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	<title>Dynamic Media Network &#187; interactivity</title>
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	<description>Dynamic media: a research project about the co-evolving transformations of creation, code and life. This research was supported under the Australian Research Council&#039;s Discovery Projects funding scheme.</description>
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		<title>Daniel Woo</title>
		<link>http://dynamicmedianetwork.org/people/daniel-woo</link>
		<comments>http://dynamicmedianetwork.org/people/daniel-woo#comments</comments>
		<pubDate>Sat, 26 Jun 2010 01:17:07 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[interactivity]]></category>
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		<category><![CDATA[sound]]></category>

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		<description><![CDATA[Dr Daniel Woo is a Senior Lecturer in the School of Computer [...]]]></description>
			<content:encoded><![CDATA[<p>Dr Daniel Woo is a Senior Lecturer in the School of Computer Science and Engineering at the University of New South Wales. Dr Woo identified a lack of research in the area of Human Computer Interface design at the University of New South Wales and successfully established the HCI lab at UNSW in 2001. The HCI lab, along with the SNAP (Satellite  Navigation and Positioning) Lab at UNSW were central to the development the Audio Nomad System that continues to be the central mechanism behind Sound and Interactive Artist Nigel Helyer&#8217;s 3D immersive interactive works (Eco-Located 2009, Run Deep Run Silent 2008, Syren for Port Jackson 2005).</p>
<p>Daniel Woo is  also associated with the iCinema project at UNSW a large scale hemispherical &#8216;cave&#8217; style immersive environment although his work tends to focus of speech and natural languages and interface design and usability research.</p>
<p>Woo was central in establishing a HCI education at UNSW and is considered a leader in the field of HCI education and research. He has published widely on interface design, formal usability testing, speech synthesis and interface, spatial audio interfaces amongst other research interests.</p>
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		<title>Kate Richards</title>
		<link>http://dynamicmedianetwork.org/people/kate-richards</link>
		<comments>http://dynamicmedianetwork.org/people/kate-richards#comments</comments>
		<pubDate>Thu, 17 Jun 2010 06:51:28 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1895</guid>
		<description><![CDATA[Kate Richards is an Australian artist and a central figure in interactive [...]]]></description>
			<content:encoded><![CDATA[<p>Kate Richards is an Australian artist and a central figure in interactive and new media arts in Australia. Kate also founded and operates the commercial media and interactive design company Sparkle Media which provides interaction and installation design for both cultural and commercial sectors. Kate is currently the head of the Master&#8217;s Convergent Media program at the University of Western Sydney and will this year work in residence with the influential contemporary media dance company Blast Theory, on an interactive virtual universe installation <em>Eclipse, </em>on the live event <em>Bloodbath, </em>and has completed work for the Bundanon Trust and the Australian Centre for Virtual Art. Most recently Kate has worked on the Wayfarer project &#8211; an augmented reality game and participatory performance, the sub_scape series (with Sarah Waterson), and the <em>Life after War</em> suite of works with Ross Gibson &#8211; including the <em>Bystander </em>project &#8211; an innovative take on the potential for a responsive/generative narrativity.</p>
<p>While its difficult to characterise Kate&#8217;s work as the expression of an overarching concern, most of her works explore the potential for frameworks of action and interaction to emerge out of, and then feed into the dynamism of complex systems. New and interactive media becomes a vehicle for exploring, invoking, disorientating, the generative and or affective potential of these frameworks and the social and subjective states they imply.</p>
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		<title>Eclipse</title>
		<link>http://dynamicmedianetwork.org/projects-2/eclipse</link>
		<comments>http://dynamicmedianetwork.org/projects-2/eclipse#comments</comments>
		<pubDate>Thu, 17 Jun 2010 02:55:12 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1876</guid>
		<description><![CDATA[Eclipse is a work in progress by Australian New Media Artist (Wayfarer, [...]]]></description>
