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	<title>Dynamic Media Network &#187; art</title>
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	<link>http://dynamicmedianetwork.org</link>
	<description>Dynamic media: a research project about the co-evolving transformations of creation, code and life. This research was supported under the Australian Research Council&#039;s Discovery Projects funding scheme.</description>
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		<title>Thinkbox</title>
		<link>http://dynamicmedianetwork.org/networks/thinkbox</link>
		<comments>http://dynamicmedianetwork.org/networks/thinkbox#comments</comments>
		<pubDate>Fri, 02 Jul 2010 05:44:05 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1969</guid>
		<description><![CDATA[Thinkbox (thinkbox.ca) was a loose new media collective of media artists that [...]]]></description>
			<content:encoded><![CDATA[<p>Thinkbox (thinkbox.ca) was a loose new media collective of media artists that work at the intersection of electronic sound and video &#8211; one iteration calls them &#8216;project based sound artists&#8217;.  At least 4 of these artists have sound,music releases, in 2009 and 2010 inlcuding Bissonnette, McNamara, Theakston,and Van Loo. Their work as a collective appears to be a series of live video and sound performances, a compilation of largely guitar based electronica and ambient sound design. As with much sound art and especially live, improvised, collaborative work &#8211; the work of the Thinkbox collective tends to exist only as event posters and the (substantial) independent releases and works of the artist&#8217;s involved.</p>
<p>The Thinkbox collective is based in and around Windsor, Ontario &#8211; across the river and border from Detroit &#8211; with all of its attendent musical history. The Detroit  based www.metrotimes.com predictably places Thinkbox in the context of Techno&#8217;s genesis, development and bifurcation as moving the techno/electronic aesthetic betond the club dance floors to the gallery and museum space.</p>
<p>Given the timing however (2003-2008) it would seem more likely that Thinkbox were rather more influenced by the increasingly ubiquity of (largely eurpoean) post glitch ambient electronica of the form popularised by the likes of Christopher Fennesz or the &#8216;Artic Ambience&#8217; of Biosphere. That claim appears reinforced by the individual releases of Christopher Bissonnette one of the founding members of the collective.A sound and graphic designer, Bissonnette use of the guitar and field recordings recalls both Fennesz and perhaps Oren Ambarchi and fellow Canadian (Vancouver) Loscil. Other members of the collective include Mark Laliberte (http://www.marklaliberte.com/index2.html) - an independent curator , &#8216;project-based&#8217; artist and experimental poet &#8211; who also performs ambient soundscape/design work &#8211; his <em>Pillow Scenes Soundworks </em>marked the first and only CD release for the collective. Mark has been heavily involved with the Zine culture and currently produces the design/pictorial magazine Carousel (http://www.carouselmagazine.ca/) while exhibiting a wide range of intermedia and installation works that are united by the kind of countercultural cool that belies their zine-culture influences. Chris McNamara is a Windsor based video artist who teaches new media at the University of Michigan. Chris also works with collaborator Dermot Wilson under the name <em>Machydem Inc</em>. &#8211; mostly producing film and digital video projects.  Steve Roy, Rob Theakston &#8211; an  electronic music producer working a similar vein to that of Bissonette -with a slightly more dissonant edge- and Bill van Loo &#8211;  an electronic music producer who also works with guitar to produce live ambient electronica (http://www.youtube.com/watch?v=gGgsCV7gh88).</p>
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		<item>
		<title>Lyndal Jones</title>
		<link>http://dynamicmedianetwork.org/people/lyndal-jones</link>
		<comments>http://dynamicmedianetwork.org/people/lyndal-jones#comments</comments>
		<pubDate>Fri, 14 May 2010 23:35:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[climate]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[ecology]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[weather]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1849</guid>
		<description><![CDATA[Lyndal Jones is an Australian Video and Performance Artist. Her projects tend [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.avocaproject.org/">Lyndal Jones</a> is an Australian Video and Performance Artist. Her projects tend to unfold-over and document long periods of time and &#8216;glacial&#8217; change that nonetheless manifest in the present and the local.Lyndal has presented work and is represented  internationally and has represented Australia at the Venice Biennale.</p>
