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	<title>Dynamic Media Network &#187; interaction</title>
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	<description>Dynamic media: a research project about the co-evolving transformations of creation, code and life. This research was supported under the Australian Research Council&#039;s Discovery Projects funding scheme.</description>
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		<title>Umea Institute of Design</title>
		<link>http://dynamicmedianetwork.org/institutions/umea-institute-of-design</link>
		<comments>http://dynamicmedianetwork.org/institutions/umea-institute-of-design#comments</comments>
		<pubDate>Fri, 06 Aug 2010 04:37:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[accesibilty]]></category>
		<category><![CDATA[Infrastructure]]></category>
		<category><![CDATA[interaction]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2047</guid>
		<description><![CDATA[The Institute of Design is a college within the Faculty of Science [...]]]></description>
			<content:encoded><![CDATA[<p>The Institute of Design is a college within the Faculty of Science and Technology at Umea University in Sweden. It was ranked as one of the top 60 design schools in the world by Business Week Magazine. The school offers a full design programme from Bachelor to Phd. The Institute&#8217;s speciality is a focus on &#8216;research based design&#8217; as opposed to &#8216;design focussed research&#8217;. The Institute&#8217;s projects focus on employing new and interactive media to solve problems of accessibility in the public service and infrastructure.</p>
<p>The two projects listed on the Institute include; the &#8216;Audio Index&#8217; system  and the  Inclusive Train Information Terminal. The &#8216;AudioIndex&#8217; is-a system that allows visually impaired library patrons and librarians to navigate the audio book shelves of a library. Touching the spine of a book provides audio feedback &#8211; a project supported by the European Union and is run by public libraries in the Umea region. The Inclusive Train Information Terminal is an accesible information kiosk &#8211; the completed and tested design will be rolled out to all Swedish railway stations in 2010.</p>
<p>Malin Grummas a student in the MA program for Advanced Product Design at the Institute was awarded gold at the International Design Excellence Awards for her &#8216;Clean Air System&#8217; &#8211; an intelligent light weight intelligent air filter system for use by firefighters or other professionals working in a a compromised environment.</p>
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		<item>
		<title>Peter Krogh</title>
		<link>http://dynamicmedianetwork.org/people/peter-krogh</link>
		<comments>http://dynamicmedianetwork.org/people/peter-krogh#comments</comments>
		<pubDate>Fri, 30 Jul 2010 10:00:54 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[pervasive]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2035</guid>
		<description><![CDATA[Peter Krogh is  Professor in Design at the Aarhus School of Architecture [...]]]></description>
			<content:encoded><![CDATA[<p>Peter Krogh is  Professor in Design at the Aarhus School of Architecture in Denmark and the co-manager of the Interactive Spaces research centre. Peter is educated as an architect and his research explores the intersection of architecture and design as it is expressed in the potential of pervasive computing. His research focusses- correspondingly- on a form of interaction design that explores the potential presented by pervasive computing for extending and exploring the mutual or resonant interactions between body and space. Peter has taught extensively in design and interaction in the Schools of Architecture in the Design Department, and in the Computer Science department, at Aarhus University.</p>
<p>His work as co-manager (with Kaj Grønbæk) of the Interactive Spaces research centre involves; The design and implementation of IT systems that are designed with a specific focus on ensuring the seamless integration of information architectures and the physical environment (Info Gallery, Echoes of the City, Wisdom Wells), The potential presented by pervasive computing for new forms of sporting interaction and extension (iSport) and The potential for context aware computing presented by pervasive computers ubiquitous networking and mobile sensor, capture and positioning technologies (Urban Web).</p>
<p>Peter&#8217;s research publications are concerned with the both theoretical and pragmatic exploration of new approaches to interaction design and have, for example explored the innovative concepts of &#8216;Collective Interaction&#8217; (with M.G. Petersen <em>Designing for Collective Interaction</em> in Randall, D. (ed)<em> From CSCW to Web 2.0 European Developments in Collaborative Design</em>, Springer Verlag -in Press.) and &#8216;Frame Shifting&#8217; (with Thomas Markussen,<em> Mapping Cultural Frame Shifting in INteraction Design with Blending Theory</em> 2008 -www.ijdesgn.org). Peter is the Conference Chair (with Olav W. Bertelsen) of the DIS2010 conference. He sits on the board of the Nordic Design Research Network Nordes.org.</p>
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		<title>The Centre for Digital Urban Living &#8211; Aarhus University</title>
		<link>http://dynamicmedianetwork.org/institutions/the-centre-for-digital-urban-living-aarhus-university</link>
		<comments>http://dynamicmedianetwork.org/institutions/the-centre-for-digital-urban-living-aarhus-university#comments</comments>
		<pubDate>Fri, 30 Jul 2010 07:34:58 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[climate]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[Technologies]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2029</guid>
		<description><![CDATA[The Centre for Digital Urban Living at Aarhus University in Denmark is [...]]]></description>
			<content:encoded><![CDATA[<p>The Centre for Digital Urban Living at Aarhus University in Denmark is a multidisciplinary centre acting as an umbrella for researchers from the Depts of Media and InformationStudies and Aesthetic Studies, The Alexandra Institute, and the Schools of Journalism and Business Studies. The Centre&#8217;s research is divided into four principle areas of focus and four principle theoretical perspectives. The four areas of research are; Communication in Open Spaces, Cultural Heritage, Digital Art in Urban Space, New Urban Areas. The four theoretical perspective are listed as; Experience Communication, Innovation Management, Interface Aesthetics and Interaction Design. The  &#8217;Experience Communication&#8217; perspective is most throughly connected to the Civic Communication projects.The Civic Communication have largely focussed on the communication of Climate Change information, discussion and the need and encourage the discussion of Climate and Environmental issues; Projects include a Climate Change iphone app built around an interface that saw ice floes representing the state of public climate debate around the Copenhagen Summit, an advanced billboard project aimed at giving a public and personal face to the struggle for environmental improvement, and large scale projection of comments public comments about climate change. The Aarhus by light project &#8211; a multidisciplinary project &#8211; used various sensor and capture technologies to create a massive partially transparent LED display covering the facade of the Aahus concert hall. Visitors engaged sensors and cameras built in light posts in the large courtyard of concert encouraging users to play within the space and explore the response of the system to their movements and interactions from different perspectives as they played out in various degrees of abstraction and reflection across the massive expanse of the Concert Hall building.</p>
