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	<title>Dynamic Media Network &#187; design</title>
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	<link>http://dynamicmedianetwork.org</link>
	<description>Dynamic media: a research project about the co-evolving transformations of creation, code and life. This research was supported under the Australian Research Council&#039;s Discovery Projects funding scheme.</description>
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		<title>Peter Krogh</title>
		<link>http://dynamicmedianetwork.org/people/peter-krogh</link>
		<comments>http://dynamicmedianetwork.org/people/peter-krogh#comments</comments>
		<pubDate>Fri, 30 Jul 2010 10:00:54 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[pervasive]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2035</guid>
		<description><![CDATA[Peter Krogh is  Professor in Design at the Aarhus School of Architecture [...]]]></description>
			<content:encoded><![CDATA[<p>Peter Krogh is  Professor in Design at the Aarhus School of Architecture in Denmark and the co-manager of the Interactive Spaces research centre. Peter is educated as an architect and his research explores the intersection of architecture and design as it is expressed in the potential of pervasive computing. His research focusses- correspondingly- on a form of interaction design that explores the potential presented by pervasive computing for extending and exploring the mutual or resonant interactions between body and space. Peter has taught extensively in design and interaction in the Schools of Architecture in the Design Department, and in the Computer Science department, at Aarhus University.</p>
<p>His work as co-manager (with Kaj Grønbæk) of the Interactive Spaces research centre involves; The design and implementation of IT systems that are designed with a specific focus on ensuring the seamless integration of information architectures and the physical environment (Info Gallery, Echoes of the City, Wisdom Wells), The potential presented by pervasive computing for new forms of sporting interaction and extension (iSport) and The potential for context aware computing presented by pervasive computers ubiquitous networking and mobile sensor, capture and positioning technologies (Urban Web).</p>
<p>Peter&#8217;s research publications are concerned with the both theoretical and pragmatic exploration of new approaches to interaction design and have, for example explored the innovative concepts of &#8216;Collective Interaction&#8217; (with M.G. Petersen <em>Designing for Collective Interaction</em> in Randall, D. (ed)<em> From CSCW to Web 2.0 European Developments in Collaborative Design</em>, Springer Verlag -in Press.) and &#8216;Frame Shifting&#8217; (with Thomas Markussen,<em> Mapping Cultural Frame Shifting in INteraction Design with Blending Theory</em> 2008 -www.ijdesgn.org). Peter is the Conference Chair (with Olav W. Bertelsen) of the DIS2010 conference. He sits on the board of the Nordic Design Research Network Nordes.org.</p>
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		<item>
		<title>Virtual Autopsy Table</title>
		<link>http://dynamicmedianetwork.org/projects-2/virtual-autopsy-table</link>
		<comments>http://dynamicmedianetwork.org/projects-2/virtual-autopsy-table#comments</comments>
		<pubDate>Fri, 02 Jul 2010 12:12:40 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1972</guid>
		<description><![CDATA[The Virtual Autopsy Table is a project of the Swedish Interactive Institute, [...]]]></description>
			<content:encoded><![CDATA[<p>The Virtual Autopsy Table is a project of the Swedish Interactive Institute, the Center for Medical Image Science and Visualization (CMIV) at Linköpings university and the Visualisation Center in Norrköping. The table consists of a high resolution large format multi-touch interface capable of presenting a 3D dimensional visualisation of the data collected by both an MRI and CT scan on a dead body. The MRI data provides an accurate render of the soft tissues while the CT scan provides a render of the skeleton. These two data sets can be combined to provide uniquely detailed 3D visualisations with the potential for combined and continuous sections (and navigation animation through sections) of the body and the potential to control transparency of the each layer and material strata. This visualisation is presented on the multitouch panel allowing for multiple users to stand at the &#8216;virtual table&#8217; and to navigate, rotate and zoom on any element of the represented body.</p>
<p>The volumetric representation of data appears to have been drawn from the expertise of the Centre for Medical Image Science at Linköpings university . The interaction/installation/industrial design concept and production appears to be drawn from the expertise of the SII. These two elements of the project come together under the banner of the intriguing Visualisation Centre in Norrköping which includes presentations on Swedish innovation in visualisation, educational workshops, a cinema, and a dome projection system as well as providing an umbrella (in terms of funding and research) for visualisation projects. The Centre is closely associated with the  Visualisation Information Technology and Applications centre at inköpings university who is also involved in the development of the project.</p>
