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	<title>Dynamic Media Network &#187; interactive</title>
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	<link>http://dynamicmedianetwork.org</link>
	<description>Dynamic media: a research project about the co-evolving transformations of creation, code and life. This research was supported under the Australian Research Council&#039;s Discovery Projects funding scheme.</description>
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		<title>Virtual Autopsy Table</title>
		<link>http://dynamicmedianetwork.org/projects-2/virtual-autopsy-table</link>
		<comments>http://dynamicmedianetwork.org/projects-2/virtual-autopsy-table#comments</comments>
		<pubDate>Fri, 02 Jul 2010 12:12:40 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1972</guid>
		<description><![CDATA[The Virtual Autopsy Table is a project of the Swedish Interactive Institute, [...]]]></description>
			<content:encoded><![CDATA[<p>The Virtual Autopsy Table is a project of the Swedish Interactive Institute, the Center for Medical Image Science and Visualization (CMIV) at Linköpings university and the Visualisation Center in Norrköping. The table consists of a high resolution large format multi-touch interface capable of presenting a 3D dimensional visualisation of the data collected by both an MRI and CT scan on a dead body. The MRI data provides an accurate render of the soft tissues while the CT scan provides a render of the skeleton. These two data sets can be combined to provide uniquely detailed 3D visualisations with the potential for combined and continuous sections (and navigation animation through sections) of the body and the potential to control transparency of the each layer and material strata. This visualisation is presented on the multitouch panel allowing for multiple users to stand at the &#8216;virtual table&#8217; and to navigate, rotate and zoom on any element of the represented body.</p>
<p>The volumetric representation of data appears to have been drawn from the expertise of the Centre for Medical Image Science at Linköpings university . The interaction/installation/industrial design concept and production appears to be drawn from the expertise of the SII. These two elements of the project come together under the banner of the intriguing Visualisation Centre in Norrköping which includes presentations on Swedish innovation in visualisation, educational workshops, a cinema, and a dome projection system as well as providing an umbrella (in terms of funding and research) for visualisation projects. The Centre is closely associated with the  Visualisation Information Technology and Applications centre at inköpings university who is also involved in the development of the project.</p>
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		<item>
		<title>Linda Dement</title>
		<link>http://dynamicmedianetwork.org/people/linda-dement</link>
		<comments>http://dynamicmedianetwork.org/people/linda-dement#comments</comments>
		<pubDate>Fri, 18 Jun 2010 04:42:13 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[cd-rom]]></category>
		<category><![CDATA[feminism]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[processing]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1918</guid>
		<description><![CDATA[Linda Dement is a central figure in Australian new media art. Her [...]]]></description>
			<content:encoded><![CDATA[<p>Linda Dement is a central figure in Australian new media art. Her new media work began in the CD-ROM era and explored the potential for the computer to capture, reconfigure and provide and interface to a messy, uncontrollable and therefore violent flesh that it was so often juxtaposed with &#8211; creating the potential for the intensities of the flesh to invade and work through the machine and for the machine to potentialise  new and potentially violent or masochistic intimacies or exposures. These themes work through the CD-ROM projects <em>Typhoid Mary</em> (1991), <em>Cyberflesh Girlmonster</em> (1995), <em>In My Gash</em> (1999). Dement was working in collaboration on an interactive work with celebrated American novelist Kathy Acker at the time of Acker&#8217;s death from cancer &#8211; That work eventually realised the series of digital stills <em>Eurydice</em> (1997-2007). Dement&#8217;s work survived the CD-ROM era to explore the potential for the networked and real time synthesis of video across the three screens in the interactive work<em> I Know You Think It&#8217;s Too Late</em> (2007). In that work the user is encouraged to explore the hair, fat and blood that festers with generative potential in the shadow of a violent act  - interaction/engagement slows down the development of that festering, but also vital, violence &#8211; a novel mode of interactive engagement. In 2008 Dement collaborated with a range of artists to create <em>Moving Forest (2008) </em>as part of the Transmediale Festival in Berlin &#8211; now employing <em>Processing </em>to create responsive/ performative video synthesis based on incoming live data. In 2009 Dement worked with the collaborative group In Serial (with Petra Gemeinboeck, PRINZGAU/podgorschek, Marion Trankle) on the performative installation On Track (2009) and with Jane Castle on a work concerned with Climate Change <em>The Ends of the Earth </em>(2009)<em>. </em></p>
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		<title>Bystander</title>
		<link>http://dynamicmedianetwork.org/projects-2/bystander</link>
		<comments>http://dynamicmedianetwork.org/projects-2/bystander#comments</comments>
		<pubDate>Thu, 17 Jun 2010 01:38:11 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1870</guid>