<p>Under the Cutural Heritage focus of the centre the DUL has worked with Moesgård Museum to produce an interactive display allowing visitors to create and record their own rune stone designs. Under the Digital Art focus the centre has curated an exhibition of work exploring Surveillance in contemporary networked and pervasive media cultures. Under the Digital Art fous the centre has also employed the &#8216;Talkaoke&#8217; format developed by the British Artist collective &#8216;The People Speak&#8217; to explore the potential for digital/networked art to open spaces of public dialogue and exchange and as a commercial and cultural &#8216;facilitation&#8217; engine. The Talkaoke format involves a donut shaped &#8216;news desk&#8217; in which a central interviewer host a &#8216;talk show&#8217; with the participants seated around the table discuss a particular user -led issue. The format of the table encourages and open and intimates engagement which is then recorded and presented on screen on site and online. In the same vein and in collaboration with &#8216;The People Speak&#8217; once again the DUL directed a game show  &#8217;The Pledge Pyramid&#8217; that encouraged people to discuss options  and to vote for an idea for combatting the effects of climate change &#8211; participants were required to donate &#8216;hard cash&#8217; and the collected funds were awarded to the &#8216;winning&#8217; option. The project Atmosphere Co2 involved the translation of Co2 levels to sound and light in the form of 3 sculptures positioned in public spaces- exploring the effects of making the non-sensuous qualities of the environment sensible. The data from the sculptures&#8217; sensors was captured to pachube.com. Pachube.com is a site that acts a an open repository/collection point for environmental and other forms of realtime sensor creating a real time source of CO2 information beyond the immediate and the sensible.</p>
<p>The centre also publishes extensively on management training, management and business communication, and participatory design, and the analysis of public and management discourse.</p>
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		<item>
		<title>Aaron Seymour</title>
		<link>http://dynamicmedianetwork.org/people/aaron-seymour</link>
		<comments>http://dynamicmedianetwork.org/people/aaron-seymour#comments</comments>
		<pubDate>Sat, 26 Jun 2010 00:31:41 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1934</guid>
		<description><![CDATA[Aaron Seymour is a sydney based graphic designer with links to the [...]]]></description>
			<content:encoded><![CDATA[<p>Aaron Seymour is a sydney based graphic designer with links to the artistic and interactive media arts community. He is the designer of Kate Richard&#8217;s and Ross Gibson&#8217;s Bystander Project. Over a number of distinct positions with CDP media, Nick Bell Design, and as a freelance Designer and Consultant- Aaron has worked with the Australian Centre for the Moving Image, Sydney Dance Company, The Sydney Opera House, The Sydney Symphony Orchestra,  The National War Memorial, Venice Bienale, Sydney Olympic Park.</p>
<p>Aaron&#8217;s work has often included the conceptualisation and visual design of installations, interactives, web applications, multi-screen displays as well as the subsequent coordination required to see the often multidisciplinary nature of cross-media projects realised with a consistency of visual and interactive design.</p>
]]></content:encoded>
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		<title>Nigel Helyer</title>
		<link>http://dynamicmedianetwork.org/people/nigel-helyer</link>
		<comments>http://dynamicmedianetwork.org/people/nigel-helyer#comments</comments>
		<pubDate>Fri, 25 Jun 2010 08:05:33 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1932</guid>
		<description><![CDATA[Nigel Helyer (aka Doctor Sonique) is a prolific Australian interactive and installation [...]]]></description>
			<content:encoded><![CDATA[<p>Nigel Helyer (aka Doctor Sonique) is a prolific Australian interactive and installation sound artist whose work explores and actively mines the intersections between science, art, culture, and technology. There are in excess of 60 projects listed on Helyer&#8217;s web site and most of these are indeed distinct and substantial projects in their own right. Only a few of the most relevant and recent are figured in this database.</p>
<p>Helyer&#8217;s work is what his website describes as &#8216;actively interdisciplinary&#8217;- linking creative expression, scientific research and technical development. More specifically Helyer&#8217;s work is characterised by an interest in the potential for technical architectures to reveal otherwise unseen or marginalised dynamics that span and interweave the development of culture, environment, history and technology .</p>
<p>Installation is the most common vehicle for Helyer&#8217;s work which tends to employ elements of computer and mechanical interaction as the basis for an establishing and exploring the visceral relation between body and ecology that it potentialises.</p>
<p>Helyer&#8217;s most recent work has developed out of a collaboration with the Satellite Navigation and Positioning Group and Human Computer Interaction Lab of the University of New South Wales (Most notably with Daniel Woo and  Michael Lake of UNSW). That work is based on the Audio Nomad system that provides for the mapping of geo-tagged media and geospatial information in a interactive system that immerses the user in a sonified representation of the environment. That representation juxtaposes sonified meteorological and environmental data with recorded histories, cultural fragments, field recordings (both visual and sonic) making the relations between these &#8216;readings&#8217; visceral. The user traverses this sonic topology  produced via an immersive multiscreen and surround sound system and the unique Audio Nomad interface  to explore the transitions and relations between the human, biological, and environmental systems.</p>