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		<item>
		<title>Thinkbox</title>
		<link>http://dynamicmedianetwork.org/networks/thinkbox</link>
		<comments>http://dynamicmedianetwork.org/networks/thinkbox#comments</comments>
		<pubDate>Fri, 02 Jul 2010 05:44:05 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1969</guid>
		<description><![CDATA[Thinkbox (thinkbox.ca) was a loose new media collective of media artists that [...]]]></description>
			<content:encoded><![CDATA[<p>Thinkbox (thinkbox.ca) was a loose new media collective of media artists that work at the intersection of electronic sound and video &#8211; one iteration calls them &#8216;project based sound artists&#8217;.  At least 4 of these artists have sound,music releases, in 2009 and 2010 inlcuding Bissonnette, McNamara, Theakston,and Van Loo. Their work as a collective appears to be a series of live video and sound performances, a compilation of largely guitar based electronica and ambient sound design. As with much sound art and especially live, improvised, collaborative work &#8211; the work of the Thinkbox collective tends to exist only as event posters and the (substantial) independent releases and works of the artist&#8217;s involved.</p>
<p>The Thinkbox collective is based in and around Windsor, Ontario &#8211; across the river and border from Detroit &#8211; with all of its attendent musical history. The Detroit  based www.metrotimes.com predictably places Thinkbox in the context of Techno&#8217;s genesis, development and bifurcation as moving the techno/electronic aesthetic betond the club dance floors to the gallery and museum space.</p>
<p>Given the timing however (2003-2008) it would seem more likely that Thinkbox were rather more influenced by the increasingly ubiquity of (largely eurpoean) post glitch ambient electronica of the form popularised by the likes of Christopher Fennesz or the &#8216;Artic Ambience&#8217; of Biosphere. That claim appears reinforced by the individual releases of Christopher Bissonnette one of the founding members of the collective.A sound and graphic designer, Bissonnette use of the guitar and field recordings recalls both Fennesz and perhaps Oren Ambarchi and fellow Canadian (Vancouver) Loscil. Other members of the collective include Mark Laliberte (http://www.marklaliberte.com/index2.html) - an independent curator , &#8216;project-based&#8217; artist and experimental poet &#8211; who also performs ambient soundscape/design work &#8211; his <em>Pillow Scenes Soundworks </em>marked the first and only CD release for the collective. Mark has been heavily involved with the Zine culture and currently produces the design/pictorial magazine Carousel (http://www.carouselmagazine.ca/) while exhibiting a wide range of intermedia and installation works that are united by the kind of countercultural cool that belies their zine-culture influences. Chris McNamara is a Windsor based video artist who teaches new media at the University of Michigan. Chris also works with collaborator Dermot Wilson under the name <em>Machydem Inc</em>. &#8211; mostly producing film and digital video projects.  Steve Roy, Rob Theakston &#8211; an  electronic music producer working a similar vein to that of Bissonette -with a slightly more dissonant edge- and Bill van Loo &#8211;  an electronic music producer who also works with guitar to produce live ambient electronica (http://www.youtube.com/watch?v=gGgsCV7gh88).</p>
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		<item>
		<title>Aaron Seymour</title>
		<link>http://dynamicmedianetwork.org/people/aaron-seymour</link>
		<comments>http://dynamicmedianetwork.org/people/aaron-seymour#comments</comments>
		<pubDate>Sat, 26 Jun 2010 00:31:41 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1934</guid>
		<description><![CDATA[Aaron Seymour is a sydney based graphic designer with links to the [...]]]></description>
			<content:encoded><![CDATA[<p>Aaron Seymour is a sydney based graphic designer with links to the artistic and interactive media arts community. He is the designer of Kate Richard&#8217;s and Ross Gibson&#8217;s Bystander Project. Over a number of distinct positions with CDP media, Nick Bell Design, and as a freelance Designer and Consultant- Aaron has worked with the Australian Centre for the Moving Image, Sydney Dance Company, The Sydney Opera House, The Sydney Symphony Orchestra,  The National War Memorial, Venice Bienale, Sydney Olympic Park.</p>
<p>Aaron&#8217;s work has often included the conceptualisation and visual design of installations, interactives, web applications, multi-screen displays as well as the subsequent coordination required to see the often multidisciplinary nature of cross-media projects realised with a consistency of visual and interactive design.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>TA2 Together Anywhere, Together Anytime</title>