		<description><![CDATA[Bystander is a multichannel interactive video, sound and interactive installation by Australian [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Bystander is a multichannel interactive video, sound and interactive installation by Australian artists Kate Richards and Ross Gibson. Bystander is based on an unsorted and poorly documented archive of post-war crime scene and police photographs. Richards and Gibson have used these evocative images as the basis for a fictional narrative that unfolds according to the participants movement within the installation space. The development of the narrative is keyed to the quality of movements of bodies in the space. A still and attentive participant unlocks a deeper and more focussed narrative unfolding while the hyperactive participant realise a more fragmented and playful experience.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">The work establishes a complex play between a societal perception and response to a diffuse, arbitrary, and perhaps ambient criminality and violence and the more complex and highly contextual set of relations that have produced such an archive. In the process Bystander posits intriguing questions about the nature of the archive, narrative, technology (perhaps including the former two but extending to the institution, interaction, photography), and affect.</div>
<p><em>Bystander </em>is a multichannel interactive video, sound and interactive installation by Australian artists Kate Richards and Ross Gibson. <em>Bystander</em> is one of the <em>Life After Wartime</em> suite which includes works; <em>Crime Scene</em>, <em>LAW Live</em>, <em>Darkness Loiters</em>, and the <em>LAW CD-ROM</em>. Bystander is the final work of the suite all of which is based on an unsorted and poorly documented archive of post-war crime scene and police photographs. Richards and Gibson have used these evocative images as the basis for a fictional narrative . That narrative  unfolds according to the participants movement within the installation space and their interaction. A &#8216;kinaesthetic particle animation&#8217; responds, reflects and feeds back on the relation between body and archive. The development of the narrative is keyed to the quality of movements of bodies in the space. A still and attentive participant unlocks a deeper and more focussed narrative unfolding while the hyperactive participant realise a more fragmented and playful experience.</p>
<p>The work establishes a complex play between a societal perception and response to a diffuse, arbitrary, and perhaps ambient criminality and violence and the more complex and highly contextual set of relations that have produced such an archive. In the process <em>Bystander</em> posits intriguing questions about the nature of the archive, narrative, technology (perhaps including the former two but extending to the institution, interaction, photography), and affect.</p>
]]></content:encoded>
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		<item>
		<title>Florian Thalhofer</title>
		<link>http://dynamicmedianetwork.org/people/florian-thalhofer</link>
		<comments>http://dynamicmedianetwork.org/people/florian-thalhofer#comments</comments>
		<pubDate>Fri, 07 May 2010 07:06:52 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[korsakow]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1770</guid>
		<description><![CDATA[Florian Thalhofer &#8211; Florian Thalhofer is a video and documentary artist living [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.thalhofer.com/">Florian Thalhofer</a> &#8211; Florian Thalhofer is a video and documentary artist living and working in Berlin. Florian produces interactive installations and works within the Korsakow open source video system that he originally developed and which he continues to develop in conjunction with Matt Soar and the CONER-G narrative experimentation and research group.He is currently working on a series of eight Korsakow films that have a &#8216;talkshow&#8217; format with the artist interviewing subjects to create an interactive video database of responses.He recently figured out how the world works (http://www.cloudx.eu/).</li>
]]></content:encoded>
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	<georss:point>52.5234051 13.4113999</georss:point><geo:lat>52.5234051</geo:lat><geo:long>13.4113999</geo:long>	</item>
		<item>
		<title>Jason E. Lewis</title>
		<link>http://dynamicmedianetwork.org/people/jason-e-lewis</link>
		<comments>http://dynamicmedianetwork.org/people/jason-e-lewis#comments</comments>
		<pubDate>Fri, 07 May 2010 04:52:33 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[intermedia]]></category>
		<category><![CDATA[nexttext]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[typography]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1759</guid>
		<description><![CDATA[Jason E. Lewis &#8211; Jason E. Lewis is Assistant Professor of Digital [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.obxlabs.net/people">Jason E. Lewis</a> &#8211; Jason E. Lewis is Assistant Professor of Digital Image/Sound and the Fine Arts, Department of Design Art, Concordia University. He is the Director and Founder of OBX &#8211; Laboratory for Experimental Media Media and long time developer and producer of experimental and computational media. He is also involved with the CINER-G research group which develops the open source non-linear video platform Korsakow.</p>
<ul></ul>
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		<slash:comments>0</slash:comments>
	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Almost Architecture</title>
		<link>http://dynamicmedianetwork.org/projects-2/almost-architecture</link>
		<comments>http://dynamicmedianetwork.org/projects-2/almost-architecture#comments</comments>
		<pubDate>Fri, 07 May 2010 02:05:22 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[korsakow]]></category>
		<category><![CDATA[non-linear]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1751</guid>
		<description><![CDATA[Almost Architecture &#8211; Almost Architecture (2007) is a non-linear &#8216;Database Documentary&#8217; created [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.almostarchitecture.com/">Almost Architecture</a> &#8211; Almost Architecture (2007) is a non-linear &#8216;Database Documentary&#8217; created by intermedia Artist, Designer, Writer and Academic Matt Soar. The documentary was created using the Korsakow non-linear video system that Dr Soar has developed in conjunction with the CINER-G reserach group at Concordia University and in Collaboration with its Inventor, New Media artist Florian Thalhofer.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>CINER-G</title>
