Interactivity and Innovation in Sweden

swedenIIcollage

The Interactive Insitute outside Stockholm, Sweden is celebrating its 10 year anniversary. Originally set up by Sweden’s Foundation for Strategic Research in 1998, it is now owned and co-funded by the Swedish Insitute of Computer Science group which also includes the Viktoria Institute and Santa Anna, and is in turn owned by the government body Swedish ICT Research.

The Interactive Institute has a number of research groups within it such as Digital Cultural Heritage Centre which looks at issues such as cultural knowledge transfer in new media and technologies, The Design Research Centre which seems concerned with developing big-picture research strategies, Sound Studio and SoundSpace groups working in interactive sound design, NVISION working with visualisation techniques and Mobility Studio which looks at, well, developments in the use of mobile technologies.

The Mobile Life Centre at Stockholm University has a research focus that spans from social and entertainment and work aspects of mobile technologies, affective engagement and ubiquitous computing. Set up as a 10 year funding project by VINNOVA – (The Swedish Governmental Agency for Innovation Systems), which is a State authority that aims to ‘promote growth and prosperity throughout Sweden’ through funding ‘innovations linked to research and development’. The Centre names the Interactive Insitute and the Swedish Insitute of Computer Science as collaborative partners, and also list a number of industry partners including Sony Ericsson, Microsoft Research and Stockholm Innovation and Growth. The centre lists around 20 PhD students and Professorial staff on its list of researchers and lsome of the more interesting research projects include:

Mobile Eco-System

The future mobile eco-system – who pays for what? And what does it feel like? A future mobile service eco-system where we explore alternative universes for infrastructure, business models and the industry’s new role.

Embodied Affective Interaction

Interact emotionally with your whole body. New mobile and ubiquitous services in areas such as pervasive games, social, emotional and bodily communication and new mobile media.

There is also an interesting list of seminars on topics such as the following:
Beyond representations: Towards an action-centric perspective on tangible interaction

Mobile Collaborative Live Video Mixing

Affective Loops : research agenda for bodily persuasion through a design approach we name affective loops is outlined. Affective loop experiences draw upon physical, emotional interactions between user and system.

Whilst this begins to appear quite the complex web of tangled connections, it seems that one common link and hence potentially a good interview subject might be Professor Kristina Hook . She is Professor at Mobile Life, as well as Lab Manager at Swedish Institute of Computer Science, and Professor of Human-Machine Interaction at the Dept of Computer and Systems Science (a joint venture between Stockholm University and Royal Institute of Technology, Kristina Hook lists research projects in embodied interaction and ‘affective computing’ among her interests. Particularly notable is the research project which has involved Microsoft Research called Affective Diary, which investigates techniques data-mapping diary of galvanic skin response via mobile technologies, and seems to have spawned collaborative projects such as a sound design project which looks at sonification techniques using the data sets generated by Affective Diary.

Youtube video on Affective Diary with Kristina Hook Purchase Lortab

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