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	<title>Dynamic Media Network &#187; design</title>
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	<link>http://dynamicmedianetwork.org</link>
	<description>Dynamic media: a research project about the co-evolving transformations of creation, code and life. This research was supported under the Australian Research Council&#039;s Discovery Projects funding scheme.</description>
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		<title>Peter Krogh</title>
		<link>http://dynamicmedianetwork.org/people/peter-krogh</link>
		<comments>http://dynamicmedianetwork.org/people/peter-krogh#comments</comments>
		<pubDate>Fri, 30 Jul 2010 10:00:54 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[pervasive]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2035</guid>
		<description><![CDATA[Peter Krogh is  Professor in Design at the Aarhus School of Architecture [...]]]></description>
			<content:encoded><![CDATA[<p>Peter Krogh is  Professor in Design at the Aarhus School of Architecture in Denmark and the co-manager of the Interactive Spaces research centre. Peter is educated as an architect and his research explores the intersection of architecture and design as it is expressed in the potential of pervasive computing. His research focusses- correspondingly- on a form of interaction design that explores the potential presented by pervasive computing for extending and exploring the mutual or resonant interactions between body and space. Peter has taught extensively in design and interaction in the Schools of Architecture in the Design Department, and in the Computer Science department, at Aarhus University.</p>
<p>His work as co-manager (with Kaj Grønbæk) of the Interactive Spaces research centre involves; The design and implementation of IT systems that are designed with a specific focus on ensuring the seamless integration of information architectures and the physical environment (Info Gallery, Echoes of the City, Wisdom Wells), The potential presented by pervasive computing for new forms of sporting interaction and extension (iSport) and The potential for context aware computing presented by pervasive computers ubiquitous networking and mobile sensor, capture and positioning technologies (Urban Web).</p>
<p>Peter&#8217;s research publications are concerned with the both theoretical and pragmatic exploration of new approaches to interaction design and have, for example explored the innovative concepts of &#8216;Collective Interaction&#8217; (with M.G. Petersen <em>Designing for Collective Interaction</em> in Randall, D. (ed)<em> From CSCW to Web 2.0 European Developments in Collaborative Design</em>, Springer Verlag -in Press.) and &#8216;Frame Shifting&#8217; (with Thomas Markussen,<em> Mapping Cultural Frame Shifting in INteraction Design with Blending Theory</em> 2008 -www.ijdesgn.org). Peter is the Conference Chair (with Olav W. Bertelsen) of the DIS2010 conference. He sits on the board of the Nordic Design Research Network Nordes.org.</p>
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		<item>
		<title>Virtual Autopsy Table</title>
		<link>http://dynamicmedianetwork.org/projects-2/virtual-autopsy-table</link>
		<comments>http://dynamicmedianetwork.org/projects-2/virtual-autopsy-table#comments</comments>
		<pubDate>Fri, 02 Jul 2010 12:12:40 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1972</guid>
		<description><![CDATA[The Virtual Autopsy Table is a project of the Swedish Interactive Institute, [...]]]></description>
			<content:encoded><![CDATA[<p>The Virtual Autopsy Table is a project of the Swedish Interactive Institute, the Center for Medical Image Science and Visualization (CMIV) at Linköpings university and the Visualisation Center in Norrköping. The table consists of a high resolution large format multi-touch interface capable of presenting a 3D dimensional visualisation of the data collected by both an MRI and CT scan on a dead body. The MRI data provides an accurate render of the soft tissues while the CT scan provides a render of the skeleton. These two data sets can be combined to provide uniquely detailed 3D visualisations with the potential for combined and continuous sections (and navigation animation through sections) of the body and the potential to control transparency of the each layer and material strata. This visualisation is presented on the multitouch panel allowing for multiple users to stand at the &#8216;virtual table&#8217; and to navigate, rotate and zoom on any element of the represented body.</p>
<p>The volumetric representation of data appears to have been drawn from the expertise of the Centre for Medical Image Science at Linköpings university . The interaction/installation/industrial design concept and production appears to be drawn from the expertise of the SII. These two elements of the project come together under the banner of the intriguing Visualisation Centre in Norrköping which includes presentations on Swedish innovation in visualisation, educational workshops, a cinema, and a dome projection system as well as providing an umbrella (in terms of funding and research) for visualisation projects. The Centre is closely associated with the  Visualisation Information Technology and Applications centre at inköpings university who is also involved in the development of the project.</p>
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		<item>
		<title>Thinkbox</title>
