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	<title>Dynamic Media Network</title>
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	<link>http://dynamicmedianetwork.org</link>
	<description>Dynamic media: a research project about the co-evolving transformations of creation, code and life. This research was supported under the Australian Research Council&#039;s Discovery Projects funding scheme.</description>
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		<title>Fluxmedia</title>
		<link>http://dynamicmedianetwork.org/projects-2/fluxmedia</link>
		<comments>http://dynamicmedianetwork.org/projects-2/fluxmedia#comments</comments>
		<pubDate>Thu, 14 Oct 2010 23:04:21 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[biomedia]]></category>
		<category><![CDATA[imaging]]></category>
		<category><![CDATA[research-creation]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/fluxmedia</guid>
		<description><![CDATA[Fluxmedia is a research-creation network based in the Department of Communication Studies [...]]]></description>
			<content:encoded><![CDATA[<p>Fluxmedia is a research-creation network based in the Department of Communication Studies at Concordia University in Montreal. The network includes a artists, scholars, grad students and research labs engaged with interdisciplinary research across art and the life sciences. ‘Fluxmedia explores how emerging technologies and biomedia intersect with new modes of artisitic practice and cultural theory.’</p>
<p>The ‘Going Viral’ research project engaged by principal investigator and Fluxmedia founder Tagny Duff assisted by Antonia Hernandez explores the way contemporary developments in biological and medical sciences provides new ways of thinking about and theorising viruses in their biophysical, technical and socio-cultural manifestations.</p>
<p>The Microscopy Project developed by Brandon Ballengee, AlisonLoader and Tagny Duff combines microscopy and video animation to ‘explore the liminal space between living and undead.’ (<a href="http://www.fluxmediaresearch.com/#515798/Microscopy-project">http://www.fluxmediaresearch.com/#515798/Microscopy-project</a>). Using an inverted tissue culture microscope and a video camera the project images stained frog specimens aiming to explore and develop techniques for experimental video, (re)animation and still imaging of organisms at the microscopic level.</p>
<p>Researchers associated with Fluxmedia in 2010-2011 include;</p>
<p>Fluxmedia founder Tagny Duff (Assistant Professor in the Department of Communication Studies University of Concordia) and Artist and Researcher exploring and working with medical imaging, biological materials and laboratory cultures;</p>
<p>Artist and Biologist Brandon Ballangee, who combines a fascination with fish and amphibians with the techniques of commercial art photography &#8211; his work has concentrated on researching and documenting mutations in amphibian populations, this work includes an almost performative inclusion of the public in the artist’s surveys as a means of engaging public interest. Brandon is visiting scientist at Redpath Museum. McGill University and PhD Candidate of the University of Plymouth;</p>
<p>Filmmaker and animation specialist Alison Loader whose work has explored identity, race and cultural heritage and whose research interests include Stereoscopy, Animated Installation, and Anamorphis;</p>
<p>Antonio Hernanadez whose research has focussed on the intersection between pornography and domestic space motivated by a ‘personal quest for a new ecology of domestic space’;</p>
<p>Britt Wray a Biologist, Artist and Science Communicator whose research interests include ‘biotech criticism, synthetic biology, evolutionary ecology, conservation bio, biomedical ethics, radio broadcasting and documentary’. Britt is workshop coordinator at StudioXX a bilingual feminist digital art centre for technological exploration, creation and critique.</p>
<p>Claire Kenway who has a background in music and sound art and whose research focuses on the intersections between sound, space, experience, and emotion. Claire has performed internationally as a  DJ for over a decade although now works with sound in installations.</p>
<p>Geneviève RUEST, is a Montréal based visual artist working with digital print media and installation with medical imageries. Her artistic research focuses on the ‘human body through its transformations and mutations from generation to generation.’ (<a href="http://www.genevieveruest.com/html/biography.html">http://www.genevieveruest.com/html/biography.html</a>)</p>
<p>Interdisciplinary artist Kelly Andres who is ‘fascinated with ecologies and energies from those of cellular species such as plants and animals to those of electronic media such as radio waves and transmission devices’.</p>
<p>Interdisciplinary Artist Vanessa Rigaux whose practice encompasses performance rooted in theatre, live sculpture, contemporary dance, clowning, collaboration and improvisation. Vanessa is interested in the role of the clown and the absurd, dichotomies , nature, and the performer audience relationship.</p>
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		<item>
		<title>Mapping Online Publics.</title>
		<link>http://dynamicmedianetwork.org/projects-2/mapping-online-publics</link>
		<comments>http://dynamicmedianetwork.org/projects-2/mapping-online-publics#comments</comments>
		<pubDate>Fri, 08 Oct 2010 03:47:19 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[datamining]]></category>
		<category><![CDATA[digital humanities]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/mapping-online-publics</guid>
		<description><![CDATA[Mapping Online Publics is a research project pursued by researchers Axel Bruns [...]]]></description>
			<content:encoded><![CDATA[<p>Mapping Online Publics is a research project pursued by researchers Axel Bruns and Jean Burgess of the Queensland University of Technology, Brisbane, Australia and Lar Kirchoff and Thomas Nicolai of Sociomantic Labs (Private network analytics2.0 company- Berlin).</p>
<p>Mapping Online Publics ‘addresses the problem of scale in online personal communications and the need for disciplinary  renewal in media, cultural and communications studies’ (Burgess, 2010). The project is interested in ‘computer-assisted cultural analysis; tacking, mapping and analysing blogs. twitter, flickr, and youtube as ‘networked publics’’ (Burgess, 2010).</p>
<p><em>Mapping Online Publics </em>is based on the notion that the development of social media sees the convergence of user generated or shared content, online social networks, and communication. The theoretical framework of the project is that personal communicative ecologies constitute public communication. This means that tracking levels of activity, topics of interest, changes over time, and relation to other media, allows the researchers to address questions regarding the formation of communities and network around issues, the dynamic of interaction between issues  and networks, and the interplay between personal communication and the formation of ‘networked publics’. (Burgess 2010)</p>
<p>Although the Mapping Online Publics project is in its early stages the project has tested  a variety of tools for a multimodal analysis of both blogs and twitter. The researchers use <em>Gawk</em>, <em>Leximancer </em>and <em>Wordstat</em> for textual analysis of posts, have engaged link analysis on blog networks, while using a tool developed inhouse, <em>Twapperkeeper</em>, for crawling and archiving tweets. <em>Gephi </em>the socalled ‘photoshop for graphs’ has been used successfully to demonstrate the potential for a time based visualisation of the ‘life’ of issues as the develop and subside in twitter using both the content of tweets and networks formed of hashtags and replies.</p>
<p>A recent presentation published online by Jean Burgess, and examples posted on the project’s blog show the potential for the rich visualisation of issues playing out in the blogosphere and on twitter during the Australia Federal 2010 election campaign.</p>
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		<item>
		<title>Atlas of Living Australia</title>
		<link>http://dynamicmedianetwork.org/projects-2/atlas-of-living-australia</link>
		<comments>http://dynamicmedianetwork.org/projects-2/atlas-of-living-australia#comments</comments>
		<pubDate>Thu, 07 Oct 2010 23:49:21 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/atlas-of-living-australia</guid>
		<description><![CDATA[The Atlas of Living Australia is collaborative project with partners including Australia’s [...]]]></description>
			<content:encoded><![CDATA[<p>The Atlas of Living Australia is collaborative project with partners including Australia’s premier museums, research institutions, and government departments concerned with documenting Australia’s biodiversity.</p>
<p>The collection and representation of Australian biodiversity information online is currently handled by a range of services and institutions across disciplines and approaches. These include (for example); The Australian Virtual Herbarium,  The Online Zoological Collections of Australian Museums, the Australian Natural Resource Atlas, The Biomaps gateway to biodiversity information hled by Natural History Institutions, The Australian Plant Census, The Birdata Atlas of Australian Birds.</p>
<p>The Atlas of Living Australia aims to support, augment and extend the diverse range of existing collections that document Australian biodiversity making that data both extensible and interoperable. A significant part of the project is providing a system capable of aggregating, managing, and developing  nomenclature and taxonomic information between across institutions and collections. This decentralised and collaborative approach to metadata will allow a more distributed approach to the work of collecting, identifying, and aggregating information related to biodiversity.</p>
<p>A dynamic approach to the nomenclature and taxonomy has two outcomes &#8211; it streamlines and economises the collection and digitisation of biodiversity information while allowing for its more effective re-use and extension across institutions and by the greater public.  The Atlas is interested in supporting the work and activities of existing organisations and networks by building the potential for a more agile and participatory collection and digitisation of biodiversity information while at the same time providing for the dynamic aggregation and redistribution of that data in the interest of open and distributed research.</p>
<p>By aggregating biodiversity information the Atlas hopes to make existing work and activities of its various stakeholders available and interoperable with the information and research of the Australian Plant Phenomics Laboratory and the Australian Pacific Network for Global Change Research and ensuring this information is made open and accessible beyond the biodiversity research community &#8211; to, for example, the Australian Biosecurity Intelligence Network, the Integrated Marine Observing System, and the Terrestrial Ecosystem Research Network.</p>
<p>The ALA was officially launched in July of 2010 and will become publicly accessible in late 2010.</p>
<p>Partners include the Commonwealth Scientific and Industrial Research Organisation (CSIRO), The Australian Museum, The Museum and Art Galleries of Northern Territory, Museum Victoria, The Queensland Museum, The South Australian Museum, The Tasmanian Museum and Art Gallery, The Western Australian Museum, Southern Cross University, The University of Adelaide, The Australian Government Department of Agriculture, Fisheries, and Forestry, The Australian Government Department of the Environment, Water and the Arts (DEWHA), as well as the representative bodies concerned with the administration and management of biodiversity collections.</p>
<p>The project is funded by the Australian Government under the National Collaborative Research Strategy and supported by the Super Science Initiative form the Education Investment Fund.</p>
<p>References:</p>
<p>Atlas of Living Australia Launch - <em>Infrastructure for Biodiversity Research</em> (Donald Hobern, 28 July 2010) – <a style="color: #316ac5; outline-style: none; outline-width: initial; outline-color: initial;" href="http://www.ala.org.au/wp-content/uploads/ALA-Overview-Donald-Hobern.pdf">PDF</a> (8.2MB)</p>
<p>Atlas of Living Australia Website &#8211; http://www.ala.org.au/ accessed Friday 8th Oct 2010.</p>
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		<item>
		<title>Simon Poulter</title>
		<link>http://dynamicmedianetwork.org/people/simon-poulter</link>
		<comments>http://dynamicmedianetwork.org/people/simon-poulter#comments</comments>
		<pubDate>Fri, 24 Sep 2010 06:11:01 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[Advocacy]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[media]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/simon-poulter</guid>
		<description><![CDATA[Simon is a UK based artist and consultant with a long history [...]]]></description>
			<content:encoded><![CDATA[<p>Simon is a UK based artist and consultant with a long history exploring issues of cultural production and the possibilities new and electronic media presents for disrupting, exposing, and exploring hierarchies of cultural production. As much as his diverse set of interests and projects resist easy categorisation, moving as they do between music, writing, advocacy, online media, his work might be loosely conceived as exploring the community and industrial effects of these hierarchies and the potential that lies beyond them.</p>
<p>Simon was the lead Artist involved in the Archimedia building project <a href="http://www.archimedia.org.uk/">http://www.archimedia.org.uk</a> tasked with facilitating the participatory development of a new home for the Knowle West Media Centre &#8211; A centre based in the Knowle West Area in Bristol &#8211; that aims to develop the creative, educational and social potential of people within a historically underprivileged area. The Archimedia project assured that the local youth were involved with every step of the development of the new centre.</p>
<p>A complete list of Simon’s project are available at <a href="http://simonpoulter.co.uk">simonpoulter.co.uk</a>.</p>
<p>His most recent work includes an essay in a collection published by the Knowle West Media Centre called <em>Collapsing the Gap</em>. The collection explores ‘the increasingly complex relationship between culture and regeneration’ and Simon’s essay <em>At Risk</em> provides a critical analysis of the way public funding for ‘Creative Industries’ is skewed toward the development of landmark buildings and the importation of ‘culture’ or ‘creative industry’ into areas deemed as requiring regeneration.</p>
<p>Simon writes that;</p>
<p>‘The artistic work commissioned as a<br />
part of a regeneration programme is an opportunity to<br />
develop an encounter, not limited to a street bollard or<br />
bauble. This encounter can offer both the artist and the<br />
community the opportunity to expand their understanding<br />
of the ‘whole scene’ and is a two way process.<br />
When it stops being an encounter, and becomes an<br />
imposition of the state or other agency, then it becomes<br />
meaningless and unhelpful.’</p>
<p>Simon’s practice, consultancy, and advocacy might be best summarised as facilitating this ‘two-way process’ &#8211; as providing for an an encounter between community members (including the artists) in the service of developing, valuing, and extending local cultures rather than simply the imposition of funded cultural or creative industry as a means of cultural ‘regeneration’.</p>
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		<item>
		<title>Delib</title>
		<link>http://dynamicmedianetwork.org/people/delib</link>
		<comments>http://dynamicmedianetwork.org/people/delib#comments</comments>
		<pubDate>Fri, 24 Sep 2010 01:33:08 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/delib</guid>
		<description><![CDATA[Delib is a private UK based ‘digital democracy’ company working on applications, [...]]]></description>
			<content:encoded><![CDATA[<p>Delib is a private UK based ‘digital democracy’ company working on applications, strategies, and web based platforms for encouraging and facilitating open and participatory government and decision making.</p>
<p>Delib see a potential for ‘apps to act as the interface between government and citizens, seeing government as a platform which is enabled and optimised by an ecosystem of innovative apps.’<br />
(<a href="http://Delib.co.uk">Delib.co.uk</a>)</p>
<p>Delib espouse the notion of government as ‘platform’. They figure government should identify problems and challenge the public to come up with solutions. Under their model the government then uses a series of applications facilitating open and participatory engagement in the problem solving process. These applications facilitate the crowd sourcing of solutions, open policy consultation and development, and budget simulation apps that demonstrate the pressures of competing revenue demands while the  gauging public preferences for future spending.  These and other custom applications provide an interface between interest groups and the bureaucracy who formulate and deliver policy and programs.</p>
<p>Delib began with the production of political satire site for the 2001 UK elections called <a href="http://spin.co.uk">spin.co.uk</a>. In 2002 they worked on the first UK e-voting pilots in partnership with BT and Accenture allowing people to vote in local elections using the internet and SMS. In 2007 they won the BBC’s innovation awards for their argument visualisation application called aMap <a href="http://www.amap.org.uk/">http://www.amap.org.uk/</a>. In 2008 they worked with NAPA and the Office of Management and Budget in Washington DC. In 2009 the Obama Administration used ‘Dialogue App’ to run their first Open-Gov crowd sourcing project.</p>
<p>The Delib team have also produced a ‘Open Gov the Movie’ a documentary about the first 12 months of the Obama administration’s Open Gov initiative.</p>
<p>So far the Delib Suite of Applications include:</p>
<p><strong>Opinion Suite</strong> : An open sourced suite of applications for managing and publishing information about every public involvement exercise, build consultations, and increase participation.</p>
<p><strong>Dialogue App</strong>: Policy and Idea Crowd sourcing and ‘Ideation’ tool.</p>
<p><strong>Budget Simulator</strong>: A tool for simulating the revenue demands and priorities in the development of governmental budgets and for facilitating budget consultation.</p>
<p><strong>Quick Consult</strong>: Tools for building and running consultations and surveys.</p>
<p><strong>Citizen Space</strong>: A tool for managing , organising and publicising consultations in one system</p>
<p><strong>aMap</strong>: A beautifully designed online argument mapping application.</p>
<p>Delib is a business of ‘Team Rubber’ a private Creative Industry Incubator.</p>
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		<item>
		<title>Anne Galloway</title>
		<link>http://dynamicmedianetwork.org/people/anne-galloway-2</link>
		<comments>http://dynamicmedianetwork.org/people/anne-galloway-2#comments</comments>
		<pubDate>Fri, 17 Sep 2010 04:20:43 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2117</guid>
		<description><![CDATA[Anne Galloway is a Senior Lecturer in Design Research at Victoria University [...]]]></description>
			<content:encoded><![CDATA[<p>Anne Galloway is a Senior Lecturer in Design Research at Victoria University of Wellington, Aotearoa-New Zealand. She is a principal investigator at the Design Culture Lab which works with ‘university, industry, government and public stakeholders to provide critical insights into the production and consumption of emergent technologies.’</p>
<p>Galloway describes her research as ‘driven by a desire to understand how objects, images and stories shape—and are shaped by—people’s personal relationships, social activities and cultural values.’</p>
<p>Galloway&#8217;s primary interest is in the adoption and development of pervasive, mobile and locative media technologies and the complex multilinear and ‘fed-back’ relation between our fears, expectations and presumptions and the affordances of emerging technologies.</p>
<p>In her paper in <em>Aether : The Journal of Media Geography</em> titled ‘Locating Media Futures in the Present : Or how to map emergent associations and expectations’ she moves toward a reading of Actor Network Theory that pushes beyond a ‘Sociology of Association’s and toward a more dynamic, affect-aware and speculative ‘Sociology of Expectations’ that acknowledges that ‘tomorrow’s expectations and today’s associations are bound up in rather complex ways’. She argues that this complex binding requires affect and expectation ‘be approached from two interconnected perspectives: one of technological ‘becoming’ and one of ‘hope’ for particular technological futures. (Galloway 2010 in Aether Spring 2010: 34)</p>
<p>Galloway’s current research centres on the New Zealand merino wool industry and the adoption of RFID technology for tracking cattle and sheep. Her research is concerned with the affordances and adoption of RFID technology for  identifying, accrediting, and tracking merino wool as it moves through the production cycle from the back of the sheep to the back of the consumer.</p>
<p>That research looks at the way governmental, industrial, consumer hopes and expectations become instrumental in the development and adoption of RFID technology on the farm and how this alters the relation of the consumer and product, government and industry, but also of farmer and animal. Where the ethical production of merino wool has become and important point of market capitalisation for the New Zealand wool industry Galloway explores the way the development and deployment of RFID might both, be facilitated, and facilitate new modes of association, and alternative narratives of ethical production and management.</p>
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		<item>
		<title>subtlemob (Sydney)</title>
		<link>http://dynamicmedianetwork.org/projects-2/subtlemob-sydney</link>
		<comments>http://dynamicmedianetwork.org/projects-2/subtlemob-sydney#comments</comments>
		<pubDate>Mon, 30 Aug 2010 03:51:51 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[pervasive computing]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/subtlemob-sydney</guid>
		<description><![CDATA[Quiet Media and Experience Design. This weekend I experienced two very different [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Quiet Media and Experience Design.</strong></p>
<p>This weekend I experienced two very different works of ‘media’ art united by the fact that writing about them will not only and undoubtedly fail to provide an adequate account but also perhaps undermine their value for the reader’s future experience.</p>
<p>You have been warned.</p>
<p>While I’m here interested in the first of these works, Duncan Speakman’s <em>subtlemob</em> piece A<em>s If It Were the Last Time</em>,  its relation to the second &#8211; James Turrell’s newest <em>Skyspace</em> installation at  the National Gallery of Australia, is intriguing. Both are works of <em>experience design</em>. This is not <em>experience design</em> in the sense that we are now seeing as pervasive media tech finds it way into retail spaces and public institutions. This is experience design in the sense that both works are designed for a kind of quiet transformation of the way the viewer perceives the world and our place in it.</p>
<p><em>Quiet -</em> is key here. Neither of these works are interested in mediation or expression. Even the term <em>modulation</em> seems to indicate a degree of intermediation that simply doesn’t apply. At the least the term ‘modulation’ comes close to the sense of a kind of <em>phase shift</em> in perception that provides for \a new synthesis  between bodies and between bodies and their environment.</p>
<p>Turrell’s Skyspace installation is a large scale architectural work in the South Garden of the National Gallery of Australia. The work recalls spaces of contemplation or worship. The Skyspace architecture plays with the perception of space and of natural light. It makes the ‘fabric’ of perception tangible from the scale and frame of the body and its movements through to scale and frame of planet and universe and their movements. There is nothing to say as you leave Turrell’s Skyspace &#8211; no interpretation to share, no reading to offer, but something like a necessarily and refreshingly unspoken quietude.</p>
<p><strong>Beyond Flash Mobs.</strong></p>
<p>Speakman’s Subtlemob concept similarly modulates the scale and frame of perception in the service of realising a resonant intensity between bodies.</p>
<p>Subtlemob is based on the concept of flash mobbing. Flash mobbing is a mode of collective performance based on the potential for contemporary technology (mobile phones, internet) to organise a spontaneous collection of anonymous individuals to gather in a public space at a designated time and perform a particular act (normally inane or bizarre).</p>
<p>The invention of Flash mobbing is claimed by Bill Wasik in his excellent account published in Harper’s Bazaar in 2006 (<a href="http://www.harpers.org/archive/2006/03/0080963">http://www.harpers.org/archive/2006/03/0080963</a>). In that account Wasik describes the project as essentially self parodying the willingness of its participants to act in transgression of norms only within the unanimity of a group. For Wasik the Flash Mob was a performative critique of ‘hipster’ culture based on the production of an event that was its own sufficient reason.</p>
<p>The Flash Mob concept realised a number of variations and innovations. For the most part the increasing ubiquity of Flash mobs saw them become as mundane as they were inane. The most interesting of flash mobs became more determinedly performative &#8211; less based on the spontaneous experience of the mob and more on a deliberate and organised performance. In many cases the presence of as many video cameras recording proceedings as participants begged the question as to who the mob was performing  &#8211; they appeared like an obstinant child acting-out in front of a mirror. This desire to record  Flash Mob culminated in a series of performances the execution and filming of which is so elaborately staged</p>
<p>By 2006 the ubiquity of the iPod added another dimension to the potential of Flash Mobs allowing for ‘Silent Disco’s’ -where participants downloaded a playlist to be played on headphones as they gathered at a predetermined and network-shared (public) space and time. The ‘Silent Disco’ realises the potential of audio to produce a locative, augmented, and social media form without the need for anything but the simplest of consumer media technologies. Its also sees the flash mob move back away from the cynical critique of Wisak and from the pretense of performance. In the process, it hints at a less irony laden experience, an experience more concerned with the implication of a social intensity via the production of shared ‘spontaneous’ experience.</p>
<p><strong>Speakman’s Subtlemob.</strong></p>
<p>Speakman’s subtlemob ‘instance’ <em>As if it Were the Last Time’ </em>extends and capitalises on these later developments. The potential participant is alerted to an immanent subtlemob event by a Facebook group, Email list or via Twitter only days before the event is scheduled. The location of the event is posted the morning prior. For ‘<em>As if it were the last time</em>’ The participant is instructed to download one of two 30 minute audio files based on their birthdate. Each participant is to bring a partner each with their own mp3 player and set of headphones. The content of <em>As if it Were the Last Time</em> seemed heavily biased to a romantic couple- although this wasn’t mentioned explicitly. I’m glad I was their with my wife &#8211; rather than a friend &#8211; which would have been awkward. The participants amass in the designated space and play the file at the designated time.</p>
<p>Unlike the flash mob -the aim of subtlemob is to remain subtle throughout the event &#8211; to not draw undue attention yourself and to follow the instructions delivered in the audio file. Instructions prior to the event explicitly ask participants not to bring video cameras or recording devices. The aim is to be completely absorbed in the moment rather than to be performing for latter recollection or replay. The value of the subtlemob is in the experience itself not in the expressive performance of its participants. Experience of the work is rather akin to being immersed in a cinematic work that has come to life and absorbed the viewers as its protagonists.</p>
<p>As stated, the work consists of two audio files so that roughly half the participants are listening to each file (couples listen to the same file). The files are well produced from an audio perspective with beautifully edited and composed music and professional voice over and minimal (but very effective) additional sound design.</p>
<p><strong>In Experience.</strong></p>
<p>The content of the audio is elusive and ethereal &#8211; with snaps of instruction interspersed with near-narrative insights projected onto the people and the space you inhabit. Although these snaps of insight and reflection are very general they become more specific and contextual due to the fact that the actions of the other subtlemob participants fall roughly in sync and are interspersed with the unaware public as they too move through the space.</p>
<p>The content of <em>As If It Were the Last Time </em>isn’t tailored to the space as in an audio tour &#8211; its composed to compel your reflection on the space and your place within it, your relation to your partner, and to the other couples, and passers-by that inhabit the space. As participants lean on each other, or look at their reflections, or gaze up at the buildings, or as other people pass by,  the narrator will ask you to reflect on what they are thinking and feeling, what possible past, or potential future they each embody in that instance.</p>
<p>The resulting experience is transcendent and dreamlike. I am not usually well-disposed to public performance but in this case it rarely felt like I was performing. I never felt self-conscious during the piece but rather deeply engaged by the work and by the interaction it encouraged with my partner and the space. Like Turrell’s <em>Skypasce</em> installation <em>As If It Were the Last Time</em> never becomes about the content itself, there is no story to take away form the experience other than those that you bring to the space and are invoked by the work. There is no message, only the intense modulation of the relation between bodies and between body and space.</p>
<p>Sydney’s subtlemob was on a friday evening at 6pm in the middle of Martin Place (the middle of post-colonial Sydney). There were 35 couples participating. There is much to be said about the concept of the subtlemob and Speakman’s execution of the concept in the form of <em>As if It Were The Last Time. </em>None of that discussion is really about the experience of the work &#8211; beyond the fact that it demonstrates a entirely new form of media art and experience in the use of audio as the basis for truly creative, social, and technically unencumbered augmented reality.</p>
<p>Beyond that -you really needed to be there.</p>
<p>The subtlemob project and the development of As If It Were the Last Time is a project supported by the Pervasive Media Studio in Bristol (Who have also supported the amazing Anti-VJ).</p>
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	<georss:point>51.4553129 -2.5919023</georss:point><geo:lat>51.4553129</geo:lat><geo:long>-2.5919023</geo:long>	</item>
		<item>
		<title>Parapolis &#8211; Prototyping the City</title>
		<link>http://dynamicmedianetwork.org/projects-2/parapolis-prototyping-the-city</link>
		<comments>http://dynamicmedianetwork.org/projects-2/parapolis-prototyping-the-city#comments</comments>
		<pubDate>Mon, 30 Aug 2010 02:59:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[urbanism]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/parapolis-prototyping-the-city</guid>
		<description><![CDATA[Parapolis is a project sponsored by the MEDEA collaborative media initiative and [...]]]></description>
			<content:encoded><![CDATA[<p>Parapolis is a project sponsored by the MEDEA collaborative media initiative and developed by the Swedish interaction design studio Unsworn Industries. Parapolis uses ‘parascopes’ &#8211; tall binocular viewers that help people imagine, consider and discuss potential futures in the developing urban environment.  Rather than the here and now, Parascopes display binocular visualisations of how things might be in the future of that particular space given a proposed development. The Parapolis project has used these devices as the basis for exploring ways for engaging the community in the dialogue that precedes the development of the urban environment and which they are generally excluded from. With the parascope developments can be visualised, the public can respond, sketch alternatives, or add commentary and the process of urban development can become more collaborative and iterative.</p>
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	<georss:point>55.598306 13.0305424</georss:point><geo:lat>55.598306</geo:lat><geo:long>13.0305424</geo:long>	</item>
		<item>
		<title>Urblove</title>
		<link>http://dynamicmedianetwork.org/projects-2/urblove</link>
		<comments>http://dynamicmedianetwork.org/projects-2/urblove#comments</comments>
		<pubDate>Mon, 30 Aug 2010 02:58:25 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[location-based gaming]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/urblove</guid>
		<description><![CDATA[Urblove is a ‘do-tank’ project sponsored by the MEDEA Collaborative media initiative [...]]]></description>
			<content:encoded><![CDATA[<p>Urblove is a ‘do-tank’ project sponsored by the MEDEA Collaborative media initiative and developed by Ozma Speldesigns; a pair of game and web developers, Karin Ryding and Bobbi Bobbi Augustine Sand, and  based in Malmo Sweden. The project is also supported by Vinnova which funds innovation in the service of ‘sustainable growth’.</p>
<p>Urblove is both a service for the production and staging of location based mobile games and an online community where these games are distirbuted. Urblove provides for users to create their own games and to share their experience in playing them. The project hopes to encourage a sense of urban exploration in the service of creating a more integrated tolerant urban environment.</p>
<p>The project is being developed in collaboration with researchers Pers-Anders Hillgren and Per Linde (Interaction Design) and Karin Brook (Cultural Geography). The project is also developed in cooperation with wireless provider WIP and two community youth organisations RGRA and Tosabidarna. RGRA is a group interested in engaging youth in issues of national and global importance while Tosabidarna is a group supporting female Skaters.</p>
<p>While the project is in the early stages of development it is particularly interesting for its mix of start-up, community support, corporate cooperation, and institutional support.</p>
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	<georss:point>55.6037926 13.006035</georss:point><geo:lat>55.6037926</geo:lat><geo:long>13.006035</geo:long>	</item>
		<item>
		<title>MEDEA Collaborative Media Initiative</title>
		<link>http://dynamicmedianetwork.org/institutions/medea-collaborative-media-initiative</link>
		<comments>http://dynamicmedianetwork.org/institutions/medea-collaborative-media-initiative#comments</comments>
		<pubDate>Thu, 26 Aug 2010 23:52:22 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/medea-collaborative-media-initiative</guid>
		<description><![CDATA[The MEDEA Collaborative Media Initiative is a centre for new media at [...]]]></description>
			<content:encoded><![CDATA[<p>The MEDEA Collaborative Media Initiative is a centre for new media at Malmo University. It was founded in early 2009 and houses 15 employees and a consortium of 90 partners (The MEDEA Network.)</p>
<p>The centre is founded on the now familiar notion that new media industry has certain characteristics distinguishing it from traditional industry. They argue that ‘technological development is faster and that work within new media industries is based much more heavily on experimentation.</p>
<p>Rather than simply noting, critiquing, or analysing this shift the MEDEA Initiative recognises the implications for research itself. Because digital media is relatively cheap and development fast it is argued that ‘rather than doing careful studies over longer periods of time before acting, it is more efficient to simply experiment.’</p>
<p>The centre is built on the concept of <em>co-production </em>which sees academic researchers working with actors outside of the university including from the corporate sector, community, government, NGOs, and individuals in the development of ‘new forms of knowledge and new innovation models within the field of new media’.</p>
<p>This commitment to experimentation as a mode of research and research-as-doing,  coupled with a philosophy of open-innovation, offers an almost improvisational research dynamic. This dynamic promises a moves beyond the notion of overtly determined and instrumental private/public partnerships or the need to farm and protect the value of institutional and corporate IP. The  Centre&#8217;s approach to research, design and development promises the support of an open collaboration between community, institutional and corporate actors.</p>
<p>The MEDEA Collaborative Media Institute is located a Malmo University where a large studio space offers the chance for academic researchers, external partners, artists-in-residence and ‘entrepeneurs-in -residence to engage with and develop  experiments, workshops, events and creative work in general.</p>
<p>MEDEA is funded as one the <strong>KK (Knowledge)-environments</strong> funded by the Knowledge Foundation to develop networks of collaboration between Universities and External Partners and programs designed to create opportunities for collaboration between a variety of actors in the service of encouraging innovation.</p>
<p>MEDEA has been a central partner in the establishment of the <strong>Media Evolution</strong> ‘network hub’ which develops and implements opportunities for interactions between different media industries and skill sets in the service of encouraging innovative approaches and experiments in new media, as well as encouraging the development of business models capable of harnessing the potential of new and networked media.</p>
<p>The MEDEA group funds a series of innovation projects provocatively called ‘do-tanks’ (creating an intriguing parallel to the ‘think-tank’. Projects funded/supported in the last series of grants include;</p>
<p><strong>Dodream</strong> &#8211; an engine for sketching, sharing, and developing ideas into new and concrete projects.<br />
<strong>Parapolis</strong> &#8211; a project that uses augmented reality technology to allow the public to view, comment on, and reconfigure plans for development in shared or public spaces.<br />
<strong>Urblove</strong> &#8211; a project aimed at developing the tools and strategies for combining urban exploration, gaming and user created content. Urblove is a service for developing location based mobile games in urban environments as well as supporting a community that develops their own games and share their experience of them. (<a href="http://www.ozma.se/2010/05/06/urblove/">http://www.ozma.se/2010/05/06/urblove/</a>)<br />
<strong>Liverse</strong> &#8211; an application that allows concertgoers to interact with the musicians and for bands to share additional content via ‘mobile tags’ (QR Codes). (<a href="http://trendmaze.com">trendmaze.com</a>)<br />
<strong>The Magpie Nest</strong> &#8211; a Facebook based application that supports small teams of eight participants in reflecting  and analysing corporate stories and dilemmas in the interests of enhancing the transmission and transference of tacit knowledge within corporations.<br />
<strong>Din Nature</strong> &#8211; an interactive museum exhibition that morphs according to a user/clients attitudes to the concept of nature.<br />
<strong>It’s my experience</strong> &#8211; a Web Based Editor allowing users to create location based games and experiences for mobile phone with a focus on the potential they provide for contextualised and informal learning.</p>
<p>The MEDEA centre also supports a research program  and a series of in-house projects. The center is directed by <strong>Bo Reimer.</strong></p>
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	<georss:point>55.6033306 13.0013029</georss:point><geo:lat>55.6033306</geo:lat><geo:long>13.0013029</geo:long>	</item>
		<item>
		<title>Media Evolution</title>
		<link>http://dynamicmedianetwork.org/uncategorized/media-evolution</link>
		<comments>http://dynamicmedianetwork.org/uncategorized/media-evolution#comments</comments>
		<pubDate>Fri, 20 Aug 2010 07:35:34 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[media]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/media-evolution</guid>
		<description><![CDATA[Media Evolution is a media ‘cluster’ or network consisting of approximately 100 [...]]]></description>
			<content:encoded><![CDATA[<p>Media Evolution is a media ‘cluster’ or network consisting of approximately 100 members that reside in southern Sweden aiming to provide a collaborative response to the challenges of a dynamic commercial media landscape. They aim to ‘eliminate barriers to growth by pursuing dialogue while inspiring and pursuing the opportunities presented by emerging media forms.</p>
<p>Media Evoution is funded by the Region Skane, Malmo City Council, and the EU Structural Funds, Region Blekinge, City of Helsingborg and  Malmo University. That funding provides for the support of a number of projects including;</p>
<p>- Cross Media Talent &#8211; a project aimed at developing individuals who can move freely between areas of media industry, practice and modes of production.<br />
-A project aimed at encouraging dialogue and cooperation between the film and computer game industries in the hope of inspiring new products, new stories, new processes and business models.<br />
-The Nordic Game Conference and related activities<br />
-The Living Lab Kvarteret run by MEDEA, Malmo University- a new media innovation lab/incubator aimed at establishing networks platforms and infrastructure.<br />
- A research and development project at Malmo University looking at the way local media actors access and make use of available research and development.<br />
- Minc Incubator: a business incubator and development network.<br />
- A number of infrastructure projects supporting new media innovation.</p>
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	<georss:point>55.6033306 13.0013029</georss:point><geo:lat>55.6033306</geo:lat><geo:long>13.0013029</geo:long>	</item>
		<item>
		<title>Myoo Create</title>
		<link>http://dynamicmedianetwork.org/projects-2/myoo-create</link>
		<comments>http://dynamicmedianetwork.org/projects-2/myoo-create#comments</comments>
		<pubDate>Fri, 20 Aug 2010 03:59:55 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[crowdsourcing]]></category>
		<category><![CDATA[ecology]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[web2.0]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/myoo-create</guid>
		<description><![CDATA[Myoo create is a social capital or crowd sourcing site that allows [...]]]></description>
			<content:encoded><![CDATA[<p>Myoo create is a social capital or crowd sourcing site that allows its users to develop solutions to ‘challenges’ to problems with a sustainability, equity, or environmental focus. A prize is offered for the winning proposal to each challenge. To quote the site’s pitch: ‘Everybody wins! The organisation has found a great solution, the best entrants and participants receive $$$ for their efforts, and we all end up with a happier saner planet.’</p>
<p>Myoo Create is being ‘incubated’ by Adventure Ecology &#8211; notable because it is the company behind the ‘Plastiki Expedition’. Platiki is a sailing vessel built from completely recycled materials &#8211; predominantly repurposed PET bottles &#8211; and sailed from San Francisco to Sydney to raise awareness of the plastic waste in our oceans. That expedition was the latest of many projects led by adventurer and environmental campaigner David de Rothschild who is the head of Adventure Ecology and the youngest heir to Rothschild banking family.</p>
<p>The Adventure Ecology website lists Myoo Create as a shift in direction. They cite the ‘philosophy they live by’ as the ‘Equation of Curiosity ; recognising that nothing’s really more powerful, inspiring and game changing than acting upon dreams, undertaking adventures and telling compelling stories in order to raise awareness of environmental and social issues while driving innovative, real world solutions’. Myoo Create however marks a shift from attempts to raise awareness of environmental issues via the production and staging of expedition <em>events </em>that aimed at catching the attention of the mass media to the now familiar web2.0.  What is perhaps less mundane in this rather late ‘2.0 manoeuvre’ is the recognition that Adventure Ecology always hoped to inspire and contribute to a ‘Planet 2.0’ way of living but that at ‘the heart of any movement is a committed community of change-makers driving each other forward’. There is an interesting although confounding mix of venture capital, social capital, and social media rhetoric being employed on this still fresh venture. Underneath all that is an interesting acknowledgement that their is a great deal of ‘social capital’ available to projects that garner popular but not necessarily industrial support.</p>
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	<georss:point>37.7749295 -122.4194155</georss:point><geo:lat>37.7749295</geo:lat><geo:long>-122.4194155</geo:long>	</item>
		<item>
		<title>The Adaptive Systems Research Centre &#8211; University of Hertfordshire</title>
		<link>http://dynamicmedianetwork.org/institutions/the-adaptive-systems-research-centre-university-of-hertfordshire</link>
		<comments>http://dynamicmedianetwork.org/institutions/the-adaptive-systems-research-centre-university-of-hertfordshire#comments</comments>
		<pubDate>Fri, 20 Aug 2010 03:00:12 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/the-adaptive-systems-research-centre-university-of-hertfordshire</guid>
		<description><![CDATA[The Adaptive Systems Research Centre at the University of Hertfordshire is largely [...]]]></description>
			<content:encoded><![CDATA[<p>The Adaptive Systems Research Centre at the University of Hertfordshire is largely concerned with the development of socially integrated and socially adapative robotic systems.  Some of the centre’s  projects include; the EU funded Feelix Growing project working on the design of socially integrated robots, The Iromec project (Interactive Robotic Mediators as Companions) working on the development of robotic toys designed to augment the play of children with learning or developmental problems,  The I-Talk project &#8211; developing robots with the potential to acquire complex behavioural, cognitive, and linguistic skills through individual and social learning with the emphasis on the integration and transfer of action and language knowledge between robots and between humans and robots, The ‘Living with Robots and Interactive Companions’ collaboration on companion robots and the Evolvability research network exploring evolvability in biological and software systems.</p>
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	<georss:point>51.7519553 -0.2385638</georss:point><geo:lat>51.7519553</geo:lat><geo:long>-0.2385638</geo:long>	</item>
		<item>
		<title>Feelix Growing</title>
		<link>http://dynamicmedianetwork.org/projects-2/feelix-growing</link>
		<comments>http://dynamicmedianetwork.org/projects-2/feelix-growing#comments</comments>
		<pubDate>Thu, 19 Aug 2010 23:57:29 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/feelix-growing</guid>
		<description><![CDATA[Feelix Growing is a robotics project that focuses on the development and [...]]]></description>
			<content:encoded><![CDATA[<p>Feelix Growing is a robotics project that focuses on the development and evaluation of the adaptive simulation of emotion and affective response in humanoid robots.</p>
<p>Feelix Growing is a large EU funded project that involves a consortium of institutions and corporations. These include; the Adapative Research Group at the University of Hertfordshire, The Emotion Centre at the French National Centre of Scientific Reserach, The Neurocybernetics team at the Equipes de Traitement de Images et du Signal and attached to the Cergy Pontoise University, The Learning Algorithms and Systems Laboratory at the Ecole Polytechnique Federale de Lausanne, The Centre for the Study of Emotion at the University of Plymouth, The Image, Video and Intelligent Multimedia Systems Lab (IVML) of the Institute of Communication and Computer Systems at the National Technical University of Athens, Entertainment Robotics &#8211; a spin off of the Adaptronics Group, and Aldebaran Robotics.</p>
<p>This network provides for an interdisciplinary approach to research in adaptive robotic systems that includes proficiencies across neural networks, ethology, psychology and psychopathology, linguistics and facial coding systems, adaptive control architectures, neuroscience, epigenetic robotics, and commercial and consumer robotics to name but a few.</p>
<p>The Project is led by the University of Hertfordshire Team with Lola Canamero operating as the project coordinator.</p>
<p>Feelix Growing is based on the assumption that robots functioning in interaction with humans beings in areas such as care-giving, patient monitoring, entertainment, or serving as companions, must be capable of ‘adapting to incompletely known and changing environments’  and of personal and personable interactions with their human users and partners’.</p>
<p>The project assumes that this end requires robots that can develop according to their social situation &#8211; or rather that the utility of robots in human environments will depend on social integration as an effective, agile, and adapatable mode of development within dynamic environments.  In this sense the project represents an interesting vector in robotics &#8211; away from the emulation/simulation or reverse engineering of what are perceived to be human like qualities &#8211; and toward the engineering of an adaptable social assemblage that includes both robot and human/animal/organism.</p>
<p>The project has worked with commercial developers including the Aldebaran Robotics Corporation and their humanoid robot Nao to test the effect of simulating emotional response and reaction of robots. They have tested the social effects of introducing a emotionally responsive robost to the play environments of both human children and young chimpanzees. The focus on these projects is on the integration of the robot as a component within a wider social assemblage.</p>
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	<georss:point>51.7519553 -0.2385638</georss:point><geo:lat>51.7519553</geo:lat><geo:long>-0.2385638</geo:long>	</item>
		<item>
		<title>Luciana Haill</title>
		<link>http://dynamicmedianetwork.org/people/luciana-haill</link>
		<comments>http://dynamicmedianetwork.org/people/luciana-haill#comments</comments>
		<pubDate>Fri, 06 Aug 2010 08:46:52 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2051</guid>
		<description><![CDATA[Luciana Haill is a UK based artist working with EEG to produce [...]]]></description>
			<content:encoded><![CDATA[<p>Luciana Haill is a UK based artist working with EEG to produce realtime visualisations and sonifications of electrical current read by contacts from an EEG contact array. The artist claim to be measuring activity in the &#8216;prefrontal lobe&#8217;.  The data abstracted by the EEG contacts  positioned on  the forehead is used to present a 2 channel visualisation of brain activity and and a stereo sonification &#8211; with the emphasis on exploring the performative possibilities of biofeedback. This emphasis on exploring the performative aspects of biofeedback set this project apart form the rather more complex experiments of the Listening to the Mind Listening projects of 2004.</p>
<p>Luciana was first introduced to EEG after studying with the cybernetic art pioneer Roy Ascott in the late 90&#8242;s.  The artist is using the relatively simple 3 contact &#8216;consumer &#8216; grade array  produced and marketted by the artist&#8217;s company IBVA. Medical grade EEGS array use in excess of 16+ contacts and this provides sufficient localisation to  provide a topology of brain activity while limiting the noise inherent to the EEG method. Haill presented work at Future of Sound festival in 2008 and is the head of &#8216;Augmented States of Consciousness&#8217; at the Institute for Unnecessary Research.</p>
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	<georss:point>51.0304014 -0.2226708</georss:point><geo:lat>51.0304014</geo:lat><geo:long>-0.2226708</geo:long>	</item>
		<item>
		<title>Umea Institute of Design</title>
		<link>http://dynamicmedianetwork.org/institutions/umea-institute-of-design</link>
		<comments>http://dynamicmedianetwork.org/institutions/umea-institute-of-design#comments</comments>
		<pubDate>Fri, 06 Aug 2010 04:37:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[accesibilty]]></category>
		<category><![CDATA[Infrastructure]]></category>
		<category><![CDATA[interaction]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2047</guid>
		<description><![CDATA[The Institute of Design is a college within the Faculty of Science [...]]]></description>
			<content:encoded><![CDATA[<p>The Institute of Design is a college within the Faculty of Science and Technology at Umea University in Sweden. It was ranked as one of the top 60 design schools in the world by Business Week Magazine. The school offers a full design programme from Bachelor to Phd. The Institute&#8217;s speciality is a focus on &#8216;research based design&#8217; as opposed to &#8216;design focussed research&#8217;. The Institute&#8217;s projects focus on employing new and interactive media to solve problems of accessibility in the public service and infrastructure.</p>
<p>The two projects listed on the Institute include; the &#8216;Audio Index&#8217; system  and the  Inclusive Train Information Terminal. The &#8216;AudioIndex&#8217; is-a system that allows visually impaired library patrons and librarians to navigate the audio book shelves of a library. Touching the spine of a book provides audio feedback &#8211; a project supported by the European Union and is run by public libraries in the Umea region. The Inclusive Train Information Terminal is an accesible information kiosk &#8211; the completed and tested design will be rolled out to all Swedish railway stations in 2010.</p>
<p>Malin Grummas a student in the MA program for Advanced Product Design at the Institute was awarded gold at the International Design Excellence Awards for her &#8216;Clean Air System&#8217; &#8211; an intelligent light weight intelligent air filter system for use by firefighters or other professionals working in a a compromised environment.</p>
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	<georss:point>63.8380201 20.2480042</georss:point><geo:lat>63.8380201</geo:lat><geo:long>20.2480042</geo:long>	</item>
		<item>
		<title>Hans Rosling (Prof.)</title>
		<link>http://dynamicmedianetwork.org/people/hans-rosling-prof</link>
		<comments>http://dynamicmedianetwork.org/people/hans-rosling-prof#comments</comments>
		<pubDate>Fri, 06 Aug 2010 03:20:49 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2042</guid>
		<description><![CDATA[Hans Rosling is one of many academic to have become a minor [...]]]></description>
			<content:encoded><![CDATA[<p>Hans Rosling is one of many academic to have become a minor celebrity following his renown TED presentations. Those presentations demonstrate Roslings wonderful facilty for making simple sense of very large datasets through dynamic visualisation over time. While he is most renown for the Gapminder foundation which he founded with his son and daughter in-law Rosling is an accomplished medical and public health researcher with substantial experience in public health management in the developing world. The Gap Minder foundation aims to &#8216;unveil the beauty of statistics for a facts-based world view&#8217; and describes itself as &#8216;a non-profit venture – a modern “museum” on the Internet – promoting sustainable global development and achievement of the United Nations Millennium Development Goals&#8217;. Following the development of the &#8216;Trendalzyer&#8217; software upon which Gap minder site is based and its sale to Google the emphasis for the foundation appears to be on the production and exploration of statistic that is enabled by the software and facilitating the use of the software in both research and educational contexts.</p>
<p>Rosling is Professor of International Health in the Department of Public Health Sciences at the Karolinska Institute &#8211; the highest ranked university in Clinical Medicine and Pharmacy in Europe &#8211; and eighth in the world. He has been a health adviser for the World Health Organisation and UNICEF and was involved with the starting a division of Medecins Sans Frontieres in Sweden. He served for three years as a District Medical Officer in the Mozambique.</p>
<p>Roslings most recent TED presentation used the Gapminder software to provide a stark demonstration of the link between population growth and improved infant mortality rates and standards of living. The graphic generated by the software shows the dynamic by which population growth subsides as infant mortality improves &#8211; a somewhat counter intuitive argument and suggested model for sustainable development. While the Trendalyzer visualisation is a key element in Rosling&#8217;s presentation the bulk of his time on stage is spent demonstrating the complex of affects of health and wealth on population using plastic Ikea tubs to represent population in first, developing and third worlds and a pair of thongs, a model bike, car, and airplane signifying standards of living. This is a man completely in command of the statistics and an extraordinary communicator &#8211; to some extent the Gapminder/Trendalzyer software is a manifestation of that command rather than its simple instrument. There is perhaps a lesson for developers and designer here as we move into an era of we development that focuses on the production, exploration, and manipulation/visualisation/mediation of large datasets.</p>
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	<georss:point>59.3633258 18.0582042</georss:point><geo:lat>59.3633258</geo:lat><geo:long>18.0582042</geo:long>	</item>
		<item>
		<title>Peter Krogh</title>
		<link>http://dynamicmedianetwork.org/people/peter-krogh</link>
		<comments>http://dynamicmedianetwork.org/people/peter-krogh#comments</comments>
		<pubDate>Fri, 30 Jul 2010 10:00:54 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[pervasive]]></category>

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		<description><![CDATA[Peter Krogh is  Professor in Design at the Aarhus School of Architecture [...]]]></description>
			<content:encoded><![CDATA[<p>Peter Krogh is  Professor in Design at the Aarhus School of Architecture in Denmark and the co-manager of the Interactive Spaces research centre. Peter is educated as an architect and his research explores the intersection of architecture and design as it is expressed in the potential of pervasive computing. His research focusses- correspondingly- on a form of interaction design that explores the potential presented by pervasive computing for extending and exploring the mutual or resonant interactions between body and space. Peter has taught extensively in design and interaction in the Schools of Architecture in the Design Department, and in the Computer Science department, at Aarhus University.</p>
<p>His work as co-manager (with Kaj Grønbæk) of the Interactive Spaces research centre involves; The design and implementation of IT systems that are designed with a specific focus on ensuring the seamless integration of information architectures and the physical environment (Info Gallery, Echoes of the City, Wisdom Wells), The potential presented by pervasive computing for new forms of sporting interaction and extension (iSport) and The potential for context aware computing presented by pervasive computers ubiquitous networking and mobile sensor, capture and positioning technologies (Urban Web).</p>
<p>Peter&#8217;s research publications are concerned with the both theoretical and pragmatic exploration of new approaches to interaction design and have, for example explored the innovative concepts of &#8216;Collective Interaction&#8217; (with M.G. Petersen <em>Designing for Collective Interaction</em> in Randall, D. (ed)<em> From CSCW to Web 2.0 European Developments in Collaborative Design</em>, Springer Verlag -in Press.) and &#8216;Frame Shifting&#8217; (with Thomas Markussen,<em> Mapping Cultural Frame Shifting in INteraction Design with Blending Theory</em> 2008 -www.ijdesgn.org). Peter is the Conference Chair (with Olav W. Bertelsen) of the DIS2010 conference. He sits on the board of the Nordic Design Research Network Nordes.org.</p>
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	<georss:point>56.1715074 10.1998922</georss:point><geo:lat>56.1715074</geo:lat><geo:long>10.1998922</geo:long>	</item>
		<item>
		<title>The Centre for Digital Urban Living &#8211; Aarhus University</title>
		<link>http://dynamicmedianetwork.org/institutions/the-centre-for-digital-urban-living-aarhus-university</link>
		<comments>http://dynamicmedianetwork.org/institutions/the-centre-for-digital-urban-living-aarhus-university#comments</comments>
		<pubDate>Fri, 30 Jul 2010 07:34:58 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[climate]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[Technologies]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2029</guid>
		<description><![CDATA[The Centre for Digital Urban Living at Aarhus University in Denmark is [...]]]></description>
			<content:encoded><![CDATA[<p>The Centre for Digital Urban Living at Aarhus University in Denmark is a multidisciplinary centre acting as an umbrella for researchers from the Depts of Media and InformationStudies and Aesthetic Studies, The Alexandra Institute, and the Schools of Journalism and Business Studies. The Centre&#8217;s research is divided into four principle areas of focus and four principle theoretical perspectives. The four areas of research are; Communication in Open Spaces, Cultural Heritage, Digital Art in Urban Space, New Urban Areas. The four theoretical perspective are listed as; Experience Communication, Innovation Management, Interface Aesthetics and Interaction Design. The  &#8217;Experience Communication&#8217; perspective is most throughly connected to the Civic Communication projects.The Civic Communication have largely focussed on the communication of Climate Change information, discussion and the need and encourage the discussion of Climate and Environmental issues; Projects include a Climate Change iphone app built around an interface that saw ice floes representing the state of public climate debate around the Copenhagen Summit, an advanced billboard project aimed at giving a public and personal face to the struggle for environmental improvement, and large scale projection of comments public comments about climate change. The Aarhus by light project &#8211; a multidisciplinary project &#8211; used various sensor and capture technologies to create a massive partially transparent LED display covering the facade of the Aahus concert hall. Visitors engaged sensors and cameras built in light posts in the large courtyard of concert encouraging users to play within the space and explore the response of the system to their movements and interactions from different perspectives as they played out in various degrees of abstraction and reflection across the massive expanse of the Concert Hall building.</p>
<p>Under the Cutural Heritage focus of the centre the DUL has worked with Moesgård Museum to produce an interactive display allowing visitors to create and record their own rune stone designs. Under the Digital Art focus the centre has curated an exhibition of work exploring Surveillance in contemporary networked and pervasive media cultures. Under the Digital Art fous the centre has also employed the &#8216;Talkaoke&#8217; format developed by the British Artist collective &#8216;The People Speak&#8217; to explore the potential for digital/networked art to open spaces of public dialogue and exchange and as a commercial and cultural &#8216;facilitation&#8217; engine. The Talkaoke format involves a donut shaped &#8216;news desk&#8217; in which a central interviewer host a &#8216;talk show&#8217; with the participants seated around the table discuss a particular user -led issue. The format of the table encourages and open and intimates engagement which is then recorded and presented on screen on site and online. In the same vein and in collaboration with &#8216;The People Speak&#8217; once again the DUL directed a game show  &#8217;The Pledge Pyramid&#8217; that encouraged people to discuss options  and to vote for an idea for combatting the effects of climate change &#8211; participants were required to donate &#8216;hard cash&#8217; and the collected funds were awarded to the &#8216;winning&#8217; option. The project Atmosphere Co2 involved the translation of Co2 levels to sound and light in the form of 3 sculptures positioned in public spaces- exploring the effects of making the non-sensuous qualities of the environment sensible. The data from the sculptures&#8217; sensors was captured to pachube.com. Pachube.com is a site that acts a an open repository/collection point for environmental and other forms of realtime sensor creating a real time source of CO2 information beyond the immediate and the sensible.</p>
<p>The centre also publishes extensively on management training, management and business communication, and participatory design, and the analysis of public and management discourse.</p>
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	<georss:point>56.1715074 10.1998922</georss:point><geo:lat>56.1715074</geo:lat><geo:long>10.1998922</geo:long>	</item>
		<item>
		<title>The Coalition of the Willing</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-coalition-of-the-willing</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-coalition-of-the-willing#comments</comments>
		<pubDate>Fri, 30 Jul 2010 03:28:22 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2024</guid>
		<description><![CDATA[The Coalition of the Willing (COTW 2010) is an ambitious project introduced [...]]]></description>
			<content:encoded><![CDATA[<p><em>The Coalition of the Willing (COTW 2010) </em> is an ambitious project introduced by a 15min motion graphics documentary manifesto arguing for the development of open source and collaborative architectures capable of crowd sourcing solutions to climate change. The film and site is produced by The Knife Party (AKA Animator/Designer/Film Maker- Simon Robson) and the New Zealand born, Sydney based, philosopher, author and consultant Dr Tim Raynor. In this account I will treat the film as the manifesto and first iteration of a larger project aimed at encouraging the development of this network &#8216;solution&#8217; to climate change.</p>
<p>The Video and accompanying website and mobile app  is an impressive collaborative effort involving 33 listed collaborators many of whom are commercial motion designers or motion design firms, web developers, and interest groups. The narrative of the film is framed by the failure of the 2009 CopenhagenSummit on Climate Change to finalise an international agreement on the reduction of Carbon Pollution. The film claims that an effective &#8216;War on Climate Change&#8217; must be also &#8216;War on Consumerism&#8217; &#8211; a war our governments are unwilling and perhaps unable to fight. The film then proceeds to argue that we require a return to the form of Swarm Intelligence that was characterised by the counter-cultural movements of the 60&#8242;s that were undermined by their (superficial) reduction to a marketable &#8216;individualism&#8217;. The internet and specifically Web2.0 and Open Source development are figured as providing and demonstrating the potential for a return to the true and marginalised potential of 60&#8242;s collectivism. This new found potential will provide the potential for open source solutions to Climate Change.</p>
<p>Six short &#8216;essays&#8217; accompany each of the films in order to develop its themes and to provide a basis for ongoing discussion. They provide some more detailed insight into the claims made by the film. More importantly they detail the specific qualities and models of web2.0 and Open Source development figured as being the basis for this new counter-cultural efficacy. The film and accompanying essay argues for a three tier architecture for harnessing and motivating a &#8216;swarm&#8217; intelligence to act on Climate Change. The first of these tiers is an open source, collaboratively developed, Green Knowledge Base &#8211; an engine with which to share both simple and complex solutions and contributions to reducing CO2 emissions and approaching sustainability more generally. The model for this tier is the Wiki. The second tier is rather less detailed and appears to be a collaborative engine along the lines of a version control system  - where I ideas could be shared, fleshed out, developed, and implemented in a collaborative environment. The model for the second tier is, rather predictably, Linux. The third tier is a socially driven engine of promotion, networking and information, to quote; &#8216;This is where green activism 2.0 is expressing itself&#8217;. Somewhat disturbingly/tellingly the relevant model here is described as Facebook meets Indymedia.</p>
<p>The film project is divided into the six chapters mentioned above. The release of the film was staggered to promote discussion of each section of the film while the film was still in production. It is clear from the COTW website, however, that this was a social media promotion strategy designed to give consumers a sense of ownership over the film and its ideas and in the service of developing an &#8216;environmental brand in itself&#8217;.</p>
<p>Amongst the mostly UK based designers and producers listed as collaborators the film also lists the Betterment Bureau- a team of likeminded media producers and designers working to &#8216;make the world a better place through design&#8217;, and Ladyverd.com an online magazine &#8216;that was created to promote inspiring information for organizations and individuals committed in the war against climate change who want to fight for a better world.&#8217;</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
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		<title>Pervasive Media Studio &#8211; Bristol</title>
		<link>http://dynamicmedianetwork.org/projects-2/pervasive-media-studio-bristol</link>
		<comments>http://dynamicmedianetwork.org/projects-2/pervasive-media-studio-bristol#comments</comments>
		<pubDate>Sat, 24 Jul 2010 03:17:16 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2020</guid>
		<description><![CDATA[The Pervasive Media Studio is both a physical open-lab space (in Bristol [...]]]></description>
			<content:encoded><![CDATA[<p>The Pervasive Media Studio is both a physical open-lab space (in Bristol UK) and a network of researchers, collaborators, artists, and both institutional (University of Western England) and corporate supporters and contributors (Hewlett Packard for example). The lab provides space to groups and projects working within the fluid category of pervasive media. In this context Pervasive media includes any project that uses new and networked media combined with sensors of any kind to provide a &#8216;mapped&#8217; or &#8216;mobile&#8217; position/context sensitive control of media recording and playback (GPS, RFID, BioFeedback fro example). The PM Studio supports a residency program that offers an open collaborative space for the development of products, platforms, and ideas related to the pervasive media theme. The studio also supports a series of ongoing projects, and project sthat are supported or sponsored in partnership with third party and commercial developers.</p>
<p>The projects supported by the Pervasive Media Studio are diverse in both their mode of practice and their projected outcomes. A long terms partnership between HPlabs and the University of Western England was concerned with the development of software allowing for the production, distribution and consumption of &#8216;mScapes&#8217; or mediascapes &#8211; They were also central in the development of an ongoing conference series exploring and demonstrating the potential of mScapes. An m(edia)Scape is essentially a mixedmedia production that uses GPS to both record and playback audio, video, or augmented reality style graphics (mapped images on a smart phones camera/video input &#8211; dependent on position) as the basis for a particular &#8216;text&#8217;. Most of these mScape were audio centric allowing for recorded audio to trigger as a user moved through a space. In more recent times the ubiquity of phones with gyroscopes, GPS and compass, has allowed for the real time overlay of graphics on a video image- allowing a user to view an augmented reality through the phones camera. The latter development has seen AntiVJ &#8211; one of the Pervasive Media Studio&#8217;s residents &#8211; working with the HPlabs and the University of Western England on the potential for/feasibility of identifying and tracking a plane in 3 dimensions. The facility for mapping and tracking a plane in 3D space supports the mScape project by allowing the augmented/imposed image to move beyond &#8216;simple&#8217; two dimensional infomatic style augmentation and toward the potential for &#8216;architectural&#8217; augmentation in 3 dimensions.</p>
<p>The mScpae project has largely fed into the launch of <em>Calvium</em> &#8211; a &#8216;startup&#8217; aiming at the commercialisation and continuing development of the mScape production and playback tools.</p>
<p>The facility for automatically mapping and tracking a plane in 3 Dimensions also serves the project being developed by Anti-VJ as part of their PM Studio Residency. That project involves the development of a &#8216;Mapping&#8217; Suite of Applications based on the demonstrated potential for projecting a &#8216;keyed&#8217; image onto a 3-Dimensional object providing for seamless projected live augmentations of architectural space. At present  AntiVJ projects depend on laborious keying of an image or video to a necessarily static surface or plane. Automated identification and tracking of planes would allow for the mapping of projections to dynamic/mobile surfaces effectively allowing a new form of augmented reality (augmented virtuality??). This potential is further extended by another of AntiVJ&#8217;s projects stereoscopic projection &#8211; the idea here is that keyed projections on a tracked plane in 3 dimensional space would allow for 3D &#8216;holographic&#8217; projections.</p>
<p>The PM Studio has also supported research into the use of POV cameras in theatre productions. The &#8216;Extended Theatre Experience&#8217; has explored the potential for attaching cameras to actors and to objects/props provides for a better or extended experience of recorded theatre although increasingly this has led to the development of new modes of mediated performance.</p>
<p>The SubtleMobs project developed by Duncan Speakman as a residence of the PM Studio is a variation and development of the rather tired/dated concept of Flash Mobs &#8211; The SubtleMob projects move away from the simple realisation of a social spectacle that became the standard for flashmobs to explore the more interesting performative affordances of that practice. In the simplest terms this has meant ensuring that the &#8216;mob&#8217; maintains the form of subtlety that ensures the experience of the &#8216;mob&#8217; &#8211; both between members and for the unsuspecting public &#8211; retains its submersion-in and subversion-of the everyday. SubtleMobs participants are told not to bring cameras or other recording devices that might subvert the grounded subtlety of the &#8216;performance&#8217;. The participants of one SubtleMob were instructed to download two sets of recorded instructions to an mp3 player. The recorded instructions were to be played only at the site of the SubtleMob performance and carried out with a partner listening to the alternative/paired recording. The ensuing performance emerges between partners, between couples, between the mob and the public &#8211; a kind of purely emergent performative practice.</p>
<p>Their are a number of other  interesting projects and collaborations supported by the PM Studio. The Street Art Dealer project is a collaboration between C6.org and Steal From Work &#8211; both groups concerned with public and street art and its marginalisation by market driven art practices and cultures. The project use QR codes (the form of barcoding that allows for embedding and collection of metadata via mobile phone cameras) to allow street artists to sign their work and for &#8216;consumers&#8217; to then locate work identified by artist (or any other applied taxonomy) &#8211; it is suggested that this could lead to a form of commercialisation supporting the work of street artists (perhaps via commissions).</p>
<p>The PM Studio also supports; a CyberTherapy project (collaboration between HMC Interactive, Drake Music, and bibic) looking at the development of simple software that provides synaesthetic feedback (voice to visual feedback) as a form of Therapy for autistic children, a project enabling simple browser based recording and sharing of audio between schools students (Audio Enable), a number of augmented reality and cross media narrative projects, development of the IndieMobile social media campaign engine (Complaint Generator) in collaboration with Indie Mobile (an UX agency).</p>
<p>The PM Studio is supported by The University of Western England and their Digital Cultures Research Centre, Hewlett Packard Labs, and the Southwest Regional Development Agency and is part of Watershed @ Bristol.</p>
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	<georss:point>51.451619 -2.598213</georss:point><geo:lat>51.451619</geo:lat><geo:long>-2.598213</geo:long>	</item>
		<item>
		<title>Olivier Ratsi</title>
		<link>http://dynamicmedianetwork.org/people/olivier-ratsi</link>
		<comments>http://dynamicmedianetwork.org/people/olivier-ratsi#comments</comments>
		<pubDate>Fri, 23 Jul 2010 06:48:50 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2015</guid>
		<description><![CDATA[Olivier is a multimedia artist based in Paris. He has worked as [...]]]></description>
			<content:encoded><![CDATA[<p>Olivier is a multimedia artist based in Paris. He has worked as a VJ and video projection/installation artist since 2001. His most recent work is as part of the AntiVJ label/collective who work on large scale projections that extropolate, explore and deconstruct the architectural spaces for which they are constructed. Olivier has performed in the role of VJ at many a music festival (Mutek in 2009 for example where the Sogdo AntiVJ piece was presented) but its is perhaps his presence on the bill of the inaugural Mapping Festival in 2005 that mark him as a key contributor to the development of VJing and projection/mapping art more generally. It is interesting that the Mapping Festival was run by the &#8216;conceptors&#8217; of VJing application Modul8 which was amongst the first out of the box applications to allow for the multidimensional keying of projection elements to angled surfaces. That multidimensional mapping has become a central component of Ratsi&#8217;s work with AntiVJ. Ratsi has also created a collection of digital stills that reconstruct the austere neo-liberal/modernist architectures and forms of the contemporary cityscape (WYSI*not*WYG). The result is a set of hallucinatory architectures that look a little like the forms of glitchy inorganic structures of 8 bit video games made real. Those architectures perhaps recall a forgotten future where  all forms of aesthetic and material economy and determination were ignored in the service of playful form. At other times the WYSI*not*WYG images remind us of the way the original structures impose themselves and construct an urban landscape. The images partially deconstruct the urban cityscape so that we see a past and an alternative city shining though the digitally  deconstructed sections of buildings juxtaposed with now unsupported architectural elements that jut starkly into once uninterrupted sections of sky. The reconstructed cityscape provides a digital virtuality against which we once again start to see the present.  This is work that finds dynamic extension in the AntiVJ project Songdo (2009) which uses motion graphic projected in high resolution to affect a radical extrapolation and deconstruction of the architecture for which it was built.</p>
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	<georss:point>48.8566667 2.3509871</georss:point><geo:lat>48.8566667</geo:lat><geo:long>2.3509871</geo:long>	</item>
		<item>
		<title>AntiVJ</title>
		<link>http://dynamicmedianetwork.org/projects-2/antivj</link>
		<comments>http://dynamicmedianetwork.org/projects-2/antivj#comments</comments>
		<pubDate>Fri, 23 Jul 2010 04:27:55 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[installation performance]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2008</guid>
		<description><![CDATA[AntiVJ (AntinVJ.com) is a visual &#8216;label&#8217; &#8211; a curious use of a [...]]]></description>
			<content:encoded><![CDATA[<p>AntiVJ (AntinVJ.com) is a visual &#8216;label&#8217; &#8211; a curious use of a term that even within music highlights the degree to which the economics of media have changed (no longer the inscription of a producer on its product but rather a loose affinity of interests). AntiVJ rescues the aesthetic and social sense of the term &#8216;label&#8217; &#8211; a loose collective of artists gathered under the banner of a particular stylistic project, neither indicating or excluding the possibility of collaboration or consensus, more continuous and with greater &#8216;gravity&#8217; than a curated project and more dynamic, fluid and a-social than a collective &#8211; and perhaps also with an eye on the development of a commercial/professional umbrella. AntiVJ represents a group of European artists  whose work focusses on the &#8216;use projected light and its influence on our perception&#8217; (AntiVJ.com). The work represented by the AntiVJ label has elements that recall the James Turrell&#8217;s manipulation of the experience of an object or space via an active modulation of the resonance &#8211; the light and the sound &#8211; realised between body and object. The intersecession of AntiVJ is decidedly and determinedly more active/aggressive/deconstructive, coming as it does out of the club and street art, than any of Turrell&#8217;s abstract minimalism but both affect an intense refiguring of the bodies position within and relation to an object.</p>
<p>Much of AntiVJ&#8217;s work is positioned against the status quo of club based VJing &#8211; in that the works tend to explore a unified theme, question, or project that is driven by the context in which it is performed or presented &#8211; one of AntiVS&#8217;s artists, Olivier Ratsi describes one of his modes of production as &#8216;live painting&#8217; and to a certain degree this term describes the type of work AntiVJ do in a more general sense as well &#8211; dynamic time based projections that transfigure the site of their projection. AntiVJ consists of artists Simon Geilfus, Yannick Jacquet, Joanie Lemercier, and Olivier Ratsi, Romain Tardy with music by Thomas Vaquie.</p>
<p>The work of AntiVJ has mostly involved large scale intricately mapped projections onto the surface of the built environment. Some of the work extends to or from the club environment but it real power lies in both extrapolating, deconstructing, and playing with the perception of the surface and volume of architecture via the play of projected light (Desherence, Songdo). More recent work has included  large scale stereoscopic work with the electro outfit Principles of Geometry &#8211; a 50 minute exploration of a starry 3D space and work with Mexican composer and producer Murcof &#8211; confounding projections that seem to hang and move through mid space at will.</p>
<p>AntiVJ&#8217;s work displays a unique aesthetic and a previously unseen degree of  precision in terms of projection onto large scale, multi-faced/multidimensional, objects. The mapping is apparently achieved via software developed in house that AntiVJ intend to eventually release publicly.</p>
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	<georss:point>54.5259614 15.2551187</georss:point><geo:lat>54.5259614</geo:lat><geo:long>15.2551187</geo:long>	</item>
		<item>
		<title>Risk Cartography: Internet based Argumentation Maps</title>
		<link>http://dynamicmedianetwork.org/projects-2/risk-cartography-internet-based-argumentation-maps</link>
		<comments>http://dynamicmedianetwork.org/projects-2/risk-cartography-internet-based-argumentation-maps#comments</comments>
		<pubDate>Fri, 16 Jul 2010 12:09:33 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2001</guid>
		<description><![CDATA[The Risk Cartographies project is part of the MACOSPOL (Mapping Controversies of [...]]]></description>
			<content:encoded><![CDATA[<p>The Risk Cartographies project is part of the MACOSPOL (Mapping Controversies of Science for Politics) project funded by the European Union and headed by Bruno Latour (SciencesPo Paris). The risk cartographies project  is concerned with developing &#8216;Internet based argumentation maps&#8217;. Risk Cartographies is an interdisciplinary project involving Computer Scientists, Sociologists and Natural Scientists that has developed two controversy case studies for testing and developing an interactive issue visualisation and navigation tool. The two case studies involve the alleged effects of nano scale particles and the contested value of dietary Supplements. The tool developed allows for the colour coded mapping of Actors, Issues, Things or Objects, and Statements pertaining to the issues on a two dimensional plane. The user can actively explore the actors (antagonists) and their position within the mapped argument structure through the statements they have made and the objects or elements which those statements connect them with. As is the case with much of the Mapping Controversy project the emphasis is on a move away from the reductive representation; of representing an argument by opposing actors, or via issues and statement as simply reducible/naturalised to/as the object alone.This detailed issue mapping should lead to pathways for navigating issues in distinction based only on statements with which they are connected and involving only those stakeholders responsible for those statements.  Risk Cartographies is a project developed by the Munich Institute for Social and Sustainability Research and the Environment Science Center  at the University of Augsburg under the MACOSPOL umbrella and is funded in addition by the Federal (German) Ministry for Education and Research within the social ecological research programme &#8220;Strategies to Cope with Systemic Risks&#8221;.</p>
<p>See the cross referenced projects for more on the Mapping Controversies projects and network.</p>
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	<georss:point>48.1391265 11.5801863</georss:point><geo:lat>48.1391265</geo:lat><geo:long>11.5801863</geo:long>	</item>
		<item>
		<title>GOVCOM.ORG</title>
		<link>http://dynamicmedianetwork.org/institutions/govcom-org</link>
		<comments>http://dynamicmedianetwork.org/institutions/govcom-org#comments</comments>
		<pubDate>Fri, 16 Jul 2010 04:33:39 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1995</guid>
		<description><![CDATA[GOVCOM.ORG is an Amsterdam based foundation dedicated to developing and hosting political [...]]]></description>