<p>In &#8216;Prediction Pieces&#8217;  (1981-1991) Jones she explored &#8216;the way humans arrange the idea of the future within their minds&#8217;</p>
<p>The Darwin Translations (1994-99) explores Darwin&#8217;s theory of sexual selection across the animal and human and its relation to notions of sexual play.</p>
<p>Deep Water/Aqua Profunda (2001) is a video and sound installation exploring the nature of sexual intimacy (for the Venice Biennale).</p>
<p>The Avoca Project is a sprawling project that explores themes of immigration, subsistance, climate change, and community in the Victorian country town of Avoca.</p>
]]></content:encoded>
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	<georss:point>-37.088539 143.473798</georss:point><geo:lat>-37.088539</geo:lat><geo:long>143.473798</geo:long>	</item>
		<item>
		<title>The Avoca Project</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-avoca-project</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-avoca-project#comments</comments>
		<pubDate>Fri, 14 May 2010 08:23:37 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[climate]]></category>
		<category><![CDATA[ecology]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[immigration]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1835</guid>
		<description><![CDATA[The Avoca Project is a project by Australian performance/video/media artist Lyndal Jones. [...]]]></description>
			<content:encoded><![CDATA[<p>The Avoca Project is a project by Australian performance/video/media artist Lyndal Jones. The project is based around &#8216;The Swiss House&#8217; in the small Victorian Town of Avoca. The house is an &#8216;immigrant&#8217; having been imported in pieces (from Germany, Switzerland, or perhaps Sweden) and assembled in Avoca 150 years ago. The house becomes a symbol for the stubborn persistence and inevitable decline or weathering of an immigrant population and its renovation in the hands of the artist and the community becomes a symbol of adaptability required of sustain &#8211; A symbol of an endurance that can no longer afford to cling to the past in the face of change that was always already in play and a recognition that without sustain and adaptability their can be no recollection. The house as a centre round which narratives of the community&#8217;s history coalesce becomes a symbol for collective and cultural sustain.</p>
<p>The project is has so far included projects such as a water conservation systems, and a heightening of the &#8216;foreignness&#8217; of the house as it becomes increasingly sustainable. Artworks are proposed that become indicators to measure and  increase awareness of the developing sustainability of the house &#8211; the aim is to build a house that signals its own use in &#8216; magical&#8217; as well as useful ways.</p>
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		<item>
		<title>Malmö Living Lab for New Media</title>
		<link>http://dynamicmedianetwork.org/projects-2/malmo-living-lab-for-new-media</link>
		<comments>http://dynamicmedianetwork.org/projects-2/malmo-living-lab-for-new-media#comments</comments>
		<pubDate>Fri, 14 May 2010 05:19:53 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[access]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[communications]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[public]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1813</guid>
		<description><![CDATA[The Malmö Living Lab for New Media &#8211; is a project of the [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.malmolivinglab.se/MNMLL_english.htm">Malmö Living Lab for New Media</a> &#8211; is a project of the School of Arts and Communication, Malmo University in collaboration with the cultural organisation INKONST, the hip-hop movement RGRA, and several commercial and media organisations. The original Malmo New Media lab was a public access media laboratory that ran from 2007-2009 that provided the opportunity for community members and visitors to develop, experiment, and evaluate new media formats. The project concentrated on engaging grass roots enthusiasts &#8216;building on their needs and trying out concepts as they developed in a real setting&#8217;. In 2009 the &#8216;Living Labs&#8217; program was established moving the labs into urban spaces.</p>
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	<georss:point>55.6033306 13.0013029</georss:point><geo:lat>55.6033306</geo:lat><geo:long>13.0013029</geo:long>	</item>
		<item>
		<title>obx &#124; laboratory for experimental media</title>
		<link>http://dynamicmedianetwork.org/institutions/obx-laboratory-for-experimental-media</link>
		<comments>http://dynamicmedianetwork.org/institutions/obx-laboratory-for-experimental-media#comments</comments>