		<link>http://dynamicmedianetwork.org/networks/thinkbox</link>
		<comments>http://dynamicmedianetwork.org/networks/thinkbox#comments</comments>
		<pubDate>Fri, 02 Jul 2010 05:44:05 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1969</guid>
		<description><![CDATA[Thinkbox (thinkbox.ca) was a loose new media collective of media artists that [...]]]></description>
			<content:encoded><![CDATA[<p>Thinkbox (thinkbox.ca) was a loose new media collective of media artists that work at the intersection of electronic sound and video &#8211; one iteration calls them &#8216;project based sound artists&#8217;.  At least 4 of these artists have sound,music releases, in 2009 and 2010 inlcuding Bissonnette, McNamara, Theakston,and Van Loo. Their work as a collective appears to be a series of live video and sound performances, a compilation of largely guitar based electronica and ambient sound design. As with much sound art and especially live, improvised, collaborative work &#8211; the work of the Thinkbox collective tends to exist only as event posters and the (substantial) independent releases and works of the artist&#8217;s involved.</p>
<p>The Thinkbox collective is based in and around Windsor, Ontario &#8211; across the river and border from Detroit &#8211; with all of its attendent musical history. The Detroit  based www.metrotimes.com predictably places Thinkbox in the context of Techno&#8217;s genesis, development and bifurcation as moving the techno/electronic aesthetic betond the club dance floors to the gallery and museum space.</p>
<p>Given the timing however (2003-2008) it would seem more likely that Thinkbox were rather more influenced by the increasingly ubiquity of (largely eurpoean) post glitch ambient electronica of the form popularised by the likes of Christopher Fennesz or the &#8216;Artic Ambience&#8217; of Biosphere. That claim appears reinforced by the individual releases of Christopher Bissonnette one of the founding members of the collective.A sound and graphic designer, Bissonnette use of the guitar and field recordings recalls both Fennesz and perhaps Oren Ambarchi and fellow Canadian (Vancouver) Loscil. Other members of the collective include Mark Laliberte (http://www.marklaliberte.com/index2.html) - an independent curator , &#8216;project-based&#8217; artist and experimental poet &#8211; who also performs ambient soundscape/design work &#8211; his <em>Pillow Scenes Soundworks </em>marked the first and only CD release for the collective. Mark has been heavily involved with the Zine culture and currently produces the design/pictorial magazine Carousel (http://www.carouselmagazine.ca/) while exhibiting a wide range of intermedia and installation works that are united by the kind of countercultural cool that belies their zine-culture influences. Chris McNamara is a Windsor based video artist who teaches new media at the University of Michigan. Chris also works with collaborator Dermot Wilson under the name <em>Machydem Inc</em>. &#8211; mostly producing film and digital video projects.  Steve Roy, Rob Theakston &#8211; an  electronic music producer working a similar vein to that of Bissonette -with a slightly more dissonant edge- and Bill van Loo &#8211;  an electronic music producer who also works with guitar to produce live ambient electronica (http://www.youtube.com/watch?v=gGgsCV7gh88).</p>
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		<item>
		<title>Aaron Seymour</title>
		<link>http://dynamicmedianetwork.org/people/aaron-seymour</link>
		<comments>http://dynamicmedianetwork.org/people/aaron-seymour#comments</comments>
		<pubDate>Sat, 26 Jun 2010 00:31:41 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1934</guid>
		<description><![CDATA[Aaron Seymour is a sydney based graphic designer with links to the [...]]]></description>
			<content:encoded><![CDATA[<p>Aaron Seymour is a sydney based graphic designer with links to the artistic and interactive media arts community. He is the designer of Kate Richard&#8217;s and Ross Gibson&#8217;s Bystander Project. Over a number of distinct positions with CDP media, Nick Bell Design, and as a freelance Designer and Consultant- Aaron has worked with the Australian Centre for the Moving Image, Sydney Dance Company, The Sydney Opera House, The Sydney Symphony Orchestra,  The National War Memorial, Venice Bienale, Sydney Olympic Park.</p>
<p>Aaron&#8217;s work has often included the conceptualisation and visual design of installations, interactives, web applications, multi-screen displays as well as the subsequent coordination required to see the often multidisciplinary nature of cross-media projects realised with a consistency of visual and interactive design.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>TA2 Together Anywhere, Together Anytime</title>
		<link>http://dynamicmedianetwork.org/projects-2/ta2-together-anywhere-together-anytime</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ta2-together-anywhere-together-anytime#comments</comments>
		<pubDate>Fri, 14 May 2010 08:30:01 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[ubiquitous]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1834</guid>