		<link>http://dynamicmedianetwork.org/institutions/ciner-g</link>
		<comments>http://dynamicmedianetwork.org/institutions/ciner-g#comments</comments>
		<pubDate>Fri, 07 May 2010 00:00:20 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[korsokow]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1740</guid>
		<description><![CDATA[CINER-G &#8211; The Concordia Interactive Narrative Experimentation Research Group (CINERG, pronounced ‘synergy’) [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cinerg.ca/">CINER-G</a> &#8211; The Concordia Interactive Narrative Experimentation Research Group (CINERG, pronounced ‘synergy’) based at Concordia University in Montreal is a group of five researcher working on interactive narrative and its various hypermedia kin.</p>
<p>The Korsakow non-linear video system has been central to the groups work &#8211; Originally designed by New Media artist Florian Thalhofer &#8211; the system was further developed in conjunction with CINER-G. Matt Soar is the principle investigator on this project is a major contributor to a growing community of users.</p>
<p>A story from the Concordia University Joural regarding the work of the Research Group, its relation to the Korsokow project, and its use in teaching non-linear video can be <a href="http://cjournal.concordia.ca/archives/20100429/intimate_and_interactive_.php">found here.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Keith Armstrong</title>
		<link>http://dynamicmedianetwork.org/people/keith-armstrong</link>
		<comments>http://dynamicmedianetwork.org/people/keith-armstrong#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:59:17 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[bodies]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[haptic]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[interdisciplinary research]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[network_ecologies]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[QUT]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1292</guid>
		<description><![CDATA[Keith Armstrong is an artist, researcher, writer and practitioner. In his research [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.embodiedmedia.com/">Keith Armstrong</a> is an artist, researcher, writer and practitioner. In his research he explores what can come from the intersections between science, philosophy and media art. As a practitioner his focus on the  collaborative and hybrid nature of new media has resulted in networked, interactive media artworks. </p>
<p>He is the founder of Transmute, the interdisciplinary collective behind <em>Intimate Transactions</em>, an interactive installation that has been exhibited all over the world, where two people in geographically separate spaces inhabit and interact in a shared virtual space.</p>
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	<georss:point>-27.4769444 153.0280556</georss:point><geo:lat>-27.4769444</geo:lat><geo:long>153.0280556</geo:long>	</item>
		<item>
		<title>Jessica Tyrell</title>
		<link>http://dynamicmedianetwork.org/people/1289</link>
		<comments>http://dynamicmedianetwork.org/people/1289#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:50:01 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[digital storytelling]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[Sound design]]></category>
		<category><![CDATA[sydney]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1289</guid>
		<description><![CDATA[Jessica Tyrrell is a Sydney-based artist who uses sound, video and interactivity [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://eatingmywords.net">Jessica Tyrrell </a>is a Sydney-based artist who uses sound, video and interactivity to create physically immersive installations. These environments are strongly narrative with elements of documentary woven throughout. Her work has been exhibited in many Australian festivals and Sydney spaces, including <em>Liquid Architecture</em>, <em>Electrofringe</em>, Carriageworks and Don’t Look Now Gallery. </p>
<p>She has performed audio/visual work with artists like Chris Caines, Shannon O’Neill and Ben Byrne. She has curated collaborative performance events like <em>Semaphore</em> and is also Co-Director of the Firstdraft Gallery.</p>
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		<slash:comments>1</slash:comments>
	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Jordana Maisie</title>
		<link>http://dynamicmedianetwork.org/people/jordana-maisie</link>
		<comments>http://dynamicmedianetwork.org/people/jordana-maisie#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:44:13 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[bodies]]></category>
		<category><![CDATA[cofa]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[digital video]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[sydney]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1127</guid>
		<description><![CDATA[Sydney-based Australian artist Jordana Maisie works across images, sound and interactivity to [...]]]></description>
			<content:encoded><![CDATA[<p>Sydney-based Australian artist Jordana Maisie works across images, sound and interactivity to create installations in which the audience are not so much viewers as participants.</p>
<p>In many of her pieces a live physical presence central to the work, where the audience’s movement and interaction with the installation directly affects the space. In <em>Potential Energy</em>, where a line of sensors on the wall set into movement the line of chains opposite, the audience functions as triggers. In <em>The Real Thing</em>, a large-scale kaleidoscope where the viewer&#8217;s body not only triggers the installation but becomes the content for it, the work literally cannot function without the presence of an audience, as it is their body that is captured as an image, processed and projected as the kaleidoscopic content shifts and changes with the person’s movement.</p>