<p>The Audio Nomad system is the result of a project Helyer began in 1999 and which continued until 2001 called Sonic Landscapes and which employed the spatial audio systems developed by Lake Technology and the GPS systems developed by the SNAP lab of the University of New South Wales (and in collaboration with both Lake and UNSW). That project allowed for a fictive but nonetheless visceral 3D immersive soundscape to be accurately positioned and explored on/in a physical terrain. The subject and site for that work was the St Stephen&#8217;s Graveyard in Newtown, Sydney &#8211; a site rich with the kind of lost/invisible histories, that along with the invisible or marginalised dynamics of our ecology, constitute the other principle interest in Helyer&#8217;s work.</p>
<p>Two other interwoven streams are apparent in traversing Helyer&#8217;s catalogue. The first is an interest in oral and sonic histories that is expressed in the <em>Wireless House (2009) </em>and  <em>GhosTrain</em> (2008) projects both of which work on resounding the forgotten histories that are expressed in the sonic markers of a superceded or evicted heavy industry that once constituted Sydney&#8217;s inner city life or the oral histories that recount the human cultures to which it gave rise.</p>
<p>The other stream of Helyer&#8217;s catalogue is the design of mechanical and dynamic sculptures that harness wind or other environmental (or differential forces-electromagnetic force for example) forces as a means of modal &#8216;transduction&#8217; &#8211; of converting wind to dynamic form (Zephyr 2010), or electromagnetic potential into sound (Swarm 2005), audio to tactile vibration (Adrift-2009, Transformer 2005), kinaesthetic potential into sound and form (Spinner 2005).</p>
<p>Helyer&#8217;s work is extensively and generously documented on the Artist&#8217;s web site (http://www.sonicobjects.com/) and farexceeds this rather cursory account of his contribution to media art both nationally in Australia and and internationally &#8211; The rise of ubiquitous computing and cheap portable, and embeddable, systems of playback has seen sound art move to the forefront of media and interactive art &#8211; Helyer has become a central protagonist in this ongoing exploration.</p>
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		<item>
		<title>Run Silent, Run Deep</title>
		<link>http://dynamicmedianetwork.org/projects-2/run-silent-run-deep</link>
		<comments>http://dynamicmedianetwork.org/projects-2/run-silent-run-deep#comments</comments>
		<pubDate>Fri, 25 Jun 2010 05:48:40 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1950</guid>
		<description><![CDATA[Run Silent, Run Deep is an iteration of a series of projects [...]]]></description>
			<content:encoded><![CDATA[<p>Run Silent, Run Deep is an iteration of a series of projects by Nigel Helyer that began in 1999 with the Sonic Lanscape&#8217;s project and continued in Collaboration with Daniel Woo and Chris Rizos of the School of Computer Science and Engineering at the University of New South Wales. The Audio Nomad system was also used in the related Helyer/Woo projects, <em>Syren (2004) </em>used Port Jackson in Sydney as its subject, and<em> Eco-Located </em>(2009) used Belfast Port and the North Sea as its subject. This series has developed as a major continuing feature of the International Symposium of Electronic Arts having featured in Sydney in 2004, Singapore in 2008, and in Belfast in 2009.</p>
<p>Run Silent, Run Deep is the 2008 Singapore Iteration of the series and involved a mapping of the Marine environment of Singapore harbour onto an immersive and interactive sonic topology that the user can explore via a projected visual interface.</p>
<p>The Audio Nomad project involves the representation of geo-tagged, recorded, media including images, video, sound, juxtaposed with the sonification of geo-spatial information. This reconstitution of this collected data in a sonic topology allows a user to navigate a soundscape in which recorded histories, unseen ecological dynamics, and visceral field recordings are evocatively juxtaposed to reveal otherwise forgotten, marginalised, or assumed networks of relation.</p>
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		<item>
		<title>Eco-Located</title>
		<link>http://dynamicmedianetwork.org/projects-2/eco-located</link>
		<comments>http://dynamicmedianetwork.org/projects-2/eco-located#comments</comments>
		<pubDate>Fri, 25 Jun 2010 04:46:42 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1940</guid>
		<description><![CDATA[Is a project is a project developed and presented at ISEA2009 in [...]]]></description>
			<content:encoded><![CDATA[<p>Is a project is a project developed and presented at ISEA2009 in and around the port of Belfast, Northern Ireland, by prolific Australian Sound-Installation-Interaction artist Nigel Helyer, Tapio Mäkelä (FI), Nigel Helyer (AU) &amp; Andreas Siagian (ID), in collaboration with the AudioNomad software team, Daniel Woo (AU), and Michael Lake (AU). The project is the last in a series of projects that developed out of the <em>Sonic Landscapes </em>project begun in 1999 in partnership with the commercial audio processing company <em>Lake </em>and with the SNAP (Satellite Navigation and Positioning) lab at the University of New South Wales. This iteration, subtitled <em>Littoral Lives,</em> is the most recent of works using the Audio Nomad system developed in a partnership with the school of Computer Science and Engineering, the SNAP lab, the HCI Lab at the University of New South Wales (Daniel Woo is the principal developer and technical collaborator on this series of Helyer projects).</p>
<p>Eco Located began with a  maiden collaborative residency aboard the MARIN (Media Art Research Interdiciplinary Network) catamaran.</p>
<p>The project took water quality and meteorological readings, geotagged information, made field recordings, and recorded interviews with scientists and the community in and around Belfast Port and during their voyage across the North Sea- concentrating on the &#8216;Littoral cultures&#8217; &#8211; the cultures that develop at the transition or boundaries of (in this case) land and sea.</p>
<p>The information gathered becomes the basis for an immersive surround sound installation that uses the Audio Nomad system to allow a user to enter and navigate an abstract soundscape &#8211; a kind of sonic topology constituted of and juxtaposing (sonifying) the information and media recorded during the vessel&#8217;s progress across the North Sea.</p>
<p>The Eco-Located project continues a common theme in Helyer&#8217;s work that explores the potential for audio to make audible that which be forgotten or unseen &#8211; this extends beyond the post modern desire to reveal an underlying or marginalised structure and  to explore the way we might use audio in both new and old technology to realise new networks of relation and remembering between individuals, the communities of which they are part,their ecology, and their histories.</p>