		<description><![CDATA[TA2 Together Anywhere, Together Anytime &#8211; A project of the Gaming Research [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.ta2-project.eu/Pages/overview.html">TA2 Together Anywhere, Together Anytime</a> &#8211; A project of the Gaming Research Group at the Interactive Institute in Stockholm Sweden. The project examine the way technology might be used to nurture relationships between households. The project notes that despite our enduring experiences in life tend to be group events &#8211; and particularly family group events such as holidays, celebrations, an play modern media technologies serve individuals, not groups. Phones, computers, electronics games tend to be individually owned and provide individual experiences. TA2 intends to build systems that allow people to play games with each other, seeing and hearing each other as they play. They also intend to find ways modern sensors and IT equipment can give people in one household a richer awareness of activity in another.</li>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<georss:point>59.3327881 18.0644881</georss:point><geo:lat>59.3327881</geo:lat><geo:long>18.0644881</geo:long>	</item>
		<item>
		<title>Contraptor</title>
		<link>http://dynamicmedianetwork.org/projects-2/contraptor-2</link>
		<comments>http://dynamicmedianetwork.org/projects-2/contraptor-2#comments</comments>
		<pubDate>Thu, 06 May 2010 23:28:51 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[manufacturing]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1734</guid>
		<description><![CDATA[Contraptor is a &#8216;DIY open source construction set for experimental personal fabrication, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.contraptor.org/">Contraptor</a> is a &#8216;DIY open source construction set for experimental personal fabrication, desktop manufacturing, prototyping and bootstrapping&#8217;.  The site refers to the possibility of building robots and 3d Printers but for most this will be a handy means of building any mechanical system that might otherwise require bespoke prefab manufacturing.</p>
<p>Examples show a <a href="http://www.contraptor.org/mini-cnc">CNC Lathe/Router </a> and an XY Plotter. This is  rather more community driven attempt at low level Open Source Hardware design that is nonetheless capable of sophisticated outcomes.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OCEAN</title>
		<link>http://dynamicmedianetwork.org/networks/ocean</link>
		<comments>http://dynamicmedianetwork.org/networks/ocean#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:46:16 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[England]]></category>
		<category><![CDATA[generative architecture]]></category>
		<category><![CDATA[international]]></category>
		<category><![CDATA[Istanbul]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Norway]]></category>
		<category><![CDATA[Oslo]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sydney]]></category>
		<category><![CDATA[Theories]]></category>
		<category><![CDATA[Turkey]]></category>
		<category><![CDATA[UK]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/networks/ocean</guid>
		<description><![CDATA[OCEAN is a Norway-based network founded in 1994 to undertake international, interdisciplinary [...]]]></description>
			<content:encoded><![CDATA[<p>OCEAN is a Norway-based network founded in 1994 to undertake international, interdisciplinary and independent research in the areas of architecture, computational science, biology, music, climatology, landscape and product design, and other fields of inquiry. </p>
<p>OCEAN aims to facilitate collaborative research by design with a focus of improving the human environment. It has produced work ranging from exhibitions of Performance-oriented Design to publications on 3D Audio and Sound-Art. Its diverse group of members hail from a range of countries from Italy to Israel and Australia to the United States, but are based mainly in Oslo, London, Sydney and Istanbul. </p>
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	<georss:point>59.9138204 10.7387413</georss:point><geo:lat>59.9138204</geo:lat><geo:long>10.7387413</geo:long>	</item>
		<item>
		<title>Gapminder.org</title>
		<link>http://dynamicmedianetwork.org/projects-2/gapminder-org</link>
		<comments>http://dynamicmedianetwork.org/projects-2/gapminder-org#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:42:11 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[data mapping]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[reference]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[statistics]]></category>
		<category><![CDATA[stockholm]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/gapminder-org</guid>
		<description><![CDATA[Gapminder uses animated and interactive data-visualisation to display statistics with the intention [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gapminder.org/">Gapminder</a> uses animated and interactive data-visualisation to display statistics with the intention of promoting a fact based world view. Gapminder takes the plethora of quality data we have on issues like fertility, mortality rates, etc, and displays it in a way that exposes our pre-conceived notions about our understanding of the world, including the characteristics of ‘developed’ and ‘developing’ countries. </p>
<p>In February 2006, one of Gapminder’s founders Hans Rosling gave a <a href="http://www.ted.com/talks/hans_rosling_shows_the_best_stats_you_ve_ever_seen.html">TED talk</a> that demonstrated the most effective aspect of Gapminder’s data visualisation, that is, how data changes over time. In a graph that displayed UN statistics of the number of children per family juxtaposed with life expectancy for a number of countries, Rosling takes us through the changes from 1962 to 2003 like a sportscaster calling a horse race as   countries represented by animated, colour-coded dots that grow and shrink as they move across the axes.</p>