			<content:encoded><![CDATA[<p>GOVCOM.ORG is an Amsterdam based foundation dedicated to developing and hosting political tools on the web. The foundation is founded and largely run by Prof Richard Rogers of the University of Amsterdam. GOVCOM.org is involved with the MACOSPOL (Mapping Controversies of Science for Politics) under its workpackage 3 concerned with the compatibility of collected tools and the communication of both use of tools and the Mapping Controversies methodology to a wider set of governmental actors/participants.  GOVCOM.ORG and Richards are also the developers of IssueCrawler &#8211; a webbot engine for Link analysis tracking of issue presence and activity online. Issuecrawler is a tool used across the Mapping Controversies program as a means for easily identifying where (and with which Actors) an issue is &#8216;based&#8217; (as an issue) in relation to where it is geographically &#8216;occurring&#8217;. GOVCOM.org in cooperation with http://www.infoid.org/ developed  IssueTicker  (2005)- a NewsFeed style ticker (developed pre: rss) that performed link analysis to provide an identification of issues and actors and where (in terms of web presence) that issues was playing out. This project was presented as part of the Bruno Latour and Peter Wiebel  &#8217;Making Things Public&#8217; book and series of exhibitions. GOVCOM.org also worked on the Belgian Election Issue Tracker &#8211; which crawled the popular press to map the playing out of dominant election issues  - and ViagraTool &#8211; a link analysis project and representation  charting the marketing of Viagra on public perception.</p>
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	<georss:point>52.3738007 4.8909347</georss:point><geo:lat>52.3738007</geo:lat><geo:long>4.8909347</geo:long>	</item>
		<item>
		<title>Mapping Controversies : Demoscience.org</title>
		<link>http://dynamicmedianetwork.org/projects-2/mapping-controversies-demoscience-org</link>
		<comments>http://dynamicmedianetwork.org/projects-2/mapping-controversies-demoscience-org#comments</comments>
		<pubDate>Fri, 16 Jul 2010 02:40:52 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1989</guid>
		<description><![CDATA[Demoscience.org is a website of collected resources for a set of mostly [...]]]></description>
			<content:encoded><![CDATA[<p>Demoscience.org is a website of collected resources for a set of mostly undergraduate courses concerned with the mapping of controversy. The initial course focussed on mapping scientific controversy although iterations of the course have extended to the mapping of public, cultural and governmental beyond the purely scientific. The Mapping Controversies website is part of the MACOSPOL project and Bruno Latour developed the initial iteration of the Mapping Controversies course heads both projects. The Mapping Controversies website also presents a vast collection of resources for students and researchers engaged with the mapping of controversy. This set of resources was collected by Verena Paravel a sociologist of science and an &#8216;ethnographic&#8217; filmaker who worked with both Latour and Peter Weibel on the a project concerned with an analysis &#8216;the role of technologies of representation and deliberation in the participatory process of rebuilding the World Trade Center site&#8217;. The Mapping Controversies course, originally taught by Latour at the Institut d&#8217;Études Politiques de Paris and by Dominique Linhardt at the Ecole des Mines Paris is now available in several iterations at Manchester University (Albena Yaneva), Oxford University (Andrew Barry, Catharina Landstrom), Ecole Polytechnique Of Lausanne (Valérie November), Trento University (Massimiano Bucci). There is a list of Mapping Controversies projects available here: (http://www.demoscience.org/controversies/projects_past.php#public) and here (http://medialab.sciences-po.fr/controversies/) many of which employ the visualisation resources listed on the Mapping Controversies site to present a navigable representation of the actors involved in each of the issues it maps. This example: http://longtailcontroversy.com/  - shows  the use of the open source Java Applet NetVis to present a dynamic navigable visualisation of what they call &#8216;The Long Tail Controversy&#8217;.  This example by architectural students at Manchester University demonstrates the courses application to cultural/public issue mapping and a more static presentation of research: (http://www.msa.ac.uk/students/06003298/(06003298)_Who_will_be_left_with_the_legacy_of_the_2012_London_Olympic_Games/Timeline.html)</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 37px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Manchester University (Albena Yaneva),</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 37px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">in Oxford University (Andrew Barry, Catharina Landstrom), In</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 37px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Ecole Polytechnique Of Lausanne (Valérie November), Trento</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 37px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">University (Massimiano Bucci)</div>
<p>These courses and their output along with the collection of resources that support those course represent the first &#8216;workpackage&#8217; of the MACOSPOL (Mapping Controversies on Science for Politics) project. The student work represents a testbed for the collected resources and the communication and development of the &#8216;Mapping Controversies&#8217; methodology for a public &#8216;governmental&#8217; stakeholders.</p>
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	<georss:point>48.854216 2.32838</georss:point><geo:lat>48.854216</geo:lat><geo:long>2.32838</geo:long>	</item>
		<item>
		<title>MApping COntroversies on Science for POLitics: MACOSPOL</title>
		<link>http://dynamicmedianetwork.org/networks/mapping-controversies-on-science-for-politics-macospol</link>
		<comments>http://dynamicmedianetwork.org/networks/mapping-controversies-on-science-for-politics-macospol#comments</comments>
		<pubDate>Fri, 09 Jul 2010 07:30:21 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[ANT]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[gov2.0]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1985</guid>
		<description><![CDATA[MACOSPOL is a large multifacted project revolving around the mapping/visualisation/navigation of controversy. [...]]]></description>
			<content:encoded><![CDATA[<p>MACOSPOL is a large multifacted project revolving around the mapping/visualisation/navigation of controversy. The project (or network of projects) is funded by the European Union Seventh Framework Program and shared between Science Po (Paris), The University of Oslo, the Observa Reserach Centre (Italy), Ludwig-Maximillians University Munich, University of Liege (Germany), Ecole Polytechnique Federale de Lausanne (Switzerland), University of Amsterdam (The Netherlands), &amp; Manchester University (England).</p>
<p>The project/network is divided into 8 &#8216;work packages&#8217; and provides a useful model for how to run large scale project/networks across dispersed institutions. Each work package bar the final meta-administrative package has substantial individual outcomes all of which contribute toward the goal of realising a well developed and tested research methodology, toolset, aggregation, and implementation/extension strategy for the mapping/visualisation and finally, the collaborative mediation, of issues of policy debate/contest.</p>
<p>Bruno Latour is listed as the &#8216;Scientific Coordinator&#8217; and an Actor Network Theory methodology characterises the project. Here however ANT folds into the concerted development of a strategic approach and governmental technology, the tools to manage that approach, and the communication of that approach to different levels of researcher/antagonist.</p>
<p>As the leader of the team working on Work Package 1 Latour working with Sciences Po (Paris), and a number of parties from MIT have established a web site and called Mapping Controversies (http://www.demoscience.org/)  that collects and directs the implementation of resources to the execution of controversy mapping and has developed a set of courses and course materials that allows Science and Technology students to engage in the research and mapping of controversies in science and technology. Many of the projects developed by students at MIT, Ecole Polytechnique Fédérale de Lausanne (Switzerland), and Sciences Po (France), Manchester University, Oxford University (UK), Ecoles de Mines (france) move well beyond the mapping of purely scientific issues (http://medialab.sciences-po.fr/controversies/) and demonstrate the potential of the approach as a generalised strategy of networked issue collaboration/navigation/mediation/governance. The level and presentation of research performed at an undergraduate level via the apporach is particularly impressive and perhaps indicates the potential for a community level implementation of the MACOSPOL approach.</p>
<p>The Mapping Controversies website also collects a wide range of resources for both the investigation/research of controversy, the collection of data, and the presentation of that data. These include a vast set of visualisation softwares designed for the analysis and representation of dynamic social networks. Many of these technologies are simple and accesible (wordle.net) and the despite the project&#8217;s pretence to &#8216;build one platform&#8217; its clear the methodology itdelf is the primary and directive &#8216;codebase&#8217; &#8211; The project presently aggregates and augments  systems and softwares in the service of this methodology. The most successful of the student visualisations tend to be quite technical implementations or iterations of the NetVis Module (http://www.netvis.org/), although the project also directs students/researchers the promising Prefuse -Java/Flash toolkit as well (http://prefuse.org/).</p>
<p>The courses deployed as part of the project empower the students involved to work through the mapping of controversy from the identification and documentation of the Actors and Propositions involved, through to the mapping/visualisation of the networks they describe, and finally, an analysis of potential outcomes implied by the process and their communication online. The initial workpackage  project tests, supports, and illustrates the development and application of both the MACOSPOL methodology and a collection of mostly open access technologies as they are deployed by relatively low level (undergraduate) researchers across a wide range of institutions and cultural contexts.</p>
<p>The other work packages move toward the collection, aggregation, development of technologies in the hope of consolidating the approach demonstrated by work package 1. They involve; The development of visualisation technologies at Ludwig Maximillian University and the University of Oslo (&#8220;Risk Cartography: Visualisation of Argumentative Landscapes&#8221; http://www.risk-cartography.org/en_index.html), The development of a compatible set of tools tested/proven as effective in WP1 toward their integration as a platform (Govcom.org, University of Amsterdam) and finally The testing of the platform in the government/policy arena.</p>
<p>It is this final element that illustrates the expansive aims and potential for the project. The project&#8217;s synopsis gestures toward the aim of developing/demonstrating the project as the &#8216;elementary building block of a &#8216;quasi-parliament&#8217; allowing a multitude of stakeholders, interests and other actors &#8211; including the public- to effectively navigate a particular issue. The project aims to develop the methodological and technological ground for a &#8216;technical&#8217; or networked governance &#8211; to develop the &#8216;democratic equipment&#8217; required for such a governance.</p>
<p>While there are any number of government and institutional initiatives concerned with the development of Gov2.0 MACOSPOL is perhaps the first large scale project looking at the way new methodologies and literacies will be central in the realisation of a more networked and distributed governance capable of routing around the need for Big Government as a principle technology for negotiating interests and navigating particular issues.</p>
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	<georss:point>52.214338608258196 4.8779296875</georss:point><geo:lat>52.214338608258196</geo:lat><geo:long>4.8779296875</geo:long>	</item>
		<item>
		<title>Centre for Visual Information Technology and Applications:  Linköping University</title>
		<link>http://dynamicmedianetwork.org/institutions/centre-for-visual-information-technology-and-applications-linkoping-university</link>
		<comments>http://dynamicmedianetwork.org/institutions/centre-for-visual-information-technology-and-applications-linkoping-university#comments</comments>
		<pubDate>Fri, 02 Jul 2010 13:21:57 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1978</guid>
		<description><![CDATA[The Centre for Visual Information Technology and Applications at Linköping University in [...]]]></description>
			<content:encoded><![CDATA[<p>The Centre for Visual Information Technology and Applications at Linköping University in Sweden marks a significant commitment to research in the field of computer visualisation of information and is partnered with a newly developed exhibition and research centre in the nearby Norrköping Science Park.</p>
<p>The centre includes five research groups &#8211; Scientific Visualisation, Information and Geo Visualisation, Computer Graphics and VR, Structural and Civil Engineering and Visual Learning and Communication.</p>
<p>It should also be note that the Centre for Medical Image Science and Visualisation is based at the university teaching hospital and works closely with both VITA and the Norrköping Visualisation Centre.</p>
<p>Research projects include but are not limited to: Volumetric visualisation of large datasets, Data visualisation and Augmented Reality, Haptic Interaction with Deformable Objects, Visual Analytics, Photorealistic computer graphics for virtual and augmented reality, Town Planning, Civil and Structural Design, Learning through Scientific Visualisation.</p>
<p>The Centre for Visual Information Technology and Applications, along with the Centre for Medical Image Science and Visualisation worked in collaboration with the Interactive Institute on The Virtual Autopsy Table project.</p>
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	<georss:point>58.3986679 15.5754182</georss:point><geo:lat>58.3986679</geo:lat><geo:long>15.5754182</geo:long>	</item>
		<item>
		<title>Virtual Autopsy Table</title>
		<link>http://dynamicmedianetwork.org/projects-2/virtual-autopsy-table</link>
		<comments>http://dynamicmedianetwork.org/projects-2/virtual-autopsy-table#comments</comments>
		<pubDate>Fri, 02 Jul 2010 12:12:40 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1972</guid>
		<description><![CDATA[The Virtual Autopsy Table is a project of the Swedish Interactive Institute, [...]]]></description>
			<content:encoded><![CDATA[<p>The Virtual Autopsy Table is a project of the Swedish Interactive Institute, the Center for Medical Image Science and Visualization (CMIV) at Linköpings university and the Visualisation Center in Norrköping. The table consists of a high resolution large format multi-touch interface capable of presenting a 3D dimensional visualisation of the data collected by both an MRI and CT scan on a dead body. The MRI data provides an accurate render of the soft tissues while the CT scan provides a render of the skeleton. These two data sets can be combined to provide uniquely detailed 3D visualisations with the potential for combined and continuous sections (and navigation animation through sections) of the body and the potential to control transparency of the each layer and material strata. This visualisation is presented on the multitouch panel allowing for multiple users to stand at the &#8216;virtual table&#8217; and to navigate, rotate and zoom on any element of the represented body.</p>
<p>The volumetric representation of data appears to have been drawn from the expertise of the Centre for Medical Image Science at Linköpings university . The interaction/installation/industrial design concept and production appears to be drawn from the expertise of the SII. These two elements of the project come together under the banner of the intriguing Visualisation Centre in Norrköping which includes presentations on Swedish innovation in visualisation, educational workshops, a cinema, and a dome projection system as well as providing an umbrella (in terms of funding and research) for visualisation projects. The Centre is closely associated with the  Visualisation Information Technology and Applications centre at inköpings university who is also involved in the development of the project.</p>
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	<georss:point>58.56252272853734 16.171875</georss:point><geo:lat>58.56252272853734</geo:lat><geo:long>16.171875</geo:long>	</item>
		<item>
		<title>Thinkbox</title>
		<link>http://dynamicmedianetwork.org/networks/thinkbox</link>
		<comments>http://dynamicmedianetwork.org/networks/thinkbox#comments</comments>
		<pubDate>Fri, 02 Jul 2010 05:44:05 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1969</guid>
		<description><![CDATA[Thinkbox (thinkbox.ca) was a loose new media collective of media artists that [...]]]></description>
			<content:encoded><![CDATA[<p>Thinkbox (thinkbox.ca) was a loose new media collective of media artists that work at the intersection of electronic sound and video &#8211; one iteration calls them &#8216;project based sound artists&#8217;.  At least 4 of these artists have sound,music releases, in 2009 and 2010 inlcuding Bissonnette, McNamara, Theakston,and Van Loo. Their work as a collective appears to be a series of live video and sound performances, a compilation of largely guitar based electronica and ambient sound design. As with much sound art and especially live, improvised, collaborative work &#8211; the work of the Thinkbox collective tends to exist only as event posters and the (substantial) independent releases and works of the artist&#8217;s involved.</p>
<p>The Thinkbox collective is based in and around Windsor, Ontario &#8211; across the river and border from Detroit &#8211; with all of its attendent musical history. The Detroit  based www.metrotimes.com predictably places Thinkbox in the context of Techno&#8217;s genesis, development and bifurcation as moving the techno/electronic aesthetic betond the club dance floors to the gallery and museum space.</p>
<p>Given the timing however (2003-2008) it would seem more likely that Thinkbox were rather more influenced by the increasingly ubiquity of (largely eurpoean) post glitch ambient electronica of the form popularised by the likes of Christopher Fennesz or the &#8216;Artic Ambience&#8217; of Biosphere. That claim appears reinforced by the individual releases of Christopher Bissonnette one of the founding members of the collective.A sound and graphic designer, Bissonnette use of the guitar and field recordings recalls both Fennesz and perhaps Oren Ambarchi and fellow Canadian (Vancouver) Loscil. Other members of the collective include Mark Laliberte (http://www.marklaliberte.com/index2.html) - an independent curator , &#8216;project-based&#8217; artist and experimental poet &#8211; who also performs ambient soundscape/design work &#8211; his <em>Pillow Scenes Soundworks </em>marked the first and only CD release for the collective. Mark has been heavily involved with the Zine culture and currently produces the design/pictorial magazine Carousel (http://www.carouselmagazine.ca/) while exhibiting a wide range of intermedia and installation works that are united by the kind of countercultural cool that belies their zine-culture influences. Chris McNamara is a Windsor based video artist who teaches new media at the University of Michigan. Chris also works with collaborator Dermot Wilson under the name <em>Machydem Inc</em>. &#8211; mostly producing film and digital video projects.  Steve Roy, Rob Theakston &#8211; an  electronic music producer working a similar vein to that of Bissonette -with a slightly more dissonant edge- and Bill van Loo &#8211;  an electronic music producer who also works with guitar to produce live ambient electronica (http://www.youtube.com/watch?v=gGgsCV7gh88).</p>
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	<georss:point>42.292676 -82.993335</georss:point><geo:lat>42.292676</geo:lat><geo:long>-82.993335</geo:long>	</item>
		<item>
		<title>Daniel Woo</title>
		<link>http://dynamicmedianetwork.org/people/daniel-woo</link>
		<comments>http://dynamicmedianetwork.org/people/daniel-woo#comments</comments>
		<pubDate>Sat, 26 Jun 2010 01:17:07 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1961</guid>
		<description><![CDATA[Dr Daniel Woo is a Senior Lecturer in the School of Computer [...]]]></description>
			<content:encoded><![CDATA[<p>Dr Daniel Woo is a Senior Lecturer in the School of Computer Science and Engineering at the University of New South Wales. Dr Woo identified a lack of research in the area of Human Computer Interface design at the University of New South Wales and successfully established the HCI lab at UNSW in 2001. The HCI lab, along with the SNAP (Satellite  Navigation and Positioning) Lab at UNSW were central to the development the Audio Nomad System that continues to be the central mechanism behind Sound and Interactive Artist Nigel Helyer&#8217;s 3D immersive interactive works (Eco-Located 2009, Run Deep Run Silent 2008, Syren for Port Jackson 2005).</p>
<p>Daniel Woo is  also associated with the iCinema project at UNSW a large scale hemispherical &#8216;cave&#8217; style immersive environment although his work tends to focus of speech and natural languages and interface design and usability research.</p>
<p>Woo was central in establishing a HCI education at UNSW and is considered a leader in the field of HCI education and research. He has published widely on interface design, formal usability testing, speech synthesis and interface, spatial audio interfaces amongst other research interests.</p>
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	<georss:point>-33.91843480188019 151.23023986816406</georss:point><geo:lat>-33.91843480188019</geo:lat><geo:long>151.23023986816406</geo:long>	</item>
		<item>
		<title>Aaron Seymour</title>
		<link>http://dynamicmedianetwork.org/people/aaron-seymour</link>
		<comments>http://dynamicmedianetwork.org/people/aaron-seymour#comments</comments>
		<pubDate>Sat, 26 Jun 2010 00:31:41 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1934</guid>
		<description><![CDATA[Aaron Seymour is a sydney based graphic designer with links to the [...]]]></description>
			<content:encoded><![CDATA[<p>Aaron Seymour is a sydney based graphic designer with links to the artistic and interactive media arts community. He is the designer of Kate Richard&#8217;s and Ross Gibson&#8217;s Bystander Project. Over a number of distinct positions with CDP media, Nick Bell Design, and as a freelance Designer and Consultant- Aaron has worked with the Australian Centre for the Moving Image, Sydney Dance Company, The Sydney Opera House, The Sydney Symphony Orchestra,  The National War Memorial, Venice Bienale, Sydney Olympic Park.</p>
<p>Aaron&#8217;s work has often included the conceptualisation and visual design of installations, interactives, web applications, multi-screen displays as well as the subsequent coordination required to see the often multidisciplinary nature of cross-media projects realised with a consistency of visual and interactive design.</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Nigel Helyer</title>
		<link>http://dynamicmedianetwork.org/people/nigel-helyer</link>
		<comments>http://dynamicmedianetwork.org/people/nigel-helyer#comments</comments>
		<pubDate>Fri, 25 Jun 2010 08:05:33 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1932</guid>
		<description><![CDATA[Nigel Helyer (aka Doctor Sonique) is a prolific Australian interactive and installation [...]]]></description>
			<content:encoded><![CDATA[<p>Nigel Helyer (aka Doctor Sonique) is a prolific Australian interactive and installation sound artist whose work explores and actively mines the intersections between science, art, culture, and technology. There are in excess of 60 projects listed on Helyer&#8217;s web site and most of these are indeed distinct and substantial projects in their own right. Only a few of the most relevant and recent are figured in this database.</p>
<p>Helyer&#8217;s work is what his website describes as &#8216;actively interdisciplinary&#8217;- linking creative expression, scientific research and technical development. More specifically Helyer&#8217;s work is characterised by an interest in the potential for technical architectures to reveal otherwise unseen or marginalised dynamics that span and interweave the development of culture, environment, history and technology .</p>
<p>Installation is the most common vehicle for Helyer&#8217;s work which tends to employ elements of computer and mechanical interaction as the basis for an establishing and exploring the visceral relation between body and ecology that it potentialises.</p>
<p>Helyer&#8217;s most recent work has developed out of a collaboration with the Satellite Navigation and Positioning Group and Human Computer Interaction Lab of the University of New South Wales (Most notably with Daniel Woo and  Michael Lake of UNSW). That work is based on the Audio Nomad system that provides for the mapping of geo-tagged media and geospatial information in a interactive system that immerses the user in a sonified representation of the environment. That representation juxtaposes sonified meteorological and environmental data with recorded histories, cultural fragments, field recordings (both visual and sonic) making the relations between these &#8216;readings&#8217; visceral. The user traverses this sonic topology  produced via an immersive multiscreen and surround sound system and the unique Audio Nomad interface  to explore the transitions and relations between the human, biological, and environmental systems.</p>
<p>The Audio Nomad system is the result of a project Helyer began in 1999 and which continued until 2001 called Sonic Landscapes and which employed the spatial audio systems developed by Lake Technology and the GPS systems developed by the SNAP lab of the University of New South Wales (and in collaboration with both Lake and UNSW). That project allowed for a fictive but nonetheless visceral 3D immersive soundscape to be accurately positioned and explored on/in a physical terrain. The subject and site for that work was the St Stephen&#8217;s Graveyard in Newtown, Sydney &#8211; a site rich with the kind of lost/invisible histories, that along with the invisible or marginalised dynamics of our ecology, constitute the other principle interest in Helyer&#8217;s work.</p>
<p>Two other interwoven streams are apparent in traversing Helyer&#8217;s catalogue. The first is an interest in oral and sonic histories that is expressed in the <em>Wireless House (2009) </em>and  <em>GhosTrain</em> (2008) projects both of which work on resounding the forgotten histories that are expressed in the sonic markers of a superceded or evicted heavy industry that once constituted Sydney&#8217;s inner city life or the oral histories that recount the human cultures to which it gave rise.</p>
<p>The other stream of Helyer&#8217;s catalogue is the design of mechanical and dynamic sculptures that harness wind or other environmental (or differential forces-electromagnetic force for example) forces as a means of modal &#8216;transduction&#8217; &#8211; of converting wind to dynamic form (Zephyr 2010), or electromagnetic potential into sound (Swarm 2005), audio to tactile vibration (Adrift-2009, Transformer 2005), kinaesthetic potential into sound and form (Spinner 2005).</p>
<p>Helyer&#8217;s work is extensively and generously documented on the Artist&#8217;s web site (http://www.sonicobjects.com/) and farexceeds this rather cursory account of his contribution to media art both nationally in Australia and and internationally &#8211; The rise of ubiquitous computing and cheap portable, and embeddable, systems of playback has seen sound art move to the forefront of media and interactive art &#8211; Helyer has become a central protagonist in this ongoing exploration.</p>
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	<georss:point>-33.856498 151.178009</georss:point><geo:lat>-33.856498</geo:lat><geo:long>151.178009</geo:long>	</item>
		<item>
		<title>Run Silent, Run Deep</title>
		<link>http://dynamicmedianetwork.org/projects-2/run-silent-run-deep</link>
		<comments>http://dynamicmedianetwork.org/projects-2/run-silent-run-deep#comments</comments>
		<pubDate>Fri, 25 Jun 2010 05:48:40 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1950</guid>
		<description><![CDATA[Run Silent, Run Deep is an iteration of a series of projects [...]]]></description>
			<content:encoded><![CDATA[<p>Run Silent, Run Deep is an iteration of a series of projects by Nigel Helyer that began in 1999 with the Sonic Lanscape&#8217;s project and continued in Collaboration with Daniel Woo and Chris Rizos of the School of Computer Science and Engineering at the University of New South Wales. The Audio Nomad system was also used in the related Helyer/Woo projects, <em>Syren (2004) </em>used Port Jackson in Sydney as its subject, and<em> Eco-Located </em>(2009) used Belfast Port and the North Sea as its subject. This series has developed as a major continuing feature of the International Symposium of Electronic Arts having featured in Sydney in 2004, Singapore in 2008, and in Belfast in 2009.</p>
<p>Run Silent, Run Deep is the 2008 Singapore Iteration of the series and involved a mapping of the Marine environment of Singapore harbour onto an immersive and interactive sonic topology that the user can explore via a projected visual interface.</p>
<p>The Audio Nomad project involves the representation of geo-tagged, recorded, media including images, video, sound, juxtaposed with the sonification of geo-spatial information. This reconstitution of this collected data in a sonic topology allows a user to navigate a soundscape in which recorded histories, unseen ecological dynamics, and visceral field recordings are evocatively juxtaposed to reveal otherwise forgotten, marginalised, or assumed networks of relation.</p>
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	<georss:point>1.352083 103.819836</georss:point><geo:lat>1.352083</geo:lat><geo:long>103.819836</geo:long>	</item>
		<item>
		<title>Adrift</title>
		<link>http://dynamicmedianetwork.org/projects-2/adrift</link>
		<comments>http://dynamicmedianetwork.org/projects-2/adrift#comments</comments>
		<pubDate>Fri, 25 Jun 2010 05:13:56 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1945</guid>
		<description><![CDATA[Adrift (2009) was an installation/soundscape project by Nigel Helyer concieved for the [...]]]></description>
			<content:encoded><![CDATA[<p><em>Adrift (2009)</em> was an installation/soundscape project by Nigel Helyer concieved for the Memory Flows exhibition at Carriage Works in Sydney (2009). The project used the hull of Helyer&#8217;s sea kayak as a transducer that relayed  a recording of a ship&#8217;s propellor rumbling and sonar soundings while a audio equpped model of an Ark held aloft in the net of a fishing trawler played back a recorded medley of fish names in Latin and English. The project is <em>apparently</em> powered by a simple voltaic cell positioned below and connected by jumper leads to the kayak that is built of two copper and zinc fish in a wash basin filled with water.</p>
<p><em>Adrift </em>is amongst the simplest and most linear of Helyer&#8217;s works but nonetheless manages to make visceral the complex of relations that characterise and constitute the interactions of human/marine culture.</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Eco-Located</title>
		<link>http://dynamicmedianetwork.org/projects-2/eco-located</link>
		<comments>http://dynamicmedianetwork.org/projects-2/eco-located#comments</comments>
		<pubDate>Fri, 25 Jun 2010 04:46:42 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1940</guid>
		<description><![CDATA[Is a project is a project developed and presented at ISEA2009 in [...]]]></description>
			<content:encoded><![CDATA[<p>Is a project is a project developed and presented at ISEA2009 in and around the port of Belfast, Northern Ireland, by prolific Australian Sound-Installation-Interaction artist Nigel Helyer, Tapio Mäkelä (FI), Nigel Helyer (AU) &amp; Andreas Siagian (ID), in collaboration with the AudioNomad software team, Daniel Woo (AU), and Michael Lake (AU). The project is the last in a series of projects that developed out of the <em>Sonic Landscapes </em>project begun in 1999 in partnership with the commercial audio processing company <em>Lake </em>and with the SNAP (Satellite Navigation and Positioning) lab at the University of New South Wales. This iteration, subtitled <em>Littoral Lives,</em> is the most recent of works using the Audio Nomad system developed in a partnership with the school of Computer Science and Engineering, the SNAP lab, the HCI Lab at the University of New South Wales (Daniel Woo is the principal developer and technical collaborator on this series of Helyer projects).</p>
<p>Eco Located began with a  maiden collaborative residency aboard the MARIN (Media Art Research Interdiciplinary Network) catamaran.</p>
<p>The project took water quality and meteorological readings, geotagged information, made field recordings, and recorded interviews with scientists and the community in and around Belfast Port and during their voyage across the North Sea- concentrating on the &#8216;Littoral cultures&#8217; &#8211; the cultures that develop at the transition or boundaries of (in this case) land and sea.</p>
<p>The information gathered becomes the basis for an immersive surround sound installation that uses the Audio Nomad system to allow a user to enter and navigate an abstract soundscape &#8211; a kind of sonic topology constituted of and juxtaposing (sonifying) the information and media recorded during the vessel&#8217;s progress across the North Sea.</p>
<p>The Eco-Located project continues a common theme in Helyer&#8217;s work that explores the potential for audio to make audible that which be forgotten or unseen &#8211; this extends beyond the post modern desire to reveal an underlying or marginalised structure and  to explore the way we might use audio in both new and old technology to realise new networks of relation and remembering between individuals, the communities of which they are part,their ecology, and their histories.</p>
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	<georss:point>56.9072801 1.860528</georss:point><geo:lat>56.9072801</geo:lat><geo:long>1.860528</geo:long>	</item>
		<item>
		<title>Jon Drummond</title>
		<link>http://dynamicmedianetwork.org/people/jon-drummond</link>
		<comments>http://dynamicmedianetwork.org/people/jon-drummond#comments</comments>
		<pubDate>Fri, 18 Jun 2010 11:19:55 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1927</guid>
		<description><![CDATA[Jon Drummond is a sound and new media artist and programmer. Jon [...]]]></description>
			<content:encoded><![CDATA[<p>Jon Drummond is a sound and new media artist and programmer. Jon was most recently a contributing designer and programmer on the Kate Richards and Martyn Coutts <em>Wayfarer</em> series.  He was also the programmer on Kate Richard&#8217;s and Sarah Waterson&#8217;s sub_scape series and collaborator on the Richard&#8217;s 1+1!=2  project. He has also worked with visual artist Lisa Anderson on large scale projection works and most recently on the recordings taken during her trips to Antartica (<em>Shining Up Stones</em> 1998, <em>Memories on a Grand Scale </em>1992, <em>Icebergs </em>2008<em>)</em> . Jon has also worked with Dr Sonique AKA Nigel Helyer (Australian sound and new media artist) on the playful <em>Magnus Opus</em> (2001 ?) series &#8211; a very large suite of works based on a set of 16 diads (two note chord) that are generated via a simple algorithm. The suite which was apparently Copyrighted in 1974 thus contain many combinations of notes that have subsequently been deployed in a wide variety of tone based or enacted telecommunications protocols. Each unlicensed deployment thus constitutes an illegal public performance of a copyrighted work. The artists offer the purchase of individual and limited licences to single compositions via the projects website. While the work is obviously a playful comment on copyright law it also constitutes a serious critique of the way many corporate interests farm IP capital &#8211; particularly in the Pharmaceutical and Bioengineering industries.</p>
<p>Jon&#8217;s solo work is mostly concerned with installation and performance sound project<em>s. </em>He has explored the potential interaction between old and emerging audio technology -most notably between the theremin and the sampler (Sheet and Spiral 1997).<em>Sonic Constructions</em> (2004-2008) is a series of live VJ style performance where projected ink blots (and runs) provide a live data feed that generates an accompanying soundscape via Max/MSP/Jitter. His <em>Sounding the Winds</em> project uses a sensor laden kite to provide a live feed of data via bluetooth to produce a soundscape below (Presented at Electrofringe Newcastle NSW 2005)</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Linda Dement</title>
		<link>http://dynamicmedianetwork.org/people/linda-dement</link>
		<comments>http://dynamicmedianetwork.org/people/linda-dement#comments</comments>
		<pubDate>Fri, 18 Jun 2010 04:42:13 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[cd-rom]]></category>
		<category><![CDATA[feminism]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[processing]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1918</guid>
		<description><![CDATA[Linda Dement is a central figure in Australian new media art. Her [...]]]></description>
			<content:encoded><![CDATA[<p>Linda Dement is a central figure in Australian new media art. Her new media work began in the CD-ROM era and explored the potential for the computer to capture, reconfigure and provide and interface to a messy, uncontrollable and therefore violent flesh that it was so often juxtaposed with &#8211; creating the potential for the intensities of the flesh to invade and work through the machine and for the machine to potentialise  new and potentially violent or masochistic intimacies or exposures. These themes work through the CD-ROM projects <em>Typhoid Mary</em> (1991), <em>Cyberflesh Girlmonster</em> (1995), <em>In My Gash</em> (1999). Dement was working in collaboration on an interactive work with celebrated American novelist Kathy Acker at the time of Acker&#8217;s death from cancer &#8211; That work eventually realised the series of digital stills <em>Eurydice</em> (1997-2007). Dement&#8217;s work survived the CD-ROM era to explore the potential for the networked and real time synthesis of video across the three screens in the interactive work<em> I Know You Think It&#8217;s Too Late</em> (2007). In that work the user is encouraged to explore the hair, fat and blood that festers with generative potential in the shadow of a violent act  - interaction/engagement slows down the development of that festering, but also vital, violence &#8211; a novel mode of interactive engagement. In 2008 Dement collaborated with a range of artists to create <em>Moving Forest (2008) </em>as part of the Transmediale Festival in Berlin &#8211; now employing <em>Processing </em>to create responsive/ performative video synthesis based on incoming live data. In 2009 Dement worked with the collaborative group In Serial (with Petra Gemeinboeck, PRINZGAU/podgorschek, Marion Trankle) on the performative installation On Track (2009) and with Jane Castle on a work concerned with Climate Change <em>The Ends of the Earth </em>(2009)<em>. </em></p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Martyn Coutts</title>
		<link>http://dynamicmedianetwork.org/people/martyn-coutts</link>
		<comments>http://dynamicmedianetwork.org/people/martyn-coutts#comments</comments>
		<pubDate>Fri, 18 Jun 2010 03:03:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1911</guid>
		<description><![CDATA[Martyn Coutts is a Melbourne based &#8216;live art&#8217; artist &#8211; an art [...]]]></description>
			<content:encoded><![CDATA[<div style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #ffffff; font: normal normal normal 13px/19px Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; font-family: Times; line-height: normal; font-size: small; padding: 0.6em; margin: 0px;">
<p>Martyn Coutts is a Melbourne based &#8216;live art&#8217; artist &#8211; an art practice defined only by the fact that it tends to fall between the categories and discourse of established art practice and the institutional discourses into which they play &#8211; live art is difficult to contain or position in terms of intended audience or defined outcome.</p>
<p>Martyn has worked with, and helped to cultivate, a network of artists. He is,involved with an number of projects that experiment with funding and collaborative models for live and marginalised art practice. These projects include the Live Art List (a blog) and Field Theory (a collaborative funding/support model and collaboration -with performative elements).</p>
<p>In the context of this Dynamic Media Network he is notable for his collaborations with Kate Richards on the Wayfarer projects. He was the recipient of the Green Room award for his work on James Saunders&#8217; The Harry Harlow Project (2009) and has experimented with the use of digital and relay video in choreographed performance works Inside (2004) and Bunker (2006). His work with the &#8216;live art&#8217; collaboration Deadpan (with Willoh Weiland)  and puppetry/new media collaboration Blood Policy (initially with Sam Routledge) are characteristically difficult to place &#8211; although he use of media and a mechanism as a mode for generative engagement of an audience or subject marks an intriguing juxtaposition to the bulk of media and new media art documented here.</p>
<p>It&#8217;s tempting to package the form of practice that Martyn is engaged with as related to performance art &#8211; a form his work occasionally skirts around and engages. Despite the use of performance as a central mechanism in his work its not clear that expression in any sense of the word is key. The diversity of practices that Martyn is involved recall forms of structured improvisation &#8211; perhaps more of the musical or dance variety than theatrical in that the process and the object are inseparable and in constant recursion &#8211; the performance is exploratory rather than expressive. There are also echoes of a kind of urban and reflective anthropology (particularly with Deadpan) except that the form of the investigation itself implies a kind of open compositional and playful intent.</p></div>
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	<georss:point>-37.814251 144.963169</georss:point><geo:lat>-37.814251</geo:lat><geo:long>144.963169</geo:long>	</item>
		<item>
		<title>Kate Richards</title>
		<link>http://dynamicmedianetwork.org/people/kate-richards</link>
		<comments>http://dynamicmedianetwork.org/people/kate-richards#comments</comments>
		<pubDate>Thu, 17 Jun 2010 06:51:28 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1895</guid>
		<description><![CDATA[Kate Richards is an Australian artist and a central figure in interactive [...]]]></description>
			<content:encoded><![CDATA[<p>Kate Richards is an Australian artist and a central figure in interactive and new media arts in Australia. Kate also founded and operates the commercial media and interactive design company Sparkle Media which provides interaction and installation design for both cultural and commercial sectors. Kate is currently the head of the Master&#8217;s Convergent Media program at the University of Western Sydney and will this year work in residence with the influential contemporary media dance company Blast Theory, on an interactive virtual universe installation <em>Eclipse, </em>on the live event <em>Bloodbath, </em>and has completed work for the Bundanon Trust and the Australian Centre for Virtual Art. Most recently Kate has worked on the Wayfarer project &#8211; an augmented reality game and participatory performance, the sub_scape series (with Sarah Waterson), and the <em>Life after War</em> suite of works with Ross Gibson &#8211; including the <em>Bystander </em>project &#8211; an innovative take on the potential for a responsive/generative narrativity.</p>
<p>While its difficult to characterise Kate&#8217;s work as the expression of an overarching concern, most of her works explore the potential for frameworks of action and interaction to emerge out of, and then feed into the dynamism of complex systems. New and interactive media becomes a vehicle for exploring, invoking, disorientating, the generative and or affective potential of these frameworks and the social and subjective states they imply.</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
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		<title>sub_scape (2006-2009)</title>
		<link>http://dynamicmedianetwork.org/projects-2/sub_scape-2006-2009</link>
		<comments>http://dynamicmedianetwork.org/projects-2/sub_scape-2006-2009#comments</comments>
		<pubDate>Thu, 17 Jun 2010 04:42:58 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[data mapping]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1890</guid>
		<description><![CDATA[Sub_scape is a series of projects by Australian artists Kate Richards and [...]]]></description>
			<content:encoded><![CDATA[<div style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #ffffff; font: normal normal normal 13px/19px Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; font-family: Times; line-height: normal; font-size: small; padding: 0.6em; margin: 0px;">
<p>Sub_scape is a series of projects by Australian artists Kate Richards and Sarah Waterson that explores the potential of (and for) noisy intersections between datasets, archives and maps to produce emergent and deeply reflective topologies that upend the desire they express for a controlled and instrumental &#8216;sense making&#8217;. In the original 2004  iteration produced for ISEA Baltic (held on a Baltic ferry) sub_scape took the form of a submarine periscope that allowed the user to explore a datascape synthesised from environmental datasets from the Australian Desert and the Baltic Sea. The aim of the work was to explore the isomorphic characteristics and relations between these two widely differing landscapes as similarly affecting/reflecting deeply inscribed  metaphysical, aesthetics, and political intensities. The second iteration of Sub_scape. sub_scapePROOF (2006) used the same periscope interface used in the previous iteration to synthesise a landscape of political and rhetorical sensemaking to explore the relations between truth, discourse and affect. The third and final interation of sub_scape, subscapeCYCLE, used a recumbant cycle as the interface for navigating a virtual landscape terraformed in real-time by data mapping &#8216;contemporary, technological, economic and cultural ills &#8211; some pre-cached some streaming in real-time from the web.&#8217; In this iteration of the project the user navigates a landscape deformed (and deforming) by manifestation of human folly, idealism and agency. The user&#8217;s interaction actually reforms this twisted topology so that the input of energy, the user&#8217;s very attention, becomes the basis for a sustainable ecology.</p></div>
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		<title>Foul Whisperings, Strange Matters</title>
		<link>http://dynamicmedianetwork.org/projects-2/foul-whisperings-strange-matters</link>
		<comments>http://dynamicmedianetwork.org/projects-2/foul-whisperings-strange-matters#comments</comments>
		<pubDate>Thu, 17 Jun 2010 03:49:55 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1880</guid>
		<description><![CDATA[Foul Whisperings, Strange Matters (2008), a collaborative work by artists Kate Richards, [...]]]></description>
			<content:encoded><![CDATA[<p>Foul Whisperings, Strange Matters (2008), a collaborative work by artists Kate Richards, Kareen Ely-Harper and Angela Thomas, is a performance and in-world Second-Life installation that explores the potential for Second Life to operate as a &#8216;discursive design space&#8217; where visitors experience the motivations and emotional journey of a character while exploring and &#8216;making personal sense&#8217; of a narrative&#8217;s &#8216;universal&#8217; themes. Here the object is Shakespeare&#8217;s Macbeth explored in seven scenes that Second Life users can interact with and within following their introduction via the installations entry point. Visitors can actively remake and co-create the scenes in question providing a means to creatively workshop the actions and potential interactions of the subjects and objects of the narrative. The work explores the potential for online media to breath &#8216;new life into old texts, taking classical narratives to new realms of possibility with diverse, unexpected, and educational outcomes&#8230;&#8217;</p>
<p>Foul Whisperings, Strange Matters  marks the denial of authorial sense making in the age of networked and participatory media, begging questions as to the function of universality in the realisation of shared spaces of generative interaction. The work might also be read as challenging/exploring the perceived continuities, between new and legacy media systems, and exploring the celebration of the multiple at the preference to the &#8216;universal&#8217;.</p>
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		<title>Eclipse</title>
		<link>http://dynamicmedianetwork.org/projects-2/eclipse</link>
		<comments>http://dynamicmedianetwork.org/projects-2/eclipse#comments</comments>
		<pubDate>Thu, 17 Jun 2010 02:55:12 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1876</guid>
		<description><![CDATA[Eclipse is a work in progress by Australian New Media Artist (Wayfarer, [...]]]></description>
			<content:encoded><![CDATA[<p>Eclipse is a work in progress by Australian New Media Artist (Wayfarer, Bystander)  Kate Richards. Eclipse is a fictional galaxy created within a games engine. The work synthesises astronomical data, scientific research, cosmology and allegorical discourses within a games engine to create a galaxy navigated with a nintendo wii remote and explored with an augmented reality &#8216;heads up&#8217; display.</p>
<p>According to the description of the artists web page (http://katerichards.net/art/eclipse/) the work explores the universe as a generative system informed by a &#8216;creative intelligence, ordering principles, patterns, significance and aesthetics&#8217;.</p>
<p>The work explores questions regarding our aesthetic relation to the universe and the recurrent generativity it describes between astronomical and scientific visualisation and schematisation, cosmology and folk sciences.</p>
<p>The work is also notable for the way Richards is live documenting the process of the works development on an open wiki. If the work explores the universe as both &#8216;process and object&#8217; then the work is also a recursive function and modulation of that systemic generativity. (http://darkenergy.wikispaces.com/)</p>
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	<georss:point>-35.28204 149.12858</georss:point><geo:lat>-35.28204</geo:lat><geo:long>149.12858</geo:long>	</item>
		<item>
		<title>Bystander</title>
		<link>http://dynamicmedianetwork.org/projects-2/bystander</link>
		<comments>http://dynamicmedianetwork.org/projects-2/bystander#comments</comments>
		<pubDate>Thu, 17 Jun 2010 01:38:11 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1870</guid>
		<description><![CDATA[Bystander is a multichannel interactive video, sound and interactive installation by Australian [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Bystander is a multichannel interactive video, sound and interactive installation by Australian artists Kate Richards and Ross Gibson. Bystander is based on an unsorted and poorly documented archive of post-war crime scene and police photographs. Richards and Gibson have used these evocative images as the basis for a fictional narrative that unfolds according to the participants movement within the installation space. The development of the narrative is keyed to the quality of movements of bodies in the space. A still and attentive participant unlocks a deeper and more focussed narrative unfolding while the hyperactive participant realise a more fragmented and playful experience.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">The work establishes a complex play between a societal perception and response to a diffuse, arbitrary, and perhaps ambient criminality and violence and the more complex and highly contextual set of relations that have produced such an archive. In the process Bystander posits intriguing questions about the nature of the archive, narrative, technology (perhaps including the former two but extending to the institution, interaction, photography), and affect.</div>
<p><em>Bystander </em>is a multichannel interactive video, sound and interactive installation by Australian artists Kate Richards and Ross Gibson. <em>Bystander</em> is one of the <em>Life After Wartime</em> suite which includes works; <em>Crime Scene</em>, <em>LAW Live</em>, <em>Darkness Loiters</em>, and the <em>LAW CD-ROM</em>. Bystander is the final work of the suite all of which is based on an unsorted and poorly documented archive of post-war crime scene and police photographs. Richards and Gibson have used these evocative images as the basis for a fictional narrative . That narrative  unfolds according to the participants movement within the installation space and their interaction. A &#8216;kinaesthetic particle animation&#8217; responds, reflects and feeds back on the relation between body and archive. The development of the narrative is keyed to the quality of movements of bodies in the space. A still and attentive participant unlocks a deeper and more focussed narrative unfolding while the hyperactive participant realise a more fragmented and playful experience.</p>
<p>The work establishes a complex play between a societal perception and response to a diffuse, arbitrary, and perhaps ambient criminality and violence and the more complex and highly contextual set of relations that have produced such an archive. In the process <em>Bystander</em> posits intriguing questions about the nature of the archive, narrative, technology (perhaps including the former two but extending to the institution, interaction, photography), and affect.</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Lyndal Jones</title>
		<link>http://dynamicmedianetwork.org/people/lyndal-jones</link>
		<comments>http://dynamicmedianetwork.org/people/lyndal-jones#comments</comments>
		<pubDate>Fri, 14 May 2010 23:35:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[climate]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[ecology]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[weather]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1849</guid>
		<description><![CDATA[Lyndal Jones is an Australian Video and Performance Artist. Her projects tend [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.avocaproject.org/">Lyndal Jones</a> is an Australian Video and Performance Artist. Her projects tend to unfold-over and document long periods of time and &#8216;glacial&#8217; change that nonetheless manifest in the present and the local.Lyndal has presented work and is represented  internationally and has represented Australia at the Venice Biennale.</p>
<p>In &#8216;Prediction Pieces&#8217;  (1981-1991) Jones she explored &#8216;the way humans arrange the idea of the future within their minds&#8217;</p>
<p>The Darwin Translations (1994-99) explores Darwin&#8217;s theory of sexual selection across the animal and human and its relation to notions of sexual play.</p>
<p>Deep Water/Aqua Profunda (2001) is a video and sound installation exploring the nature of sexual intimacy (for the Venice Biennale).</p>
<p>The Avoca Project is a sprawling project that explores themes of immigration, subsistance, climate change, and community in the Victorian country town of Avoca.</p>
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	<georss:point>-37.088539 143.473798</georss:point><geo:lat>-37.088539</geo:lat><geo:long>143.473798</geo:long>	</item>
		<item>
		<title>Company P</title>
		<link>http://dynamicmedianetwork.org/institutions/company-p</link>
		<comments>http://dynamicmedianetwork.org/institutions/company-p#comments</comments>
		<pubDate>Fri, 14 May 2010 10:09:47 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[broadcast]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[mixed]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[participative]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1846</guid>
		<description><![CDATA[The company P &#8211; The Company P is a swedish production company [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.thecompanyp.com/">The company P</a> &#8211; The Company P is a swedish production company credited with the production of the first mixed reality television tie-in with its awarding winning (international Emmy) production &#8216;The Truth About Marika&#8217;. The success of the truth about Marika has seen P enter the North American television market with the production of a Tie-In game for Joss Whedon&#8217;s Dollhouse called Dollplay. The Dollplay production appears to have been mainly a supplement to the television series while The Truth about Marika was a mixed reality game that used the television Drama to add clues and provide narrative structure to the game play online and in the real world. P have also produced mobile and web based games, games for museum installation, and produced projects in conjunction with the Swedish Institute of Computer Science and the Integrated Pervasive Gaming Project. P is currently in production with Tim Kring &#8211; the producer of North American Television Series&#8217; Heroes and Crossing Jordan.</li>
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	<georss:point>59.3327881 18.0644881</georss:point><geo:lat>59.3327881</geo:lat><geo:long>18.0644881</geo:long>	</item>
		<item>
		<title>The Truth About Marika</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-truth-about-marika</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-truth-about-marika#comments</comments>
		<pubDate>Fri, 14 May 2010 09:34:06 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1843</guid>
		<description><![CDATA[The Truth About Marika is a mixed reality game produced by The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thecompanyp.com/site/?page_id=7">The Truth About Marika</a> is a mixed reality game produced by The Company P and employing research and technology by the Interactive Institute Sweden, The Integrated Pervasive Gaming Project, and the Swedish Institute of Computer Science.</p>
<p>The project is multilayered game employing the &#8216;This is not a game &#8216; gambit to evoke a rich immersive game space that allowed the national broadcaster to develop a new intimate relationship with its viewers -&#8217;reaching audiences that have left the Sofa for the Keyboard&#8217;. The Truth About Marika was based on a traditional TV Drama. Before the premier of the television show a women made the public claim that SVT has stolen the story of her missing friend for the Drama Series and was part of a cover up. Her blog became the online section of the game space as viewers/participants looked for collected and shared clues to the missing girls story which were planted in the Drama Series and in Virtual and Actual worlds &#8211; the third plane of the game space. Talk Shows were staged including the shows producers, their accuser, and other protagonists.  Printed QR codes were posted in locations for discovery via mobiles. Geospatial information was gleaned via google mappings of clues.</p>
<p>The project might be seen as model for creating television media, broadcast media, and perhaps narrative media more  generally that is event driven and therefore makes good use of the relative difference that broadcast media displays in relation to network based content delivery platforms.</p>
<p>This might be related to the more simple and serendipitous rise of twitter as a backchannel for television. The real-time qualities of twitter and broadcast media appear particularly well aligned -each adding another dimension to the other.</p>
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	<georss:point>60.128161 18.643501</georss:point><geo:lat>60.128161</geo:lat><geo:long>18.643501</geo:long>	</item>
		<item>
		<title>The Creator</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-creator</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-creator#comments</comments>
		<pubDate>Fri, 14 May 2010 08:31:53 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[participative]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[television]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1836</guid>
		<description><![CDATA[The Creator &#8211; The Creator is a pervasive game development platform initially [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.the-creator.org/">The Creator</a> &#8211; The Creator is a pervasive game development platform initially developed out of research of the Integrated Pervasive Gaming Project , the Interactive Institute, and The Swedish Institute of Computer Science it now looks to be moving toward commercialisation. The mixed media company P productions is using &#8216;The Creator&#8217; in the production with Television  Producer Time Kring (Heroes, Crossing Jordan) to create a new interactive cross media game following the production of &#8216;The Truth About Marika&#8217; a mixed media game that also used research from the aforementioned partners and an early implementation of The Creator; &#8216;The Game Creator&#8217; that was developed by the Integrated Pervasive Gaming Project.</li>
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		<item>
		<title>TA2 Together Anywhere, Together Anytime</title>
		<link>http://dynamicmedianetwork.org/projects-2/ta2-together-anywhere-together-anytime</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ta2-together-anywhere-together-anytime#comments</comments>
		<pubDate>Fri, 14 May 2010 08:30:01 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[ubiquitous]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1834</guid>
		<description><![CDATA[TA2 Together Anywhere, Together Anytime &#8211; A project of the Gaming Research [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.ta2-project.eu/Pages/overview.html">TA2 Together Anywhere, Together Anytime</a> &#8211; A project of the Gaming Research Group at the Interactive Institute in Stockholm Sweden. The project examine the way technology might be used to nurture relationships between households. The project notes that despite our enduring experiences in life tend to be group events &#8211; and particularly family group events such as holidays, celebrations, an play modern media technologies serve individuals, not groups. Phones, computers, electronics games tend to be individually owned and provide individual experiences. TA2 intends to build systems that allow people to play games with each other, seeing and hearing each other as they play. They also intend to find ways modern sensors and IT equipment can give people in one household a richer awareness of activity in another.</li>
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	<georss:point>59.3327881 18.0644881</georss:point><geo:lat>59.3327881</geo:lat><geo:long>18.0644881</geo:long>	</item>
		<item>
		<title>The Avoca Project</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-avoca-project</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-avoca-project#comments</comments>
		<pubDate>Fri, 14 May 2010 08:23:37 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[climate]]></category>
		<category><![CDATA[ecology]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[immigration]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1835</guid>
		<description><![CDATA[The Avoca Project is a project by Australian performance/video/media artist Lyndal Jones. [...]]]></description>
			<content:encoded><![CDATA[<p>The Avoca Project is a project by Australian performance/video/media artist Lyndal Jones. The project is based around &#8216;The Swiss House&#8217; in the small Victorian Town of Avoca. The house is an &#8216;immigrant&#8217; having been imported in pieces (from Germany, Switzerland, or perhaps Sweden) and assembled in Avoca 150 years ago. The house becomes a symbol for the stubborn persistence and inevitable decline or weathering of an immigrant population and its renovation in the hands of the artist and the community becomes a symbol of adaptability required of sustain &#8211; A symbol of an endurance that can no longer afford to cling to the past in the face of change that was always already in play and a recognition that without sustain and adaptability their can be no recollection. The house as a centre round which narratives of the community&#8217;s history coalesce becomes a symbol for collective and cultural sustain.</p>
<p>The project is has so far included projects such as a water conservation systems, and a heightening of the &#8216;foreignness&#8217; of the house as it becomes increasingly sustainable. Artworks are proposed that become indicators to measure and  increase awareness of the developing sustainability of the house &#8211; the aim is to build a house that signals its own use in &#8216; magical&#8217; as well as useful ways.</p>
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	<georss:point>-37.088539 143.473798</georss:point><geo:lat>-37.088539</geo:lat><geo:long>143.473798</geo:long>	</item>
		<item>
		<title>Karl-Petter Åkesson</title>
		<link>http://dynamicmedianetwork.org/people/karl-petter-akesson</link>
		<comments>http://dynamicmedianetwork.org/people/karl-petter-akesson#comments</comments>
		<pubDate>Fri, 14 May 2010 06:58:47 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[spatial]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1831</guid>
		<description><![CDATA[Karl-Petter Åkesson is a senior reseracher at the Swedish Institute of Computer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sics.se/people/kalle">Karl-Petter Åkesson</a> is a senior reseracher at the Swedish Institute of Computer Science based in Goteburg with an interest in Pervasive Gaming, Ambient media, Ubiquitous Computing, Tangible Interfaces, Ad hoc virtual environments and reactive environments.</p>
<p>He is currently working with the Game Studio @ SICS and is the principal developer of the commercialised pervasive gaming platform &#8216;The Creator&#8217;. He was also involved with the Integrated Project on Pervasive Gaming.The &#8216;game creator&#8217; project developed as part of that project is the original  implementation of &#8216;the Creator&#8217;.</p>
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	<georss:point>57.6983333 11.9716667</georss:point><geo:lat>57.6983333</geo:lat><geo:long>11.9716667</geo:long>	</item>
		<item>
		<title>Barcode Beats</title>
		<link>http://dynamicmedianetwork.org/projects-2/barcode-beats</link>
		<comments>http://dynamicmedianetwork.org/projects-2/barcode-beats#comments</comments>
		<pubDate>Fri, 14 May 2010 05:47:08 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[commerce]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[spatial]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1814</guid>
		<description><![CDATA[Barcode Beats &#8211; A project of the Malmo New Media Lab the [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://barcodebeats.hobye.dk/">Barcode Beats</a> &#8211; A project of the Malmo New Media Lab the Barcode Beats project converts barcodes into music. The project is developed in collaboration with the hip hop crew/movement &#8216;RGRA&#8217; and focusses on the potential for remixing, repurposing and mashing of remix and hip hop cultures for transforming or layering urban space. While it seem the initial prototype was a shopping trolley bound bar code scanner connected to a computer for immediate playback of the synthesised sound the project outlines the potential Barcodes afford for &#8216;attaching&#8217; sounds to and object as a means of marking and repurposing commercial spaces and objects.</li>
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	<georss:point>55.6033306 13.0013029</georss:point><geo:lat>55.6033306</geo:lat><geo:long>13.0013029</geo:long>	</item>
		<item>
		<title>The Integrated Project on Pervasive Gaming</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-integrated-project-on-pervasive-gaming</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-integrated-project-on-pervasive-gaming#comments</comments>
		<pubDate>Fri, 14 May 2010 05:43:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mixed]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1815</guid>
		<description><![CDATA[IPerG &#8211; Integrated Project of Pervasive Games &#8211; was a reserach and [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.pervasive-gaming.org/index.php">IPerG &#8211; Integrated Project of Pervasive Games</a> &#8211; was a reserach and development project that ran from 2004-2008 and was concerned with exploring the then emerging field of pervasive gaming. Pervasive Gaming. A pervasive game is one that &#8216;has one or more salient features that expand the contractual magic circle of play socially, spartially or temporally&#8217;. The consortium identifies three sub-genres of pervasive gaming; Treasure Hunts &#8211; in which users search for objects in an unlimited game space, Alternate Reality games &#8211; which layer additional meaning, depth, and interaction upon the real world,Pervasive larps &#8211; Character driven games in a &#8216;set&#8217; narrative space or stage; Urban Adventure Games- combining stories and puzzles with urban spaces often tied to places of historical or cultural significance, Smart Street Sports -can be GPS driven and team based involving physical exercise and tactical thinking, Massively Multiplayer Mobile Games &#8211; involving mobile telephony,and Boxed Pervasive Games: Systems for creating and controlling pervasive and locative games.</li>
<p>The most notable outcome of the project is perhaps &#8216;The Game Creator&#8217; development and control platform for pervasive gaming which then became &#8216;the Creator&#8217;. That package was used by SVT and mixed media production company The Company P to produce the Truth About Marika &#8211; a participative narrative based on a multiplatform multilayered game space including a television drama, web based media, physical and virtual worlds. The game provided for large scale collaboration and interaction by the public. The Project also developed pervasive game models for mobile phones in conjunction with Nokia and a wide range of other models for pervasive, ambient, locative, ubiquitous gaming and interaction.</p>
]]></content:encoded>
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	<georss:point>60.128161 18.643501</georss:point><geo:lat>60.128161</geo:lat><geo:long>18.643501</geo:long>	</item>
		<item>
		<title>Malmö Living Lab for New Media</title>
		<link>http://dynamicmedianetwork.org/projects-2/malmo-living-lab-for-new-media</link>
		<comments>http://dynamicmedianetwork.org/projects-2/malmo-living-lab-for-new-media#comments</comments>
		<pubDate>Fri, 14 May 2010 05:19:53 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[access]]></category>
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		<category><![CDATA[art]]></category>
		<category><![CDATA[communications]]></category>
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		<category><![CDATA[new]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[public]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1813</guid>
		<description><![CDATA[The Malmö Living Lab for New Media &#8211; is a project of the [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.malmolivinglab.se/MNMLL_english.htm">Malmö Living Lab for New Media</a> &#8211; is a project of the School of Arts and Communication, Malmo University in collaboration with the cultural organisation INKONST, the hip-hop movement RGRA, and several commercial and media organisations. The original Malmo New Media lab was a public access media laboratory that ran from 2007-2009 that provided the opportunity for community members and visitors to develop, experiment, and evaluate new media formats. The project concentrated on engaging grass roots enthusiasts &#8216;building on their needs and trying out concepts as they developed in a real setting&#8217;. In 2009 the &#8216;Living Labs&#8217; program was established moving the labs into urban spaces.</p>
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	<georss:point>55.6033306 13.0013029</georss:point><geo:lat>55.6033306</geo:lat><geo:long>13.0013029</geo:long>	</item>
		<item>
		<title>Kate Lundy</title>
		<link>http://dynamicmedianetwork.org/people/kate-lundy</link>
		<comments>http://dynamicmedianetwork.org/people/kate-lundy#comments</comments>
		<pubDate>Fri, 14 May 2010 02:41:31 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[australian]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[gov2.0]]></category>
		<category><![CDATA[government]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[senate]]></category>
		<category><![CDATA[Technologies]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1809</guid>
		<description><![CDATA[Kate Lundy &#8211; Senator Kate Lundy represents the Australian Capital Territory in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.katelundy.com.au/about/">Kate Lundy</a> &#8211; Senator Kate Lundy represents the Australian Capital Territory in the Senate of the Federal Australian Parliament.Senator Lundy is  a long-standing active member of the Senate Environment, Communications, and Arts Committee.</p>
<p>Her website tells us Senator Lundy has participated in every Senate enquiry relation to telecommunications and Information Technology over the last fourteen years and that she has spearheaded the governments Gov2.0 initiatives.</p>
<p>What the web site doesn&#8217;t tell us is that, unlike many federal politicians with responsibilities in the area of  network governance, Senator Lundy is a well respected &#8216;geek&#8217; &#8211; She has been known to quote William Gibson on the fly and has been an active participant in the local and international conference and workshops concerning Gov2.0. She has been a staunch, consistent, and informed advocate for an open, transparent, accesible  and networked government.</p>
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	<georss:point>-35.28204 149.12858</georss:point><geo:lat>-35.28204</geo:lat><geo:long>149.12858</geo:long>	</item>
		<item>
		<title>Geospatial: the lifeblood of data</title>
		<link>http://dynamicmedianetwork.org/publications/geospatial-the-lifeblood-of-data</link>
		<comments>http://dynamicmedianetwork.org/publications/geospatial-the-lifeblood-of-data#comments</comments>
		<pubDate>Fri, 14 May 2010 00:54:14 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1806</guid>
		<description><![CDATA[Senator Kate Lundy opened the Free and Open Source Software for Geospatial [...]]]></description>
			<content:encoded><![CDATA[<p>Senator Kate Lundy opened the F<span style="font-weight: inherit; font-style: italic; font-size: 14px; font-family: inherit; vertical-align: baseline; padding: 0px; margin: 0px; border: 0px initial initial;">ree and Open Source Software for Geospatial Conference 2009</span> in Sydney with a paper titles Geosptial: The Lifeblood of Data.</p>
<p>The paper is notable for its detailing of three policy premises or principles that Senator Lundy deems as essential for a move toward Gov2.0 and an &#8216;open government.</p>
<p>The first principle is &#8216;Citizen centric services&#8217; &#8211; which she defines as a focus on improving or perhaps duplexing the interface between citizens and government. This was a critical recommendation of the governments Gov2.0 Taskforce which started to look beyond a service paradigm in governance toward thinking governance itself as interface between dtatasets, communities, neighbours, service providers.</p>
<p>The second Pillar is an Open and Transparent Government &#8211;  Senator Lundy argues that access to information and a willingness to harness the &#8216;wisdom of the crowd&#8217;. While not discussed here the Gov2.0 taskforce used wordpress with digress.it commenting plug-in and wiki&#8217;s to allows discussion documents to serve actual discussion with a wider group of stakeholders than would otherwise have been possible or likely.</p>
<p>The Third Pillar is described as &#8216;Innovation Facilitation&#8217; by which the senator espouses the provision of open access to datasets that are structured and published according to open standards and made available through open formats and API&#8217;s. The emphasis here is less on industrial innovation that enabling access to, exploration of, and open use of governmental information in a way that might all the idea of government as interface rather than service to prosper.</p>
<p>The paper goes on to outline some technical requirements necessary to achieve these aims &#8211; most notable of these is perhaps a call stop &#8216; reinventing the wheel&#8217; &#8211; a novel idea suggesting a move away from &#8216;turn key&#8217; service provision to an enabled public governance.</p>
<p>The paper also announces the work of the Office of Spatial Data Management in opening datasets.</p>
<p><a href="http://www.katelundy.com.au/2009/10/22/geospatial-the-lifeblood-of-data/">Full paper can be found here</a></p>
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	<georss:point>-35.28204 149.12858</georss:point><geo:lat>-35.28204</geo:lat><geo:long>149.12858</geo:long>	</item>
		<item>
		<title>Skins</title>
		<link>http://dynamicmedianetwork.org/projects-2/skins</link>
		<comments>http://dynamicmedianetwork.org/projects-2/skins#comments</comments>
		<pubDate>Fri, 07 May 2010 12:14:16 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[educationstorytelling]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1794</guid>
		<description><![CDATA[AbTeC &#8211; SKINS &#8211; Skins was a project of the Abtec network [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.abtec.org/skins.html">AbTeC &#8211; SKINS</a> &#8211; Skins was a project of the Abtec network (Aboriginal Territories in Cyberspace) in collaboration with OBX experimental media lab based at the University of Concordia Montreal. Skins started as a series of workshops at an Aboriginal high school that allowed students to work with game developers, artists, storytellers, Elders, that introduced students to the tools and potential for exploring their cultural identity in their own voices and according to their own vision -The project explored the potential to create new territories for contemporary indigenous cultures.  After 12 Months the stories and spaces developed in the workshop were developed as a single first person shooter game called Otsi:! by the students. Otsi tells the story of a Aboriginal warrior and hunter as he hunts a mythical flying head. Video interviews with the students involved can be viewed here: http://www.skins.abtec.org/ . Skins and Abtec have since moved onto the Second Life platform. For the project TimeTraveller</li>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>AbTeC -Aboriginal Territories in Cyberspace</title>
		<link>http://dynamicmedianetwork.org/institutions/abtec-aboriginal-territories-in-cyberspace</link>
		<comments>http://dynamicmedianetwork.org/institutions/abtec-aboriginal-territories-in-cyberspace#comments</comments>
		<pubDate>Fri, 07 May 2010 10:26:32 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
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		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indigenous]]></category>
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		<category><![CDATA[simulation]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1779</guid>
		<description><![CDATA[AbTeC -Aboriginal Territories in Cyberspace &#8211; Abtec is a network of academics, [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.abtec.org/">AbTeC -Aboriginal Territories in Cyberspace</a> &#8211; Abtec is a network of academics, artists, and technologist whose goal is to experiment with and share practical tools and practices for the creation of new  Aboriginally determined territories online, in game-spaces and virtual environments. In 2009 The network worked with Aboriginal high school students using the Unreal game engine to refigure/repupose local mythologies and archetypes for new worlds while providing the students with skills highly valued in a digital economy. That project ended with the student production of the game &#8216;Otsi!&#8217;.  &#8216;Skins&#8217; was a series of workshops with game industry professionals, artists, storytellers and academics that taught Aboriginal youths how to create their own virtual environments in order for them to tell and interact with their own stories &#8211; the program included Elders as storytelling consultants &#8211; providing a environment in which to explore and address the unique world view of Native youth.</li>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Dana Claxton</title>
		<link>http://dynamicmedianetwork.org/people/dana-claxton</link>
		<comments>http://dynamicmedianetwork.org/people/dana-claxton#comments</comments>
		<pubDate>Fri, 07 May 2010 10:21:54 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[database]]></category>
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		<category><![CDATA[film]]></category>
		<category><![CDATA[indigenous]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[narrative]]></category>
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		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1778</guid>
		<description><![CDATA[Dana Claxton &#8211; Dana Claxton is an interdisciplinary artist whose work includes [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.danaclaxton.com/">Dana Claxton</a> &#8211; Dana Claxton is an interdisciplinary artist whose work includes film and video, installation, performance and photography. She produces large scale multichannel installation works that genrally explore themes of related to her, and her country&#8217;s, indigenous heritage and legacy. Dana&#8217;s work  is held in public collections at the Vancouver Art Gallery and the Canada Art Bank and has been exhibited internationally. Dana collaborates with the CINER-G narrative experimentation and research lab based in Concordia University, Montreal.  She has taught programs as the Global Television Chair at the University of Regina that focus on critical thinking an experimentation with sound and images.</p>
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	<georss:point>56.130366 -106.346771</georss:point><geo:lat>56.130366</geo:lat><geo:long>-106.346771</geo:long>	</item>
		<item>
		<title>Korskakow</title>
		<link>http://dynamicmedianetwork.org/projects-2/korskakov</link>
		<comments>http://dynamicmedianetwork.org/projects-2/korskakov#comments</comments>
		<pubDate>Fri, 07 May 2010 10:11:46 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
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		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1777</guid>
		<description><![CDATA[Korsakow &#8211; The Korskakow system is an application for the production of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://korsakow.org/">Korsakow</a> &#8211; The Korskakow system is an application for the production of interactive/non-linear video projects that are generally called Interavtive database films. Films are rule based. The producer of the film decides how the user moves between scenes by the design of these rules that, according to the project website, do not create fixed paths and which therefore result in a &#8216;generative&#8217; film. According to Florian Thalhofer Korsakovw&#8217;s creator Korsakow is not a religion (!?). Korsakow is available under a GNU Genral Public License.  The system which was originally developed in Macromedia Director and as that platform became less supported the CINER-G Narrative experimentation and research group took over the project&#8217;s redevelopment under the Project&#8217;s director Matt Soar.</p>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Florian Thalhofer</title>
		<link>http://dynamicmedianetwork.org/people/florian-thalhofer</link>
		<comments>http://dynamicmedianetwork.org/people/florian-thalhofer#comments</comments>
		<pubDate>Fri, 07 May 2010 07:06:52 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[korsakow]]></category>
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		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1770</guid>
		<description><![CDATA[Florian Thalhofer &#8211; Florian Thalhofer is a video and documentary artist living [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.thalhofer.com/">Florian Thalhofer</a> &#8211; Florian Thalhofer is a video and documentary artist living and working in Berlin. Florian produces interactive installations and works within the Korsakow open source video system that he originally developed and which he continues to develop in conjunction with Matt Soar and the CONER-G narrative experimentation and research group.He is currently working on a series of eight Korsakow films that have a &#8216;talkshow&#8217; format with the artist interviewing subjects to create an interactive video database of responses.He recently figured out how the world works (http://www.cloudx.eu/).</li>
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	<georss:point>52.5234051 13.4113999</georss:point><geo:lat>52.5234051</geo:lat><geo:long>13.4113999</geo:long>	</item>
		<item>
		<title>Graham Harwood</title>
		<link>http://dynamicmedianetwork.org/people/graham-harwood</link>
		<comments>http://dynamicmedianetwork.org/people/graham-harwood#comments</comments>
		<pubDate>Fri, 07 May 2010 07:02:01 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[communications]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[public]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[telephony]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1769</guid>
		<description><![CDATA[Graham Harwood is a U.K. artist and provocateur of new  and communications [...]]]></description>
			<content:encoded><![CDATA[<p>Graham Harwood is a U.K. artist and provocateur of new  and communications media. Founder of the celebrated Mongrel group of artists he has worked at the edges of art practice and social and communications media producing works and systems that present challenges and opportunities for the way people connect through media.</p>
<p>Of his many projects his recent work with telephony systems go some way to documenting the principle concerns of his work. Harwwod has developed a system, the Telephone Trottoire, with which members of the refugee Congolese community in the UK and in the Congo could connect randomly over the telephone in order to share stories and news and choose whether or not to pass that on to another caller. This system routed around the easily traceable nature of mobile telephony and provided a kind of viral mode of  unattributable information exchange and communication. In an interview with Rhizome (http://www.rhizome.org/editorial/2297) Harwood is at pains to convey the fact that not particular concerned with anything but the utility of the system to the community itself &#8211; When the project required funding it was developed as an art project that put the telephone switches upon which the system was based on display &#8211; a kind of memorial (The Tantalum Memorial) to a lost age of analog anonymity and communality and a powerful metaphor for the way Tantalum the metal derived from the precious mineral Coltan and central to the function of mobile phones has driven the Congolese apart.</p>
<p>Harwood is responsible for the MediaShed (mediashed.org.uk) a public access media production lab of which the Mongrel artists work. Together with Eyebeam a like institution based in the US Mediashed has produced  Gearbox &#8211; a collaborative database for low budget and DIY film and video making techniques.</p>
<p>cite: http://www.rhizome.org/editorial/2297</p>
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	<georss:point>51.540905 0.71149</georss:point><geo:lat>51.540905</geo:lat><geo:long>0.71149</geo:long>	</item>
		<item>
		<title>Elena Razlogova</title>
		<link>http://dynamicmedianetwork.org/people/elena-razlogova</link>
		<comments>http://dynamicmedianetwork.org/people/elena-razlogova#comments</comments>
		<pubDate>Fri, 07 May 2010 06:15:47 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[oral]]></category>
		<category><![CDATA[postalicious]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1765</guid>
