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	<title>Dynamic Media Network &#187; games</title>
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	<description>Dynamic media: a research project about the co-evolving transformations of creation, code and life. This research was supported under the Australian Research Council&#039;s Discovery Projects funding scheme.</description>
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		<title>Martyn Coutts</title>
		<link>http://dynamicmedianetwork.org/people/martyn-coutts</link>
		<comments>http://dynamicmedianetwork.org/people/martyn-coutts#comments</comments>
		<pubDate>Fri, 18 Jun 2010 03:03:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[video]]></category>

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		<description><![CDATA[Martyn Coutts is a Melbourne based &#8216;live art&#8217; artist &#8211; an art [...]]]></description>
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<p>Martyn Coutts is a Melbourne based &#8216;live art&#8217; artist &#8211; an art practice defined only by the fact that it tends to fall between the categories and discourse of established art practice and the institutional discourses into which they play &#8211; live art is difficult to contain or position in terms of intended audience or defined outcome.</p>
<p>Martyn has worked with, and helped to cultivate, a network of artists. He is,involved with an number of projects that experiment with funding and collaborative models for live and marginalised art practice. These projects include the Live Art List (a blog) and Field Theory (a collaborative funding/support model and collaboration -with performative elements).</p>
<p>In the context of this Dynamic Media Network he is notable for his collaborations with Kate Richards on the Wayfarer projects. He was the recipient of the Green Room award for his work on James Saunders&#8217; The Harry Harlow Project (2009) and has experimented with the use of digital and relay video in choreographed performance works Inside (2004) and Bunker (2006). His work with the &#8216;live art&#8217; collaboration Deadpan (with Willoh Weiland)  and puppetry/new media collaboration Blood Policy (initially with Sam Routledge) are characteristically difficult to place &#8211; although he use of media and a mechanism as a mode for generative engagement of an audience or subject marks an intriguing juxtaposition to the bulk of media and new media art documented here.</p>
<p>It&#8217;s tempting to package the form of practice that Martyn is engaged with as related to performance art &#8211; a form his work occasionally skirts around and engages. Despite the use of performance as a central mechanism in his work its not clear that expression in any sense of the word is key. The diversity of practices that Martyn is involved recall forms of structured improvisation &#8211; perhaps more of the musical or dance variety than theatrical in that the process and the object are inseparable and in constant recursion &#8211; the performance is exploratory rather than expressive. There are also echoes of a kind of urban and reflective anthropology (particularly with Deadpan) except that the form of the investigation itself implies a kind of open compositional and playful intent.</p></div>
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		<title>Eclipse</title>
		<link>http://dynamicmedianetwork.org/projects-2/eclipse</link>
		<comments>http://dynamicmedianetwork.org/projects-2/eclipse#comments</comments>
		<pubDate>Thu, 17 Jun 2010 02:55:12 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1876</guid>
		<description><![CDATA[Eclipse is a work in progress by Australian New Media Artist (Wayfarer, [...]]]></description>
			<content:encoded><![CDATA[<p>Eclipse is a work in progress by Australian New Media Artist (Wayfarer, Bystander)  Kate Richards. Eclipse is a fictional galaxy created within a games engine. The work synthesises astronomical data, scientific research, cosmology and allegorical discourses within a games engine to create a galaxy navigated with a nintendo wii remote and explored with an augmented reality &#8216;heads up&#8217; display.</p>
<p>According to the description of the artists web page (http://katerichards.net/art/eclipse/) the work explores the universe as a generative system informed by a &#8216;creative intelligence, ordering principles, patterns, significance and aesthetics&#8217;.</p>
<p>The work explores questions regarding our aesthetic relation to the universe and the recurrent generativity it describes between astronomical and scientific visualisation and schematisation, cosmology and folk sciences.</p>
<p>The work is also notable for the way Richards is live documenting the process of the works development on an open wiki. If the work explores the universe as both &#8216;process and object&#8217; then the work is also a recursive function and modulation of that systemic generativity. (http://darkenergy.wikispaces.com/)</p>
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		<title>The Creator</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-creator</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-creator#comments</comments>
		<pubDate>Fri, 14 May 2010 08:31:53 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[participative]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[television]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1836</guid>
		<description><![CDATA[The Creator &#8211; The Creator is a pervasive game development platform initially [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.the-creator.org/">The Creator</a> &#8211; The Creator is a pervasive game development platform initially developed out of research of the Integrated Pervasive Gaming Project , the Interactive Institute, and The Swedish Institute of Computer Science it now looks to be moving toward commercialisation. The mixed media company P productions is using &#8216;The Creator&#8217; in the production with Television  Producer Time Kring (Heroes, Crossing Jordan) to create a new interactive cross media game following the production of &#8216;The Truth About Marika&#8217; a mixed media game that also used research from the aforementioned partners and an early implementation of The Creator; &#8216;The Game Creator&#8217; that was developed by the Integrated Pervasive Gaming Project.</li>
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		</item>
		<item>
		<title>TA2 Together Anywhere, Together Anytime</title>
		<link>http://dynamicmedianetwork.org/projects-2/ta2-together-anywhere-together-anytime</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ta2-together-anywhere-together-anytime#comments</comments>