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		<item>
		<title>Company P</title>
		<link>http://dynamicmedianetwork.org/institutions/company-p</link>
		<comments>http://dynamicmedianetwork.org/institutions/company-p#comments</comments>
		<pubDate>Fri, 14 May 2010 10:09:47 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[broadcast]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[mixed]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[participative]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1846</guid>
		<description><![CDATA[The company P &#8211; The Company P is a swedish production company [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.thecompanyp.com/">The company P</a> &#8211; The Company P is a swedish production company credited with the production of the first mixed reality television tie-in with its awarding winning (international Emmy) production &#8216;The Truth About Marika&#8217;. The success of the truth about Marika has seen P enter the North American television market with the production of a Tie-In game for Joss Whedon&#8217;s Dollhouse called Dollplay. The Dollplay production appears to have been mainly a supplement to the television series while The Truth about Marika was a mixed reality game that used the television Drama to add clues and provide narrative structure to the game play online and in the real world. P have also produced mobile and web based games, games for museum installation, and produced projects in conjunction with the Swedish Institute of Computer Science and the Integrated Pervasive Gaming Project. P is currently in production with Tim Kring &#8211; the producer of North American Television Series&#8217; Heroes and Crossing Jordan.</li>
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		<item>
		<title>The Creator</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-creator</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-creator#comments</comments>
		<pubDate>Fri, 14 May 2010 08:31:53 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
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		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
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		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[television]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1836</guid>
		<description><![CDATA[The Creator &#8211; The Creator is a pervasive game development platform initially [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.the-creator.org/">The Creator</a> &#8211; The Creator is a pervasive game development platform initially developed out of research of the Integrated Pervasive Gaming Project , the Interactive Institute, and The Swedish Institute of Computer Science it now looks to be moving toward commercialisation. The mixed media company P productions is using &#8216;The Creator&#8217; in the production with Television  Producer Time Kring (Heroes, Crossing Jordan) to create a new interactive cross media game following the production of &#8216;The Truth About Marika&#8217; a mixed media game that also used research from the aforementioned partners and an early implementation of The Creator; &#8216;The Game Creator&#8217; that was developed by the Integrated Pervasive Gaming Project.</li>
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		<title>TA2 Together Anywhere, Together Anytime</title>
		<link>http://dynamicmedianetwork.org/projects-2/ta2-together-anywhere-together-anytime</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ta2-together-anywhere-together-anytime#comments</comments>
		<pubDate>Fri, 14 May 2010 08:30:01 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[ubiquitous]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1834</guid>
		<description><![CDATA[TA2 Together Anywhere, Together Anytime &#8211; A project of the Gaming Research [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.ta2-project.eu/Pages/overview.html">TA2 Together Anywhere, Together Anytime</a> &#8211; A project of the Gaming Research Group at the Interactive Institute in Stockholm Sweden. The project examine the way technology might be used to nurture relationships between households. The project notes that despite our enduring experiences in life tend to be group events &#8211; and particularly family group events such as holidays, celebrations, an play modern media technologies serve individuals, not groups. Phones, computers, electronics games tend to be individually owned and provide individual experiences. TA2 intends to build systems that allow people to play games with each other, seeing and hearing each other as they play. They also intend to find ways modern sensors and IT equipment can give people in one household a richer awareness of activity in another.</li>
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	<georss:point>59.3327881 18.0644881</georss:point><geo:lat>59.3327881</geo:lat><geo:long>18.0644881</geo:long>	</item>
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		<title>Skins</title>
		<link>http://dynamicmedianetwork.org/projects-2/skins</link>
		<comments>http://dynamicmedianetwork.org/projects-2/skins#comments</comments>
		<pubDate>Fri, 07 May 2010 12:14:16 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[educationstorytelling]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1794</guid>
		<description><![CDATA[AbTeC &#8211; SKINS &#8211; Skins was a project of the Abtec network [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.abtec.org/skins.html">AbTeC &#8211; SKINS</a> &#8211; Skins was a project of the Abtec network (Aboriginal Territories in Cyberspace) in collaboration with OBX experimental media lab based at the University of Concordia Montreal. Skins started as a series of workshops at an Aboriginal high school that allowed students to work with game developers, artists, storytellers, Elders, that introduced students to the tools and potential for exploring their cultural identity in their own voices and according to their own vision -The project explored the potential to create new territories for contemporary indigenous cultures.  After 12 Months the stories and spaces developed in the workshop were developed as a single first person shooter game called Otsi:! by the students. Otsi tells the story of a Aboriginal warrior and hunter as he hunts a mythical flying head. Video interviews with the students involved can be viewed here: http://www.skins.abtec.org/ . Skins and Abtec have since moved onto the Second Life platform. For the project TimeTraveller</li>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
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		<title>Korskakow</title>
		<link>http://dynamicmedianetwork.org/projects-2/korskakov</link>
		<comments>http://dynamicmedianetwork.org/projects-2/korskakov#comments</comments>