		<description><![CDATA[Elena Razlogova &#8211; Dr. Elena Razlogova, Department of History, is a cultural [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://elenarazlogova.org/">Elena Razlogova</a> &#8211; Dr. Elena Razlogova, Department of History, is a cultural historian. She is co-director of the Centre for Oral History and Digital Storytelling at Concordia and a member of the CINER-G narrative experimentation and research group at Concordia University. She is the author of &#8216;The Listener&#8217;s Voice: The Cultural Economy of Radio, from the Jazz Age to the Cold War&#8217; (University of Pennsylvania Press, forthcoming in 2009). Elena is invloved with the Concordia Digital History Lab, Vertov: A Media Annotating Plugin fro Zotero,  Gulag: Many Days, Many Lives &#8211; a virtual exhibit looking at life in the Soviet Gulag, and the Guatanamobile Project (http://guantanamobile.org/vectors/) examining and confronting the US population&#8217;s realtion to their governments detention practices.</p>
]]></content:encoded>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Tim Scwab</title>
		<link>http://dynamicmedianetwork.org/people/tim-scwab</link>
		<comments>http://dynamicmedianetwork.org/people/tim-scwab#comments</comments>
		<pubDate>Fri, 07 May 2010 06:29:02 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[oral]]></category>
		<category><![CDATA[postalicious]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1763</guid>
		<description><![CDATA[Tim Scwab &#8211; Professor Tim Schwab, Department of Communication Studies, is an [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://coms.concordia.ca/faculty/schwab.html">Tim Scwab</a> &#8211; Professor Tim Schwab, Department of Communication Studies, is an award-winning video and film maker (recent works include the CBC Passionate Eye documentary Being Osama). He is a researcher at the CINER-G narrative experimentation and  research group focussing on an Oral History Project : &#8216;Stories of Montrealers displaced by war, genocide and other human rights abuses&#8217; in conjunction with Dr. Elena Razlogova.</p>
<ul></ul>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Jason E. Lewis</title>
		<link>http://dynamicmedianetwork.org/people/jason-e-lewis</link>
		<comments>http://dynamicmedianetwork.org/people/jason-e-lewis#comments</comments>
		<pubDate>Fri, 07 May 2010 04:52:33 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[intermedia]]></category>
		<category><![CDATA[nexttext]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[typography]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1759</guid>
		<description><![CDATA[Jason E. Lewis &#8211; Jason E. Lewis is Assistant Professor of Digital [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.obxlabs.net/people">Jason E. Lewis</a> &#8211; Jason E. Lewis is Assistant Professor of Digital Image/Sound and the Fine Arts, Department of Design Art, Concordia University. He is the Director and Founder of OBX &#8211; Laboratory for Experimental Media Media and long time developer and producer of experimental and computational media. He is also involved with the CINER-G research group which develops the open source non-linear video platform Korsakow.</p>
<ul></ul>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>obx &#124; laboratory for experimental media</title>
		<link>http://dynamicmedianetwork.org/institutions/obx-laboratory-for-experimental-media</link>
		<comments>http://dynamicmedianetwork.org/institutions/obx-laboratory-for-experimental-media#comments</comments>
		<pubDate>Fri, 07 May 2010 04:32:43 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[computational]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[multiuser]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[typography]]></category>
		<category><![CDATA[web2.0]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1758</guid>
		<description><![CDATA[obx &#124; laboratory for experimental media &#8211; Obx Labs was founded by [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.obxlabs.net/">obx | laboratory for experimental media</a> &#8211; Obx Labs was founded by Professor Jason Lewis a computational artist and developer based at Concordia Univeristy, Montreal and a member of the CINER-G reserach group. The lab is part of the Hexagram Research Axis (http://www.hexagram.org/spip.php?page=home&amp;lang=en&amp;sid=0) . The lab is interested in &#8216; living letterforms, massively multi-contributor texts and time-travelling provocateurs&#8217; &#8211; Obx it has research-creation as its principle focus and develop tools and repurpose technologies to demonstrate the potential for computational expression.</p>
<p>Some projects with which the lab is associated include:</p>
<p>Nexttext : nexttext.net &#8211; A project (based in Processing-Java) that allows the breakdown of text into unit hierarchies (phrases, words, letters) and to apply dynamic behaviours and interactions to those hierarchies.</p>
<p>Aboriginal Territories in Cyberspace Project: http://www.abtec.org/</p>
<p>Mr Softie:  A typographic text editor, for working with the nexttext framework.</p>
<ul></ul>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Almost Architecture</title>
		<link>http://dynamicmedianetwork.org/projects-2/almost-architecture</link>
		<comments>http://dynamicmedianetwork.org/projects-2/almost-architecture#comments</comments>
		<pubDate>Fri, 07 May 2010 02:05:22 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[korsakow]]></category>
		<category><![CDATA[non-linear]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1751</guid>
		<description><![CDATA[Almost Architecture &#8211; Almost Architecture (2007) is a non-linear &#8216;Database Documentary&#8217; created [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.almostarchitecture.com/">Almost Architecture</a> &#8211; Almost Architecture (2007) is a non-linear &#8216;Database Documentary&#8217; created by intermedia Artist, Designer, Writer and Academic Matt Soar. The documentary was created using the Korsakow non-linear video system that Dr Soar has developed in conjunction with the CINER-G reserach group at Concordia University and in Collaboration with its Inventor, New Media artist Florian Thalhofer.</p>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Monika Kin Gagnon</title>
		<link>http://dynamicmedianetwork.org/people/monika-kin-gagnon</link>
		<comments>http://dynamicmedianetwork.org/people/monika-kin-gagnon#comments</comments>
		<pubDate>Fri, 07 May 2010 02:00:47 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1749</guid>
		<description><![CDATA[Monika Kin Gagnon is a researcher with the CINER-G research group at [...]]]></description>
			<content:encoded><![CDATA[<p>Monika Kin Gagnon is a researcher with the CINER-G research group at Concordia University and a film maker and archivalist. Her current projects include R69 a film and DVD project based on the work of here father Charles Gagnon (http://artfifa.com/index.php?option=com_film&amp;task=view&amp;id=2305&amp;Itemid=562). She is also examining the Films of Expo &#8217;67 inclusing the multiscreen labrynth &#8216;Aplace to Stand, Polar Life&#8217; and &#8216;Canada 67&#8242; made in 360 degree &#8216;Circlevision&#8217; and produced by the Disney Corporation. A book is planned to document this project.</p>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Matt Soar</title>
		<link>http://dynamicmedianetwork.org/people/matt-soar</link>
		<comments>http://dynamicmedianetwork.org/people/matt-soar#comments</comments>
		<pubDate>Fri, 07 May 2010 01:57:16 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[intermedia]]></category>
		<category><![CDATA[korsokow]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1746</guid>
		<description><![CDATA[Matt Soar &#8211; Dr. Matt Soar, Department of Communication Studies, is Principal [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mattsoar.org/">Matt Soar</a> &#8211; Dr. Matt Soar, Department of Communication Studies, is Principal Investigator on the CINER-G. Matt has a background in graphic design and advertising, and holds MA and PhD degrees in Communication. He has been instrumental in Intermedia production in his department, and has an active research/creation agenda in database documentary storytelling. He is an active &#8216;Intermedia Artist, Graphic Designer, Writer. Matt created  Almost Architecture (http://www.almostarchitecture.com/) (2007), an online, Korsakow-based &#8216;database documentary&#8217; about highrise signs in Montréal.</p>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>CINER-G</title>
		<link>http://dynamicmedianetwork.org/institutions/ciner-g</link>
		<comments>http://dynamicmedianetwork.org/institutions/ciner-g#comments</comments>
		<pubDate>Fri, 07 May 2010 00:00:20 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[korsokow]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1740</guid>
		<description><![CDATA[CINER-G &#8211; The Concordia Interactive Narrative Experimentation Research Group (CINERG, pronounced ‘synergy’) [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cinerg.ca/">CINER-G</a> &#8211; The Concordia Interactive Narrative Experimentation Research Group (CINERG, pronounced ‘synergy’) based at Concordia University in Montreal is a group of five researcher working on interactive narrative and its various hypermedia kin.</p>
<p>The Korsakow non-linear video system has been central to the groups work &#8211; Originally designed by New Media artist Florian Thalhofer &#8211; the system was further developed in conjunction with CINER-G. Matt Soar is the principle investigator on this project is a major contributor to a growing community of users.</p>
<p>A story from the Concordia University Joural regarding the work of the Research Group, its relation to the Korsokow project, and its use in teaching non-linear video can be <a href="http://cjournal.concordia.ca/archives/20100429/intimate_and_interactive_.php">found here.</a></p>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Contraptor</title>
		<link>http://dynamicmedianetwork.org/projects-2/contraptor-2</link>
		<comments>http://dynamicmedianetwork.org/projects-2/contraptor-2#comments</comments>
		<pubDate>Thu, 06 May 2010 23:28:51 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[manufacturing]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1734</guid>
		<description><![CDATA[Contraptor is a &#8216;DIY open source construction set for experimental personal fabrication, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.contraptor.org/">Contraptor</a> is a &#8216;DIY open source construction set for experimental personal fabrication, desktop manufacturing, prototyping and bootstrapping&#8217;.  The site refers to the possibility of building robots and 3d Printers but for most this will be a handy means of building any mechanical system that might otherwise require bespoke prefab manufacturing.</p>
<p>Examples show a <a href="http://www.contraptor.org/mini-cnc">CNC Lathe/Router </a> and an XY Plotter. This is  rather more community driven attempt at low level Open Source Hardware design that is nonetheless capable of sophisticated outcomes.</p>
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		<title>Andrew Murphie</title>
		<link>http://dynamicmedianetwork.org/people/andrew-murphie</link>
		<comments>http://dynamicmedianetwork.org/people/andrew-murphie#comments</comments>
		<pubDate>Mon, 03 May 2010 06:59:12 +0000</pubDate>
		<dc:creator>andrewm</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[media theory]]></category>
		<category><![CDATA[neuroscience]]></category>
		<category><![CDATA[open_access_publishing]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1696</guid>
		<description><![CDATA[Andrew Murphie is one of the researchers on the Dynamic Media Network [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.andrewmurphie.org/" target="_blank">Andrew Murphie</a> is one of the researchers on the Dynamic Media Network project. He works on media theory based on differentiation, poststructuralist and postconnectionist thought, cognnitive and neurosciences and their social implications, online publishing and all things open  access (and the way all these things come together). He            edits (since 2003) the <a href="http://journal.fibreculture.org/">Fibreculture            Journal</a>, part of <a href="http://openhumanitiespress.org/">The  Open            Humanities Press</a> and at times works            with <a href="http://www.senselab.ca/">Senselab i</a>n             Montréal.</p>
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	<georss:point>-33.856498 151.178009</georss:point><geo:lat>-33.856498</geo:lat><geo:long>151.178009</geo:long>	</item>
		<item>
		<title>Jonathan Duckworth</title>
		<link>http://dynamicmedianetwork.org/people/jonathan-duckworth</link>
		<comments>http://dynamicmedianetwork.org/people/jonathan-duckworth#comments</comments>
		<pubDate>Thu, 22 Apr 2010 02:28:43 +0000</pubDate>
		<dc:creator>annamunster</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[embodiment]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1662</guid>
		<description><![CDATA[Jonathan Duckworth is an interactive designer/artist based in Melbourne. He is part [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: left;">
<p>Jonathan Duckworth is an interactive designer/artist based in Melbourne. He is part of the design company <a title="ZedBuffer" href="http://www.zedbuffer.com/index.html" target="_blank">ZedBuffer</a>, which occupies an interesting niche between interactive design and art.The objects and installations that he designs are embodied, aesthetic, interactive and functional. Some examples of his work include: <a title="The Embracelet" href="http://www.zedbuffer.com/project%20embracelet%2001.htm" target="_blank">&#8216;The ‘Embracelet’</a>, a prototype  hand bracelet designed to develop and increase hand grip strength for patients recovering from Traumatic Brain Injury (ABI); and &#8216;Elements&#8217;, pictured above.</p>
<p style="text-align: left;">This latter work is one of his most interesting because he worked with <a title="Peter Wilson" href="http://rmit.net.au/browse;ID=0qmcwz5etytc;STATUS=A?QRY=Peter%20Wilson%20Health%20Sciences&amp;STYPE=PEOPLE" target="_blank">Peter Wilson</a> in Health Sciences at RMIT University, Melbourne. Elements is an interactive tabletop that they both produced in trial with patients suffering from ABI. It provides aesthetic visual, aural and tactile feedback to users, almost dynamically &#8216;rewarding&#8217; them for skill, progress and level of movement in their upper limbs.</p>
<p style="text-align: left;">Jonathan&#8217;s work now seems to be moving toward the burgeoning field of art and health (See this interview <a title="here" href="http://rmit.net.au/browse/Our%20Organisation%2FRMIT%20Gallery%2FExhibitions%2F2009%2FSuper%20Human:%20Revolution%20of%20the%20Species%2FJonathan%20Duckworth/" target="_blank">here</a> for his thoughts about working in this area). Interestingly, his background in the late 1990s was in virtual reality design, especially exploring the social interactions of people in VR spaces. He makes the comment in the above interview that: &#8216;‘I am interested in taking the virtual back into the physical.”. Something that carries over from his previous work in VR design, is to create interactive interfaces such as the tabletop and hand bracelet that leave the participant feeling physically unencumbered by the technology.</p>
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	<georss:point>-37.817137 144.960121</georss:point><geo:lat>-37.817137</geo:lat><geo:long>144.960121</geo:long>	</item>
		<item>
		<title>Semantic Tool For Screen Arts Research: STARS</title>
		<link>http://dynamicmedianetwork.org/projects-2/semantic-tool-for-screen-arts-research-stars</link>
		<comments>http://dynamicmedianetwork.org/projects-2/semantic-tool-for-screen-arts-research-stars#comments</comments>
		<pubDate>Fri, 09 Apr 2010 15:02:51 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[data mapping]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1600</guid>
		<description><![CDATA[The Semantic Tool For Screen Arts Research (STARS) is a project of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://stars.blogs.ilrt.org/">The Semantic Tool For Screen Arts Research  (STARS)</a> is a project of th<a href="http://www.bristol.ac.uk/drama/">e University of Bristol’s Department of Drama: Theatre, Film, Television</a> <a href="http://www.ilrt.bris.ac.uk/"> and  The Institute for Learning and Research Technology</a> and with (the very cool looking) <a href="http://www.dshed.net/">Watershed’s dShed</a>.</p>
<p>STARS  is a web app that brings together a number of &#8216;semantic web&#8217; tools and interesting audio visual datasets in order to benchtest the potential for developing an open ended space for annotating audio visual material. That said the assets STARs is capable of working with extend well beyond the audio visual.</p>
<p>While STARS seems particularly well suited and uniquely capable for the collaborative annotation of rich media &#8211; the possibilites it presents extend well beyond this single facility. The real value of STARS lies in the model it presents for collaboratively mapping and actively developing a dynamic space of richly connected and widely varied assets &#8211; rich media, institutions, people, concepts, projects, events, text, taxonomies and folksonomies (annotations).</p>
<p>STARS allows a user to search any of the prescribed datasets via keyword or specified filter. It returns results identified by a neat icon key that identifies them by those varied asset types. The search provides a brief description, an option to reveal an detail description and semantic components, and an option to open a &#8216;mapping&#8217; of the item.</p>
<p>Opening the map reveals a visualisation of the items semantic connections in a number of varied diagrams (linear, cubic, distrubuted). In each case the map provides an interesting description of the relation between associated asset types. The most obvious example might be a map centered on an institution that has a number of people attached &#8211; has links to other institutions through projects &#8211;  etc. These maps all open onto semantic descriptions which can be further annotated. I imagine these maps getting much more interesting when video annotations start mapping memes or technical qualities throughout a dataset. The great thing about STARs is that it has kept the annotations, assets and so on on the same level as assets of the order of institution and people. A completely flat ontology like this is incredibly powerful &#8211; infinitely generative &#8211; because it refrains from prescribing a hierarchy or limit the way things, bodies, concepts, assemblages potentially interact &#8211; In fact these very interactions become assets in the database &#8211; no longer &#8216;meta&#8217; &#8211; they&#8217;ve become differential.</p>
<p>For instance with a system like this it becomes plausible that you might  realise oblique connections between otherwise disparate researchers via the way their varied taxonomies are applied in a set of like media annotations.</p>
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	<georss:point>51.4553129 -2.5919023</georss:point><geo:lat>51.4553129</geo:lat><geo:long>-2.5919023</geo:long>	</item>
		<item>
		<title>Karen Casey</title>
		<link>http://dynamicmedianetwork.org/people/karen-casey-2</link>
		<comments>http://dynamicmedianetwork.org/people/karen-casey-2#comments</comments>
		<pubDate>Fri, 09 Apr 2010 04:04:50 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[mind]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/people/karen-casey-2</guid>
		<description><![CDATA[An excerpt taken from http://www.globalmindproject.com/ . Karen Casey is an interdisciplinary artist [...]]]></description>
			<content:encoded><![CDATA[<p>An excerpt taken from <a href="http://www.globalmindproject.com/wordpress/about/the-team/" target="_blank">http://www.globalmindproject.com/ </a>.</p>
<p><a href="http://www.karencasey.com.au/">Karen Casey</a> is an interdisciplinary artist working across a broad spectrum of the visual arts. Starting out as a painter and printmaker Casey was among a vanguard group of urban Aboriginal artists exhibiting widely in Australia and overseas from the late 1980’s. Since those early years her practice has diversified and expanded to incorporate a range of both traditional and digital media processes.<br />
While her works have taken numerous forms Casey’s thematic interests have focused steadily on the interplay between mind and matter, the physical and the spiritual, referencing both ancient and contemporary modes of thought as she questions and challenges perceived notions of reality, time and space and our collective world view.<br />
Known for her signature light works and earth-encrusted surfaces Casey’s art resonates with a vibrant intensity that elicits intimate engagement, drawing on an indigenous perspective of connection to land.</p>
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	<georss:point>-37.759563 145.000449</georss:point><geo:lat>-37.759563</geo:lat><geo:long>145.000449</geo:long>	</item>
		<item>
		<title>Trondheim Electronic Arts Centre (TEKS)</title>
		<link>http://dynamicmedianetwork.org/institutions/trondheim-electronic-arts-centre-teks</link>
		<comments>http://dynamicmedianetwork.org/institutions/trondheim-electronic-arts-centre-teks#comments</comments>
		<pubDate>Fri, 09 Apr 2010 00:27:56 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[electronic art]]></category>
		<category><![CDATA[festivals]]></category>
		<category><![CDATA[innovation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1516</guid>
		<description><![CDATA[An excerpt cited from http://www.teks.no/ ; About TEKS &#8211; TEKS, Trondheim Electronic [...]]]></description>
			<content:encoded><![CDATA[<p>An excerpt cited from <a href="http://www.teks.no/" target="_blank">http://www.teks.no/</a> ;</p>
<p><a href="http://www.teks.no/2009/About/">About TEKS</a> &#8211; TEKS, Trondheim Electronic Arts Centre is a non-profit organization founded in Trondheim in 2002.  TEKS is a resource and competence centre that has as a goal to realize productions of techno related art projects within all art disciplines.<br />
TEKS initiates and organizes artistic productions and projects, works with promotion and education through courses and workshops, and acts as organizer or co organizer of various cultural initiatives.<br />
TEKS organizes “Trondheim Matchmaking,” an annual international festival for arts and technology. The festival is an arena for presentations of innovative ideas and artistic projects – a place where competence and resources are maintained and developed.<br />
TEKS is in 2009 funded by the Norwegian government, the Norwegian Council for Cultural Affairs and the City of Trondheim.<br />
TEKS is a member of PNEK, Production Network for Electronic Arts.</p>
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	<georss:point>63.4345664 10.398439</georss:point><geo:lat>63.4345664</geo:lat><geo:long>10.398439</geo:long>	</item>
		<item>
		<title>Wayfarer</title>
		<link>http://dynamicmedianetwork.org/projects-2/wayfarer</link>
		<comments>http://dynamicmedianetwork.org/projects-2/wayfarer#comments</comments>
		<pubDate>Fri, 09 Apr 2010 00:19:41 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[rfid]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1513</guid>
		<description><![CDATA[An excerpt cited from http://www.wayfarer.net.au/; Wayfarer V1 was a sell-out live event in [...]]]></description>
			<content:encoded><![CDATA[<p>An excerpt cited from <a href="http://www.wayfarer.net.au/" target="_blank">http://www.wayfarer.net.au/</a>;</p>
<p><a href="http://ow.ly/wJdG">Wayfarer</a> V1 was a sell-out live event in 2007 at Sydney&#8217;s Performance Space &#8211; its a live computer game with actors as avatars. ‘Wayfarer v1’ utilised a custom-designed hardware-software system. The players streamed video, audio, bluetooth and RFID from body-mounted Vaio micro computers, to the Wayfarer software which displayed the players’ clock-times, site location, loot and camera point of view.</p>
<p>Urban Agents is the 2nd Wayfarer project &#8211; a fortnight long social media event taking place on the streets of Melbourne in late 2009, open to anyone who registers to play. Citizens, agents, advocates and moderators play together to create a smorgasbord of video interventions. Urban Agents tempts you to make sense of your city, to question, report back and to re-invigorate and re-interpret the urban spaces you call home. Wayfarer engages citizens experientially in an event that animates both the real world and online communities.</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Virtual Knowledge Studio</title>
		<link>http://dynamicmedianetwork.org/institutions/virtual-knowledge-studio-2</link>
		<comments>http://dynamicmedianetwork.org/institutions/virtual-knowledge-studio-2#comments</comments>
		<pubDate>Fri, 09 Apr 2010 00:02:21 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[e-research]]></category>
		<category><![CDATA[knowledge]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/institutions/virtual-knowledge-studio-2</guid>
		<description><![CDATA[An excerpt taken from http://virtualknowledgestudio.nl/ ; Virtual Knowledge Studio &#8211; The Virtual [...]]]></description>
			<content:encoded><![CDATA[<p>An excerpt taken from http://virtualknowledgestudio.nl/ ;</p>
<p><a href="http://virtualknowledgestudio.nl/">Virtual Knowledge Studio</a> &#8211; The Virtual Knowledge Studio for the Humanities and Social Sciences (KNAW) supports researchers in the humanities and social sciences in the Netherlands in the creation of new scholarly practices and in their reflection on e-research in relation to their fields.</p>
<p>A core feature of the Virtual Knowledge Studio is the integration of design and analysis in a close cooperation between social scientists, humanities researchers, information technology experts and information scientists. This integrated approach provides insight in the way e-research can contribute to new research questions and methods.</p>
<p>The VKS collaborates with the Erasmus University Rotterdam in the Erasmus Studio KNAW (in short: Erasmus Studio) based in Rotterdam and with Maastricht University in the Maastricht Virtual Knowledge Studio KNAW based in Maastricht.</p>
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	<georss:point>52.3738007 4.8909347</georss:point><geo:lat>52.3738007</geo:lat><geo:long>4.8909347</geo:long>	</item>
		<item>
		<title>Global Mind Project</title>
		<link>http://dynamicmedianetwork.org/projects-2/1498</link>
		<comments>http://dynamicmedianetwork.org/projects-2/1498#comments</comments>
		<pubDate>Thu, 08 Apr 2010 23:25:25 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[neurophilosophy]]></category>
		<category><![CDATA[neuroscience]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1498</guid>
		<description><![CDATA[An excerpt cited from The Global Mind Project Website on 26/3/2010; Global Minds [...]]]></description>
			<content:encoded><![CDATA[<p>An excerpt cited from The Global Mind Project Website on 26/3/2010;</p>
<p><a href="http://www.globalmindproject.com/about.html">Global Minds Project</a> &#8211; Global Mind Project is a unique creative venture combining new media art, neuroscience and computer technology. The project was conceived by Karen Casey and undertaken in partnership with software designer Harry Sokol. Together they have developed a means of generating real time video art from brainwaves.<br />
The Melbourne launch of the Global Mind project represents the first stage of an online artistic forum that will creatively engage people through public interaction and collaboration.</p>
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	<georss:point>-37.817798 144.968714</georss:point><geo:lat>-37.817798</geo:lat><geo:long>144.968714</geo:long>	</item>
		<item>
		<title>Hyberdub Records</title>
		<link>http://dynamicmedianetwork.org/institutions/hyberdub-records</link>
		<comments>http://dynamicmedianetwork.org/institutions/hyberdub-records#comments</comments>
		<pubDate>Thu, 08 Apr 2010 23:16:54 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[dubstep]]></category>
		<category><![CDATA[electronica]]></category>
		<category><![CDATA[hyperdub]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[synthesis]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1494</guid>
		<description><![CDATA[HYPERDUB RECORDS &#8211; The record label of Steve Goodman and arguably (as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hyperdub.net/">HYPERDUB RECORDS</a> &#8211; The record label of Steve Goodman and arguably (as these things invariably are) the centre of the grimey dubstep revival that became viral around the launch of Burial&#8217;s untitled/selftitled debut (2006). The first 10&#8243; vinyl form hyperdub (HYP001) was delivered in in April 2004 by Kode9+Daddi Gee and there were numerous Kode collaborations on 10&#8243; and 12&#8243; in the interim.</p>
<p>A good primer on Hyperdub&#8217;s rise and the project more generally can be found here: http://www.guardian.co.uk/music/2009/oct/22/hyperdub-steve-goodman</p>
<p>To cite that article directly on Hyperdub&#8217;s post Burial era;</p>
<p>&#8216;The new Hyperdub sound is all about synthesisers&#8230;&#8221;It&#8217;s like hearing circuitry crying,&#8221; Goodman has said of this recent output, and for new signings Darkstar this idea of computer love is a real fascination.&#8217;</p>
<p>There is an obvious &#8216;mutation&#8217; here form a music born of hedonistic abandon in a sea techno-cultural detritus to a more positively generative techno-synthesis.</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
		<item>
		<title>Wireless House</title>
		<link>http://dynamicmedianetwork.org/projects-2/wireless-house</link>
		<comments>http://dynamicmedianetwork.org/projects-2/wireless-house#comments</comments>
		<pubDate>Fri, 19 Mar 2010 12:02:38 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[oral]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1451</guid>
		<description><![CDATA[Wireless House is a project by Australian Sound Installation Artist Nigel Hellyer. [...]]]></description>
			<content:encoded><![CDATA[<p>Wireless House is a project by Australian Sound Installation Artist Nigel Hellyer. The project reclaims a small brick structure in a public park in the inner-western suburb of Glebe in Sydney. The structure &#8216;Wireless House&#8217; is heritage listed by the National Trust. Built in 1934 and opened officially in 1935, Wireless house allowed members of the working class community to gather together in the park and enjoy free access to broadcast radio. The house operated from 1935 until the early fifties. With the development of television and the private car the park gradually lost its patronage and the structure was converted to a council toolshed.</p>
<p>Hellyer&#8217;s Wireless House project aims to reclaim, or rather &#8216;resound&#8217; the structure. In the process the Wireless House project reclaims the potential for sound to produce a communal space within the park as public space. There is an intriguing differential evoked here  between the communal and the public.</p>
<p>The installation reacts to people who approach the structure calling on a substantial archive of audio, in part contributed by the National Sound and Music Archives and supplemented by an open call for local citizens to record their own recollections of Glebe&#8217;s past. This audio recollections are played back at a level that invites engagement without disturbing the park.</p>
<p>In an interesting twist the Wireless House becomes more than simply a memorial to a media passed. Equipped with an Unwired wireless internet node the site also becomes Sydney&#8217;s first (official) free outdoor hotspot. The wireless of today and the forms of sociality, communality, interaction into which it folds begs comparison to yesterdays community gathered around the radio transmitter.</p>
<p>The Wireless House project is supported by the City of Sydney Council and Unwired.</p>
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	<georss:point>-33.880815 151.187791</georss:point><geo:lat>-33.880815</geo:lat><geo:long>151.187791</geo:long>	</item>
		<item>
		<title>Lisa Jevbratt</title>
		<link>http://dynamicmedianetwork.org/people/lisa-jevbratt</link>
		<comments>http://dynamicmedianetwork.org/people/lisa-jevbratt#comments</comments>
		<pubDate>Fri, 19 Mar 2010 03:41:39 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1437</guid>
		<description><![CDATA[Jevbratt is a Swedish born new media artist, currently an associate professor [...]]]></description>
			<content:encoded><![CDATA[<p>Jevbratt is a Swedish born new media artist, currently an associate professor in the Art Department and the Media Art Technology program at University of California, Santa Barbara. Her work, ranging from Internet visualization software to biofeedback and interspecies collaboration, is concerned with collectives and systems, the languages and conditions that generate them, and the exchanges within them. The projects explores alternative, distributed and unintentional collaborations and the expressions of the collectives they create.&#8217; (jevbratt.com 2010)</p>
<p>Some of here projects include:</p>
<p><a href="http://zoomorph.org/" target="_blank">Zoomorph</a> (in development): Plugin filters for Imaging Software and Smartphones &#8211; simulating How Animals See. (launch 2011).</p>
<p><a href="http://128.111.69.4/~jevbratt/evidence/days_following/5/difference/">Evidence (Days Following: Difference)</a> &#8211; A honest attempt to capture a ghost using simple image filtering. Actually about the space/time in between the sample/digit/perception.</p>
<p><a href="http://128.111.69.4/~jevbratt/the_voice/" target="_blank">Rosten (the Voice):</a> Visualisation of people&#8217;s activities who visit the site in question. As with &#8216;Evidence&#8217; this is concerned with the space/time inbetween people, event, that constitute the web. Commissioned by the Swedish <a href="http://www.statenskonstrad.se/se/ServiceMenuTop/In+English">National Public Art Council </a>.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Rösten (The Voice)</div>
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	<georss:point>34.413309 -119.849109</georss:point><geo:lat>34.413309</geo:lat><geo:long>-119.849109</geo:long>	</item>
		<item>
		<title>Lucy Suchman (Prof.)</title>
		<link>http://dynamicmedianetwork.org/people/lucy-suchman-prof</link>
		<comments>http://dynamicmedianetwork.org/people/lucy-suchman-prof#comments</comments>
		<pubDate>Fri, 19 Mar 2010 03:31:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[anthropology]]></category>
		<category><![CDATA[educator]]></category>
		<category><![CDATA[information systems]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sociology]]></category>
		<category><![CDATA[Theories]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1440</guid>
		<description><![CDATA[Professor Lucy Suchman is a sociologist and anthropologist now working at the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lancs.ac.uk/fass/sociology/profiles/31/16">Professor Lucy Suchman</a> is a sociologist and anthropologist now working at the University of Lancaster following twenty years as a reseracher at Xerox&#8217;s Palo Alto Research Centre. Her work is concerned with the intersection of body, embodiment, and technology &#8211; principally the &#8216;relations of ethnographies of everyday practice to new technology design.</p>
<p>Professor Suchman runs courses at Lancaster on Virtual Cultures and a graduate course on the Antropology of Cybercultures &#8211; she also teachers in Gender studies and feminist theory.</p>
<p>Her work at Xerox &#8216;combined ethnographic studies of work and technologies-in-use with the in-situ development of new prototype information systems&#8217;.</p>
<p>Professor Suchmann has written two books on the human-machine nexus. The first based on her Dissertation, <em>Plan and Situated Actions: the problem of human-machine communication (1987) </em>and the second a reprise or sequel of the first <em><a href="http://www.cambridge.org/us/catalogue/catalogue.asp?isbn=052167588X">Human-Machine Reconfigurations: plans and Situated Actions 2nd Edition (2007)</a></em>.</p>
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	<georss:point>54.0495863 -2.7984325</georss:point><geo:lat>54.0495863</geo:lat><geo:long>-2.7984325</geo:long>	</item>
		<item>
		<title>ACVA</title>
		<link>http://dynamicmedianetwork.org/institutions/acva</link>
		<comments>http://dynamicmedianetwork.org/institutions/acva#comments</comments>
		<pubDate>Fri, 19 Mar 2010 00:31:09 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1430</guid>
		<description><![CDATA[&#8216;The Australian Centre of Virtual Art (ACVA) was established in Australia in [...]]]></description>
			<content:encoded><![CDATA[<p>&#8216;The Australian Centre of Virtual Art (ACVA) was established in Australia in 2007 to help promote the work of selected artists working in digital, hybrid and virtual mediums.&#8217; ( acva.net.au 2010 )</p>
<p>The ACVA&#8217;s first exhibition &#8216;<a title="Babelswarm" href="http://www.babelswarm.com/images.html" target="_blank">Babelswarm</a>&#8216; (2008 Nash, Dodds, Clemens), won the Australia Councils inaugural Second Life Artists in Residence aware. (See the project post for more detail on Babel Swarm.)</p>
<p>In 2010 the ACVA will launch ACVALab &#8211; an attempt to provide an incubator for emerging practices and practitioner while providing a collective interface for educators, curators and artists to extend and explore the development of virtual art. ACVALab started with a call for artist participants based on the central question; &#8216;What could a virtual art lab be if it was imagined by artists for artist?&#8217;</p>
<p>ACVA also plans to launch a critical journal.</p>
<p>ACVA Labs lists an impressive list of collaborators on the site including;</p>
<p>Coordinators:</p>
<p>Christopher Dodds &#8211; Artist and Produce founder of<a href="http://www.iconinc.com.au/"> Icon.Inc. </a></p>
<p>Greg More &#8211; Director <a href="http://www.oomcreative.com/">OOM Creative.</a></p>
<p>Adam Nash &#8211; Artist working in Digital Environments &#8211; SIGGRAPH, ISEA, Venic Biennale</p>
<p>Faciltators;</p>
<p>Dr Melinda Rackham &#8211; Adjunct Professor RMIT. Founder of &#8211; empyre &#8211; list/fourm.</p>
<p>Kate Richards &#8211; Artist and Lecturer in Convergent Media at UWS.</p>
<p>Guest Presenters:</p>
<p>Dr Justin Clemems: Artist, Lacanian Scholar.</p>
<p>Fee Plumley: &#8216;Techno Evangelist&#8217; and owner of creative agency &#8216;<a href="http://www.the-phone-book.ltd.uk/">the phone book limited</a>&#8216; &#8211; Digital Program manager for the Australia Council for the Arts</p>
<p>Dr Troy Innocent: Senior Lecturer &#8211; Department Multimedia and Digital Arts, Monash University Melbourne.</p>
<p>Gillian Raymond:  Online Manager for the National Portrait Gallery (Canberra)</p>
<p>The ACVA and ACVALab projects are funded by the Australia Council for the Arts.</p>
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	<georss:point>-37.814251 144.963169</georss:point><geo:lat>-37.814251</geo:lat><geo:long>144.963169</geo:long>	</item>
		<item>
		<title>Emotiv Systems</title>
		<link>http://dynamicmedianetwork.org/projects-2/emotiv-systems</link>
		<comments>http://dynamicmedianetwork.org/projects-2/emotiv-systems#comments</comments>
		<pubDate>Mon, 11 Jan 2010 03:43:23 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/emotiv-systems</guid>
		<description><![CDATA[A collaboration between Australian scientists and IT entrepreneurs, Emotiv Systems is an [...]]]></description>
			<content:encoded><![CDATA[<p>A collaboration between Australian scientists and IT entrepreneurs, Emotiv Systems is an electronics development company specializing in creating brain-computer interfaces based on electroencephalography technology.  In late 2009 they released the EPOC headset, a gaming peripheral, that allows users to use control on-screen game play via thought patterns.</p>
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	<georss:point>-33.864575 151.194353</georss:point><geo:lat>-33.864575</geo:lat><geo:long>151.194353</geo:long>	</item>
		<item>
		<title>Copenhagen Wheel</title>
		<link>http://dynamicmedianetwork.org/projects-2/copenhagen-wheel</link>
		<comments>http://dynamicmedianetwork.org/projects-2/copenhagen-wheel#comments</comments>
		<pubDate>Tue, 05 Jan 2010 02:25:07 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[data harvesting]]></category>
		<category><![CDATA[data sharing]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[Sustainability]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1308</guid>
		<description><![CDATA[The Copenhagen Wheel is a device that enables users to harvest and [...]]]></description>
			<content:encoded><![CDATA[<p>The<a href="http://senseable.mit.edu/copenhagenwheel/index.html"> Copenhagen Wheel </a>is a device that enables users to harvest and store the energy expended while cycling to convert a regular bicycle into a a hybrid electric bike and to simultaneously collect data about the rider&#8217;s habits (effort expended, calories burned etc), air and noise pollution, congestion and road conditions.</p>
<p>Users own all the data they collect and they can access this data through  smart phones (e.g. iPhone) for future use. Users might want to share their data with friends and social networks to improve bike routes or meet up on the fly. They can also share their data anonymously with their city to create a finely grained database of environmental conditions that can be used to help improve traffic flow, air quality and the like.</p>
<p>Prototypes developed by MIT&#8217;s  <a href="http://senseable.mit.edu/">SENSEable City Lab</a> for the <a href="http://www.kk.dk/">Kobenhavns Kommune </a>were launched at the <a href="http://en.cop15.dk/">COP15 United Nations Climate Conference</a>. Technical partners were <a href="http://www.ducatienergia.it/staging/index.html">Ducati Energia</a> and<a href="http://www.progical.com/"> Progical Solutions LLC</a>.  The project was funded by the <a href="http://www.mim.dk/eng/">Danish Ministry for the Environment.<br />
</a></p>
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	<georss:point>42.360539 -71.090074</georss:point><geo:lat>42.360539</geo:lat><geo:long>-71.090074</geo:long>	</item>
		<item>
		<title>Art of Digital</title>
		<link>http://dynamicmedianetwork.org/networks/art-of-digital</link>
		<comments>http://dynamicmedianetwork.org/networks/art-of-digital#comments</comments>
		<pubDate>Tue, 05 Jan 2010 01:09:13 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[arts administration]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[social networking]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1305</guid>
		<description><![CDATA[A web-based network created by and for participants at the 2009 Art [...]]]></description>
			<content:encoded><![CDATA[<p>A web-based network created by and for participants at the 2009 <a href="http://www.artofdigital.co.uk/">Art of Digital</a>, a conference that helped promote the use of digital communication tools within arts organizations. Today the site is a rich repository for documentation about the  talks, learning labs and networking that took place in Liverpool and on the Internet.   </p>
<p>The project was a partnership between the  <a href="http://www.artscouncil.org.uk/">Arts Council England</a> and  <a href="http://www.fact.co.uk/">FACT (Foundation for Art and Creative Technology)</a>.</p>
]]></content:encoded>
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	<georss:point>53.4107766 -2.9778383</georss:point><geo:lat>53.4107766</geo:lat><geo:long>-2.9778383</geo:long>	</item>
		<item>
		<title>OCEAN</title>
		<link>http://dynamicmedianetwork.org/networks/ocean</link>
		<comments>http://dynamicmedianetwork.org/networks/ocean#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:46:16 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[England]]></category>
		<category><![CDATA[generative architecture]]></category>
		<category><![CDATA[international]]></category>
		<category><![CDATA[Istanbul]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Norway]]></category>
		<category><![CDATA[Oslo]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sydney]]></category>
		<category><![CDATA[Theories]]></category>
		<category><![CDATA[Turkey]]></category>
		<category><![CDATA[UK]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/networks/ocean</guid>
		<description><![CDATA[OCEAN is a Norway-based network founded in 1994 to undertake international, interdisciplinary [...]]]></description>
			<content:encoded><![CDATA[<p>OCEAN is a Norway-based network founded in 1994 to undertake international, interdisciplinary and independent research in the areas of architecture, computational science, biology, music, climatology, landscape and product design, and other fields of inquiry. </p>
<p>OCEAN aims to facilitate collaborative research by design with a focus of improving the human environment. It has produced work ranging from exhibitions of Performance-oriented Design to publications on 3D Audio and Sound-Art. Its diverse group of members hail from a range of countries from Italy to Israel and Australia to the United States, but are based mainly in Oslo, London, Sydney and Istanbul. </p>
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	<georss:point>59.9138204 10.7387413</georss:point><geo:lat>59.9138204</geo:lat><geo:long>10.7387413</geo:long>	</item>
		<item>
		<title>Gapminder.org</title>
		<link>http://dynamicmedianetwork.org/projects-2/gapminder-org</link>
		<comments>http://dynamicmedianetwork.org/projects-2/gapminder-org#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:42:11 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[data mapping]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[reference]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[statistics]]></category>
		<category><![CDATA[stockholm]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/gapminder-org</guid>
		<description><![CDATA[Gapminder uses animated and interactive data-visualisation to display statistics with the intention [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gapminder.org/">Gapminder</a> uses animated and interactive data-visualisation to display statistics with the intention of promoting a fact based world view. Gapminder takes the plethora of quality data we have on issues like fertility, mortality rates, etc, and displays it in a way that exposes our pre-conceived notions about our understanding of the world, including the characteristics of ‘developed’ and ‘developing’ countries. </p>
<p>In February 2006, one of Gapminder’s founders Hans Rosling gave a <a href="http://www.ted.com/talks/hans_rosling_shows_the_best_stats_you_ve_ever_seen.html">TED talk</a> that demonstrated the most effective aspect of Gapminder’s data visualisation, that is, how data changes over time. In a graph that displayed UN statistics of the number of children per family juxtaposed with life expectancy for a number of countries, Rosling takes us through the changes from 1962 to 2003 like a sportscaster calling a horse race as   countries represented by animated, colour-coded dots that grow and shrink as they move across the axes.</p>
<p>The Gapminder site offers both static and dynamic materials in the form of PDFs and clickable flash presentations/applications, but the main draw is <a href="http://graphs.gapminder.org/world/">Gapminder World</a>, where you can create your own animated data-visualisation by investigating whichever countries and using whatever parameters that interest you.</p>
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	<georss:point>59.3483735 18.0291024</georss:point><geo:lat>59.3483735</geo:lat><geo:long>18.0291024</geo:long>	</item>
		<item>
		<title>Alex McLean</title>
		<link>http://dynamicmedianetwork.org/people/alex-mclean</link>
		<comments>http://dynamicmedianetwork.org/people/alex-mclean#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:27:24 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[algorithmic composition]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[UK]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1301</guid>
		<description><![CDATA[Alex McLean is a PhD student in Arts and Computational Technology at [...]]]></description>
			<content:encoded><![CDATA[<p>Alex McLean is a PhD student in Arts and Computational Technology at Goldsmiths College in London, where he works with the Intelligent Sound and Music Systems (isms) group. </p>
<p>He developed and administers <a href="http://runme.org/">runme.org</a>, an online repository for software art, which has given rise to works like <a href="http://runme.org/project/+dot-matrix-synth/">dot_matrix_synth</a>, where a dot matrix printer is reprogrammed to play music while it prints its own notations in patterns as it is performed. He forms part of <a href="http://slub.org/">slub</a>, a trio of coders who develop their own software for the creation and performance of process-based improvisations and live generative music. In the same vein, he is also a member of <a href="http://toplap.org/index.php/Main_Page">TOPLAP</a>, a group of highly improvisatory programmers who write software while it is being executed to generate music and live visuals during a performance.</p>
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	<georss:point>51.4745685 -0.0362888</georss:point><geo:lat>51.4745685</geo:lat><geo:long>-0.0362888</geo:long>	</item>
		<item>
		<title>Matthew Yee-King</title>
		<link>http://dynamicmedianetwork.org/people/matthew-yee-king</link>
		<comments>http://dynamicmedianetwork.org/people/matthew-yee-king#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:16:57 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[algorithmic composition]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[electronic music]]></category>
		<category><![CDATA[England]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[UK]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1299</guid>
		<description><![CDATA[Matthew Yee-King combines his background in evolutionary and adaptive systems with his [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.yeeking.net/">Matthew Yee-King </a>combines his background in evolutionary and adaptive systems with his  knowledge of computer science and artificial intelligence to apply what he calls “unsupervised genetic algorithms” to sound. </p>
<p>Yee-King has many years as a composer and producer of electronic music behind him, and continues to perform and release records. An expert user and teacher of <a href="http://www.audiosynth.com/">SuperCollider</a> (a programming language for real-time audio synthesis and algorithmic composition), he also contributes to the <a href="http://www.linux.org/">Linux</a> open source community.</p>
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	<georss:point>50.8642138 -0.0826756</georss:point><geo:lat>50.8642138</geo:lat><geo:long>-0.0826756</geo:long>	</item>
		<item>
		<title>Marius Watz</title>
		<link>http://dynamicmedianetwork.org/people/marius-watz-2</link>
		<comments>http://dynamicmedianetwork.org/people/marius-watz-2#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:07:43 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[algorithim]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Brookyn]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[New York City]]></category>
		<category><![CDATA[Norway]]></category>
		<category><![CDATA[Oslo]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1297</guid>
		<description><![CDATA[Marius Watz makes drawing machines. He uses code to construct systems that [...]]]></description>
			<content:encoded><![CDATA[<p>Marius Watz makes drawing machines. He uses code to construct systems that generate art in screen-based and material forms &#8211; from live visuals for music, to 3D printed shapes. </p>
<p>In 2005 he started <a href="http://www.generatorx.no/">Generator.x</a> as a curatorial platform for generative art and design which has since resulted in a conference, a blog, a travelling exhibition and concert tour. Watz practices out of New York City and Oslo, where he is a lecturer at the Oslo School of Architecture and the Oslo National Academy of the Arts.</p>
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	<georss:point>59.924183 10.750693</georss:point><geo:lat>59.924183</geo:lat><geo:long>10.750693</geo:long>	</item>
		<item>
		<title>Mapping Festival</title>
		<link>http://dynamicmedianetwork.org/events/mapping-festival</link>
		<comments>http://dynamicmedianetwork.org/events/mapping-festival#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:03:33 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[electronic music]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[Geneva]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[Switzerland]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1294</guid>
		<description><![CDATA[Based in Geneva, this international festival of visual, audio and ‘deviant electronics’ [...]]]></description>
			<content:encoded><![CDATA[<p>Based in Geneva,<a href="http://www.mappingfestival.ch/2010/"> this international festival of visual, audio and ‘deviant electronics</a>’ was started in 2005 to promote VJ-ing culture and electronic music. It has since expanded to include related types of contemporary art such as interactive installations, workshops and lectures. The projects are presented in a range of venues, including gallery, club, cinema and outdoor spaces. </p>
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	<georss:point>46.2038099 6.1399589</georss:point><geo:lat>46.2038099</geo:lat><geo:long>6.1399589</geo:long>	</item>
		<item>
		<title>Keith Armstrong</title>
		<link>http://dynamicmedianetwork.org/people/keith-armstrong</link>
		<comments>http://dynamicmedianetwork.org/people/keith-armstrong#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:59:17 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[bodies]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[haptic]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[interdisciplinary research]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[network_ecologies]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[QUT]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1292</guid>
		<description><![CDATA[Keith Armstrong is an artist, researcher, writer and practitioner. In his research [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.embodiedmedia.com/">Keith Armstrong</a> is an artist, researcher, writer and practitioner. In his research he explores what can come from the intersections between science, philosophy and media art. As a practitioner his focus on the  collaborative and hybrid nature of new media has resulted in networked, interactive media artworks. </p>
<p>He is the founder of Transmute, the interdisciplinary collective behind <em>Intimate Transactions</em>, an interactive installation that has been exhibited all over the world, where two people in geographically separate spaces inhabit and interact in a shared virtual space.</p>
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	<georss:point>-27.4769444 153.0280556</georss:point><geo:lat>-27.4769444</geo:lat><geo:long>153.0280556</geo:long>	</item>
		<item>
		<title>Jessica Tyrell</title>
		<link>http://dynamicmedianetwork.org/people/1289</link>
		<comments>http://dynamicmedianetwork.org/people/1289#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:50:01 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[digital storytelling]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[Sound design]]></category>
		<category><![CDATA[sydney]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1289</guid>
		<description><![CDATA[Jessica Tyrrell is a Sydney-based artist who uses sound, video and interactivity [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://eatingmywords.net">Jessica Tyrrell </a>is a Sydney-based artist who uses sound, video and interactivity to create physically immersive installations. These environments are strongly narrative with elements of documentary woven throughout. Her work has been exhibited in many Australian festivals and Sydney spaces, including <em>Liquid Architecture</em>, <em>Electrofringe</em>, Carriageworks and Don’t Look Now Gallery. </p>
<p>She has performed audio/visual work with artists like Chris Caines, Shannon O’Neill and Ben Byrne. She has curated collaborative performance events like <em>Semaphore</em> and is also Co-Director of the Firstdraft Gallery.</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Jordana Maisie</title>
		<link>http://dynamicmedianetwork.org/people/jordana-maisie</link>
		<comments>http://dynamicmedianetwork.org/people/jordana-maisie#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:44:13 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[bodies]]></category>
		<category><![CDATA[cofa]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[digital video]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[sydney]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1127</guid>
		<description><![CDATA[Sydney-based Australian artist Jordana Maisie works across images, sound and interactivity to [...]]]></description>
			<content:encoded><![CDATA[<p>Sydney-based Australian artist Jordana Maisie works across images, sound and interactivity to create installations in which the audience are not so much viewers as participants.</p>
<p>In many of her pieces a live physical presence central to the work, where the audience’s movement and interaction with the installation directly affects the space. In <em>Potential Energy</em>, where a line of sensors on the wall set into movement the line of chains opposite, the audience functions as triggers. In <em>The Real Thing</em>, a large-scale kaleidoscope where the viewer&#8217;s body not only triggers the installation but becomes the content for it, the work literally cannot function without the presence of an audience, as it is their body that is captured as an image, processed and projected as the kaleidoscopic content shifts and changes with the person’s movement.</p>
<p>She has collaborated with performers, writers, video artists and sound artists like Talia Linz, Eva Mueller, Young-Ah Noh, Matthias Erian, Muse Me and Nick Mariette, and participated in residencies ranging from CarriageWorks in Sydney to the Transmediale: Digital Culture Festival in Berlin. </p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>The Alexandra Institute</title>
		<link>http://dynamicmedianetwork.org/institutions/the-alexandra-institute</link>
		<comments>http://dynamicmedianetwork.org/institutions/the-alexandra-institute#comments</comments>
		<pubDate>Tue, 15 Dec 2009 01:25:00 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[embedded research]]></category>
		<category><![CDATA[innovation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/institutions/the-alexandra-institute</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.alexandra.dk"><The Alexandra Institute</a> is a limited company that was set up as a collaboration between academic researchers and the corporate sector.  It aims to advance the pace of innovation in Denmark through the provision of “research-based knowledge services” to the private sector and a practical setting in which academics can test their theories. It is based in the <a href="http://www.alexandra.dk/uk/about/katrinebjerg.htm">IT City of Katrinebjerg</a> in Denmark. In addition to consultancy services the Institute also holds regular seminars, workshops and conferences. </p>
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	<georss:point>56.172414 10.188225</georss:point><geo:lat>56.172414</geo:lat><geo:long>10.188225</geo:long>	</item>
		<item>
		<title>Centre for Human Aspects of Science and Technology</title>
		<link>http://dynamicmedianetwork.org/institutions/centre-for-human-aspects-of-science-and-technology</link>
		<comments>http://dynamicmedianetwork.org/institutions/centre-for-human-aspects-of-science-and-technology#comments</comments>
		<pubDate>Tue, 15 Dec 2009 01:12:35 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/institutions/centre-for-human-aspects-of-science-and-technology</guid>
		<description><![CDATA[The Centre for Human Aspects of Science and Technology (CHAST) is a [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://chast.org/">Centre for Human Aspects of Science and Technology (CHAST)</a> is a  centre within the Faculty of Science at the University of Sydney that is  dedicated to exploring the  &#8220;interdisciplinary integration of scientific knowledge and its impact on humans, our societies and the wider environment.&#8221;  It was founded in 1986  and hosts a regular series of lectures from distinguished scholars. </p>
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	<georss:point>-33.8877655 151.1883894</georss:point><geo:lat>-33.8877655</geo:lat><geo:long>151.1883894</geo:long>	</item>
		<item>
		<title>Supermanoeuvre</title>
		<link>http://dynamicmedianetwork.org/collectives/supermanoeuvre</link>
		<comments>http://dynamicmedianetwork.org/collectives/supermanoeuvre#comments</comments>
		<pubDate>Tue, 15 Dec 2009 00:59:29 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[generative architecture]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1280</guid>
		<description><![CDATA[Supermanoeuvre is a collaborative architectural practice with offices in New York and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://supermanoeuvre.com/">Supermanoeuvre</a> is a collaborative architectural practice with offices in New York and London. It was founded in 2006 by Australian-born architects Iain Maxwell and <a href="http://www.davepigram.com/">David Pigram</a> both of whom have a deep interest in the possibilities of  generative architecture. According to their website, their work attempts to &#8220;move beyond the diagram as the dominant mode of architectural understanding&#8221; and instead relies on computation as a means of collaboration with a world of flux and change. They describe their work as &#8220;employing both genetic and phenotypical strategies of formation in which multiple intelligences compete for the gift of instantiation.&#8221; </p>
<p>The pair represented Australia at the <a href="http://www.abbeijing.com/2008e/abb2008.html">2008 Beijing Architecture Biennale</a>. </p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
		<item>
		<title>TechLab</title>
		<link>http://dynamicmedianetwork.org/institutions/techlab</link>
		<comments>http://dynamicmedianetwork.org/institutions/techlab#comments</comments>
		<pubDate>Mon, 14 Dec 2009 04:58:35 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[digital art]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[public programmes]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1277</guid>
		<description><![CDATA[TechLab is a dedicated space for digital art at the Surrey Art [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.surreytechlab.ca">TechLab</a> is a dedicated space for digital art at the Surrey Art Gallery in British Columbia. It was launched in 1999 as a way for the contemporary  gallery to build an audience and platform for new media art by gathering the tools and expertise necessary to produce it. They held a series of exhibitions and built a prototype lab in the main exhibition hall.  In 2002, the TechLab was redesigned as a permanent space.</p>
<p>TechLab&#8217;s <a href="http://www.surreytechlab.ca/residencies.html">artist-in-residence</a> program is designed to give artists the time, space and technology  they need to realise their digital art projects. It is also intended to be a space of interaction, a place where the public is able to witness the process of creating computer-based art. It is also designed as an engine for innovation with artists being asked to advise on future exhibitions and programs. </p>
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	<georss:point>49.1626 -122.841187</georss:point><geo:lat>49.1626</geo:lat><geo:long>-122.841187</geo:long>	</item>
		<item>
		<title>Mutek</title>
		<link>http://dynamicmedianetwork.org/events/mutek</link>
		<comments>http://dynamicmedianetwork.org/events/mutek#comments</comments>
		<pubDate>Mon, 14 Dec 2009 01:38:58 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[avant garde]]></category>
		<category><![CDATA[electronic music]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[social networking]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1274</guid>
		<description><![CDATA[An annual festival of digital creativity and electronic music in Montreal MUTEK [...]]]></description>
			<content:encoded><![CDATA[<p>An annual festival of digital creativity and electronic music in Montreal <a href="http://www.mutek.org">MUTEK</a> was conceived as a  &#8220;point of convergence&#8221; for experimental artists and musicians.  Their mission statement explains that their programming, </p>
<blockquote><p>&#8220;intends to create a sonic space that can support innovation in new electronic music and digital art.  This is a world of constant evolution and incessant refinement – the “MU” in MUTEK refers consciously to the notion of “mutation”.</p></blockquote>
<p>The not-for-profit organization achieves this through a variety of initiatives including the festival itself but also a record label, tours, international events and showcases in Montreal. </p>
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	<georss:point>45.545447 -73.639076</georss:point><geo:lat>45.545447</geo:lat><geo:long>-73.639076</geo:long>	</item>
		<item>
		<title>Greg J Smith</title>
		<link>http://dynamicmedianetwork.org/people/greg-j-smith</link>
		<comments>http://dynamicmedianetwork.org/people/greg-j-smith#comments</comments>
		<pubDate>Mon, 14 Dec 2009 01:05:40 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[representation]]></category>
		<category><![CDATA[topology]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1269</guid>
		<description><![CDATA[Toronto-based designer and researcher Greg J. Smith&#8217;s work is concerned with how [...]]]></description>
			<content:encoded><![CDATA[<p>Toronto-based designer and researcher <a href="http://serialconsign.com/greg-j-smith">Greg J. Smith&#8217;s</a> work is concerned with how contemporary information paradigms affect representational and spatial systems. He has shown his work at the <a href="http://medialab-prado.es/">Medialab-Prado</a> in Madrid, the <a href="http://annenberg.usc.edu/">Annenberg Center for Communication </a>in Los Angeles, the <a href="http://publicmemories.syr.edu/">Public Memories Project </a> in Syracuse, NY, <a href="http://www.soundaxis.ca/">soundaXis </a> in Toronto), <a href="http://www.umontreal.ca/english/">Université de Montréal </a>and <a href="http://www.architecture.uwaterloo.ca/">The School of Architecture at Waterloo</a>.</p>
<p>Smith blogs at <a href="http://serialconsign.com">serialconsign.com</a>, he edits and co-curates <a href="http://vagueterrain.net/">Vague Terrain</a> and is a contributor to <a href="http://www.rhizome.org/">Rhizome</a>.</p>
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	<georss:point>43.670233 -79.386755</georss:point><geo:lat>43.670233</geo:lat><geo:long>-79.386755</geo:long>	</item>
		<item>
		<title>Future Cinema Lab</title>
		<link>http://dynamicmedianetwork.org/institutions/future-cinema-lab</link>
		<comments>http://dynamicmedianetwork.org/institutions/future-cinema-lab#comments</comments>
		<pubDate>Fri, 11 Dec 2009 03:44:19 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[digital video]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[futurecinema]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1266</guid>
		<description><![CDATA[The Future Cinema Lab is a joint research project between York University [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.futurecinema.ca">The Future Cinema Lab</a> is a  joint research project between York University Professors <a href="http://www.yorku.ca/finearts/faculty/profs/greyson.htm">John Greyson</a>, <a href="http://www.futurecinema.ca/index.php?option=com_content&amp;task=view&amp;id=18&amp;Itemid=32">Caitlin Fisher,</a> <a href="http://www.yorku.ca/finearts/faculty/profs/marche.htm">Janine Marchessault</a>, <a href="http://www.socialdoc.net/kazimi/">Ali Kazimi </a>and <a href="http://www.futurecinema.ca/index.php?option=com_content&amp;task=view&amp;id=91&amp;Itemid=134">Don Sinclair</a>.  Research is focused upon exploring &#8220;how new digital storytelling techniques can critically transform a diverse array of state-of-the-art screens.&#8221; This includes the development of prototypes and launching projects in both networked and hybrid media environments. The interdisciplinary centre is based at the the<a href="http://www.yorku.ca/finearts/"> Faculty of Fine Arts at York University</a>, and supports an <a href="http://www.futurecinema.ca/index.php?option=com_content&amp;task=view&amp;id=58&amp;Itemid=74">Artist in Residence </a>as well as a number of <a href="http://www.futurecinema.ca/index.php?option=com_content&amp;task=blogcategory&amp;id=17&amp;Itemid=131">experimental multimedia projects</a>.</p>
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	<georss:point>43.772234 -79.503403</georss:point><geo:lat>43.772234</geo:lat><geo:long>-79.503403</geo:long>	</item>
		<item>
		<title>Syneme</title>
		<link>http://dynamicmedianetwork.org/networks/syneme</link>
		<comments>http://dynamicmedianetwork.org/networks/syneme#comments</comments>
		<pubDate>Fri, 11 Dec 2009 03:16:07 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[telepresence]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1263</guid>
		<description><![CDATA[Syneme is a research group/studio/lab based at the Faculty of Fine Arts [...]]]></description>
			<content:encoded><![CDATA[<p>Syneme is a research group/studio/lab based at the Faculty of Fine Arts at the University of Calgary and is affiliated with the Canada Research Chair in Telemedia arts. </p>
<p><a href="http://syneme.ucalgary.ca/tiki-index.php">Syneme</a>&#8216;s aim is to explore artistic practices that are enabled and enriched by networked digital technologies (particularily those that allow real-time engagment between participants) and to ask &#8221; how can we use the network itself as an artistic instrument &#8211; not merely a distribution channel.&#8221; </p>
<p>To explore such questions <a href="http://syneme.ucalgary.ca/tiki-index.php">Syneme</a> has focused on the development of Artsmesh, a  platform that makes expressive telepresence on high-speed research networks  possible.<br />
<a href="http://syneme.ucalgary.ca/tiki-index.php?page=ken"><br />
Kenneth Fields </a>is the group&#8217;s director.</p>
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	<georss:point>51.055149 -114.062438</georss:point><geo:lat>51.055149</geo:lat><geo:long>-114.062438</geo:long>	</item>
		<item>
		<title>Banff New Media Institute</title>
		<link>http://dynamicmedianetwork.org/institutions/banff-new-media-institute</link>
		<comments>http://dynamicmedianetwork.org/institutions/banff-new-media-institute#comments</comments>
		<pubDate>Tue, 08 Dec 2009 23:24:35 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[screen]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1256</guid>
		<description><![CDATA[The Banff New Media Institute is a cross disciplinary arts production and [...]]]></description>
			<content:encoded><![CDATA[<p>The Banff New Media Institute is a  cross disciplinary arts production and research institute dedicated to the exploration of new media and new media practices at The Banff Centre.  Programs, residencies and training are all founded upon a belief that collaboration is key and that <a href="http://www.banffcentre.ca/bnmi/about/">&#8220;the links and tensions across art, technology, science, and research have a critical role to play in describing new ways to see the world, participating in contemporary cultures, and shaping the future.&#8221;</a> The Institute attracts an an ever-changing array of scholars, students, artists, technologists and researchers from around the world.</p>
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	<georss:point>51.180914 -115.568865</georss:point><geo:lat>51.180914</geo:lat><geo:long>-115.568865</geo:long>	</item>
		<item>
		<title>ec(h)o</title>
		<link>http://dynamicmedianetwork.org/projects-2/echo</link>
		<comments>http://dynamicmedianetwork.org/projects-2/echo#comments</comments>
		<pubDate>Tue, 08 Dec 2009 05:02:03 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[collective intelligence]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[participatory]]></category>
		<category><![CDATA[semantic web]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1252</guid>
		<description><![CDATA[A prototype of an &#8220;augmented reality interface&#8221;, Ec(h)o was created by Ron [...]]]></description>
			<content:encoded><![CDATA[<p>A  prototype of an &#8220;augmented reality interface&#8221;, <a href="http://echo.iat.sfu.ca/">Ec(h)o</a> was created by <a href="http://www.sfu.ca/~rwakkary/research.html">Ron Wakkary</a>, Kenneth Newby and <a href="http://www.siat.sfu.ca/faculty/Marek-Hatala/">Marek Hatala </a>at the <a href="http://www.siat.sfu.ca/">School for Interactive Arts + Technology at Simon Fraser University</a>.  The interface uses &#8220;spatialized soundscapes and a semantic web approach to knowledge&#8221; and was trialed at the Nature Museum in Ottawa in 2003.  </p>
<p>The creators state that the objectives of <a href="http://echo.iat.sfu.ca/">ec(h)o</a> are: </p>
<blockquote><p>to develop a &#8220;next generation&#8221; interface that augments an existing physical environment with a virtual audio environment, and enables people to interact with the system without directly using a computer device; to develop an interaction model based on a semantic web approach to networked digital object repositories in order to create adaptive responses; and to demonstrate that enabling end-users access to digital object repositories engenders a participatory model for interaction and communication.</p></blockquote>
<p>Soundscapes are generated based on the users position in the gallery and audio objects can also be triggered  based upon his or her past visits and expressed interests.  Customisation is possible as each user generates a &#8220;knowledge tree&#8221; or &#8220;a map of relationships&#8221; based on their interaction with the artifacts. Taken together these many maps create a &#8220;collective intelligence&#8221;. Their design is influenced by the philosophy of<a href="http://en.wikipedia.org/wiki/Pierre_L%C3%A9vy_%28philosopher%29"> Pierre Lévy</a>.</p>
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	<georss:point>49.278752 -122.917086</georss:point><geo:lat>49.278752</geo:lat><geo:long>-122.917086</geo:long>	</item>
		<item>
		<title>The Institute of Unnecessary Research</title>
		<link>http://dynamicmedianetwork.org/institutions/the-institute-of-unnecessary-research</link>
		<comments>http://dynamicmedianetwork.org/institutions/the-institute-of-unnecessary-research#comments</comments>
		<pubDate>Fri, 04 Dec 2009 04:31:48 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interdisciplinary research]]></category>
		<category><![CDATA[locative media]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1247</guid>
		<description><![CDATA[Artist Anna Dumitriu founded the Institute of Unnecessary Research in 2005 as [...]]]></description>
			<content:encoded><![CDATA[<p>Artist Anna Dumitriu founded the <a href="http://www.unnecessaryresearch.org/">Institute of Unnecessary Research</a> in 2005 as a hub for researchers and artists who do experimental work and are committed to making their work accessible.  Research outpouts include the development of  &#8220;performative and experiential methods&#8221;, participatory workshops, symposiums and performances that aim to &#8220;engage the public in our research and meta-research.&#8221;</p>
<p>Innovation and its relationship with experimentation and artists are particular interests.</p>
<p>Their website states</p>
<blockquote><p>Artists are innovators, if a new piece of technology or a new medium, becomes available; artists want to try it, to experiment with it, to push the boundaries. Some artists take on the role of a scientist in almost a performative way and some scientists equally take on the role of artist. Attitudes to science, medicine and art have changed over the last five hundred years, in that whilst Science has become more formalized, Art has become increasingly less so. By stepping outside the testable hypothesis artists are free to go off at tangents, to get bogged down in aesthetics and be mavericks.</p></blockquote>
]]></content:encoded>
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	<georss:point>50.8642138 -0.0826756</georss:point><geo:lat>50.8642138</geo:lat><geo:long>-0.0826756</geo:long>	</item>
		<item>
		<title>Andy Clark</title>
		<link>http://dynamicmedianetwork.org/people/andy-clark</link>
		<comments>http://dynamicmedianetwork.org/people/andy-clark#comments</comments>
		<pubDate>Fri, 04 Dec 2009 03:50:25 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[cyborg]]></category>
		<category><![CDATA[extended mind]]></category>
		<category><![CDATA[intelligence]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[mind]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[thought]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1244</guid>
		<description><![CDATA[Professor of Philosophy and Chair in Logic and Metaphysics at the University [...]]]></description>
			<content:encoded><![CDATA[<p>Professor of Philosophy and Chair in Logic and Metaphysics at the University of Edinburgh, Andy Clark writes extensively on the philosophy of mind, connenctionism, robotics and the nature of mental representation. He is considered a  leader in the field of mind extension and is a founding member of the Contact collaborative research project, a group that investigated the role played by the environment in shaping consciousness.   He has also written extensively on connectionism, robotics, and the role and nature of mental representation.</p>
<p>His books include <em>Microcognition: Philosophy, Cognitive Science and Parallel Distributed Processing Associative Engines</em>, <em>Being There: Putting Brain, Body and World Together Again</em>, and<em> Natural Born Cyborgs</em>.</p>
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	<georss:point>55.9215851 -3.1760149</georss:point><geo:lat>55.9215851</geo:lat><geo:long>-3.1760149</geo:long>	</item>
		<item>
		<title>XMediaLab</title>
		<link>http://dynamicmedianetwork.org/events/xmedialab</link>
		<comments>http://dynamicmedianetwork.org/events/xmedialab#comments</comments>
		<pubDate>Fri, 04 Dec 2009 03:15:58 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[network]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1241</guid>
		<description><![CDATA[Launched at the Sydney Opera House in 2003, XMediaLab (XML) is a [...]]]></description>
			<content:encoded><![CDATA[<p>Launched at the Sydney Opera House in 2003, <a href="http://www.xmedialab.com">XMediaLab (XML)</a> is a cross-platform, cross-disciplinary, and cross-cultural roving  event dedicated to building  professional networks in the Creative Industries and digital media. Emerging business models and growing media industries in China, India, the Middle East, and North and South Asia are strengths. By 2009, more than 30 XMediaLab events have been held around the world and the Lab has partnered with many international film festivals and organisations.</p>
]]></content:encoded>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Synarcade</title>
		<link>http://dynamicmedianetwork.org/collectives/synarcade</link>
		<comments>http://dynamicmedianetwork.org/collectives/synarcade#comments</comments>
		<pubDate>Wed, 02 Dec 2009 01:53:24 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[digital video]]></category>
		<category><![CDATA[hybrid media]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[participatory]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1233</guid>
		<description><![CDATA[Founded in 2003, Synarcade is a Sydney-based audio-visual company that produces experimental [...]]]></description>
			<content:encoded><![CDATA[<p>Founded in 2003, <a href="http://www.synarcade.com.au/">Synarcade</a> is a Sydney-based audio-visual company that produces experimental audio-visual work. They are  interested in producing new kinds of hybrid media experience by bringing together film, music, performance and interactive digital technologies.  They specialise in creating immersive media evironments, VJing and digital editing. </p>
<p><a href="http://www.buildyourownbeing.com/">Build Your Own  Being</a> utilised the company&#8217;s expertise to create an interactive performanceat the Studio at the Sydney Opera House, the Melbourne Arts House and the Canberra Street Theatre in 2007. Data about the audience&#8217;s creation and participation is available on the website for use by researchers and media.</p>
]]></content:encoded>
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	<georss:point>-33.823122 151.178469</georss:point><geo:lat>-33.823122</geo:lat><geo:long>151.178469</geo:long>	</item>
		<item>
		<title>The Future Laboratory</title>
		<link>http://dynamicmedianetwork.org/collectives/the-future-laboratory</link>
		<comments>http://dynamicmedianetwork.org/collectives/the-future-laboratory#comments</comments>
		<pubDate>Wed, 02 Dec 2009 01:08:45 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[melbourne]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/collectives/the-future-laboratory</guid>
		<description><![CDATA[Trend forecasters and brand strategists, The Future Laboratory is a London-based consultancy [...]]]></description>
			<content:encoded><![CDATA[<p>Trend forecasters and brand strategists,<a href="http://www.thefuturelaboratory.com/"> The Future Laboratory</a> is a London-based consultancy that uses a team of in-house researchers and a global network  of  like-minded organisations and agencies to perform market research for  brands such as American Express, The city of Melbourne and British Vogue.  Their analysis, known as <a href="http://www.thefuturelaboratory.com/about-us/how-we-do-it/">&#8220;cultural triangulation&#8221;</a>, attempts to measure consumer change and understand how brands sit in relation to shifts in consumer attitudes and practices. </p>
]]></content:encoded>
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	<georss:point>51.5144982 -0.0618737</georss:point><geo:lat>51.5144982</geo:lat><geo:long>-0.0618737</geo:long>	</item>
		<item>
		<title>Mark Pesce</title>
		<link>http://dynamicmedianetwork.org/people/mark-pesce</link>
		<comments>http://dynamicmedianetwork.org/people/mark-pesce#comments</comments>
		<pubDate>Mon, 30 Nov 2009 05:34:57 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[educator]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[vrml]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1221</guid>
		<description><![CDATA[American-born technology developer, writer, television panelist and educator known for the development [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/File:Mark-cafelife.jpg"><img class="alignnone" title="Mark Pesce" src="http://upload.wikimedia.org/wikipedia/en/3/3d/Mark-cafelife.jpg" alt="" width="200" height="271" /></a>American-born technology developer, writer, television panelist and educator known for the development of Virtual Reality Modeling Language, Mark Pesce is an Honorary Associate at the University of Sydney and the founder of  <a href="http://www.futurestreetconsulting.com/">Future St</a>, a Sydney-based media and technology consultancy focused on convergence and the social web.</p>
<p>Pesce&#8217;s most recent research focuses on <a href="http://blog.futurestreetconsulting.com/?p=229">sharing</a> </p>
]]></content:encoded>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>CipherCities</title>
		<link>http://dynamicmedianetwork.org/projects-2/ciphercities</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ciphercities#comments</comments>
		<pubDate>Mon, 30 Nov 2009 04:58:01 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[location-based gaming]]></category>
		<category><![CDATA[mobile media]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1218</guid>
		<description><![CDATA[CipherCities combines digital mobile technology and web-based authoring to create user-generated location-based [...]]]></description>
			<content:encoded><![CDATA[<p>CipherCities combines digital mobile technology and web-based authoring to create user-generated location-based games. </p>
<p>CipherCities was developed by <a href="http://ciphercities.com/aboutus.php">researchers at the Queensland University of Technology</a> and launched in late 2008. The project uses the web in tandem with mobile phone technologies such as SMS and phone cameras to to build interactive mobile adventures intent on connecting people with their environments and each other.  The website is a repository for games, artifacts collected by users (eg. photos) and social connection. Creators say that &#8220;at its most basic, a game consists of a sequence of messages sent and received between you and CipherCities.&#8221;</p>
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	<georss:point>-27.47715 153.02844</georss:point><geo:lat>-27.47715</geo:lat><geo:long>153.02844</geo:long>	</item>
		<item>
		<title>The Interactive Institute</title>
		<link>http://dynamicmedianetwork.org/institutions/the-interactive-institute</link>
		<comments>http://dynamicmedianetwork.org/institutions/the-interactive-institute#comments</comments>
		<pubDate>Mon, 30 Nov 2009 03:32:54 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Art & Culture]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[Sound design]]></category>
		<category><![CDATA[Sustainability]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1210</guid>
		<description><![CDATA[Combining expertise in art, design and technology, the Interactive Institute is an [...]]]></description>
			<content:encoded><![CDATA[<p>Combining expertise in art, design and technology, the Interactive Institute is an experimental IT-research institute based in Sweden.</p>
<p>Founded in 1998, the Interactive Institute is comprised of multiple <a href="http://www.tii.se/groups/box">research studios/groups</a> located across the country and each node has its own area of specialisation that contributes to their focus on exploring the intersections between technology, art and design. Their innovative research uses collaborative models to explore digital technologies and their <a href="http://www.tii.se/projects/box">research output </a>includes <a href="http://www.tii.se/publications/ii_scientific/">academic publications</a>, exhibitions,<a href="http://www.tii.se/node/4169"> start-up companies</a> and popular books.</p>
]]></content:encoded>
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	<georss:point>59.4013889 17.9444444</georss:point><geo:lat>59.4013889</geo:lat><geo:long>17.9444444</geo:long>	</item>
		<item>
		<title>Julian Oliver&#8217;s Packet Garden</title>
		<link>http://dynamicmedianetwork.org/projects-2/julian-olivers-packet-garden</link>
		<comments>http://dynamicmedianetwork.org/projects-2/julian-olivers-packet-garden#comments</comments>
		<pubDate>Mon, 23 Nov 2009 05:19:15 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[datamining]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[visualisations]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1145</guid>
		<description><![CDATA[Image Courtesy of http://julianoliver.com CC Attribution 2.5 Packet Garden is a private [...]]]></description>
			<content:encoded><![CDATA[<p>Image Courtesy of http://julianoliver.com CC Attribution 2.5</p>
<p>Packet Garden is a private virtual world generated by capturing information about how you use the internet.  The open source software was created by the New Zealand-born, Berlin-based artist Julian Oliver. The software was commissioned by the Bristol-based contemporary arts centre, <a href="http://www.arnolfini.org.uk/">Arnolfini</a>.</p>
<p>The software creates a landscape and grows virtual plants based on the servers you visit and the amount and kind of data you send and recieve. The information you harvest is entirely private and it is suggested that <a href="http://julianoliver.com/pg">&#8220;you can think of packet gardens as pages from a network diary.&#8221;</a> </p>
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	<georss:point>51.449755 -2.597095</georss:point><geo:lat>51.449755</geo:lat><geo:long>-2.597095</geo:long>	</item>
		<item>
		<title>CuriousWorks</title>
		<link>http://dynamicmedianetwork.org/institutions/curiousworks</link>
		<comments>http://dynamicmedianetwork.org/institutions/curiousworks#comments</comments>
		<pubDate>Mon, 23 Nov 2009 04:43:06 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[digital storytelling]]></category>
		<category><![CDATA[empowerment]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[youth]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1137</guid>
		<description><![CDATA[Founded in 2005, CuriousWorks aims to be &#8220;an institution that sustainably empower[s] [...]]]></description>
			<content:encoded><![CDATA[<p>Founded in 2005, <a href="http://www.curiousworks.com.au">CuriousWorks</a> aims to be <a href="http://www.curiousworks.com.au/staff/">&#8220;an institution that sustainably empower[s] and promote[s] the diverse perspectives of marginalised communities around Australia.&#8221;</a>  They do so by &#8220;<a href="http://www.curiousworks.com.au/about/">empower[ing]  local cultural leaders to use digital media to represent their own people in their own ways, for the long-term.&#8221;</a></p>