<p>She has collaborated with performers, writers, video artists and sound artists like Talia Linz, Eva Mueller, Young-Ah Noh, Matthias Erian, Muse Me and Nick Mariette, and participated in residencies ranging from CarriageWorks in Sydney to the Transmediale: Digital Culture Festival in Berlin. </p>
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		<item>
		<title>Affective Diary</title>
		<link>http://dynamicmedianetwork.org/projects-2/affective-diary</link>
		<comments>http://dynamicmedianetwork.org/projects-2/affective-diary#comments</comments>
		<pubDate>Tue, 17 Nov 2009 05:50:14 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[biodata]]></category>
		<category><![CDATA[bodies]]></category>
		<category><![CDATA[data mapping]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[diary]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[pervasive computing]]></category>
		<category><![CDATA[physicalcomputing]]></category>
		<category><![CDATA[sensors]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[ubicomp]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1051</guid>
		<description><![CDATA[Affective Diary is a system that looks to broaden the scope of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sics.se/interaction/projects/ad/index.html">Affective Diary</a> is a system that looks to broaden the scope of personal journals. It consists of 2 data collection devices (a mobile phone and bio sensors embedded in an armband) and a collation/display device (a tablet PC).</p>
<p>As the user goes about their day, the bio sensors capture real-time information on their physical states, including pulse, movement, skin temperature and galvanic skin response. At the end of the day, when the user syncs the collection devices to the tablet, the software interprets the bio data and represents the user&#8217;s emotional and physical states as colourful body shapes in positions ranging from fully reclined to upright. The colour of the shapes represent emotional states, with blue for the calm/rested end of the scale, red for the other aroused/agitated extreme, and gradations of purple for the states in between. Whether the shapes are more horizontal or vertical indicates that the user is moving around a lot or a little, respectively. Text messages that the user has received throughout the day, and photos they have taken are also uploaded to the diary from their mobile phone. All this bio and social data is then overlaid on a timeline of the user&#8217;s day.</p>
<p>The user can then navigate their diary by scrolling through this timeline and looking at sections of their day and the data associated with it. Photos they have taken are displayed in stacks according to their timestamp, and circular symbols that represent text messages received can be clicked on to reveal their contents. The user also has the ability to write or draw on these sections &#8211; perhaps notes on where they were, who they were talking to &#8211; adding another layer of narrative.</p>
<p>High-res screen captures can be viewed <a title="Affective Diary images" href="http://www.sics.se/interaction/projects/ad/press.html">here</a> and there is a video with more information on how to use the system <a title="Affective Diary video" href="http://www.mobile-life.org/results">here</a>.</p>
<p>Affective Diary was developed in the Interaction Lab at the Swedish Institute of Computer Science (SICS) in cooperation with Microsoft Research. Participants in the project are: Kristina Höök, Martin Svensson, Anna Ståhl, Petra Sundström and Jarmo Laaksolathi, SICS, Marco Combetto, Alex Taylor and Richard Harper.</p>
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		<title>Haque Design + Research</title>
		<link>http://dynamicmedianetwork.org/institutions/haque-design-research</link>
		<comments>http://dynamicmedianetwork.org/institutions/haque-design-research#comments</comments>
		<pubDate>Mon, 21 Sep 2009 01:45:11 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=779</guid>
		<description><![CDATA[    Based in the UK, Haque Design + Research is a [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p>Based in the UK, <a href="http://www.haque.co.uk/" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Haque Design + Research</span></span></a> is a centre specializing in the design and research of interactive architecture systems. Headed by <a href="http://www.fondation-langlois.org/html/e/page.php?NumPage=374" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Usman Haque</span></span></a>, the centre houses the collaborative projects of a <a href="http://www.haque.co.uk/info.php" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">collective of designers</span></span></a> and architects including Ali Hasegawa, Barbara Jasinowicz, Chris Leung and Susan Haque. The team’s innovation is based on the assumption that architecture is no longer to be considered something static and immutable; it is instead imagined as dynamic, responsive and conversant.</p>
<p>As an architect, Husman Haque’s stated focus has been to consider what he’s called the ‘software’ of space (ie. sounds, smell, light, temperature, electromagnetic fields, social relationships etc) as opposed to the ‘hardware’ (ie. floors, walls, roof etc) – the domain of traditional architecture. His personal work has involved the creation of responsive environments, interactive installations, digital interface devices and mass participation performances, all of which have displayed a celebrated skill for the design of physical space and the software and systems that may bring them to life. His work has been recognized and supported via several prestigious international grants and residencies.</p>
<p><a href="http://www.haque.co.uk/index.php" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Projects</span></span></a> completed by Haque Design + Research transverse the aesthetic and the social. Examples include ‘Reconfigurable House’, an environment constructed from thousands of low-tech components that can be “reconfigured” by its occupants, allowing them to determine the systems that run inside it; and ‘Haunt’, a collaboration in non-visual architecture that uses humidity, temperatures and electromagnetic and sonic frequencies to imbue an environment with a simulated feeling of ‘haunted-ness’.</p>