		<link>http://dynamicmedianetwork.org/projects-2/ta2-together-anywhere-together-anytime</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ta2-together-anywhere-together-anytime#comments</comments>
		<pubDate>Fri, 14 May 2010 08:30:01 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[ubiquitous]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1834</guid>
		<description><![CDATA[TA2 Together Anywhere, Together Anytime &#8211; A project of the Gaming Research [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.ta2-project.eu/Pages/overview.html">TA2 Together Anywhere, Together Anytime</a> &#8211; A project of the Gaming Research Group at the Interactive Institute in Stockholm Sweden. The project examine the way technology might be used to nurture relationships between households. The project notes that despite our enduring experiences in life tend to be group events &#8211; and particularly family group events such as holidays, celebrations, an play modern media technologies serve individuals, not groups. Phones, computers, electronics games tend to be individually owned and provide individual experiences. TA2 intends to build systems that allow people to play games with each other, seeing and hearing each other as they play. They also intend to find ways modern sensors and IT equipment can give people in one household a richer awareness of activity in another.</li>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<georss:point>59.3327881 18.0644881</georss:point><geo:lat>59.3327881</geo:lat><geo:long>18.0644881</geo:long>	</item>
		<item>
		<title>Contraptor</title>
		<link>http://dynamicmedianetwork.org/projects-2/contraptor-2</link>
		<comments>http://dynamicmedianetwork.org/projects-2/contraptor-2#comments</comments>
		<pubDate>Thu, 06 May 2010 23:28:51 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[manufacturing]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1734</guid>
		<description><![CDATA[Contraptor is a &#8216;DIY open source construction set for experimental personal fabrication, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.contraptor.org/">Contraptor</a> is a &#8216;DIY open source construction set for experimental personal fabrication, desktop manufacturing, prototyping and bootstrapping&#8217;.  The site refers to the possibility of building robots and 3d Printers but for most this will be a handy means of building any mechanical system that might otherwise require bespoke prefab manufacturing.</p>
<p>Examples show a <a href="http://www.contraptor.org/mini-cnc">CNC Lathe/Router </a> and an XY Plotter. This is  rather more community driven attempt at low level Open Source Hardware design that is nonetheless capable of sophisticated outcomes.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OCEAN</title>
		<link>http://dynamicmedianetwork.org/networks/ocean</link>
		<comments>http://dynamicmedianetwork.org/networks/ocean#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:46:16 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[England]]></category>
		<category><![CDATA[generative architecture]]></category>
		<category><![CDATA[international]]></category>
		<category><![CDATA[Istanbul]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Norway]]></category>
		<category><![CDATA[Oslo]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sydney]]></category>
		<category><![CDATA[Theories]]></category>
		<category><![CDATA[Turkey]]></category>
		<category><![CDATA[UK]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/networks/ocean</guid>
		<description><![CDATA[OCEAN is a Norway-based network founded in 1994 to undertake international, interdisciplinary [...]]]></description>
			<content:encoded><![CDATA[<p>OCEAN is a Norway-based network founded in 1994 to undertake international, interdisciplinary and independent research in the areas of architecture, computational science, biology, music, climatology, landscape and product design, and other fields of inquiry. </p>
<p>OCEAN aims to facilitate collaborative research by design with a focus of improving the human environment. It has produced work ranging from exhibitions of Performance-oriented Design to publications on 3D Audio and Sound-Art. Its diverse group of members hail from a range of countries from Italy to Israel and Australia to the United States, but are based mainly in Oslo, London, Sydney and Istanbul. </p>
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	<georss:point>59.9138204 10.7387413</georss:point><geo:lat>59.9138204</geo:lat><geo:long>10.7387413</geo:long>	</item>
		<item>
		<title>Gapminder.org</title>
		<link>http://dynamicmedianetwork.org/projects-2/gapminder-org</link>
		<comments>http://dynamicmedianetwork.org/projects-2/gapminder-org#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:42:11 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[data mapping]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[reference]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[statistics]]></category>