<p>Between 2005 and 2008 they developed and coordinated <a href="http://www.migrantproject.com.au/">The Migrant Project</a>, a collaboration between 40 Sydney-based artists that included performances and the creation of serveral multimedia projects. </p>
<p>CuriousWorks&#8217; second project, <a href="http://www.curiousworks.com.au/tag/all-around-you/">All Around You</a>, is, according to their website, &#8220;a system for using digital media in a simple, positive, lasting manner in marginalised communities. Currently the system is being developed through 3 year partnerships in two regions: Western Sydney (urban) and the Pilbara, Western Australia (remote).&#8221; A resource kit and training program is being developed and will be available to other interested groups and communities in 2010.</p>
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	<georss:point>-33.884984 151.207732</georss:point><geo:lat>-33.884984</geo:lat><geo:long>151.207732</geo:long>	</item>
		<item>
		<title>Tinmith Augmented Reality Project</title>
		<link>http://dynamicmedianetwork.org/projects-2/tinmith-augmented-reality-project</link>
		<comments>http://dynamicmedianetwork.org/projects-2/tinmith-augmented-reality-project#comments</comments>
		<pubDate>Mon, 23 Nov 2009 04:06:21 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[mobile media]]></category>
		<category><![CDATA[Piekarski]]></category>
		<category><![CDATA[vr]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1131</guid>
		<description><![CDATA[Dr. Wayne Piekarski&#8217;s Tinmith project was conducted at the Wearable Computer Lab [...]]]></description>
			<content:encoded><![CDATA[<p>Dr. Wayne Piekarski&#8217;s <a href="http://www.tinmith.net/">Tinmith project</a>  was conducted at the<br />
<a href="http://wearables.unisa.edu.au/"> Wearable Computer Lab </a>at the School of Computer and Information Science, University of South Australia.</p>
<p>The project developed interface techniques and applications to support research into outdoor augmented reality.</p>
<blockquote><p>Augmented reality (AR) is the registration of projected computer-generated images over a user’s view of the physical world. With this extra information presented to the user, the physical world can be enhanced or augmented beyond the user’s normal experience. The addition of information that is spatially located relative to the user can help to improve their understanding of it. The images and videos on this web site are demonstrations of what a person experiences when they use our equipment.</p></blockquote>
<p>The project was developed as Piekarski&#8217;s PhD thesis, under the supervision of  Dr Bruce Thomas, at the Wearable Computer Lab.</p>
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	<georss:point>-34.92049 138.60678</georss:point><geo:lat>-34.92049</geo:lat><geo:long>138.60678</geo:long>	</item>
		<item>
		<title>OpenAustralia.org</title>
		<link>http://dynamicmedianetwork.org/projects-2/openaustralia-org</link>
		<comments>http://dynamicmedianetwork.org/projects-2/openaustralia-org#comments</comments>
		<pubDate>Mon, 23 Nov 2009 03:25:19 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[annotation]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[participatory democracy]]></category>
		<category><![CDATA[public record]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1126</guid>
		<description><![CDATA[A volunteer-run initiative, OpenAustralia.org makes it easier for Australian citizens to moniter [...]]]></description>
			<content:encoded><![CDATA[<p>A volunteer-run initiative, <a href="http://www.openaustralia.org/">OpenAustralia.org</a> makes it easier for Australian citizens to moniter their democratic representatives. </p>
<p>OpenAustralia.org utilises <a href="http://www.aph.gov.au/Hansard/INDEX.HTM">Hansard</a>, the name given to the public record of parliamentary proceedings, and networks these documents in such a way that they are made more accessible, easier to find and simpler to use in a networked environment.  Registered users are able to comment upon debates and documents, thereby making it easier for Australian citizens to insert their views via annotation of the public record. Cross referencing also makes it easier to find out about your MPs participation and effectiveness in parliamentary debate. </p>
<p>The site was inspired by the UK project <a href="http://www.theyworkforyou.com/">http://www.theyworkforyou.com/</a></p>
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	<georss:point>-33.797408767572485 151.083984375</georss:point><geo:lat>-33.797408767572485</geo:lat><geo:long>151.083984375</geo:long>	</item>
		<item>
		<title>Mesne</title>
		<link>http://dynamicmedianetwork.org/collectives/mesne</link>
		<comments>http://dynamicmedianetwork.org/collectives/mesne#comments</comments>
		<pubDate>Sat, 21 Nov 2009 01:25:51 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[embedded research]]></category>
		<category><![CDATA[generative architecture]]></category>
		<category><![CDATA[RMIT]]></category>
		<category><![CDATA[urbanism]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1121</guid>
		<description><![CDATA[An architectural and urban design practice based in Melbourne, Australia and London, [...]]]></description>
			<content:encoded><![CDATA[<p>An architectural and urban design practice based in Melbourne, Australia and London, UK, <a href="http://www.mesne.net/mesne/">Mesne</a> was founded by Jerome Frumar, Paul Nicholas and Tim Schork. </p>
<p>The experimental research/practice focuses on generative design processes that address contemporary social and cultural agendas. Included in their collaborative work was <a href="http://www.mesne.net/wiki/doku.php?id=projects:abundant:projectpage">an entry in Abundant</a>, the 11th architectural biennale in Venice.</p>
<p>All principles are distinguished graduates of RMIT&#8217;s Bachelor of Architecture and are currently  PhD candidates at the university&#8217;s <a href="http://www.sial.rmit.edu.au/">Spatial Information Architecture Laboratory</a>. </p>
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	<georss:point>-37.790607 144.968925</georss:point><geo:lat>-37.790607</geo:lat><geo:long>144.968925</geo:long>	</item>
		<item>
		<title>Kokkugia</title>
		<link>http://dynamicmedianetwork.org/collectives/kokkugia</link>
		<comments>http://dynamicmedianetwork.org/collectives/kokkugia#comments</comments>
		<pubDate>Fri, 20 Nov 2009 05:58:09 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[algorithim]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[chaos]]></category>
		<category><![CDATA[emergence]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[self-organisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1107</guid>
		<description><![CDATA[An experimental architectural practice with offices in New York and London, Kokkugia [...]]]></description>
			<content:encoded><![CDATA[<p>An experimental architectural practice with offices in  New York and London,  <a href=" www.kokkugia.com">Kokkugia</a> is a collaboration between Jonathan Podborsek, Roland Snooks and Rob Stuart-Smith. Their work is focused on generative and algorithmic architecture &#8211; emergence and self-organization are key themes. The results of their agent-based algorithimic design methodologies are structures and plans that appear organic and even whimsical. </p>
<p><a href=" www.kokkugia.com/wiki">Kokkugia&#8217;s wiki </a>collects open source scripts and   collaborative tools for teaching and research. </p>
<p>Podborsek and Snooks both hold <a href="http://www.architecture.rmit.edu.au/">Bachelor of Architecture degrees from RMIT</a>.</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
		<item>
		<title>Advanced Research Technology Labs</title>
		<link>http://dynamicmedianetwork.org/institutions/advanced-research-technology-labs</link>
		<comments>http://dynamicmedianetwork.org/institutions/advanced-research-technology-labs#comments</comments>
		<pubDate>Fri, 20 Nov 2009 02:11:25 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[locative media]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1092</guid>
		<description><![CDATA[Dynamism and place are twin motifs at the Banff New Media Institute&#8217;s  Advanced [...]]]></description>
			<content:encoded><![CDATA[<p>Dynamism and place are twin motifs at the Banff New Media Institute&#8217;s  <a title="http://www.banffcentre.ca/bnmi/research/" href="http://www.banffcentre.ca/bnmi/research/" target="_blank">Advanced Research Technology Labs (ART Labs)</a>. Founded in 2005, ART Labs specialise in interdisciplinary research on visualization, collaborative systems, and mobile media and are premised upon the Institute&#8217;s ever-changing population of visiting artists, academics and  experts as well as its isolated location in Canada&#8217;s Rocky Mountains.</p>
<p>The<a title="http://www.banffcentre.ca/bnmi/research/mobile_lab/" href="http://www.banffcentre.ca/bnmi/research/mobile_lab/" target="_blank"> ART Mobile Lab</a>, for instance, is known for its work on locative media in wilderness areas, while the <a title="http://www.banffcentre.ca/bnmi/research/vis-lab.asp" href="http://www.banffcentre.ca/bnmi/research/vis-lab.asp" target="_blank">Collaboration and Visualization Lab</a> is known for its hybrid research practice and is dedicated to &#8220;the design of new technologies, applications, and experiences for cultural interfacing. That is, interfaces that encourage shifts in the perception of the self and the everyday lived world through collaborative experiences in spaces where we play, work, and learn.&#8221;</p>
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	<georss:point>51.171589 -115.559621</georss:point><geo:lat>51.171589</geo:lat><geo:long>-115.559621</geo:long>	</item>
		<item>
		<title>Affective Diary</title>
		<link>http://dynamicmedianetwork.org/projects-2/affective-diary</link>
		<comments>http://dynamicmedianetwork.org/projects-2/affective-diary#comments</comments>
		<pubDate>Tue, 17 Nov 2009 05:50:14 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[biodata]]></category>
		<category><![CDATA[bodies]]></category>
		<category><![CDATA[data mapping]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[diary]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[pervasive computing]]></category>
		<category><![CDATA[physicalcomputing]]></category>
		<category><![CDATA[sensors]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[ubicomp]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1051</guid>
		<description><![CDATA[Affective Diary is a system that looks to broaden the scope of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sics.se/interaction/projects/ad/index.html">Affective Diary</a> is a system that looks to broaden the scope of personal journals. It consists of 2 data collection devices (a mobile phone and bio sensors embedded in an armband) and a collation/display device (a tablet PC).</p>
<p>As the user goes about their day, the bio sensors capture real-time information on their physical states, including pulse, movement, skin temperature and galvanic skin response. At the end of the day, when the user syncs the collection devices to the tablet, the software interprets the bio data and represents the user&#8217;s emotional and physical states as colourful body shapes in positions ranging from fully reclined to upright. The colour of the shapes represent emotional states, with blue for the calm/rested end of the scale, red for the other aroused/agitated extreme, and gradations of purple for the states in between. Whether the shapes are more horizontal or vertical indicates that the user is moving around a lot or a little, respectively. Text messages that the user has received throughout the day, and photos they have taken are also uploaded to the diary from their mobile phone. All this bio and social data is then overlaid on a timeline of the user&#8217;s day.</p>
<p>The user can then navigate their diary by scrolling through this timeline and looking at sections of their day and the data associated with it. Photos they have taken are displayed in stacks according to their timestamp, and circular symbols that represent text messages received can be clicked on to reveal their contents. The user also has the ability to write or draw on these sections &#8211; perhaps notes on where they were, who they were talking to &#8211; adding another layer of narrative.</p>
<p>High-res screen captures can be viewed <a title="Affective Diary images" href="http://www.sics.se/interaction/projects/ad/press.html">here</a> and there is a video with more information on how to use the system <a title="Affective Diary video" href="http://www.mobile-life.org/results">here</a>.</p>
<p>Affective Diary was developed in the Interaction Lab at the Swedish Institute of Computer Science (SICS) in cooperation with Microsoft Research. Participants in the project are: Kristina Höök, Martin Svensson, Anna Ståhl, Petra Sundström and Jarmo Laaksolathi, SICS, Marco Combetto, Alex Taylor and Richard Harper.</p>
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	<georss:point>59.4047385 17.9494447</georss:point><geo:lat>59.4047385</geo:lat><geo:long>17.9494447</geo:long>	</item>
		<item>
		<title>Design Lab, University of Sydney</title>
		<link>http://dynamicmedianetwork.org/institutions/design-lab-university-of-sydney</link>
		<comments>http://dynamicmedianetwork.org/institutions/design-lab-university-of-sydney#comments</comments>
		<pubDate>Fri, 30 Oct 2009 05:36:52 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[ambient design]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[information visualization]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[pervasive computing]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=991</guid>
		<description><![CDATA[The Design Lab is a centre for research and creative practice in [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 420px"><a href="http://www.arch.usyd.edu.au/design_lab/"><img title="Interactive Media Facades - Rob Saunders, Martin Tomitsch" src="http://www.arch.usyd.edu.au/images/content/events/smartlab.jpg" alt=" Interactive Media Facades (Rob Saunders, Martin Tomitsch, Design Lab)" width="410" height="307" /></a><p class="wp-caption-text"> Interactive Media Facades (Rob Saunders, Martin Tomitsch, Design Lab)</p></div>
<p><a href="http://www.arch.usyd.edu.au/research/research_deslab.shtml">The Design Lab</a> is a centre for research and creative practice in the Faculty of Architecture, Design and Planning at the University of Sydney. It aims to &#8220;foster design as a means of knowledge production in its own right.&#8221; The centre&#8217;s research staff and postgraduate students come from a range of  disciplines including interaction design, electronic arts, computer science and social science.</p>
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		<slash:comments>0</slash:comments>
	<georss:point>-33.887696 151.193057</georss:point><geo:lat>-33.887696</geo:lat><geo:long>151.193057</geo:long>	</item>
		<item>
		<title>Andrew Vande Moere</title>
		<link>http://dynamicmedianetwork.org/people/andrew-vande-moere</link>
		<comments>http://dynamicmedianetwork.org/people/andrew-vande-moere#comments</comments>
		<pubDate>Fri, 30 Oct 2009 05:07:35 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[ambient design]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[information aesthetics]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=984</guid>
		<description><![CDATA[A senior lecturer at the Design Lab in the Faculty of Architecture, [...]]]></description>
			<content:encoded><![CDATA[<p>A senior lecturer at the Design Lab in the Faculty of Architecture, Design &amp; Planning at the University of Sydney, Dr Andrew Vande Moere  researches  information aesthetics, data visualization and data-driven interfaces that extend beyond the screen.</p>
<p>His research blog <a title="http://infosthetics.com" href="http://infosthetics.com"> infosthetics.com</a> collects data visualizations and similar projects related to his interest in Information Aesthetics. It takes it&#8217;s name from Lev Manovich&#8217;s definition of <a href="http://www.manovich.net/IA/">information aesthetics</a>.</p>
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	<georss:point>-33.890278 151.191486</georss:point><geo:lat>-33.890278</geo:lat><geo:long>151.191486</geo:long>	</item>
		<item>
		<title>Dr. Petra Gemeinboeck</title>
		<link>http://dynamicmedianetwork.org/people/dr-petra-gemeinboeck</link>
		<comments>http://dynamicmedianetwork.org/people/dr-petra-gemeinboeck#comments</comments>
		<pubDate>Wed, 28 Oct 2009 06:54:48 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=981</guid>
		<description><![CDATA[>Dr. Petra Gemeinboeck is an architect, media artist and lecturer in School [...]]]></description>
			<content:encoded><![CDATA[<p>>Dr. Petra Gemeinboeck is an architect, media artist and lecturer in School of Media Art at the College of Fine Arts at the University of New South Wales. She uses locative and pervasive media in urban geographies to &#8220;create scenarios of encounter in which spatial boundaries of the physical, the virtual, the social and the subjective become perforated and hybridized.&#8221; </p>
<p>See <a href="http://web.arch.usyd.edu.au/~petra/">http://web.arch.usyd.edu.au/~petra/</a> for links to recent projects and publications including her collaborative work <a href="http://www.impossiblegeographies.com/">Impossible Geographies</a>.</p>
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		<slash:comments>0</slash:comments>
	<georss:point>-33.8877778 151.1872222</georss:point><geo:lat>-33.8877778</geo:lat><geo:long>151.1872222</geo:long>	</item>
		<item>
		<title>Jill Walker Rettberg</title>
		<link>http://dynamicmedianetwork.org/people/jill-walker-rettberg</link>
		<comments>http://dynamicmedianetwork.org/people/jill-walker-rettberg#comments</comments>
		<pubDate>Tue, 27 Oct 2009 07:07:08 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=976</guid>
		<description><![CDATA[An associate professor at the University of Bergen in the Department of [...]]]></description>
			<content:encoded><![CDATA[<p>An associate professor at the University of Bergen in the <a title="http://www.uib.no/lle/en" href="http://www.uib.no/lle/en" target="_blank">Department of Linguistic, Literary and Aesthetic Studies</a>, Dr Jill Walker Rettberg conducts research on telling stories online.  Her book  <em>Blogging</em> (Polity Press, 2008) surveys the practice/form and its historical, theoretical and contemporary context, drawing on extensive scholarly research and her own experience as an academic who blogs at  <a title="Jll/txt" href="http://jilltxt.net/">jill/txt</a>. She also co-edited<em> Digital Culture, Play, and Identity: A World of Warcraft Reader</em> (Cambridge, 2008) and has published academic journal articles on blogging and digital storytelling.</p>
<h1><span id="btAsinTitle"> </span></h1>
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	<georss:point>60.3876222 5.3215806</georss:point><geo:lat>60.3876222</geo:lat><geo:long>5.3215806</geo:long>	</item>
		<item>
		<title>Jussi Parikka</title>
		<link>http://dynamicmedianetwork.org/people/dr-jussi-parikka</link>
		<comments>http://dynamicmedianetwork.org/people/dr-jussi-parikka#comments</comments>
		<pubDate>Wed, 21 Oct 2009 07:44:06 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[biopolitics]]></category>
		<category><![CDATA[computer viruses]]></category>
		<category><![CDATA[cultural studies]]></category>
		<category><![CDATA[neomaterialist]]></category>
		<category><![CDATA[spam]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=943</guid>
		<description><![CDATA[Dr. Jussi Parikka is the Co-Director of the Anglia Research Centre in [...]]]></description>
			<content:encoded><![CDATA[<p>Dr. Jussi Parikka is the Co-Director of the Anglia Research Centre in Digital Culture, Reader in Media Theory and History at Anglia Ruskin University in the UK and an Adjunct Research Scholar at the International Institute of Popular Culture at the University of Turku in Finland.</p>
<p>His research interests include the &#8220;biopolitics of network culture, neomaterialist cultural theory, transdisciplinary discourses and practices of knowledge, media anomalies, research/creative practice collaboration.&#8221; (<a href="http://www.anglia.ac.uk/ruskin/en/home/microsites/arc/research___the_centre.html">ARC Digital</a>)</p>
<p>Research projects include Spam Cultures, a project that &#8220;aims to develop tools and concepts for a critical understanding of the accidents of digital culture, and address the media anomalies of current digital culture&#8221; and to address the &#8220;biopolitics of networked culture&#8221;. (<a title="ARC Digital" href="http://www.anglia.ac.uk/ruskin/en/home/microsites/arc/research___the_centre.html">ARC Digital, Research @ the Centre</a>) He addressed similar themes in his book <em>Digital Contagions: A Media Archaeology of Computer Viruses</em> (Peter Lang, 2007) and in a volume he co-edited <em>The Spam Book: On Viruses, Porn, and Other Anomalies from the Dark Side of Digital Culture</em> (Hampton Press, Alternative Communications Series, 2009).</p>
<p>In collaboration with Milla Tiainen, Parikka is creating a conceptual laboratory devoted to Neomaterialist Cultural Analysis. This research will investigate transformations in cultural studies through a series of publications, events and seminars that will engage with trends in media and cultural theory.  Forthcoming from University of Minnesota Press in 2010 as part of their Posthumanities-series is <em>Insect Media: An Archaeology of Animals, Technology and Cultural Theory</em>.</p>
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	<georss:point>51.741764 0.473336</georss:point><geo:lat>51.741764</geo:lat><geo:long>0.473336</geo:long>	</item>
		<item>
		<title>Ken Fields</title>
		<link>http://dynamicmedianetwork.org/people/ken-fields</link>
		<comments>http://dynamicmedianetwork.org/people/ken-fields#comments</comments>
		<pubDate>Mon, 28 Sep 2009 06:06:49 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[Calgary]]></category>
		<category><![CDATA[electroacoustic]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[research-creation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=822</guid>
		<description><![CDATA[Ken Fields is currently Canada Research Chair in Telemedia Arts and Associate [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ucalgary.ca/kfields/" target="_blank">Ken Fields</a> is currently Canada Research Chair in Telemedia Arts and Associate Professor for the University of Calgary’s Department of Music and Department of Computer Science. His joint tenure reflects the interdisciplinary art/science approach his career is based upon.</p>
<p>Originally from the USA, fields received a Ph.D. in Media Arts from University of California, Santa Barbara in 2000 before moving to Beijing to assist with the establishment and development of media arts programs and curriculum in some of the country’s top institutions including China’s Central Conservatory of Music and Peking University.</p>
<p>An advocate for research-creation, Field’s own domain of practice lies within the area of telematic arts, specifically digital music, while focusing theoretically on issues related to ontology and the technology of inquiry. As well as write and perform his own electroacoustic compositions, Fields has been involved in several sound installations and networked performances internationally, has developed collaborative online work environments for students, and has published widely. He is also co-organiser of the Musicacoustica Festival, Beijing.</p>
<p>Perceiving the Internet to be more than a conduit of communication, but also a medium for artistic creation, performance, exploration and experimentation, at the University of Calgary Fields focuses on building high-speed networks that facilitate live, real-time interaction between participants operating within various media (be they musical, visual, physical, etc), thus establishing dynamic collaborative environments that are not tied to one location, but exist in multiple places at once.</p>
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	<georss:point>51.076963 -114.130079</georss:point><geo:lat>51.076963</geo:lat><geo:long>-114.130079</geo:long>	</item>
		<item>
		<title>ThoughtMesh</title>
		<link>http://dynamicmedianetwork.org/networks/thoughtmesh</link>
		<comments>http://dynamicmedianetwork.org/networks/thoughtmesh#comments</comments>
		<pubDate>Mon, 28 Sep 2009 04:24:26 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[research-creation]]></category>
		<category><![CDATA[tagging]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=815</guid>
		<description><![CDATA[Created by Jon Ippolito in conjunction with Vectors Journal of Culture and [...]]]></description>
			<content:encoded><![CDATA[<p>Created by <a href="http://three.org/ippolito/" target="_blank">Jon Ippolito</a> in conjunction with <a href="http://www.vectorsjournal.org/" target="_blank">Vectors Journal of Culture and Techbology in a Dynamic Vernacular</a>, <a href="http://thoughtmesh.net/" target="_blank">ThoughtMesh</a> is an innovative web service that provides academics with an opportunity to more easily and effectively disseminate their scholarly articles via the web.</p>
<p>ThoughtMesh was conceived as an effort to overstep the limitations associated with academia’s currency of the peer-reviewed print journal, which can be viewed as an isolating and outdated medium for distribution of intellectual discourse in our increasingly networked environment. Operating via a tag-based navigation system, ThoughtMesh allows users to instantly locate excerpts within essays that deal specifically with the subject matter they are wishing to research. For example, within an essay dealing with a wider topic within new media, a researcher may select the tag ‘interactivity’ to be presented with direct excerpts from the essay that deal with this subject matter. Beyond this, users may also view from a list of sections of other essays throughout the mesh that also share this tag.</p>
<p>ThoughtMesh presents itself as an avenue for scholars to tap into and participate in flows of information Twittering and Flickring across the world. It is also an ideal way for academics specializing in digital culture to situate their discourse within the culture itself. ThoughtMesh’s system of fluid distribution bears benefits when compared to single repository databases in that it interconnects essays and authors beyond their affiliations with single institutions or isolated networks and websites. Users are given the option of submitting their work directly into ThoughtMesh&#8217;s database, or simply tagging essays as they are published on a remote website.</p>
<p>This <a href="http://three.org/ippolito/thoughtmesh_author_statement.html" target="_blank">essay</a> by John Ippolito outlines the intended aims and outcomes of the ThoughtMesh project.</p>
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	<georss:point>34.018503 -118.283301</georss:point><geo:lat>34.018503</geo:lat><geo:long>-118.283301</geo:long>	</item>
		<item>
		<title>Pachube</title>
		<link>http://dynamicmedianetwork.org/projects-2/pachube</link>
		<comments>http://dynamicmedianetwork.org/projects-2/pachube#comments</comments>
		<pubDate>Mon, 21 Sep 2009 02:34:35 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=783</guid>
		<description><![CDATA[Pachube is a web service that enables users to store, share and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pachube.com/" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Pachube</span></span></a> is a web service that enables users to store, share and discover real-time sensor, energy and environment data from objects, devices and buildings around the world. Its concept was designed in pursuit of the aim to facilitate interaction between remote environments, both physical and virtual. As described by its creators, Pachube enables participants to “plug-in” to any other participating project in real time so that, for example, buildings, interactive environments, networked energy meters, virtual worlds and mobile sensor devices can “talk” and “respond” to each other.</p>
<p>Given the simplicity via which the service facilitates a bridging of physical and virtual worlds, Pachube has been employed by users in a number of versatile practical and social scenarios world wide, indicating that its potential is virtually endless. <a href="http://community.pachube.com/what_can_i_use_pachube_for" target="_blank"><span style="color: #000000; text-decoration: none;">Examples</span></a> range from consumers who connect their home electricity meter to their iPhone in order to calculate their carbon footprint in real-time, or property developers who connect together several buildings to allocate resources and monitor energy consumption, to interaction, graphics, wearables and games designers who wish to infuse their creations with the intelligence of being able to network and foster communities of people who enter/view/wear/play them.</p>
<p>The development and maintenance of Pachube is currently a main focus of British interactive design/architecture centre <a href="http://dynamicmedianetwork.org/institutions/haque-design-research" target="_self"><span style="color: #000000; text-decoration: none;">Haque Design + Research</span></a>.</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
		<item>
		<title>Haque Design + Research</title>
		<link>http://dynamicmedianetwork.org/institutions/haque-design-research</link>
		<comments>http://dynamicmedianetwork.org/institutions/haque-design-research#comments</comments>
		<pubDate>Mon, 21 Sep 2009 01:45:11 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=779</guid>
		<description><![CDATA[    Based in the UK, Haque Design + Research is a [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p>Based in the UK, <a href="http://www.haque.co.uk/" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Haque Design + Research</span></span></a> is a centre specializing in the design and research of interactive architecture systems. Headed by <a href="http://www.fondation-langlois.org/html/e/page.php?NumPage=374" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Usman Haque</span></span></a>, the centre houses the collaborative projects of a <a href="http://www.haque.co.uk/info.php" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">collective of designers</span></span></a> and architects including Ali Hasegawa, Barbara Jasinowicz, Chris Leung and Susan Haque. The team’s innovation is based on the assumption that architecture is no longer to be considered something static and immutable; it is instead imagined as dynamic, responsive and conversant.</p>
<p>As an architect, Husman Haque’s stated focus has been to consider what he’s called the ‘software’ of space (ie. sounds, smell, light, temperature, electromagnetic fields, social relationships etc) as opposed to the ‘hardware’ (ie. floors, walls, roof etc) – the domain of traditional architecture. His personal work has involved the creation of responsive environments, interactive installations, digital interface devices and mass participation performances, all of which have displayed a celebrated skill for the design of physical space and the software and systems that may bring them to life. His work has been recognized and supported via several prestigious international grants and residencies.</p>
<p><a href="http://www.haque.co.uk/index.php" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Projects</span></span></a> completed by Haque Design + Research transverse the aesthetic and the social. Examples include ‘Reconfigurable House’, an environment constructed from thousands of low-tech components that can be “reconfigured” by its occupants, allowing them to determine the systems that run inside it; and ‘Haunt’, a collaboration in non-visual architecture that uses humidity, temperatures and electromagnetic and sonic frequencies to imbue an environment with a simulated feeling of ‘haunted-ness’.</p>
<p><a href="http://dynamicmedianetwork.org/projects-2/pachube" target="_self"><span style="color: #000000;"><span style="text-decoration: none;">Pachube</span></span></a> is currently a main focus for Haque Design + Research.</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
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		<title>Inflexions</title>
		<link>http://dynamicmedianetwork.org/publications/inflexions</link>
		<comments>http://dynamicmedianetwork.org/publications/inflexions#comments</comments>
		<pubDate>Mon, 17 Aug 2009 06:28:40 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=767</guid>
		<description><![CDATA[Inflexions, an initiation of the SenseLab, is an open-access online journal dedicated [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.senselab.ca/inflexions/volume_2/main_new.html" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Inflexions</span></span></a>, an initiation of the <a href="http://dynamicmedianetwork.org/networks/the-sense-lab" target="_self"><span style="color: #000000;"><span style="text-decoration: none;">SenseLab</span></span></a>, is an open-access online journal dedicated to housing and supporting styles of writing and creativity that emerge from the nexus of research-creation. Where ‘inflexion’ is defined upfront as “a tendency that precedes not the obscure, not the unformed, but that which is apprehended only as it is transformed – a creative in-between”, Inflexions pitches itself as “an in-between journal of transformative tendency at the creative crossroads of philosophy, art and technology”.</p>
<p>As outlined in a measured statement of purpose, prepared by the journal’s editorial collective (including SenseLab mainstays <a href="http://dynamicmedianetwork.org/people/erin-manning" target="_self"><span style="color: #000000;"><span style="text-decoration: none;">Erin Manning</span></span></a> and <a href="http://dynamicmedianetwork.org/people/brian-massumi" target="_self"><span style="color: #000000;"><span style="text-decoration: none;">Brian Massumi</span></span></a>), the overriding goal for Inflexions is to promote experimental practices that combine research and practice in such a way as to foster symbiotic links between philosophical enquiry, technological innovation, artistic production, and social and political engagement. Through exploring and connecting these terrains, authors contributing to Inflexions are led to question how their efforts may renew and recast relations between the concrete and the abstract, perception and conception, or the body and technology. As such, topics of interest include inter/trans/non disciplinarity, emergence of new modes of collaboration, micropolitics and the life and death of institutions, the ethics of aesthetics, and subjectivity and collectivity in cultural production.</p>
<p>Significantly, Inflexions is divided into a dual-layer schema guided by the titles Node and Tangents – roughly conceived of as the ‘articles’ and ‘practice’ sections, respectively. Node is comprised of a selection of contributing authors’ articles that are conceptually linked to a specifically titled problematic or theme being addressed in the current issue that sensibly relates to the journal’s overriding goals (eg. title of issue no. 1 &#8220;How is Reasearch-Creation&#8221;; no. 2 &#8220;Rhythmic Nexus: the Felt Togetherness of Movement and Thought&#8221;). As authors are encouraged to approach their subject matter via creative or experimental methods, the content of Node ranges from scholarly prose to poetry, ficto-theory, multimedia formats and beyond. In taking advantage of the online format, articles may, for example, present texts and artworks together in such a way as to facilitate their interaction and response with each other within the virtual space of the article – see The Stroboscopic Trilogy by Antonin de Bemels with accompanying text by Stamatia Portanova.</p>
<p>Tangents demonstrates the results or bi-products of artists’ and academics’ individual contributions to the theory and practice of research-creation. While the entries in Tangents strike off in directions of their own and resonate across their own divergences, grouping them together in Inflexions allows for the suggestion of connections between each other, as well as questions being posed in the issue’s Node. Tangents often includes actual artworks made available via any web-presentable medium or media mix; beyond this differing ephemera, writing in various genres, art or political reportage, and reviews or reassessments of old but relevant material are also presented.</p>
<p>The advisory board of Inflexions includes members of a far-reaching, international network of scholars.</p>
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	<georss:point>45.4584047 -73.6360079</georss:point><geo:lat>45.4584047</geo:lat><geo:long>-73.6360079</geo:long>	</item>
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		<title>Christian Nold</title>
		<link>http://dynamicmedianetwork.org/people/christian-nold</link>
		<comments>http://dynamicmedianetwork.org/people/christian-nold#comments</comments>
		<pubDate>Fri, 17 Jul 2009 19:00:36 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[biomapping]]></category>
		<category><![CDATA[dataviz]]></category>
		<category><![CDATA[gps]]></category>
		<category><![CDATA[psychogeography]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=129</guid>
		<description><![CDATA[Christian Nold is an artist, designer and educator working to develop new [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: left;"><a href="http://www.softhook.com/" target="_blank">Christian Nold</a> is an artist, designer and educator working to develop new participatory models for communal representation. In 2001 he wrote the well received book ‘Mobile Vulgus’, which examined the history of the political crowd and which set the tone for his research into participatory mapping.</div>
<div style="text-align: left;">Since graduating from the Royal College of Art in 2004, Christian has led a number of large scale participatory projects and worked with a team on diverse academic research projects. In particular his ‘<a href="http://biomapping.net/" target="_blank">Bio Mapping</a>’ project has received large amounts of international publicity and been staged in 16 different countries and over 1500 people have taken part in workshops and exhibitions. These participatory projects have a strong pedagogical basis and grew out of Christian’s formal university teaching. He is currently based at the Bartlett, University College London.</div>
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	<georss:point>51.4546144 -0.1158373</georss:point><geo:lat>51.4546144</geo:lat><geo:long>-0.1158373</geo:long>	</item>
		<item>
		<title>Pacific Centre for Technology and Culture</title>
		<link>http://dynamicmedianetwork.org/institutions/pacific-centre-for-technology-and-culture</link>
		<comments>http://dynamicmedianetwork.org/institutions/pacific-centre-for-technology-and-culture#comments</comments>
		<pubDate>Wed, 08 Jul 2009 06:54:40 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[academic]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=735</guid>
		<description><![CDATA[A multi-disciplinary research and teaching centre at the University of Victoria, The [...]]]></description>
			<content:encoded><![CDATA[<p>A multi-disciplinary research and teaching centre at the University of Victoria, <a title="pactac" href="http://www.pactac.net/pactacweb/web-content/home.html">The Pacific Centre for Technology and Cultur</a>e  questions how changes in technology alter  culture, politics and society. Led by the trailblazing Canadian techno-theorists <a title="krokers" href="http://www.pactac.net/pactacweb/web-content/home.html">Arthur and Marilousie Kroker</a>, the centre hosts the online scholarly journals <a title="c-theory" href="http://www.pactac.net/pactacweb/web-content/ctheoryindex.html">C-Theory </a>and C-Theory Multimedia, <a title="c-theory library" href="http://www.ctheory.net/library/journal.asp">C-Theory Library</a> and the new media textbook &#8220;<a title="life in the Wires" href="http://www.lifeinthewires.net/">Life in the Wires</a>&#8220;.  PACTAC is also dedicated to prototyping educational situations in a global context: the centre is broadcast-ready and conducts <a title="lectures at Pactac" href="http://www.pactac.net/pactacweb/web-content/video77.html">regular virtual seminars and lectures</a>. As an effort to negotiate the global space created by technology and to fulfill McLuhan&#8217;s vision of electronic culture as a &#8220;university without walls&#8221;  lectures are streamed live enabling interaction from a global audience of  technology scholars.</p>
<p><a href="http://www.pactac.net/pactacweb/web-content/video77.html">Pactac Video</a></p>
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	<georss:point>48.463332 -123.312731</georss:point><geo:lat>48.463332</geo:lat><geo:long>-123.312731</geo:long>	</item>
		<item>
		<title>Dorkbot</title>
		<link>http://dynamicmedianetwork.org/networks/dorkbot</link>
		<comments>http://dynamicmedianetwork.org/networks/dorkbot#comments</comments>
		<pubDate>Mon, 06 Jul 2009 05:02:00 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Networks]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=718</guid>
		<description><![CDATA[Dorkbot is an international network of affiliated organisations supporting members of local [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://dorkbot.org/" target="_blank">Dorkbot</a> is an international network of affiliated organisations supporting members of local communities who work under the umbrella term of &#8216;electronic art&#8217;. The global catch cry for Dorkbot is &#8216;people doing strange things with electricity.&#8217; Meetings held by Dorkbot cells in approximately one hundred participating cities aim to bring together diverse practitioners from various fields &#8211;  artists, engineers, musicians, electricians, software developers, hermits, et al &#8211; and pose as an opportunity for public discussion, peer review and exploration of ideas, experiments and finished works. The effect is to solidify and invite growth, encouragement and collaboration in a community of curious people.</p>
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		</item>
		<item>
		<title>Re-Flex: Flexible Reality Centre</title>
		<link>http://dynamicmedianetwork.org/institutions/re-flex-flexible-reality-centre</link>
		<comments>http://dynamicmedianetwork.org/institutions/re-flex-flexible-reality-centre#comments</comments>
		<pubDate>Mon, 29 Jun 2009 02:08:03 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[University]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=627</guid>
		<description><![CDATA[Re-Flex is a multi-disciplinary research centre for the study of virtual, mixed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lth.se/re_flex/">Re-Flex</a> is a multi-disciplinary research centre for the study of virtual, mixed and augmented reality based at <a href="http://www.lu.se/lund-university">Lund University</a> in Sweden. A collaboration between five separate research laboratories, the Centre’s focus is on people, democracy and solving real-world problems through the development of technology and expertise. Participating labs include the <a href="http://www.lth.se/index.php?id=10998">Virtual Reality Lab</a>, <a href="http://www.lth.se/index.php?id=10999">the Humanities Lab</a>, the <a href="http://www.lth.se/index.php?id=11001">Full Scale Modelling Lab</a>, the <a href="http://www.lth.se/index.php?id=11350">Centre for Medical Simulation</a> and the <a href="http://www.lth.se/index.php?id=11000">Practicum</a>, a medical simulation and visualisation centre. <a href="http://www.lth.se/index.php?id=10995">Projects are diverse</a> and include the use of Virtual Reality in research on stress, cultural heritage projects such as Malmö 1692, a virtual model of the city and an investigation of how virtual reality technologies might be used to help people with cognitive disabilities to access public transport.</p>
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	<georss:point>55.7055948 13.1953731</georss:point><geo:lat>55.7055948</geo:lat><geo:long>13.1953731</geo:long>	</item>
		<item>
		<title>Katrinebjerg: An ICT City within the City</title>
		<link>http://dynamicmedianetwork.org/institutions/katrinebjerg-an-ict-city-within-the-city-2</link>
		<comments>http://dynamicmedianetwork.org/institutions/katrinebjerg-an-ict-city-within-the-city-2#comments</comments>
		<pubDate>Mon, 29 Jun 2009 01:50:27 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[planning collaboration Denmark]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=623</guid>
		<description><![CDATA[Conceived of as an Information and Communication Technology City, Katrinebjerg is a [...]]]></description>
			<content:encoded><![CDATA[<p>Conceived of as an Information and Communication Technology City, <a href="http://www.katrinebjerg.net/index.php?id=749">Katrinebjerg </a> is a precinct in the Danish city of Aarhus that is dedicated to promoting a spirit of cooperation and collaboration among private companies, public institutions, educators and students. The transformation of the former industrial area in the city’s north into a hub for ICT innovation began in 1999 and since then the University of Aarhus has relocated all <a href="http://www.iha.dk/English-5570.aspx">ICT-related education and research</a> onto the 20 acre site and around <a href="http://www.katrinebjerg.net/index.php?id=763&amp;kmenu=link1">100 private ICT-related businesses</a> have moved in.  The area has become an important hub for researchers, students and businesses interested in <a href="http://www.pervasive.dk/">Pervasive Computing</a> and user-driven innovation.</p>
<p>A <a href="http://www.youtube.com/watch?v=r3GLx2wMjss">short animated video sums sum up the planning approach and  philosophy.</a></p>
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	<georss:point>56.1735382 10.189895</georss:point><geo:lat>56.1735382</geo:lat><geo:long>10.189895</geo:long>	</item>
		<item>
		<title>Luc Courchesne</title>
		<link>http://dynamicmedianetwork.org/people/luc-courchesne</link>
		<comments>http://dynamicmedianetwork.org/people/luc-courchesne#comments</comments>
		<pubDate>Mon, 22 Jun 2009 04:37:50 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[Montréal]]></category>
		<category><![CDATA[sociality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=607</guid>
		<description><![CDATA[Luc Courchesne is a Canadian new media artist who has devoted a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.din.umontreal.ca/courchesne/" target="_blank">Luc Courchesne</a> is a Canadian new media artist who has devoted a career to exploring the creative possibilities for socialization that are offered by new technologies. In doing so, Courchesne attempts to rearticulate great artistic traditions such portraiture and landscape by marrying them with his extensive research into technologically mediated interactivity.</p>
<p>Courchesne earned a BA in Communication Design from Nova Scotia College of Art and Design (1974) and a MA of Science in Visual Studies from MIT (1984). In the early 1980s he helped pioneer the field of interactive video when he co-authored <em>Elastic Movies </em>(1984) with Ellen Sebring, Benjamin Bergery, Bill Seaman et al. Throughout recent decades he has continued to produce several interactive installations that combine light, photography, design, sound, film and video.</p>
<p>Courshesne’s installations characteristically encourage participants to enter into an immersion of images and sounds that is triggered and guided by use of their own voice and physical movement; the works attempt to remove all spatial reference to plunge the viewer into an interactive, virtual world within which they are able to transverse landscapes and communicate with real or fictional people. Courchesne’s ongoing interest in socialisation has grown more pronounced from each work to the next as his installations have themselves become more increasingly complex and advanced in their development and presentation mode. In <em><a href="http://www.mediartchina.org/recomb/panoscope" target="_blank">Where Are You?</a> </em>(2005) visitors are invited to operate a joystick to control their flight through a world of several dimensions that are defined by an X,Y and Z scale – the higher the visitor travels to the ‘+’ end of each axis, the more detailed the world they experience is. Here existence is paramount, for the work is dependent upon the visitor’s whims and choices to define itself and reach its full potential.</p>
<p>Courchesne is based in Montreal where he is professor of information design at Université de Montréal. Courchesne is also a founding member of the <a href="http://dynamicmedianetwork.org/institutions/society-for-arts-and-technology" target="_blank">Society for Arts and Technology</a>.</p>
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		<title>Centre for Pervasive Healthcare</title>
		<link>http://dynamicmedianetwork.org/institutions/centre-for-pervasive-healthcare</link>
		<comments>http://dynamicmedianetwork.org/institutions/centre-for-pervasive-healthcare#comments</comments>
		<pubDate>Fri, 19 Jun 2009 07:03:08 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/?p=106</guid>
		<description><![CDATA[I have mentioned the Centre for Pervasive Health Care in an earlier [...]]]></description>
			<content:encoded><![CDATA[<p>I have mentioned the <a href="http://www.pervasivehealthcare.dk/" target="_blank">Centre for Pervasive Health Care</a> in an earlier post in relation to DAIMA&#8217;s work and the Centre for Pervasive Computing (CfPC) all at Arhus University and strongly linked to the Alexandra Institute and the Katrinebjerg Complex- the centre is implicated with a number of other partners on a project by project basis as is the case with many of the Northern European examples of Institutions I have looked at. I return mainly to account for the time I have spent trying to understand the programming approach of the Activity Based Computing project. When I first looked to this project I dismissed it somewhat arbitrarily in the face of recent developments in online collaborative engines and server based applications (AKA Web 2.0). This was premature &#8211; the ABC project is a a step ahead not a step behind that trend for centralization and the work they have done on the necessary technical requirements for the development of distributed and pervasive computing-or as they describe it &#8216;Activity Based Computing&#8217; is interesting in its detailed account of the requirements for such a style of computing  to be realized (ABC). What the ABC project is aiming for is a context sensitive distribution of applications and data. The hospital provides an ideal problematic space for &#8216;bench-testing&#8217; (or perhaps bench-pressing) the mobility of data. In the post that follows I try and tease out a theoretical perspective from the very pragmatic approach to Activity Based Computing taken by CfPH. I&#8217;m really trying to work out the interesting cultural/ecological implications that I think this work indicates.</p>
<p>ABC approaches (ICT) development from an &#8216;activity&#8217; rather than &#8216;utility&#8217; based perspective. This means moving away from the assumptions of a desktop paradigm and associated layer(s) of abstraction. We have gotten very used to this way of working (spatial information metaphors) but when documents and activities becomes more mobile &#8211; more likely to move between applications, instances of applications, platforms, medium<em>s</em>, between users, and finally between utilities (that require differing &#8216;perspectives&#8217; on those documents or applications) the desktop paradigm becomes more cumbersome. In fact many of the older spatial metaphors with which we originally structured the developing information space (of the network, the personal computer) are in the process of being fundamentally undermined by meta-data systems that provide for more recombinant mobility &#8211; a single organ (file, routine) can be central to more than one organism in the datascape &#8211; a document is not so much some &#8216;thing&#8217; to be finally categorized, to be given a final context,  as it is a zone of &#8216;torsional coalescence&#8217; capable of dynamically generating &#8216;context&#8217; according the potential interactions and/or requirements of particular bodies or the concret spaces that those body&#8217;s inhabit. A concrete example here is the way &#8216;tags&#8217; or &#8216;meta-tagging&#8217; systems upset the extended and hierarchical &#8216;Folders&#8217; metaphor. Tagging and the Folksonomies are both exemplars and evidence-of the usefulness and problems that occur as we move to a less spatially coherent or grounded taxonomy.</p>
<p>While the Activity Based Computing project doesn&#8217;t voice its aims in such theoretical terms these issues nonetheless underwrite the project; How do we facilitate the mobility of data in concrete space &#8211; how do we lend the molecular mobility of data a concrete/useful molar coherence? The CfPH&#8217;s approach is grounded in the concrete and time-critical environment of the hospital ward where effective collaboration saves time and pervasive computing might equate to a more pervasive distribution of skill/talent or simply put, better resource management.</p>
<p>Computing in health care evolves iteratively according to the identification of a need. This tends to leads over time to a complex perhaps disjunctive informations space &#8211; an information space always out of phase with itself. Pervasive computing in a Healthcare environment manifests within a diverse group of platforms, operating systems, devices, and knowledges will inevitable permeate each space. A hospital also provides the an architecture in which the mobility of data is critical and its coherent distribution essential given the mobility of bodies that inhabit that space. In a hospital the <em>concrete</em> is the only constant, everything else is fluid; patients, nurses, doctors, managers, services &#8211; information must also be coherently fluid. In fact in Healthcare the mobility of information should provide the relational glue on which the coherence of medical service is based.</p>
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	<georss:point>56.172414 10.188225</georss:point><geo:lat>56.172414</geo:lat><geo:long>10.188225</geo:long>	</item>
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		<title>Daniel Langlois Foundation</title>
		<link>http://dynamicmedianetwork.org/institutions/daniel-langlois-foundation</link>
		<comments>http://dynamicmedianetwork.org/institutions/daniel-langlois-foundation#comments</comments>
		<pubDate>Mon, 15 Jun 2009 07:06:49 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=385</guid>
		<description><![CDATA[Founded in 1997, the Daniel Langlois Foundation for Art, Science and Technology [...]]]></description>
			<content:encoded><![CDATA[<p>Founded in 1997, the <a title="Daniel Langlois Foundation" href="http://www.fondation-langlois.org/html/e/">Daniel Langlois Foundation for Art, Science and Technology</a> is a private, non-profit institution, committed to nurturing critical engagement with the interrelation between art, science and technology through the support of experimental research that explores our interdependency with the technological environment.</p>
<p>Based in Montreal, Quebec the Foundation funds a variety of projects by artists and researchers from around the world including art projects and investigative residencies that explore the nexus between art, science and technology. Recent projects included Ælab’s DATA (2004) , a collaboration that explored the representation of the micro and nanometric imagery  with the Lennox Lab in the Department of Chemistry  at McGill University;  and Judith Barry’s 3-D video work Not reconciled: Cairo Stories (2006).</p>
<p>Central to the foundation’s investigation of the aesthetics of our technological environment is the Centre for Research and Documentation (CR+D), a media collection devoted to trends and practices in electronic and media arts from the sixties to the present day. The growing collection is an invaluable resource for researchers interested in the history of new media and theory surrounding its documentation. The collection&#8217;s web site is an integral part of the Centre&#8217;s strategy: In Digital Preservation: Recording the Recoding &#8211; The Documentary Strategy, CR+D&#8217;s Director  Alain Depocas writes &#8220;To make accessible – and to access – is to preserve.&#8221;</p>
<p>Since 2002, CR + D has funded innovative residencies for curators, artists and researchers interested in engaging with the media collection and investigating the special challenges inherent in preserving and documenting new media. Recent residents have included Australian-based curator Lizzie Muller,  Variable Media Network curators <span class="rbp">Caitlin Jones and Paul Kuranko and, in conjunction with </span> OBORO’s MediaLab , Uraguayan artist Juliana Rosales.</p>
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	<georss:point>45.510161 -73.564426</georss:point><geo:lat>45.510161</geo:lat><geo:long>-73.564426</geo:long>	</item>
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		<title>Erin Manning</title>
		<link>http://dynamicmedianetwork.org/people/erin-manning</link>
		<comments>http://dynamicmedianetwork.org/people/erin-manning#comments</comments>
		<pubDate>Mon, 15 Jun 2009 05:57:42 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[Montréal]]></category>
		<category><![CDATA[philosphy]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/people/erin-manning</guid>
		<description><![CDATA[Erin Manning is an artist and philosopher who currently holds office as [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal"><a href="http://www.erinmovement.com" target="_blank">Erin Manning</a> is an artist and philosopher who currently holds office as assistant professor of film studies and studio art at Concordia University, Canada. Her multidisciplinary activity encompasses painting, sculpture, performance, textiles and writing.</p>
<p class="MsoNormal"><span lang="EN-US">Manning is founder and director of <a href="http://dynamicmedianetwork.org/networks/the-sense-lab" target="_blank">The SenseLab</a>, a laboratory and international network that explores intersections between art practice and philosophy in relation to the sensing body in movement.</span></p>
<p class="MsoNormal"><span lang="EN-US"><span lang="EN-US">As well as serve as a member of the editorial board for the journal <a href="http://www.senselab.ca/inflexions/volume_2/index_french_english.html" target="_blank"><em>Inflexions</em></a>, Manning is also the author of several books on ephemerality and movement. Her most recent publication <em><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=11760" target="_blank">Relationscapes</a> </em>(2009) </span><span lang="EN-US">is the latest to be printed in a series titled <em><a href="http://mitpress.mit.edu/catalog/browse/browse.asp?btype=6&amp;serid=174" target="_blank">Technologies of Lived Abstraction</a></em></span><span lang="EN-US">, which is co-edited for MIT Press by herself and <a href="http://dynamicmedianetwork.org/people/brian-massumi" target="_blank">Brian Massumi</a>.</span></span></p>
<p class="MsoNormal"><span lang="EN-US"><span lang="EN-US">To view <em>Relationscapes </em>at MIT Press, please click <a href="http://mitpress.mit.edu/9780262134903/" target="_blank">here</a>.</span></span></p>
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	<georss:point>45.517674 -73.617403</georss:point><geo:lat>45.517674</geo:lat><geo:long>-73.617403</geo:long>	</item>
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		<title>Society for Arts and Technology</title>
		<link>http://dynamicmedianetwork.org/institutions/society-for-arts-and-technology</link>
		<comments>http://dynamicmedianetwork.org/institutions/society-for-arts-and-technology#comments</comments>
		<pubDate>Mon, 15 Jun 2009 05:01:29 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[Montréal]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/institutions/society-for-arts-and-technology</guid>
		<description><![CDATA[Located in Montreal, Canada, the Society for Arts and Technology (SAT) is [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal">Located in Montreal, Canada, the <a href="http://www.sat.qc.ca/index.php?lang=en" target="_blank">Society for Arts and Technology</a> (SAT) is a multidisciplinary centre dedicated to <a href="http://propulseart.sat.qc.ca/en/" target="_blank">research</a>, creation, production, presentation, education and conservation in the field of digital culture. The centre operates as a forum where practitioners who work with digital technologies may congregate and collaborate across an array of artistic and scientific disciplines. The centre is situated prominently within an international network of industry and educational institutional partners who share similar and complementary objectives.</p>
<p class="MsoNormal"><span lang="EN-US">Since 1996 the SAT has established a number of programs that facilitate access to human and technical resources with the aim of encouraging reflection on issues related to the use of technology. SAT[Art&amp;D] supports IT projects in IP network environments by providing a studio for research, production and commission of artwork that is utilized as a workspace by artists participating in SAT’s <a href="http://www.sat.qc.ca/page.php?id=40&amp;lang=en" target="_blank">artist in residence</a> calendar. [Espace]SAT is a presentation space that is used to house live electronic music and video <a href="http://www.sat.qc.ca/events.php?id=20&amp;lang=en" target="_blank">events</a> conceived and performed by international artists. Between such larger events SAT<a href="http://mixsessions.sat.qc.ca/" target="_blank">[Mix Sessions]</a> serves to promote and develop local audiovisual creativity by gathering Montreal’s VJ and DJ/sound artist communities for jam session meetings. SAT also provides education through <a href="http://www.sat.qc.ca/formation_page.php?id=8&amp;lang=en" target="_blank">[TransForm]</a>, which offers courses on production of interactive projects, video art, audiovisual creation in real time and VJing, teaching students to operate software such as <a href="http://www.arduino.cc/" target="_blank">Arduino</a><span>, <a href="http://www.cycling74.com/products/max5" target="_blank">Max/MSP</a> and <a href="http://www.modul8.ch/" target="_blank">Modul8.</a></span></span></p>
<p class="MsoNormal"><span lang="EN-US">SAT is an affiliate of <a href="http://dynamicmedianetwork.org/networks/the-sense-lab" target="_self">The SenseLab</a>, a research-creation laboratory that houses the collaborations of <a href="http://www.erinmovement.com/" target="_blank">Erin Manning</a> and <a href="http://dynamicmedianetwork.org/people/brian-massumi" target="_self">Brian Massumi</a>.</span></p>
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	<georss:point>45.545447 -73.639076</georss:point><geo:lat>45.545447</geo:lat><geo:long>-73.639076</geo:long>	</item>
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		<title>The SenseLab</title>
		<link>http://dynamicmedianetwork.org/networks/the-sense-lab</link>
		<comments>http://dynamicmedianetwork.org/networks/the-sense-lab#comments</comments>
		<pubDate>Mon, 01 Jun 2009 07:18:25 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[Montréal]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[philosphy]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[sociality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=292</guid>
		<description><![CDATA[Established by Erin Manning in 2004, the SenseLab is an international network [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal">
<p class="MsoNormal"><span lang="EN-US">Established by <a href="http://www.erinmovement.com/" target="_blank">Erin Manning</a> in 2004, the <a href="http://www.senselab.ca/" target="_blank">SenseLab</a> is an international network of artists, theorists, researchers, dancers and writers who work together to explore the active passage between research and creation, promoting theoretical and artistic exploration of the sensing body in motion. The SenseLab is physically based in Montreal with space at the  <a title="Society for Art and Technology" href="http://www.sat.qc.ca/" target="_blank">Society for Art and Technology</a> . Part of the research agenda of SenseLab is to understand  moving bodies and bodies in motion as <em>relational </em></span><span lang="EN-US">bodies– “the senses are not seen as pregiven biological apparatuses, but as veritable technologies of life that continuously reinvent what the body is and can do, through its interactions with its designed environment and the technical objects populating it.”</span></p>
<p class="MsoNormal"><span lang="EN-US">The SenseLab interconnects a range of initiatives that each involves the collaborative participation of various <a href="http://www.senselab.ca/members/members%20of%20the%20sense%20lab.htm" target="_blank">members</a> of its network. <em><a href="http://www.senselab.ca/BodiesBits.html" target="_blank">Bodies-Bits</a></em></span><span lang="EN-US"><em> </em></span><span lang="EN-US">is a bi-monthly speaker series that provides a platform for international presenters to reveal insights into their research-creation works in progress. A series of thematically focused annual events with the title <em><a href="http://www.senselab.ca/TechnologiesLivedAbstraction.html" target="_blank">Technologies of Lived Abstraction</a> </em></span><span lang="EN-US">aim to explore various modes of participation that view thought as a laboratory for creative practice and creative practice as a platform for thought. The 2009 event titled <em><a href="http://theaterofmemory.com/societyofmolecules/" target="_blank">Society of Molecules</a> </em></span><span lang="EN-US">connected ‘molcules’ of three to ten people as each simultaneously set up and executed a single aesthetico-political action within and between individual locations in eighteen different cities worldwide.</span></p>
<p class="MsoNormal"><span lang="EN-US">An interdisciplinary <a href="http://www.senselab.ca/Book%20Series%20Proposal.doc.pdf" target="_blank">book series</a> conceived by Manning and <a href="http://dynamicmedianetwork.org/people/brian-massumi#more-178" target="_blank">Brian Massumi</a> and spawned from concepts examined during these annual events (also sharing the title <em>Technologies of Lived Abstraction</em></span><span lang="EN-US">) is published by <a href="http://mitpress.mit.edu/catalog/browse/browse.asp?btype=6&amp;serid=174" target="_blank">MIT Press</a>. The SenseLab also publishes <a href="http://www.senselab.ca/inflexions/volume_2/main_new.html" target="_blank">Inflexions</a>, an open-access online journal aiming to promote experimental practices that combine research and creation in such a way as to foster symbiotic links between philosophical inquiry, technological innovation, artistic production, and social and political engagement.</span></p>
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	<georss:point>45.4584047 -73.6360079</georss:point><geo:lat>45.4584047</geo:lat><geo:long>-73.6360079</geo:long>	</item>
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		<title>Infoscape Research Lab</title>
		<link>http://dynamicmedianetwork.org/institutions/infoscape-research-lab</link>
		<comments>http://dynamicmedianetwork.org/institutions/infoscape-research-lab#comments</comments>
		<pubDate>Mon, 01 Jun 2009 06:54:48 +0000</pubDate>
		<dc:creator>annamunster</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[Canada]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=280</guid>
		<description><![CDATA[The Infoscape Research Lab is not really an &#8216;institution&#8217;, but many dynamic [...]]]></description>
			<content:encoded><![CDATA[<p>The Infoscape Research Lab is not really an &#8216;institution&#8217;, but many dynamic media projects sit somewhere between institution, network and project. This one, headed up by <a href="http://manu.rcc.ryerson.ca/~gelmer/">Greg Elmer,</a> shares many concerns with our dynamic media network and project. It hosts research projects that focus on the cultural impact of digital code with a special emphasis on web code in the service of contemporary politics.</p>
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	<georss:point>43.670233 -79.386755</georss:point><geo:lat>43.670233</geo:lat><geo:long>-79.386755</geo:long>	</item>
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		<title>Turbulence</title>
		<link>http://dynamicmedianetwork.org/networks/turbulence</link>
		<comments>http://dynamicmedianetwork.org/networks/turbulence#comments</comments>
		<pubDate>Mon, 01 Jun 2009 03:00:46 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[electroacoustic]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=263</guid>
		<description><![CDATA[Turbulence is a major project supported by New Radio and Performing Arts [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://turbulence.org/" target="_blank">Turbulence</a> is a major project supported by <a href="http://new-radio.org/" target="_blank">New Radio and Performing Arts Inc.</a> (NRPA), which has offices in both Boston and New York City, USA.</p>
<p class="MsoNoteLevel1"><span>NRPA was founded in 1981 with the purpose of supporting and developing radio art, a cultural movement encompassing experimental sound-based practices conceived to operate within the specific parameters associated with broadcast radio. The organization was considered to lie at the international forefront of radio art distribution between 1987 and 1998, during which over 300 works for public radio were commissioned and disseminated via the weekly program series <a href="http://somewhere.org/" target="_blank">New American Radio</a>.</span></p>
<p class="MsoNoteLevel1"><span>Taking heed of significant cultural shifts resulting from the expansion and proliferation of wireless and digital modes of communication, the NRPA extended its mandate in 1996 to support the then burgeoning practice of net art by launching Turbulence. The project and its associated website currently remains dedicated to <a href="http://turbulence.org/#commissions" target="_blank">commissioning</a> and exhibiting the work of artists who either use existing applications and technologies or develop new ones to create innovative, hybrid or networked art forms that use the Internet as a primary medium. The organisation’s key channels for facilitating the creation and reception of new works are its <a href="http://turbulence.org/#studios" target="_blank">Artists’ Studios</a>, <a href="http://turbulence.org/curators/index.html" target="_blank">Guest Curator</a>, <a href="http://turbulence.org/#spot" target="_blank">Spotlight</a> and <a href="http://turbulence.org/#events" target="_blank">Events</a> programs. Importantly, the Turbulence website houses an <a href="http://turbulence.org/#more" target="_blank">online archive</a> of over 160 projects commissioned by the body throughout its 13 year life.</span></p>
<p><span>Other NRPA supported projects affiliated with Turbulence include the <a href="http://turbulence.org/blog/" target="_blank">Networked_Performance</a> research blog (2004 -), a valuable resource that chronicles the wide range of issues and perspectives linked with various network-enabled practices, and the <a href="http://turbulence.org/networked_music_review/" target="_blank">Networked_Music_Review</a> blog (2007 -), which accommodates the present legacy of New American Radio by gathering data on projects, performances, composers, musicians and software tools related with emerging networked musical explorations made possible by computers, the Internet and mobile technologies. </span><!--EndFragment--></p>
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	<georss:point>42.2912093 -71.1244966</georss:point><geo:lat>42.2912093</geo:lat><geo:long>-71.1244966</geo:long>	</item>
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		<title>Ernest Edmonds</title>
		<link>http://dynamicmedianetwork.org/people/ernest-edmonds</link>
		<comments>http://dynamicmedianetwork.org/people/ernest-edmonds#comments</comments>
		<pubDate>Sun, 24 May 2009 02:05:26 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[multimedia]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=249</guid>
		<description><![CDATA[Ernest Edmonds is an expert on human-computer interaction (HCI). After earning a [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><a href="http://www.ernestedmonds.com" target="_blank">Ernest Edmonds</a> is an expert on human-computer interaction (HCI). After earning a PhD in logic, Edmonds turned to exploring concerns regarding the intersection between creativity and technology through artistic experimentation and research. Edmonds first used computers in his art practice as early as 1968, and has continued to exhibit interactive and time-based generative works internationally throughout subsequent decades.</p>
<p class="MsoNormal">Edmonds is currently Professor of Computation and Creative Media in the Faculty of IT at the University of Technology, Sydney, and Director of the <a href="http://dynamicmedianetwork.org/institutions/creativity-and-cognition-studios" target="_self">Creativity and Cognition Studios</a> (CCS). The origins of CCS derived from his unique research, which spawned a conference series under the similar title of Creativity and Cognitions. A regular headliner from 1993 onwards on the Association for Computing Machinery’s SIGCHI calendar, concepts explored in these meetings developed into an artist-in-residency program (<a href="http://www.creativityandcognition.com/COSTART"><span>COSTART</span></a>) at Loughborough University (UK) from 1996 before CCS was established in its present location at UTS in 2003.</p>
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	<georss:point>-33.8836111 151.2008333</georss:point><geo:lat>-33.8836111</geo:lat><geo:long>151.2008333</geo:long>	</item>
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		<title>Toni Roberston</title>
		<link>http://dynamicmedianetwork.org/people/toni-roberston</link>
		<comments>http://dynamicmedianetwork.org/people/toni-roberston#comments</comments>
		<pubDate>Sat, 23 May 2009 04:35:24 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=198</guid>
		<description><![CDATA[Toni Robertson established the Interaction Design and Work Practice Lab at the [...]]]></description>
			<content:encoded><![CDATA[<p><span style="text-decoration: underline;"><br />
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<p><span style="color: #333333;">Toni                Robertson</span> established the <a href="http://dynamicmedianetwork.org/institutions/interaction-design-and-work-practice-laboratory" target="_blank">Interaction Design and Work                Practice Lab</a> at the University of Technology, Sydney, in 2002. Robertson’s interest in technology design was born out of her earlier career as an artist, printmaker and graphic designer. Today her research interests include understanding how actual work practices can be developed and then used to design information systems that appropriately service their situation of use, and exploring how different metaphors for human cognition and work can affect the design of technology.</p>
<p>Robertson is presently chief investigator in an Australian Research Council funded project that is seeking to establish an empirical framework for designing usable and useful wireless mobile computing applications. Based on the premise that the technological challenges presented in the development of mobile computing devices have overshadowed attention to issues of use and usability that ultimately determine technologies’ success in real environments, the project aims to shape the findings of its ethnographic studies into a reliable conceptual framework that will increase the successful utilization of mobile technology by Australian industries.</p>
<p class="MsoNormal"><span lang="EN-US">Under Robertson’s directorship the <a href="http://research.it.uts.edu.au/idwop/about.html">Interaction Design and Work Practice Lab</a> is currently committed to two other main projects. <em>The Bystander Field</em></span><span lang="EN-US"> aims to stimulate unprecedented understanding of narrative and affective patterns in our past through investigating new systems for interactive and immersive display of contentious stories found in imagery from heritage collections.  <em>Understanding Quality of Experience in Experience Enrich (Next Generation) </em></span><span lang="EN-US">aims to provide an approximation of what the phrase ‘quality of experience’ could imply for future networked environments, and how its criteria could be utilised to assist with the beneficial design of network related technology, as well facilitate a decrease of the risks in developing inappropriate products and services.</span></p>
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	<georss:point>-33.8836111 151.2008333</georss:point><geo:lat>-33.8836111</geo:lat><geo:long>151.2008333</geo:long>	</item>
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		<title>Centre for Pervasive Computing</title>
		<link>http://dynamicmedianetwork.org/institutions/centre-for-pervasive-computing</link>
		<comments>http://dynamicmedianetwork.org/institutions/centre-for-pervasive-computing#comments</comments>
		<pubDate>Mon, 04 May 2009 03:11:38 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[pervasivecomputing]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[ubicomp]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=183</guid>
		<description><![CDATA[Located in the University of Aarhus, Denmark, the Centre for Pervasive Computing [...]]]></description>
			<content:encoded><![CDATA[<p>Located in the University of Aarhus, Denmark, the <a href="http://www.pervasive.dk/" target="_blank">Centre for Pervasive Computing</a> is a multifaceted hub for research and innovation in the realm of pervasive computing. The phrase ‘pervasive computing’ describes the condition in which technology has become an integrated influence in our everyday environment. Whether infiltrating and servicing people’s lives at a micro level via the prevalence of small devices or appliances, or demanding attention in the form of large scale, technologically augmented surfaces, buildings or furniture, pervasive computing refers to the arrival of a next generation of computing environments in which information and communication technology is available everywhere, for everyone, and at all times.</p>
<p class="MsoNormal"><span lang="EN-US">The Centre for Pervasive Computing is committed to bolstering this rapidly unfolding reality by contributing to the development of new concepts, technologies, products and services based on a broad spectrum of available media and resources. Beyond harnessing and understanding these technologies, the centre facilitates innovative interaction between universities and companies to assist with the implementation of new business models based on pervasive computing, as well as providing a strong future basis for educating IT specialists.</span></p>
<p class="MsoNormal"><span lang="EN-US">The size and scope of the centre positions it as a world leader in the development of next generation computing environments. Housed within the centre are a number of departments that cut across research areas and involve several traditional research traditions, attesting to the widespread implications pervasive computing bares for several aspects and levels of society. </span></p>
<p class="MsoNormal"><span lang="EN-US">Research pursuits range from exploring the effects of sound in its functional and emotional roles in day-to-day life, to addressing the impact of 3D visualization and interaction technologies in areas of life and industry as diverse as architecture, city planning, industrial design, medicine and the arts. Current joint research projects involving both companies and universities aim to examine and develop new information technologies for workplaces and the manufacturing sector; others seek to provide new ways to deliver services and dynamic content to mobile computing users.</span></p>
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		<title>Creativity and Cognition Studios</title>
		<link>http://dynamicmedianetwork.org/institutions/creativity-and-cognition-studios</link>
		<comments>http://dynamicmedianetwork.org/institutions/creativity-and-cognition-studios#comments</comments>
		<pubDate>Tue, 28 Apr 2009 04:18:40 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[research]]></category>

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		<description><![CDATA[Creativity and Cognition Studios (CCS) is a multidisciplinary research centre located in [...]]]></description>
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<p><a href="http://www.creativityandcognition.com/" target="_blank">Creativity and Cognition Studios</a> (CCS) is a multidisciplinary research centre located in the University of Technology, Sydney. The centre is committed to fostering the enhancement and progression of human creativity through interaction with new media and digital technology. In aiming to do so the centre provides an environment for artists, technologists, curators, sociologists and various other scholars to gather and experiment with technology through practice-based research. The studio maintains a strong emphasis on the importance of partnerships and collaboration in their development processes.</p>
<p><!--StartFragment-->The focus of CCS arose from concerns regarding the intersection between creativity and technology that were first expressed and explored by studio director Ernest Edmonds in the 1960s. Presently, CCS’s research focuses primarily on themes surrounding digital art and interactive entertainment. Research in these areas is based on a reflexive relationship between the development of new creative practice and research into the computer science and HCI issues around supporting such practice. Relevant CCS projects have investigated experimentation with cybernetic systems involving physical participation and interaction, technology enhanced performance, visual and sonic generative art, cellular automata and the logics that enable their creation. Projects are carried out from conception to evaluation and realization in CCS’s high-end facilities, which include an audio/visual studio dedicated to creation of artworks that explore synaesthetic effects in the viewer, an interaction studio equipped with a range of computers and set of sensor systems used for development of interactive artworks and environments, and a games studio in which researchers develop and engage with artificial intelligence as a driving technology that enables entertainment systems to deliver interesting and engaging experiences. CCS is committed to disseminating its results internationally through research publications, exhibitions, the continuation of the international conference series and through the provision of high quality postgraduate education.</p>
<p class="MsoNormal"><span lang="EN-US">Underpinning the CCS trajectory is a desire to design and understand computer systems that encourage creativity not only within experts’ artistic practice, but also for the benefit of wider society. As such the studio adopts the belief that the work of cutting edge artists can provide a valuable platform from which others can learn and gain new experience. In this respect an important innovation of the CCS has been the establishment of <a href="http://www.betaspace.net.au/" target="_blank">Beta_Space</a>, a duplicate version of the centre’s interaction studio created in collaboraton with Sydney’s <a href="http://www.powerhousemuseum.com/" target="_blank">Powerhouse Museum</a>. Housed in the public area of the museum, Beta_Space provides an experimental environment where the public can engage with the latest of CCS’s researchers latest prototypes and end products. A critical function the space performs is to allow audience members an opportunity to be creatively involved in the development of new artistic expression, as the engagement with the public provides researchers with essential information that is used to shape further iterations of their art works and research. </span></p>
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		<title>Interaction Design and Work Practice Laboratory</title>
		<link>http://dynamicmedianetwork.org/institutions/interaction-design-and-work-practice-laboratory</link>
		<comments>http://dynamicmedianetwork.org/institutions/interaction-design-and-work-practice-laboratory#comments</comments>
		<pubDate>Mon, 27 Apr 2009 00:00:17 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[research]]></category>

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		<description><![CDATA[The Interaction Design and Work Practice Laboratory is a research centre housed [...]]]></description>
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<p class="MsoNormal"><span lang="EN-US">The <a href="http://research.it.uts.edu.au/idwop/about.html " target="_blank">Interaction Design and Work Practice Laboratory</a> is a research centre housed by the Faculty of Information Technology of the University of Technology, Sydney.  Through both its research and practice, the centre is a leading Australian contributor to innovation in the emerging field of interaction design. The centre is concerned with understanding aspects of interactive technologies that shape people’s lived experience through their contact with them. </span></p>
<p class="MsoNormal"><span lang="EN-US">The work carried out by the Interaction Design and Work Practice Lab is supported by the justification that in our increasingly digitalized and networked world, information and communication technologies are no longer necessarily confined within workplace contexts, but also perform functions in a number of environments that are inherently social. </span></p>
<p class="MsoNormal"><span lang="EN-US">In response, the Interaction Design and Work Practice Lab prioritizes the development of useful information and communication technologies that serve the aim of maximizing human agency and benefit. A refined understanding of the complexities of actual human practice provides the core foundation for each of the centre’s projects; so too does a fundamental recognition of all human action as being embodied, situated and social. Rather than attempt to analyse ways in which technology can potentially solve problems for passive human subjects, the mission is to investigate how humans can themselves solve problems with use of technology as an aid. The centre employs a range of interdisciplinary approaches, techniques and methodologies in order to ensure this human-centric focus is maintained.</span></p>
<p class="MsoNormal"><span lang="EN-US">The Interaction Design and Work Practice Lab is managed by <a href="http://dynamicmedianetwork.org/people/toni-roberston#more-198" target="_self">Associate Professor Toni Robertson</a>.</span></p>
<p><span style="font-size: 0.5;"> </span></div>
<p><span style="font-size: 0.5;"> </span></div>
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	<georss:point>-33.883785 151.201025</georss:point><geo:lat>-33.883785</geo:lat><geo:long>151.201025</geo:long>	</item>
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		<title>Australasian Cooperative Research Centre for Interaction Design</title>
		<link>http://dynamicmedianetwork.org/institutions/australasian-cooperative-research-centre-for-interaction-design</link>
		<comments>http://dynamicmedianetwork.org/institutions/australasian-cooperative-research-centre-for-interaction-design#comments</comments>
		<pubDate>Sun, 19 Apr 2009 20:00:24 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[research]]></category>

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		<description><![CDATA[The Australasian Cooperative Research Centre for Interaction Design (ACID) is a leading [...]]]></description>
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<p class="MsoNormal"><span lang="EN-US">The <a href="http://www.interactiondesign.com.au/" target="_blank">Australasian Cooperative Research Centre for Interaction Design</a> (ACID) is a leading innovator within the realm of experience design. In developing new platforms for human interaction via communication technologies and new media, ACID is committed to helping people participate in an increasingly digital world. The centre houses a multi-disciplinary team of ethnographers, designers, computer scientists and software developers who utilize their expertise to provide solutions for clients who wish to use technology to get closer to their users or customers.</span></p>
<p class="MsoNormal"><span lang="EN-US">The strength of the centre&#8217;s research derives from its extensive investigation into new ways to facilitate collaboration and develop social capital in various communities via technological intervention. In creating versatile digital media content, ACID aims to develop methods and tools that emphasise automation, generation and adaptation, thus enhancing creative potential for individual users.</span></p>