		<pubDate>Fri, 07 May 2010 10:11:46 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[database]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1777</guid>
		<description><![CDATA[Korsakow &#8211; The Korskakow system is an application for the production of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://korsakow.org/">Korsakow</a> &#8211; The Korskakow system is an application for the production of interactive/non-linear video projects that are generally called Interavtive database films. Films are rule based. The producer of the film decides how the user moves between scenes by the design of these rules that, according to the project website, do not create fixed paths and which therefore result in a &#8216;generative&#8217; film. According to Florian Thalhofer Korsakovw&#8217;s creator Korsakow is not a religion (!?). Korsakow is available under a GNU Genral Public License.  The system which was originally developed in Macromedia Director and as that platform became less supported the CINER-G Narrative experimentation and research group took over the project&#8217;s redevelopment under the Project&#8217;s director Matt Soar.</p>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
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		<title>obx &#124; laboratory for experimental media</title>
		<link>http://dynamicmedianetwork.org/institutions/obx-laboratory-for-experimental-media</link>
		<comments>http://dynamicmedianetwork.org/institutions/obx-laboratory-for-experimental-media#comments</comments>
		<pubDate>Fri, 07 May 2010 04:32:43 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[computational]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[multiuser]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[typography]]></category>
		<category><![CDATA[web2.0]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1758</guid>
		<description><![CDATA[obx &#124; laboratory for experimental media &#8211; Obx Labs was founded by [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.obxlabs.net/">obx | laboratory for experimental media</a> &#8211; Obx Labs was founded by Professor Jason Lewis a computational artist and developer based at Concordia Univeristy, Montreal and a member of the CINER-G reserach group. The lab is part of the Hexagram Research Axis (http://www.hexagram.org/spip.php?page=home&amp;lang=en&amp;sid=0) . The lab is interested in &#8216; living letterforms, massively multi-contributor texts and time-travelling provocateurs&#8217; &#8211; Obx it has research-creation as its principle focus and develop tools and repurpose technologies to demonstrate the potential for computational expression.</p>
<p>Some projects with which the lab is associated include:</p>
<p>Nexttext : nexttext.net &#8211; A project (based in Processing-Java) that allows the breakdown of text into unit hierarchies (phrases, words, letters) and to apply dynamic behaviours and interactions to those hierarchies.</p>
<p>Aboriginal Territories in Cyberspace Project: http://www.abtec.org/</p>
<p>Mr Softie:  A typographic text editor, for working with the nexttext framework.</p>
<ul></ul>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Keith Armstrong</title>
		<link>http://dynamicmedianetwork.org/people/keith-armstrong</link>
		<comments>http://dynamicmedianetwork.org/people/keith-armstrong#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:59:17 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[bodies]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[haptic]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[interdisciplinary research]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[network_ecologies]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[QUT]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1292</guid>
		<description><![CDATA[Keith Armstrong is an artist, researcher, writer and practitioner. In his research [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.embodiedmedia.com/">Keith Armstrong</a> is an artist, researcher, writer and practitioner. In his research he explores what can come from the intersections between science, philosophy and media art. As a practitioner his focus on the  collaborative and hybrid nature of new media has resulted in networked, interactive media artworks. </p>
<p>He is the founder of Transmute, the interdisciplinary collective behind <em>Intimate Transactions</em>, an interactive installation that has been exhibited all over the world, where two people in geographically separate spaces inhabit and interact in a shared virtual space.</p>
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	<georss:point>-27.4769444 153.0280556</georss:point><geo:lat>-27.4769444</geo:lat><geo:long>153.0280556</geo:long>	</item>
		<item>
		<title>Jessica Tyrell</title>
		<link>http://dynamicmedianetwork.org/people/1289</link>
		<comments>http://dynamicmedianetwork.org/people/1289#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:50:01 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[digital storytelling]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[Sound design]]></category>
		<category><![CDATA[sydney]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1289</guid>
		<description><![CDATA[Jessica Tyrrell is a Sydney-based artist who uses sound, video and interactivity [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://eatingmywords.net">Jessica Tyrrell </a>is a Sydney-based artist who uses sound, video and interactivity to create physically immersive installations. These environments are strongly narrative with elements of documentary woven throughout. Her work has been exhibited in many Australian festivals and Sydney spaces, including <em>Liquid Architecture</em>, <em>Electrofringe</em>, Carriageworks and Don’t Look Now Gallery. </p>
<p>She has performed audio/visual work with artists like Chris Caines, Shannon O’Neill and Ben Byrne. She has curated collaborative performance events like <em>Semaphore</em> and is also Co-Director of the Firstdraft Gallery.</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Jordana Maisie</title>
		<link>http://dynamicmedianetwork.org/people/jordana-maisie</link>
		<comments>http://dynamicmedianetwork.org/people/jordana-maisie#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:44:13 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[bodies]]></category>
		<category><![CDATA[cofa]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[digital video]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[sydney]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1127</guid>
		<description><![CDATA[Sydney-based Australian artist Jordana Maisie works across images, sound and interactivity to [...]]]></description>
			<content:encoded><![CDATA[<p>Sydney-based Australian artist Jordana Maisie works across images, sound and interactivity to create installations in which the audience are not so much viewers as participants.</p>