		<pubDate>Fri, 07 May 2010 04:32:43 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[computational]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[multiuser]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[typography]]></category>
		<category><![CDATA[web2.0]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1758</guid>
		<description><![CDATA[obx &#124; laboratory for experimental media &#8211; Obx Labs was founded by [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.obxlabs.net/">obx | laboratory for experimental media</a> &#8211; Obx Labs was founded by Professor Jason Lewis a computational artist and developer based at Concordia Univeristy, Montreal and a member of the CINER-G reserach group. The lab is part of the Hexagram Research Axis (http://www.hexagram.org/spip.php?page=home&amp;lang=en&amp;sid=0) . The lab is interested in &#8216; living letterforms, massively multi-contributor texts and time-travelling provocateurs&#8217; &#8211; Obx it has research-creation as its principle focus and develop tools and repurpose technologies to demonstrate the potential for computational expression.</p>
<p>Some projects with which the lab is associated include:</p>
<p>Nexttext : nexttext.net &#8211; A project (based in Processing-Java) that allows the breakdown of text into unit hierarchies (phrases, words, letters) and to apply dynamic behaviours and interactions to those hierarchies.</p>
<p>Aboriginal Territories in Cyberspace Project: http://www.abtec.org/</p>
<p>Mr Softie:  A typographic text editor, for working with the nexttext framework.</p>
<ul></ul>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Global Mind Project</title>
		<link>http://dynamicmedianetwork.org/projects-2/1498</link>
		<comments>http://dynamicmedianetwork.org/projects-2/1498#comments</comments>
		<pubDate>Thu, 08 Apr 2010 23:25:25 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[neurophilosophy]]></category>
		<category><![CDATA[neuroscience]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1498</guid>
		<description><![CDATA[An excerpt cited from The Global Mind Project Website on 26/3/2010; Global Minds [...]]]></description>
			<content:encoded><![CDATA[<p>An excerpt cited from The Global Mind Project Website on 26/3/2010;</p>
<p><a href="http://www.globalmindproject.com/about.html">Global Minds Project</a> &#8211; Global Mind Project is a unique creative venture combining new media art, neuroscience and computer technology. The project was conceived by Karen Casey and undertaken in partnership with software designer Harry Sokol. Together they have developed a means of generating real time video art from brainwaves.<br />
The Melbourne launch of the Global Mind project represents the first stage of an online artistic forum that will creatively engage people through public interaction and collaboration.</p>
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		<item>
		<title>ACVA</title>
		<link>http://dynamicmedianetwork.org/institutions/acva</link>
		<comments>http://dynamicmedianetwork.org/institutions/acva#comments</comments>
		<pubDate>Fri, 19 Mar 2010 00:31:09 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1430</guid>
		<description><![CDATA[&#8216;The Australian Centre of Virtual Art (ACVA) was established in Australia in [...]]]></description>
			<content:encoded><![CDATA[<p>&#8216;The Australian Centre of Virtual Art (ACVA) was established in Australia in 2007 to help promote the work of selected artists working in digital, hybrid and virtual mediums.&#8217; ( acva.net.au 2010 )</p>
<p>The ACVA&#8217;s first exhibition &#8216;<a title="Babelswarm" href="http://www.babelswarm.com/images.html" target="_blank">Babelswarm</a>&#8216; (2008 Nash, Dodds, Clemens), won the Australia Councils inaugural Second Life Artists in Residence aware. (See the project post for more detail on Babel Swarm.)</p>
<p>In 2010 the ACVA will launch ACVALab &#8211; an attempt to provide an incubator for emerging practices and practitioner while providing a collective interface for educators, curators and artists to extend and explore the development of virtual art. ACVALab started with a call for artist participants based on the central question; &#8216;What could a virtual art lab be if it was imagined by artists for artist?&#8217;</p>
<p>ACVA also plans to launch a critical journal.</p>
<p>ACVA Labs lists an impressive list of collaborators on the site including;</p>
<p>Coordinators:</p>
<p>Christopher Dodds &#8211; Artist and Produce founder of<a href="http://www.iconinc.com.au/"> Icon.Inc. </a></p>
<p>Greg More &#8211; Director <a href="http://www.oomcreative.com/">OOM Creative.</a></p>
<p>Adam Nash &#8211; Artist working in Digital Environments &#8211; SIGGRAPH, ISEA, Venic Biennale</p>
<p>Faciltators;</p>
<p>Dr Melinda Rackham &#8211; Adjunct Professor RMIT. Founder of &#8211; empyre &#8211; list/fourm.</p>