		<pubDate>Fri, 14 May 2010 08:30:01 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[ubiquitous]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1834</guid>
		<description><![CDATA[TA2 Together Anywhere, Together Anytime &#8211; A project of the Gaming Research [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.ta2-project.eu/Pages/overview.html">TA2 Together Anywhere, Together Anytime</a> &#8211; A project of the Gaming Research Group at the Interactive Institute in Stockholm Sweden. The project examine the way technology might be used to nurture relationships between households. The project notes that despite our enduring experiences in life tend to be group events &#8211; and particularly family group events such as holidays, celebrations, an play modern media technologies serve individuals, not groups. Phones, computers, electronics games tend to be individually owned and provide individual experiences. TA2 intends to build systems that allow people to play games with each other, seeing and hearing each other as they play. They also intend to find ways modern sensors and IT equipment can give people in one household a richer awareness of activity in another.</li>
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		<title>Karl-Petter Åkesson</title>
		<link>http://dynamicmedianetwork.org/people/karl-petter-akesson</link>
		<comments>http://dynamicmedianetwork.org/people/karl-petter-akesson#comments</comments>
		<pubDate>Fri, 14 May 2010 06:58:47 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[spatial]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1831</guid>
		<description><![CDATA[Karl-Petter Åkesson is a senior reseracher at the Swedish Institute of Computer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sics.se/people/kalle">Karl-Petter Åkesson</a> is a senior reseracher at the Swedish Institute of Computer Science based in Goteburg with an interest in Pervasive Gaming, Ambient media, Ubiquitous Computing, Tangible Interfaces, Ad hoc virtual environments and reactive environments.</p>
<p>He is currently working with the Game Studio @ SICS and is the principal developer of the commercialised pervasive gaming platform &#8216;The Creator&#8217;. He was also involved with the Integrated Project on Pervasive Gaming.The &#8216;game creator&#8217; project developed as part of that project is the original  implementation of &#8216;the Creator&#8217;.</p>
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		<item>
		<title>The Integrated Project on Pervasive Gaming</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-integrated-project-on-pervasive-gaming</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-integrated-project-on-pervasive-gaming#comments</comments>
		<pubDate>Fri, 14 May 2010 05:43:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mixed]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1815</guid>
		<description><![CDATA[IPerG &#8211; Integrated Project of Pervasive Games &#8211; was a reserach and [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.pervasive-gaming.org/index.php">IPerG &#8211; Integrated Project of Pervasive Games</a> &#8211; was a reserach and development project that ran from 2004-2008 and was concerned with exploring the then emerging field of pervasive gaming. Pervasive Gaming. A pervasive game is one that &#8216;has one or more salient features that expand the contractual magic circle of play socially, spartially or temporally&#8217;. The consortium identifies three sub-genres of pervasive gaming; Treasure Hunts &#8211; in which users search for objects in an unlimited game space, Alternate Reality games &#8211; which layer additional meaning, depth, and interaction upon the real world,Pervasive larps &#8211; Character driven games in a &#8216;set&#8217; narrative space or stage; Urban Adventure Games- combining stories and puzzles with urban spaces often tied to places of historical or cultural significance, Smart Street Sports -can be GPS driven and team based involving physical exercise and tactical thinking, Massively Multiplayer Mobile Games &#8211; involving mobile telephony,and Boxed Pervasive Games: Systems for creating and controlling pervasive and locative games.</li>
<p>The most notable outcome of the project is perhaps &#8216;The Game Creator&#8217; development and control platform for pervasive gaming which then became &#8216;the Creator&#8217;. That package was used by SVT and mixed media production company The Company P to produce the Truth About Marika &#8211; a participative narrative based on a multiplatform multilayered game space including a television drama, web based media, physical and virtual worlds. The game provided for large scale collaboration and interaction by the public. The Project also developed pervasive game models for mobile phones in conjunction with Nokia and a wide range of other models for pervasive, ambient, locative, ubiquitous gaming and interaction.</p>
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		<item>
		<title>AbTeC -Aboriginal Territories in Cyberspace</title>
		<link>http://dynamicmedianetwork.org/institutions/abtec-aboriginal-territories-in-cyberspace</link>
		<comments>http://dynamicmedianetwork.org/institutions/abtec-aboriginal-territories-in-cyberspace#comments</comments>
		<pubDate>Fri, 07 May 2010 10:26:32 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indigenous]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1779</guid>
		<description><![CDATA[AbTeC -Aboriginal Territories in Cyberspace &#8211; Abtec is a network of academics, [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.abtec.org/">AbTeC -Aboriginal Territories in Cyberspace</a> &#8211; Abtec is a network of academics, artists, and technologist whose goal is to experiment with and share practical tools and practices for the creation of new  Aboriginally determined territories online, in game-spaces and virtual environments. In 2009 The network worked with Aboriginal high school students using the Unreal game engine to refigure/repupose local mythologies and archetypes for new worlds while providing the students with skills highly valued in a digital economy. That project ended with the student production of the game &#8216;Otsi!&#8217;.  &#8216;Skins&#8217; was a series of workshops with game industry professionals, artists, storytellers and academics that taught Aboriginal youths how to create their own virtual environments in order for them to tell and interact with their own stories &#8211; the program included Elders as storytelling consultants &#8211; providing a environment in which to explore and address the unique world view of Native youth.</li>
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