<p>In many of her pieces a live physical presence central to the work, where the audience’s movement and interaction with the installation directly affects the space. In <em>Potential Energy</em>, where a line of sensors on the wall set into movement the line of chains opposite, the audience functions as triggers. In <em>The Real Thing</em>, a large-scale kaleidoscope where the viewer&#8217;s body not only triggers the installation but becomes the content for it, the work literally cannot function without the presence of an audience, as it is their body that is captured as an image, processed and projected as the kaleidoscopic content shifts and changes with the person’s movement.</p>
<p>She has collaborated with performers, writers, video artists and sound artists like Talia Linz, Eva Mueller, Young-Ah Noh, Matthias Erian, Muse Me and Nick Mariette, and participated in residencies ranging from CarriageWorks in Sydney to the Transmediale: Digital Culture Festival in Berlin. </p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Luc Courchesne</title>
		<link>http://dynamicmedianetwork.org/people/luc-courchesne</link>
		<comments>http://dynamicmedianetwork.org/people/luc-courchesne#comments</comments>
		<pubDate>Mon, 22 Jun 2009 04:37:50 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[Montréal]]></category>
		<category><![CDATA[sociality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=607</guid>
		<description><![CDATA[Luc Courchesne is a Canadian new media artist who has devoted a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.din.umontreal.ca/courchesne/" target="_blank">Luc Courchesne</a> is a Canadian new media artist who has devoted a career to exploring the creative possibilities for socialization that are offered by new technologies. In doing so, Courchesne attempts to rearticulate great artistic traditions such portraiture and landscape by marrying them with his extensive research into technologically mediated interactivity.</p>
<p>Courchesne earned a BA in Communication Design from Nova Scotia College of Art and Design (1974) and a MA of Science in Visual Studies from MIT (1984). In the early 1980s he helped pioneer the field of interactive video when he co-authored <em>Elastic Movies </em>(1984) with Ellen Sebring, Benjamin Bergery, Bill Seaman et al. Throughout recent decades he has continued to produce several interactive installations that combine light, photography, design, sound, film and video.</p>
<p>Courshesne’s installations characteristically encourage participants to enter into an immersion of images and sounds that is triggered and guided by use of their own voice and physical movement; the works attempt to remove all spatial reference to plunge the viewer into an interactive, virtual world within which they are able to transverse landscapes and communicate with real or fictional people. Courchesne’s ongoing interest in socialisation has grown more pronounced from each work to the next as his installations have themselves become more increasingly complex and advanced in their development and presentation mode. In <em><a href="http://www.mediartchina.org/recomb/panoscope" target="_blank">Where Are You?</a> </em>(2005) visitors are invited to operate a joystick to control their flight through a world of several dimensions that are defined by an X,Y and Z scale – the higher the visitor travels to the ‘+’ end of each axis, the more detailed the world they experience is. Here existence is paramount, for the work is dependent upon the visitor’s whims and choices to define itself and reach its full potential.</p>
<p>Courchesne is based in Montreal where he is professor of information design at Université de Montréal. Courchesne is also a founding member of the <a href="http://dynamicmedianetwork.org/institutions/society-for-arts-and-technology" target="_blank">Society for Arts and Technology</a>.</p>
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	<georss:point>45.502374 -73.614935</georss:point><geo:lat>45.502374</geo:lat><geo:long>-73.614935</geo:long>	</item>
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		<title>Society for Arts and Technology</title>
		<link>http://dynamicmedianetwork.org/institutions/society-for-arts-and-technology</link>
		<comments>http://dynamicmedianetwork.org/institutions/society-for-arts-and-technology#comments</comments>
		<pubDate>Mon, 15 Jun 2009 05:01:29 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[collaboration]]></category>
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		<category><![CDATA[Montréal]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/institutions/society-for-arts-and-technology</guid>
		<description><![CDATA[Located in Montreal, Canada, the Society for Arts and Technology (SAT) is [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal">Located in Montreal, Canada, the <a href="http://www.sat.qc.ca/index.php?lang=en" target="_blank">Society for Arts and Technology</a> (SAT) is a multidisciplinary centre dedicated to <a href="http://propulseart.sat.qc.ca/en/" target="_blank">research</a>, creation, production, presentation, education and conservation in the field of digital culture. The centre operates as a forum where practitioners who work with digital technologies may congregate and collaborate across an array of artistic and scientific disciplines. The centre is situated prominently within an international network of industry and educational institutional partners who share similar and complementary objectives.</p>
<p class="MsoNormal"><span lang="EN-US">Since 1996 the SAT has established a number of programs that facilitate access to human and technical resources with the aim of encouraging reflection on issues related to the use of technology. SAT[Art&amp;D] supports IT projects in IP network environments by providing a studio for research, production and commission of artwork that is utilized as a workspace by artists participating in SAT’s <a href="http://www.sat.qc.ca/page.php?id=40&amp;lang=en" target="_blank">artist in residence</a> calendar. [Espace]SAT is a presentation space that is used to house live electronic music and video <a href="http://www.sat.qc.ca/events.php?id=20&amp;lang=en" target="_blank">events</a> conceived and performed by international artists. Between such larger events SAT<a href="http://mixsessions.sat.qc.ca/" target="_blank">[Mix Sessions]</a> serves to promote and develop local audiovisual creativity by gathering Montreal’s VJ and DJ/sound artist communities for jam session meetings. SAT also provides education through <a href="http://www.sat.qc.ca/formation_page.php?id=8&amp;lang=en" target="_blank">[TransForm]</a>, which offers courses on production of interactive projects, video art, audiovisual creation in real time and VJing, teaching students to operate software such as <a href="http://www.arduino.cc/" target="_blank">Arduino</a><span>, <a href="http://www.cycling74.com/products/max5" target="_blank">Max/MSP</a> and <a href="http://www.modul8.ch/" target="_blank">Modul8.</a></span></span></p>