<p><a href="http://dynamicmedianetwork.org/projects-2/pachube" target="_self"><span style="color: #000000;"><span style="text-decoration: none;">Pachube</span></span></a> is currently a main focus for Haque Design + Research.</p>
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		<title>Luc Courchesne</title>
		<link>http://dynamicmedianetwork.org/people/luc-courchesne</link>
		<comments>http://dynamicmedianetwork.org/people/luc-courchesne#comments</comments>
		<pubDate>Mon, 22 Jun 2009 04:37:50 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[Montréal]]></category>
		<category><![CDATA[sociality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=607</guid>
		<description><![CDATA[Luc Courchesne is a Canadian new media artist who has devoted a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.din.umontreal.ca/courchesne/" target="_blank">Luc Courchesne</a> is a Canadian new media artist who has devoted a career to exploring the creative possibilities for socialization that are offered by new technologies. In doing so, Courchesne attempts to rearticulate great artistic traditions such portraiture and landscape by marrying them with his extensive research into technologically mediated interactivity.</p>
<p>Courchesne earned a BA in Communication Design from Nova Scotia College of Art and Design (1974) and a MA of Science in Visual Studies from MIT (1984). In the early 1980s he helped pioneer the field of interactive video when he co-authored <em>Elastic Movies </em>(1984) with Ellen Sebring, Benjamin Bergery, Bill Seaman et al. Throughout recent decades he has continued to produce several interactive installations that combine light, photography, design, sound, film and video.</p>
<p>Courshesne’s installations characteristically encourage participants to enter into an immersion of images and sounds that is triggered and guided by use of their own voice and physical movement; the works attempt to remove all spatial reference to plunge the viewer into an interactive, virtual world within which they are able to transverse landscapes and communicate with real or fictional people. Courchesne’s ongoing interest in socialisation has grown more pronounced from each work to the next as his installations have themselves become more increasingly complex and advanced in their development and presentation mode. In <em><a href="http://www.mediartchina.org/recomb/panoscope" target="_blank">Where Are You?</a> </em>(2005) visitors are invited to operate a joystick to control their flight through a world of several dimensions that are defined by an X,Y and Z scale – the higher the visitor travels to the ‘+’ end of each axis, the more detailed the world they experience is. Here existence is paramount, for the work is dependent upon the visitor’s whims and choices to define itself and reach its full potential.</p>
<p>Courchesne is based in Montreal where he is professor of information design at Université de Montréal. Courchesne is also a founding member of the <a href="http://dynamicmedianetwork.org/institutions/society-for-arts-and-technology" target="_blank">Society for Arts and Technology</a>.</p>
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		<title>Turbulence</title>
		<link>http://dynamicmedianetwork.org/networks/turbulence</link>
		<comments>http://dynamicmedianetwork.org/networks/turbulence#comments</comments>
		<pubDate>Mon, 01 Jun 2009 03:00:46 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[electroacoustic]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=263</guid>
		<description><![CDATA[Turbulence is a major project supported by New Radio and Performing Arts [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://turbulence.org/" target="_blank">Turbulence</a> is a major project supported by <a href="http://new-radio.org/" target="_blank">New Radio and Performing Arts Inc.</a> (NRPA), which has offices in both Boston and New York City, USA.</p>
<p class="MsoNoteLevel1"><span>NRPA was founded in 1981 with the purpose of supporting and developing radio art, a cultural movement encompassing experimental sound-based practices conceived to operate within the specific parameters associated with broadcast radio. The organization was considered to lie at the international forefront of radio art distribution between 1987 and 1998, during which over 300 works for public radio were commissioned and disseminated via the weekly program series <a href="http://somewhere.org/" target="_blank">New American Radio</a>.</span></p>
<p class="MsoNoteLevel1"><span>Taking heed of significant cultural shifts resulting from the expansion and proliferation of wireless and digital modes of communication, the NRPA extended its mandate in 1996 to support the then burgeoning practice of net art by launching Turbulence. The project and its associated website currently remains dedicated to <a href="http://turbulence.org/#commissions" target="_blank">commissioning</a> and exhibiting the work of artists who either use existing applications and technologies or develop new ones to create innovative, hybrid or networked art forms that use the Internet as a primary medium. The organisation’s key channels for facilitating the creation and reception of new works are its <a href="http://turbulence.org/#studios" target="_blank">Artists’ Studios</a>, <a href="http://turbulence.org/curators/index.html" target="_blank">Guest Curator</a>, <a href="http://turbulence.org/#spot" target="_blank">Spotlight</a> and <a href="http://turbulence.org/#events" target="_blank">Events</a> programs. Importantly, the Turbulence website houses an <a href="http://turbulence.org/#more" target="_blank">online archive</a> of over 160 projects commissioned by the body throughout its 13 year life.</span></p>