<p class="MsoNormal"><span lang="EN-US">ACID’s unique propriety research methodology follows a process that begins with careful determination and understanding of case-specific human interaction needs, followed by the formulation of initial designs for an appropriate digital interface. Each project’s prototype subsequently undergoes extensive testing and evaluation before a solution is obtained, carried out with the aid of genuine subjects in living laboratories.</span></p>
<p class="MsoNormal"><span lang="EN-US">Since 2007 ACID has provided technology-based resolutions to human problems in a number of real-world contexts. The broad spectrum of the centre’s research encompasses services to education, tourism, local government, electronic entertainment, indigenous communities, artistic practitioners and telecommunication networks.</span></p>
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	<georss:point>-27.448419 153.013533</georss:point><geo:lat>-27.448419</geo:lat><geo:long>153.013533</geo:long>	</item>
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		<title>Networked_art</title>
		<link>http://dynamicmedianetwork.org/uncategorized/networked_art</link>
		<comments>http://dynamicmedianetwork.org/uncategorized/networked_art#comments</comments>
		<pubDate>Mon, 15 Dec 2008 10:10:54 +0000</pubDate>
		<dc:creator>annamunster</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2008/12/15/networked_art/</guid>
		<description><![CDATA[Please find my submission for the Networked_art/Networked_writing project. This includes author details [...]]]></description>
			<content:encoded><![CDATA[<p>Please find my submission for the Networked_art/Networked_writing project.<br />
This includes author details and CV; followed by 3 samples of networked writing with details about these; and my proposal for a networked writing chapter.</p>
<p>Anna Munster<br />
School of Art History and Art EducationCollege of Fine Arts, University of New South Wales<br />
P.O Box 259Paddington<br />
NSW 2026<br />
Australia<br />
A.Munster@unsw.edu.au<br />
<a href="http://www.dynamicmedianetwork.org">www.dynamicmedianetwork.org</a><br />
+61293850741</p>
<p><strong>Selected Publications, 2000-8</strong></p>
<p><em>Books</em><br />
<em>Materializing New Media: Embodiment in Information Aesthetics</em>, 2006 Hanover, N.H.: University Press of New England<br />
<em>Book Chapters</em><br />
‘Welcome to Google Earth’ forthcoming 2008, Critical Digital Studies Reader A and M Kroker eds, University of Toronto Press: Toronto,<br />
‘Outage, Seepage, Blockage: art and cultural praxis in the network’ forthcoming 2008, Place: Local Knowledge and New Media Practice, D. Butt, J. Bywater and N. Paul eds, Cambridge Scholars Press, Cambridge, UK, 78–92<br />
‘Bioaesthetics as Bioethics’ 2008, Art of the Biotech Age, M. Pandolowski ed, Experimental Art Foundation/IMA Books, Adelaide and Brisbane, Australia,14–21.<br />
‘Media Art Zones – But Where’s the Media?’ 2006, Zones of Contact: A Critical Reader, N. Bullock and R. Keehan eds, Sydney: Artspace Visual Arts Centre 55–60<br />
‘Digitality – approximate aesthetics’, 2004, Life in the Wires: The CTheory Reader, A. and M.L Kroker eds, Victoria Canada: New World Perspectives/CTheory Books, (15pp) 415–29<br />
‘Returns of the Diminishing Body’, Future Bodies. Visualisierung von Körper in Science und Fiction, 2002, ML. Angerer, K. Peters and Z. Sofoulis eds, Vienna: Springer Verlag, (21pp) 143–60<br />
‘Net Affects: responding to Shock on Internet Time’, 2001, Fibreculture: Politics of a Digital Present: An Inventory of Australian Net Culture, Criticism and Theory, H. Brown and G. Lovink, et. al. eds, Melbourne: Fibreculture Publications, (8pp) 9–17</p>
<p><strong>Selected Shows and Work, 2000–8</strong><br />
2007 &#8216;Struck&#8217;, (with Michele Barker) 3-channel DVD installation, Level 2 Contemporary Art Projects, Art Gallery of New South Wales, February 7 – March 22<br />
July 30–September 3, 2007, Kickarts Contemporary Arts Centre, Cairns Queensland<br />
May 17–June 4,<br />
&#8216;Remapped Realities&#8217;, March 17–April 30, group show, Eyebeam Gallery, New York.<br />
2006 &#8216;Struck&#8217; (with Michele Barker) winner National Digital Art Awards, “The Harries”,dynamic category, QUT Creative Industries Precinct, May 17–June 4<br />
December 17 –30, 2006, International Digital Art Exhibition, Beijing Film Academy, Beijing, China<br />
&#8216;Assemblage for Collective Thought&#8217;, invited audiovisual remix performance with Andrew Murphie, 13th Intersociety for the Electronic Arts (ISEA2006), San Jose, USA, August 13<br />
2005 &#8216;The Two of Us&#8217;, (with Michele Barker) two channel video and photomedia installation, The Butterfly Effect, group show, Sydney Festival, Australian Museum, January 6-February 28<br />
2002 &#8216;wunderkammer&#8217;, interactive installation Aller Anfang (The Very Beginning), group show, Austrian Museum of Ethnology, Vienna, Austria, April – October<br />
2001 &#8216;wundernet&#8217;,  online artwork funded by the Australian Film Commission, <a href="http://wundernet.cofa.unsw.edu.au">http://wundernet.cofa.unsw.edu.au</a></p>
<p><strong>3 Samples of writing</strong><br />
<em>1. A Pdf file of the article &#8216;Net Affects: responding to shock on Internet time&#8217;,2001, Fibreculture: Politics of a Digital Present: An Inventory of Australian Net Culture, Criticism and Theory, H. Brown and G. Lovink, et. al. eds, Melbourne: Fibreculture Publications,  9–17</em><br />
This can be downloaded at <a href="http://staff.cofa.unsw.edu.au/~annamunster/people/">http://staff.cofa.unsw.edu.au/~annamunster/people/</a></p>
<p>This is an article that was published as a print piece in an anthology as its final version. However, the process of writing it took place on the online listserv &#8216;fibreculture&#8217; during 2001. Regular posters posted and then the list community &#8216;reviewed&#8217; and provided extensive feedback for development of the pieces into articles. It was an early example of real peer assessment of research writing in practice. The articles were then typeset and a reader was independently published. I have included the Acknowledgements section to give some idea of how the process took place.</p>
<p>For the next two samples please click on title of posts below</p>
<p><em>2. A post on my research blog</em><br />
<a href="http://researchhub.cofa.unsw.edu.au/ccap/2007/06/07/the-image-in-the-network/">The Image in the Network</a>. This piece has two comments from fellow research bloggers but also solicited a longer response by one of my fellow research bloggers Andrew Murphie<br />
at <a href="http://researchhub.cofa.unsw.edu.au/ccap/2007/06/18/networks-aesthetics-and-aesthesia-response-to-anna-on-images-and-networks/">Networks, Aesthetics and Aesthesia</a></p>
<p>3. <em>A post on my research blog</em><br />
<a href="http://researchhub.cofa.unsw.edu.au/ccap/2008/08/19/data-nonvisualisation/">Data Nonvisualisation</a> which forms the background for the proposal for this piece for Networked_art.</p>
<p><em>Proposal for Networked_Art</em><br />
Data undermining: the work of networked art in an age of imperceptibility</p>
<p><em>Abstract</em><br />
The large quantities of data now being generated via networked communications are also being managed, regulated and interpreted into patterns that are comprehensible to humans. The management of data is undertaken by sophisticated sampling, tracking and automated techniques and the results of these are frequently sequestered to become the property of corporations and institutions such as Google or the US military. Even when data flows ‘freely’ through the net, the operations of search engines, databases, digest and feeds such as RSSs increasingly makes this manipulation of data invisible. Techniques such as aggregation smooth out the differentials of data’s constitution and present us instead with a flattened landscape of information. The sources, processes and contexts, which make information meaningful, are rendered imperceptible.</p>
<p>How have networked artistic practices responded to this emerging terrain of the imperceptible conditions for the generation of data? This ‘chapter’ will examine the work of online and offline networked art practices that seek to undermine the broader flow of data toward a general cultural state of imperceptibility. These artists render visible the real technical and social relations that comprise the production of data in networked culture. I hope to collaboratively think through these projects, zigzagging collectively through a mesh of artistic practice that makes the automatisms and aggregation of data palpably perceptible. A number of projects will be suggested for exploration: <a href="http://www.antidatamining.net/">Antidatamining</a> by the collective rybn.org; Antonio Muntadas&#8217; &#8216;On Translation: Social Networks&#8217;; Eduardo Navas&#8217; ‘<a href="http://navasse.net/traceblog/about.html">Trace blog</a>’; <a href="http://www.shiftspace.org/">ShiftSpace</a>. It is hoped that new projects will also come to light through networked participation.</p>
<p><em>Keywords</em>: datamining; data visualisation;networked data management;imperceptibility; Web 2.0; networked art</p>
<p><em>1000 Word Proposal</em><br />
The more data multiplies both quantitatively and qualitatively, the more it requires more than just visualisation. It also needs to be managed, regulated and interpreted into patterns that are comprehensible to humans. The labour of extracting pattern and order from data is rarely visualised for screen display in everyday life. The management of data is undertaken by sophisticated sampling, tracking and automated techniques and the results of these are frequently sequestered to become the property of corporations and institutions. Even when data flows do not become private or hidden property, their remixing and recombination in, for example, the web through the operations of search engines, databases, digest and feeds such as RSSs increasingly makes this manipulation of data invisible.</p>
<p>These mounting reserves of data about data, t<br />
he software used to extract and analyse these and the social and cultural techniques accompanying this increasing trend results in a generalised data nonvisualisation. Whereas data visualisation characterised previous decades of digital culture in terms of tendencies in software development and the importance of the digital image, the invisibility of the processes involved in the manipulation of data is now ascendant. This is not to say that these techniques for aggregating and deciphering data do not use visualisation techniques. In the area of datamining particularly, visual environments can be modelled to make sense of patterns detected in sets of information. What is not visualised are the parameters, relations and arrangements that are used to organise and make sense of data.</p>
<p>The first phase of web development and design from 1995 to 2001 (Web 1.0) required designers and artists to be versed in at least a basic level of the then broadly used scripting language for displaying information online – HTML. In other words, during this early phase of web design there were no pre-packaged methods for formatting the way a web page was displayed. All graphic and stylistic elements had to be laid out in HTML scripting that ‘told’ the web browser how to format the page for online display. For a relatively short period, both artists and designers had a measure of access to the ‘source code’ of the web and this resulted in a lot of play with HTML aesthetics. From the mid-1990s, the artistic duo of Joan Heemskerk and Dirk Paesmans, known as ‘jodi.org’, became infamous for their collapse of the visual levels of web display into the underlying HTML level of source code.</p>
<p>Jodi.org furnish us with an aesthetic example that resists the contemporary cultural trend toward data nonvisualisation. Rather than using the graphic interface to obscure the underlying operations of computation, jodi.org’s work insists on using visual elements to foreground the complex historical, social and economic factors that lie embedded within contemporary ‘user-friendly’ interfaces. Nevertheless, web design and use has now moved toward less visible engagement – certainly for the everyday user – with the underlying architecture and flow of data through its various nodes and mechanisms.</p>
<p>Web 2.0 is a phrase used to denote the many changes that have taken place in the online environment after online cultures, commerce and everyday users regrouped in the post- dot.com context. At the core of the concept of Web 2.0 is the understanding of the network as an expanded field of interaction, interrelation and semantic generation between users, online infrastructure and software. (See O’Reilly, 2005).  Aggregators are a common feature of the information landscape of Web 2.0 as they are: a) automated forms of operations previously carried out by human labour in the Web 1.0 environment; b) methods for dealing with the explosion of online information that followed the growth of blogs from around 2002 onward; and c) able to easily link and function in relation to the straight-to-web publishing environment that has become the mainstay of contemporary online transaction. Hence they provide a veneer of immediacy.</p>
<p>Users deploying such aggregators are usually not aware what the parameters are for extracting and determining pattern. The processes of making data meaningful in particular ways are never visualised or made explicit. Automatic aggregation tends to perform operations that reduce the relations between data to commonalities rather than differences. This may be of crucial importance in the aggregation of news data where conflicting rather than similar perspectives about an item actually comprise the information about it. But techniques such as aggregation smooth out these differentials and present us instead with a flattened landscape of information. The sources, processes and contexts, which make information meaningful, are rendered imperceptible.</p>
<p>How have networked artistic practices responded to this emerging terrain of the imperceptible conditions for the generation of data? This ‘chapter’ will examine the work of a series of online and offline networked art practices that seek to undermine the broader flow of data toward a general cultural state of imperceptibility. These artists render visible the real technical and social relations that comprise the production of data in networked culture. I hope to collaboratively think through these projects, zigzagging collectively through a mesh of artistic practice that makes the automatisms and aggregation of data palpably perceptible. A number of projects will be suggested for exploration: Antidatamining; Trace blog; On Translation: Social Networks; ShiftSpace. It is hoped that new projects will also come to light through networked contributions.</p>
<p>Some of this artistic practice verges on the social-political space of web knowledge generation. Yet it is precisely the question of the aesthetic that is put into play by the common approach of dataundermining the nonvisualised image terrain of contemporary information that these artists and collectives pursue.  What these projects demand is a socio-aesthetic domain for data in which users, techniques and flows are not appropriated by a mindless automatism and in which the labour and work of all elements is not rendered imperceptible and, inevitably, irretrievable.</p>
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		<title>Digital Artists Handbook</title>
		<link>http://dynamicmedianetwork.org/publications/digital-artists-handbook</link>
		<comments>http://dynamicmedianetwork.org/publications/digital-artists-handbook#comments</comments>
		<pubDate>Fri, 28 Nov 2008 06:02:13 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Publications]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[digitalart]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=211</guid>
		<description><![CDATA[The Digital Artists Handbook is an up to date, reliable and accessible [...]]]></description>
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<p>The <a href="http://www.digitalartistshandbook.org" target="_blank">Digital Artists Handbook</a> is an up to date, reliable and accessible source of information that introduces you to different tools, resources and ways of working related to digital art.</p>
<p>The goal of the Handbook is to be a signpost, a source of practical information and content that bridges the gap between new users and the platforms and resources that are available, but not always very accessible. The Handbook will be slowly filled with articles written by invited artists and specialists, talking about their tools and ways of working. Some articles are introductions to tools, others are descriptions of methodologies, concepts and technologies.</p>
<p>When discussing software, the focus of this Handbook is on Free/Libre Open Source Software. The Handbook aims to give artists information about the available tools but also about the practicalities related to Free Software and Open Content, such as collaborative development and licenses. All this to facilitate exchange between artists, to take away some of the fears when it comes to open content licenses, sharing code, and to give a perspective on various ways of working and collaborating.</p>
<p>download the <a href="http://www.digitalartistshandbook.org/node/17/pdf" target="_blank">Digital Artists Handbook pdf</a>.</p>
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		<title>Furtherfield.org</title>
		<link>http://dynamicmedianetwork.org/networks/furtherfieldorg</link>
		<comments>http://dynamicmedianetwork.org/networks/furtherfieldorg#comments</comments>
		<pubDate>Fri, 28 Nov 2008 05:52:56 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[networkecologies]]></category>
		<category><![CDATA[newmedia]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=208</guid>
		<description><![CDATA[Furtherfield.org was founded in London in 1996 and is the collaborative work [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.furtherfield.org" target="_blank"> Furtherfield.org</a> was founded in London in 1996 and is the collaborative work of artists, programmers, writers, activists, musicians and thinkers who explore beyond traditional remits; dedicated to the creation, promotion, and criticism of adventurous digital/networked media art work for public viewing, experience and interaction. Developing imaginative strategies in a range of digital &amp; terrestrial media contexts, Furtherfield develops global, contributory projects that facilitate art activity simultaneously on the Internet, the streets and public venues.</p>
<p>An artist-led group that utilizes networked media to create, explore, nurture and promote the art that happens when connections are made and knowledge is shared &#8211; across the boundaries of established art-world institutions and their markets, grass-roots artistic and activist projects and communities of socially-engaged software developers. This is a spectrum that engages from the maverick media-art-makers and small collectives of cross-specialist practitioners, to projects that critique and change dominant hierarchical structures as part of their art process.</p>
<p>Furtherfield</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
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		<title>Neil Jenkins</title>
		<link>http://dynamicmedianetwork.org/people/neil-jenkins</link>
		<comments>http://dynamicmedianetwork.org/people/neil-jenkins#comments</comments>
		<pubDate>Fri, 28 Nov 2008 05:39:09 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[electronica]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=206</guid>
		<description><![CDATA[Neil Jenkins is an artist whose current practice is heavily engaged with [...]]]></description>
			<content:encoded><![CDATA[<p>Neil Jenkins is an artist whose current practice is heavily engaged with electronic media, language, programming and networked communication. I am particularly interested in the use of networks (both real and virtual) toward creating hybrid interactive installation pieces. Born and raised in the UK, he is now living and working in Sydney, Australia.</p>
<p>Whilst developing an online studio of work at devoid, together with commercial projects and interactive design and programming for arts organisations, he works extensively with <a href="http://www.furtherfield.org/" target="_blank">Furtherfield</a>, an London/net based artists collective, using the internet and networked technology as a focal point for creative discourse, events and production. Projects including <a href="http://www.visitorsstudio.org/" target="_blank">Visitors Studio</a> and FurtherStudio (an online artists residency programming) and &#8216;Skin/Strip Online&#8217; (a collaboration between Furtherfield and Completely Naked, commissioned by BBC Shooting Live Artists 2003).</p>
<p>Neil also teaches and held the position of Senior Lecturer in Interactive Media at Bath Spa University (Graphic &amp; Screen Design) from 2000 to 2008.</p>
<p>Visit his website <a href="http://www.devoid.co.uk" target="_blank">www.devoid.co.uk</a></p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
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		<title>Dorkbot Sydney</title>
		<link>http://dynamicmedianetwork.org/events/dorkbot-sydney</link>
		<comments>http://dynamicmedianetwork.org/events/dorkbot-sydney#comments</comments>
		<pubDate>Fri, 28 Nov 2008 05:23:42 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[circuitbending]]></category>
		<category><![CDATA[electroacoustic]]></category>
		<category><![CDATA[electromagnetic]]></category>
		<category><![CDATA[electronica]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=204</guid>
		<description><![CDATA[Dorkbot is a worldwide movement characterised by regular open community meetings under [...]]]></description>
			<content:encoded><![CDATA[<div class="post-entry">
<p>Dorkbot is a worldwide movement characterised by regular open community meetings under the principles of open access, hacking, experimentation, making, community art practice, and collaboration. The Sydney chapter tends to be led by (but not limited to) art practitioners and characterised by an interests in installation, sound and projection experiments.</p>
<p>Cited from the Dorkbot Sydney website, Dorkbot aims:</p>
<p>&#8216;To bring people together from different fields who are interested in doing strange things with electricity; be you artist, engineer, musician, electrician, software developer, hermit, whatever. Regular meetings pose as an opportunity for public discussion, peer review and exploration of ideas, experiments and finished works and also to solidify and invite growth, encouragement and collaboration in a community of curious people.&#8217; Dorkbot Sydney is generally held the last TUESDAY of the month.. <a href="http://dorkbotsyd.boztek.net/" target="_blank">Dorkbot Sydney</a> is a non-profit organization and so it is free to come and be a member of the audience or make a presentation although we welcome donations to help with the basic costs of running the event.</div>
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	<georss:point>-33.890418 151.2091862</georss:point><geo:lat>-33.890418</geo:lat><geo:long>151.2091862</geo:long>	</item>
		<item>
		<title>Ross Gibson</title>
		<link>http://dynamicmedianetwork.org/people/ross-gibson</link>
		<comments>http://dynamicmedianetwork.org/people/ross-gibson#comments</comments>
		<pubDate>Fri, 28 Nov 2008 04:13:06 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[multimedia]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=193</guid>
		<description><![CDATA[Ross Gibson is a teacher and writer who also makes films and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativityandcognition.com/content/view/24/120?&amp;display=individual&amp;person=ross" target="_blank">Ross Gibson</a> is a teacher and writer who also makes                films and multimedia systems. He has curated several acclaimed exhibitions.                Ross devises artistic content, architectural design and ICT systems                for museums, public spaces and large dynamic databases.  Examples                include the Museum of Sydney where he was senior consultant producer                between 1993 and 1996, and the Australian Centre for the Moving                Image where Gibson was Creative Director during its estabishment                phase between 1999 and early 2002. He was Research                Professor of New Media and Digital Culture at UTS and now is now Professor of Contemporary Art at the the Sydney College of the Arts ,University of Sydney.</p>
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	<georss:point>-33.884872 151.219508</georss:point><geo:lat>-33.884872</geo:lat><geo:long>151.219508</geo:long>	</item>
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		<title>Somaya Langley</title>
		<link>http://dynamicmedianetwork.org/people/somay-langley</link>
		<comments>http://dynamicmedianetwork.org/people/somay-langley#comments</comments>
		<pubDate>Fri, 28 Nov 2008 03:35:53 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[wearable]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=188</guid>
		<description><![CDATA[Somaya Langley is a sound and media artist and former co-director of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="www.criticalsenses.com" target="_blank">Somaya Langley</a> is a sound and media artist and former co-director  of <a href="http://www.electrofringe.net/" target="_blank">Electrofringe</a> festival.                Her work has been presented and performed in festivals and conferences                throughout Australia and internationally including the <a href="http://www.isea2008singapore.org/">International                Symposium of Electronic Arts</a> (ISEA), <a href="http://www.transmediale.de/">Transmediale.08</a>,                <a href="http://www.tunedcity.de/">Tuned City</a>, <a href="http://nime2008.casapaganini.org/">New                Interfaces for Musical Expression</a> (NIME), <a href="http://www.myspace.com/daskleinefieldrecordingsfestival">das                kleine field recordings festival</a>, <a href="http://www.liquidarchitecture.org.au/">Liquid                Architecture 6</a>, the <a href="http://www.icad.org/websiteV2.0/Conferences/ICAD2004/">International                Conference on Auditory Display</a> (ICAD), <a href="http://rrf200x.newmediafest.org/blog/?page_id=11">Sound                Lab Channel III</a>, <a href="http://www.electrofringe.net/">Electrofringe</a>,                the <a href="http://www.acmc06.org/">Australasian Computer Music                Conference</a> (ACMC), the <a href="http://home.vicnet.net.au/%7Esound/events/con2006cfp.htm">Australasian                Sound Recording Association</a> (ASRA) Conference, the <a href="http://www.tura.com.au/">Totally                Huge New Music Festival</a>, the <a href="http://www.melbournefringe.com.au/">Melbourne                Fringe Festival</a> and <a href="http://www.nma.gov.au/media/media_releases_index/sky_lounge_music_new_media_under_the_stars/">Skylounge</a> at the <a href="http://www.nma.gov.au/">National Museum of Australia</a>.                In 2005 she completed commissions for <a href="http://www.experimenta.org/">Experimenta</a>’s                <em>New Visions</em> and the <a href="http://www.screensound.gov.au/">National                Film and Sound Archive</a>’s <a href="http://www.nfsa.afc.gov.au/passion/"><em>Ten                Minutes of Passion</em></a>, for which her piece <em>Passion in                the Protest</em> also received a finalist’s award. Highlights                over the past three years include surround-sound compositions for                <em>tele path,</em> a trilogy of video works by media artist David                McDowell, funded by <a href="http://www.arts.act.gov.au/p">artsACT</a> and sound for the solo theatre work <em>The Minutiae of Inertia</em>,                as part of the <a href="http://www.melbournefringe.com.au/">Melbourne                Fringe Festival</a>. She also participated in the <a href="http://www.performancespace.com.au/">Performance                Space</a>’s <em>Time_Place_Space 5</em> workshop, which was                supported by an <a href="http://www.arts.act.gov.au/">artsACT</a> 2006 Travel Grant and participated in the <a href="http://www.anat.org.au/">Australian                Network for Art and Technology</a>’s <em>Create_Space</em> 2005 New Media Lab, which was supported by an ANAT workshop grant.                In 2007, she attended the <a href="http://www.anat.org.au/">Australian                Network for Art and Technology</a>’s <em>re:skin</em> Media                Laboratory that was supported by an ANAT workshop grant. Subsequently,                she travelled overseas to attend the <a href="http://itp.nyu.edu/nime/2007/">New                Interfaces for Musical Expression</a> (NIME) conference in New York,                the <a href="http://www.icad.org/">International Conference on Auditory                Display</a> (ICAD) in Montreal plus a collaborative residency at                <a href="http://www.steim.org/steim/">STEIM</a> in Amsterdam ,which                was made possible by an <a href="http://www.ozco.gov.au/">Australia                Council for the Arts</a> <em>Run_Way</em> grant.</p>
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	<georss:point>-35.28204 149.12858</georss:point><geo:lat>-35.28204</geo:lat><geo:long>149.12858</geo:long>	</item>
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		<title>Brian Massumi</title>
		<link>http://dynamicmedianetwork.org/people/brian-massumi</link>
		<comments>http://dynamicmedianetwork.org/people/brian-massumi#comments</comments>
		<pubDate>Fri, 28 Nov 2008 01:46:46 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[mobilities]]></category>
		<category><![CDATA[philosphy]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=178</guid>
		<description><![CDATA[Brian Massumi is a philosopher, writer and political theorist. His work focuses [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.brianmassumi.com" target="_blank">Brian Massumi</a> is a philosopher, writer and political theorist. His work focuses on perception, affect and the virtual. Massumi&#8217;s research spans the fields of <a title="Art" href="http://en.wikipedia.org/wiki/Art">art</a>, <a title="Architecture" href="http://en.wikipedia.org/wiki/Architecture">architecture</a>, <a class="mw-redirect" title="Political theory" href="http://en.wikipedia.org/wiki/Political_theory">political theory</a>, <a title="Cultural studies" href="http://en.wikipedia.org/wiki/Cultural_studies">cultural studies</a> and <a title="Philosophy" href="http://en.wikipedia.org/wiki/Philosophy">philosophy</a>. He teaches in the Communication Department of the <a title="Université de Montréal" href="http://en.wikipedia.org/wiki/Universit%C3%A9_de_Montr%C3%A9al">Université de Montréal</a>.</p>
<p>Massumi is also known for English-language translations of recent French philosophy, including <a title="Jean-François Lyotard" href="http://en.wikipedia.org/wiki/Jean-Fran%C3%A7ois_Lyotard">Jean-François Lyotard</a>&#8216;s <a title="The Postmodern Condition" href="http://en.wikipedia.org/wiki/The_Postmodern_Condition">The Postmodern Condition</a> (with <a title="Geoffrey Bennington" href="http://en.wikipedia.org/wiki/Geoffrey_Bennington">Geoffrey Bennington</a>), <a title="Jacques Attali" href="http://en.wikipedia.org/wiki/Jacques_Attali">Jacques Attali</a>&#8216;s <a title="Noise" href="http://en.wikipedia.org/wiki/Noise">Noise</a> and <a class="mw-redirect" title="Deleuze" href="http://en.wikipedia.org/wiki/Deleuze">Deleuze</a> and <a class="mw-redirect" title="Guattari" href="http://en.wikipedia.org/wiki/Guattari">Guattari</a>&#8216;s <a title="A Thousand Plateaus" href="http://en.wikipedia.org/wiki/A_Thousand_Plateaus">A Thousand Plateaus</a>.</p>
<p>Massumi collaborates with <a class="external text" title="http://erinmanning.lunarpages.net" rel="nofollow" href="http://erinmanning.lunarpages.net/">Erin Manning</a>, director of the <a class="external text" title="http://www.senselab.ca/" rel="nofollow" href="http://www.senselab.ca/">Sense Lab</a>, a research-creation laboratory affiliated with the <a class="external text" title="http://www.sat.qc.ca" rel="nofollow" href="http://www.sat.qc.ca/">Society for Art and Technology</a>. They also co-edit a book series at <a title="MIT Press" href="http://en.wikipedia.org/wiki/MIT_Press">MIT Press</a> entitled Technologies of Lived Abstraction and are founding members of the editorial collective of the Sense Lab journal <a class="external text" title="http://www.inflexions.org" rel="nofollow" href="http://www.inflexions.org/">Inflexions: A Journal of Research-Creation</a>.</p>
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	<georss:point>45.502374 -73.614935</georss:point><geo:lat>45.502374</geo:lat><geo:long>-73.614935</geo:long>	</item>
		<item>
		<title>Adrian Mackenzie</title>
		<link>http://dynamicmedianetwork.org/people/adrian-mackenzie</link>
		<comments>http://dynamicmedianetwork.org/people/adrian-mackenzie#comments</comments>
		<pubDate>Fri, 28 Nov 2008 01:06:26 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[biopolitics]]></category>
		<category><![CDATA[biotechnology]]></category>
		<category><![CDATA[bodies]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[information systems]]></category>
		<category><![CDATA[materiality]]></category>
		<category><![CDATA[mobilities]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=176</guid>
		<description><![CDATA[Adrian Mackenzie (Centre for Social and Economic Aspects of Genomics, Lancaster University) [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lancs.ac.uk/fass/faculty/profiles/158/33/" target="_blank">Adrian Mackenzie</a> (Centre for Social and Economic Aspects of Genomics,                Lancaster University) researchs in the area of technology, science                and culture. He has published books on technology: <a href="http://books.google.com.au/books?id=8mIcbIZRsQcC" target="_blank"><em>Transductions                : bodies and machines at speed</em></a>, London: Continuum, 2002/6;                <a href="http://www.amazon.com/Cutting-Code-Software-Sociality-Formations/dp/0820478237" target="_blank"><em>Cutting code: software and sociality</em></a> . New York: Peter                Lang, 2006, and <em>Wirelessness: Radical Empiricism in Network                Cultures</em>, MIT Press, 2008, as well as articles on media, science                and culture. He is currently working on practices, ethics and politics                of collaboration in biology, post-genomic changes in biosciences knowledge production and realization, technological and scientific cultures, social and cultural theory, media and cultural studies, especially in relation to new media, and post-genomic sciences.</p>
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	<georss:point>54.0495863 -2.7984325</georss:point><geo:lat>54.0495863</geo:lat><geo:long>-2.7984325</geo:long>	</item>
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		<title>Kristina Hook</title>
		<link>http://dynamicmedianetwork.org/people/kristina-hook</link>
		<comments>http://dynamicmedianetwork.org/people/kristina-hook#comments</comments>
		<pubDate>Wed, 26 Nov 2008 06:10:12 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[sociality]]></category>
		<category><![CDATA[socialmedia]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=168</guid>
		<description><![CDATA[Kristina Höök is the lab manager of the interaction lab at SICS. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sics.se/~kia/" target="_blank">Kristina Höök</a> is the lab manager of the <a href="http://www.sics.se/interaction">interaction lab</a> at SICS. She also upholds a position as Professor in Human-Machine Interaction at <a href="http://www.dsv.su.se/">Department of Computer and Systems Sciences</a> that belongs both to <a href="http://www.su.se/">Stockholm University</a> and <a href="http://www.kth.se/">Royal Institute of Technology (KTH)</a>.</p>
<div style="justify;">&#8220;Throughout my research career I have worked with a range of design concepts that I believe may come in useful in some interaction design situations &#8211; not all &#8211; but some. Some of these I would even claim to be what we could name middle-range theories.</div>
<p>The first, and perhaps most known, concept I worked with, we named <a href="http://www.sics.se/%7Ekia/social_navigation.html">social navigation</a>. Bascially, social navigation makes other&#8217;s social trails through information spaces visible. This helps users find their way in large information spaces as we typically rely on the judgement of others. After working with the concept of social navigation for a while, some of the colleagues I was working with at the time, figured that we could move this concept out into mobile contexts. Thus, we built a range of <a href="http://www.sics.se/%7Ekia/social_mobile.html"> social mobile services </a>. This in turn, made us discover the problematic nature of seamlessness, a concept often promoted by the telecom-industry. Instead of seamlessness, we have therefore been working with <a href="http://www.sics.se/%7Ekia/seamfulness.html">seamfulness</a>. A seamful design is one where the seams in the network coverage, positioning system, or between different media in a space are not hidden but instead used as a resource in the design, shown to the users so that they can make sense of them, appropriate them and have fun with them.</p>
<p>After working with social navigation for many years, I became really interested in affective computing after listening to Rosalind Picard in 1998. But my take on affective computing is somewhat different from Roz&#8217; direction of research. Together with the <a href="http://www.sics.se/%7Ekia/aff_presence.html">affective presence group</a> I have been exploring an alternative view on how affect can be integrated into interaction with end users. Our take is that of affective interaction. In particular, with my research group we have been exploring the idea of involving users both physically and cognitively in what we name an <a href="http://www.sics.se/%7Ekia/aff_loop.html">affective loop</a>.</p>
<p>All these &#8220;interaction concepts&#8221; that I have been working with throughout my research career all belong to the same theoretical foundation: that of embodied interaction (as discussed by Paul Dourish). But instead of being grand theories of life, universe and everything, our aim is to make these concepts carry the grand theory into usable design concepts that anyone can pick up and make use of in their design practice.&#8221;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Ntb_KhrK44M&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/Ntb_KhrK44M&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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	<georss:point>59.4024802 17.9443237</georss:point><geo:lat>59.4024802</geo:lat><geo:long>17.9443237</geo:long>	</item>
		<item>
		<title>Interactive Institute</title>
		<link>http://dynamicmedianetwork.org/institutions/interactive-institute</link>
		<comments>http://dynamicmedianetwork.org/institutions/interactive-institute#comments</comments>
		<pubDate>Wed, 26 Nov 2008 05:34:16 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[sweden]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=162</guid>
		<description><![CDATA[The Interactive Institute is a Swedish experimental IT-research institute that combines expertise [...]]]></description>
			<content:encoded><![CDATA[<p><span style="normal;"><a href="https://www.tii.se" target="_blank">The Interactive Institute</a> </span><span>is a Swedish experimental IT-research institute </span><span>that </span><span style="normal;">combines expertise in art, design and information technology to perform world leading applied research. The institute develops new experience oriented products and services, and provides strategic advice to corporations and public organisations. Research results are exhibited worldwide and are commercialised through licence agreements and spin-off companies.</span></p>
<p class="MsoNormal" align="justify"><span>Since the start in 1998, their work has been characterized by not only conducting traditional academic research but also exploring the borders between art, design and technology, industry and academy, etc. </span><span>The institute has about 60 employees organized in a number of research studios/groups located in Kista/Stockholm, Piteå, </span><span>Eskilstuna</span><span>, Norrköping, Växjö and Göteborg. Each research group has its own focus area that relates to the overall focus of combining technology with art and design.</span></p>
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	<georss:point>59.4024802 17.9443237</georss:point><geo:lat>59.4024802</geo:lat><geo:long>17.9443237</geo:long>	</item>
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		<title>Interactivity and Innovation in Sweden</title>
		<link>http://dynamicmedianetwork.org/networks/interactivity-and-innovation-in-sweden</link>
		<comments>http://dynamicmedianetwork.org/networks/interactivity-and-innovation-in-sweden#comments</comments>
		<pubDate>Wed, 26 Nov 2008 04:10:42 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[digitalheritage]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=160</guid>
		<description><![CDATA[The Interactive Insitute outside Stockholm, Sweden is celebrating its 10 year anniversary. [...]]]></description>
			<content:encoded><![CDATA[<p>The<strong> <a href="https://www.tii.se/">Interactive Insitute</a> </strong>outside Stockholm, Sweden is celebrating its 10 year anniversary.  Originally set up by Sweden’s <strong><a href="http://www.stratresearch.se/en/">Foundation for Strategic Research</a></strong> in 1998, it is now owned and co-funded by the <strong><a href="http://www.sics.se/">Swedish Insitute of Computer Science</a></strong> group which also includes the <strong>Viktoria Institute</strong> and <strong>Santa Anna</strong>, and is in turn owned by the government body<strong> <a href="http://www.sict.se/">Swedish ICT Research</a></strong>.</p>
<p>The <strong>Interactive Institute</strong> has a number of research groups within it such as <strong>Digital Cultural Heritage Centre</strong> which looks at issues such as cultural knowledge transfer in new media and technologies, <strong>The Design Research Centre</strong> which seems concerned with developing big-picture research strategies, <strong>Sound Studio</strong> and <strong>SoundSpace</strong> groups working in interactive sound design, <strong>NVISION </strong>working with visualisation techniques and <strong>Mobility Studio</strong> which looks at, well, developments in the use of mobile technologies.</p>
<p><strong><a href="http://www.mobile-life.org/index.php">The Mobile Life Centre at Stockholm University</a></strong> has a research focus that spans from social and entertainment and work aspects of mobile technologies, affective engagement and ubiquitous computing. Set up as a 10 year funding project by <strong><a href="http://www.vinnova.se/In-English/About-VINNOVA/">VINNOVA</a></strong> &#8211; (The Swedish Governmental Agency for Innovation Systems), which is a State authority that aims to ‘promote growth and prosperity throughout Sweden’ through funding ‘innovations linked to research and development’. The Centre names the <strong>Interactive Insitute</strong> and the <strong>Swedish Insitute of Computer Science</strong> as collaborative partners, and also list a number of industry partners including <strong>Sony Ericsson</strong>, <a href="http://research.microsoft.com/cambridge/"><strong>Microsoft Research</strong></a> and <strong><a href="http://www.stockholminnovation.com/adimo4/Site/sting/web/default.aspx?AspxAutoDetectCookieSupport=1">Stockholm Innovation and Growth</a></strong>. The centre lists around 20 PhD students and Professorial staff on its list of researchers and lsome of the more interesting research projects include:</p>
<p>Mobile Eco-System</p>
<p>The future mobile eco-system &#8211; who pays for what? And what does it feel like? A future mobile service eco-system where we explore alternative universes for infrastructure, business models and the industry’s new role.</p>
<p>Embodied Affective Interaction</p>
<p>Interact emotionally with your whole body. New mobile and ubiquitous services in areas such as pervasive games, social, emotional and bodily communication and new mobile media.</p>
<p>There is also an interesting list of seminars on topics such as the following:<br />
<strong>Beyond representations: Towards an action-centric perspective on tangible interaction</strong></p>
<p><strong>Mobile Collaborative Live Video Mixing</strong></p>
<p><strong>Affective Loops : research agenda for bodily persuasion through a design approach we name affective loops is outlined. Affective loop experiences draw upon physical, emotional interactions between user and system.</strong></p>
<p>Whilst this begins to appear quite the complex web of tangled connections, it seems that one common link and hence potentially a good interview subject might be Professor <a href="http://www.sics.se/%7Ekia/">Kristina Hook </a>. She is Professor at Mobile Life, as well as Lab Manager at Swedish Institute of Computer Science, and Professor of Human-Machine Interaction at the Dept of Computer and Systems Science (a joint venture between Stockholm University and Royal Institute of Technology, Kristina Hook lists research projects in embodied interaction and ‘affective computing’ among her interests. Particularly notable is the research project which has involved <a href="http://research.microsoft.com/cambridge/">Microsoft Research</a> called <a href="http://www.sics.se/interaction/projects/ad/">Affective Diary</a>, which investigates techniques <a href="http://www.youtube.com/watch?v=Ntb_KhrK44M&amp;eurl=http://www.crunchgear.com/2008/11/11/affective-diary-your-computer-knows-youre-blue/">data-mapping diary of galvanic skin response</a> via mobile technologies, and seems to have spawned collaborative projects such as a <a href="http://www.springerlink.com/content/u117p7u45410u8l7/">sound design project</a> which looks at sonification techniques using the data sets generated by Affective Diary.</p>
<p><a href="http://www.youtube.com/watch?v=Ntb_KhrK44M">Youtube video on Affective Diary with Kristina Hook </a></p>
]]></content:encoded>
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	<georss:point>59.4024802 17.9443237</georss:point><geo:lat>59.4024802</geo:lat><geo:long>17.9443237</geo:long>	</item>
		<item>
		<title>shiftcontrol studios</title>
		<link>http://dynamicmedianetwork.org/institutions/shiftcontrol-studios</link>
		<comments>http://dynamicmedianetwork.org/institutions/shiftcontrol-studios#comments</comments>
		<pubDate>Wed, 26 Nov 2008 03:42:54 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[Institutions]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=157</guid>
		<description><![CDATA[shiftcontrol was founded by Jørgen Skogmo and Patrik Svensson in copenhagen, 2006. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://shiftcontrol.dk/" target="_blank">shiftcontrol</a> was founded by Jørgen Skogmo and Patrik Svensson in copenhagen, 2006.</p>
<p>With a background in interaction design, focused on algorithm controlled animation, sensor driven interactive installations, web applications, broadcast applications and digital design, shiftcontrol applies a united process of design and development to its clients and users.<br />
In 2008 Simon Løvind joined as associate partner, bringing experience from media-art, academia and game developement.</p>
<p>shiftcontrol has already taken on projects for Carlsberg, ZDF, Al Aan, BBC, Danish TV2, PRADA, OMA, AMO, Kontrapunkt and VW.</p>
<p>shiftcontrol works tightly with the team behind Unity &#8211; our preferred platform for exploring next generation interactive media, and Markus Schaefer/Hosoya Schaefer Architects &#8211; our preferred partner for exploring next generation concepts.</p>
]]></content:encoded>
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	<georss:point>55.6762944 12.5681157</georss:point><geo:lat>55.6762944</geo:lat><geo:long>12.5681157</geo:long>	</item>
		<item>
		<title>Sher Doruff</title>
		<link>http://dynamicmedianetwork.org/people/sher-doruff</link>
		<comments>http://dynamicmedianetwork.org/people/sher-doruff#comments</comments>
		<pubDate>Wed, 26 Nov 2008 03:31:01 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[translocative]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=154</guid>
		<description><![CDATA[Sher Doruff was head of the Research Dissemination Programma at Waag Society [...]]]></description>
			<content:encoded><![CDATA[<div class="textColumn" style="bold;">
<p><a href="http://www.waag.org/persoon/sher" target="_blank">Sher Doruff</a> was head of the Research Dissemination Programma at Waag Society until September 2007. This programme investigated creative processes and research methodologies of projects within Waag Society. It aims to distribute analyses of these processes to a wider public in a variety of ways.</p>
<p>Sher received her PhD in 2006 from University of the Arts London/Central Saint Martins/Smartlab. Her research  focused on situating translocal performance practice enabled by KeyWorx in a conceptual frame that references the affective intensities of diagrams, biograms and polyrhythms.</p></div>
<div class="textColumn">
<p>Sher was working as a freelance artist when the Keyworx (originally KeyStroke) project was initiated in 1998. From 2002-2004 she was the Creative Director of the <strong>Sensing Presence Programme</strong> and the <strong><em>Connected:Live Art</em> </strong>project<strong> </strong>(2003-2005). She has published several papers on collaborative processes including:&#8221;Collaborative Praxis: The Making of the KeyWorx Platform&#8221; in <em>aRt&amp;D</em>, V2/Nai Publictions, Rotterdam, 2005; &#8220;Collaborative Culture&#8221; in <em>Making Art of Databases</em>, V2/Nai Publictions, Rotterdam, 2003; &#8220;KeyWorx: A Working-Alone -Together Reflection&#8221; in <em> A Guide to Good Practice in Collaborative Working Methods and                    New Media Tools Creation</em>, Performing Arts Data Service, 2005; &#8220;The KeyStroke Project&#8221; in <em>Performance Research Journal</em>, 1999.</div>
<div class="textColumn">The <a title="Connected LiveArt" href="http://www.waag.org/connectedcatalogue" target="_blank"><em>Connected Live Art</em></a> catalogue, the dissertation &#8220;The Translocal Event and the Polyrhythmic Diagram&#8221; and the accompanying &#8220;The KeyWorx Interviews&#8221; are available as pdf downloads at: <a title="SP" href="http://spresearch.waag.org/" target="_blank">http://spresearch.waag.org</a></div>
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	<georss:point>52.3738007 4.8909347</georss:point><geo:lat>52.3738007</geo:lat><geo:long>4.8909347</geo:long>	</item>
		<item>
		<title>Erich Berger</title>
		<link>http://dynamicmedianetwork.org/people/eric-berger</link>
		<comments>http://dynamicmedianetwork.org/people/eric-berger#comments</comments>
		<pubDate>Wed, 26 Nov 2008 03:14:48 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[physicalcomputing]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=150</guid>
		<description><![CDATA[Erich Berger was born 1969 in Steyr/Austria and currently works as artist, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.randomseed.org" target="_blank">Erich Berger</a> was born 1969 in Steyr/Austria and currently works as artist,<br />
independent researcher and educator. He lives in Gijon/Spain together with<br />
his partner Laura Beloff and their daughter Ada.</p>
<p>Berger is trained as an engineer for communication engineering and electronics.<br />
He has a master degree in philosophy with an interdisciplinary subject<br />
combination of mechatronic and philosophy. The master thesis was written about<br />
Epistemolpgical Questions Towards Telerobotics with Prof. Herbert Hrachovec from the University of Vienna/Austria.</p>
<p>From 1996-1999 Berger was working at the Ars Electronica Center, Ars Electronica Futurelab and Ars Electronica Festival in Linz/Austria. In the Ars Electronica Center he was technically responsible for the implementation of the visitor guidance system and the telerobotic art installation TELEGARDEN. In the Ars Electronica Futurelab he was project manager and developer for the telerobotic art installation TELEZONE. 1998 and 1999 he was technical director of the Ars Electronica Festival.</p>
<p><a href="http://www.aec.at" target="_blank">http://www.aec.at</a></p>
<p>From 1999-2002 Berger was working for the Vienna/Austria based it-company Ideal Communications as a researcher and knowledge manager. His responsibilities included research on the fringes of it-business (science, art, design), employee education and training as well as organizing and assisting the restructuring of the company during and after phases of extensive growth.</p>
<p>Since 2003 Berger gave workshops about physical computing, interaction design and related subjects at various universities, labs and educational institution throughout Europe.</p>
<p>2004 and 2005 he was developing and directing the MAKING SENSE project at the Oslo/Norway based media lab Atelier Nord. MAKING SENSE was a research and education program about physical computing for artists and designers. It included the direction of workshops, the build-up of a physical computing lab and technical and artistic consulting for artists.</p>
<p><a href="http://anart.no/projects/making-sense/" target="_blank">http://anart.no/projects/making-sense/</a></p>
<p>2006 Berger was artistic director and curator for the INTERFACE &amp; SOCIETY project at theOslo/Norway based media lab Atelier Nord. INTERFACE &amp; SOCIETY investigated artistic practices and strategies which deal with the transformation of our everyday life through electronic interfaces. This one year project consisted of workshops, the production of artworks, a conference and an exhibition.</p>
<p><a href="http://anart.no/projects/interface-and-society/" target="_blank">http://anart.no/projects/interface-and-society/</a></p>
<p>2007 Berger was appointed Chief Curator at LABoral Center for Art and Creative Industries in Gijon/Spain.</p>
<p><a href="http://www.laboralcentrodearte.es/" target="_blank">http://www.laboralcentrodearte.es/</a></p>
<p>Since the mid nineties Berger works as an artist. He is interested in information processes and<br />
feedback structures which he investigates with installations, situations, performances and various<br />
interfaces. His work is shown internationally in media-festivals, exhibitions and galleries.<br />
Together with the sound artist PURE he founded the audio visual impro duo TERMINALBEACH (2002).<br />
He received a Prix Ars Electronica Award of Distinction together with the Telezone-Group for the<br />
project TELEZONE (2000), the Intermedium2 Award, Bawarian Broadcasting Station / ZKM together<br />
with the group 92v2.0 for A SOPHISTICATED SOIREE (2002) and a Honorary Mention from VIDA 5.0 Art<br />
and Artificial Life international Competition together with Laura Beloff for the installation<br />
SPINNE (2002).</p>
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	<georss:point>60.1698791 24.9384078</georss:point><geo:lat>60.1698791</geo:lat><geo:long>24.9384078</geo:long>	</item>
		<item>
		<title>Australian Network for Art and Techology</title>
		<link>http://dynamicmedianetwork.org/institutions/australian-network-for-art-and-techology</link>
		<comments>http://dynamicmedianetwork.org/institutions/australian-network-for-art-and-techology#comments</comments>
		<pubDate>Wed, 26 Nov 2008 01:40:41 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Technologies]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=148</guid>
		<description><![CDATA[ANAT is Australia&#8217;s leading cultural organisation working at the intersection of art, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.anat.org.au" target="_blank">ANAT</a> is Australia&#8217;s leading cultural organisation working at the intersection of art, science &amp; technology; networked &amp; emergent art practices; experimental music &amp; sound arts; and mobile &amp; portable platforms.</p>
<p>Operating nationally and globally for two decades, ANAT has been delivering initiatives which enable connection, collaboration, research and development, fostering enterprise, sustainability, dialogue and exchange across art, culture, science and technology.</p>
<p>By creating opportunities for enrichment &amp; inspiration, ANAT supports emerging and established artists in the fields of media and hybrid arts, networked and distributed practices, sound and performance to develop new concepts and work. The majority of Australia’s prominent media artists, curators and producers have benefited from ANAT’s innovative programs.</p>
<p>ANAT collaborates with science, industry and arts partners within Australia and overseas to initiate opportunities including immersive residencies, databases and emerging technology labs. ANAT also provides quick response competitive grants to assist Australian practitioners to take up professional development opportunities worldwide.</p>
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	<georss:point>-34.92577 138.599732</georss:point><geo:lat>-34.92577</geo:lat><geo:long>138.599732</geo:long>	</item>
		<item>
		<title>Marius Watz</title>
		<link>http://dynamicmedianetwork.org/people/marius-watz</link>
		<comments>http://dynamicmedianetwork.org/people/marius-watz#comments</comments>
		<pubDate>Wed, 26 Nov 2008 01:14:36 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[dataviz]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=145</guid>
		<description><![CDATA[Marius Watz is an artist concerned with generative systems for creating visual [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<div style="text-align: left;"><a href="http://www.unlekker.net" target="_blank">Marius Watz</a> is an artist concerned with generative systems for creating visual form, still, animated or realtime. His signature is a brand of visual hedonism, marked by colourful organic shapes and a maximalist attitude. Most of his works deal with drawing machines implemented in software, live visuals for music or large-scale projections of plastic visual systems.</div>
</div>
<p class="text">Watz discovered the computer at age 11 and immediately found his direction in life. At age 20 he defected from Computer Science studies to do graphics for raves, using his programming to create organic shapes in 2D and 3D. In parallel to creating his own work, Watz worked as a graphic designer for many years, probing the limits of design. In the years 2000-2002 he ran the studio Products of Play with Erik Johan Worsøe Eriksen before deciding to focus on his art practice.</p>
<p class="text">In 2005  Watz started  <a href="http://www.generatorx.no/">Generator.x</a>, a platform for generative art and design which so far has resulted in a conference, a blog, a travelling exhibition and concert tour. The Generator.x conference took place at Atelier Nord in Oslo September 2005, while the Generator.x exhibition premiered at the Norwegian National Museum. The exhibition is currently touring until 2007. A concert tour of Norway with generative sound and visuals took place in April 2006, organized by the National Touring Concerts.</p>
<p class="text">In 2005 Watz received an honorary mention for his project <a href="http://systemc.unlekker.net/">Universal Digest Machine</a>. He had previously received a mention for Sense:less (Pendry / Mork / Stenslie / Watz) in 1996. In 2003 he premiered the public art commission <a href="http://www.unlekker.net/dm1-12/index_e.php">Drawing Machine 1-12,</a> a work that was shown for two years on the home page of the Norwegian Government and Ministries of State. In recent years he has created several animated works for projection on building facades such as <a href="http://www.unlekker.net/proj/05vattenfall/">Neon Organic</a>, which is currently being projected on the Vattenfall headquarters in Berlin.</p>
<p class="text">Watz currently lives in Berlin. His tools of choice are Java, Processing, VVVV and Flash. He continues to edit the Generator.x blog and prepare future Generator.x events, as well as teach workshops in computational design and generative art.</p>
<p class="text">Marius Watz can be contacted  at marius@unlekker.net</p>
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	<georss:point>59.9138204 10.7387413</georss:point><geo:lat>59.9138204</geo:lat><geo:long>10.7387413</geo:long>	</item>
		<item>
		<title>Ruth Jarman and Joe Gerhardt (Semiconductor)</title>
		<link>http://dynamicmedianetwork.org/people/ruth-jarman-and-joe-gerhardt-semiconductor</link>
		<comments>http://dynamicmedianetwork.org/people/ruth-jarman-and-joe-gerhardt-semiconductor#comments</comments>
		<pubDate>Wed, 26 Nov 2008 01:06:43 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[sonification]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=143</guid>
		<description><![CDATA[Semiconductor make moving image works which reveal our physical world in flux; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.semiconductorfilms.com/" target="_blank">Semiconductor</a> make moving image works which reveal our physical world in flux; cities in motion, shifting landscapes and systems in chaos. Since 1999 UK artists Ruth Jarman and Joe Gerhardt have worked with digital animation to transcend the constraints of time, scale and natural forces; they explore the world beyond human experience, questioning our very existence.</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
		<item>
		<title>Joyce Hinterding</title>
		<link>http://dynamicmedianetwork.org/people/joyce-hinterding</link>
		<comments>http://dynamicmedianetwork.org/people/joyce-hinterding#comments</comments>
		<pubDate>Wed, 26 Nov 2008 00:45:49 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[electroacoustic]]></category>
		<category><![CDATA[electromagnetic]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[sonification]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=139</guid>
		<description><![CDATA[Joyce Hinterding produces works that explore physical and virtual dynamics. Her explorations [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sunvalleyresearch.com/Luminoska/index2.htm" target="_blank">Joyce Hinterding</a> produces works that explore physical and virtual dynamics. Her explorations with acoustic and electrical phenomena have produced large sculptural antenna works, video and sound-producing installations and experimental audio works.</p>
<p>Joyce Hinterding’s Recent individual exhibitions include:  AV festival, Reg Vardy Gallery, Sunderland, England, (2008) Biennale of Sydney, (the world may be) fantastic, Museum of Contemporary Art, Sydney (2002), Adelaide Biennial of Australian Art, Converge: where art and science meet (2002); 7 Istanbul Biennial, Yerebetan Cistern, Istanbul, Turkey, (2001), Joyce’s live solo sound performances include, The NowNow festival (2008) Sound and Electricity, The Performance Space (2006), Audiotheque, The night air, ABC radio national (2005).</p>
<p><a href="http://dynamicmedianetwork.org/people/david-haines" target="_self">David Haines</a> and Joyce Hinterding live and work in the Blue Mountains, NSW Australia and work both collaboratively and independently.</p>
<p>Their collaborative work has produced large scale immersive video and sound works that explore the tension between the fictive and the phenomenal. This work incorporates Joyce&#8217;s investigations into energetic forces and David’s concern with the intersection of hallucination and landscape.</p>
<p>Most recently they have exhibited their collaborative work in the exhibitions ; Turn and Widen, The 5th Seoul International Media Art Biennale, Seoul Korea (2008), Superlight, The 2nd Biennial 01SJ Art on the edge, San Jose Museum Art, California, USA, (2008), Waves &#8211; The Art of the Electromagnetic Society, PHOENIX Halle Dortmund, Germany, (2008), (in)visible sounds, Montevideo, The Dutch Institute for Time based Art, Netherlands (2007), V2 Zone, Act interact, The Museum of Contemporary Art Taipei, Taiwan (2007). ReSearch, The Sendai MediaTech in Sendai, Japan (2006). Under the Radar, FACT, (Foundation for Art &amp; Creative Technology) Liverpool England (2006), Waves (Electromagnetic Waves as medium for Art), Riga, Latvia (2006), The 26th Biennale de Sao Paulo, Brazil (2004); Liquid sea, Museum of Contemporary Art, Sydney (2003); Space odyssey: sensation and immersion, Australian Centre for the Moving Image, Melbourne and Art Gallery of New South Wales, Sydney 2002-01.</p>
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	<georss:point>-33.5931907 150.535641</georss:point><geo:lat>-33.5931907</geo:lat><geo:long>150.535641</geo:long>	</item>
		<item>
		<title>David Haines</title>
		<link>http://dynamicmedianetwork.org/people/david-haines</link>
		<comments>http://dynamicmedianetwork.org/people/david-haines#comments</comments>
		<pubDate>Wed, 26 Nov 2008 00:43:04 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[cross-signal processing]]></category>
		<category><![CDATA[sonification]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=137</guid>
		<description><![CDATA[David Haines’s work is concerned with the intersection between hallucination and landscape [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sunvalleyresearch.net/?page_id=100" target="_blank">David Haines</a>’s work is concerned with the intersection between hallucination and landscape and architecture as the site of psychic disturbance. His work combines forms such as video, sound, computer animation and the molecular and vibrational world of perfumes.</p>
<p>David Haines and Joyce Hinterding live and work in the Blue Mountains, NSW Australia and work both collaboratively and independently.</p>
<p>Their collaborative work has produced large scale immersive video and sound works that explore the tension between the fictive and the phenomenal. This work incorporates Joyce&#8217;s investigations into energetic forces and David’s concern with the intersection of hallucination and landscape.</p>
<p>Most recently they have exhibited their collaborative work in the exhibitions ; Turn and Widen, The 5th Seoul International Media Art Biennale, Seoul Korea (2008), Superlight, The 2nd Biennial 01SJ Art on the edge, San Jose Museum Art, California, USA, (2008), Waves &#8211; The Art of the Electromagnetic Society, PHOENIX Halle Dortmund, Germany, (2008), (in)visible sounds, Montevideo, The Dutch Institute for Time based Art, Netherlands (2007), V2 Zone, Act interact, The Museum of Contemporary Art Taipei, Taiwan (2007). ReSearch, The Sendai MediaTech in Sendai, Japan (2006). Under the Radar, FACT, (Foundation for Art &amp; Creative Technology) Liverpool England (2006), Waves (Electromagnetic Waves as medium for Art), Riga, Latvia (2006), The 26th Biennale de Sao Paulo, Brazil (2004); Liquid sea, Museum of Contemporary Art, Sydney (2003); Space odyssey: sensation and immersion, Australian Centre for the Moving Image, Melbourne and Art Gallery of New South Wales, Sydney 2002-01.</p>
<p>David Haines Recent individual exhibitions include:  AV festival, Reg Vardy Gallery, Sunderland, England, (2008) Biennale of Sydney, (the world may be) fantastic, Museum of Contemporary Art, Sydney (2002), Adelaide Biennial of Australian Art, Converge: where art and science meet (2002); 7 Istanbul Biennial, Yerebetan Cistern, Istanbul, Turkey, (2001), Joyce’s live solo sound performances include, The NowNow festival (2008) Sound and Electricity, The Performance Space (2006), Audiotheque, The night air, ABC radio national (2005).</p>
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	<georss:point>-33.5931907 150.535641</georss:point><geo:lat>-33.5931907</geo:lat><geo:long>150.535641</geo:long>	</item>
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		<title>Christopher Salter</title>
		<link>http://dynamicmedianetwork.org/people/christopher-salter</link>
		<comments>http://dynamicmedianetwork.org/people/christopher-salter#comments</comments>
		<pubDate>Tue, 25 Nov 2008 23:53:59 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[responsivemedia]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=131</guid>
		<description><![CDATA[Christopher Salter is a media artist, director and composer based in Montréal, [...]]]></description>
			<content:encoded><![CDATA[<p><span style="xx-small;"><a href="http://www.chrissalter.com/" target="_blank">Christopher          Salter</a> is a media artist, director and composer based in Montréal,          Canada and Berlin, Germany. Salter develops and produces large-scale,          multi-media and interactive environments which merge space, vision and          sound. These environments respond in complex and subtle ways to the audience&#8217;s          presence and activities. His works transfer visitors into an audio-visual          scenario with strong audible as well as with dramatic elements. </span></p>
<p><span style="xx-small;">Salter          studied economics and philosophy at Emory University and completed a Ph.D.          in theater+computer-generated sound at Stanford University in 1997.</span><span style="xx-small;">He          was awarded the Fulbright and Alexander von Humboldt &#8220;Bundeskanzler&#8221;          grants for research/work in Germany between 1993-1995 where he collaborated          with Peter Sellars and William Forsythe at the Ballett Frankfurt( Eidos:Telos,          1995, Sleepers Guts, 1997). </span></p>
<p><span style="xx-small;">In          1997, he co-founded the art+research organization <a href="http://www.sponge.org/" target="new">Sponge</a>,          an interdisciplinary association of artists and researchers who are exploring          the nexus of investigative art, speculative design and techno-scientific          research. His work with Sponge has toured internationally to festivals          and exhibitions such as Ars Electronica, SIGGRAPH 2000, Mediaterra-Athens,          the Exploratorium, Mediaterra-Athens, the Exploratorium, Banff Center          and V2 Rotterdam and has received recent grants from the Rockefeller Foundation,          the Daniel Langlois Foundation and the LEF Foundation. </span></p>
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	<georss:point>45.497068 -73.578701</georss:point><geo:lat>45.497068</geo:lat><geo:long>-73.578701</geo:long>	</item>
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		<title>Centre for Contemporary Art and Politics</title>
		<link>http://dynamicmedianetwork.org/institutions/centre-for-contemporary-art-and-politics</link>
		<comments>http://dynamicmedianetwork.org/institutions/centre-for-contemporary-art-and-politics#comments</comments>
		<pubDate>Tue, 25 Nov 2008 23:42:26 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[cofa]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sydney]]></category>
		<category><![CDATA[unsw]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=127</guid>
		<description><![CDATA[The Centre for Contemporary Art &#38; Politics is a research centre of [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://cofa.unsw.edu.au/research/centres/ccap/" target="_blank">Centre for Contemporary Art &amp; Politics</a> is a research centre of The University of New South Wales, based at the College of Fine Arts. The Centre was formed in 2003 to promote research by art and cultural theorists, artists and curators into the contribution of visual culture to debates on current political themes and issues.</p>
<p>The global political climate is rapidly changing, shaped by phenomena such as globalism, terrorism and violence, migration, displacement and postcoloniality. Researchers at the CCAP are investigating cultural responses to each of these issues, identifying in particular the new forms of visual art emerging in this global context. The CCAP encourages research in both the theory and practice of art, and it runs a program of exhibitions, conferences and publications addressing diverse forms of political and social engagement.</p>
<p>The Centre facilitates the formation of research clusters, comprising staff and postgraduate students, and of national and international networks that bring together those working at the cutting edge of art and politics. The CCAP has links with a number of international institutions and its members are currently working on collaborative research projects with scholars in South Africa, China, Germany and the Netherlands.</p>
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		<title>Australian Centre for the Moving Image</title>
		<link>http://dynamicmedianetwork.org/institutions/australian-centre-for-the-moving-image</link>
		<comments>http://dynamicmedianetwork.org/institutions/australian-centre-for-the-moving-image#comments</comments>
		<pubDate>Tue, 25 Nov 2008 02:51:51 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=124</guid>
		<description><![CDATA[    The Australian Centre for the Moving Image (ACMI) celebrates, champions [...]]]></description>
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<p><div class="wp-caption alignnone" style="width: 164px"><a href="http://www.acmi.net.au"><img src="http://www.acmi.net.au/home/images/img_ext_acmi.jpg" alt="ACMI at Federation Square" width="154" height="112" /></a><p class="wp-caption-text">ACMI at Federation Square</p></div></td>
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<p>The Australian Centre for the Moving Image (ACMI) celebrates, champions and explores the moving image in all its forms &#8211; film, television, games, new media and art.</p>
<p>Through a diverse and engaging annual calendar of award winning major exhibitions, film programs, live events, creative workshops, education programs, community activities and lending services, ACMI brings the best of moving image culture from across the globe to Australian audiences.</p>
<p>Visitors to ACMI can explore all about the moving image, engage with the industry and get hands-on by making their own moving image stories. In presenting these programs, ACMI celebrates the convergence of art and technology and broadly fosters innovation in Australia&#8217;s dynamic screen industries &#8211; from animation to games.</p>
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		<title>Interactivity and Innovation in Sweden</title>
		<link>http://dynamicmedianetwork.org/institutions/swedish-hci-and-innovation</link>
		<comments>http://dynamicmedianetwork.org/institutions/swedish-hci-and-innovation#comments</comments>
		<pubDate>Tue, 18 Nov 2008 23:43:48 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2008/11/18/swedish-hci-and-innovation/</guid>
		<description><![CDATA[The Interactive Insitute outside Stockholm, Sweden is celebrating its 10 year anniversary. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.tii.se/files/visualcollageIIweb.jpg" alt="swedenIIcollage"/></p>
<p>The<strong> <a href="https://www.tii.se">Interactive Insitute</a> </strong>outside Stockholm, Sweden is celebrating its 10 year anniversary.  Originally set up by Sweden&#8217;s <strong><a href="http://www.stratresearch.se/en/">Foundation for Strategic Research</a></strong> in 1998, it is now owned and co-funded by the <strong><a href="http://www.sics.se/">Swedish Insitute of Computer Science</a></strong> group which also includes the <strong>Viktoria Institute</strong> and <strong>Santa Anna</strong>, and is in turn owned by the government body<strong> <a href="http://www.sict.se/">Swedish ICT Research</a></strong>.</p>
<p>The <strong>Interactive Institute</strong> has a number of research groups within it such as <strong>Digital Cultural Heritage Centre</strong> which looks at issues such as cultural knowledge transfer in new media and technologies, <strong>The Design Research Centre</strong> which seems concerned with developing big-picture research strategies, <strong>Sound Studio</strong> and <strong>SoundSpace</strong> groups working in interactive sound design, <strong>NVISION </strong>working with visualisation techniques and <strong>Mobility Studio</strong> which looks at, well, developments in the use of mobile technologies.</p>
<p><strong><a href="http://www.mobile-life.org/index.php">The Mobile Life Centre at Stockholm University</a></strong> has a research focus that spans from social and entertainment and work  aspects of mobile technologies, affective engagement and ubiquitous computing. Set up as a 10 year funding project by <strong><a href="http://www.vinnova.se/In-English/About-VINNOVA/">VINNOVA</a></strong> &#8211; (The Swedish Governmental Agency for Innovation Systems), which is a State authority that aims to &#8216;promote growth and prosperity throughout Sweden&#8217; through funding &#8216;innovations linked to research and development&#8217;. The Centre names the <strong>Interactive Insitute</strong> and the <strong>Swedish Insitute of Computer Science</strong> as collaborative partners, and also list a number of industry partners including <strong>Sony Ericsson</strong>, <a href="http://research.microsoft.com/cambridge/"><strong>Microsoft Research</strong></a> and <strong><a href="http://www.stockholminnovation.com/adimo4/Site/sting/web/default.aspx?AspxAutoDetectCookieSupport=1">Stockholm Innovation and Growth</a></strong>. The centre lists around 20 PhD students and Professorial staff on its list of researchers and lsome of the more interesting research projects include:</p>
<p>Mobile Eco-System</p>
<p>The future mobile eco-system &#8211; who pays for what? And what does it feel like?  A future mobile service eco-system where we explore alternative universes for infrastructure, business models and the industry&#8217;s new role.</p>
<p>Embodied Affective Interaction</p>
<p>Interact emotionally with your whole body. New mobile and ubiquitous services in areas such as pervasive games, social, emotional and bodily communication and new mobile media.</p>
<p>There is also an interesting list of seminars on topics such as the following:<br />
<strong>Beyond representations: Towards an action-centric perspective on tangible interaction</strong></p>
<p><strong>Mobile Collaborative Live Video Mixing</strong></p>
<p><strong>Affective Loops : research agenda for bodily persuasion through a design approach we name affective loops is outlined. Affective loop experiences draw upon physical, emotional interactions between user and system.</strong></p>
<p>Whilst this begins to appear quite the complex web of tangled connections, it seems that one common link and hence potentially a good interview subject might be Professor <a href="http://www.sics.se/%7Ekia/">Kristina Hook </a>.  She is Professor at Mobile Life, as well as Lab Manager at Swedish Institute of Computer Science, and Professor of Human-Machine Interaction at the Dept of Computer and Systems Science (a joint venture between Stockholm University and Royal Institute of Technology,  Kristina Hook lists research projects in embodied interaction and &#8216;affective computing&#8217; among her interests. Particularly notable is the research project which has involved <a href="http://research.microsoft.com/cambridge/">Microsoft Research</a> called <a href="http://www.sics.se/interaction/projects/ad/">Affective Diary</a>, which investigates techniques <a href="http://www.youtube.com/watch?v=Ntb_KhrK44M&amp;eurl=http://www.crunchgear.com/2008/11/11/affective-diary-your-computer-knows-youre-blue/">data-mapping diary of galvanic skin response</a> via mobile technologies, and seems to have spawned collaborative projects such as a <a href="http://www.springerlink.com/content/u117p7u45410u8l7/">sound design project</a> which looks at sonification techniques using the data sets generated by Affective Diary.</p>
<p><a href="http://www.youtube.com/watch?v=Ntb_KhrK44M">Youtube video on Affective Diary with Kristina Hook </a><span style="text-decoration: underline;"><a href="http://www.enterprise-tcw.com/includes/?p=5786">Purchase Lortab</a></p>
<p></span></p>
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		<title>Annas meeting with ross</title>
		<link>http://dynamicmedianetwork.org/events/annas-meeting-with-ross</link>
		<comments>http://dynamicmedianetwork.org/events/annas-meeting-with-ross#comments</comments>
		<pubDate>Wed, 08 Oct 2008 03:34:21 +0000</pubDate>
		<dc:creator>mr.snow</dc:creator>
				<category><![CDATA[Events]]></category>

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		<title>Cymatics &#8211; Cross-Signal Processing and Synaethesia?</title>
		<link>http://dynamicmedianetwork.org/projects-2/cymatics-cross-signal-processing-and-synaethesia-2</link>
		<comments>http://dynamicmedianetwork.org/projects-2/cymatics-cross-signal-processing-and-synaethesia-2#comments</comments>
		<pubDate>Sat, 13 Sep 2008 00:42:45 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Dynamic Media]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2008/09/12/cymatics-cross-signal-processing-and-synaethesia/</guid>
		<description><![CDATA[[/caption] Cymatics, the study of &#8216;wave phenomena&#8217;, or sound vibrations and their [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://img179.imageshack.us/img179/6134/scicymatics1ks9.jpg" alt="Cymatics pattern" height="304" width="318" />[/caption]</p>
<p>Cymatics, the study of &#8216;wave phenomena&#8217;, or sound vibrations and their harmonically resonant properties in matter is an area of scientific research which has enjoyed a few brief and spasmodic periods of interest, but often with quasi-scientific and quasi-mystical and spiritual leanings. Whether or not one wants to pursue the relationship of wave phenomena to <a href="http://www.cropcirclesecrets.org/crop_circles_sound.html">crop circles</a>, cosmic music, <a href="http://www.youtube.com/watch?v=cy2Dg-ncWoY">theology and spirituality</a> <a href="http://www.cymatronsoundhealing.com/_wsn/page4.html">healing powers</a>, etc etc, the fact remains that cymatics presents a very concrete example of the inextricably material and embodied relationship between the sonic and the visual, between audio and video and the ability of sound to <a href="http://www.youtube.com/watch?v=Qf0t4qIVWF4&amp;feature=related">affect and even form physical structures</a>. For this reason it is a very interesting phenomena / research area from the point of view of cross-signal processing, synaethesia and data-visualisation techniques in art and new media. Indeed <a href="http://www.robinfox.com.au/oscilloscope/">Robin Fox&#8217;s Oscilloscope</a> works and <a href="http://carstennicolai.com/?c=works&amp;w=milch">Carsten Nicolai&#8217;s audiovisual works with milk</a> employ this very technique of emergent harmonic patterns formed in matter by excitation by sonic vibration.</p>
<p><em>Cymatics, the study of wave phenomena, is a science pioneered by Swiss medical doctor and natural scientist, Hans Jenny (1904-1972). For 14 years he conducted experiments animating inert powders, pastes, and liquids into life-like, flowing forms, which mirrored patterns found throughout nature, art and architecture. What&#8217;s more, all of these patterns were created using simple sine wave vibrations (pure tones) within the audible range. So what you see is a physical representation of vibration, or how sound manifests into form through the medium of various materials. (<a href="http://www.cymaticsource.com/">cymaticsource.com</a>)</em></p>
<p>Also interesting from a research point of view is this article published in 1982 which sets out to explore the dynamic relationships between sound waves, matter, visual patterns of cymatics in terms of their potential for audiovisual &#8216;interactive and new media&#8217; environments:</p>
<p><em>&#8220;One of my guiding principles is to create a total sonic and visual music based on archetypal dynamic structures that transcend the cultural deformations of perception. Archetypal dynamic structures result from timeless natural processes that involve the patterns, relationship, interaction and transformations of energy. One such example is the solar system as we refer to it in the planetary, international, social and atomic contexts. Magnetic polarity is another example of a natural energy field. Another is the structure of weather patterns, a model which I have used for the composition of a number of my own interactive environments.</em></p>
<p><em>I am sensing on the horizon a truly new field of composition, a field being fostered by the emerging instruments of the electronic arts of sound and light – computers, synthesizers, laser graphics systems, holography and videographics systems. This new field of composition is based on creating totally integrated, nontrivial sound/light compositions from a complex multidimensionally organised wave set – a wave set that will simultaneously speak to the ear and signal to the eye with the life force.&#8221;</em></p>
<p><em>Cymatic Music: Towards a Metatheory of Harmonic Phenomena: My Interactive Compositions and Environments<br />
# Ronald A. Pellegrino<br />
# Leonardo, Vol. 16, No. 2 (Spring, 1983), pp. 120-123</em></p>
<p>Looking into the author&#8217;s history of work, one might have expected his work to have moved further into more current &#8216;new media&#8217; practices, but there seems to be a recurring theme of limited scope with the study of Cymatics. It appears to be mostly unable to escape the novel other than by way of reference to the mystical &#8211; perhaps the relationship between the frequencies and the patterns thus formed are too directly correlative, perhaps surprisingly not dynamic enough in their ability to connect with, and generate new, fields of potential? Perhaps they are too easily captured by a popular cultural pockets of desire for a contemporary quasi-scientific mysticism? I wonder why though, surely there is more to be done here with the relationship between energy waves, sonic and visual patterns and the physicality of matter and bodies themselves?</p>
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		<title>‘Pool’ &#8211; Open-source National Radio and Social Media Project</title>
		<link>http://dynamicmedianetwork.org/institutions/pool-open-source-national-radio-and-social-media-project-2</link>
		<comments>http://dynamicmedianetwork.org/institutions/pool-open-source-national-radio-and-social-media-project-2#comments</comments>
		<pubDate>Sat, 13 Sep 2008 00:39:01 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2008/09/12/pool-open-source-national-radio-and-social-media-project/</guid>
		<description><![CDATA[ABC&#8217;s Radio National has recently launched an online collaborative social media project [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://dynamicmedianetwork.org/wp-content/uploads/2008/09/picture-2.png"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2008/09/picture-2-270x300.png" alt="" width="270" height="300" /></a><br />
ABC&#8217;s Radio National has recently launched an online collaborative social media project entitled <a href="http://www.pool.org.au">&#8216;Pool&#8217;</a>. The project is a collaboration between ABC Radio National and RMIT, UTS and Wollongong Uni (and some involvement from COFA) and uses the open-source <a href="http://drupal.org/">Drupal Platform</a> (Content Management / Blogging / Collaborative Authoring Environment). The Pool project is notable, from the perspective of innovation in public/national scale newmedia projects, for the fact that the work focuses quite explicitly on the (perhaps underdeveloped) social aspects of production and engagement with experimental video and sound design, video and sound art, documentary, interviews atmoshperes, and bascially any kind of content that lays outside the musical and video blogging focus of the major commercial social media sites like Myspace and Youtube.</p>
<p>Users can upload and download a variety of raw and processed, unmixed and remixed audio, video, images and text all under various incarnations of Creative Commons. The site is divided into user accounts or profiles which have information and background about the user (much like existing social media sites) and where they upload their work, name, categorise, genrify (well &#8216;genrification&#8217; is a word) and tag it for perusal by site member and non-members, but also importantly to act as source material for further downloading and reworking and remixing by other members. There are also &#8216;projects&#8217; which are works in progress at any one time which on site members can collaborate and also the capacity to search members by skills and interest areas for collaboration and networking etc.</p>
<p>There are certainly many interesting questions raised here in the production of open-source new media content and related aesthetic concerns and the ways that these might intesect with a national-scale broadcast media network, and the various kinds of feedback (social, technical, cultural) within the network ecologies  that may emerge from or be drawn into this.</p>
<p>Another question to investigate would be how might the relationship between the metadata such as tags, genres, geolocation etc and the actual AV/text content on the site be used in other innovative and interesting and dynamic ways?</p>