<p class="MsoNormal"><span lang="EN-US">SAT is an affiliate of <a href="http://dynamicmedianetwork.org/networks/the-sense-lab" target="_self">The SenseLab</a>, a research-creation laboratory that houses the collaborations of <a href="http://www.erinmovement.com/" target="_blank">Erin Manning</a> and <a href="http://dynamicmedianetwork.org/people/brian-massumi" target="_self">Brian Massumi</a>.</span></p>
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	<georss:point>45.545447 -73.639076</georss:point><geo:lat>45.545447</geo:lat><geo:long>-73.639076</geo:long>	</item>
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		<title>The SenseLab</title>
		<link>http://dynamicmedianetwork.org/networks/the-sense-lab</link>
		<comments>http://dynamicmedianetwork.org/networks/the-sense-lab#comments</comments>
		<pubDate>Mon, 01 Jun 2009 07:18:25 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[Projects]]></category>
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		<category><![CDATA[philosphy]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[sociality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=292</guid>
		<description><![CDATA[Established by Erin Manning in 2004, the SenseLab is an international network [...]]]></description>
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<p class="MsoNormal"><span lang="EN-US">Established by <a href="http://www.erinmovement.com/" target="_blank">Erin Manning</a> in 2004, the <a href="http://www.senselab.ca/" target="_blank">SenseLab</a> is an international network of artists, theorists, researchers, dancers and writers who work together to explore the active passage between research and creation, promoting theoretical and artistic exploration of the sensing body in motion. The SenseLab is physically based in Montreal with space at the  <a title="Society for Art and Technology" href="http://www.sat.qc.ca/" target="_blank">Society for Art and Technology</a> . Part of the research agenda of SenseLab is to understand  moving bodies and bodies in motion as <em>relational </em></span><span lang="EN-US">bodies– “the senses are not seen as pregiven biological apparatuses, but as veritable technologies of life that continuously reinvent what the body is and can do, through its interactions with its designed environment and the technical objects populating it.”</span></p>
<p class="MsoNormal"><span lang="EN-US">The SenseLab interconnects a range of initiatives that each involves the collaborative participation of various <a href="http://www.senselab.ca/members/members%20of%20the%20sense%20lab.htm" target="_blank">members</a> of its network. <em><a href="http://www.senselab.ca/BodiesBits.html" target="_blank">Bodies-Bits</a></em></span><span lang="EN-US"><em> </em></span><span lang="EN-US">is a bi-monthly speaker series that provides a platform for international presenters to reveal insights into their research-creation works in progress. A series of thematically focused annual events with the title <em><a href="http://www.senselab.ca/TechnologiesLivedAbstraction.html" target="_blank">Technologies of Lived Abstraction</a> </em></span><span lang="EN-US">aim to explore various modes of participation that view thought as a laboratory for creative practice and creative practice as a platform for thought. The 2009 event titled <em><a href="http://theaterofmemory.com/societyofmolecules/" target="_blank">Society of Molecules</a> </em></span><span lang="EN-US">connected ‘molcules’ of three to ten people as each simultaneously set up and executed a single aesthetico-political action within and between individual locations in eighteen different cities worldwide.</span></p>
<p class="MsoNormal"><span lang="EN-US">An interdisciplinary <a href="http://www.senselab.ca/Book%20Series%20Proposal.doc.pdf" target="_blank">book series</a> conceived by Manning and <a href="http://dynamicmedianetwork.org/people/brian-massumi#more-178" target="_blank">Brian Massumi</a> and spawned from concepts examined during these annual events (also sharing the title <em>Technologies of Lived Abstraction</em></span><span lang="EN-US">) is published by <a href="http://mitpress.mit.edu/catalog/browse/browse.asp?btype=6&amp;serid=174" target="_blank">MIT Press</a>. The SenseLab also publishes <a href="http://www.senselab.ca/inflexions/volume_2/main_new.html" target="_blank">Inflexions</a>, an open-access online journal aiming to promote experimental practices that combine research and creation in such a way as to foster symbiotic links between philosophical inquiry, technological innovation, artistic production, and social and political engagement.</span></p>
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		<title>Interaction Design and Work Practice Laboratory</title>
		<link>http://dynamicmedianetwork.org/institutions/interaction-design-and-work-practice-laboratory</link>
		<comments>http://dynamicmedianetwork.org/institutions/interaction-design-and-work-practice-laboratory#comments</comments>
		<pubDate>Mon, 27 Apr 2009 00:00:17 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
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		<category><![CDATA[design]]></category>
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		<description><![CDATA[The Interaction Design and Work Practice Laboratory is a research centre housed [...]]]></description>
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<p class="MsoNormal"><span lang="EN-US">The <a href="http://research.it.uts.edu.au/idwop/about.html " target="_blank">Interaction Design and Work Practice Laboratory</a> is a research centre housed by the Faculty of Information Technology of the University of Technology, Sydney.  Through both its research and practice, the centre is a leading Australian contributor to innovation in the emerging field of interaction design. The centre is concerned with understanding aspects of interactive technologies that shape people’s lived experience through their contact with them. </span></p>
<p class="MsoNormal"><span lang="EN-US">The work carried out by the Interaction Design and Work Practice Lab is supported by the justification that in our increasingly digitalized and networked world, information and communication technologies are no longer necessarily confined within workplace contexts, but also perform functions in a number of environments that are inherently social. </span></p>
<p class="MsoNormal"><span lang="EN-US">In response, the Interaction Design and Work Practice Lab prioritizes the development of useful information and communication technologies that serve the aim of maximizing human agency and benefit. A refined understanding of the complexities of actual human practice provides the core foundation for each of the centre’s projects; so too does a fundamental recognition of all human action as being embodied, situated and social. Rather than attempt to analyse ways in which technology can potentially solve problems for passive human subjects, the mission is to investigate how humans can themselves solve problems with use of technology as an aid. The centre employs a range of interdisciplinary approaches, techniques and methodologies in order to ensure this human-centric focus is maintained.</span></p>