			<content:encoded><![CDATA[<p>Eclipse is a work in progress by Australian New Media Artist (Wayfarer, Bystander)  Kate Richards. Eclipse is a fictional galaxy created within a games engine. The work synthesises astronomical data, scientific research, cosmology and allegorical discourses within a games engine to create a galaxy navigated with a nintendo wii remote and explored with an augmented reality &#8216;heads up&#8217; display.</p>
<p>According to the description of the artists web page (http://katerichards.net/art/eclipse/) the work explores the universe as a generative system informed by a &#8216;creative intelligence, ordering principles, patterns, significance and aesthetics&#8217;.</p>
<p>The work explores questions regarding our aesthetic relation to the universe and the recurrent generativity it describes between astronomical and scientific visualisation and schematisation, cosmology and folk sciences.</p>
<p>The work is also notable for the way Richards is live documenting the process of the works development on an open wiki. If the work explores the universe as both &#8216;process and object&#8217; then the work is also a recursive function and modulation of that systemic generativity. (http://darkenergy.wikispaces.com/)</p>
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		<title>Bystander</title>
		<link>http://dynamicmedianetwork.org/projects-2/bystander</link>
		<comments>http://dynamicmedianetwork.org/projects-2/bystander#comments</comments>
		<pubDate>Thu, 17 Jun 2010 01:38:11 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1870</guid>
		<description><![CDATA[Bystander is a multichannel interactive video, sound and interactive installation by Australian [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Bystander is a multichannel interactive video, sound and interactive installation by Australian artists Kate Richards and Ross Gibson. Bystander is based on an unsorted and poorly documented archive of post-war crime scene and police photographs. Richards and Gibson have used these evocative images as the basis for a fictional narrative that unfolds according to the participants movement within the installation space. The development of the narrative is keyed to the quality of movements of bodies in the space. A still and attentive participant unlocks a deeper and more focussed narrative unfolding while the hyperactive participant realise a more fragmented and playful experience.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">The work establishes a complex play between a societal perception and response to a diffuse, arbitrary, and perhaps ambient criminality and violence and the more complex and highly contextual set of relations that have produced such an archive. In the process Bystander posits intriguing questions about the nature of the archive, narrative, technology (perhaps including the former two but extending to the institution, interaction, photography), and affect.</div>
<p><em>Bystander </em>is a multichannel interactive video, sound and interactive installation by Australian artists Kate Richards and Ross Gibson. <em>Bystander</em> is one of the <em>Life After Wartime</em> suite which includes works; <em>Crime Scene</em>, <em>LAW Live</em>, <em>Darkness Loiters</em>, and the <em>LAW CD-ROM</em>. Bystander is the final work of the suite all of which is based on an unsorted and poorly documented archive of post-war crime scene and police photographs. Richards and Gibson have used these evocative images as the basis for a fictional narrative . That narrative  unfolds according to the participants movement within the installation space and their interaction. A &#8216;kinaesthetic particle animation&#8217; responds, reflects and feeds back on the relation between body and archive. The development of the narrative is keyed to the quality of movements of bodies in the space. A still and attentive participant unlocks a deeper and more focussed narrative unfolding while the hyperactive participant realise a more fragmented and playful experience.</p>
<p>The work establishes a complex play between a societal perception and response to a diffuse, arbitrary, and perhaps ambient criminality and violence and the more complex and highly contextual set of relations that have produced such an archive. In the process <em>Bystander</em> posits intriguing questions about the nature of the archive, narrative, technology (perhaps including the former two but extending to the institution, interaction, photography), and affect.</p>
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		<title>Keith Armstrong</title>
		<link>http://dynamicmedianetwork.org/people/keith-armstrong</link>
		<comments>http://dynamicmedianetwork.org/people/keith-armstrong#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:59:17 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[bodies]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[haptic]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[interdisciplinary research]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[network_ecologies]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[QUT]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1292</guid>