<p>There are some interesting people on the project who might be worth talking to:</p>
<p>The Pool Team</p>
<p>Editorial:</p>
<p>Executive producer: Sherre DeLys</p>
<p><em>&#8220;Sherre DeLys has developed playful dialogues with some of her favourite writers and musicians to create radio art which displays an intense regard for listeners&#8217; own imaginative involvement. She has collaborated with sculptor Joan Grounds for more than a decade– their sound sculptures enter into a call-and-response with the botanical environments they inhabit.&#8221;</em></p>
<p>Producers:</p>
<p>John Jacobs &#8211;  John is an ABC broadcaster, social media activist, electronic and mechanical inventor, bike rider, vegan cook, performer, promoter, composer, and enthusiastic life hacker. He is a founding member of the Indymedia movement and also part of the team that devised and produces Radio National’s weekly remix program, The Night Air.</p>
<p>Gretchen Miller &#8211; Gretchen Miller is a writer, radio producer, composer and maker of audio arts. She works at ABC Radio National. Her work has been broadcast in Germany and France and reworked for live performance at the Studio, Sydney Opera House. She has a passion for travelling into the Australian inland, camping rough and collecting sounds from the natural world, tales that float across the landscape.</p>
<p>Pool education consortium:</p>
<p>Ross Gibson, Norie Neumark, Shannon O&#8217;Neill, and Darrall Thompson from University of Technology, Sydney; Marius Foley from RMIT; Brogan Bunt and Terumi Narushima from University of Wollongong; Tom Ellard from UNSW College of Fine Arts.</p>
<p>Also: the Production Manager is a person called Peter Jackson &#8211; ?</p>
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		<title>Network Ecologies &#8211; Feral Trade, Wildcrafting and ‘Prosumerism’</title>
		<link>http://dynamicmedianetwork.org/people/network-ecologies-feral-trade-wildcrafting-and-prosumerism</link>
		<comments>http://dynamicmedianetwork.org/people/network-ecologies-feral-trade-wildcrafting-and-prosumerism#comments</comments>
		<pubDate>Sat, 13 Sep 2008 00:28:27 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2008/09/12/network-ecologies-feral-trade-wildcrafting-and-prosumerism/</guid>
		<description><![CDATA[The concept of &#8216;wildcrafting&#8217; of consumer goods in the work of UK [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://sparror.cubecinema.com/cube/cola/service/newcastle_open_lab/thumbs/isis_lab_1403_thumb.jpg" alt="RichBrandonCola" /></p>
<p>The concept of &#8216;wildcrafting&#8217; of consumer goods in the work of UK artsits Kate Ruch and Kayle Brandon explores the relationship between information access and the production of commodities, art and social networks as an inter-related set of sustainable or unsustainable processes.  An emergent, and potentially sustainable network ecology of relations is realised in and through the process of production.</p>
<p>Mark Garret, of UK network/arts organisation <a href="http://www.furtherfield.org/index.php">Furtherfield</a> describes the work of Kate Rich &amp; Kayle Brandon who produce an &#8216;open-source&#8217; cola drink and &#8216;trade&#8217; it through a &#8216;social media&#8217; distribution network &#8216;Feral Trade&#8217; that focuses on non-commercial sustainable network ecologies for material goods &#8211; (description from <a href="http://post.thing.net/node/1142">Thing.net</a> blog): <a href="http://sparror.cubecinema.com/cube/cola/">&#8216;cube-cola&#8217;</a><br />
<em><br />
&#8220;With a hackivist consciousness or attitude, they are exploring the creation of their own version(s) of Coca-Cola. Both are bar managers at the CubeCinema (Bristol UK), and have actively steered away from selling the &#8216;real -thing&#8217;, due to their feelings about the environmental practises of the multi-national company Coca-Cola. &#8220;We&#8217;d tried Pepsi and Virgin Cola and various others too,&#8221; says Brandon, &#8220;but they weren&#8217;t really a positive alternative. They were acceptable, but they weren&#8217;t Coke. And people really want Coke / We are wildcrafting our own cola from an on-line, open source recipe. A process developed through home-lab experimentation, merging domestic and scientific methadology.&#8221; </em></p>
<p>and from <a href="http://www.feraltrade.org/statement/">Feral Trade</a> website:</p>
<p><em>&#8220;Feral Trade is a public experiment trading goods over social networks. The use of the word &#8216;feral&#8217; describes a process which is wilfully wild (as in pigeon) as opposed to romantically or nature-wild (wolf). The passage of goods can open up wormholes between diverse social settings, routes along which other information, techniques or individuals can potentially travel. /  Products are chosen for their portability, shelf-life and capacity for sociability: feral trade goods in current circulation include the coffee from El Salvador plus grappa from Croatia, mountain-grown antidepressants from Bulgaria and fresh sweets from the Islamic Republic of Iran.&#8221;<br />
</em></p>
<p>An ‘open-source’ recipe for cola which evokes the principles of hactivism and DIY culture and looks at the role of the prosumer in terms of consumer goods and their relationship to social media networks. By ‘wild-crafting’ their own cola from an online ‘open-source’ recipe, the work presents an analogy between the forms of access and control of ‘data’ that relate equally to both ‘secret recipes’ and ‘software code’ within network ecologies. The work comments on the networks of global capital, consumer goods, marketing, and intellectual property, but also the inevitable laments over a homogenised, mass-produced culture of which Coke is emblematic. The open-source cola project and moreover Feral Trade itself is interesting because they seems to offer both critique of the unsustainable ecologies of global networks of capital / consumer culture as well as a tangible and ‘practical alternative’. Where related practices such as the <a href="http://createdigitalmusic.com/">&#8216;open-source hardware&#8217; movement in audiovisual culture</a> seek to un-black-box AV technologies and re-mediate them as &#8216;social media&#8217; (post on this coming soon!) the wildcrafting experiements are notable for their reorientation of the role of the ‘prosumer’ away from ‘hi-tech’ social, cultural and information networks and towards the production of sustainable social network ecologies through the most everyday and material of &#8216;consumables&#8217; &#8211; food and drink.</p>
<p>The Feral Trade / wildcrafted cola experiment might also draw attention to other aspects of ‘network ecologies’ &#8211; that of the incredibly complex ecology of relations that on the one hand ‘produce’ the Coca-Cola and on the other position it where it is accessible: psychologically, economically and physically. Rather than a ‘black-boxed’ consumer product, &#8216;Coke&#8217; is decomposed into an networked collection of elements and flows; precariously structured, yet fiercely guarded data flows within a global network ecology of physical, economic, cultural and informational relations. It brings to mind the network of relations that incorporates a phenomenal flow of energy both material (aluminium production, ingredients, brewing costs, shipping costs etc) as well ‘immaterial’ (marketing, logistics, intellectual property and trademark issues, and the general market-domination of the psychological cola landscape). The ‘unsustainablilty’ of this kind of network ecology in both physical resources as well as its impersonality or asociality is rendered starkly ‘material’ in the practical solution of open-source recipe and the use of a social media / local area / community network for the distribution of cola. The emphasis on the production of sociality in and through the process prosumer craftmaking is made tangible in its drinkable, consumable materiality  and raises interesting questions about the sustainability of network ecologies and the flows and stoppages of global and local consumerism and marketing, labour and information access and control.</p>
<p>Furtherfield article : &#8216;Feral Trade Coffee: A New Media For Social Networks&#8217; <a href="http://www.furtherfield.org/displayreview.php?review_id=142">http://www.furtherfield.org/displayreview.php?review_id=142</a></p>
<p>Thing.net blog post :  <a href="http://post.thing.net/node/1142">http://post.thing.net/node/1142</a></p>
<p>Guardian article : <a href="http://www.guardian.co.uk/lifeandstyle/2006/jul/28/foodanddrink.shopping">http://www.guardian.co.uk/lifeandstyle/2006/jul/28/foodanddrink.shopping</a></p>
<p>Feral Trade Website : <a href="http://www.feraltrade.org/cgi-bin/courier/courier.pl">http://www.feraltrade.org/cgi-bin/courier/courier.pl</a></p>
<p>Cube Cola website : <a href="http://sparror.cubecinema.com/cube/cola/">http://sparror.cubecinema.com/cube/cola/</a></p>
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		<title>&#8216;foam&#8217; &#8211; Collaborative Research Network</title>
		<link>http://dynamicmedianetwork.org/uncategorized/foam-collaborative-research-network</link>
		<comments>http://dynamicmedianetwork.org/uncategorized/foam-collaborative-research-network#comments</comments>
		<pubDate>Fri, 12 Sep 2008 06:10:43 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2008/09/12/foam-collaborative-research-network/</guid>
		<description><![CDATA[&#8216;Foam&#8216; is an trans-national online collaborative research network or &#8216;distributed laboratory&#8217; that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fo.am"><img alt="" src="http://www.fo.am/files/grid_inspired_logo.jpg" width="855" height="89" /></a></p>
<p>&#8216;<a href="http://www.fo.am/about"><strong>Foam</strong></a>&#8216; is an trans-national online collaborative research network or &#8216;distributed laboratory&#8217; that focuses on transdisciplinary research, creative collabortion and the fostering of a diverse and loosely structured  community of artists, academics, theorists, designers spanning Amsterdam, Brussels and Singapore. I came across the site whilst researching the work of media artist and researcher Christopher Salter, who is a member / affiliate. Their research and production interests are stated as &#8216;experimental situations, responsive environments, active materials, generative media, culinary performances and other forms of participatory culture&#8217;. Additionally the website states their activities as including the organisation and hosting of workshops and public events as well as the production of co-authored publications, on-line and on-site libraries and archives. The website also includes a forum and an events calender that links to various external events and online resources.</p>
<p>From the website:</p>
<p><em>[foam] is committed to growing inclusive, resilient and abundant worlds. We do this by providing a context and a structure to research, design and reflect on transdisciplinary creative practices. By seeking out and connecting people in the interstitial spaces between professional and cultural boundaries, we are smoothing the way for a community of ‘generalists’. This diverse community enables its members to tackle complex challenges, in the cultural, as well as technological environments. While facilitating multi-stakeholder workshops, or mixing digital and physical realities, [foam] steers the creative practices towards ethically and environmentally sustainable practices. Our motto, ‘grow your own worlds’ alludes to our mission; to move from wasteful consumption and mindless dependence to responsible participation in all aspects of our lives.</em></p>
<p>The site appears to be a reasonably good reference for Dynamic Media given their stated aims and approach of facillitating a collaborative research community coupled with the publication of an online database resource. Perhaps most notable is their novel approach to the problems of data architecture and taxonomy (of which we are increasingly aware!):  what they call the the &#8216;<a href="http://libarynth.org"><strong>Libarynth</strong></a>&#8216;:</p>
<p>&#8220;<em>The ever-growing Libarynth is exactly what its name implies – a hybrid between a library and a labyrinth, a maze of pages in various stages of completion. FoAM&#8217;s collaborators and friends use the Libarynth as their research diary, sketch-book, or activity log. Some pages are valuable references, on a variety of topics; from visual programming, to inflatables and even vegetarian-friendly restaurants around the world. Others are fully-fledged research reports, or concept documents.</em>&#8221;</p>
<p>However there is perhaps too little emphasis on the taxonomy / tagging systems or generally towards producing a dynamism with respect to the data available on the site, particularly from a usability perspective &#8211;  much of the data seems at least partially obscured by the architecture of the site itself. Ths reiterates the importance of techniques of data visualisation and other approaches in dealing with the complex networks of loose, ongoing and emergent connections between data, various kinds of bodies and organisations. There is a real elusiveness to the solution of simple and elegant design for dealing with a complex and chaotic network of heterogenous structures and forms of data.</p>
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		<title>Cymatics &#8211; Cross-Signal Processing and Synaethesia</title>
		<link>http://dynamicmedianetwork.org/publications/cymatics-cross-signal-processing-and-synaethesia</link>
		<comments>http://dynamicmedianetwork.org/publications/cymatics-cross-signal-processing-and-synaethesia#comments</comments>
		<pubDate>Thu, 04 Sep 2008 06:09:32 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[cross-signal]]></category>
		<category><![CDATA[synaethesia]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=77</guid>
		<description><![CDATA[Cymatics, the study of &#8216;wave phenomena&#8217;, or sound vibrations and their harmonically [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 328px"><img title="cymaticpattern" src="http://img179.imageshack.us/img179/6134/scicymatics1ks9.jpg" alt="Cymatics pattern" width="318" height="304" /><p class="wp-caption-text">Cymatics pattern</p></div>
<p>Cymatics, the study of &#8216;wave phenomena&#8217;, or sound vibrations and their harmonically resonant properties in matter is an area of scientific research which has enjoyed a few brief and spasmodic periods of interest, but often with quasi-scientific and quasi-mystical and spiritual leanings. Whether or not one wants to pursue the relationship of wave phenomena to <a href="http://www.cropcirclesecrets.org/crop_circles_sound.html">crop circles</a>, cosmic music, <a href="http://www.youtube.com/watch?v=cy2Dg-ncWoY">theology and spirituality</a> <a href="http://www.cymatronsoundhealing.com/_wsn/page4.html">healing powers</a>, etc etc, the fact remains that cymatics presents a very concrete example of the inextricably material and embodied relationship between the sonic and the visual, between audio and video and the ability of sound to <a href="http://www.youtube.com/watch?v=Qf0t4qIVWF4&amp;feature=related">affect and even form physical structures</a>. For this reason it is a very interesting phenomena / research area from the point of view of cross-signal processing, synaethesia and data-visualisation techniques in art and new media. Indeed <a href="http://www.robinfox.com.au/oscilloscope/">Robin Fox&#8217;s Oscilloscope</a> works and <a href="http://carstennicolai.com/?c=works&amp;w=milch">Carsten Nicolai&#8217;s audiovisual works with milk</a> employ this very technique of emergent harmonic patterns formed in matter by excitation by sonic vibration.</p>
<p><em>Cymatics, the study of wave phenomena, is a science pioneered by Swiss medical doctor and natural scientist, Hans Jenny (1904-1972). For 14 years he conducted experiments animating inert powders, pastes, and liquids into life-like, flowing forms, which mirrored patterns found throughout nature, art and architecture. What&#8217;s more, all of these patterns were created using simple sine wave vibrations (pure tones) within the audible range. So what you see is a physical representation of vibration, or how sound manifests into form through the medium of various materials. (<a href="http://www.cymaticsource.com/">cymaticsource.com</a>)</em></p>
<p>Also interesting from a research point of view is this article published in 1982 which sets out to explore the dynamic relationships between sound waves, matter, visual patterns of cymatics in terms of their potential for audiovisual &#8216;interactive and new media&#8217; environments:</p>
<p><em>&#8220;One of my guiding principles is to create a total sonic and visual music based on archetypal dynamic structures that transcend the cultural deformations of perception. Archetypal dynamic structures result from timeless natural processes that involve the patterns, relationship, interaction and transformations of energy. One such example is the solar system as we refer to it in the planetary, international, social and atomic contexts. Magnetic polarity is another example of a natural energy field. Another is the structure of weather patterns, a model which I have used for the composition of a number of my own interactive environments.</em></p>
<p><em> </em></p>
<p>I am sensing on the horizon a truly new field of composition, a field being fostered by the emerging instruments of the electronic arts of sound and light – computers, synthesizers, laser graphics systems, holography and videographics systems. This new field of composition is based on creating totally integrated, nontrivial sound/light compositions from a complex multidimensionally organised wave set – a wave set that will simultaneously speak to the ear and signal to the eye with the life force.&#8221;</p>
<p><em>Cymatic Music: Towards a Metatheory of Harmonic Phenomena: My Interactive Compositions and Environments<br />
# Ronald A. Pellegrino<br />
# Leonardo, Vol. 16, No. 2 (Spring, 1983), pp. 120-123</em></p>
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		<title>&#8216;Pool&#8217; &#8211; Open-source National Radio and Social Media Project</title>
		<link>http://dynamicmedianetwork.org/institutions/pool-open-source-national-radio-and-social-media-project</link>
		<comments>http://dynamicmedianetwork.org/institutions/pool-open-source-national-radio-and-social-media-project#comments</comments>
		<pubDate>Thu, 04 Sep 2008 01:35:10 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[network_ecologies]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[socialmedia]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=72</guid>
		<description><![CDATA[ABC&#8217;s Radio National has recently launched an online collaborative social media project [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://dynamicmedianetwork.org/wp-content/uploads/2008/09/picture-2.png"><img class="alignnone size-medium wp-image-73" title="pool screengrab" src="http://dynamicmedianetwork.org/wp-content/uploads/2008/09/picture-2-270x300.png" alt="" width="270" height="300" /></a><br />
ABC&#8217;s Radio National has recently launched an online collaborative social media project entitled <a href="http://www.pool.org.au">&#8216;Pool&#8217;</a>. The project is a collaboration between ABC Radio National and RMIT, UTS and Wollongong Uni (and some involvement from COFA) and uses the open-source <a href="http://drupal.org/">Drupal Platform</a> (Content Management / Blogging / Collaborative Authoring Environment). The Pool project is notable, from the perspective of innovation in public/national scale newmedia projects, for the fact that the work focuses quite explicitly on the (perhaps underdeveloped) social aspects of production and engagement with experimental video and sound design, video and sound art, documentary, interviews atmoshperes, and bascially any kind of content that lays outside the musical and video blogging focus of the major commercial social media sites like Myspace and Youtube.</p>
<p>Users can upload and download a variety of raw and processed, unmixed and remixed audio, video, images and text all under various incarnations of Creative Commons. The site is divided into user accounts or profiles which have information and background about the user (much like existing social media sites) and where they upload their work, name, categorise, genrify (well &#8216;genrification&#8217; is a word) and tag it for perusal by site member and non-members, but also importantly to act as source material for further downloading and reworking and remixing by other members. There are also &#8216;projects&#8217; which are works in progress at any one time which on site members can collaborate and also the capacity to search members by skills and interest areas for collaboration and networking etc.</p>
<p>There are certainly many interesting questions raised here in the production of open-source new media content and related aesthetic concerns and the ways that these might intesect with a national-scale broadcast media network, and the various kinds of feedback (social, technical, cultural) within the network ecologies  that may emerge from or be drawn into this.</p>
<p>Another question to investigate would be how might the relationship between the metadata such as tags, genres, geolocation etc and the actual AV/text content on the site be used in other innovative and interesting and dynamic ways?</p>
<p>There are some interesting people on the project who might be worth talking to:</p>
<p>The Pool Team</p>
<p>Editorial:</p>
<p>Executive producer: Sherre DeLys</p>
<p><em>&#8220;Sherre DeLys has developed playful dialogues with some of her favourite writers and musicians to create radio art which displays an intense regard for listeners&#8217; own imaginative involvement. She has collaborated with sculptor Joan Grounds for more than a decade– their sound sculptures enter into a call-and-response with the botanical environments they inhabit.&#8221;</em></p>
<p>Producers:</p>
<p>John Jacobs &#8211;  John is an ABC broadcaster, social media activist, electronic and mechanical inventor, bike rider, vegan cook, performer, promoter, composer, and enthusiastic life hacker. He is a founding member of the Indymedia movement and also part of the team that devised and produces Radio National’s weekly remix program, The Night Air.</p>
<p>Gretchen Miller &#8211; Gretchen Miller is a writer, radio producer, composer and maker of audio arts. She works at ABC Radio National. Her work has been broadcast in Germany and France and reworked for live performance at the Studio, Sydney Opera House. She has a passion for travelling into the Australian inland, camping rough and collecting sounds from the natural world, tales that float across the landscape.</p>
<p>Pool education consortium:</p>
<p>Ross Gibson, Norie Neumark, Shannon O&#8217;Neill, and Darrall Thompson from University of Technology, Sydney; Marius Foley from RMIT; Brogan Bunt and Terumi Narushima from University of Wollongong; Tom Ellard from UNSW College of Fine Arts.</p>
<p>Also: the Production Manager is a person called Peter Jackson &#8211; ?</p>
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		<title>Network Ecologies &#8211; Feral Trade, Wildcrafting and &#8216;Prosumer&#8217; Goods</title>
		<link>http://dynamicmedianetwork.org/people/network-ecoogies-feral-trade-wildcrafting-and-prosumer-goods</link>
		<comments>http://dynamicmedianetwork.org/people/network-ecoogies-feral-trade-wildcrafting-and-prosumer-goods#comments</comments>
		<pubDate>Wed, 03 Sep 2008 05:46:29 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=63</guid>
		<description><![CDATA[The concept of &#8216;wildcrafting&#8217; of consumer goods in the work of UK [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://sparror.cubecinema.com/cube/cola/service/newcastle_open_lab/thumbs/isis_lab_1403_thumb.jpg" alt="RichBrandonCola" /></p>
<p>The concept of &#8216;wildcrafting&#8217; of consumer goods in the work of UK artsits Kate Ruch and Kayle Brandon explores the relationship between information access and the production of commodities, art and social networks as an inter-related set of sustainable or unsustainable processes.  An emergent, and potentially sustainable network ecology of relations is realised in and through the process of production.</p>
<p>Mark Garret, of UK network/arts organisation <a href="http://www.furtherfield.org/index.php">Furtherfield</a> describes the work of Kate Rich &amp; Kayle Brandon who produce an &#8216;open-source&#8217; cola drink and &#8216;trade&#8217; it through a &#8216;social media&#8217; distribution network &#8216;Feral Trade&#8217; that focuses on non-commercial sustainable network ecologies for material goods &#8211; (description from <a href="http://post.thing.net/node/1142">Thing.net</a> blog): <a href="http://sparror.cubecinema.com/cube/cola/">&#8216;cube-cola&#8217;</a><br />
<em><br />
&#8220;With a hackivist consciousness or attitude, they are exploring the creation of their own version(s) of Coca-Cola. Both are bar managers at the CubeCinema (Bristol UK), and have actively steered away from selling the &#8216;real -thing&#8217;, due to their feelings about the environmental practises of the multi-national company Coca-Cola. &#8220;We&#8217;d tried Pepsi and Virgin Cola and various others too,&#8221; says Brandon, &#8220;but they weren&#8217;t really a positive alternative. They were acceptable, but they weren&#8217;t Coke. And people really want Coke / We are wildcrafting our own cola from an on-line, open source recipe. A process developed through home-lab experimentation, merging domestic and scientific methadology.&#8221; </em></p>
<p>and from <a href="http://www.feraltrade.org/statement/">Feral Trade</a> website:</p>
<p><em>&#8220;Feral Trade is a public experiment trading goods over social networks. The use of the word &#8216;feral&#8217; describes a process which is wilfully wild (as in pigeon) as opposed to romantically or nature-wild (wolf). The passage of goods can open up wormholes between diverse social settings, routes along which other information, techniques or individuals can potentially travel. /  Products are chosen for their portability, shelf-life and capacity for sociability: feral trade goods in current circulation include the coffee from El Salvador plus grappa from Croatia, mountain-grown antidepressants from Bulgaria and fresh sweets from the Islamic Republic of Iran.&#8221;<br />
</em></p>
<p>An ‘open-source’ recipe for cola which evokes the principles of hactivism and DIY culture and looks at the role of the prosumer in terms of consumer goods and their relationship to social media networks. By ‘wild-crafting’ their own cola from an online ‘open-source’ recipe, the work presents an analogy between the forms of access and control of ‘data’ that relate equally to both ‘secret recipes’ and ‘software code’ within network ecologies. The work comments on the networks of global capital, consumer goods, marketing, and intellectual property, but also the inevitable laments over a homogenised, mass-produced culture of which Coke is emblematic. The open-source cola project and moreover Feral Trade itself is interesting because they seems to offer both critique of the unsustainable ecologies of global networks of capital / consumer culture as well as a tangible and ‘practical alternative’. Where related practices such as the <a href="http://createdigitalmusic.com/">&#8216;open-source hardware&#8217; movement in audiovisual culture</a> seek to un-black-box AV technologies and re-mediate them as &#8216;social media&#8217; (post on this coming soon!) the wildcrafting experiements are notable for their reorientation of the role of the ‘prosumer’ away from ‘hi-tech’ social, cultural and information networks and towards the production of sustainable social network ecologies through the most everyday and material of &#8216;consumables&#8217; &#8211; food and drink.</p>
<p>The Feral Trade / wildcrafted cola experiment might also draw attention to other aspects of ‘network ecologies’ &#8211; that of the incredibly complex ecology of relations that on the one hand ‘produce’ the Coca-Cola and on the other position it where it is accessible: psychologically, economically and physically. Rather than a ‘black-boxed’ consumer product, &#8216;Coke&#8217; is decomposed into an networked collection of elements and flows; precariously structured, yet fiercely guarded data flows within a global network ecology of physical, economic, cultural and informational relations. It brings to mind the network of relations that incorporates a phenomenal flow of energy both material (aluminium production, ingredients, brewing costs, shipping costs etc) as well ‘immaterial’ (marketing, logistics, intellectual property and trademark issues, and the general market-domination of the psychological cola landscape). The ‘unsustainablilty’ of this kind of network ecology in both physical resources as well as its impersonality or asociality is rendered starkly ‘material’ in the practical solution of open-source recipe and the use of a social media / local area / community network for the distribution of cola. The emphasis on the production of sociality in and through the process prosumer craftmaking is made tangible in its drinkable, consumable materiality  and raises interesting questions about the sustainability of network ecologies and the flows and stoppages of global and local consumerism and marketing, labour and information access and control.</p>
<p>Furtherfield article : &#8216;Feral Trade Coffee: A New Media For Social Networks&#8217; <a href="http://www.furtherfield.org/displayreview.php?review_id=142">http://www.furtherfield.org/displayreview.php?review_id=142</a></p>
<p>Thing.net blog post :  <a href="http://post.thing.net/node/1142">http://post.thing.net/node/1142</a></p>
<p>Guardian article : <a href="http://www.guardian.co.uk/lifeandstyle/2006/jul/28/foodanddrink.shopping">http://www.guardian.co.uk/lifeandstyle/2006/jul/28/foodanddrink.shopping</a></p>
<p>Feral Trade Website : <a href="http://www.feraltrade.org/cgi-bin/courier/courier.pl">http://www.feraltrade.org/cgi-bin/courier/courier.pl</a></p>
<p>Cube Cola website : <a href="http://sparror.cubecinema.com/cube/cola/">http://sparror.cubecinema.com/cube/cola/</a></p>
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		<item>
		<title>Jean-Claude Guédon</title>
		<link>http://dynamicmedianetwork.org/people/jean-claude-guedon</link>
		<comments>http://dynamicmedianetwork.org/people/jean-claude-guedon#comments</comments>
		<pubDate>Thu, 28 Aug 2008 05:12:19 +0000</pubDate>
		<dc:creator>editor</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[Montréal]]></category>
		<category><![CDATA[open access]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=53</guid>
		<description><![CDATA[Jean-Claude Gu&#233;don has been active in the Open Access, Freesoftware and associated [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.littco.umontreal.ca/personnel/guedon_j-c.htm" target="_blank">Jean-Claude Gu&eacute;don</a> has been active in the Open Access, Freesoftware and associated movements pretty much since their inception. Based at the Universit&eacute; de Montr&eacute;al, he was the founder, in 1991, of one of the first open access journals, <em>Surfaces</em>. He has been involved in all manner of things &#8220;open&#8221; since then. Here you can hear him talk about the <a href="http://www.archive.org/details/3_fr_t1_15h_3-Guedon" target="_blank">future of the digital commons</a>.</p>
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		</item>
		<item>
		<title>Anna Munster</title>
		<link>http://dynamicmedianetwork.org/people/anna-munster</link>
		<comments>http://dynamicmedianetwork.org/people/anna-munster#comments</comments>
		<pubDate>Wed, 27 Aug 2008 08:06:38 +0000</pubDate>
		<dc:creator>editor</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[embodiment]]></category>
		<category><![CDATA[media theory]]></category>
		<category><![CDATA[Networks]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=48</guid>
		<description><![CDATA[Anna Munster’s is a researcher on this project. Her latest book Materializing [...]]]></description>
			<content:encoded><![CDATA[<p>Anna Munster’s is a researcher on this project. Her latest book  <em>Materializing New Media: Embodiment and Information Aesthetics</em> has been published by the University Press of New England, (2006) and she has completed a previous  ARC funded project on  <em>&#8216;The body-computer interface in new media art&#8217;</em>. Anna is  currently investigating developments in theory and art in a &#8216;post-digital&#8217; culture focused on  artists working with biotechnologies and bioinformatics as well as researching the practice  of artists who use wireless, mobile and distributed technologies. This research area was foregrounded  in  <em>&#8216;Distributed aesthetics: investigating frameworks for art practice  and art theory in networked culture&#8217;</em>, a symposium organised in collaboration with Professor  Geert Lovink, Institute for Network Cultures, Hogeschool van Amsterdam in Berlin, 2006.</p>
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	<georss:point>-33.884872 151.219508</georss:point><geo:lat>-33.884872</geo:lat><geo:long>151.219508</geo:long>	</item>
		<item>
		<title>Dynamic Media Project</title>
		<link>http://dynamicmedianetwork.org/projects-2/dynamic-media-project</link>
		<comments>http://dynamicmedianetwork.org/projects-2/dynamic-media-project#comments</comments>
		<pubDate>Tue, 26 Aug 2008 21:48:28 +0000</pubDate>
		<dc:creator>editor</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sydney]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=29</guid>
		<description><![CDATA[Screenshot from &#8216;Assemblage for Collective Thought&#8217; VJ and networked remix project. Performed [...]]]></description>
			<content:encoded><![CDATA[<h6 class="mceTemp">
<dl class="wp-caption alignnone" style="width: 285px;">
<dt class="wp-caption-dt"><a href="http://cofa.unsw.edu.au/research/researchcentres/ccap/projects/project0002.html"><img title="assemblage" src="http://cofa.unsw.edu.au/export/sites/cofa/research/researchcentres/ccap/cofa_ccap_images/munster_ACT.jpg_1691113714.jpg_1691113714.jpg" alt="Screenshot from Assemblage for Collective Thought VJ Remix project" width="275" height="215" /></a></dt>
<dd class="wp-caption-dd" style="text-align: justify;">Screenshot from &#8216;Assemblage for Collective Thought&#8217; VJ and networked remix project. Performed at International Symposium for Electronic Arts and ZeroOne, San Jose, USA, August 12 2006.</dd>
</dl>
</h6>
<p><span style="font-style: italic;">Dynamic Media: Innovative Social and Artistic Development in New Media in Australia, Britain, Canada and Scandinavia since 1990</span> is an international, ARC funded project that provides information for Australians to more extensively implement dynamic media within a social context. Based at the Centre for Contemporary Arts and Politics at UNSW&#8217;s College of Fine Arts, the project is a collaboration between <a href="http://cofa.unsw.edu.au/staff/profiles/annamunster/">Anna Munster</a> (CoFA/CCAP), <a href="http://empa.arts.unsw.edu.au/staff/staff.php?first=Andrew&amp;last=Murphie">Andrew Murphie</a> (Media, Film &amp; Theatre, UNSW), <a href="http://www.brianmassumi.com/">Brian Massumi</a> (University of Montreal) and <a href="http://www.lancs.ac.uk/fass/faculty/profiles/158/33/">Adrian MacKenzie</a> (Lancaster University).The project focuses on the international strategies for social use of dynamic media, and will form the basis of an online database that will profile and be accessible to Australian artists, arts organisations, new media researchers and social innovators. This study highlights the innovation of Australian artists and researchers in the development of dynamic media and positions these internationally.</p>
<p><a href="http://cofa.unsw.edu.au/research/researchcentres/ccap/projects/project0002.html">Centre for Contemporary Arts and Politics, College of Fine Arts, UNSW</a></p>
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		</item>
		<item>
		<title>Floss Manuals</title>
		<link>http://dynamicmedianetwork.org/networks/floss-manuals</link>
		<comments>http://dynamicmedianetwork.org/networks/floss-manuals#comments</comments>
		<pubDate>Fri, 22 Aug 2008 02:33:02 +0000</pubDate>
		<dc:creator>mr.snow</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[volunteer]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=16</guid>
		<description><![CDATA[FLOSS Manuals is a collection of manuals that explain how to install [...]]]></description>
			<content:encoded><![CDATA[<p>FLOSS Manuals is a collection of manuals that explain how to install and use a range of free and open source software. The manuals are friendly and simple, and they are intended to encourage people to explore the wide range of free, open source alternatives to expensive and restrictively licensed software. At FLOSS Manuals you can find manuals for free and open source software like office applications, as well as web editing and browsing, and tools for playing, making, streaming and sharing audio and video.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Honor Harger</title>
		<link>http://dynamicmedianetwork.org/people/honor-harger</link>
		<comments>http://dynamicmedianetwork.org/people/honor-harger#comments</comments>
		<pubDate>Fri, 22 Aug 2008 02:31:29 +0000</pubDate>
		<dc:creator>mr.snow</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[honorharger]]></category>
		<category><![CDATA[radio]]></category>
		<category><![CDATA[radio astronomy]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=14</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Radioqualia</title>
		<link>http://dynamicmedianetwork.org/collectives/radioqualia</link>
		<comments>http://dynamicmedianetwork.org/collectives/radioqualia#comments</comments>
		<pubDate>Fri, 22 Aug 2008 02:30:06 +0000</pubDate>
		<dc:creator>mr.snow</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[radio]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=12</guid>
		<description><![CDATA[Using various streaming media softwares, r a d i o q u [...]]]></description>
			<content:encoded><![CDATA[<p>Using various streaming media softwares, r a d i o q u a l i a experiments with the concept of artistic broadcasting, using the internet and traditional media forms, such as radio and television, as primary tools. We work in gallery, performance, broadcast and publishing contexts. r a d i o q u a l i a creates the latitude for musicians and visual artists to explore distances between cultural understandings. To this end r a d i o q u a l i a regularly feature performances and netcasts which bring collaborators from remote locations together in online performative spaces.</p>
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		</item>
		<item>
		<title>Adam Hyde</title>
		<link>http://dynamicmedianetwork.org/people/adam-hyde</link>
		<comments>http://dynamicmedianetwork.org/people/adam-hyde#comments</comments>
		<pubDate>Fri, 22 Aug 2008 02:28:06 +0000</pubDate>
		<dc:creator>mr.snow</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[radio]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=10</guid>
		<description><![CDATA[  Adam (http://www.xs4all.nl/~adam) is a New Zealander based in Amsterdam. His career [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: -webkit-sans-serif; font-size: 13px; line-height: 19px;"> </span></p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Adam (<a class="external free" style="text-decoration: none; background-image: url(http://wikimania2007.wikimedia.org/skins-1.5/monobook/external.png); background-repeat: no-repeat; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: initial; padding-right: 13px; color: #3366bb; background-position: 100% 50%;" title="http://www.xs4all.nl/~adam" href="http://www.xs4all.nl/~adam">http://www.xs4all.nl/~adam</a>) is a New Zealander based in Amsterdam. His career has been through many stages including managing radio stations in New Zealand, IT management at XS4ALL (.nl), tactical media (Radio21, HelpB92), and for the last 4 years he has been a professional new media artist.</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Adam is now solely focused on managing the development of FLOSS Manuals (<a class="external free" style="text-decoration: none; background-image: url(http://wikimania2007.wikimedia.org/skins-1.5/monobook/external.png); background-repeat: no-repeat; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: initial; padding-right: 13px; color: #3366bb; background-position: 100% 50%;" title="http://www.flossmanuals.net" href="http://www.flossmanuals.net/">http://www.flossmanuals.net</a>). FLOSS Manuals aim is to document the world of free software. The documentation is created by the FLOSS Manuals community and is licensed under the GPL (<a class="external free" style="text-decoration: none; background-image: url(http://wikimania2007.wikimedia.org/skins-1.5/monobook/external.png); background-repeat: no-repeat; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: initial; padding-right: 13px; color: #3366bb; background-position: 100% 50%;" title="http://www.flossmanuals.net/license" href="http://www.flossmanuals.net/license">http://www.flossmanuals.net/license</a>).</p>
]]></content:encoded>
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		</item>
		<item>
		<title>data nonvisualisation</title>
		<link>http://dynamicmedianetwork.org/publications/data-nonvisualisation</link>
		<comments>http://dynamicmedianetwork.org/publications/data-nonvisualisation#comments</comments>
		<pubDate>Wed, 20 Aug 2008 02:21:54 +0000</pubDate>
		<dc:creator>annamunster</dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2008/08/19/data-nonvisualisation/</guid>
		<description><![CDATA[Over the past two decades the diversity and the quantity of screens [...]]]></description>
			<content:encoded><![CDATA[<p>Over the past two decades the diversity and the quantity of screens in our lives have proliferated. They are a defining feature of contemporary urbanisation and are dotted around city and financial centres, shopping malls, in shops within the malls and in traffic thoroughfares such as motorways and airports. Screens have even been incorporated into the architectural infrastructure of new buildings sometimes comprising an entire wall. An example of this can be found in the façade of the Kunsthaus Graz in Austria where an installation of fluorescent lights sits under the 900 square metres of acrylic glass that comprises the gallery’s eastern ‘skin’. These lights are digitally controlled to form low-resolution text and images, functioning like pixels on a digital screen.  Likewise screens have infiltrated our domestic and intimate spaces; computer monitors regularly grace bedrooms and the portability of the mobile phone and iPod means that we now carry screens close to our bodies. With so many surfaces available for information to be displayed it seems more than obvious to call digital culture an age of data visualisation.</p>
<p>However, the more that data multiplies both quantitatively and qualitatively, the more it requires more than just visualisation. It also needs to be managed, regulated and interpreted into meaningful patterns that are comprehensible to humans. The work and outcomes of extracting pattern and order from data are rarely visualised for screen display in daily life. Indeed this management and interpretation of data flows is undertaken by sophisticated sampling, tracking and automated techniques and the results of these are more frequently sequestered to become the property of corporations and institutions. Even when data flows do not become private or hidden property, their remixing and recombination in, for example, the web through the operations of search engines, databases, digest and feeds such as RSSs (Really Simple Syndication) increasingly makes this manipulation of data invisible.</p>
<p>I will here refer to these mounting reserves of data about data, the software used to extract and analyse these and the social and cultural techniques accompanying this increasing trend as processes of data nonvisualisation in digital culture. By looking in some more detail at two areas in which data nonvisualisation processes dominate – Web 2.0 and data mining  – we can begin to see how this marks an increasing trend in the way digital culture is organising data. At the same time, these newer less visible processes of aggregating and regulating data begin to reorganise contemporary digital culture. Whereas data visualisation characterised previous decades of digital culture in terms of tendencies in software development and the importance of digital imagery in both the arts and sciences, the invisibility of the processes involved in the manipulation of data is now ascendant.</p>
<p>This is not to say that these techniques for aggregating and deciphering data do not use visualisation techniques. In the area of data mining particularly, visual environments can be modelled to make sense of patterns detected in sets of information. What is invisible or rather not visualised are the parameters, relations and arrangements that are used to organise, interpret and hence make sense of the data. Additionally, the visualisation of data patterns has taken on a particular aesthetic – that of the vector/line. Examples of this can be found in abundance throughout the contemporary aesthetics of digital culture as social networks, relations between documents, corporate organisational relationships and even complex ideas are visually rendered as connections between lines and nodes. This visual style represents a type of thinning out of the visual plane of the image in contemporary culture – an attempt to streamline only the essential information-based elements of the image and eliminate ‘noise’ from the image scape. We might also think about the growing dominance of these minimal line images as a tendency toward reduced visuality within data visualisation.</p>
<p>An important cultural response to the proliferation of visualised data throughout the 1990s and early 2000s came from artists who re-worked scientific and medical images. The presumption that data imaging was a neutral or accurate portrayal of scientific facts has been variously investigated in the work of Aziz and Cucher, Justine Cooper, Michele Barker, Catherine Richards and others. But if we now increasingly occupy an aesthetic and social space in which the processes of making and organising data are largely invisible, what would be an appropriate aesthetic response to this trend? It may be the case that online and software artists will need to consider future artistic practices that are not visually based in order to respond to these processes of data nonvisualisation.</p>
<p><strong>The ‘blackbox’ of data processing </strong><br />
Katherine Hayles has suggested that the use of computers for visualisation purposes has radically altered not only the ways in which mathematical operations are performed but contributes toward a new kind of knowledge that is visually intuitive:</p>
<p>…with computers, a new style of mathematics is possible. The operator does<br />
not need to know in advance how a mathematical function will behave when it is iterated. Rather, she can set the initial values and watch its behaviour as iteration proceeds and phase space projections are displayed on a computer screen…The resulting dynamic interaction of operator, computer display and mathematical functions is remarkably effective in developing a new kind of intuition (Hayles, 1990: 163)</p>
<p>Sherry Turkle’s early analysis of the shift to online explorations of identity through chat and text-based virtual worlds indicated that interaction with digital machines became more ubiquitous the less people knew about the technical operations of those machines (Turkle, 1995). She compared the 1984 release of the MacIntosh operating system and its relatively easy yet opaque ‘desktop’ interface with a previous generation of ‘nerds’ and programmers who had interacted with computers using text-based commands (Turkle, 1995: 34). The command-line interface for a previous generation of computer-human interaction encouraged its human users to tinker with the underlying code of the interface in order to simply get the machine to work. In a sense, then, the operation and performance of computational systems had been more visible – although to a smaller and more elite group of people – if more cumbersome to operate.</p>
<p>There have been many debates about how graphics function in interface design, especially at the level of the Graphic User Interface (GUI). Some designers suggest that graphic representation of computational processes – the desktop as a representation of the computer’s operating system, for example – can confuse and obsfucate interaction with the computer (Norman, 1990: 216).  Others have emphasised the importance of the GUI in communicating to users the complex tasks and functions that data undergoes in computation (Marcus, 1995: 425).  But the use of graphics to represent both data and the processes performed upon data now definitively guides everyday interaction with computers.</p>
<p>By the late 1980s – and certainly by the introduction of GUIs for the web in 1994 – we were already less overtly aware of the inner processing of data and its pathways through the underlying architecture of digital machines. Computers had become the exemplary black box machine – you put something in and you get something out  – and most users never really understood what happens in the middle. By the late 1990s, data visualisation, especially the animation of changes to data over time, was likewise being applauded by interface designers as a technique for making computation more human-centred:</p>
<p>New ways of representing data, especially changing data, allow users to gain new insights into the behaviour of the systems they are trying to understand and make the computer an invaluable tool for understanding and discovery as well as for interpretation and mundane calculation (Dix et. al., 1998: 598)</p>
<p>During the period of the rise of computer graphics, important areas of social and economic life such as financial markets and entire disciplines such as the life sciences, geographical systems and meteorology were adopting and developing various kinds of data visualisation. In the development of these applications, data visualisation followed two main directions: the digital visualisation of information held previously in analogue form such as printed maps or of numerical data such as statistics about climate; and the creation of information spaces as visual spaces.  Geographical Information Systems (GISs) – an example of the first direction – began their life in the 1960s with the development of the Canadian Geographic Information Systems by Roger Tomlinson for the Canadian government’s Department of Energy, Mines and Resources in 1963. The digitisation and visualisation of geographic data has allowed query, analysis and editing of data using visual means and within a visual environment. During the 1980s and 1990s, GISs were standardised across a smaller number of computer operating systems and were being accessed across the internet. This greatly increased the ease and amount of user interaction. There are now a number of online applications that allow public access to certain kinds of GISs – map locators such as MapBlast and the virtual globe environment of Google Earth.</p>
<p>The second direction – the rendering of  ‘pure’ information spaces – includes a multitude of projects for mapping cyberspace in which complex and invisible information flows and intersections such as website traffic are visualised (See Dodge and Kitchen, 2000). An example of this kind of data visualisation can also be found in the interactive three-dimensional real time rendering of the New Stock Exchange trading floor completed by the architectural design firm Asymptote in 1999.  Traders in the exchange use this virtual information environment to, for example, visually track stock performance by individual companies and graphically detect the effect of incidents on performance. Asymptote’s Lise Ann Couture and Hani Rashid state that the complexity of data interrelations in stock markets was precisely the rationale presented by the New York Stock exchange for commissioning the spatial visualisation of its information (Asymptote, 2006).</p>
<p>The fascinating paradox of all these trends toward the visualisation of data – the screen interface of the desktop computer, the dominance of GUIs in web browser design and the construction of entire information spaces as both two- and three-dimensional image-scapes – is that the structures, operations and circuits through which data move become increasingly invisible. It is often the case that during initial periods of a digital medium’s or set of technologies’ development a period of greater accessibility to these underlying structures and processes occurs. This period of experimentation, in which technical and design protocols are less established, is often also characterised by artistic and cultural exploration of the medium/technology.</p>
<p>The first phase of web development and design from 1995 to 2001 (sometimes referred to as Web 1.0) required designers and artists to be versed in at least a basic level of the then broadly used scripting language for displaying information online – hypertext mark-up language (HTML). In other words, during this early phase of web design there were no pre-packaged methods for formatting the way a web page was displayed. All graphic and stylistic elements had to be laid out in HTML scripting that ‘told’ the web browser how to format the page for online display. For a relatively short period, both artists and designers had a measure of access to the ‘source code’ of the web and this resulted in a lot of play with HTML aesthetics. From the mid-1990s, the artistic duo of Joan Heemskerk and Dirk Paesmans, known as ‘jodi.org’, became infamous for their collapse of the visual levels of web display into the underlying HTML level of source code. Their early piece ‘http://wwwwwwwww.jodi.org/’ used the visual potential of HTML (using the actual ‘language’ to create a diagram of a hydrogen bomb) rather than HTML’s functionality as a piece of executing computer code (see Lunefeld, 2001: get page number). This very simple act of using the web’s language to sketch out an image of the hydrogen bomb was jodi.org&#8217;s reminder to us of the military origins of digital computing and indeed of the internet.</p>
<p>In fact, jodi.org furnish us with an aesthetic example that resists the broader cultural trend toward data nonvisualisation. Rather than using the graphic interface to obscure the underlying operations of computation, jodi.org’s work insists on using visual elements to foreground the complex historical, social and economic factors that are embedded within contemporary ‘user-friendly’ interfaces. Nevertheless, web design has now moved toward less visible engagement – certainly for the everyday user – with the underlying architecture, data structures and flow of data through its various nodes and mechanisms. This is so much the case that many people are unable to clearly distinguish between the web and the net or have no sense, for example, of how different search engines operate to retrieve and display their end results. In the next section, I want to briefly examine some of the information mechanisms within the Web 2.0 environment that contribute to this increasing trend toward data nonvisualisation.</p>
<p><strong>Data as pattern, automation and aggregation</strong><br />
After the infamous dot.com crash, the web environment dramatically changed. One of the key criticisms of earlier web interaction and transaction had been that pre-existing commerce, institutions and communications were simply relocated into the domain of cyberspace. Models and modes of interaction suited to and developing out of the web environment has not really emerged in its early phases of growth.</p>
<p>Web 2.0 is a phrase used to denote the many changes that have taken place in the online environment after online cultures, commerce and everyday users regrouped in the post- dot.com context. It marks a &#8216;new&#8217; generation of services and relationships that are internet-based and indeed can only develop in the online context. At the core of the concept of Web 2.0 is the understanding of the network as an expanded field of interaction, interrelation and semantic generation between users, online technical infrastructure and software. (See O’Reilly, 2005).</p>
<p>Newsblaster is an automatic news weblogger developed by the Natural Language Processing Group at Columbia University, New York, USA. The project began in 2002 and is a good example of a Web 2.0 tool. Newsblaster ‘reads’ a range of news items (from approximately 14 different sources) and, using artificial intelligence techniques, produces summaries of these stories. The tool is an example of an  ‘aggregator’ – software that draws together and re-presents data in a digested and reduced form. Aggregators are a common feature of the information landscape of Web 2.0 as they are: a) automated forms of operations – such as producing digests of information – previously carried out by human labour in the Web 1.0 environment; b) methods for dealing with the explosion of online information that followed, the growth of blogs from around 2002 onward; and c) able to easily link and function in relation to the straight-to-web publishing environment that has become the mainstay of contemporary online transaction.</p>
<p>But Newsblaster is also an example of data mining techniques – automatically extracting embedded patterns and invisible connections – to produce news digests based on keyword and common phrase relationships in the stories that it culls from online searches. It represents a textual instance of the aesthetic of making visible the invisible connectivity of data. However, what remain invisible in Newsblaster’s automated, aggregate functionality are two key aspects. First, users deploying such aggregators are not aware what the parameters are for extracting and determining pattern and hence the processes of making data meaningful in particular ways are never visualised or made explicit. Automatic aggregation tends to perform operations that reduce the relations between data to commonalities rather than differences. This may be of crucial importance in the aggregation of news data where conflicting rather than similar perspectives about an item actually comprise the information about it. In reviewing the ‘newsworthiness’ of Newsblaster New York Times journalist Susan Reed notes that:</p>
<p>in summarizing reports about President Bush&#8217;s plan for greater scrutiny of corporations, Newsblaster did not include criticism that the plan failed to call for increased financing for the Securities and Exchange Commission, which would carry out the effort. (Reed, 2002)</p>
<p>Aggregation therefore rests upon and contributes to the ‘image’ of networked information based upon similarity and close proximity as determinants of interconnectivity. It shares this propensity with other Web 2.0 tools and environments such as Friendster, which function by creating clusters of connections (friend and/or semantic networks) between closely proximate linked data and/or users.</p>
<p>Second, the historical, cultural and institutional contexts in which a tool such as Newsblaster operates are not so apparent in its every day use. The Newsblaster project was funded by the US government’s National Science Foundation (NSF) and the Defense Advanced Research Projects Agency (DARPA). Although the project had been in development from 1998, nonetheless NSF and DARPA funding to a range of data mining projects increased in the heightened emphasis upon security and intelligence in the post-9/11 context. Newsblaster was funded due to a perceived need by US intelligence analysts wanting to explore the potential of data mining for homeland security applications. According to the NSF, data mining large sets of information from television broadcasts and web pages may uncover underlying invisible relations between events and increase the predictive capacities of intelligence agencies (NSF Press Release, 2002). What is important here is not the specific development of Newsblaster but rather the boost to the Web 2.0 environment afforded by US military funding. Coincidentally or not both the dot.com crash and 9/11 occurred in 2001 and it is after this period that the rise of Web 2.0 occurs. What, then, are the less visible forces at work driving the imaging and understanding of data as pattern and deep connectivity?</p>
<p>It comes as no surprise that the search for the invisible patterns and organization of data should be driven by military requirements. Data mining is an operation that can only take place in a context where vast quantities of data are produced and circulate and where much of this data is in fact meaningless or rather redundant. The automated mining of data sets for underlying pattern supposedly sifts through redundant information and extracts only relevant information. But it is precisely redundant information – or rather the potential for redundancy – that is at the heart of the original military diagram for networked connectivity. Paul Baran, an engineer working for the American nonprofit research agency RAND, wrote a memorandum in 1964 that became the basis of the thinking and imaging of networked communications (Rand, 1964). Sponsored by the US Air Force, the memorandum details a plan for a digital communications system that could survive the event of an attack on any of its parts. It is often remarked that the distributed and mesh-like character of the diagrams Baran used to illustrate how this system would function serve as an abstraction of advanced internet connectivity. However, more fundamental to Baran’s system is the ratio of its redundancy of links and nodes to actual links and nodes needed for communication of data (Baran, 1964: 8–9). By building in a degree of redundant links and nodes, Baran sought to allow switching of information packets to alternative communications routes in the case of either systemic failure or enemy attacks carried out upon the system.</p>
<p>Although it is now the case that the contemporary internet has outgrown its original military origins, redundancy of information is perhaps the most characteristic attribute of contemporary online communications. Everyone has experienced this phenomenon in the fruitless searches conducted for an item that lead nowhere or in being the recipient of bulk or spam email. And it is precisely this prolific redundancy of data – built into the original thinking and imaging of distributed communications – that today motivates the activity of data mining; that is, producing invisible pattern from the overwhelming chaos of too much information. It is as if we have come full circle in the 40 or so years since the inception of networked thinking to the point where what was conceived as a line of protection for the US military – the production of redundant connections, links and flows of information – now sustains the intelligence arms of this same institution.  Perhaps the future of networks lies not so much with their visualisation but with what lies beneath them – the institutional and intellectual cultures of their past. In order to understand the increasing trend toward the nonvisualisation of the processing and manipulation of data, then, we also need to understand the institutional, intellectual and cultural histories of data’s flows.</p>
<p>Recommended Readings:<br />
Baran, Paul (1964) “On Distributed Communications: Introduction to Distributed Communications Networks”, Memorandum RM-3420-PR, Santa Monica, CA: The Rand Corporation</p>
<p>Dodge, Martin and Kitchen, Rob (2000) Mapping Cyberspace, London: Routledge</p>
<p>Hayles, N. Katherine, (1990) Chaos Bound, Ithaca: Cornell University Press</p>
<p>Lunenfeld, P. (2000) Snap to Grid: A User’s Guide to Digital Arts, Media and Cultures, Cambridge, Massachusetts: MIT Press</p>
<p>O’Reilly, Tim (2005) “What Is Web 2.0:<br />
Design Patterns and Business Models for the Next Generation of Software”, O’Reilly weblog, http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html?CMP=&amp;ATT=2432</p>
<p>References<br />
Asymptote website (2006) ‘NYSE 3D Trading Floor’, http://www.asymptote.net</p>
<p>Dix, Alan, Finlay Janet, Abowd, Gregory and Beale, Russell (1998), Human-Computer Interaction (Second Edition), London: Prentice-Hall Europe.</p>
<p>Dodge, Martin and Kitchen, Rob (2000) Mapping Cyberspace, London: Routledge</p>
<p>Hayles, N. Katherine, (1990) Chaos Bound, Ithaca: Cornell University Press</p>
<p>Lunenfeld, Peter (2000) Snap to Grid: A User’s Guide to Digital Arts, Media and Cultures, Cambridge, Massachusetts: MIT Press</p>
<p>Marcus, Aaron (1995) ’Principles of Effective Visual Communication for Graphical User Interface Design’, Readings in Human-Computer Interaction: Toward the Year 2000 (Second Edition), Ronald M. Baecker, Jonathan Grudin, William Buxton, Saul Greenberg eds, San Francisco: Morgan Kaufmann missing page numbers</p>
<p>National Science Foundation Press Release 02-64-1 (2002) ‘NSF, Intelligence Community to Cooperate on &#8220;Data Mining&#8221; Research’, July 30, http://www.nsf.gov/od/lpa/news/02/pr0264.htm</p>
<p>Norman, Donald A. (1990 ) ‘Why Interfaces Don’t Work’, The Art of Human-Computer Interface Design, ed. Brenda Laurel, Reading, Massachusetts: Addison-Wesley Publishing, 209–19.</p>
<p>O’Reilly, Tim (2005) “What Is Web 2.0:<br />
Design Patterns and Business Models for the Next Generation of Software”, O’Reilly Blog, http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html?CMP=&amp;ATT=2432</p>
<p>Reed, Susen E. (2002) “A News Cocktail Mixed by a Software Genie”, New York Times Electronic Edition, March 28,</p>
<p>http://tech2.nytimes.com/mem/technology/techreview.html?res=9C04E5DF113BF93BA15750C0A9649C8B63</p>
<p>Turkle, Sherry (1997) Life on the Screen: Identity in the Age of the Internet,<br />
London: Phoenix</p>
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		<title>Review of ‘Impossible Geographies’, an exhibition by Petra Gemeinboeck</title>
		<link>http://dynamicmedianetwork.org/people/notes-on-impossible-geographies-towards-a-review</link>
		<comments>http://dynamicmedianetwork.org/people/notes-on-impossible-geographies-towards-a-review#comments</comments>
		<pubDate>Thu, 08 Nov 2007 18:17:12 +0000</pubDate>
		<dc:creator>annamunster</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/11/08/notes-on-impossible-geographies-towards-a-review/</guid>
		<description><![CDATA[It’s a wet and cold afternoon in early spring as I slip [...]]]></description>
			<content:encoded><![CDATA[<p>It’s a wet and cold afternoon in early spring as I slip through the doors of the Tin Sheds on Sydney’s roaring City Road. The physical geography of so many thoroughfares in this city is ugly and anti-pedestrian – long waits between multiple traffic lights to cross the road; bus stops exposing commuters to the force of the elements; semi-trailers thundering past and pelting out smog. What a delight, then, to enter into an utterly different terrain: the unhurried, luminous and imperceptible spaces of Petra Gemeinboeck’s exhibition, <a href="http://www.impossiblegeographies.com/IG01.htm"><i>Impossible Geographies</i></a>. Here we encounter two installations that stretch and fracture screen space, stitching and splitting image projection, surface and interaction. Installations that amplify the weird radiance of digital light – to the point where it becomes the material substrate constituting the works’ visual field. Installations that mesmerise in the minutiae of their movements or in the slow image disintegration that they perform.</p>
<p>The two installations that form the topology of this other space – <i>Memory</i> and <i>Urban Fiction</i> – both depend on maintaining a relation to physical, encountered and imagined spaces outside the refuge of gallery walls. Memory is a restaging of an installation that Gemeinboeck exhibited previously in Singapore, the US and UK. This was its Australian premiere – this alone attesting to the lag we still experience in curating and facilitating access for audiences here to experimental new media arts. Memory captures audience members’ images as we pass into its net of ‘Mission Impossible’ style laser beams. These ethereal bounding mechanisms trigger image captures, which end up both spread across the work’s fractured and layered screens and deposited in a databank. We join up with the ghosts’ of audiences long past and become slot’s in the computer’s memory bank to be accessed according to its algorithmic and rhythmic processing. That space of computational processing – utterly impossible for human memory to inhabit – nonetheless returns on the installation’s screens. For we find our own real time gallery movements conjoined with the traces of previous visitors and with traces of movements we might have made in the gallery only five minutes before.</p>
<p>We expect a mirror, conversation or cause and effect response as we interact with <i>Memory</i>.  We are met instead with distribution, fragmentation and tracing of the relations between image/trace, computer/embodied human and processing/thinking. What is delightful and pleasurable about <i>Memory</i> is that these are impossible spaces to navigate, if by navigation we mean to steer or move in a purposeful manner toward obtaining a goal. But this impossibility makes the interaction all the more enjoyable, provoking us to experiment with the relations between virtual and actual space and action. We are also tiptoeing through another impossibility in <i>Memory</i> – time. Although digital media have long been flaunted as ‘nonlinear’, much of our experience of them tends to really be multilinear. We branch through options in an interactive story; we go forwards, backwards, even sideways but advance through levels in gaming. <i>Memory</i>, however, gives us no such pathways: our and visitors’ images from the installation’s past are entangled in a visual dynamic and as the software’s dynamically processes its present and prior captures. There are gaps and syntheses between the present and past here and the installation’s future only materialises from this interplay.. Memory is one of those rare interactive experiences where we momentarily perceive the impossible temporality of the nonlinear.</p>
<p>A fracturing aesthetic and experimentation with dynamic human-machine interaction connect the installations <i>Memory</i>  and <i>Urban Fiction</i>, within the gallery. What threads together the two works visually is the distribution and layering of screen spaces. Rather than just a convenient wall to absorb projection, Gemeinboeck treats screens viscerally. They are the fabric and fabrication place of digital production, to be ripped, stitched, piled upon and scattered. In <i>Urban Fiction</i> three screens are stretched in mid-air, catching their projections but also letting the edges of the moving image spill out onto the floor. Everything is beautifully positioned and executed but simultaneously unshackled.</p>
<p>But what are we actually looking at? Pulsations become patterns; dots march imperceptibly across the screen space; deforming lines and grids slowly unravel. This feels like a fragment from a map of planet ‘Information’ or the twisted, skeletal wire-frame of 3D-generated space or computer code run through a visualiser of the imagination. If <i>Urban Fiction</i> is a map, then it is not of familiar territory and it defies all formal cartographic conventions. And yet, the barely moving images are all generated through engagement with the surrounding geography of Darlington. Participants use customised mobile phones to walk in the vicinity of the gallery. The installation also logs signals from unwitting mobiles on the same network within specified parameters surrounding the gallery. These signals aggregate via custom software into forces and tensions that interfere, are sutured into and deform the images.</p>
<p>As we stand in the gallery, we begin to realise we are watching the formation of vast movement-patterns beyond singular instances of navigation through urban space. We keep time instead with collective city rhythms beyond immediate visibility. Indeed we see more than we would when looking at a map or image of the city. For here the surrounding buildings block, refract and lose network signal and these processes affect the absorption of signal into the data capture process. An image scape emerges of the urban landscape we think we know but to which many histories, forces and traces also belong. What emerges is not cartographic but topological – the nonphysical yet ever-present ground of shifting relations between people, between people, buildings and urban cultures, buildings and signals, signals and signs, all contributing to contemporary urbanity.</p>
<p>Petra Gemeinboeck is one of those rare new media artists whose work is equally aesthetic and intellectual. The sensation of inhabiting her impossible geographies is visceral but also a jolt that provokes thought: the thought of inhabiting the impossible. Like that of Jorge Louis Borges’ writing fragment <i>The Garden of Forking Paths</i>, Gemeinboeck&#8217;s &#8216;impossible&#8217; is actually a space and time of infinite possibilities.</p>
<p><em></p>
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		<title>Synaesthesia: total artwork or difference engine?</title>
		<link>http://dynamicmedianetwork.org/publications/synaesthesia-total-artwork-or-difference-engine</link>
		<comments>http://dynamicmedianetwork.org/publications/synaesthesia-total-artwork-or-difference-engine#comments</comments>
		<pubDate>Thu, 04 Oct 2007 22:51:09 +0000</pubDate>
		<dc:creator>annamunster</dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/10/04/synaesthesia-total-artwork-or-difference-engine/</guid>
		<description><![CDATA[I want to start to explore and develop the relations between neurological [...]]]></description>
			<content:encoded><![CDATA[<p>I want to start to explore and develop the relations between neurological understandings of synaesthesia and sensory modalities on the one hand, and some recent developments in new media arts/aesthetics and cross-processing digital signal, on the other. I think that there are certain similarities between the ways in which neurologists explain synaesthesia and the ways in which new media theorists explain the convergence of data. In making this statement I need to qualify this by noting this applies to <i>some</i> neurologists and <i>some</i> new media theorists. And yet, these are both leading and established neurological and new media theories. And this in turn leads me to posit the suggestion that in both cases  particular conceptions of sensation and data are inter-operating between these  spheres. Conceptions that produce totalising notions of the sensory and the computational and consequently re-embed the synaesthetic and the aesthetic within the late Romantic project for the <i>Gesumtkunstwek</i> proposed by <a href="http://users.belgacom.net/wagnerlibrary/prose/wagartfut.htm#d0e3566">Richard Wagner in 1849</a>.</p>
<p>I want to suggest that there is also something at stake in the remake of new media as a quest for &#8216;total&#8217; artwork or for an engagement with the artwork via total sensory immersion  that is not merely Romanticist but belongs to a contemporary politics of digital proto-fascism. If new media, and especially new media art, does elicit a kind of synaesthetic re-organisation of sensory modalities, then how might this be understood as productive of new/different rather than given/existing sensory interrelations? How might new media open up and onto the immanent relation that sensation carries to something outside itself?  I am clearly not interested, then, in understanding new media syn-aesthetics on the current &#8216;model&#8217; of neurologically-based synaesthesia, especially if we understand synaesthesia here as an originary integrative state or process. And yet I am interested in invoking a transdisciplinary understanding that gets at a certain &#8216;stickiness&#8217; between the digital and cognition and perception. In pulling out the threads of this &#8216;stick&#8217;, we might get at ways in which to understand distributive forces and relations as transformative within  digital aesthetics and as fundamental modes of organising cognitive-perceptual systems. Having said as much, I am not offering any contributions to neurological knowledge here; instead I want to enact the slippage of neurosciences and digital aesthetics via other vectors than unitary ones.</p>
<p>There may be a different way of understanding both synaesthesia and data relationally rather than according to a totalising imperative. By taking this approach, the neurological and the digital might inhabit each other rather differently. But this necessitates first understanding synaesthesia via a rethinking of Deleuze and Guattari&#8217;s notions of the different processes and expressions of synthesising –  connective, disjunctive and conjunctive and their interrelation (rearticulated with reference to Brian Massumi and Jose Gil&#8217;s work on synaesthesia). In particular, I am interested in understanding the &#8216;syn&#8217; in synaesthesia as  accumulation, operations of joining and of the transduction of sensory modalities and data formats rather than the presumption of an originary unity that organises either the sensory and/or informatic fields.</p>
<p>Data, too, needs to be seen equally as a relational field especially with respect to its immanent capacity for programmability.That is to say, there is no pure data – data exists only in a relation to software, or as <a href="http://cramer.plaintext.cc:70/essays/concept_notations_software_art/concepts_notations_software_art.html">Florian Cramer</a>  puts it:<br />
&#8216;There is, after all, no such thing as data without programs, and hence no digital arts without the software layers they either take for granted, or design themselves.&#8217;<br />
To understand both the synaesthetic and new media aesthetics relationally, then, is to move away from the desire and economy for primary perceptual unity or total artwork and to seek instead another arena for understanding relationality – that of the difference engine.</p>
<p>We can proceed by looking at the extent to which an overlap exists  between prominent neurological conceptions of the synaesthetic and dominant models of the movement and flows of data articulated within new media aesthetics. Contemporary research in the neurosciences generally accepts synaesthesia as a real and anatomically based phenomenon of human perception that is located in some form of neurobiological architecture. While there is variation in the ways in which synaesthesia manifests in perception &#8211; coloured-hearing, coloured-graphism, visual-smelling and so forth – most neuroscientists agree that synaesthesia involves the human involuntary and repeated invocation of one sensory modality by another in response to a perceptual stimulus. (See <a href="http://psyche.csse.monash.edu.au/v2/psyche-2-10-cytowic.html">R. Cytowic</a>). Recent neurological research into synaesthesia can be &#8216;sorted&#8217; into two prevailing approaches: the idea that ordinary neural &#8216;pruning&#8217; in human development fails to occur leaving in place an originary synaesthetic brain; the idea that  different sensory modalities and their functions are located in separated areas or modules of the brain, which are &#8216;cross-activated&#8217; in synaesthetes. (<a href="www.tcd.ie/Psychology/synres/Neurocog%20mechanisms%20of%20syn,%20review_Hubbard,%202005.pdf ">Hubbard and Ramachandran, 2005</a>)</p>
<p>There are two major competing neurological hypotheses for synaesthesia: Cross-Modal Transfer (CMT) and  Neonatal Synaesthesia (NS). In fact, one derives from the other but makes more radical neurological claims.  The CMT hypothesis is slightly older, gaining ground during the late 1970s and 1980s and was developed by <a href="http://www.nature.com/nature/journal/v282/n5737/abs/282403a0.html">Meltzoff and Borton</a>. and posits that infants have the ability to recognise objects in more than one sensory modality. So, for example, something that a baby has only touched can nonetheless be visually recognised by it. Although the process involved in this common infantile experience involves the transfer of sensory &#8216;data&#8217; across modes – haptic to visual – the recognition has, at its basis, an ability to abstract representations of objects by infants (observed in as early as a 29-day old infant). And it is this capacity for abstraction that points to a potential arena for the joining – the &#8216;syn&#8217; – of all the sensory modalities. The CMT hypothesis rests upon the proposition that synaesthesia is  primarily a function of inherent cognitive capacities for abstraction and representation in the human brain.</p>
<p>The NS hypothesis – more recent and supported by neurologists such as <a href="http://psyche.cs.monash.edu.au/v2/psyche-2-27-baron_cohen.html">Simon Baron-Cohen</a> – asserts, instead, that synaesthesia is a primary and originary state of infantile perception rather than cognition. Up until about 4 months, the &#8216;state&#8217; of sensory input is undifferentiated and cross-modal. It is neurological development from this period on that then begins the process of &#8216;normal&#8217; sensory differentiation into separate modes. However, some human brains do not fully differentiate, leaving these originary &#8216;cross-modal&#8217; pathways active. In these cases, adult synaesthesia will persist and a person may experience the typical &#8216;symptoms&#8217; of involuntary call-up of colours in conjunction with hearing certain sounds. The NS hypothesis rests upon the notion that the originary totality of perception can be sought in the idea of neonatal sensory nondifferentiation.</p>
<p>In the CMT model, it is only abstraction which makes cross-modal between the senses possible; in the NS model it is totalisation that supports interrelations of sensory pathways. There is a fundamental symmetry, then, between the competing hypotheses even though they differ as to their developmental positioning and neuro-systemic location (cognition vs. perception) of synaesthesia. In other words, at the heart of both understandings of the synaesthetic lies the &#8216;ground&#8217; of an originary unity of the individual brain &#8211; either fundamentally perceptual or cognitive. A number of neuroscientists have attempted to explain the basis for this unity &#8211; locating it in genetic factors or via an understanding of neural architecture as modular (See, Mark E.S. Bailey and Keith J. Johnson, &#8216;Synaesthesia: Is a genetic analysis Feasible?&#8217; Synaesthesia: Classic and Contemporary Readings,John E. Harrison and  Simon Baron-Cohen eds, Blackwell: Oxford, 1997,pp.182–207; Gabriel M.A. Segal, &#8216;Synaesthesia: Implications for Modularity of Mind&#8221;  Synaesthesia: Classic and Contemporary Readings,pp211–23). Others stay put at the presumption of the originary infantile unity as a kind of precondition for synaesthesia. At any rate, whether explained by this unity or by some preceding unit &#8211; the gene, the module – unity is deemed sufficient cause. The problem I wish to return to here is that it is precisely the unity that requires explanation and explanation cannot be furnished by recourse to some smaller unit and its concerted interrelations with other units in either genetic or modular neural networks. For in fact what we are seeking is an understanding precisely of the sensory, perceptual or cognitive actions of unification (or rather of joining) by investigating synaesthesia in the first place&#8230;</p>
<p>This of course brings us to the problems posed by classical models of ontogenesis, which, as Gilbert Simondon pointed out, attempt to explain a process via the outcome of that process (&#8216;The Genesis of the Individual’ <i>Incorporations</i>, Zone Books, MIT Press, 1992). Hence the &#8216;unity&#8217; of synaesthesia (emergent outcome) becomes an explanation for how it is that the senses <i>join</i> or <i>cross</i>. The latter, I am suggesting by referring this problem to the question of individuation that Simonodon raises, are therefore processes not simply outcomes. I will return to this point later in this post when I attempt to understand current artistic experiments in cross-processing digital signal syn-aesthetically. What I want to suggest is that similarly we cannot approach the digital as exemplary of synaesthetic experience, if by this we mean that interfacing with digital art presents us with a totality of sensory engagement. If we are to deploy a digital syn-aesthetics, this must be sought in the extent to which artwork incorporates us into its unfolding as processual transformation(s). But this may also necessitate giving up the idea of the artwork as a totality to be had in the realm of experience, where it seems to have shifted since losing its objecthood.  New subjectivations must follow from this – not only for &#8216;the artist&#8217;, &#8216;the viewer&#8217; but also for &#8216;art&#8217;. It would seem obvious that if we are to take the idea of a network society seriously, then we must also take seriously the distributed forces and formations through which cultural and aesthetic experience and engagement are also making themselves. We need to look not for art in the net but the networks that inhabit art and that produce its deformations.<br />
To be continued&#8230;</p>
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		<title>DataCloud2</title>
		<link>http://dynamicmedianetwork.org/projects-2/datacloud2</link>
		<comments>http://dynamicmedianetwork.org/projects-2/datacloud2#comments</comments>
		<pubDate>Fri, 24 Aug 2007 10:16:59 +0000</pubDate>
		<dc:creator>andrewm</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/08/24/datacloud2/</guid>
		<description><![CDATA[Sitting in a Montréal hotel room, reading the excellent Sher Doruff&#8217;s (of [...]]]></description>
			<content:encoded><![CDATA[<p>Sitting in a Montréal hotel room, reading the excellent Sher Doruff&#8217;s (of <a href="http://www.keyworx.org/">KeyWorx</a>, for one thing) article on <a href="http://www.digitalcultures.org/Library/Doruff_CollCult.pdf">collaboration and emergence</a>, I came across a reference to <a href="http://datacloud2.v2.nl/">DataCloud2</a>. This might be a useful tool for our own database building.</p>
<p>DataCloud2 is &#8216;information          space containing a vast collection of media-objects&#8217; with their own characteristics, reviewed as metatags. It&#8217;s specifically built for idiosyncratic collecting of different media elements, and for the support of community.</p>
<p>I&#8217;m hoping to interview Sher later this week.</p>
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		<title>Assembling Collective Thought &#8211; Anna Munster and Andrew Murphie</title>
		<link>http://dynamicmedianetwork.org/publications/assembling-collective-thought-anna-munster-and-andrew-murphie</link>
		<comments>http://dynamicmedianetwork.org/publications/assembling-collective-thought-anna-munster-and-andrew-murphie#comments</comments>
		<pubDate>Fri, 03 Aug 2007 03:07:56 +0000</pubDate>
		<dc:creator>andrewm</dc:creator>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[amurphie]]></category>
		<category><![CDATA[collaboration]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/08/02/assembling-collective-thought-anna-munster-and-andrew-murphie/</guid>
		<description><![CDATA[(This is a piece originally published in Aminima &#8211; the great Spanish [...]]]></description>
			<content:encoded><![CDATA[<p><em>(This is a piece originally published in <a href="http://www.aminima.net/">Aminima</a> &#8211; the great Spanish art journal)</em></p>
<p>ACT &#8211; <a href="http://01sj.org/content/view/404/49/">assemblage for collective thought</a> – is an ongoing conceptual and aesthetic collaboration, an assemblage of technologies and techniques for collaboration. It enables participants to think collectively. By &#8220;think&#8221; here we do include thinking conceptually. However, following a century that has had to come to terms with thinking through aesthetic processes, we also mean thinking affectively, via images, texts and sounds. More than this, ACT asks what kind of thought is produced <em>in the mix</em> &#8211; in the middle of the very act of collaboration, when DJing, VJing, dancing in front of a camera perhaps, are all opened up to the mix. Is there a different quality of thought? A different experience of thinking? An especially collaborative thought?</p>