<p><span>Other NRPA supported projects affiliated with Turbulence include the <a href="http://turbulence.org/blog/" target="_blank">Networked_Performance</a> research blog (2004 -), a valuable resource that chronicles the wide range of issues and perspectives linked with various network-enabled practices, and the <a href="http://turbulence.org/networked_music_review/" target="_blank">Networked_Music_Review</a> blog (2007 -), which accommodates the present legacy of New American Radio by gathering data on projects, performances, composers, musicians and software tools related with emerging networked musical explorations made possible by computers, the Internet and mobile technologies. </span><!--EndFragment--></p>
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	<georss:point>42.2912093 -71.1244966</georss:point><geo:lat>42.2912093</geo:lat><geo:long>-71.1244966</geo:long>	</item>
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		<title>Creativity and Cognition Studios</title>
		<link>http://dynamicmedianetwork.org/institutions/creativity-and-cognition-studios</link>
		<comments>http://dynamicmedianetwork.org/institutions/creativity-and-cognition-studios#comments</comments>
		<pubDate>Tue, 28 Apr 2009 04:18:40 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=195</guid>
		<description><![CDATA[Creativity and Cognition Studios (CCS) is a multidisciplinary research centre located in [...]]]></description>
			<content:encoded><![CDATA[<div class="mydiv">
<div style="padding-left: 5px;">
<p><a href="http://www.creativityandcognition.com/" target="_blank">Creativity and Cognition Studios</a> (CCS) is a multidisciplinary research centre located in the University of Technology, Sydney. The centre is committed to fostering the enhancement and progression of human creativity through interaction with new media and digital technology. In aiming to do so the centre provides an environment for artists, technologists, curators, sociologists and various other scholars to gather and experiment with technology through practice-based research. The studio maintains a strong emphasis on the importance of partnerships and collaboration in their development processes.</p>
<p><!--StartFragment-->The focus of CCS arose from concerns regarding the intersection between creativity and technology that were first expressed and explored by studio director Ernest Edmonds in the 1960s. Presently, CCS’s research focuses primarily on themes surrounding digital art and interactive entertainment. Research in these areas is based on a reflexive relationship between the development of new creative practice and research into the computer science and HCI issues around supporting such practice. Relevant CCS projects have investigated experimentation with cybernetic systems involving physical participation and interaction, technology enhanced performance, visual and sonic generative art, cellular automata and the logics that enable their creation. Projects are carried out from conception to evaluation and realization in CCS’s high-end facilities, which include an audio/visual studio dedicated to creation of artworks that explore synaesthetic effects in the viewer, an interaction studio equipped with a range of computers and set of sensor systems used for development of interactive artworks and environments, and a games studio in which researchers develop and engage with artificial intelligence as a driving technology that enables entertainment systems to deliver interesting and engaging experiences. CCS is committed to disseminating its results internationally through research publications, exhibitions, the continuation of the international conference series and through the provision of high quality postgraduate education.</p>
<p class="MsoNormal"><span lang="EN-US">Underpinning the CCS trajectory is a desire to design and understand computer systems that encourage creativity not only within experts’ artistic practice, but also for the benefit of wider society. As such the studio adopts the belief that the work of cutting edge artists can provide a valuable platform from which others can learn and gain new experience. In this respect an important innovation of the CCS has been the establishment of <a href="http://www.betaspace.net.au/" target="_blank">Beta_Space</a>, a duplicate version of the centre’s interaction studio created in collaboraton with Sydney’s <a href="http://www.powerhousemuseum.com/" target="_blank">Powerhouse Museum</a>. Housed in the public area of the museum, Beta_Space provides an experimental environment where the public can engage with the latest of CCS’s researchers latest prototypes and end products. A critical function the space performs is to allow audience members an opportunity to be creatively involved in the development of new artistic expression, as the engagement with the public provides researchers with essential information that is used to shape further iterations of their art works and research. </span></p>
<p><!--EndFragment--></div>
</div>
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	<georss:point>-33.8836111 151.2008333</georss:point><geo:lat>-33.8836111</geo:lat><geo:long>151.2008333</geo:long>	</item>
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		<title>Furtherfield.org</title>
		<link>http://dynamicmedianetwork.org/networks/furtherfieldorg</link>
		<comments>http://dynamicmedianetwork.org/networks/furtherfieldorg#comments</comments>
		<pubDate>Fri, 28 Nov 2008 05:52:56 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[networkecologies]]></category>
		<category><![CDATA[newmedia]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=208</guid>
		<description><![CDATA[Furtherfield.org was founded in London in 1996 and is the collaborative work [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.furtherfield.org" target="_blank"> Furtherfield.org</a> was founded in London in 1996 and is the collaborative work of artists, programmers, writers, activists, musicians and thinkers who explore beyond traditional remits; dedicated to the creation, promotion, and criticism of adventurous digital/networked media art work for public viewing, experience and interaction. Developing imaginative strategies in a range of digital &amp; terrestrial media contexts, Furtherfield develops global, contributory projects that facilitate art activity simultaneously on the Internet, the streets and public venues.</p>