		<description><![CDATA[Keith Armstrong is an artist, researcher, writer and practitioner. In his research [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.embodiedmedia.com/">Keith Armstrong</a> is an artist, researcher, writer and practitioner. In his research he explores what can come from the intersections between science, philosophy and media art. As a practitioner his focus on the  collaborative and hybrid nature of new media has resulted in networked, interactive media artworks. </p>
<p>He is the founder of Transmute, the interdisciplinary collective behind <em>Intimate Transactions</em>, an interactive installation that has been exhibited all over the world, where two people in geographically separate spaces inhabit and interact in a shared virtual space.</p>
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		<title>Jessica Tyrell</title>
		<link>http://dynamicmedianetwork.org/people/1289</link>
		<comments>http://dynamicmedianetwork.org/people/1289#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:50:01 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[digital storytelling]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[Sound design]]></category>
		<category><![CDATA[sydney]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1289</guid>
		<description><![CDATA[Jessica Tyrrell is a Sydney-based artist who uses sound, video and interactivity [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://eatingmywords.net">Jessica Tyrrell </a>is a Sydney-based artist who uses sound, video and interactivity to create physically immersive installations. These environments are strongly narrative with elements of documentary woven throughout. Her work has been exhibited in many Australian festivals and Sydney spaces, including <em>Liquid Architecture</em>, <em>Electrofringe</em>, Carriageworks and Don’t Look Now Gallery. </p>
<p>She has performed audio/visual work with artists like Chris Caines, Shannon O’Neill and Ben Byrne. She has curated collaborative performance events like <em>Semaphore</em> and is also Co-Director of the Firstdraft Gallery.</p>
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		<item>
		<title>Sher Doruff</title>
		<link>http://dynamicmedianetwork.org/people/sher-doruff</link>
		<comments>http://dynamicmedianetwork.org/people/sher-doruff#comments</comments>
		<pubDate>Wed, 26 Nov 2008 03:31:01 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[translocative]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=154</guid>
		<description><![CDATA[Sher Doruff was head of the Research Dissemination Programma at Waag Society [...]]]></description>
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<p><a href="http://www.waag.org/persoon/sher" target="_blank">Sher Doruff</a> was head of the Research Dissemination Programma at Waag Society until September 2007. This programme investigated creative processes and research methodologies of projects within Waag Society. It aims to distribute analyses of these processes to a wider public in a variety of ways.</p>
<p>Sher received her PhD in 2006 from University of the Arts London/Central Saint Martins/Smartlab. Her research  focused on situating translocal performance practice enabled by KeyWorx in a conceptual frame that references the affective intensities of diagrams, biograms and polyrhythms.</p></div>
<div class="textColumn">
<p>Sher was working as a freelance artist when the Keyworx (originally KeyStroke) project was initiated in 1998. From 2002-2004 she was the Creative Director of the <strong>Sensing Presence Programme</strong> and the <strong><em>Connected:Live Art</em> </strong>project<strong> </strong>(2003-2005). She has published several papers on collaborative processes including:&#8221;Collaborative Praxis: The Making of the KeyWorx Platform&#8221; in <em>aRt&amp;D</em>, V2/Nai Publictions, Rotterdam, 2005; &#8220;Collaborative Culture&#8221; in <em>Making Art of Databases</em>, V2/Nai Publictions, Rotterdam, 2003; &#8220;KeyWorx: A Working-Alone -Together Reflection&#8221; in <em> A Guide to Good Practice in Collaborative Working Methods and                    New Media Tools Creation</em>, Performing Arts Data Service, 2005; &#8220;The KeyStroke Project&#8221; in <em>Performance Research Journal</em>, 1999.</div>
<div class="textColumn">The <a title="Connected LiveArt" href="http://www.waag.org/connectedcatalogue" target="_blank"><em>Connected Live Art</em></a> catalogue, the dissertation &#8220;The Translocal Event and the Polyrhythmic Diagram&#8221; and the accompanying &#8220;The KeyWorx Interviews&#8221; are available as pdf downloads at: <a title="SP" href="http://spresearch.waag.org/" target="_blank">http://spresearch.waag.org</a></div>
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