<p>Kate Richards &#8211; Artist and Lecturer in Convergent Media at UWS.</p>
<p>Guest Presenters:</p>
<p>Dr Justin Clemems: Artist, Lacanian Scholar.</p>
<p>Fee Plumley: &#8216;Techno Evangelist&#8217; and owner of creative agency &#8216;<a href="http://www.the-phone-book.ltd.uk/">the phone book limited</a>&#8216; &#8211; Digital Program manager for the Australia Council for the Arts</p>
<p>Dr Troy Innocent: Senior Lecturer &#8211; Department Multimedia and Digital Arts, Monash University Melbourne.</p>
<p>Gillian Raymond:  Online Manager for the National Portrait Gallery (Canberra)</p>
<p>The ACVA and ACVALab projects are funded by the Australia Council for the Arts.</p>
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	<georss:point>-37.814251 144.963169</georss:point><geo:lat>-37.814251</geo:lat><geo:long>144.963169</geo:long>	</item>
		<item>
		<title>Marius Watz</title>
		<link>http://dynamicmedianetwork.org/people/marius-watz-2</link>
		<comments>http://dynamicmedianetwork.org/people/marius-watz-2#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:07:43 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[algorithim]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Brookyn]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[New York City]]></category>
		<category><![CDATA[Norway]]></category>
		<category><![CDATA[Oslo]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1297</guid>
		<description><![CDATA[Marius Watz makes drawing machines. He uses code to construct systems that [...]]]></description>
			<content:encoded><![CDATA[<p>Marius Watz makes drawing machines. He uses code to construct systems that generate art in screen-based and material forms &#8211; from live visuals for music, to 3D printed shapes. </p>
<p>In 2005 he started <a href="http://www.generatorx.no/">Generator.x</a> as a curatorial platform for generative art and design which has since resulted in a conference, a blog, a travelling exhibition and concert tour. Watz practices out of New York City and Oslo, where he is a lecturer at the Oslo School of Architecture and the Oslo National Academy of the Arts.</p>
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		<item>
		<title>Banff New Media Institute</title>
		<link>http://dynamicmedianetwork.org/institutions/banff-new-media-institute</link>
		<comments>http://dynamicmedianetwork.org/institutions/banff-new-media-institute#comments</comments>
		<pubDate>Tue, 08 Dec 2009 23:24:35 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[screen]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1256</guid>
		<description><![CDATA[The Banff New Media Institute is a cross disciplinary arts production and [...]]]></description>
			<content:encoded><![CDATA[<p>The Banff New Media Institute is a  cross disciplinary arts production and research institute dedicated to the exploration of new media and new media practices at The Banff Centre.  Programs, residencies and training are all founded upon a belief that collaboration is key and that <a href="http://www.banffcentre.ca/bnmi/about/">&#8220;the links and tensions across art, technology, science, and research have a critical role to play in describing new ways to see the world, participating in contemporary cultures, and shaping the future.&#8221;</a> The Institute attracts an an ever-changing array of scholars, students, artists, technologists and researchers from around the world.</p>
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		<item>
		<title>The Institute of Unnecessary Research</title>
		<link>http://dynamicmedianetwork.org/institutions/the-institute-of-unnecessary-research</link>
		<comments>http://dynamicmedianetwork.org/institutions/the-institute-of-unnecessary-research#comments</comments>
		<pubDate>Fri, 04 Dec 2009 04:31:48 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interdisciplinary research]]></category>
		<category><![CDATA[locative media]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1247</guid>
		<description><![CDATA[Artist Anna Dumitriu founded the Institute of Unnecessary Research in 2005 as [...]]]></description>
			<content:encoded><![CDATA[<p>Artist Anna Dumitriu founded the <a href="http://www.unnecessaryresearch.org/">Institute of Unnecessary Research</a> in 2005 as a hub for researchers and artists who do experimental work and are committed to making their work accessible.  Research outpouts include the development of  &#8220;performative and experiential methods&#8221;, participatory workshops, symposiums and performances that aim to &#8220;engage the public in our research and meta-research.&#8221;</p>
<p>Innovation and its relationship with experimentation and artists are particular interests.</p>
<p>Their website states</p>