<p>So much new media composition and production still concerns itself with  technological conduits and infrastructure. We  wanted to fashion a kind of assemblage that explored new media <em>to produce new concepts</em>. The assemblage, then, had to be mediated via technologies and software such as wikis, distributed media sites and servers and video and audio editing and remixing packages. But none of these are the focus of or rationale for ACT. New media as various systems of technics (that is, the deployment of technologies as part of the constitution of ourselves as humans, sentient beings and subjectivities) are seen as some &#8216;collaborators&#8217; among others in this project. Although not autonomous, the machines and technologies we deploy in making mediated concepts play a part in changing and shaping the collectivity of ACT&#8217;s thinking processes. We found ourselves following particular pathways in the process of collaboration and in remixing all the media material for ACT performances as a result of both the potentialities and constraints of the media assemblages we contrived and which contrived us.</p>
<p align="center"><a title="ACT_wiki-1" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/wiki1.gif"></a></p>
<p><a title="ACT_wiki-1" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/wiki1.gif"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/wiki1.gif" alt="ACT_wiki-1" width="440" height="230" /></a></p>
<blockquote>
<p align="center"><em><strong>Screenshot from &#8216;Task 4: Become empirical -<br />
&#8216;radically&#8217; of the ACT wiki</strong></em></p>
<p align="center"><em>[for video rough cuts without sound - <a href="http://youtube.com/watch?v=YjMqAHSREjc">re-assemble the assemblage</a>,<br />
<a href="http://www.youtube.com/watch?v=fQLrhOwTfKo">radical empiricism</a>]</em></p></blockquote>
<p align="left">ACT began in 2006, using rich and networked media, remix software and techniques.  Its first manifestation involved a small group of invited participants who work with text, video, audio and software in and on collaboration: Dragana Antic, Michele Barker, Gillian Fuller, Mathew Fuller, Lisa Gye, Ross Harley, Brett Neilson, Anna Munster, Andrew Murphie, Kate Richards, Trebor Scholz and Mat Wall-Smith. For a two week period during June 2006, this group contributed  to a structured wiki by responding to &#8216;tasks&#8217; concerning collaborative thought, relations and partnerships. Material deposited in the wiki space and in external web publishing portals such as YouTube and Multiply was downloaded, reformatted (text was converted to audio, for example) and taken into VJing and DJing packages. It was then re-presented as two different remixes at the ISEA 2006 (International Symposium of Electronic Arts), ZeroOne San Jose Festival in San Jose on August 12 as the final performance/event of the ISEA Symposium. The mixes took place using the sound system of the large auditorium, along with its three large screens and many flat screen televisions distributed throughout the audience.</p>
<p>In the first mix, brain scans met low-res video of dogs fetching sticks from the water, animated graffiti and a morphed video looping between Immanual Kant and Robert Moog (both champions of synthesis). Carefully modulated computer vocalisations of texts about honey as the result of making collective thought &#8216;in the hive&#8217;  met transmissions caught from Messier74, &#8220;a spiral galaxy that makes up part of the Pisces constellation&#8221; (Mat Wall-Smith). The latter were caught, &#8220;using a satellite dish (mixing bowl) and some custom electronics&#8221;.</p>
<p>The second remix of the material followed directly afterwards and included the use of live feeds &#8211; camera and microphone available for use by the audience on the day.These were remixed into, and used to trigger different visual effects upon, the ACT material. The audience brought cut-out shapes and textures (such as scrunched plastic), objects (cigarette lighters), their faces, their dancing bodies, into the mix in real time. After the performance, one of the audience members commented on the visual effect of mixing pre-produced material with live audience participation. She noted that this gave a kind of layering effect to the mix, where &#8216;hi-tech&#8217; met &#8216;lo-tech&#8217; and that what was interesting about that kind of remixing was they way it visually revealed the material strata of media technologies.</p>
<p align="center"><a title="pebbles.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/pebbles.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/pebbles.jpg" alt="pebbles.jpg" /></a></p>
<p align="center"> </p>
<p align="center"><a title="person.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/person.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/person.jpg" alt="person.jpg" /></a></p>
<blockquote>
<p align="center"><a title="pebbleglow.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/pebbleglow.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/pebbleglow.jpg" alt="pebbleglow.jpg" /></a></p>
</blockquote>
<p align="left">This initial collaboration and performance comprise the first stage in an ongoing production of assemblages that thinks collectively &#8211; assemblages through which you think, which think through you, and which &#8220;evolve&#8221; along with shifts in thought. With this initial event we are dipping our toes into the technozoosemiotic &#8220;ether&#8221; within which diverse and rapidly mutating semiotic forms, along with diverse mediated and collective practices, have drawn breath. The aim  for the future is for divergent forms of ACT to take on a life of their own. Maybe in a DVD-ROM that is infinitely remixable and which helps you take your thoughts places you never expected. Maybe in a shifting online database of media elements, codes, and evolving tags (thanks to Kate Richards for this idea..).</p>
<p>ACT also stages the inevitable tensions raised between &#8220;forced collaboration&#8221; and &#8220;free cooperation&#8221; in thought production with other humans and nonhumans. At the same time, in constantly returning the process of collaboration to the mix, it attempts to draw collaboration away from the  temptation to freeze the process in one iteration of it. There is a sense in which ACT only occurs within the movement of the images and sounds, the bodies thinking through the encounters within this mix. Collaboration here is indeed forced, but in a very different sense to common network models of collaboration in infocapitalism; that is, where everyone profits by pooling their pre-existing institutional needs for funding and recognition. In ACT, collaborators are propelled into the mix, away from pre-existing stances, assumptions and forms of recognition. Cooperation is free &#8211; although here freedom is only the freedom to cooperate in forms of expression here and now. Cooperation is also premised on the project itself &#8211; commitment to its continuation, deformation and mutation rather than to obligation to other players. Freedom is also freedom to leave the project and the mix without remorse and regret, to take the project somewhere else, to let the project continue without an individual&#8217;s presence.</p>
<p align="center"><a title="returning.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/returning.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/returning.jpg" alt="returning.jpg" /></a></p>
<p align="left"> </p>
<p align="left">ACT responds to the stagnation of new media orthodoxies as these rapidly fall back into a sometimes high tech version of old media efficient communications bound up with new forms of property. It is also a response to the provocations of the like of Trebor Scholz, Geert Lovink and Christoph Spehr, concerning new forms of collaboration and the need to open up these within new media. Scholz, Spehr, Lovink and others held a conference on Free Cooperation where the idea of using networks and art to explore processual collaboration was worked through. In a similar way, we hope that ACT will remain responsive to change, to the fact that, as Brian Massumi puts it, &#8220;change changes&#8221; constantly (<em>Parables for the Virtual</em>: 10).</p>
<p align="center"><a title="diag.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/diag.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/diag.jpg" alt="diag.jpg" /></a></p>
<p align="left">The processes of making and remaking ACT felt like thinking collectively. Not only ideas, but images evolved, mutated, merged, diverged. The mix was a constant surprise, especially when it involved the audience &#8211; there was a real sense that thinking was occurring collaboratively. One could never say &#8211; &#8220;that&#8217;s beautiful and I made it&#8221;, only &#8220;that&#8217;s beautiful&#8221; or even, &#8220;that&#8217;s awful but that&#8217;s what happened through the project and in the mix&#8221;.</p>
<p>There was some stringency needed to realise a colloborative working space, especially as we wanted to enact it remotely. We had to really think through the tasks in both rigorous and open term and provide  formats and &#8216;rules&#8217; for images, video, length of text and so on. The latter were, of course, ignored from the beginning, although not, we are pleased to say, the former. So whereas rules were transgressed, tasks were committed to – a nice balance. Each task had its own wiki page, with an extra page for an optional related task. Of course, ACT is infinitely open to other tasks, but the recent version had six:</p>
<p><strong>1. Return to Nature</strong></p>
<p><em>Task 1. Collaborate with the natural world</em><br />
Find a relationship in nature which assists you to produce thought, image, video or sound. Produce the text, images, video or sound and leave them below.<br />
<em>Task 1.1 optional.</em><br />
Become either cellular or marine in your mode of collaborating.</p>
<p align="center"><a title="passion.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/passion.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/passion.jpg" alt="passion.jpg" /></a></p>
<p align="center">(for video <a href="http://youtube.com/watch?v=lKrL1eH_fhY">go here</a> &#8211; this is a rough cut without sound)</p>
<p align="left"><strong>2. Be Passionate </strong></p>
<p><em>Task 2. Be passionate with another</em><br />
Give vent to any passion that was produced in relation to another living or nonliving thing. Leave your response below.<br />
<em>Task 2.1 optional.</em><br />
Make it almost monochrome.</p>
<p align="center"><a title="red_person.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/red_person.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/red_person.jpg" alt="red_person.jpg" /></a></p>
<p><strong>3. Work the Abstract</strong></p>
<p><em>Task 3. Create an abstract collaborative relationship</em><br />
By this we mean you could also do something very concrete, like using sound to feedback on itself and modify the original signal in order to embody the abstract process of modulation.<br />
<em>Task 3.1 optional</em><br />
Modulate the modulation.</p>
<p><strong>4. Become Empirical &#8211; Radically</strong></p>
<p><em>Task 4. Work the real, experienced relations in a radical empiricism, as per William James</em><br />
Only deal with the real relations and the transitional experience involved.</p>
<blockquote>
<p align="left">To be radical, an empiricism must neither admit into its constructions any element that is not directly experienced, nor exclude from them any element that is directly experienced. For such a philosophy, the relations that connect experiences must themselves be experienced relations, and any kind of relation experienced must be accounted as &#8216;real&#8217; as anything else in the system. Elements may indeed be redistributed, the original placing of things getting corrected, but a real place must be found for every kind of thing experienced, whether term or relation, in the final philosophic arrangement. (William James, <em>Essays in Radical Experience</em>:42)</p>
</blockquote>
<p><em>Task 4.1 optional</em><br />
record the changes in your immediate relations.</p>
<p><strong>5. Re-Assemble the Assemblage</strong></p>
<p><em>Task 5. Re-assemble the assemblage</em><br />
Create changes in the social and technical assemblages so that all the elements participate differently.<br />
<em> Task 5.1 optional</em><br />
Make the assemblage cycle.</p>
<p><strong>6. Conserve the Virtual</strong></p>
<p><em>Task 6. Make a contribution to virtual ecology</em><br />
Do your bit for conservation &#8211; make something that preserves or enriches our relations to the virtual. By the virtual we<br />
mean the real reservoir of relations between all the different potentials in the assemblage.<br />
<em> Task 6.1 optional</em><br />
&#8230;in 3 seconds</p>
<p align="center"><a title="floating_red_flowers.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/floating_red_flowers.jpg"></a></p>
<p><a title="floating_red_flowers.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/floating_red_flowers.jpg"></a></p>
<p><a title="floating_red_flowers.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/floating_red_flowers.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/floating_red_flowers.jpg" alt="floating_red_flowers.jpg" width="440" height="115" /></a></p>
<p align="center"> </p>
<p>ACT is special not in its originality, but in its tendencies &#8211; its very own desire to keep changing, to diverge, to find new homes and turn them upside down, to try things out, to break down (the eternal accident of mix technologies as they stretch the assemblage), to reform differently. One of these tendencies is movement away from the proprietal, from funding regulation &#8211; towards the new emerging culture of constant co-creation which truly makes mass media redundant. Its politics is something like that of an open source, multi-mediated, cross-signal processing folk culture.  But it does not value &#8216;openeness&#8217; per se. Rather it wants to contribute to an ecology of media practices that respects the interrelations of open and closed systems and the elements that comprise and cut across all of these. ACT is desperate to break out of the academy with its specialisation and management of performance. We think it would work well in clubs where a space and time for thought might just add something to that mix.</p>
<p align="center"><a title="braindog.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/braindog.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/braindog.jpg" alt="braindog.jpg" /></a></p>
<p align="left"> </p>
<p align="center"> </p>
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		<title>OpenMute &#8211; Print-on-Demand and Network Distribution</title>
		<link>http://dynamicmedianetwork.org/projects-2/openmute-print-on-demand-and-network-distribution</link>
		<comments>http://dynamicmedianetwork.org/projects-2/openmute-print-on-demand-and-network-distribution#comments</comments>
		<pubDate>Sat, 21 Jul 2007 02:41:50 +0000</pubDate>
		<dc:creator>andrewm</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/20/openmute-print-on-demand-and-network-distribution/</guid>
		<description><![CDATA[I was supposed to go to Documenta12 this week, for a week [...]]]></description>
			<content:encoded><![CDATA[<p>I was supposed to go to <a href="http://www.documenta12.de/">Documenta12</a> this week, for a week of discussions on magazine publishing curated by <a href="http://www.labforculture.org/en/community_groups/public/documenta_xii/links_documents/paper_and_pixel_week_participants">Nat Muller and Alessandro Ludovico</a>, of <a href="http://www.neural.it/">Neural</a>. I couldn&#8217;t make it because I was injured, but of course these days I can <a href="http://www.labforculture.org/en/community_groups/public/documenta_xii">read a lot of the presentations before they&#8217;re given, and listen to podcasts afterwards</a>.</p>
<p>So I&#8217;ve been thinking a lot about publishing as a crucial component of dynamic media &#8211; and also as a register of a changes in practices and concepts involving dynamic media. I&#8217;ve <a href="http://adventuresinjutland.wordpress.com/">blogged elsewhere about some of this</a>, and responded to Nat Muller and Alessandro&#8217;s interesting introductions to the issues, and there&#8217;s some good material on the European <a href="http://www.labforculture.org/">LabforCulture</a> site (another discovery courtesy of Documenta12).</p>
<p>Something that I found very interesting however, towards the last third of the podcast  &#8220;How to Survive the Paper Industry&#8221;, <a href="http://www.labforculture.org/en/community_groups/public/documenta_xii">which can be downloaded from here</a>, was Simon Worthington of <a href="http://www.metamute.org/">MetaMute</a>&#8216;s detailed discussion of Open Source publishing, print on demand, a complete use of open source applications for everything involved with publication, including for example graphic design, and networked distribution. MetaMute&#8217;s initiative in all these areas is <a href="http://www.openmute.org/">OpenMute</a> &#8211; interesting also when we consider developing our own form of publishing for this project.</p>
<p>General changes in forms of publishing are occurring across a lot of registers &#8211; online and offline, publishing as increasingly cross or inter-media, the different social and commercial arrangements implied (from the problems of the music industry &#8211; in which it is now clear that new forms of publishing and distribution, music industry woes aside, have led to a massive increase in diversity of music, and a new health to the live music scene &#8211; to the massive transformations now making the print/pixel publishing side of things very interesting). They also arguably make not only for new social forms, but for <a href="http://adventuresinjutland.wordpress.com/2007/07/18/paper-pixels-and-the-body/"><em>a new kind of social</em></a> (so are crucial to consider both in terms of social and artistic innovation). So we need to think about publishing increasingly &#8211; especially as more things, processes and events become publishable &#8211; imagine open source publishable VR environments and elements, or the publishing of genetic elements &#8230; or just of new technics &#8211; this is my new saying &#8211; &#8220;clone and publish your technics for social innnovation&#8221;.</p>
<p>To some extent the Dynamic Media project is a collaborative/cooperative publishing project.</p>
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		<title>Mobile Phones and the Ethico-Aesthetic Paradigm</title>
		<link>http://dynamicmedianetwork.org/publications/mobile-phones-and-the-ethico-aesthetic-paradigm</link>
		<comments>http://dynamicmedianetwork.org/publications/mobile-phones-and-the-ethico-aesthetic-paradigm#comments</comments>
		<pubDate>Thu, 12 Jul 2007 02:58:09 +0000</pubDate>
		<dc:creator>andrewm</dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/11/mobile-phones-and-the-ethico-aesthetic-paradigm/</guid>
		<description><![CDATA[As a kind of adition to the question of mobility discussed in [...]]]></description>
			<content:encoded><![CDATA[<p>As a kind of adition to the question of mobility discussed in a previous post, I came across this today, in comments by artist <a href="http://www.desvirtual.com/">Giselle Beiguelman</a> (in Mark Amerika&#8217;s great book, <em>Meta/Data</em>). Beiguelman has made a number of really interesting mobile phone art pieces (among other things). She also has a generous attitude to the social &#8211; often creating a very interesting context for collaboration in her works. Her comments are concise, and seem to me to sum up what is both innovative and challenging about mobility (they can also be taken to be about more than mobile phones). For her -</p>
<blockquote><p>&#8230; the mobile phone projects are far away from our traditional background. They are nomadic devices, and they make us think of different artistic interventions conceived to be experienced on the move, in between, while doing other things. They are not contemplative at all .. they point to new reading contexts, and as always, it is important to keep in mind that you do not talk about a world of reading without talking about a reading of the world. In this sense, they will probably force us to redefine our understanding of what is art. They demand new concepts and art experiences tuned with entropy and acceleration. (<em>Meta/Data</em>: 270)</p></blockquote>
<p>New forms of &#8220;singularization&#8221; (that allow some room for play and invention, modes of living, that are not pre-determined by &#8220;outcomes&#8221; and so on) involve shifts in our &#8220;ethico-aesthetic&#8221; paradigm, as Guattari called it. This is more or less how ethics and embodied experience come together in specific contexts, as described in my previous post as the way in which love and work come together in an often networked experience. The ongoing task is to find singular alternatives within the new mobility that escape the &#8220;mobilization&#8221; of mobility in the direction of standardization and performativity or simplistic understandings of the social in terms of basic economic productivity. To do this within the context of mobility, we need new concepts and aesthetic paradigms that deal with the new forms of social &#8220;entropy and acceleration&#8221;. And as much as I like &#8220;contemplation&#8221; it is also true that, whether this is to survive or not, what we used to gain (and lose) from the contemplative needs perhaps to be reconfigured, precisely as networked embodied experience, subject to new entropies and accelerations.</p>
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		<title>Mobility, work and love</title>
		<link>http://dynamicmedianetwork.org/publications/mobility-work-and-love</link>
		<comments>http://dynamicmedianetwork.org/publications/mobility-work-and-love#comments</comments>
		<pubDate>Wed, 11 Jul 2007 06:08:57 +0000</pubDate>
		<dc:creator>andrewm</dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/10/mobility-work-and-love/</guid>
		<description><![CDATA[What exactly are the new technics of mobility? Can we even pin [...]]]></description>
			<content:encoded><![CDATA[<p>What exactly are the new technics of mobility? Can we even pin them down? Are mobile media media technics in the old sense, like film or tv (with their own disciplines, their own established forms of mediation)? Or do we need to rethink the whole question of mediation? How do we map the new technologies and techniques of mobility, along with the social processes, individuation of collectivities or subjectivities they make possible? What modes of living &#8211; of work and loving &#8211; come into being in a mobile world? What are the new relations between experiment, model and experience in life, work and love?</p>
<p>In reality, mobility is today both poison and cure. Increased mobility, and new mobile techologies are given as the solution to the problem of mobility itself. In such a context, what are the new relations between social collectivity and new mobile media?</p>
<p>To what extent do mobile technologies (and <em>concepts</em>, <em>techniques</em> of mobility) allow us to become mobile in what might best be called an experimental way? To live, love and work in a better way?</p>
<p>On the other hand, to what extent is the proliferation of new technical and social practices of mobility swept up in something like the &#8220;mobilization&#8221; described by Isabelle Stengers (in <em>The Invention of Science</em>)? This is a mobilization now found in the arts and social sciences as much as the physical sciences, in art itself as much as science (even as the borders between the all these blur). For Stengers, &#8220;mobilization&#8221; accompanies the very real, experimental &#8220;proliferation of practices&#8221; [114] in science. In that these practices  inevitably depart from the old, a &#8220;mobilizing model&#8221;, along with a series of rhetorics, is designed to recapture them. In &#8220;mobilization&#8221; a model (or series of models) is mobilized to maintain &#8220;order in the ranks of researchers&#8221; and  &#8220;arm them against what would otherwise disperse their efforts&#8221; (something like mobilization might even be found in the &#8220;models&#8221; of social relations within the naming of the &#8220;Creative Industries&#8221; &#8211; that is of course the risk taken by the term and the discipline). These models re-affirm certain disciplines against that which escapes them. There is a price to pay. As Stengers asks, &#8220;what knowledges and practices will be destroyed, or prevented from being invented, in the name of what must be called a &#8216;mobilizing belief&#8217; &#8211; namely, the faith in a future where the body will show that its rational representatives were indeed right&#8221;?.</p>
<p>Many questions follow this contest between invention, experiment, mobilization and capture. What modes of living survive? What are the forms of suffering found within the contested flows of the new mobilities. If, as Freud noted in <em>Civilization and Its Discontents</em>, &#8220;The communal life of human beings had &#8230; a two-fold foundation: the compulsion to work, which was created by external necessity, and the power of love&#8230;&#8221;, what are the precise conditions of work and love in the new mobilities? Are the intertwined fates of love and work the two key issues within the new mobilities?</p>
<p>First &#8211; work. Psychoanalyst of work, Christophe Dejours, has suggested that suffering is the very essence of working. This is a particular kind of suffering. Here &#8220;suffering&#8221; &#8220;means <em>bridging the gap between prescriptive and concrete reality</em>&#8220;. This definition of work perhaps allows us to rethink the relations between technics, the prescriptive reality of models or &#8220;mobilizations&#8221;, lived experience and the necessity of experiment. As Dejours puts it -</p>
<blockquote><p>    &#8230; there is no such thing as purely mechanical work.</p>
<p>This means that there is always a gap between the prescriptive and the concrete reality of the situation. This gap is found at all levels of analysis between task and activity, or between the formal and informal organisation of work. <em>Working thus means bridging the gap between prescriptive and concrete reality</em>. However, what is needed in order to do so cannot be determined in advance; the path to be navigated between the prescriptive and the real must constantly be invented or rediscovered by the subject who is working. Thus, for the clinician, work is defined as what the subjects must add to the orders so as to reach the objectives assigned to them, or alternately, what they must add of themselves in order to deal with what does not function when they limit themselves to a scrupulous execution of orders. (&#8220;Subjectivity, Work and Action,&#8221; <em>Critical Horizons</em> 7(1), 2006:45-62)</p></blockquote>
<p>I love this definition because it rings so true of the experience of work, its mediation of model, demand and contingency &#8211; contingency in the sense not only of changing circumstances but in the sense of a <em>changing change</em> which evades models. The questions that arise? What are the gaps that must be bridged between prescriptive and concrete reality in a world immersed in the models, practices and concrete if fluid realities of mobilities? Who and what are put at risk in order to maintain social order in the new space of flows? And if the new mobilities for the first time begin to take note of the complexity of relations between virtuality and actuality, if only because they capitalise on them, does this only mean there is more work to be done? More bridging the gaps that keep opening up in the production of the real? In short, is &#8220;concrete reality&#8221; a lot less &#8220;concrete&#8221; these days (or &#8230; is concrete reality more fully revealed as a fraud by the new technics of mobility)? Does the new mobility demand a new materialism while drawing attention to the poverty of the old (one that still informs so much disciplinary work, so many models of mediation, so many demands in the workplace)? Or does the new mobility demand an ongoing reconciliation of prescription, model, and variation &#8211; a reconciliation that is at best partial and always unravelling?</p>
<p>If this sounds apocalyptic, the case is the opposite. Despite the new &#8220;mobilizations&#8221; that accompany contemporary mobility, there might be many aspects to the suffering or bridging gaps between prescription and concrete (if both virtual and actual) reality that are liberating. If so, in what sense would we mean &#8220;liberation&#8221; here? What would a genuine social or artistic innovation using mobile (or dynamic) media be? Is it just a question of creating forms of mobility escape mobilization? How are these to be nurtured?  Is it time for the individual again, released by the new mobility, even for the collective individual? <em>Does it depend totally on context?</em></p>
<p>Is this simply a question of practice (although of course questions of practice are never simple, especially in this context)? What <em>are</em> the concrete (a &#8220;concrete&#8221; taking account of both virtual and actual) alternatives within the new mobilities in terms of social organization, individuation and concrete modes of living?</p>
<p>One practical solution that is already underway: <em>Let us list and share the new practices and principles</em>. Databases should &#8211; more than they perhaps do &#8211; form nodes of replication of these practices &#8211; not just classification and conservation. Technical &#8220;life&#8221; and social life should support each other productively (while leaving behind the overcoding mobilization of &#8220;productivity&#8221;). Is that what mobile media are really for, even if such practices and principles are always also &#8220;mobilized&#8221; in the service of the new dot.coms?</p>
<p>Or are we so busy liberating ourselves with mobile media, or just &#8220;bridging so many gaps&#8221; that they open up &#8211; in short, <em>overworking</em> &#8211; that we are lost before we begin? Should we be refusing this work (even as, in sociable media, it masks itself as leisure)? Franco Berardi, in returning to an older refusal of work in Operaism, suggests that -</p>
<blockquote><p>    Virtual workers have less and less time for attention , they are involved in a growing number of intellectual tasks, and they have no more time to devote to their own life, to love, tenderness, and affection. They take Viagra because they have no time for sexual preliminaries.<br />
The cellularisation has produced a kind of occupation of life. The effect is a psychopathologisation of social relationships. (<a href="http://researchhub.cofa.unsw.edu.au/ccap/wp-admin/,%20because%20they%20capitalise%20on%20them,">&#8220;What is the Meaning of Autonomy Today?&#8221;)</a></p></blockquote>
<p>Are we then, addressing the wrong questions in trying to pin down the <em>nature</em> of new media (as I asked at the beginning &#8211; &#8220;What exactly are the new technics of mobility?&#8221;)? Is there too much &#8220;work&#8221; being done on this kind of question. Is constantly going back to this question a misplaced suffering, even if the question itself is not intrinsically incompatible with the questions of work and love? Would it be better to ask <em>clinical</em> questions of mobility &#8211; that is, questions of diagnosing the health or available capacities in a situation. Would this diagnostic approach allow that mobility might well be the cure to its own problem, in the right circumstances?</p>
<p>Perhaps this is a question of therapy. In Sydney in 2004, Berardi finished a talk by remarking -</p>
<blockquote><p>    The problem of therapy is at the centre of the next phase of the movement .. the media (media activism) has to become a process of reactivation of social emotion, of social affection, of social ability to love.</p></blockquote>
<p>This &#8220;therapy/activism&#8221; might engage &#8211; in a &#8220;clinical manner&#8221; &#8211; with the embodied individuation of network experience (here the value of the like of <a href="http://www.cccs.uq.edu.au/index.html?page=16894&amp;pid=">Gerard Goggin&#8217;s interest in disability and contemporary media</a>). In simpler terms this might be to question the &#8220;relation&#8221; between mobility, the &#8220;compulsion to work&#8221; and the &#8220;power of love&#8221; described by Freud (of course, this is not a questioning that needs to take place in Freudian terms). Anna Munster frames such questions this way in <em>Materializing New Media</em> -</p>
<blockquote><p>    &#8230;&#8221;digital embodiment&#8221; is an unstable and uneven condition produced out of the differential impact of bodies and technologies as they globally impinge upon each other  in widely varying circumstances. Material differences make themselves felt by being produced rather than inhering to substances .. it is the movements, modulations and transformations peculiar to global digital culture that make the political and ethical relations we form (or deny) with other bodies so important. [184-185].</p></blockquote>
<p>So far much thinking about mobility has made much of this a secondary issue, if one at all (even if work and love are in fact, in everyday life, the &#8220;material differences&#8221; produced in a new way by mobile media). It has been more concerned with dealing with the situation as a to and fro between stasis and change, that is mobility. Social effects become a much measured (somewhat secondary) measure of this to and fro (&#8220;64% of those surveyed about their mobile phone use said &#8230;&#8221;). However, even if one is thinking &#8211; perhaps necessarily &#8211; in these terms, things are more complicated than is often allowed. Mobile media technologies &#8211; and the modes of life they are in symbiotic relationship with &#8211; are themselves constantly moving, evolving. As Brian Massumi puts it, &#8220;change changes&#8221;constantly (<em>Parables for the Virtual</em>:10). This is a difficult &#8211; if not impossible &#8211; fact for disciplinary forms of knowledge, models, rhetorics and other &#8220;mobilizations&#8221; to digest (not only in the academy, but in the workplace, even in relationships outside of work). This perhaps explains our rather torn &#8211; at best ambivalent &#8211; thinking about mobile media. No discipline, no model, no rhetoric can ever capture the mobility of mobility. Indeed, we inhabit this enhanced and increasingly self-reflexive &#8220;changing change&#8221; by working the <em>gaps</em> between theory and &#8220;concrete reality&#8221;. In this context we should perhaps be aware that our very thinking through of mobilities (whether in the serviced of social innovation or the established &#8220;Creative Industries&#8221;) is &#8220;cognitive labour&#8221; in Dejours&#8217; sense. Although again, despite its demands, work does not inhabit this changing change alone. It does so in a series of tense relationships with the problems of &#8220;social affection&#8221;.</p>
<p>It is therefore perhaps through the questions &#8211; and practices &#8211; of love and work that we should locate mobile media, and the broader problematic of mobility. This will always be a question of ongoing experiment, whether in the reactive attempt to capture this change or in the attempt to find new ways of loving and working.</p>
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		<title>ct_collective (cassette tape collective)</title>
		<link>http://dynamicmedianetwork.org/collectives/ct_collective-cassette-tape-collective</link>
		<comments>http://dynamicmedianetwork.org/collectives/ct_collective-cassette-tape-collective#comments</comments>
		<pubDate>Fri, 06 Jul 2007 23:21:13 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Collectives]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/06/ct_collective-cassette-tape-collective/</guid>
		<description><![CDATA[The CT collective is a deliciously cool and joyously simple model for [...]]]></description>
			<content:encoded><![CDATA[<p>The CT collective is a deliciously cool and joyously simple model for distributed collaboration. Here the concept of chain tapes that used to be the primary means of distributed collaboration for audio types in the pre-DASE era where the only e-mail was delivered by trunk is extended in a very non tech way to the collaborative development of audio projects based on specified themes. Using a maling list and a web-site the project has published upwards of 25 full length albums that are all freely available from the site. Anyone can join the collective. Anyone can download. Projects include tracks based solely on sampling of an MRI machine, or of paper&#8230;&#8230;yep just paper&#8230;.. The site also includes 4 albums that were made when the collective still collaborated via post and cassette tape.</p>
<p>A good indication that perhaps the best collaborative models are the simplest.</p>
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		<title>Cont3xt.net and link.of.thought_thought.of.link</title>
		<link>http://dynamicmedianetwork.org/collectives/cont3xtnet-and-linkofthought_thoughtoflink</link>
		<comments>http://dynamicmedianetwork.org/collectives/cont3xtnet-and-linkofthought_thoughtoflink#comments</comments>
		<pubDate>Fri, 06 Jul 2007 23:06:32 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/06/cont3xtnet-and-linkofthought_thoughtoflink/</guid>
		<description><![CDATA[An interesting take on the repositioning of the curator in a folksonomy [...]]]></description>
			<content:encoded><![CDATA[<p>An interesting take on the repositioning of the curator in a folksonomy enabled network of digital content. Extending the blog format of their very cool collection of feeds, <a href="cont3ext.net">Cont3xt.ne</a>t bloggers launch a del.icio.us powered tag gallery that teases out the digital environment&#8217;s problematization of gallery space and expert curatorship while exploring its potential for something else.</p>
<p>There are very many relevant links in the curatorial section of Cont3xt worth looking out for their approach to databases, collections, and etc.</p>
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		<title>University of Art and Design: Helsinki</title>
		<link>http://dynamicmedianetwork.org/institutions/university-of-art-and-design-helsinki</link>
		<comments>http://dynamicmedianetwork.org/institutions/university-of-art-and-design-helsinki#comments</comments>
		<pubDate>Fri, 06 Jul 2007 22:53:14 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/06/university-of-art-and-design-helsinki/</guid>
		<description><![CDATA[The Media Lab @ the University of Art and Design: Helsinki : [...]]]></description>
			<content:encoded><![CDATA[<p><a href="Helsinki">The Media Lab @ the University of Art and Design: Helsinki</a> :</p>
<p>Includes four research groups:</p>
<p><a href="http://arki.uiah.fi/"> ARKI:</a> Which looks at the social effects and potential of digitalization in everyday life</p>
<p>Projects (but are not limited to) include <strong>Mediaspaces</strong> which looks at the effects and potential of convergent platforms in a domestic space &#8211; this includes &#8216;Design TV&#8217; which plans to develop streaming media channels. P2P Fusion; a really interesting P2P system that is one of a couple recently developed that are focussing on a distributed framework capable of offsetting the server (and potentially social) costs that large scale P2pP databases necessitate. Here a distributed client does much of the heavy lifting in terms of information transfer while a central database handles the DB services. The Fusion software is concerned with making rich media available for remixing and metadata tagging and redistribution. This is a step away from most p2p projects which maintain a user/consumer distinction along the lines of broadcast media. The emphasis here is as much on making stuff as getting stuff. Maybe this is a distribution and collaboration model that the Dynamic Media project should look at closely. I must say at the moment <a href="www.tribler.dk">Tribler.org</a> a project of the Delft University of Technology in The Netherlands is more developed and more decentralized &#8211; admittedly without the important collaborative functions. I am sure there will be a number of competing platforms for a while as several open source and university projects look to &#8216;front-ending&#8217; bit-torrent style P2P. This form of distribution and social network  potentially moves away from web2.0 models with sacrificing any of web2.0&#8242;s much loved functionality (paper pending on this).  The IP redesign project looks at the legal and social costs regarding the inadequacy of current IP laws in the face of a network culture &#8211; acknowledging that their p2p projects (as indicative of a prevailing tendency) problematize our &#8216;legacy&#8217; approach to intellectual property.</p>
<p><a href="http://fle3.uiah.fi/group/"> The Learning Environments for Progressive Inquiry Research Group :</a> Focuses on research and development of innovative learning environments &#8211; involved with the LeMill CMS for the open distribution of learning resources amngst a number of others.  Will return with more information.</p>
<p><a href="http://sysrep.uiah.fi/">Systems of Representation </a>: An interesting research looking at transferring elements of traditional culture to the &#8216;virtual&#8217; world&#8230;using visualization reserach, 3d modelling, Digital cartography. (lovely simple Plone driven site as well).</p>
<p><a href="http://crucible.uiah.fi/">Crucibl</a>e: A digital narrative and storytelling research centre. I&#8217;m out of time but will return to this.</p>
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		<title>Intermedia : University of Oslo</title>
		<link>http://dynamicmedianetwork.org/institutions/intermedia-university-of-oslo</link>
		<comments>http://dynamicmedianetwork.org/institutions/intermedia-university-of-oslo#comments</comments>
		<pubDate>Fri, 06 Jul 2007 19:46:24 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/06/intermedia-university-of-oslo/</guid>
		<description><![CDATA[Description from the Intermedia site;  InterMedia is an interdisiplinary research centre which [...]]]></description>
			<content:encoded><![CDATA[<p>Description from the Intermedia <a href="http://www.intermedia.uio.no/">site;</a></p>
<blockquote><p> InterMedia is an interdisiplinary research centre which investigates the intersections between design, communication and learning in digital environments. InterMedia participates in <a href="http://www.intermedia.uio.no/resolveUid/55c059919944c18c9e25b1a94af04465">research networks</a>, and has a <a href="http://www.intermedia.uio.no/resolveUid/e6b06caa6ea658d3329b65f598e00815">research lab</a> for development and experiments in our research fields.</p></blockquote>
<p>This school at the University of Oslo is cited by the ArtLab&#8217;s David Gauntlett as an influence for its approach t<a href="http://www.intermedia.uio.no/projects/research-projects-1/mdiatize">o &#8216;researching self-representation through various  forms of digital storytelling&#8217;</a>. There are a number of other research projects here that may be of interest concerning the relationship between technology, expression, narrative, and education&#8230;.The Knowledge Practice Lab looks interesting for its approach to knowledge production and there are numerous other <a href="http://www.intermedia.uio.no/projects/research-projects-1">projects and publications to be found here</a>.</p>
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		<title>ArtLab: University of Westminster</title>
		<link>http://dynamicmedianetwork.org/institutions/artlab-university-of-westminster</link>
		<comments>http://dynamicmedianetwork.org/institutions/artlab-university-of-westminster#comments</comments>
		<pubDate>Fri, 06 Jul 2007 19:20:23 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/06/artlab-university-of-westminster/</guid>
		<description><![CDATA[Artlab at the University of Westminster is a research centre pioneering new [...]]]></description>
			<content:encoded><![CDATA[<p><a href="www.artlab.co.uk">Artlab</a> at the University of Westminster is a research centre pioneering new sociology methodologies based on creative practice. To paraphrase, the projects and approach here move away from the application of predetermined schemas of analysis projected by the researcher or the method of sociological enquiry by teaching people how to play with ideas through Drawing, Video, Collage, and most effectively with Lego building blocks (Artlab is a partner of Lego&#8217;s Serious Play research project) via metaphor and using those models as a way of reflecting on identity, relationships, processes, organizations. The most interesting aspect is that the use of Lego and metaphor as a means of opening onto a different mode of reflection. Hayles distinction between an inscriptive and incorporative knowledge is useful here. The challenge of how we can &#8216;access&#8217; or better explore and develop incorporated knowledges via the implementation of a playful expression and a recursive reflection/exploration of that expression is central. Brian Massumi&#8217;s suggested &#8216;technologies of emergent experience&#8217; also come to mind but  Massumi&#8217;s related distinction between mediation and modulation more generally has a lot to say re: this project.</p>
<p>For me the most interesting aspect of this project was its implications for an approach to research and perhaps more importantly to teaching /developing a creative research practice.  The site shows Lego models used to collaboratively develop high level research projects as well as sculptures developed by students to model and explore essays questions. There are also terrific examples depicting the use of Lego to explore identity which is ArtLabs current focus.</p>
<p><img src="http://www.artlab.org.uk/lego/id-5.jpg" height="324" width="486" /></p>
<p>Lego is interesting in that it escapes any pretense or anxiety regarding a person&#8217;s facility for expression and routes around inscribed notions of creativity that often encumber a playful expression. I&#8217;ve noted this anxiety even in the use of simple scrap booking with students and extending to things like anxiety regarding a student&#8217;s handwriting. Using Lego moves us beyond this block and allows the ArtLab to move straight into a well executed approach to getting participants to play with metaphors. One example given is that the participant is asked to build a small Lego animal and then to subsequently modify that model to express quite simple relationships (how I feel on a Friday afternoon for example). From this starting point participants develop metaphorically rich Lego landscapes that express and  provide a mode for reflecting on and recursively developing an understanding of identity and its constructs.</p>
<p>These experiment are really interesting in terms of the approach they suggest to education generally and the development of  process (rather than outcomes) based models of pedagogy. More specifically they suggest approaches to developing technical frameworks/systems/courseware that facilitate such a model.</p>
<p>There are a couple of very interesting papers and interviews on the site;</p>
<p><a href="http://researchhub.cofa.unsw.edu.au/ccap/wp-admin/David%20Gauntlett%20and%20Peter%20Holzwarth">An Interview/Conversation between David Gauntlett and Peter Holzwarth for the Journal of the International Visual Sociology Association.</a></p>
<p><a href="http://www.idealis.dk/seriousplay/Interview_with_David_Gauntlett.pdf">A short process focussed interview for Lego&#8217;s Serious Play division.</a></p>
<p>There was a <a href="http://www.artlab.org.uk/tate.htm">symposium at the Tate run by ArtLab that is fairly well documented here. </a></p>
<p>The Artlab is partnered with the <a href="http://www.cemp.ac.uk/">Bournemouth University Media School</a> (Centre for Excellence in Media Practice) who are also doing interesting work on pedagogy and creativity- <a href="http://www.cemp.ac.uk/research/teaching/degreeORlearner.html">the effects on models of learning of a commercialization of tertiary education</a> for instance.</p>
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		<title>Centre for Advanced Visualization and Interaction &#8211; CAVI</title>
		<link>http://dynamicmedianetwork.org/institutions/centre-for-advanced-visualization-and-interaction-cavi</link>
		<comments>http://dynamicmedianetwork.org/institutions/centre-for-advanced-visualization-and-interaction-cavi#comments</comments>
		<pubDate>Tue, 03 Jul 2007 20:45:57 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[telematics]]></category>
		<category><![CDATA[transport]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/03/centre-for-advanced-visualization-and-interaction-cavi/</guid>
		<description><![CDATA[CAVI is a project of the Alexandra Institutes (see previous post) and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cavi.dk/">CAVI</a><br />
is a project of the Alexandra Institutes (see previous post) and the Danish National Centre for IT research. You&#8217;ll note that CAVI also features under the list of research areas at the Centre for Pervasive Computing which features under the list of research areas for the Univeristy of Arhus Department of Computer Science and I am sure a number of other schools. The CAVI project is based at Arhus University. Its researach focus is on 3D mixed reality systems capable of incorporating stereoscopic visualization technologies (using shutter glasses and a number of innovative projection techniques) with the Bluscreen/Keying approach to inserting filmed objects into a virtual environment in real-time. These project provides for such innovations as the ability to track camera movements in sychronicity across virtual/real environments providing a &#8216;virtual&#8217; or mixed reality studio in which an actors interaction in space can be captured in real-time. The obvious application of such visualization technologies in the production of design workshops and prototypes that allow a seamless interjection of objects within a virtual space &#8211; its also possible to imagine a next generation of mixed reality collaborative spaces, or simply new tele-presence environments &#8211; second life with real bodies &#8211; heaven forbid.</p>
<p>More coming on <a href="http://www.cavi.dk/">CAVI</a> and the other research areas of <a href="http://www.pervasive.dk/projects/3Dexp/3Dexp_summary.htm">The Centre for Pervasive  Computing.</a></p>
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		<title>Katrinebjerg &#8211; IT Research/Business ‘City’</title>
		<link>http://dynamicmedianetwork.org/institutions/katrinebjerg-it-researchbusiness-city</link>
		<comments>http://dynamicmedianetwork.org/institutions/katrinebjerg-it-researchbusiness-city#comments</comments>
		<pubDate>Tue, 03 Jul 2007 20:00:38 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[incubation]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[ITC]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/03/katrinebjerg-it-researchbusiness-city/</guid>
		<description><![CDATA[The Katrinebjerg IT centre/city is a large scale business park style development [...]]]></description>
			<content:encoded><![CDATA[<p>The Katrinebjerg IT centre/city is a large scale business park style development in Arhus that is closely aligned with the Arhus University and the private development/commercialization institute aligned with that university, the Alexandra Institute (Dean of the University sits on the Alexandra Board and key schools are members of the institute). The Alexandra Institute site clearly states the way <a href="http://alexandra.dk/uk/research/organisation.htm">Projects are organized</a> by the Institute &#8211; this model derived as it was from that of Sweden&#8217;s Viktoria Institute is probably indicative of structures that have emerged under the EU research funding structures and infrastructures as I&#8217;ve noted similar distributions interactions between partner organizations and corporations in other areas &#8211; most of which transcend international borders. There is a section of financing in the same section that explains most of the funding should come from private investment in the potential for commercialization. The Katrinebjerg &#8216;City&#8217;  provides the locale and infrastructure for the development of networks between business and research across all disciplines. The &#8216;City&#8217; offers a number of business services. The business focus is on incubation style services including shared spaces and infrastructure for start-ups. The industry rhetoric moves from the provision of  shared spaces to the inference of shared competencies and if the presence of some very established industry heavy weights is anything to go by this could indeed be a valuable asset for new and innovative ventures; Google and the Danish Audio/Visual electronics company B&amp;O &#8211; perhaps Denmark&#8217;s most prominent international brand have offices at the Katrinebjerg centre.  The centre provides for networks of specific competencies to develop &#8211; basically trade organizations with specific research agendas. Its difficult to tell from the site whether these networks are &#8216;vapor ware&#8217; instituted to forment network development within Katrinebjerg or whether they represent functional or emerging networks operating within that space. Much of the associated information is in Danish only.  I suspect these collections of competencies are used to provides a useful more generalized link between the Arhus University Schools and Departments that are involved with the Katrinebjerg centre, The various independent research labs housed within the centre and the Various corporate entitities with offices at Katrinebjerg. These networks can be found here; The <a href="http://www.nfbi.dk/index.php?id=131">NFBi; Network for Research based User Driven Innovation</a> , the <a href="http://www.sundhedsit.net/index.php?id=399">SundhedsIT network</a>; concerned with Pervasive Health Care and IT in health care, <a href="http://komialt.dk/index.php?id=646&amp;tx_ttnews[pointer]=3&amp;cHash=0d447f3846">Komialt</a>; concerned with pervasive computing,  <a href="http://www.teknenet.dk/">TEKNE</a>;  concerned with interactive development linking industry experience with digital art, <a href="http://alexandra.dk/forskning/NIAS.htm">NIAS</a> ; concerned with administrative systems. There is a subscription/membership driven private network that looks particularly interesting as a commercial think tank model called &#8216;<a href="http://www.innovationlab.dk">The Innovation Lab</a>&#8216;. The Innovation Lab employs &#8216;Lab Agents&#8217; from a diverse range of backgrounds and experience &#8211; mostly non-technical and work on placing technological and infrastructural developments in context for industry, commerce and community sectors. They work with industry in relation to product and systems development helping to &#8216;overcome imaginative paralysis&#8217;  by contextualizing the possibilities of new technologies;</p>
<p>From the Innovation Lab site;</p>
<p>Through a wide and varied range of <a href="http://www.innovationlab.dk/sw4953.asp">activities and media</a>, Lab Agents work to translate the latest technological developments into hands-on experiences and meaningful scenarios. Innovation Lab interprets the meaning of technology—and makes technology meaningful for all of us.</p>
<p>A very interesting commercial model, the Innovation Labs has terrific slogans like; &#8216;Insight is Influence&#8217; and &#8216;Ideas are born of movement&#8217;.</p>
<p>The Katrinbjerg Centre has strong ties to the University of Arhus that appear to be negotiated via the Alexadra Institute which appears central to the mangement of the information networks described above, is based at Katrinebjerg and whose members include various research bodies, university schools, corporations housed at Katrinebjerg, and large organizations external to the Arhus municipality.</p>
<p>The most prominent of the schools/research programs aligned with the Katrinebjerg centre are;</p>
<p><a href="http://www.daimi.au.dk/">Department of Computer Science</a>  &#8211; There is a really interesting HCI reserach focus/centre housed here with a number of interesting projects under the banner of Hypermedia, Participatory Design, Augmented Reality, and Computer Supported Collaborative Work (beyond Groupware !*&amp;6!). They do other Math type stuff as well&#8230;.</p>
<p><a href="http://www.imv.au.dk/index.jsp">The Information Institute</a> &#8211; Its all in Danish &#8211; feel free to comment on what they do&#8230;</p>
<p><a href="http://www.multimedia.au.dk/index.jsp">Multimedia @ Arhus Uni</a>  &#8211; Its all in Danish &#8211; feel free to comment on what they do&#8230;</p>
<p><a href="http://www.digital-aestetik.dk/">Centre for Digital Aesthetics </a>- Its all in Danish but I note Matthew Fuller&#8217;s name here.</p>
<p>and the most prominent for Katrinbjerg is the</p>
<p><a href="http://www.cfpc.dk/">Centre for Pervasive Computing</a>  &#8211; This research centre deserves a blog entry to itself and I suspect it is the principal research body engaged with the Katrinebjerg centre/city. The amount of research the centre is involved in prevents me from a providing a detailed account. But I might comment individually on some of the projects that are of particular relevance. These can be found via the links below copied from the site. Of particular interest are Centre for Andvanced Visualization and Interaction. Note that there are a number of projects that cross over between partners so that the pervasive computing is a research focus for the Department of Computer Science on Computer Supported Collaborative Work that is listed here as well &#8211; so the CFPC appears to manage an area of research interest that runs (and provides a funded node for) projects under that title which each have a different group of partner institutions attached. Super Distributed and very Dynamic the projects become kind&#8217;a virtual in the process&#8230; (fishing for comment &#8211; more ideas to explore here regarding research/development structures &#8211; I wonder how this plays out in terms of funding and commercialization/IP)</p>
<ul>
<li><a href="http://www.cfpc.dk/resAreas/tangObj/tangObj_summary.htm">Ambient Intelligence with Tangible Objects</a></li>
<li><a href="http://www.cfpc.dk/resAreas/CAVI/CAVI_summary.htm">Center for Advanced Visualization and  Interaction &#8211; CAVI</a></li>
<li><a href="http://www.cfph.dk/">Center for Pervasive Healthcare</a></li>
<li><a href="http://www.cfpc.dk/resAreas/CSCW/CSCW_summary.htm">Computer Supported Cooperative Work</a></li>
<li><a href="http://www.cfpc.dk/resAreas/dataTec/dataTec_summary.htm">Database Technology</a></li>
<li><a href="http://www.cfpc.dk/resAreas/designAn/designAn_summary.htm">Design Anthropology</a></li>
<li><a href="http://www.cfpc.dk/resAreas/embedSys/embedSys_summary.htm">Embedded Systems &#8211; Embodied Agents</a></li>
<li><a href="http://www.cfpc.dk/resAreas/INWS/INWS_summary.htm">Interactive Workspace</a></li>
<li><a href="http://www.cfpc.dk/resAreas/mobSys/mobSys_summary.htm">Mobile Systems and Wireless Communication</a></li>
<li><a href="http://www.cfpc.dk/resAreas/CPN/CPN_summary.htm">Modelling and Validation of Distributed Systems</a></li>
<li><a href="http://www.cfpc.dk/resAreas/NWOW/NWOW_summary.htm">New Ways of Working</a></li>
<li><a href="http://www.cfpc.dk/resAreas/OT/OT_summary.htm">Object Technology</a></li>
<li><a href="http://www.cfpc.dk/resAreas/Sound/Sound_summary.htm">Sound as Media</a></li>
<li><a href="http://www.cfpc.dk/resAreas/tanUsIn/tanUsIn_summary.htm">Tangible User Interaction</a></li>
</ul>
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		<title>Net Vis Links: Chris Harrison</title>
		<link>http://dynamicmedianetwork.org/people/net-vis-links-chris-harrison</link>
		<comments>http://dynamicmedianetwork.org/people/net-vis-links-chris-harrison#comments</comments>
		<pubDate>Sat, 30 Jun 2007 01:24:15 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/29/net-vis-links-chris-harrison/</guid>
		<description><![CDATA[Chris Harrison has developed a number of really interesting novel web and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://http://www.chrisharrison.net/projects/">Chris Harrison </a>has developed a number of really interesting novel web and internet visualizations.  I don&#8217;t have time to explore them in full but I thought them worth linking to.</p>
<p>Clusterball: pictured below is a visualization of Wikipedia&#8217;s category system. I only wish I could navigate links in this way. A very clear way of representing a small subset of a network as displaying its own logic. Perhaps this indicates that where you start (with a search term) will fundamentally change the network you navigate.</p>
<p><img src="http://www.chrisharrison.net/projects/clusterball/v1med/middlemove.gif" height="164" width="403" /></p>
<p>A very interesting visualization on this site is the graphing of internet domains according to the sites that a domain includes in the top 50 internet sites globally. Chris uses this visualization to image the increasing number of sites in &#8216;minor&#8217; domains that are included in this ranking. The overwhelming increase in the dominance of minor domains in the ranks of popular sites is placed in stark contrast to the <a href="http://www.chrisharrison.net/projects/clusterball/v1med/middlemove.gif">.au domain</a> which has never had many sites in the top 50 but has been in a state of decline over recent years.</p>
<p>Chris&#8217;s Searchclock visualization offers a novel visualization of internet search traffic distributed over a 24 hour cycle. There are a number of other really interesting  visualization and  network  projects on the site worthy of further exploration</p>
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		<title>Net Vis Links: Visualizing the ‘Power Struggle’ in Wikipedia</title>
		<link>http://dynamicmedianetwork.org/dynamicmedia/net-vis-links-visualizing-the-power-struggle-in-wikipedia</link>
		<comments>http://dynamicmedianetwork.org/dynamicmedia/net-vis-links-visualizing-the-power-struggle-in-wikipedia#comments</comments>
		<pubDate>Sat, 30 Jun 2007 00:37:44 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Dynamic Media]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/29/net-vis-links-visualizing-the-power-struggle-in-wikipedia/</guid>
		<description><![CDATA[This is in interesting visualization of wikipedia. At the moment this is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.abeautifulwww.com/2007/05/20/visualizing-the-power-struggle-in-wikipedia/">This is in interesting visualization of wikipedia</a>. At the moment this is static but the author plans to develop a dynamic version of this that might be used to watch the activity of wikipedia in real time. Larger nodes indicate centres of high revision.<img src="http://www.abeautifulwww.com/wp-content/uploads/2007/05/windowslivewritervisualizingthepowerstruggleinwikipedia-f7c7wikivislowres-thumb54.jpg" height="440" width="550" /><br />
Smaller yellow nodes represent link sites and images are gleaned for the first of image on each page. As an aside its interesting what the simple addition of the images does in terms of visualization : this starts to feel like a photograph of the network rather than simple its representation&#8230;</p>
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		<title>Net Vis Links: Visualization of Social Roles</title>
		<link>http://dynamicmedianetwork.org/projects-2/net-vis-links-visualization-of-social-roles</link>
		<comments>http://dynamicmedianetwork.org/projects-2/net-vis-links-visualization-of-social-roles#comments</comments>
		<pubDate>Sat, 30 Jun 2007 00:26:59 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Dynamic Media]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/29/net-vis-links-visualization-of-social-roles/</guid>
		<description><![CDATA[The Journal of Social Structure has published this paper regarding the visualization [...]]]></description>
			<content:encoded><![CDATA[<p>The Journal of Social Structure has published <a href="http://www.cmu.edu/joss/content/articles/volume8/Welser/">this paper</a> regarding the visualization of social roles in online discussion groups by Howard Wesler.  It may be of interest for its ethnographic approach to the data collection and visualization of USENET threads. The conclusions drawn seem to indicate that such research has value for its ability to potentially automatically identify social roles that emerge in relation to network infrastructure and in so doing structure the network in a way that more appropriately/effectively cultivates specific roles or styles of interaction. I&#8217;d see this as an interesting inversion of the usually stated aim to map the network in order to engineer better networks of the future &#8211; here there is a concern for the way the network infrastructure and interface produces the user producing the network. There are interesting parallels  between this work and the IBM Communications Lab&#8217;s work on wikipedia. Both of these projects are also related to <a href="http://www.chrisharrison.net/projects/">Chris Harrison&#8217;s </a>work which I&#8217;ll account for in another post.</p>
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		<title>Net Vis Links: DIMES</title>
		<link>http://dynamicmedianetwork.org/projects-2/net-vis-links-dimes</link>
		<comments>http://dynamicmedianetwork.org/projects-2/net-vis-links-dimes#comments</comments>
		<pubDate>Sat, 30 Jun 2007 00:17:18 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/29/net-vis-links-dimes/</guid>
		<description><![CDATA[One of the teams contributing data to the &#8216;Day in the life [...]]]></description>
			<content:encoded><![CDATA[<p>One of the teams contributing data to the &#8216;Day in the life Internet Project&#8217; is the <a href="http://www.netdimes.org/new/?q=node/7">DIMES Distributed Scientific Research Project</a>. This project is novel in that it asks users to download a Java client that monitors your internet traffic and reports data back to base. There are a number of really interesting end-user tools for data analysis for people using this client and from data collected from the client. Firefox users can install an add-on that places ping-back times for each link on a page next to the link &#8211; an unsual way of seeing the network while you are traversing it. I also found the <a href="http://www.netdimes.org/maps/mapBrowser.html">Geo-Browse</a> (powered by gmaps) visualization interesting &#8211; it maps Internet Connectivity onto a Google maps interface based on data collected by the client. Finally the latest tool developed by the DIMES project is the <a href="http://www.netdimes.org/new/?q=node/17">DIMES Visualizer </a>- an application in Beta that I am unable to make work but which claims to &#8216;track the change of the internet over time with ease and clarity&#8217;.</p>
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		<title>Net Vis Links: CAIDA</title>
		<link>http://dynamicmedianetwork.org/projects-2/net-vis-links-caida</link>
		<comments>http://dynamicmedianetwork.org/projects-2/net-vis-links-caida#comments</comments>
		<pubDate>Sat, 30 Jun 2007 00:16:16 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/29/net-vis-links-caida/</guid>
		<description><![CDATA[The first project/link/site is CAIDA: the Cooperative Association for Internet Data Analysis. [...]]]></description>
			<content:encoded><![CDATA[<p>The first project/link/site is <a href="http://www.caida.org/home/">CAIDA</a>: the Cooperative Association for Internet Data Analysis. CAIDA is largely funded by the US NSF although recent projects have been funded by the US Department of Homeland Security, and by CISCO. It might be worth looking at <a href="http://www.democraticmedia.org/PDFs/CiscoNextGen.pdf">CISCO&#8217;s statement on net neutrality</a> &#8211; just to contextualize where CISCO&#8217;s priorities might lie in terms of network development and governance (alternatively we could look to the CISCO white papers <a href="http://www.democraticmedia.org/PDFs/CiscoNextGen.pdf">here</a> and <a href="http://www.democraticmedia.org/PDFs/CiscoServiceExchange.pdf">here</a>.) This in no way is meant to infer CAIDA&#8217;s complicity with these organizations only that there is obviously a focus here on net governance. This leads to an attendant emphasis on traffic flows and there relation to actual network geographies. This has lead to rather novel images of the <a href="http://www.caida.org/tools/visualization/cuttlefish/japan-traces.xml">network such as this one </a>which maps byte transfer rates of traffic from/to Japan as through the passage of the day or<a href="http://www.caida.org/tools/visualization/cuttlefish/witty-hosts.xml"> this one</a> showing the number of infected hosts carrying the &#8216;witty worm&#8217; virus. Much of the data collected by CAIDA is novel in that it is concerned with temporally dynamic web and developing a topological perspective of traffic but we should not that the use of client or host based data collection applications still tends to evoke an image of the network as a series of interlinked nodes through which traffic passes. There are a number of interesting technical papers on network <a href="http://www.caida.org/publications/papers/bydate/">infrastracture here</a>. As an indication of CAIDA&#8217;s bent have a look at the<a href="http://www.caida.org/projects/ditl/"> &#8216;Day in the Life of the Internet Project&#8217;.</a></p>
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		<title>Interesting Net Visuality 1/4</title>
		<link>http://dynamicmedianetwork.org/dynamicmedia/interesting-net-visuality-14</link>
		<comments>http://dynamicmedianetwork.org/dynamicmedia/interesting-net-visuality-14#comments</comments>
		<pubDate>Sat, 30 Jun 2007 00:09:45 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Dynamic Media]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/29/interesting-net-visuality-14/</guid>
		<description><![CDATA[The next few posts concern net visuality. Most of the focus on [...]]]></description>
			<content:encoded><![CDATA[<p>The next few posts concern net visuality. Most of the focus on visualization and data collection but I think they are nonetheless of interest for the way a concern for visualization reiterates dominant modes of net visuality or suggests new ones.</p>
<p>Most of the projects below are interesting for both the types of data collection and the forms of visualization that they show as prevailing in cartographic circles and the rhetoric that justifies this kind of research or activity. In short the dominant aims stated in the blurbs of these projects is to come to terms with the structure of internet and its use so that we can better develop network frameworks and applications for the future &#8211; the ones that aren&#8217;t concerned with technical systems are purely ethnographic. Very few high level (data intensive) visualizations have navigation/discovery/end user in mind. While there is an obvious understanding of the way our potential to visualize the network affects our potential to develop for that network there is little concern for the way prevailing network visualities have operated as &#8216;governmental&#8217; technologies that structure the development of policy, technology, infrastructure and use &#8211; and, one might hasten to add, never to specifications of a governmental strategy. In the cases that are reflexive at this level there appears a disconnect between that act of measuring and modelling and what we might do with that data in terms of infrastructure or utility; measuring and modeling it seems is often an end in itself</p>
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		<title>blogging new network theory conference from amsterdam</title>
		<link>http://dynamicmedianetwork.org/publications/blogging-new-network-theory-conference-from-amsterdam</link>
		<comments>http://dynamicmedianetwork.org/publications/blogging-new-network-theory-conference-from-amsterdam#comments</comments>
		<pubDate>Fri, 29 Jun 2007 04:35:54 +0000</pubDate>
		<dc:creator>annamunster</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/28/blogging-new-network-theory-conference-from-amsterdam/</guid>
		<description><![CDATA[Session 1: Siva Vaidhyanathan, The Googlization of Everything Moral problems are mere [...]]]></description>
			<content:encoded><![CDATA[<p><b>Session 1: Siva Vaidhyanathan, <i>The Googlization of Everything</i></b></p>
<p>Moral problems are mere technological problems to be solved: this is the theology of Google. We should not doubt but just believe&#8230;<br />
All social and cultural theory starts with theology &#8211; postmodern and post structuralist theory tries to resist the universal of theology</p>
<p>principle of Google is that it copies everything &#8211; this is what a search engine does in order to index. But what Google book search is doing  is reaching outside the web into the &#8216;old world&#8217; of copyright and saying the old world must become like the web.</p>
<p>Google surveillance in data-mining consumer profiling etc is completely different from the panopticon. Discipline comes from being aware of surveillance. Web surveillance is distributed and we are not aware of the level of activity&#8230;exact opposite of the panopticon&#8230;we are encouraged to do what we want online, to misbehave because the corporation wants the &#8216;real&#8217; you in order to better profile you&#8230;</p>
<p><b>Tiziana Terranova <i>Everything is everything: Network science, neo-liberalism and security</i></b><br />
Foucault&#8217;s lectures on market and security as part of a society of control. Marxist perspectives, according to Foucault, tend to think about capitalism from the inside &#8211; ie how does it function. We need to get outside of this to get outside of capitalism. Rtaher its better to look at the sigularity of moments of organisation of capital.</p>
<p>Neoliberals &#8211; the market is not natural but a game, or rather a thing that needs to be produced and extended to as many fields of the social as possible.<br />
The panopticon fades and this is replaced by the mechanism of security. Security is linked to the problem of the series &#8211; events keep happening, a series of users clicking, a series of blogs, a series of downloads. Security addresses itself to this.<br />
perhaps many of the web maps we have are ways of spatially representing this series of events. (However, the series is uneven and discontinuous in actuality&#8230;)</p>
<p>Key to Web 2.0 -&#8217;harness&#8217; users&#8217; collective intelligence&#8230;for O&#8217;Reilly. (power of cumulative series of events, uploading, downloading, commenting etc).</p>
<p>What kind of market then is this? for Lazzarato &#8211; market is a dispositif for construction and capture of the customer. Net economy directly mobilises social relations for the market. What are these social relations &#8211; perpetual state of movement between multiplicities of passwords, ids etc.</p>
<p>Liberal versions of explaining network economies try to explain social relations in terms of economic rationale &#8211; e.g. we participate in the web because we invest time and we expect a return (Benchler Wealth of Networks)<br />
Whereas for Lazzarato &#8211; participation is a social relationship a process of capturing and being captured.</p>
<p><b>Wendy Chun <i>Imagined Networks</i></b><br />
OED  -network as diagram &#8211; network as representation goes to network as reality. These move backwards and forwards and hence the notion of the network as diagram is oxymoronic. Yes maybe, but what a powerful oxymoron&#8230;</p>
<p>Mapping is part of a web drive that tries to map the net into a more intimate space&#8230;this returns us to the ARPANET mapping techniques.</p>
<p>Best way to represent a network is to reject the global &#8211; we need to try to imagine how technologies and social interactions are engaged together.</p>
<p>temporality of networks is the ephemeral enduring &#8211; the undead of information. Blog entries are uninteresting because they are immobile &#8211; ie constant updating &#8211; empty homogeneous time.</p>
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		<title>Cross Post Cont. 2</title>
		<link>http://dynamicmedianetwork.org/publications/cross-post-cont-2</link>
		<comments>http://dynamicmedianetwork.org/publications/cross-post-cont-2#comments</comments>
		<pubDate>Tue, 26 Jun 2007 21:24:40 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/26/cross-post-cont-2/</guid>
		<description><![CDATA[Continuing on from my previous post on the usefulness of looking at [...]]]></description>
			<content:encoded><![CDATA[<p>Continuing on from my previous post on the usefulness of looking at Flash based models as interesting precursors to Web2.0; basically I wrote that Flash toys are of particular interest when considering the dynamics of net visuality and the interaction of dynamic and mobile forms of networked media and the generative potential of networks.</p>
<p>I got rather carried away with that last post so I will try and stay somewhat concise&#8230;and root out the &#8216;somewhats&#8217; and the meta-commentary and the meta-commentary and the meta-commentary&#8230;</p>
<p>My next example was perhaps the most over cited of its day so I&#8217;ll suffer the collective maon as I trot it out once again. If nothing else returning to this example demands a return to investigate exactly what Amy Franceschini et al. are up to. The links here have relevance to the Dynamic Media project on a number of levels; database design, network visuality, collaborative frameworks, institutions, dynamic media, and last but definitely not least the potential for collaborative workshopping and practice-led research.</p>
<p>For those that were living on the moon in the early part of this decade Amy Franceschini founded the Futurefarmers collective. The Futurefarmers  moniker always promised more than simply a commercial Design Studio and although commercial design, particularly in the  first half of the decade, underwrote the collaboration it by no-means defined it.  The collective would eventually become celebrated in new media circles for their very effective melding of dynamic and open databases with a dynamic/creative interface that allowed the end-users to engage in a collaborative exploration of the network. The generative potential facilitated by a playful interaction is perhaps the most dominant schema of the work Futurefarmers work both now and in the past.</p>
<p>TheyRule.net (2001 ) is the most prominent of these experiments and was a very early example of the potential for a dynamic flash interface to visualize a network in a manner that let the user tease out relationships in the data, to tease out interesting vectors and relationships in the data-set, to link this vectors and relationships to information both submitted by the user and linked to as external search queries. All this investigation on behalf of the user and there particular interests and perhaps &#8216;affordances&#8217;  could then be save as part of an emerging map of the relationships between the directorships of large companies and there donations to major political organizations and lobbys.</p>
<p>The important leap that was made with theyrule.net was an understanding that all the data concerning these relationships was readily and publicly available and that the density of the material obfuscated the potential to actively and productively explore hi-corporate cultures and their political relationships. The next most important realization of Theyrule.net was that exploration of the data set depended on a visual simplicity/clarity. The visualization should precede the exploration and facilitate it. This is an effective inversion of the usual method of mapping the data-set. Interesting relationships are usually first identified and then made concrete (abstracted from the data-set) according to the representation. Here the visualization encourages a generative interaction and exploration with the data set that throws up all kinds of unexpected relations and vectors of investigation. By allowing the user to save the products of these explorations and their subsequent representation Theyrule.net also realizes a principal quality that would fold into the development and capitalization of the AJAX driven web. Theyrule.net feeds-back the products of a user&#8217;s navigation back into the site as a vector of potential further exploration. This facility sees the map and the network fold into each other as a kind of developing and dynamic memory or intelligence.</p>
<p>The other Futurefarmers project that is a useful antecedent to current developments is the Communiculture site that allowed users to easily customize an avatar. The users could then pose simple bipolar surveys represented by a continuum in which other users could place there Avatar and comment via a speech bubble. I&#8217;ll not develop an analysis here but there is much to be said with regard to the way in which Communiculture reduces and simplifies the level of engagement in order to focus and provide a momentum to a generative/social engagement. Its always about facilitating a playful engagement. The move towards a simple affective mode of interaction that has an immediate pay-off in terms of the relational definition of the user in relation to a wider &#8216;social-network&#8217; is interesting and can be readily mapped to the most successful models of post 05 social networking and content management systems.</p>
<p>The Futurefarmers collaborators are now engaged with a number of really interesting projects that attempt to account for the ambivalence of  techno-cultures to their ecological costs. In some cases the &#8216;account&#8217; is settled very literally &#8211; a reclamation/regeneration of sites poisoned by the effects of silicon chip production in others the aim is clearly to explore means of making the costs of the cultures present to thought. See <a href="http://www.futurefarmers.com">the site for more.</a></p>
<p>Of particular interest to this research space is the blog/link roll published by Amy Franceschini; <a href="http://www.free-soil.org/">Free Soil</a>. There are a number of relevant links here in terms of institutions working in social, educational, and intermedia media more generally. All of these links tend to have a futurefarmer&#8217;s there is an emphasis of the matrix extant between participatory cultures, networks/technology, and ecology&#8230;..</p>
<p>Still to come <a href="http://www.caida.org/projects/ditl/">CAIDA</a> and <a href="http://www.netdimes.org/new/?q=node/7"> The Dimes Project</a></p>
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		<title>Cross-Post: Dynamic Media, Network Visuality and Dynamic Publishing</title>
		<link>http://dynamicmedianetwork.org/publications/cross-post-dynamic-media-network-visuality-and-dynamic-publishing</link>
		<comments>http://dynamicmedianetwork.org/publications/cross-post-dynamic-media-network-visuality-and-dynamic-publishing#comments</comments>
		<pubDate>Sat, 23 Jun 2007 00:41:48 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/22/cross-post-dynamic-media-network-visuality-and-dynamic-publishing/</guid>
		<description><![CDATA[This is a weekly update as well as a chance to add [...]]]></description>
			<content:encoded><![CDATA[<p>This is a weekly update as well as a chance to add some work that should be of interest on a number of fronts as Anna&#8217;s work on network visuality and Andrew&#8217;s work on dynamic-infrastructures begins to move toward a consideration of collaborative architectures.</p>
<p>I know that everyone is well aware of the next two groups of projects that I will write about. They are by now very old examples in terms of the passage of web-time. That said, the much (over) hyped web2.0 phenomenon should perhaps be better understood in the light of some of the application and experiments that went on as Macromedia Flash achieved ubiquity and we all suddenly realized that the web was a zone of dynamic interaction rather than simply a plane of interlinked publications. These experiments were mostly called &#8216;toys&#8217; and built in Flash before Asynchronous Java and XML became all the rage. If Flash illustrated the potential dynamism of the web then AJAX capitalized on it,. AJAX facilitated the development of tools that &#8216;rode the dynamic wave of interaction&#8217; rather than simply (or not so simply) illustrating it. That said many of the traits of so-identified web2.0 networks might be seen as premised by the demonstration of end-user generativity and collaboration,  the map as an emerging territory, customization, and playful production that was explored by these so-called toys.  I&#8217;d argue that the examples below, in part due to there simplicity have a lot to say about the the relation between dynamic media and network visuality.</p>
<p>The first example of these &#8216;toys&#8217; are Yugo Nakamura&#8217;s fingertracks series (I warned you they were simple &#8211; but joyfully so).</p>
<p><a href="http://yugop.com/ver3/index.asp?id=5">Yogop No.5  Finger Tracks  Study A </a>: This is really the point of departure, the representation of users interacting with a grid of buttons that do nothing except flash and signal the word &#8216;NOTHING&#8217; when clicked. What we should note however is that an image of the network emerges out of an users recorded interactions. There is a lot to be said about the affective force of the &#8216;nothing&#8217; sign and the behavior it evokes. You tend to click on all buttons in search of a &#8216;something&#8217; &#8211; which remains virtual in the philosophical sense of the word. There is an open ended differential relation established between the &#8216;nothing&#8217; and the &#8216;something&#8217; it promises. I think this is an exciting and beautifully simple demonstration of virtuality, and maybe a good model for a networked conservation of virtuality.</p>
<p>The image that this interaction and &#8216;recollection&#8217; produces is that of a network without any visual persistence and reminds us of the apparently chaotic flight paths of bees collecting pollen &#8211; the network &#8216;logic&#8217; is there but only evident as network of intensities and movements without any persistant extensity of form . From a more practical point of view we can see here perhaps a nascent example of the recording and feeding back of the  user&#8217;s interaction via a re-presentation of that data. The emerging &#8216;topology&#8217; provides us of an image of the network produced by user&#8217;s interactions. There is much to say here about the relation between the intensities that give rise to the perception of an extensive impression of the network &#8216;in experience&#8217; &#8211; between the intensive force of  networked coalescence and what Delueze calls its manifest &#8216;extensity&#8217; (Deleuze, D&amp;R: 2004,  p.281). We really don&#8217;t see this illustrated here but we do once we see this experiment modulated by different modes of persistence provided via the visualizations of subsequent examples.</p>
<p><a href="http://yugop.com/ver3/index.asp?id=6">Yogop No.6  Finger Tracks  Study B:</a><a href="http://yugop.com/ver3/index.asp?id=6">  </a><a href="http://yugop.com/ver3/index.asp?id=10"><br />
</a></p>
<p>Study B marks a dramatic difference in relation to the initial study by giving the paths recorded by the end-user a &#8216;tail&#8217; and their interactions a &#8216;blip&#8217; of temporal persistence. Here the emerging network constituted by users interactions becomes much more evident as the paths provided by the colourful tales trailing the recorded movements of user&#8217;s cross over or double each other. The addition of this visual persistence begins to provide and extensive manifestation of the otherwise momentary (momentous/eventful ?) interactions of the system&#8217;s use. This persistence is achieved by a flattening out of a temporal dimension into a planar representation. In recording the interactions you are a sole user given no indication of the movements of other users. When this is visualized via the &#8216;flattening&#8217; or &#8216;spatialization&#8217; and the addition of other forms of visual persistence the points of intersection and overlap become much more prevalent &#8211; we might suggest that these are zones of information density &#8211; at the very least they realize points of relationality and maybe in that respect mark collaborative lines of flight&#8230;. perhaps&#8230;</p>
<p><a href="http://yugop.com/ver3/index.asp?id=7">Yogop No.7  Finger Tracks  Study C1</a><a href="http://yugop.com/ver3/index.asp?id=7"> :</a> This study leaves the grid behind and concentrates on reducing the potential for interaction to a horizontal track. This provides Nakamura with a spatial dimension with which &#8216;flatten&#8217; another degree of temporal persistence into the visualization. The Study represents the user&#8217;s movements by drawing a vertical line at their location on a horizontal plane. The speed with which the user is moving determines the direction and degree of  slant of the line.  Here we are able to see not only the zones of intersection or overlap &#8211; indeed the design of the interface/interaction reduces any interest in the particular zones of intersection by reducing the navigational plane to one dimension so all paths interact all the time. Here though we see another layer of intensive relationality given an extensive quality via visualization  &#8211; speed and acceleration. Here there are two related points of interest to be noted and perhaps expanded; 1) The reduction of the plane of interaction and 2) the extensity provided by the spatialization of intensive characteristics of interaction. It should perhaps also be noted that in all the examples up to this point the extensity provided by the visualization of the &#8216;fingertracks&#8217; never folds/feeds back into the production of the network. The exercises that follow realize the potential of this extensity to feedback in an intensive modulation of network potential.</p>