		<category><![CDATA[stockholm]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/gapminder-org</guid>
		<description><![CDATA[Gapminder uses animated and interactive data-visualisation to display statistics with the intention [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gapminder.org/">Gapminder</a> uses animated and interactive data-visualisation to display statistics with the intention of promoting a fact based world view. Gapminder takes the plethora of quality data we have on issues like fertility, mortality rates, etc, and displays it in a way that exposes our pre-conceived notions about our understanding of the world, including the characteristics of ‘developed’ and ‘developing’ countries. </p>
<p>In February 2006, one of Gapminder’s founders Hans Rosling gave a <a href="http://www.ted.com/talks/hans_rosling_shows_the_best_stats_you_ve_ever_seen.html">TED talk</a> that demonstrated the most effective aspect of Gapminder’s data visualisation, that is, how data changes over time. In a graph that displayed UN statistics of the number of children per family juxtaposed with life expectancy for a number of countries, Rosling takes us through the changes from 1962 to 2003 like a sportscaster calling a horse race as   countries represented by animated, colour-coded dots that grow and shrink as they move across the axes.</p>
<p>The Gapminder site offers both static and dynamic materials in the form of PDFs and clickable flash presentations/applications, but the main draw is <a href="http://graphs.gapminder.org/world/">Gapminder World</a>, where you can create your own animated data-visualisation by investigating whichever countries and using whatever parameters that interest you.</p>
]]></content:encoded>
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	<georss:point>59.3483735 18.0291024</georss:point><geo:lat>59.3483735</geo:lat><geo:long>18.0291024</geo:long>	</item>
		<item>
		<title>Design Lab, University of Sydney</title>
		<link>http://dynamicmedianetwork.org/institutions/design-lab-university-of-sydney</link>
		<comments>http://dynamicmedianetwork.org/institutions/design-lab-university-of-sydney#comments</comments>
		<pubDate>Fri, 30 Oct 2009 05:36:52 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[ambient design]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[information visualization]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[pervasive computing]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=991</guid>
		<description><![CDATA[The Design Lab is a centre for research and creative practice in [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 420px"><a href="http://www.arch.usyd.edu.au/design_lab/"><img title="Interactive Media Facades - Rob Saunders, Martin Tomitsch" src="http://www.arch.usyd.edu.au/images/content/events/smartlab.jpg" alt=" Interactive Media Facades (Rob Saunders, Martin Tomitsch, Design Lab)" width="410" height="307" /></a><p class="wp-caption-text"> Interactive Media Facades (Rob Saunders, Martin Tomitsch, Design Lab)</p></div>
<p><a href="http://www.arch.usyd.edu.au/research/research_deslab.shtml">The Design Lab</a> is a centre for research and creative practice in the Faculty of Architecture, Design and Planning at the University of Sydney. It aims to &#8220;foster design as a means of knowledge production in its own right.&#8221; The centre&#8217;s research staff and postgraduate students come from a range of  disciplines including interaction design, electronic arts, computer science and social science.</p>
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	<georss:point>-33.887696 151.193057</georss:point><geo:lat>-33.887696</geo:lat><geo:long>151.193057</geo:long>	</item>
		<item>
		<title>Haque Design + Research</title>
		<link>http://dynamicmedianetwork.org/institutions/haque-design-research</link>
		<comments>http://dynamicmedianetwork.org/institutions/haque-design-research#comments</comments>
		<pubDate>Mon, 21 Sep 2009 01:45:11 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=779</guid>
		<description><![CDATA[    Based in the UK, Haque Design + Research is a [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p>Based in the UK, <a href="http://www.haque.co.uk/" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Haque Design + Research</span></span></a> is a centre specializing in the design and research of interactive architecture systems. Headed by <a href="http://www.fondation-langlois.org/html/e/page.php?NumPage=374" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Usman Haque</span></span></a>, the centre houses the collaborative projects of a <a href="http://www.haque.co.uk/info.php" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">collective of designers</span></span></a> and architects including Ali Hasegawa, Barbara Jasinowicz, Chris Leung and Susan Haque. The team’s innovation is based on the assumption that architecture is no longer to be considered something static and immutable; it is instead imagined as dynamic, responsive and conversant.</p>