<blockquote><p>Artists are innovators, if a new piece of technology or a new medium, becomes available; artists want to try it, to experiment with it, to push the boundaries. Some artists take on the role of a scientist in almost a performative way and some scientists equally take on the role of artist. Attitudes to science, medicine and art have changed over the last five hundred years, in that whilst Science has become more formalized, Art has become increasingly less so. By stepping outside the testable hypothesis artists are free to go off at tangents, to get bogged down in aesthetics and be mavericks.</p></blockquote>
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		<title>Julian Oliver&#8217;s Packet Garden</title>
		<link>http://dynamicmedianetwork.org/projects-2/julian-olivers-packet-garden</link>
		<comments>http://dynamicmedianetwork.org/projects-2/julian-olivers-packet-garden#comments</comments>
		<pubDate>Mon, 23 Nov 2009 05:19:15 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[datamining]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[visualisations]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1145</guid>
		<description><![CDATA[Image Courtesy of http://julianoliver.com CC Attribution 2.5 Packet Garden is a private [...]]]></description>
			<content:encoded><![CDATA[<p>Image Courtesy of http://julianoliver.com CC Attribution 2.5</p>
<p>Packet Garden is a private virtual world generated by capturing information about how you use the internet.  The open source software was created by the New Zealand-born, Berlin-based artist Julian Oliver. The software was commissioned by the Bristol-based contemporary arts centre, <a href="http://www.arnolfini.org.uk/">Arnolfini</a>.</p>
<p>The software creates a landscape and grows virtual plants based on the servers you visit and the amount and kind of data you send and recieve. The information you harvest is entirely private and it is suggested that <a href="http://julianoliver.com/pg">&#8220;you can think of packet gardens as pages from a network diary.&#8221;</a> </p>
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		<item>
		<title>Luc Courchesne</title>
		<link>http://dynamicmedianetwork.org/people/luc-courchesne</link>
		<comments>http://dynamicmedianetwork.org/people/luc-courchesne#comments</comments>
		<pubDate>Mon, 22 Jun 2009 04:37:50 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[Montréal]]></category>
		<category><![CDATA[sociality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=607</guid>
		<description><![CDATA[Luc Courchesne is a Canadian new media artist who has devoted a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.din.umontreal.ca/courchesne/" target="_blank">Luc Courchesne</a> is a Canadian new media artist who has devoted a career to exploring the creative possibilities for socialization that are offered by new technologies. In doing so, Courchesne attempts to rearticulate great artistic traditions such portraiture and landscape by marrying them with his extensive research into technologically mediated interactivity.</p>
<p>Courchesne earned a BA in Communication Design from Nova Scotia College of Art and Design (1974) and a MA of Science in Visual Studies from MIT (1984). In the early 1980s he helped pioneer the field of interactive video when he co-authored <em>Elastic Movies </em>(1984) with Ellen Sebring, Benjamin Bergery, Bill Seaman et al. Throughout recent decades he has continued to produce several interactive installations that combine light, photography, design, sound, film and video.</p>
<p>Courshesne’s installations characteristically encourage participants to enter into an immersion of images and sounds that is triggered and guided by use of their own voice and physical movement; the works attempt to remove all spatial reference to plunge the viewer into an interactive, virtual world within which they are able to transverse landscapes and communicate with real or fictional people. Courchesne’s ongoing interest in socialisation has grown more pronounced from each work to the next as his installations have themselves become more increasingly complex and advanced in their development and presentation mode. In <em><a href="http://www.mediartchina.org/recomb/panoscope" target="_blank">Where Are You?</a> </em>(2005) visitors are invited to operate a joystick to control their flight through a world of several dimensions that are defined by an X,Y and Z scale – the higher the visitor travels to the ‘+’ end of each axis, the more detailed the world they experience is. Here existence is paramount, for the work is dependent upon the visitor’s whims and choices to define itself and reach its full potential.</p>
<p>Courchesne is based in Montreal where he is professor of information design at Université de Montréal. Courchesne is also a founding member of the <a href="http://dynamicmedianetwork.org/institutions/society-for-arts-and-technology" target="_blank">Society for Arts and Technology</a>.</p>