<p>An artist-led group that utilizes networked media to create, explore, nurture and promote the art that happens when connections are made and knowledge is shared &#8211; across the boundaries of established art-world institutions and their markets, grass-roots artistic and activist projects and communities of socially-engaged software developers. This is a spectrum that engages from the maverick media-art-makers and small collectives of cross-specialist practitioners, to projects that critique and change dominant hierarchical structures as part of their art process.</p>
<p>Furtherfield</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
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		<title>Interactive Institute</title>
		<link>http://dynamicmedianetwork.org/institutions/interactive-institute</link>
		<comments>http://dynamicmedianetwork.org/institutions/interactive-institute#comments</comments>
		<pubDate>Wed, 26 Nov 2008 05:34:16 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[sweden]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=162</guid>
		<description><![CDATA[The Interactive Institute is a Swedish experimental IT-research institute that combines expertise [...]]]></description>
			<content:encoded><![CDATA[<p><span style="normal;"><a href="https://www.tii.se" target="_blank">The Interactive Institute</a> </span><span>is a Swedish experimental IT-research institute </span><span>that </span><span style="normal;">combines expertise in art, design and information technology to perform world leading applied research. The institute develops new experience oriented products and services, and provides strategic advice to corporations and public organisations. Research results are exhibited worldwide and are commercialised through licence agreements and spin-off companies.</span></p>
<p class="MsoNormal" align="justify"><span>Since the start in 1998, their work has been characterized by not only conducting traditional academic research but also exploring the borders between art, design and technology, industry and academy, etc. </span><span>The institute has about 60 employees organized in a number of research studios/groups located in Kista/Stockholm, Piteå, </span><span>Eskilstuna</span><span>, Norrköping, Växjö and Göteborg. Each research group has its own focus area that relates to the overall focus of combining technology with art and design.</span></p>
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	<georss:point>59.4024802 17.9443237</georss:point><geo:lat>59.4024802</geo:lat><geo:long>17.9443237</geo:long>	</item>
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		<title>Interactivity and Innovation in Sweden</title>
		<link>http://dynamicmedianetwork.org/networks/interactivity-and-innovation-in-sweden</link>
		<comments>http://dynamicmedianetwork.org/networks/interactivity-and-innovation-in-sweden#comments</comments>
		<pubDate>Wed, 26 Nov 2008 04:10:42 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[digitalheritage]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=160</guid>
		<description><![CDATA[The Interactive Insitute outside Stockholm, Sweden is celebrating its 10 year anniversary. [...]]]></description>
			<content:encoded><![CDATA[<p>The<strong> <a href="https://www.tii.se/">Interactive Insitute</a> </strong>outside Stockholm, Sweden is celebrating its 10 year anniversary.  Originally set up by Sweden’s <strong><a href="http://www.stratresearch.se/en/">Foundation for Strategic Research</a></strong> in 1998, it is now owned and co-funded by the <strong><a href="http://www.sics.se/">Swedish Insitute of Computer Science</a></strong> group which also includes the <strong>Viktoria Institute</strong> and <strong>Santa Anna</strong>, and is in turn owned by the government body<strong> <a href="http://www.sict.se/">Swedish ICT Research</a></strong>.</p>
<p>The <strong>Interactive Institute</strong> has a number of research groups within it such as <strong>Digital Cultural Heritage Centre</strong> which looks at issues such as cultural knowledge transfer in new media and technologies, <strong>The Design Research Centre</strong> which seems concerned with developing big-picture research strategies, <strong>Sound Studio</strong> and <strong>SoundSpace</strong> groups working in interactive sound design, <strong>NVISION </strong>working with visualisation techniques and <strong>Mobility Studio</strong> which looks at, well, developments in the use of mobile technologies.</p>
<p><strong><a href="http://www.mobile-life.org/index.php">The Mobile Life Centre at Stockholm University</a></strong> has a research focus that spans from social and entertainment and work aspects of mobile technologies, affective engagement and ubiquitous computing. Set up as a 10 year funding project by <strong><a href="http://www.vinnova.se/In-English/About-VINNOVA/">VINNOVA</a></strong> &#8211; (The Swedish Governmental Agency for Innovation Systems), which is a State authority that aims to ‘promote growth and prosperity throughout Sweden’ through funding ‘innovations linked to research and development’. The Centre names the <strong>Interactive Insitute</strong> and the <strong>Swedish Insitute of Computer Science</strong> as collaborative partners, and also list a number of industry partners including <strong>Sony Ericsson</strong>, <a href="http://research.microsoft.com/cambridge/"><strong>Microsoft Research</strong></a> and <strong><a href="http://www.stockholminnovation.com/adimo4/Site/sting/web/default.aspx?AspxAutoDetectCookieSupport=1">Stockholm Innovation and Growth</a></strong>. The centre lists around 20 PhD students and Professorial staff on its list of researchers and lsome of the more interesting research projects include:</p>
<p>Mobile Eco-System</p>
<p>The future mobile eco-system &#8211; who pays for what? And what does it feel like? A future mobile service eco-system where we explore alternative universes for infrastructure, business models and the industry’s new role.</p>
<p>Embodied Affective Interaction</p>
<p>Interact emotionally with your whole body. New mobile and ubiquitous services in areas such as pervasive games, social, emotional and bodily communication and new mobile media.</p>