<p>As an architect, Husman Haque’s stated focus has been to consider what he’s called the ‘software’ of space (ie. sounds, smell, light, temperature, electromagnetic fields, social relationships etc) as opposed to the ‘hardware’ (ie. floors, walls, roof etc) – the domain of traditional architecture. His personal work has involved the creation of responsive environments, interactive installations, digital interface devices and mass participation performances, all of which have displayed a celebrated skill for the design of physical space and the software and systems that may bring them to life. His work has been recognized and supported via several prestigious international grants and residencies.</p>
<p><a href="http://www.haque.co.uk/index.php" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Projects</span></span></a> completed by Haque Design + Research transverse the aesthetic and the social. Examples include ‘Reconfigurable House’, an environment constructed from thousands of low-tech components that can be “reconfigured” by its occupants, allowing them to determine the systems that run inside it; and ‘Haunt’, a collaboration in non-visual architecture that uses humidity, temperatures and electromagnetic and sonic frequencies to imbue an environment with a simulated feeling of ‘haunted-ness’.</p>
<p><a href="http://dynamicmedianetwork.org/projects-2/pachube" target="_self"><span style="color: #000000;"><span style="text-decoration: none;">Pachube</span></span></a> is currently a main focus for Haque Design + Research.</p>
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		<title>Creativity and Cognition Studios</title>
		<link>http://dynamicmedianetwork.org/institutions/creativity-and-cognition-studios</link>
		<comments>http://dynamicmedianetwork.org/institutions/creativity-and-cognition-studios#comments</comments>
		<pubDate>Tue, 28 Apr 2009 04:18:40 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=195</guid>
		<description><![CDATA[Creativity and Cognition Studios (CCS) is a multidisciplinary research centre located in [...]]]></description>
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<p><a href="http://www.creativityandcognition.com/" target="_blank">Creativity and Cognition Studios</a> (CCS) is a multidisciplinary research centre located in the University of Technology, Sydney. The centre is committed to fostering the enhancement and progression of human creativity through interaction with new media and digital technology. In aiming to do so the centre provides an environment for artists, technologists, curators, sociologists and various other scholars to gather and experiment with technology through practice-based research. The studio maintains a strong emphasis on the importance of partnerships and collaboration in their development processes.</p>
<p><!--StartFragment-->The focus of CCS arose from concerns regarding the intersection between creativity and technology that were first expressed and explored by studio director Ernest Edmonds in the 1960s. Presently, CCS’s research focuses primarily on themes surrounding digital art and interactive entertainment. Research in these areas is based on a reflexive relationship between the development of new creative practice and research into the computer science and HCI issues around supporting such practice. Relevant CCS projects have investigated experimentation with cybernetic systems involving physical participation and interaction, technology enhanced performance, visual and sonic generative art, cellular automata and the logics that enable their creation. Projects are carried out from conception to evaluation and realization in CCS’s high-end facilities, which include an audio/visual studio dedicated to creation of artworks that explore synaesthetic effects in the viewer, an interaction studio equipped with a range of computers and set of sensor systems used for development of interactive artworks and environments, and a games studio in which researchers develop and engage with artificial intelligence as a driving technology that enables entertainment systems to deliver interesting and engaging experiences. CCS is committed to disseminating its results internationally through research publications, exhibitions, the continuation of the international conference series and through the provision of high quality postgraduate education.</p>
<p class="MsoNormal"><span lang="EN-US">Underpinning the CCS trajectory is a desire to design and understand computer systems that encourage creativity not only within experts’ artistic practice, but also for the benefit of wider society. As such the studio adopts the belief that the work of cutting edge artists can provide a valuable platform from which others can learn and gain new experience. In this respect an important innovation of the CCS has been the establishment of <a href="http://www.betaspace.net.au/" target="_blank">Beta_Space</a>, a duplicate version of the centre’s interaction studio created in collaboraton with Sydney’s <a href="http://www.powerhousemuseum.com/" target="_blank">Powerhouse Museum</a>. Housed in the public area of the museum, Beta_Space provides an experimental environment where the public can engage with the latest of CCS’s researchers latest prototypes and end products. A critical function the space performs is to allow audience members an opportunity to be creatively involved in the development of new artistic expression, as the engagement with the public provides researchers with essential information that is used to shape further iterations of their art works and research. </span></p>