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		<item>
		<title>Turbulence</title>
		<link>http://dynamicmedianetwork.org/networks/turbulence</link>
		<comments>http://dynamicmedianetwork.org/networks/turbulence#comments</comments>
		<pubDate>Mon, 01 Jun 2009 03:00:46 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[electroacoustic]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=263</guid>
		<description><![CDATA[Turbulence is a major project supported by New Radio and Performing Arts [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://turbulence.org/" target="_blank">Turbulence</a> is a major project supported by <a href="http://new-radio.org/" target="_blank">New Radio and Performing Arts Inc.</a> (NRPA), which has offices in both Boston and New York City, USA.</p>
<p class="MsoNoteLevel1"><span>NRPA was founded in 1981 with the purpose of supporting and developing radio art, a cultural movement encompassing experimental sound-based practices conceived to operate within the specific parameters associated with broadcast radio. The organization was considered to lie at the international forefront of radio art distribution between 1987 and 1998, during which over 300 works for public radio were commissioned and disseminated via the weekly program series <a href="http://somewhere.org/" target="_blank">New American Radio</a>.</span></p>
<p class="MsoNoteLevel1"><span>Taking heed of significant cultural shifts resulting from the expansion and proliferation of wireless and digital modes of communication, the NRPA extended its mandate in 1996 to support the then burgeoning practice of net art by launching Turbulence. The project and its associated website currently remains dedicated to <a href="http://turbulence.org/#commissions" target="_blank">commissioning</a> and exhibiting the work of artists who either use existing applications and technologies or develop new ones to create innovative, hybrid or networked art forms that use the Internet as a primary medium. The organisation’s key channels for facilitating the creation and reception of new works are its <a href="http://turbulence.org/#studios" target="_blank">Artists’ Studios</a>, <a href="http://turbulence.org/curators/index.html" target="_blank">Guest Curator</a>, <a href="http://turbulence.org/#spot" target="_blank">Spotlight</a> and <a href="http://turbulence.org/#events" target="_blank">Events</a> programs. Importantly, the Turbulence website houses an <a href="http://turbulence.org/#more" target="_blank">online archive</a> of over 160 projects commissioned by the body throughout its 13 year life.</span></p>
<p><span>Other NRPA supported projects affiliated with Turbulence include the <a href="http://turbulence.org/blog/" target="_blank">Networked_Performance</a> research blog (2004 -), a valuable resource that chronicles the wide range of issues and perspectives linked with various network-enabled practices, and the <a href="http://turbulence.org/networked_music_review/" target="_blank">Networked_Music_Review</a> blog (2007 -), which accommodates the present legacy of New American Radio by gathering data on projects, performances, composers, musicians and software tools related with emerging networked musical explorations made possible by computers, the Internet and mobile technologies. </span><!--EndFragment--></p>
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	<georss:point>42.2912093 -71.1244966</georss:point><geo:lat>42.2912093</geo:lat><geo:long>-71.1244966</geo:long>	</item>
		<item>
		<title>Ernest Edmonds</title>
		<link>http://dynamicmedianetwork.org/people/ernest-edmonds</link>
		<comments>http://dynamicmedianetwork.org/people/ernest-edmonds#comments</comments>
		<pubDate>Sun, 24 May 2009 02:05:26 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[multimedia]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=249</guid>
		<description><![CDATA[Ernest Edmonds is an expert on human-computer interaction (HCI). After earning a [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><a href="http://www.ernestedmonds.com" target="_blank">Ernest Edmonds</a> is an expert on human-computer interaction (HCI). After earning a PhD in logic, Edmonds turned to exploring concerns regarding the intersection between creativity and technology through artistic experimentation and research. Edmonds first used computers in his art practice as early as 1968, and has continued to exhibit interactive and time-based generative works internationally throughout subsequent decades.</p>