<p>The Gapminder site offers both static and dynamic materials in the form of PDFs and clickable flash presentations/applications, but the main draw is <a href="http://graphs.gapminder.org/world/">Gapminder World</a>, where you can create your own animated data-visualisation by investigating whichever countries and using whatever parameters that interest you.</p>
]]></content:encoded>
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	<georss:point>59.3483735 18.0291024</georss:point><geo:lat>59.3483735</geo:lat><geo:long>18.0291024</geo:long>	</item>
		<item>
		<title>Design Lab, University of Sydney</title>
		<link>http://dynamicmedianetwork.org/institutions/design-lab-university-of-sydney</link>
		<comments>http://dynamicmedianetwork.org/institutions/design-lab-university-of-sydney#comments</comments>
		<pubDate>Fri, 30 Oct 2009 05:36:52 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[ambient design]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[information visualization]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[pervasive computing]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=991</guid>
		<description><![CDATA[The Design Lab is a centre for research and creative practice in [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 420px"><a href="http://www.arch.usyd.edu.au/design_lab/"><img title="Interactive Media Facades - Rob Saunders, Martin Tomitsch" src="http://www.arch.usyd.edu.au/images/content/events/smartlab.jpg" alt=" Interactive Media Facades (Rob Saunders, Martin Tomitsch, Design Lab)" width="410" height="307" /></a><p class="wp-caption-text"> Interactive Media Facades (Rob Saunders, Martin Tomitsch, Design Lab)</p></div>
<p><a href="http://www.arch.usyd.edu.au/research/research_deslab.shtml">The Design Lab</a> is a centre for research and creative practice in the Faculty of Architecture, Design and Planning at the University of Sydney. It aims to &#8220;foster design as a means of knowledge production in its own right.&#8221; The centre&#8217;s research staff and postgraduate students come from a range of  disciplines including interaction design, electronic arts, computer science and social science.</p>
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	<georss:point>-33.887696 151.193057</georss:point><geo:lat>-33.887696</geo:lat><geo:long>151.193057</geo:long>	</item>
		<item>
		<title>Haque Design + Research</title>
		<link>http://dynamicmedianetwork.org/institutions/haque-design-research</link>
		<comments>http://dynamicmedianetwork.org/institutions/haque-design-research#comments</comments>
		<pubDate>Mon, 21 Sep 2009 01:45:11 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=779</guid>
		<description><![CDATA[ 
 
Based in the UK, Haque Design + Research is a centre specializing [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p>Based in the UK, <a href="http://www.haque.co.uk/" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Haque Design + Research</span></span></a> is a centre specializing in the design and research of interactive architecture systems. Headed by <a href="http://www.fondation-langlois.org/html/e/page.php?NumPage=374" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Usman Haque</span></span></a>, the centre houses the collaborative projects of a <a href="http://www.haque.co.uk/info.php" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">collective of designers</span></span></a> and architects including Ali Hasegawa, Barbara Jasinowicz, Chris Leung and Susan Haque. The team’s innovation is based on the assumption that architecture is no longer to be considered something static and immutable; it is instead imagined as dynamic, responsive and conversant.</p>
<p>As an architect, Husman Haque’s stated focus has been to consider what he’s called the ‘software’ of space (ie. sounds, smell, light, temperature, electromagnetic fields, social relationships etc) as opposed to the ‘hardware’ (ie. floors, walls, roof etc) – the domain of traditional architecture. His personal work has involved the creation of responsive environments, interactive installations, digital interface devices and mass participation performances, all of which have displayed a celebrated skill for the design of physical space and the software and systems that may bring them to life. His work has been recognized and supported via several prestigious international grants and residencies.</p>
<p><a href="http://www.haque.co.uk/index.php" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Projects</span></span></a> completed by Haque Design + Research transverse the aesthetic and the social. Examples include ‘Reconfigurable House’, an environment constructed from thousands of low-tech components that can be “reconfigured” by its occupants, allowing them to determine the systems that run inside it; and ‘Haunt’, a collaboration in non-visual architecture that uses humidity, temperatures and electromagnetic and sonic frequencies to imbue an environment with a simulated feeling of ‘haunted-ness’.</p>
<p><a href="http://dynamicmedianetwork.org/projects-2/pachube" target="_self"><span style="color: #000000;"><span style="text-decoration: none;">Pachube</span></span></a> is currently a main focus for Haque Design + Research.</p>
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