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		<title>Interaction Design and Work Practice Laboratory</title>
		<link>http://dynamicmedianetwork.org/institutions/interaction-design-and-work-practice-laboratory</link>
		<comments>http://dynamicmedianetwork.org/institutions/interaction-design-and-work-practice-laboratory#comments</comments>
		<pubDate>Mon, 27 Apr 2009 00:00:17 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=191</guid>
		<description><![CDATA[The Interaction Design and Work Practice Laboratory is a research centre housed [...]]]></description>
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<p class="MsoNormal"><span lang="EN-US">The <a href="http://research.it.uts.edu.au/idwop/about.html " target="_blank">Interaction Design and Work Practice Laboratory</a> is a research centre housed by the Faculty of Information Technology of the University of Technology, Sydney.  Through both its research and practice, the centre is a leading Australian contributor to innovation in the emerging field of interaction design. The centre is concerned with understanding aspects of interactive technologies that shape people’s lived experience through their contact with them. </span></p>
<p class="MsoNormal"><span lang="EN-US">The work carried out by the Interaction Design and Work Practice Lab is supported by the justification that in our increasingly digitalized and networked world, information and communication technologies are no longer necessarily confined within workplace contexts, but also perform functions in a number of environments that are inherently social. </span></p>
<p class="MsoNormal"><span lang="EN-US">In response, the Interaction Design and Work Practice Lab prioritizes the development of useful information and communication technologies that serve the aim of maximizing human agency and benefit. A refined understanding of the complexities of actual human practice provides the core foundation for each of the centre’s projects; so too does a fundamental recognition of all human action as being embodied, situated and social. Rather than attempt to analyse ways in which technology can potentially solve problems for passive human subjects, the mission is to investigate how humans can themselves solve problems with use of technology as an aid. The centre employs a range of interdisciplinary approaches, techniques and methodologies in order to ensure this human-centric focus is maintained.</span></p>
<p class="MsoNormal"><span lang="EN-US">The Interaction Design and Work Practice Lab is managed by <a href="http://dynamicmedianetwork.org/people/toni-roberston#more-198" target="_self">Associate Professor Toni Robertson</a>.</span></p>
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		<title>Kristina Hook</title>
		<link>http://dynamicmedianetwork.org/people/kristina-hook</link>
		<comments>http://dynamicmedianetwork.org/people/kristina-hook#comments</comments>
		<pubDate>Wed, 26 Nov 2008 06:10:12 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[sociality]]></category>
		<category><![CDATA[socialmedia]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=168</guid>
		<description><![CDATA[Kristina Höök is the lab manager of the interaction lab at SICS. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sics.se/~kia/" target="_blank">Kristina Höök</a> is the lab manager of the <a href="http://www.sics.se/interaction">interaction lab</a> at SICS. She also upholds a position as Professor in Human-Machine Interaction at <a href="http://www.dsv.su.se/">Department of Computer and Systems Sciences</a> that belongs both to <a href="http://www.su.se/">Stockholm University</a> and <a href="http://www.kth.se/">Royal Institute of Technology (KTH)</a>.</p>
<div style="justify;">&#8220;Throughout my research career I have worked with a range of design concepts that I believe may come in useful in some interaction design situations &#8211; not all &#8211; but some. Some of these I would even claim to be what we could name middle-range theories.</div>