<p class="MsoNormal">Edmonds is currently Professor of Computation and Creative Media in the Faculty of IT at the University of Technology, Sydney, and Director of the <a href="http://dynamicmedianetwork.org/institutions/creativity-and-cognition-studios" target="_self">Creativity and Cognition Studios</a> (CCS). The origins of CCS derived from his unique research, which spawned a conference series under the similar title of Creativity and Cognitions. A regular headliner from 1993 onwards on the Association for Computing Machinery’s SIGCHI calendar, concepts explored in these meetings developed into an artist-in-residency program (<a href="http://www.creativityandcognition.com/COSTART"><span>COSTART</span></a>) at Loughborough University (UK) from 1996 before CCS was established in its present location at UTS in 2003.</p>
<p><!--EndFragment--></p>
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	<georss:point>-33.8836111 151.2008333</georss:point><geo:lat>-33.8836111</geo:lat><geo:long>151.2008333</geo:long>	</item>
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		<title>Digital Artists Handbook</title>
		<link>http://dynamicmedianetwork.org/publications/digital-artists-handbook</link>
		<comments>http://dynamicmedianetwork.org/publications/digital-artists-handbook#comments</comments>
		<pubDate>Fri, 28 Nov 2008 06:02:13 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Publications]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[digitalart]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=211</guid>
		<description><![CDATA[The Digital Artists Handbook is an up to date, reliable and accessible [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #0000ee; text-decoration: underline;"><br />
</span></p>
<p>The <a href="http://www.digitalartistshandbook.org" target="_blank">Digital Artists Handbook</a> is an up to date, reliable and accessible source of information that introduces you to different tools, resources and ways of working related to digital art.</p>
<p>The goal of the Handbook is to be a signpost, a source of practical information and content that bridges the gap between new users and the platforms and resources that are available, but not always very accessible. The Handbook will be slowly filled with articles written by invited artists and specialists, talking about their tools and ways of working. Some articles are introductions to tools, others are descriptions of methodologies, concepts and technologies.</p>
<p>When discussing software, the focus of this Handbook is on Free/Libre Open Source Software. The Handbook aims to give artists information about the available tools but also about the practicalities related to Free Software and Open Content, such as collaborative development and licenses. All this to facilitate exchange between artists, to take away some of the fears when it comes to open content licenses, sharing code, and to give a perspective on various ways of working and collaborating.</p>
<p>download the <a href="http://www.digitalartistshandbook.org/node/17/pdf" target="_blank">Digital Artists Handbook pdf</a>.</p>
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		<item>
		<title>Australian Network for Art and Techology</title>
		<link>http://dynamicmedianetwork.org/institutions/australian-network-for-art-and-techology</link>
		<comments>http://dynamicmedianetwork.org/institutions/australian-network-for-art-and-techology#comments</comments>
		<pubDate>Wed, 26 Nov 2008 01:40:41 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Technologies]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=148</guid>
		<description><![CDATA[ANAT is Australia&#8217;s leading cultural organisation working at the intersection of art, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.anat.org.au" target="_blank">ANAT</a> is Australia&#8217;s leading cultural organisation working at the intersection of art, science &amp; technology; networked &amp; emergent art practices; experimental music &amp; sound arts; and mobile &amp; portable platforms.</p>
<p>Operating nationally and globally for two decades, ANAT has been delivering initiatives which enable connection, collaboration, research and development, fostering enterprise, sustainability, dialogue and exchange across art, culture, science and technology.</p>
<p>By creating opportunities for enrichment &amp; inspiration, ANAT supports emerging and established artists in the fields of media and hybrid arts, networked and distributed practices, sound and performance to develop new concepts and work. The majority of Australia’s prominent media artists, curators and producers have benefited from ANAT’s innovative programs.</p>
<p>ANAT collaborates with science, industry and arts partners within Australia and overseas to initiate opportunities including immersive residencies, databases and emerging technology labs. ANAT also provides quick response competitive grants to assist Australian practitioners to take up professional development opportunities worldwide.</p>
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