<p>There is also an interesting list of seminars on topics such as the following:<br />
<strong>Beyond representations: Towards an action-centric perspective on tangible interaction</strong></p>
<p><strong>Mobile Collaborative Live Video Mixing</strong></p>
<p><strong>Affective Loops : research agenda for bodily persuasion through a design approach we name affective loops is outlined. Affective loop experiences draw upon physical, emotional interactions between user and system.</strong></p>
<p>Whilst this begins to appear quite the complex web of tangled connections, it seems that one common link and hence potentially a good interview subject might be Professor <a href="http://www.sics.se/%7Ekia/">Kristina Hook </a>. She is Professor at Mobile Life, as well as Lab Manager at Swedish Institute of Computer Science, and Professor of Human-Machine Interaction at the Dept of Computer and Systems Science (a joint venture between Stockholm University and Royal Institute of Technology, Kristina Hook lists research projects in embodied interaction and ‘affective computing’ among her interests. Particularly notable is the research project which has involved <a href="http://research.microsoft.com/cambridge/">Microsoft Research</a> called <a href="http://www.sics.se/interaction/projects/ad/">Affective Diary</a>, which investigates techniques <a href="http://www.youtube.com/watch?v=Ntb_KhrK44M&amp;eurl=http://www.crunchgear.com/2008/11/11/affective-diary-your-computer-knows-youre-blue/">data-mapping diary of galvanic skin response</a> via mobile technologies, and seems to have spawned collaborative projects such as a <a href="http://www.springerlink.com/content/u117p7u45410u8l7/">sound design project</a> which looks at sonification techniques using the data sets generated by Affective Diary.</p>
<p><a href="http://www.youtube.com/watch?v=Ntb_KhrK44M">Youtube video on Affective Diary with Kristina Hook </a></p>
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		<title>shiftcontrol studios</title>
		<link>http://dynamicmedianetwork.org/institutions/shiftcontrol-studios</link>
		<comments>http://dynamicmedianetwork.org/institutions/shiftcontrol-studios#comments</comments>
		<pubDate>Wed, 26 Nov 2008 03:42:54 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Collectives]]></category>
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		<category><![CDATA[design]]></category>
		<category><![CDATA[innovation]]></category>
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		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=157</guid>
		<description><![CDATA[shiftcontrol was founded by Jørgen Skogmo and Patrik Svensson in copenhagen, 2006. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://shiftcontrol.dk/" target="_blank">shiftcontrol</a> was founded by Jørgen Skogmo and Patrik Svensson in copenhagen, 2006.</p>
<p>With a background in interaction design, focused on algorithm controlled animation, sensor driven interactive installations, web applications, broadcast applications and digital design, shiftcontrol applies a united process of design and development to its clients and users.<br />
In 2008 Simon Løvind joined as associate partner, bringing experience from media-art, academia and game developement.</p>
<p>shiftcontrol has already taken on projects for Carlsberg, ZDF, Al Aan, BBC, Danish TV2, PRADA, OMA, AMO, Kontrapunkt and VW.</p>
<p>shiftcontrol works tightly with the team behind Unity &#8211; our preferred platform for exploring next generation interactive media, and Markus Schaefer/Hosoya Schaefer Architects &#8211; our preferred partner for exploring next generation concepts.</p>
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		<title>Christopher Salter</title>
		<link>http://dynamicmedianetwork.org/people/christopher-salter</link>
		<comments>http://dynamicmedianetwork.org/people/christopher-salter#comments</comments>
		<pubDate>Tue, 25 Nov 2008 23:53:59 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
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		<description><![CDATA[Christopher Salter is a media artist, director and composer based in Montréal, [...]]]></description>
			<content:encoded><![CDATA[<p><span style="xx-small;"><a href="http://www.chrissalter.com/" target="_blank">Christopher          Salter</a> is a media artist, director and composer based in Montréal,          Canada and Berlin, Germany. Salter develops and produces large-scale,          multi-media and interactive environments which merge space, vision and          sound. These environments respond in complex and subtle ways to the audience&#8217;s          presence and activities. His works transfer visitors into an audio-visual          scenario with strong audible as well as with dramatic elements. </span></p>
<p><span style="xx-small;">Salter          studied economics and philosophy at Emory University and completed a Ph.D.          in theater+computer-generated sound at Stanford University in 1997.</span><span style="xx-small;">He          was awarded the Fulbright and Alexander von Humboldt &#8220;Bundeskanzler&#8221;          grants for research/work in Germany between 1993-1995 where he collaborated          with Peter Sellars and William Forsythe at the Ballett Frankfurt( Eidos:Telos,          1995, Sleepers Guts, 1997). </span></p>
<p><span style="xx-small;">In          1997, he co-founded the art+research organization <a href="http://www.sponge.org/" target="new">Sponge</a>,          an interdisciplinary association of artists and researchers who are exploring          the nexus of investigative art, speculative design and techno-scientific          research. His work with Sponge has toured internationally to festivals          and exhibitions such as Ars Electronica, SIGGRAPH 2000, Mediaterra-Athens,          the Exploratorium, Mediaterra-Athens, the Exploratorium, Banff Center          and V2 Rotterdam and has received recent grants from the Rockefeller Foundation,          the Daniel Langlois Foundation and the LEF Foundation. </span></p>
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