<p>The first, and perhaps most known, concept I worked with, we named <a href="http://www.sics.se/%7Ekia/social_navigation.html">social navigation</a>. Bascially, social navigation makes other&#8217;s social trails through information spaces visible. This helps users find their way in large information spaces as we typically rely on the judgement of others. After working with the concept of social navigation for a while, some of the colleagues I was working with at the time, figured that we could move this concept out into mobile contexts. Thus, we built a range of <a href="http://www.sics.se/%7Ekia/social_mobile.html"> social mobile services </a>. This in turn, made us discover the problematic nature of seamlessness, a concept often promoted by the telecom-industry. Instead of seamlessness, we have therefore been working with <a href="http://www.sics.se/%7Ekia/seamfulness.html">seamfulness</a>. A seamful design is one where the seams in the network coverage, positioning system, or between different media in a space are not hidden but instead used as a resource in the design, shown to the users so that they can make sense of them, appropriate them and have fun with them.</p>
<p>After working with social navigation for many years, I became really interested in affective computing after listening to Rosalind Picard in 1998. But my take on affective computing is somewhat different from Roz&#8217; direction of research. Together with the <a href="http://www.sics.se/%7Ekia/aff_presence.html">affective presence group</a> I have been exploring an alternative view on how affect can be integrated into interaction with end users. Our take is that of affective interaction. In particular, with my research group we have been exploring the idea of involving users both physically and cognitively in what we name an <a href="http://www.sics.se/%7Ekia/aff_loop.html">affective loop</a>.</p>
<p>All these &#8220;interaction concepts&#8221; that I have been working with throughout my research career all belong to the same theoretical foundation: that of embodied interaction (as discussed by Paul Dourish). But instead of being grand theories of life, universe and everything, our aim is to make these concepts carry the grand theory into usable design concepts that anyone can pick up and make use of in their design practice.&#8221;</p>
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		<title>Interactive Institute</title>
		<link>http://dynamicmedianetwork.org/institutions/interactive-institute</link>
		<comments>http://dynamicmedianetwork.org/institutions/interactive-institute#comments</comments>
		<pubDate>Wed, 26 Nov 2008 05:34:16 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[sweden]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=162</guid>
		<description><![CDATA[The Interactive Institute is a Swedish experimental IT-research institute that combines expertise [...]]]></description>
			<content:encoded><![CDATA[<p><span style="normal;"><a href="https://www.tii.se" target="_blank">The Interactive Institute</a> </span><span>is a Swedish experimental IT-research institute </span><span>that </span><span style="normal;">combines expertise in art, design and information technology to perform world leading applied research. The institute develops new experience oriented products and services, and provides strategic advice to corporations and public organisations. Research results are exhibited worldwide and are commercialised through licence agreements and spin-off companies.</span></p>
<p class="MsoNormal" align="justify"><span>Since the start in 1998, their work has been characterized by not only conducting traditional academic research but also exploring the borders between art, design and technology, industry and academy, etc. </span><span>The institute has about 60 employees organized in a number of research studios/groups located in Kista/Stockholm, Piteå, </span><span>Eskilstuna</span><span>, Norrköping, Växjö and Göteborg. Each research group has its own focus area that relates to the overall focus of combining technology with art and design.</span></p>
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		<title>shiftcontrol studios</title>
		<link>http://dynamicmedianetwork.org/institutions/shiftcontrol-studios</link>
		<comments>http://dynamicmedianetwork.org/institutions/shiftcontrol-studios#comments</comments>
		<pubDate>Wed, 26 Nov 2008 03:42:54 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[Institutions]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=157</guid>
		<description><![CDATA[shiftcontrol was founded by Jørgen Skogmo and Patrik Svensson in copenhagen, 2006. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://shiftcontrol.dk/" target="_blank">shiftcontrol</a> was founded by Jørgen Skogmo and Patrik Svensson in copenhagen, 2006.</p>
<p>With a background in interaction design, focused on algorithm controlled animation, sensor driven interactive installations, web applications, broadcast applications and digital design, shiftcontrol applies a united process of design and development to its clients and users.<br />
In 2008 Simon Løvind joined as associate partner, bringing experience from media-art, academia and game developement.</p>
<p>shiftcontrol has already taken on projects for Carlsberg, ZDF, Al Aan, BBC, Danish TV2, PRADA, OMA, AMO, Kontrapunkt and VW.</p>
<p>shiftcontrol works tightly with the team behind Unity &#8211; our preferred platform for exploring next generation interactive media, and Markus Schaefer/Hosoya Schaefer Architects &#8211; our preferred partner for exploring next generation concepts.</p>
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