<p class="MsoNormal"><span lang="EN-US">The Interaction Design and Work Practice Lab is managed by <a href="http://dynamicmedianetwork.org/people/toni-roberston#more-198" target="_self">Associate Professor Toni Robertson</a>.</span></p>
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		<title>Australasian Cooperative Research Centre for Interaction Design</title>
		<link>http://dynamicmedianetwork.org/institutions/australasian-cooperative-research-centre-for-interaction-design</link>
		<comments>http://dynamicmedianetwork.org/institutions/australasian-cooperative-research-centre-for-interaction-design#comments</comments>
		<pubDate>Sun, 19 Apr 2009 20:00:24 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
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		<description><![CDATA[The Australasian Cooperative Research Centre for Interaction Design (ACID) is a leading [...]]]></description>
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<p class="MsoNormal"><span lang="EN-US">The <a href="http://www.interactiondesign.com.au/" target="_blank">Australasian Cooperative Research Centre for Interaction Design</a> (ACID) is a leading innovator within the realm of experience design. In developing new platforms for human interaction via communication technologies and new media, ACID is committed to helping people participate in an increasingly digital world. The centre houses a multi-disciplinary team of ethnographers, designers, computer scientists and software developers who utilize their expertise to provide solutions for clients who wish to use technology to get closer to their users or customers.</span></p>
<p class="MsoNormal"><span lang="EN-US">The strength of the centre&#8217;s research derives from its extensive investigation into new ways to facilitate collaboration and develop social capital in various communities via technological intervention. In creating versatile digital media content, ACID aims to develop methods and tools that emphasise automation, generation and adaptation, thus enhancing creative potential for individual users.</span></p>
<p class="MsoNormal"><span lang="EN-US">ACID’s unique propriety research methodology follows a process that begins with careful determination and understanding of case-specific human interaction needs, followed by the formulation of initial designs for an appropriate digital interface. Each project’s prototype subsequently undergoes extensive testing and evaluation before a solution is obtained, carried out with the aid of genuine subjects in living laboratories.</span></p>
<p class="MsoNormal"><span lang="EN-US">Since 2007 ACID has provided technology-based resolutions to human problems in a number of real-world contexts. The broad spectrum of the centre’s research encompasses services to education, tourism, local government, electronic entertainment, indigenous communities, artistic practitioners and telecommunication networks.</span></p>
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		<title>Kristina Hook</title>
		<link>http://dynamicmedianetwork.org/people/kristina-hook</link>
		<comments>http://dynamicmedianetwork.org/people/kristina-hook#comments</comments>
		<pubDate>Wed, 26 Nov 2008 06:10:12 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[affect]]></category>
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		<description><![CDATA[Kristina Höök is the lab manager of the interaction lab at SICS. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sics.se/~kia/" target="_blank">Kristina Höök</a> is the lab manager of the <a href="http://www.sics.se/interaction">interaction lab</a> at SICS. She also upholds a position as Professor in Human-Machine Interaction at <a href="http://www.dsv.su.se/">Department of Computer and Systems Sciences</a> that belongs both to <a href="http://www.su.se/">Stockholm University</a> and <a href="http://www.kth.se/">Royal Institute of Technology (KTH)</a>.</p>
<div style="justify;">&#8220;Throughout my research career I have worked with a range of design concepts that I believe may come in useful in some interaction design situations &#8211; not all &#8211; but some. Some of these I would even claim to be what we could name middle-range theories.</div>
<p>The first, and perhaps most known, concept I worked with, we named <a href="http://www.sics.se/%7Ekia/social_navigation.html">social navigation</a>. Bascially, social navigation makes other&#8217;s social trails through information spaces visible. This helps users find their way in large information spaces as we typically rely on the judgement of others. After working with the concept of social navigation for a while, some of the colleagues I was working with at the time, figured that we could move this concept out into mobile contexts. Thus, we built a range of <a href="http://www.sics.se/%7Ekia/social_mobile.html"> social mobile services </a>. This in turn, made us discover the problematic nature of seamlessness, a concept often promoted by the telecom-industry. Instead of seamlessness, we have therefore been working with <a href="http://www.sics.se/%7Ekia/seamfulness.html">seamfulness</a>. A seamful design is one where the seams in the network coverage, positioning system, or between different media in a space are not hidden but instead used as a resource in the design, shown to the users so that they can make sense of them, appropriate them and have fun with them.</p>
<p>After working with social navigation for many years, I became really interested in affective computing after listening to Rosalind Picard in 1998. But my take on affective computing is somewhat different from Roz&#8217; direction of research. Together with the <a href="http://www.sics.se/%7Ekia/aff_presence.html">affective presence group</a> I have been exploring an alternative view on how affect can be integrated into interaction with end users. Our take is that of affective interaction. In particular, with my research group we have been exploring the idea of involving users both physically and cognitively in what we name an <a href="http://www.sics.se/%7Ekia/aff_loop.html">affective loop</a>.</p>
<p>All these &#8220;interaction concepts&#8221; that I have been working with throughout my research career all belong to the same theoretical foundation: that of embodied interaction (as discussed by Paul Dourish). But instead of being grand theories of life, universe and everything, our aim is to make these concepts carry the grand theory into usable design concepts that anyone can pick up and make use of in their design practice.&#8221;</p>
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