<p><a href="http://yugop.com/ver3/index.asp?id=8">Yogop No.8  Finger Tracks  Study C</a><a href="http://yugop.com/ver3/index.asp?id=7">2 :</a> This study simply gives the previous iteration an &#8216;infinite&#8217; persistence &#8211; every vertical line is represented for each of the users. We can switch individual users interactions on and off at will. The dynamic of interaction has been effectively linearized given a kind of stasis via abstraction. Its an appealing image and perhaps that appeal lies in its beautiful fine-line capture of a complexity too dense, to intensive&#8217; to otherwise grasp or contain &#8211; a classic reduction of movement to form.</p>
<p><a href="http://yugop.com/ver3/index.asp?id=9">Yogop No.9  Finger Tracks  Study D1</a><a href="http://yugop.com/ver3/index.asp?id=7"> :</a>  This study moves away form the previous ones in one important respect. Here the recording of the users movements is done as they interact with recorded interactions of previous users. The Study draws a single line between two users. On the &#8216;plane&#8217; of that line is text that is dynamically tilted according to the angle of the line giving it a 3 dimensional effect as it swings and inverts &#8216;around&#8217; the line. The text gives us pure geometric data; DY DX &#8211; the difference between the points on each access. The size of the font is determined by the values DX and DY. The text represents the relational becoming/definition of the users. At first its not entirely clear whether the users represented by the movements on the screen are there with you in real-time or whether their information is being played back. There is something interesting about network persistence in this non-difference between the present and the past and its relation to the generative potential &#8211; or emerging futurity of the network. Yugo may not have read the formulation of difference in Difference and Repititon but here it is nicely demonstrated &#8211; the content is always in between. This point also folds into a sense of non-difference between the binaries self-other and now-then; That could be me over &#8216;there&#8217; at an earlier &#8216;time&#8217; &#8211; what does that makes the line drawn between &#8216;us&#8217;?</p>
<p><a href="http://yugop.com/ver3/index.asp?id=10">Yugop No.10  Finger Tracks  Study D2</a><a href="http://yugop.com/ver3/index.asp?id=7"> :</a> Another iteration of the above that extends example to multiple users. Here we really do begin to see the dynamism of a network of interactions. Note the differences between the first fingertracks iteration and this one. We started with a static grid with which an individual interacted and which gave provided an extensive representation of communality that was produced according to the (differential) force and flows generated between the realization of &#8216;Nothing&#8217; and the virtual promise of &#8216;Something&#8217;. We end up here where there is almost a collaborative propulsion of users away  from each other into a distributed formation according to the realization that it is the difference between them  that is generative. This tells us a lot about network visuality&#8230;. I hope someone gets far enough through this epic to either agree or not&#8230;</p>
<p>The final 2 iterations are really just different ways of actually drawing the interactions between users. So I won&#8217;t go on any more.</p>
<p><a href="http://yugop.com/ver3/index.asp?id=22">Yogop No.22  Finger Tracks  Study E1</a><a href="http://yugop.com/ver3/index.asp?id=7">  </a></p>
<p><a href="http://yugop.com/ver3/index.asp?id=23">Yogop No.23  Finger Tracks  Study F1</a><a href="http://yugop.com/ver3/index.asp?id=7">  </a></p>
<p>In fact I might split this post in two or three&#8230;..the rest is on its way.</p>
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		<title>Imagine a new way of publishing</title>
		<link>http://dynamicmedianetwork.org/publications/imagine-a-new-way-of-publishing</link>
		<comments>http://dynamicmedianetwork.org/publications/imagine-a-new-way-of-publishing#comments</comments>
		<pubDate>Mon, 18 Jun 2007 21:36:07 +0000</pubDate>
		<dc:creator>andrewm</dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/18/imagine-a-new-way-of-publishing/</guid>
		<description><![CDATA[Imagine an open source, integrated, taggable, reviewable, etc form of publishing text-based [...]]]></description>
			<content:encoded><![CDATA[<p>Imagine an open source, integrated, taggable, reviewable, etc form of publishing text-based material &#8211; not only academic but all written material. Something like <a href="http://www.last.fm/">last.fm</a> or <a href="http://www.emusic.com/">eMusic</a> (in that you could download or even have print-on-demand for a small fee) for writing. It wouldn&#8217;t be Amazon because it would by-pass commercial publishers. It would be a bit like <a href="http://www.amazon.com/">Amazon</a> in that people could add reviews, rate and so on as well as tag. It might be like <a href="http://en.wikipedia.org/">Wikipedia</a> expanding like the famous Borges map that replicates the whole world (of publishing at least). It might link to other interesting sites such as <a href="http://www.neural.it/">Neural.it</a> or the <a href="http://http://journal.fibreculture.org/">Fibreculture Journal</a> and become a way of aggregating them. With ebook readers coming into being it could change publishing of all kinds, including academic, dramatically.</p>
<p>Has anyone seen this happening anywhere? I know <a href="http://www.librarything.com/">Library Thing</a> provides something of a beginning. I know the problem (to start with) is venture capital, or more basically, servers.</p>
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		<title>MODINET &#8211; a Danish project on democracy and changing media</title>
		<link>http://dynamicmedianetwork.org/projects-2/modinet-a-danish-project-on-democracy-and-changing-media</link>
		<comments>http://dynamicmedianetwork.org/projects-2/modinet-a-danish-project-on-democracy-and-changing-media#comments</comments>
		<pubDate>Mon, 18 Jun 2007 21:08:09 +0000</pubDate>
		<dc:creator>andrewm</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/18/modinet-a-danish-project-on-democracy-and-changing-media/</guid>
		<description><![CDATA[Modinet was a large research project looking at the impact of changing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.modinet.dk/english/english.htm">Modinet</a> was a large research project looking at the impact of changing media on democracy in Denmark. It finished in 2006 but still has a useful web site with lots of publications (some in English). Some seem to have had something of an ongoing concern with aesthetics.</p>
<p>In some ways it provides a good example of how to do this kind of collaborative research in a formal setting (with lots of projects, lots of participants, and lots of publications, although I know it also had lots of funding!).</p>
<p>Projects involved included the internet and democracy, changes to journalism, new publics, the media in everyday life, and an interesting project on new media in public service. These projects are reflecting the much more extensive and focussed integration of new media in public life in Scandinavia. The project publications are full of quite specific investigations of how this is all working in Denmark at the moment &#8211; and since there is so much happening in Denmark in the public sphere which none of believe is even possible in many places, this is very interesting material.</p>
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		<title>Networks, Aesthetics and Aesthesia (response to Anna on Images and Networks)</title>
		<link>http://dynamicmedianetwork.org/publications/networks-aesthetics-and-aesthesia-response-to-anna-on-images-and-networks</link>
		<comments>http://dynamicmedianetwork.org/publications/networks-aesthetics-and-aesthesia-response-to-anna-on-images-and-networks#comments</comments>
		<pubDate>Mon, 18 Jun 2007 19:19:12 +0000</pubDate>
		<dc:creator>andrewm</dc:creator>
				<category><![CDATA[Publications]]></category>

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		<description><![CDATA[Hi Anna, Insomnia again last night so hope this makes some sense [...]]]></description>
			<content:encoded><![CDATA[<p>Hi Anna,</p>
<p>Insomnia again last night so hope this makes some sense occasionally &#8230; ignore at will!</p>
<p>Love the <a href="http://researchhub.cofa.unsw.edu.au/ccap/2007/06/07/the-image-in-the-network/">idea of moving &#8216;distributed aesthetics&#8217; to the &#8216;aesthesia of networks&#8217;</a>. For me this is a bold if still surprisingly difficult question. No wonder everyone reaches for the simplest &#8211; or prettiest &#8211; static diagram &#8230; and no wonder you intrepidly go in precisely the opposite direction!</p>
<p>The concept of network aesthesia directs things towards the old familiar problem of both the network and aesthetics, but in a very new way which has enormous consequences (not just for art, but for culture, politics etc). This is the problem of the in-between, the intensive (and its relation to representations, a question in which we are both interested). I was wondering whether this obvious intensive in-between wasn&#8217;t still the major characteristic of the aesthesia of networks, the one that still isn&#8217;t quite accounted for.</p>
<p>Of course, if so, it is important to ask about the breakdown (mashup) between logical and affective forms that you point to with regard to Venn diagrams etc. Or if you like, we need to pose, as you are beginning to do here, a kind of equivalence to synaesthesia within/between logical modes or categories (such as &#8220;customisation, homogenisation and atomisation &#8230; collective enunciation, production and distribution&#8221;). Or to qualify this, we need to pose something within a confusion of logical modes that is similar to synaesthesia because it is a derivative of it (in the light of our shared assumption that all reason and logical forms are derived from affect) .</p>
<p>Where does this lead us? The difficult, as you begin to point out here, is not so much in aesthetic experience qua experience, but in the way that descriptives (or models) both fail to fully account for that experience, and at the same time feed into aesthetic experience. More correctly, these representations/diagrams feed into a kind of <em>pre/post</em> mapping of aesthetic events and potentials. The whole mapping &#8211; a kind of metamap or ecologies of diagrams, diagrams &#8211; in the more dynamic, full immanent sense &#8211; the ecologies of aesthesia in situ. The status of the low level diagrams within this broader ecology might be something like <a href="http://culturemachine.tees.ac.uk/Cmach/Backissues/j005/Articles/Stiegler.htm">Stiegler&#8217;s &#8220;pseudo a priori&#8221; in technics</a> (look up &#8220;a priori&#8221; in the linked page).</p>
<p>On the other hand, as you point out, networks also &#8220;diagram&#8221; in precisely the more dynamic, immanent sense, and this is perhaps the other side of technics, one that runs counter to the pre/post mapping (though they form circuits together).</p>
<p>Does the real aesthesia of networks lies between these, or in these circuits or ecologies? In the light of your careful account of maps and models,  perhaps the truth is indeed that aesthesia lies between these dynamic events of networking and the more static maps and models (between what Whitehead called presentational immediacy [sloppily put, events as they immediately occur in perception] and causal efficacy [just as sloppily, the <em>given contexts</em> in which sensations becomes perceptions]).</p>
<p>As we&#8217;ve discussed a few times now over lunch, it seems like you do have to take representation into account as aspects of dynamic media. The crucial qualifier is that <em>you don&#8217;t do this within a representationalist metamodel</em> (and it may be the metamodels that count here &#8211; although this is obviously going to be a question of level of description).</p>
<p>This seems to me to be a necessarily hierarchical qualification. That is, representation is only even a member of an assemblage of collective enunciation which is subject to/dominated by process. Dynamics, intensity and so are in charge, as per intensity over extension, the virtual over the actual?</p>
<p>There are, however, also what I might call non-hierarchical aspects to these ecologies &#8211; such as when the I and the we mutually co-emerge (Stiegler <a href="http://en.wikipedia.org/wiki/Individuation">speaks</a> of contemporary networked capital&#8217;s <a href="http://www.arsindustrialis.org/Members/pcrogan/document.2007-02-05.7103137277/view">violence against this</a>). More non-hierarchical relations might be found in the case of the net and the self (reading your notes here has made me realise that I think Castells maybe draws too harsh a line between these two, unlike perhaps Terranova). A more general case of non-hierarchical relations in found as presentational immediacy and causal efficacy <em>co-shift</em> (the very basis of dynamism in perception/aesthesia). All these seem to me to be non-hierarchical dynamics and of course there are dynamics between them all (a field of vectors, or as <a href="http://www.amazon.com/Earth-Moves-Furnishing-Territories-Architecture/dp/0262531305/ref=sr_1_2/105-3677473-8373213?ie=UTF8&amp;s=books&amp;qid=1182128376&amp;sr=1-2">Bernard Cache has written of architecture</a> which might apply to network architecture, of framings, inflexions and vectors in <a href="http://dancing-ideas.blogspot.com/2006/06/notes-on-bernard-cache-euclidean.html">topological fields of relation</a>.</p>
<p>So, with all this in mind, I look forward to reading more of your thinking about images and networks. The material on the way that models represent the aesthesia of networks while delimiting it seemed (at &#8220;to be continued&#8221;) about to go into this other side of network aesthesia. This is that which can&#8217;t be recuperated by the models .. I guess what you might call the real aesthesia as an event evading pre-post capture. And from there to the engagements between the two? And the opening out?</p>
<p>A simple way to sum all this up &#8230; how do you pose the question of the way in which images in networks are constitutive, powerful but ontologically subjugated factors in network processes, flows and their regulation?</p>
<p>The third step might be to ask &#8211; and one can only begin to ask this &#8211; how these really come together. This is not perhaps a question of how to map the whole network but how to even think it. There is no doubt that there is an aesthesia of networks &#8211; we can feel them alright, but whether we can really think this aesthesia &#8211; give it a concept which is appropriate &#8211; is an interesting question. This would have to be a concept beyond models or metamodels, perhaps one built in terms of the differentials or problematisation of existing relations involved. Maybe Russell&#8217;s purer maths (that of the calculus perhaps) might be more appropriate here. You could take this in the direction of one of those crazy Lacanian mathemes.</p>
<p><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/aesthesia.jpg" alt="aesthesia_matheme" /></p>
<p>Well that&#8217;s what you do when you haven&#8217;t slept much &#8230; Maybe you need one of Guattari&#8217;s semiotic metamodelisations from Cartographies Schizoanalytique &#8230; Of course <a href="http://journal.fibreculture.org/issue7/issue7_munster_lovink_print.html">you&#8217;ve started this work already</a>.</p>
<p>This is all of course, thinking more or less in terms of one person&#8217;s aesthesia in relation to the complex &#8216;aesthetics of the network&#8217;, even if the latter is thought in global terms (the problematic image here might still be Stelarc&#8217;s body wired up to internet in <a href="http://www.stelarc.va.com.au/pingbody/index.html">Ping Body</a>).</p>
<p>And yet one could go beyond this to the truly collective and shared experiences – aesthesias – of networks those pose only a collectivity (or a baroque series of nested collectivities). This is another really interesting aspect of your work. What if there are events of aesthesia throughout the network, beside those that are reducible to the aesthesia of the individual against the universe (the sublime etc)? And what if these are not always as locatable as events of aesthesia experienced when standing in front of a painting, or even talking on the telephone?</p>
<p>Or, what sensations are conserved by the network, and how is this conservation different to those conserved in more static forms where representation appears at least to be less problematised? Or in more complete Deleuze-Guattari terms, how, in networks, are the percepts and affects conserved in blocs of sensation (actually this term works perfect for the circuits of networks) talking to the concepts (as assemblages not only of models and metamodels but of differentials, and as you put it, productive vagueness, in thinking as production), and both talking to functives (taken here as technical limits in the productive sense)?</p>
<p>&#8230; It seems to me that thinking in these terms allows us to differentiate questions of aesthesia (real sensation and experience) and aesthetics (how this experience has been metamodelled, at least since Kant).</p>
<p>As above, you can still take the models etc into account while differentiating them from the aesthesia in total.</p>
<p>You could even, for example, understand the classic Kantian question of taste in the terms posed here. Although, as I put it at the <a href="http://www.artgallery.nsw.gov.au/aaanz05/abstracts/andrew_murphie">AGNSW paper in 2005</a> on <a href="http://www.sunvalleyresearch.com/">Joyce Hinterding and David Haines</a>, this is a Kantian aesthetic which is seriously &#8220;hacked&#8221; by the new configurations of aesthesia within networked technics. As hacked, the Kantian aesthetic formula needs to be inverted (its hierarchies turned upside down, its linearity short-circuited), so that the problem is not one of generating taste from the individual out to the imagined community, but of understanding a more direct experience &#8211; aesthesia &#8211; of community as never before. One that problematises the &#8220;I&#8221; and the &#8220;we&#8221; that Stiegler thinks was <a href="http://scan.net.au/scan/journal/display.php?journal_id=58">the basis for modernity</a>.</p>
<p>This kind of inversion or short circuiting explains a lot of my networked experience I think, For example, there is perhaps not only a &#8220;repeated cycling through euphoria and boredom&#8221; but something that is both at the same time &#8230; and more (here I&#8217;m reminded in an insomniac associative way of Deleuze in Difference and Repetition, in which he talks of an ongoing re-arragement of the very nature and forms of the faculties &#8211; we don&#8217;t just have to have imagination, reason, understanding, in a particular arrangement, etc).</p>
<p>&#8212;</p>
<p>Some other quick responses ..</p>
<blockquote>
<blockquote><p>&#8220;For I want to suggest that this diagram&#8217;s status as a kind of meta-image of networking is literally anaesthetic – numbing and disengaging from the chaotic and experiential engagements in networks.&#8221;</p></blockquote>
</blockquote>
<p>right on! and then I started to wonder how much there is a co-emergent (<a href="http://tcs.sagepub.com/cgi/content/abstract/21/1/121">Lone Bertelsen</a> would call it, after <a href="http://www.metramorphosis.org.uk/">Bracha Ettinger</a>, &#8220;co-emergence in differentiation&#8221;) series of events here that can only be aesthetic.</p>
<blockquote>
<blockquote><p>&#8220;I wonder whether this might not be a useful comparison to import into what I have to say about the ways in which the diagrammatic (rather than Benjamin&#8217;s symbolic) and the allegorical differ in network visuality&#8221;</p></blockquote>
</blockquote>
<p>This is a great parallel &#8230;. and I was wondering how exactly the network aesthetic is like this allegory? Is there another hacking of the modern aesthetic needed (not only of Kant but of Benjamin, whose concept of the masses might need to be rethought in terms of network aesthesia &#8211; I don&#8217;t think any of the new &#8220;the work of art in the age of cyber&#8221; articles have quite done this yet).  You know most about this (as <a href="http://www.upne.com/1-58465-557-7.html">your book</a> attests)!</p>
<blockquote>
<blockquote><p>&#8220;both the role of network diagrams and the role of alternative imagings of networks that I want to unfold today&#8221;</p></blockquote>
</blockquote>
<p>The more I think this through in fact, the more I think that the relation of network aesthesia and the aesthetics of representing networks come together as a (somewhat unexplored if crucial) question of our times. Although I think that this is only a sub-question underlying the larger question of network aesthesia and modes of living/politics etc (<em>beyond</em> representations &#8211; straight or alternative) .. ?</p>
<blockquote>
<blockquote><p>&#8220;I&#8217;m also especially interested in a kind of emerging web visuality that develops through a mash-up of the diagrammatic and the allegorical by layering geodata and imaging in conjunction with personal and collective data and imaging&#8221;</p></blockquote>
</blockquote>
<p>Again I&#8217;m wondering about the synaesthetic qualities here &#8211; the in-between aesthesia that is so crucial to networks and the re-imagining (re-imaging of the visual in synaesthesia in a kind of basis for cross-signal process). Perhaps network aesthesia itself is the cause of the problem, it produces all diagrams, even those that attempts to pre/post map it.</p>
<blockquote>
<blockquote><p>&#8220;Hence we end up not with a history of the processes that are sampling but rather a history of samples (bits of trackable data).&#8221;</p></blockquote>
</blockquote>
<p>Absolutely, the potential in sensation (memory is crucial but only in so far as it feeds into potential, which after all is what directed movement/sensation at every turn) &#8230; an aesthesia of the future is perhaps accented all the more in networks. And of course it&#8217;s not always comfortable to feel the future in such intense, at times stark, terms.  ..</p>
<blockquote>
<blockquote><p>&#8220;The circulation and repetition of this kind of diagram as a network map, mnemonic and actualisation now dominates the visual landscape of networking, informing social network analysis, network visualisation and net aesthetics&#8221;</p></blockquote>
</blockquote>
<p>Yes &#8211; and perhaps for a historical reason (one day I&#8217;ll finish reading that great Paul Edwards book on <a href="http://mitpress.mit.edu/catalog/item/default.asp?tid=5898&amp;ttype=2">Computing and the Cold War</a>). Maybe it occurs in the context of the failure of <a href="http://en.wikipedia.org/wiki/Semi_Automatic_Ground_Environment">SAGE</a> to really, as it was supposed to do, map out and control a grid. In the light of this failure, things perhaps slipped to meta-models of control, or control via constantly adaptive and often vague meta-models (thus the importance of considering the aesthesia of these models alongside the aesthesia networks).  This makes the descriptives surrounding networks knit together into a  processual semiotic of &#8220;seeming&#8221; to create stasis and control (which is of course a control in itself, especially if considered as a form of aesthesia plugged into the nervous system, as Brian Massumi writes concerning <a href="http://multitudes.samizdat.net/Fear-The-spectrum-said.html">fear and coloured warning systems</a>). This is even what we might call a drive (a powerful if delusory one)&#8230; and forms the main mode of engagement with networks by academics and bureaucrats (though not always artists or the military).</p>
<p>Perhaps one of the most interesting points you make here (for me, anyway) is along these lines, where you suggest that -</p>
<blockquote>
<blockquote><p>&#8220;Baran was not so much invested in the realisation of this diagram as a blueprint for the network but rather was focused upon network processes – the capacity of data to divide up, rearrange and reassemble itself as it moved around connections &#8211; in other words, packet-switching.&#8221;</p></blockquote>
</blockquote>
<p>In a sense, this acknowledges all the sides involved. I had been wondering a little where aesthesia went til this point -</p>
<blockquote>
<blockquote><p>&#8220;Baran&#8217;s memos network processes are entwined with a kind of implicit understanding of the aesthesia of networked inefficiency and breakdown.&#8221;</p></blockquote>
</blockquote>
<p>Do you mean that the system is aesthetic in relation to itself (as well as people etc)? A central question here you might go on to answer (if only to make me happy!) is what the aesthesia that worked through network processuality might feel like (especially to the network itself).</p>
<p>thanks, it&#8217;s been fun.</p>
<p>all the best, andrew</p>
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		<title>Human-Computer Interaction group &#8211; KTH (Royal Institute of Technology- Stokholm)</title>
		<link>http://dynamicmedianetwork.org/institutions/human-computer-interaction-group-kth-royal-institute-of-technology-stokholm</link>
		<comments>http://dynamicmedianetwork.org/institutions/human-computer-interaction-group-kth-royal-institute-of-technology-stokholm#comments</comments>
		<pubDate>Fri, 15 Jun 2007 23:05:22 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/15/human-computer-interaction-group-kth-royal-institute-of-technology-stokholm/</guid>
		<description><![CDATA[The KTH HCI group is part of the school of computer science [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://hci.csc.kth.se/">KTH HCI group</a> is part of the school of computer science and communication at KTH (Swedish Royal Institute of Technology). This group is deeply connected to a number of important partners included the Interactive Institute described in detail previously. The Group is engaged in a number of &#8216;high level&#8217; EU funded research projects that are often distributed over a range of other institutions.</p>
<p>The group lists its research focus as including; &#8216;Computer Support for Writing and Reading processes, Computer Supported Collaborative Work, User oriented design and development, Perceptual user interfaces, Human-Robot interaction and Connected Communities.</p>
<p>As is the case with many of these Swedish institutes the work here is often developed in collaboration with a cluster of partner institutes. I would guess that this has to do with EU funding structures and it would be interesting to work this out in more detail. This appears quite divergent from the approach in Australia where Networks and Centres  generally remain tied to the infrastructure/bureacracy/authorship(?) of a university. This might have something to so with concerns of IP and commercialization and the universities need to create/defend potential revenue streams form external claims &#8211; I admittedly no very little about this and maybe someone can put me straight on this. It is quite common to find the  web sites for these institutes link to independent domains named according to the research project rather than the principle partners. This is a small point but I&#8217;d be surprised to see that kind of open proliferation of projects in Australia &#8211; we might say plenty about how this effects the development not only of the Australian research ecology but also the Australian domain space &#8211; what was potentially a useful a vibrant neigbourhood has become a stagnant pool of commercial and institutional sites.</p>
<p>Research projects are many and varied but I&#8217;ll include a brief overview of some that are relevant to this project. These and an extensive list of others can be found here;</p>
<p><a href="http://www.cogniron.org/About.php">Cogniron</a>:  The cogniron project is a robotics and HCI project aiming at the development of a robotic companion for the home. The aim is to build a robot capable of adapting to context, not delimited to a particular function but capable of learning about the environment and learning to interact with the inhabitants of that environment.</p>
<p><a href="http://www.cogniron.org/Results.php">The results of the project&#8217;s first two years 2004 &amp; 2005 are printed here.</a></p>
<p><a href="http://www.cogniron.org/wiki/PublicationsPage">The research publications are published via a wik</a>i &#8211; this includes publications from all of the projects partner organizations.</p>
<p><a href="http://www.inscapers.com/"> Inscape:</a> Concerned with the development of a Inscape &#8211; a multimedia publishing system that allows writers and developers to collaborate on Interactive Storytelling projects. Inscape is developed to be inclusive in terms content types &#8211; both internally (supports 2d and 3d graphics production) and allows an open incorporation of interface and control devices. The software will not be available until 2009 (? &#8211; so at the moment this is vaporware)</p>
<p><a href="http://micole.cs.uta.fi/">Micole: </a> Multimodal Collaboration Environment for the Inclusion of Visually Impaired Children</p>
<p>This project is particularly interesting. It seeks to address the problem presented to the visually impaired in an ocular centric educational environment where visualization is heavily depended upon in communicating often abstract relationships -particularly in the disciplines of maths and science. The project is exploring the use of haptic systems (magnetic force/resistance communicate realtionships) and audio systems and has had considerable successes in verifying that these systems work preferably when compared to the less dynamic modes of representation previously available (raised paper). Some interesting descriptions and results can be found <a href="http://micole.cs.uta.fi/deliverables_public/deliverables/MICOLE-D7-final.pdf">here.</a></p>
<p><a href="http://nepomuk.semanticdesktop.org">NEPOMUK</a> &#8211; Networked Environment for Personalized, Ontology-based Management of Unified Knowledge &#8211; The Social Semantic Desktop;</p>
<p>This project is concerned with the development of a collaborative environment that is desktop based, semantic, and social. It appears to be an attempt to create a delicious/google.docs/bittorrent hybrid that is built into the desktop environment. An interesting idea but one must wonder whether the corporate sector is gassumping projects like this one &#8211; for better or worse. Nepomuk was destined to have an open API and to foster an active and collaborative environment in development as well as application &#8211; something Google is not likely to encourage or inspire.</p>
<p><a href="http://www.hi.se/templates/Page____2710.aspx">MonAMI: </a>Mainstreaming Ambient Intelligence.</p>
<p>From the MonAMI website;</p>
<p>&#8216;The MonAMI (Mainstreaming on Ambient Intelligence) project will demonstrate how accessible and useful services can be delivered in mainstream systems and platforms. Services provided via digital television, mobile telephones and the Internet will support daily tasks and increase quality of life for elderly persons and persons with disabilities in their home environment.&#8217; There is not any substantial publications or detail on this site. Once again the work under the project is distributed to a cluster of organizations.KTH is simply one partner working under this &#8216;funding stream&#8217; which is operating under the <a href="http://cordis.europa.eu/ist/so/einclusion/home.html">eInclusion</a> priority of the EU IT program.</p>
<p>There are many other projects listed for KTH &#8211; most of which are shared projects in which researcher based at KTH play a part.</p>
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		<title>Nordic and Canadian Institutes &#8211; In Progress</title>
		<link>http://dynamicmedianetwork.org/institutions/nordic-and-canadian-institutes-in-progress</link>
		<comments>http://dynamicmedianetwork.org/institutions/nordic-and-canadian-institutes-in-progress#comments</comments>
		<pubDate>Wed, 13 Jun 2007 22:38:40 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/13/nordic-and-canadian-institutes-in-progress/</guid>
		<description><![CDATA[Fraunhofer Institute of Media and Communications &#8211; Denmark Hexagram &#8211; Media and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.imk.fraunhofer.de">Fraunhofer Institute of Media and Communications &#8211; Denmark</a></p>
<p><a href="http://www.hexagram.org">Hexagram</a> &#8211; Media and Comms research Institute Montreal</p>
<p><a href="http://www.crac.org/">CRAC &#8211; Creative Room for Art and Computing</a> A digital media space- Denmark.</p>
<p><a href="artnode.org"> Artnode</a> &#8211; Denmark</p>
<p><a href="http://www.av-arkki.fi/web/index.php?id=2">AV-Arkki </a>- Finland &#8211; A distribution Centre for Finnish Media Art.</p>
<p><a href="http://nice.x-i.net/network/index.html">NICE &#8211; </a>Network Interface for Cultural Exchange (Information exchange and collab between media centres in the Blatic and NE Europe)</p>
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		<title>MDCN: Mobile Digital Commons Network</title>
		<link>http://dynamicmedianetwork.org/networks/mdcn-mobile-digital-commons-network</link>
		<comments>http://dynamicmedianetwork.org/networks/mdcn-mobile-digital-commons-network#comments</comments>
		<pubDate>Wed, 13 Jun 2007 22:06:05 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/13/mdcn-mobile-digital-commons-network/</guid>
		<description><![CDATA[The Mobile Digital Commons Network connects researchers, the arts and industry focussed [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="Mobile Digital Commons Network">Mobile Digital Commons Network</a> connects researchers, the arts and industry focussed on mobile, wireless, and digital technologies in Canada.  The network was launched by the Banff New Media Institute and Concordia University and has strong ties with a number of prominent Canadian institutes and universities (McGill, Ontario College of Art and Design, Hexagram etc).  One of the networks principal aims is to aid in the development of a digital commons. This includes  the development of a pervasive open wireless network in Banff and in Montreal  and the exploration of  the potential such a network would provide for participatory cultures, media dissemination. This wireless project is being developed with the <a href="http://www.ilesansfil.org">Ile Sans Fil </a>organization &#8211; there was once a grass roots project like this in Sydney well before wireless networks were even remotely common and without the support of such motivated research institutes &#8211; from the Ils San Fil website; &#8216;We believe that technology can be used to bring people together and foster a sense of community. In pursuit of that goal, Ile Sans Fil uses it&#8217;s free public access points to promote interaction between users, show new media art, and provide geographically- and community-relevant information.&#8217;</p>
<p>The MDCN has implemented a series of projects aimed at exploring the potential of such netwroks. They are all well documented at the link above (the MDCN web site) and well worth exploring.  I&#8217;ll write more on the individual projects when current demands have been met.</p>
<p>The other thing to note at the MDCN is a comprehensive list of resources gathered by MDCN associated researches with regard to related issues, research programmes, and projects world wide. <a href="http://www.mdcn.ca/tiki-index.php?page=resources">A very useful collection/nest of resources</a> listed under the EMU project &#8211; which is the research focussed arm of the Mobile Digital Commons Network  .</p>
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		<title>PLAN and the Mixed Reality Lab</title>
		<link>http://dynamicmedianetwork.org/institutions/plan-and-the-mixed-reality-lab</link>
		<comments>http://dynamicmedianetwork.org/institutions/plan-and-the-mixed-reality-lab#comments</comments>
		<pubDate>Wed, 13 Jun 2007 21:31:32 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/13/plan-and-the-mixed-reality-lab/</guid>
		<description><![CDATA[PLAN stands for the Pervasive &#38; Locative Arts Network . Based at [...]]]></description>
			<content:encoded><![CDATA[<p>PLAN stands for the <a href="http://www.open-plan.org/">Pervasive &amp; Locative Arts Network</a><br />
. Based at the University of Nottingham PLAN is associated with the Universities&#8217; Mixed Reality Lab. PLAN was responsible for a conference strand at futuresonic 2006 and has hosted various meetings and forums to create a space for collaboration and discussion regarding developments in pervasive and locative media. Their aim is to build and develop networks by &#8216;bringing together artist, activists, hardware hackers, bloggers, game programmers, free network builders, semantic web philosophers, cartographers, economists, architects, and university and industry researchers.</p>
<p>The <a href="http://www.mrl.nott.ac.uk/">Mixed Reality Lab</a> is a reserach and development lab at the University of Nottingham specializing in &#8216;innovative technologies&#8217; spanning a wide range of fileds including HCI, Ubiquitous and pervasive computing, Computer Supported Cooperative work, Virtual Environments, eScience and distributed computing&#8217;</p>
<p>The MRL&#8217;s current projects focus on the potential for mobile and pervasive technologies and networks to open onto new modes of social interaction and the development of participatory cultures.</p>
<p>Not all MRL projects are culturally focussed however. The ViRS project is developing a new type of virtual reality simulator for training surgeons.</p>
<p><a href="http://www.mrl.nott.ac.uk/research/index.html"> The MRL Projects are documented here.</a></p>
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		<title>m-cult.org and m-cult.net</title>
		<link>http://dynamicmedianetwork.org/institutions/m-cultorg-and-m0-cuultnet</link>
		<comments>http://dynamicmedianetwork.org/institutions/m-cultorg-and-m0-cuultnet#comments</comments>
		<pubDate>Wed, 13 Jun 2007 20:45:37 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/13/m-cultorg-and-m0-cuultnet/</guid>
		<description><![CDATA[From the m-cult.org site ; &#8216;m-cult supports production, research and development of [...]]]></description>
			<content:encoded><![CDATA[<p>From the <a href="http://www.m-cult.org/">m-cult.org </a>site ; &#8216;m-cult supports production, research and development of new media culture by by an active involvement in in the practices, policies and structures of the field&#8230;Aiming at a sustainable development of media culture. m-cult works to create productive and critical, interdisciplinary encounters between actors in culture, technology and society.</p>
<p>There appears to be a lot of interesting digital media culture coming out of Helsinki and m-cult &#8211; the centre for new media culture aims to be a central node in this culture in something like the mode Fibreculture had originally aimed at. I seem to recall Helsinki provocateurs as being central to the Amiga warez scene and the new media eddies of tracker music and graphics cultures that grew out of that scene &#8211; I&#8217;ll have to track some references down but there certainly appears to be a healthy participatory culture online that transcends the bounds of university research centers &#8211; and is more nebulous, self sufficient, and dynamic than your average (even Nordic) &#8216;sandstone&#8217; institution.</p>
<p>m-cult focusses on &#8216;social and cultural innovations in urban, wireless, and participatory media, and on developing open infrastructures and transdisciplinary  competences in new-media culture.&#8217;</p>
<p>m-cult.org is involved with the development of community digital/internet television in Finland where there is apparently no community access or public television. The <a href="http://www.m2hz.net">M2hZ &#8211; urban television</a> project &#8216;is being collaboratively developed by artists, developers and civil society activists. A group of people and organisations who wish to imagine what channels could be like in the current media environment, and what types of contents could be delivered through collaborative and distributed production.&#8217; m-cult is also opening a brick and mortar site which includes a lab/wokshop environment which will house the above project among others.</p>
<p>Perhaps the most important element of m-cult for the CCAP is however the database of Nordic new media actors <a href="http://www.m-cult.net/">m-cult.net</a>. This looks to be a terrific reference site and perhaps another example of a database attempting to function as a node for generating collaborative intersections within otherwise geographically and disciplinary diverse new media cultures. I had trouble accessing the database but I am sure its a temporary problem- even inthe sites current state it provides an invaluable list of new media actors in the Nordic/Scandinavian regions. There are a great many (222) Actors listed from all of the Nordic countries and some beyond.</p>
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		<title>Some Commercial Studios &#8211; Denmark and London</title>
		<link>http://dynamicmedianetwork.org/institutions/some-commercial-studios-denmark-and-london</link>
		<comments>http://dynamicmedianetwork.org/institutions/some-commercial-studios-denmark-and-london#comments</comments>
		<pubDate>Wed, 13 Jun 2007 10:32:15 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/13/some-commercial-studios-denmark-and-london/</guid>
		<description><![CDATA[While I realize the commercial sector lies a little outside the brief [...]]]></description>
			<content:encoded><![CDATA[<p>While I realize the commercial sector lies a little outside the brief I thought it worth noting these two. The first &#8216;<a href="http://shiftcontrol.dk/">shiftcontrol&#8217;</a> is a Copenhagen based studio &#8216;focussed on algorithm controlled animation, sensor driven interactive installations, web applications, broadcast application and digital design.</p>
<p>shiftcontrol employ Unity the previously mentioned and Danish developed game development platform, the open source &#8216;Processing&#8217; multimedia (Java) scripting engine, as well as the more common commercial apps to make intriguing visual installations &#8211; mainly large scale projections for public spaces. They have also done HCI work for the BBC&#8217;s &#8216;Data Table&#8217; &#8211; an interesting project in itself and a very interesting visualization project for the Autostadt center in Wolfdburg Germany in collaboration with <a href="http://www.hosoyaschaefer.com/">Hosoya Schaeffer Architects</a></p>
<p><a href="http://radarstation.co.uk/_v3/_about.html"> Radarstation</a>  is  a London based design and business planning firm with which shiftcontrol worked in partnership at the <a href="http://open.bbc.co.uk/labs/">BBC innovation Labs</a>. There is something really interesting in the application of what radarstation call &#8216;design led futures&#8217; &#8211; and while this site is &#8216;strictly from commercial&#8217; there is an intersting take on innovation and design in other spaces of interaction that is hinted at here.  A commercial application of &#8216;mining virtuality&#8217; &#8211; or just another consultancy?</p>
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		<title>Center for Computer Games Research: U of Copenhagen &amp; Serious Games.</title>
		<link>http://dynamicmedianetwork.org/institutions/center-for-computer-games-research-u-of-copenhagen-serious-games</link>
		<comments>http://dynamicmedianetwork.org/institutions/center-for-computer-games-research-u-of-copenhagen-serious-games#comments</comments>
		<pubDate>Wed, 13 Jun 2007 08:17:25 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/13/center-for-computer-games-research-u-of-copenhagen-serious-games/</guid>
		<description><![CDATA[This research center is auspiced by the Department of Digital Aesthetics and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://game.itu.dk" title="The Center for Computer Game Research">This research center</a> is auspiced by the Department of Digital Aesthetics and Communication and includes researchers with backgrounds within the Arts and Humanities, Psychology, Sociology, and Design. The center is largely concerned with the analysis of gaming and game design cultures, textual and theoretical analysis of game design and game play. The site appears to be rather lacking in recent updates but there are links to a large number of <a href="http://game.itu.dk/itu_publications.html">publications published up until 2005 here</a>.</p>
<p>The real interest in this center is however the link to one of their <a href="http://game.itu.dk/itu_research.html">research projects</a>; The educational potential of commercial game technology. This link leads to the site of a commercial game developer, <a href="http://www.seriousgames.dk">Serious Games Interactive</a> (based in Copenhagen) and their product <a href="http://www.globalconflicts.eu/" title="Global Conflicts">Global Conflicts: Palestine</a>.</p>
<p><a href="http://dynamicmedianetwork.org/people/network-ecoogies-feral-trade-wildcrafting-and-prosumer-goods/attachment/63-revision-5" rel="attachment wp-att-69" title="Palestine"></a></p>
<p><a href="http://dynamicmedianetwork.org/people/network-ecoogies-feral-trade-wildcrafting-and-prosumer-goods/attachment/63-revision-5" rel="attachment wp-att-69" title="Palestine"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/gconflicts.png" alt="Palestine" /></a></p>
<p>Global Conflicts is a 3D game based in a &#8216;photo realistic&#8217; 3D representation of Palestine that places the user as a young Journalist just posted to Israel to cover the Israeli-Palestine conflict.  Using all the recognizable features of a First Person Shooter the game sees the principle character move about the environment and engaging with characters, covering events, writing headlines , stories, taking photographs and assembling them into an ongoing coverage of the conflict. The aim is to provide and educational experience that approximates all the qualities deployed in contemporary games including their depictions of war and conflict. Here however the depiction of violence is directly mirroring the real world events of a current conflict, highlighting the the tendency for games generally and the FPS genre specifically tendency to ignore complex socio-political issues in preference to a kill or be killed representation of conflict. GC is not however making a statement about gaming &#8211; it is rather aiming to use gaming as a means of affective engagement in the service of achieving an &#8216;educational outcome&#8217;.</p>
<p>Global Conflicts is built with the <a href="http://unity3d.com/index.html">UNITY </a>engine for game development, developed by OTEE a company also based in Copenhagen. The GC project is supported by the <a href="http://ec.europa.eu/information_society/media/index_en.htm">EU Media Programme</a>, <a href="http://www.um.dk/da">The Ministry of Foreign Affairs of Denmark</a>, <a href="http://eng.uvm.dk/">The Danish Ministry of Education</a>, <a href="http://videnskabsministeriet.dk/site/frontpage">The Ministry of Science, Technology, and Innovation</a>, <a href="http://www1.itu.dk/sw5211.asp">and The IT University of Copenhagen</a> (in which the Center for Computer Games Research is based).</p>
<p>GC is not yet available for either purchase of demonstration and could of course be vaporware&#8230;..An very interesting project nonetheless&#8230;</p>
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		<title>Some DM Links.</title>
		<link>http://dynamicmedianetwork.org/dynamicmedia/miscellinks-for-ron-of-for-comment</link>
		<comments>http://dynamicmedianetwork.org/dynamicmedia/miscellinks-for-ron-of-for-comment#comments</comments>
		<pubDate>Sat, 09 Jun 2007 00:20:53 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Dynamic Media]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/08/miscellinks-for-ron-of-for-comment/</guid>
		<description><![CDATA[Artificial Eyes- The now infamous Instanbul based VJ collective. Semiconductor - A [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://artificialeyes.tv/">Artificial Eyes-  </a>The now infamous Instanbul based VJ collective.</p>
<p><a href="http://www.semiconductorfilms.com/">Semiconductor </a>- A London based installation VJ collective</p>
<p><a href="http://www.mutek.ca/">Mutek-</a> A recent digital creativity and electronic music festival in Montreal &#8211; lots of streaming media here, many VJ links, abstracts from round tables.</p>
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		<title>Skoltz Kolgen</title>
		<link>http://dynamicmedianetwork.org/people/skoltz-kolgen</link>
		<comments>http://dynamicmedianetwork.org/people/skoltz-kolgen#comments</comments>
		<pubDate>Fri, 08 Jun 2007 23:39:13 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/08/skoltz-kolgen/</guid>
		<description><![CDATA[The minimalist site of VJish/Cinema artist Skoltz Kolgen. The silent room project [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.skoltzkolgen.com/nuevo_mai-2.html">The minimalist site of VJish/Cinema artist Skoltz Kolgen</a>. The silent room project looks intriguing and a maybe shows what some of the potential at the intersection of VJ&#8217;ing and cinematography. 5 screens constitute a real-time performance. A monograph has been published inculding a DVD and book. Has anyone encountered this guy before?</p>
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		<title>The Society of Art and Technology &#8211; Montreal</title>
		<link>http://dynamicmedianetwork.org/institutions/the-society-of-art-and-technology-montreal</link>
		<comments>http://dynamicmedianetwork.org/institutions/the-society-of-art-and-technology-montreal#comments</comments>
		<pubDate>Fri, 08 Jun 2007 23:22:00 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/08/the-society-of-art-and-technology-montreal/</guid>
		<description><![CDATA[I can only identify this one in brief as much of the [...]]]></description>
			<content:encoded><![CDATA[<p>I can only identify this one in brief as much of the sites information is presented in French &#8211; hopefully they are of some use to you though.</p>
<p>The Society of Art and Technology is based in Montreal and is the principal organization behind the aforementioned Interfaces conference. Based in a 36000 square feet of &#8216;bricks and mortar&#8217; space the SAT is a &#8216;transdisciplinary centre dedicated to research, creation, production, presentation, education and conservation in the field of digital culture&#8217;.</p>
<p>Some of the videos on the site however present the SAT as much less &#8216;institutional&#8217; than this description. See the PixelTANGO video linked to below for a better idea of the SAT from a developer and community member&#8217;s perspective. He describes SAT as a collective of Visual Artists, Technologists and Musicians and seem to indicate that the &#8216;Mix Sessions&#8217; run by the SAT are the critical site in which collaborations develop and development projects are born. The main site initially made me think that the VJ&#8217;ing side was a community access component of the &#8216;higher level&#8217; research performed by the Open Territories project (link below). But a deeper look shows that the research and development projects appear to grow out of the community that is fostered by the open access space and is driven by the needs of the community of VJ&#8217;s and musicians that collaborate there.  All applications are released under a GPL licence and are motivated by the lack of open source/open access software for video processing and interaction.</p>
<p>A corner of the web site presented in english but not linked to form the main page explain the focus of the Open Territories Project;</p>
<p>&#8216;The Open Territories project made possible through the Canadian Culture Online Program of Canadian Heritage, aims to foster the emergence of innovative forms of cultural expression by engaging the creativity of a new generation of artists and creators, in whose hands will be placed a host of advanced interface and networking technologies.</p>
<p>The research and HCI projects I mention above are then based on creating open access technologies that better facilitate experimentation and collaboration in the field. The OT projects are then clearly being developed to as a means of encouraging innovation within the open framework and concrete spaces of the SAT. This is a really interesting approach to fostering cultural innovation. The projects *are* in fact documented in English in this hidden corner of the site.</p>
<p>These technologies include:</p>
<p>LightTwist: An application  that scans the deformation in a surface and adjust projections so that are presented accordingly &#8211; this allows the projection to be presented on large hemispherical surfaces (for instance) but obviously has many other potential uses as the deformation is dynamic/not tied to a particular project or space.</p>
<p>Audio Twist: Not documented in english but assumed to be an accompanying audio spatialization engine to accompany lighttwist.</p>
<p>nSlam: A Pure Data DSP library and extension that allows for multichannel positioning and streaming.</p>
<p>pixelTANGO: is a PD library and collections of externals that make &#8216;using pd and GEM easier, faster and more satisfying. The purpose of pixelTANGO is to foster creativity in the area of live visual performance and make open-source software more accessible to visual artists. &#8216; <a href="popUp('video/oct04/pixeltango.html')">A good video describing the SAT and Pixel Tango and the Open Source/Access nature of SAT : Cool People!</a></p>
<p>TeleCHACHA: A two-way telepresence application that uses high-bandwidth research network</p>
<p>Tele Ballroom: Not Like the IKEA ballroom unfortunately but still very exciting.  Looks a little like Luc Courchesnes &#8216;bowl&#8217; projections although here the aim seems to be to attach a two way telepresence application to a robotic camera and a hemispherical projection allowing the robot to project a surround image of space. I&#8217;m largely guessing based on the video though.</p>
<p>The Society hosts 600 active artists and researchers  according to its site and connects this work with a network of institutions worldwide that includes the MediaLab at MIT and (not least) UNSW. They have hosted a travelling exhibit from the<a href="http://www.tii.se/touchingtheinvisible/"> Swedish Interactive Institutes -Smart studio</a>..</p>
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		<title>Interfaces Montreal</title>
		<link>http://dynamicmedianetwork.org/projects-2/interfaces-montreal</link>
		<comments>http://dynamicmedianetwork.org/projects-2/interfaces-montreal#comments</comments>
		<pubDate>Fri, 08 Jun 2007 21:01:31 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/08/interfaces-montreal/</guid>
		<description><![CDATA[While searching for interesting HCI and Dynamic Media Institutions I stumbled upon [...]]]></description>
			<content:encoded><![CDATA[<p>While searching for interesting HCI and Dynamic Media Institutions I stumbled upon this excellent archive of the Interfaces Montreal conference. There is an interesting blend of commercial, academic and artist presentations archived in video here. The sections of Visualization and Audio looked to be of particular interest. Unfortunately for me the speakers are mostly French Canadian and I am for all intents and purposes mono-lingual (at the best of times).</p>
<p>http://www.interfacesmontreal.org/english/index.php?option=com_content&amp;task=view&amp;id=70&amp;Itemid=193#self</p>
<p>There are abstracts in English.</p>
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		<title>The image in the network</title>
		<link>http://dynamicmedianetwork.org/publications/the-image-in-the-network</link>
		<comments>http://dynamicmedianetwork.org/publications/the-image-in-the-network#comments</comments>
		<pubDate>Thu, 07 Jun 2007 20:01:42 +0000</pubDate>
		<dc:creator>annamunster</dc:creator>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/07/the-image-in-the-network/</guid>
		<description><![CDATA[(draft schematisation for New Network Theory conference, 28.06.07) This paper emerges from [...]]]></description>
			<content:encoded><![CDATA[<p>(draft schematisation for New Network Theory conference, 28.06.07)</p>
<p>This paper emerges from a background project that I have been unsystematically pursuing for the last 3 years or so.  Various bits of it appear throughout texts &#8211; ‘Theses on Distributed Aesthetics: Or What a Network is Not’ (with Geert Lovink) and a more recent piece ‘Welcome to Google Earth’.  In these essays I realise that I have been trying to  understand the interplay of two aesthetic forces or vectors in network cultures – the pole of customisation, homogenisation and atomisation and the pole of collective enunciation, production and distribution. Not that these are ever poles apart in contemporary network cultures.</p>
<p>For a while I have thought about this as a project concerned with ‘distributed aesthetics’ but I have more recently begun to conceptualise it as ‘an aesthesia of networks’.  This working title gathers into it the ideas of Castells, Terranova and Rossiter who have all argued that networks are constituted in the very tensions between the singular and collective, net and self and intensive and extensive processes and flows. Hence there can be no coherent, global &#8216;aesthetics of <em>the</em> network&#8217;. And yet there are collective and shared experiences – aesthesias – of networks.  The most common experience of contemporary networks perhaps being repeated cycling through euphoria and boredom.</p>
<p>There are also recurring patterns that  regulate the aesthesias of networks such that their hetereogeneity or singularitiy ends up being siphoned into a neater ‘package’ of network functionality. One of these operates by packaging the network as image and takes the form of the vectoral diagram of networked connectivity. This has come to function as a dominant image of and for networks.</p>
<p><strong>who owns the internet? by Ben Worthen, Bill Cheswick</strong></p>
<p><a title="who owns the internet? by Ben Worthen, Bill Cheswick" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/whoowns_diag.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/whoowns_diag.jpg" alt="who owns the internet? by Ben Worthen, Bill Cheswick" /></a></p>
<p><strong>Lufthansa IT infrastructure</strong></p>
<p><a title="Lufthansa IT infrastructure" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/lufthansait_diag.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/lufthansait_diag.jpg" alt="Lufthansa IT infrastructure" /></a></p>
<p>The repetitive and ubiquitous circulation of these kinds of diagrams of connectivity is striking in itself. But it is the aesthetic implications of these in which I am most interested. For I want to suggest that this diagram&#8217;s status as a kind of meta-image of networking is literally <em>anaesthetic</em> – numbing and disengaging from the chaotic and experiential engagements in networks. The node-link schematic lulls us into a kind of comotose state about the socio-aesthetic-technical assemblages that ennervate network cultures. What I want to suggest is that the far-reaching distribution of this image of distributed networking operates as a homogenising force that attempts to erase disjunction, relationality and temporality from our perceptions of/in networks.</p>
<p>Luckily, however, network visuality is not such a flatline! There are many examples of how individuals, online groups and environments are providing different approaches to the image in the network. I want to provide some examples of these later in this talk and to revisit the nature of these  alternative images.  Rather than trying to classify these images through a visual taxonomy, I will instead focus upon their divergent nature. In so doing, I want to invoke  Walter Benjamin’s analysis of allegory in <em>The Origin of German Tragic Drama</em>. For Benjamin, allegory was not so much something to be found contained within a particular text or image and  systematically interpreted.  Rather his approach to baroque allegory was to understand it as a mode of seeing or reading predominant throughout the European seventeenth century but also potentially resonating with later historical/cultural conjunctions.  Baroque allegory inhabited the sphere of everyday visuality &#8211; the domestic, the familiar, the street scene – and  unfolded via contingent associations between its metaphorical elements, often moving from one element to another in unexpected ways. He compared this twisting variability of baroque allegory with the function of the symbol in art and literature. The symbol&#8217;s function was to preserve representational homogeneity &#8211; to always mean the same eternally.</p>
<p>I wonder whether this might not be a useful comparison to import into what I have to say about the ways in which the diagrammatic (rather than Benjamin&#8217;s symbolic) and the allegorical differ in network visuality. I think this may be a useful way to think about both the role of network diagrams and the role of  alternative imagings of networks that I want to unfold today. These latter imaginings evoke a mode of visuality operating via divergent, disparate, everyday and surprising associative  pathways. I think we find this allegorical mode in direct images of the Internet and its cultures, for example:</p>
<p><strong><a href="http://xkcd.com/c256.html">An allegorical map of online communities</a></strong></p>
<p><a title="An allegorical map of online communities" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/online_communities.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/online_communities.jpg" alt="An allegorical map of online communities" /></a></p>
<p>but also in the attempts to stretch the diagrammatic mode to unfold the shifts of connection and disconnection that comprise the political dimension of networks. I am thinking here of the work of the artist Mark Lombardi who famously portrayed the money that filtered from the Bush family oil investments in the US into the Middle East and eventually was redistributed to the Bin Laden familiy&#8217;s attempts to rearm and refinance sectors of Iraqi society for their own interests:</p>
<p><strong>george w. bush, harken energy, and jackson stevens c.1979-90, 5th version, (detail)</strong></p>
<p><a title="george w. bush, harken energy, and jackson stevens c.1979-90, 5th version, (detail)" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/lombardibushharkdetl3.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/lombardibushharkdetl3.jpg" alt="george w. bush, harken energy, and jackson stevens c.1979-90, 5th version, (detail)" /></a></p>
<p>More recent examples of a &#8216;stretch&#8217; of the diagrammatic mode come through visualisation software such as <a href="http://labs.digg.com/swarm/?upcoming">Digg Swarm</a>, which dynamically updates the clustering of users&#8217; &#8216;interest&#8217; in stories posted on the Digg social aggregation news site. I think what we have here is a kind of becoming-allegorical of the diagrammatic. Of course it&#8217;s also the case that the incorporation of both clustering and tag clouds as attempts to make the diagrammatic more expressive in Web 2.0 design re-asserts a kind of visual homogenisation where the &#8216;clustered&#8217; and/or buffed-up tag comes to visually dominate and other variables in the image plane easily fade&#8230;</p>
<p>I&#8217;m also especially interested in a kind of emerging web visuality that develops through a mash-up of the diagrammatic and the allegorical by layering geodata and imaging in conjunction with personal and collective data and imaging:</p>
<p><strong>where’s george? mash-up</strong></p>
<p><a title="where’s george? mash-up" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/wheresgeorge_alldiagmash.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/wheresgeorge_alldiagmash.jpg" alt="where’s george? mash-up" /></a></p>
<p>It should be clear then that I am using a conception of the allegorical here that broadens Benjamin’s to examine engagements with image-making in network cultures that have an everyday (sometimes even banal), contingent and divergent nature to them.  I am aware this may prove to be too broad but I think its better and, in fact, crucial to cast the net wider in the present moment given the kind of grip the purist articulations of the network  diagram has on contemporary networked visuality.</p>
<p>What, then, do I see as the problems of the diagrammatic mode for the visual cultures of networks? And why, subsequently, do I think we need to reinscribe the importance of the work of allegory in the age of informatic supra-production? It is not so much that the image of diagrammatic connectivity represents networks in bad or good ways. Rather, I want to suggest that this form of diagram has come to function as a network meta-model, laying out the conditions of possibility for the experience, the aesthesia of networks. Its limits are those that C.S. Peirce noted about the diagram as a form of mathematical notation – that it says nothing about disjunctive information, existential statements (that is the conditions that are fundamental to its operation as a notational system), probability or relationality. In addition Mat (Wal-Smith) has pointed throughout this blog to a number of issues concerning the planar-linear-spatial problems of contemporary network visualisations. Namely that these occlude the folded histories of actual interaction in/of the network. As he suggests in <a href="http://researchhub.cofa.unsw.edu.au/ccap/2007/05/25/jesse-kriss-history-of-sampling-vcl-4/">his post</a> on Jess Kriss&#8217; History of Sampling visualisation, the visualisation channels our mode of interacting with the historical data inputted about sampling.  The visualisation draws planar graphs of the use of a sample in a piece of music but not how a sample might act as a catalyst for our relationships with the histories of music or to further processes of musical sampling. Hence we end up not with a history of the processes that are sampling but rather a history of samples (bits of trackable data).</p>
<p>What I want to do is think about this kind of processual semiotics endemic to contemporary media work, especially electronic music, as a mode of  understanding  network imaging. Another way to put this would be to pose the question of how images in networks are constitutive factors in network processes, flows and their regulation. First, I want to look at the domination of the diagrammatic image of distributed communications first sketched out in Paul Baran’s 1964 RAND memo (image to come). The circulation and repetion of this kind of diagram as a network map, mnemonic and actualisation now dominates the visual landscape of networking, informing social network analysis, network visualisation and net aesthetics. And then second, I&#8217;ll look at the ways in which the diagrammatic gets redrawn and mashed via allegorical network visuality.</p>
<p>When I talk about the processual semiotics of networks I mean to invoke not so much the tradition of interpretative semiotics that we may be familiar with via Sassure, Barthes and psychoanalytic theory. Rather I want to understand the diagrammatic via, as I have already mentioned, Bertrand Russell and Pierce and the ideas of processual semiosis that appear in the work of Felix Guattari.</p>
<p>I’d like to proceed by looking at Baran’s diagram in the context of his memo to RAND. I then want to make some general comments about how these kind of diagrams function to manage and organise our perception and engagement with networks in the contemporary moment – ie as a way of regulating network aesthesias as ‘an aesthesia’</p>
<p>The mythology associated with this diagram is that it represents the genesis of the digital network as sustainable in the face of nuclear attack. As the story that accompanies ‘the origin of the Internet’ goes: it was this distributed diagram allowing and attack on one node without meaning the whole network would come down. This diagram is often historically associated with the early 4 node hook up that initialised ARPANET in &#8217;68/&#8217;69 and in fact the period and research culture overlaps certainly justifies the association:</p>
<p><strong>Paul Baran&#8217;s diagrams of communications systems</strong></p>
<p><a title="baranx3.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/baranx3.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/baranx3.jpg" alt="baranx3.jpg" /></a><br />
Hence the distributed communications system somehow acts as the &#8216;blueprint&#8217; for the emerging connectivity of academc and military networking in Cold War USA.</p>
<p>However, in an interview between Baran and Stewart Brand in 2001, Baran himself comments on this myth of Internet origins, insisting that it was not the connectivity of network nodes as demonstrated in the distributed communications diagrams that was at stake in sustaining resilience to nuclear attack but rather the flow of information and data via packet switching that would be essential for deciding both sustainability and strikeback capabilities for the network. (See the interview in <a href="http://www.wired.com/wired/archive/9.03/baran.html?pg=1&amp;topic=&amp;topic_set">wired</a>)</p>
<p>This is an important distinction because it indicates that Baran was not so much invested in the realisation of this diagram as a blueprint for the network but rather was focused upon network processes – the capacity of data to divide up, rearrange and reassemble itself as it moved around connections &#8211; in other words, packet-switching. There is some authorial revisionism going on here. If we look at Baran’s original 1964 memo, he clearly states 2 criteria for post-attack survivability: both the percentage of ‘stations’ (as he calls them) left after attack and their ‘electrical connectivity’. But perhaps what Baran has in mind in the later interview ‘revision’ is that networkability – what he calls ‘the synthesis of a communication network’ as distributed (and what I am understanding as the technical and social capacity of distributed communications to be constituitive elements in network formation) – is not reducible to the actual physical infrastructure that ‘joins’ the dots in a network.</p>
<p>As has been repeatedly the case in the history of the implementation of information theory – especially in the history of its military applications but also in its migration into other disciplines such as media and communications studies – nodes, senders and receivers have been hypostasised to the detriment of investigating the processual movements of data and peoples. As it turns out, we have to understand Baran’s diagram and memo through both the poles of the hypostatic and processual. On the one hand, he is clearly interested in accounting for the precise ‘level of redundancy’, as he calls it, required in a network for it to function after severe physical attack on actual communications stations. This necessitates pushing the diagram through a series of graphs to calculate what number and level of nodes are needed initially for it to survive a severe attack on its nodes. On the other hand, after a certain amount of reduplication or redundancy of nodes the distributed network survives even a heavy loss of its actual infrastructure because of its array formation:</p>
<p><strong>Baran&#8217;s diagram for array formation &#8211; a &#8216;process&#8217; diagram</strong></p>
<p><a title="baran_array1.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/baran_array1.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/baran_array1.jpg" alt="baran_array1.jpg" /></a></p>
<p>Baran is, then, equally interested in how the processes of distribution continue in the post-attack scenario. For him, these processes are only possible if the network has already reached a level of production of redundancy allowing the duplicative array formation.  And for him, the array formation is simply the precondition for maximum switching of packets of information to occur. The distributed diagram, then, is not a blueprint for how to build a network – although there’s no denying Baran was working to a military brief. Rather it is a set of vectoral preconditions necessary for the process of switching to occur; a process that is, for Baran, sustainable not only in the event of attack but also in the face of everyday network failures: ‘noise’, unreliable links, degradation and overload. It is little wonder that process is constantly overlooked in the visual depiction of networks as diagrams of connectivity.  Again and again in Baran’s memos network processes are entwined with a kind of implicit understanding of the aesthesia of networked inefficiency and breakdown. These problems of defective connections and systemic failure are hardly a vision of imperial preparedness for the nuclear age!!</p>
<p>At least part of the problem with the overlooking of the processual in network visuality lies with how we understand the representational status of diagrams and the historico-discursive forces shaping that understanding. In  particular,  I am thinking of the legacy that diagrams inherit from mathematics and syllogistic logic. Both Euler and Venn diagrams were developed to visually demonstrate syllogistic logic (example). However, as the analytic philosopher Bertrand Russell pointed out in 1923, there is a ‘vagueness’ to the diagram which in endemic to the problem of representation (<a href="http://www.cscs.umich.edu/~crshalizi/Russell/vagueness/">Russell, 1923</a>). Rather than the diagram simply acting as a one-to-one form of representation (as other forms of representation in mathematics such as algebra might), its spatiality frequently means that it acts in one-to-many mode. Hence for Russell, its ‘vagueness&#8217; or rather its potential to be representative of the multiple and the variable. So, for example, this vagueness means that the spatial relations between objects in a diagram can be used to represent relations between objects in some other domain. Baran&#8217;s distributed communications diagram could be a diagram of ARPANET connectivity but it could also be a diagram of Lufthansa IT networking.</p>
<p>The diagram is therefore not a set of instructions – a blueprint – for mapping or building relations between objects. It is instead a representational mode that hooks one class of objects – perhaps links and nodes – to another class, potentially peoples, cultures and their processual relations within networks. This, of course, is why the network diagram is so thrilling – its spatiality and vagueness harnesses the potential to make it work as a representation of something it is not.  The problem is that while the potential to transpose from map to ‘territory’ is one of the diagram&#8217;s visual attractions, we would do well to remember that this transposition is only a product of representational vagueness rather than accurate correspondence. In other words, if we really believe that the network diagram provides us with an accurate depiction of networks, then we are forgetting the very relationality of both diagram and network.</p>
<p>It&#8217;s also important to remember that the history of diagrams within the 20thc development of logic is a contested one. In particular, the interventions of Peirce into diagrams as a mode of logical reasoning can be seen as both a contestation of their representational limits and an attempt to enhance their expressive capacities. He extended the classic  Venn diagram</p>
<p><a title="shading.gif" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/shading.gif"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/shading.gif" alt="shading.gif" /></a></p>
<p>by introducing new symbolic notation that could account for the presence of disjunctive information within a set:</p>
<p><strong>This diagram allows for either the syllogistic  proposition ‘All A are B&#8217; or the disjunctive information  &#8216;some A is B’ to hold in the one representational space</strong></p>
<p><a title="img13.gif" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/img13.gif"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/img13.gif" alt="img13.gif" /></a></p>
<p>I don&#8217;t have time here to do Peirce&#8217;s extensions which also included attempting to extend the diagram to deal with logical existential statements&#8230;in fact for contemporary logicians Peirce&#8217;s extensions ended up becoming too visually complex and, since the 1990s, work on the diagrammatic mode in logic has had a strong focus on returning to visual simplicity. That&#8217;s perhaps unsurprising in the context of the broader visual culture, which I have also been attempting to chart in this talk, and which is underwritten by the seduction of the clean diagram as meta-model.</p>
<p>But what I am also interested in is the possibility that the diagrammatic mode can be deformed and shaken by the processual &#8211; and here I mean two kinds of deformation that are never far apart from each other in network cultures. The first I&#8217;ll call a kind of intensive deformation, which is catalysed somewhat by the Peircean project but is taken up again in the work of Guattari. Here the diagram tries to unfold its vagueness or what we might also call its virtualities – its potential to become other, its potential to move to other rhythms. In this kind of deformation of the diagrammatic mode what is at stake is the diagram as dynamic, the diagram as process.</p>
<p><strong>A diagram by Brian Holmes that attempts to work with the processual relations involved in the shaping of new subjectivities of collective enunciation</strong></p>
<p><a title="guattari_cartschiz.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/guattari_cartschiz.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/guattari_cartschiz.jpg" alt="guattari_cartschiz.jpg" /></a></p>
<p>I think this attempt to stretch the diagrammatic in processual ways is a strong direction as network visualisation attempts to come to terms with the intensive dynamicism of Web 2.0. It&#8217;s what we see happening in the Digg Swarm visualisation. It&#8217;s also what we see happening as node/link diagrams are subjected to weighted/dynamic mapping tools (<a href="http://researchhub.cofa.unsw.edu.au/ccap/2007/05/19/fidgt-your-social-netwroking-address-book/">thanks again Mat</a> for pointing me toward the <a href="http://orgnet.com/mideast.html">Middle East Power maps</a> and toward <a href="http://www.fidgt.com/visualize">Fidgt</a>).</p>
<p><strong>A snapshot of the Fidgt visualiser, which works by aggregating tags from users&#8217; web accounts such as Flickr and lastFM. Entering your account into the Fidgt visualiser then aggregates other users with the same tags into your map of &#8216;use&#8217; visualisation once you deploy a tool called a &#8216;Tag magnet&#8217;</strong></p>
<p><a title="fidgtvisualiser.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/fidgtvisualiser.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/fidgtvisualiser.jpg" alt="fidgtvisualiser.jpg" /></a></p>
<p>I don&#8217;t necessarily want to endorse the &#8216;social networking&#8217; claims here nor the questionable ethics of popularity/wisdom of the crowd behaviourist psychology that accompany the topology of tagging and weighting in Web 2.0. But what I do find interesting about what has happened to the diagrammatic here is that there is a notable shift from diagram as notation and representation (with all its attendent problems of spatialisation and location) to diagram as activity and process. What kind of an aesthesia does this embody and generate? A networked aesthesia of plasticity &#8211; potentially collaborative, generative of new problems for thinking and engagement but also collapsing, deteriorating under the weight of the endless generation of its own redundancies.</p>
<p>Finally I want to think again of another possibility for network visuality, which I touched on briefly when referring to the idea of web mash-ups of the diagrammatic and the allegorical. In the where&#8217;s george? mash up I showed previously, the <em>mash</em> is produced by overlaying the connective diagram with Google Maps. And this is of course where much of the mashing in networked visuality currently occurs &#8211; using Google&#8217;s API capabilities to embed its maps into user-generated data. Here we have a mash-up of locative data with data flow&#8230;and in some ways this is reminiscent of earlier web projects (many of which are archived in the Atlas of Cyberspace site) that attempt to provide a geospatialisation of network generated exchange and interaction.</p>
<p>But these could also be understood as a mash between the everyday and associative relations produced or generated by the collective exchange of peoples in networks, on the one hand, and the vectoral packaging of relationality into the data template on the other. It is in this sense, that I speak about a mash-up of the diagram and the allegory in network visuality (recalling Benjamin&#8217;s comments about the incipient wandering and everydayness of the allegorical as well as his ideas about synthesis as the ongoing presence of tensions and of the baroque as  amode which comprised extremes in aesthetics). What I think we need to do is work at the potential for both the disjunctive (diagrammatic expanded in the direction of its expressive capacities) and the temporal (allegorical as a mode of unfolding historicity, everyday network realities) to play a more overt and generative role in our images and imaginings in networks. This may help us to actually produce networks that are less templates for relations and more ongoing projects that explore new relational forms for social collectivities in network cultures.</p>
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		<title>Concordia Digital History Lab &#8211; Montreal</title>
		<link>http://dynamicmedianetwork.org/institutions/concordia-digital-history-lab-montreal</link>
		<comments>http://dynamicmedianetwork.org/institutions/concordia-digital-history-lab-montreal#comments</comments>
		<pubDate>Tue, 05 Jun 2007 21:55:43 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[oral]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/05/concordia-digital-history-lab-montreal/</guid>
		<description><![CDATA[The Concrodia Digital History lab is part of the Centre for Oral [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Concordia Digital History Lab" href="http://digitalhistory.concordia.ca/">The Concrodia Digital History lab</a> is part of the <a title="Centre for Oral History and Digital Storytelling" href="http://storytelling.concordia.ca/">Centre for Oral History and Digital Storytelling in the Department</a> of History at the University of Concordia Montreal.</p>
<p>The current focus of the lab is on the development of the free <a href="http://www.zotero.org/">Zotero</a> browser plugin that facilitates the logging and ascription of metadata- bibliographic informations and user ascribed notes to web sites. Having used Zotero a little I found the application a little lacking in utility given the massive overhead in terms of processing that it added to the browser &#8211; firefox is already a rather process laden browser. The more distributed and obviously more limited (in terms of feature set) Del.icio.us combined with Google notes appears to offer a more social, less processor laden, tool for annotating web and web based media. As an active researcher I think that one of the key places web based applications are particularly useful is in this bookmarking and annotation environment where the benefits of the collaborative and generative potential of many eye and ears feeding back in modulation of network space is obviously and immediately apparent.</p>
<p>The Digital History lab hopes to augment this Zotero by providing intramedia metadata ascription (adding metadata to a video or audio timeline and by providing more support for French-Canadian localization (language and bibliographic support).</p>
<p>The other projects of the Digital History Lab are the apparently very performative Guantanamoblie project which seeks to document and communicate the unfolding stories emerging from the US Governments Detention Centre at Guantanamo Bay Cuba. The project seeks to gather information on the knowledge of the US public of events and stories that surround the Dentention centre and its detainees and also to help actively communicate these stories and events by taking them to the public arena- hence the performative aspect.</p>
<p>The Oral History and Digital Storytelling Centre is engaged in a project called &#8216;Life Stories&#8217; that will collect the stories of Montreal residents displaced by War, Genocide and other human rights violations. There is little to indicate that this is more than an exercise in the collection of oral histories other than the Centre&#8217;s interest in Digital Storytelling. It would be interesting to see digital media used as a more dynamic  means of acessing, collaboratively annotating and re-presenting these histories and experiences. That the same Centre is working on this interesting -yet-to-be-intersecting- trio of projects is perhaps indicative of a potential not yet communicated on the public site of the Centre.</p>
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		<title>Q-Life Research Group-Umea Sweden</title>
		<link>http://dynamicmedianetwork.org/institutions/q-life-research-group-umea-sweden</link>
		<comments>http://dynamicmedianetwork.org/institutions/q-life-research-group-umea-sweden#comments</comments>
		<pubDate>Sat, 02 Jun 2007 01:58:51 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/01/q-life-research-group-umea-sweden/</guid>
		<description><![CDATA[The Q-Life research group began as a studio of the Interactive Institute [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.informatik.umu.se/~muse/home.html">Q-Life </a>research group began as a studio of the Interactive Institute but now continues at Umea University under the School of Informatics. Their site states that the Q in their name represent not only quality, but also quantal &#8211; in order to call to technology via the digital, and &#8216;Questioning&#8217; in that they aim to critcally engage with technologies relation to life&#8230; The research aims of the group are socially engaged and principally concerned with technologies potential to improve quality of life.  Projects focus on the aging population, technology as a means of counteracting stress, mental health generally, dementia care &#8211; all projects have &#8216;emotion&#8217; as there central tenant and this theme intersects with the most often with &#8216;presence&#8217; in order to develop a particular approach to design and technology. The Group is involved in a number of large scale Euro funded projects but the theme of these projects seem to remain fairly true to the centre&#8217;s aforementioned aims and foci. <a href="http://www.informatik.umu.se/~muse/publications.html">The publications can found here.</a>  These projects include the, <a href="http://www.chap.se/">Centre for Health                    and Participation in the Aging Population</a> , <a href="http://www.designandemotion.org/society/engage/">Engage</a>, and <a href="http://www.epoch-net.org/">EPOCH</a> (European Research Network  of Excellence in Open Cultural Heritage). &#8216;Engage&#8217; attempts to provide a framework for integrating the emotional needs/drives of users into product development. These attempts are enacted in the service of minimizing product failures by ensuring human/emotional requirements invest a project before the usual user-testing stage of development and to produce tools and a framework for doing so<a href="http://www.epoch-net.org/index.php?option=com_content&amp;task=view&amp;id=73&amp;Itemid=119">. EPOCH</a> is concerned with the development of frameworks, visualizations and applications capable of managing, developing and offering an open access to cultural archives.</p>
<p>There are a number of <a href="http://www.informatik.umu.se/~muse/projects.html">completed projects</a> described on the Q-Life web site at this page and some <a href="http://www.informatik.umu.se/~muse/publications.html">downloadable publications here.</a></p>
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		<title>The Interactive Institute &#8211; Sweden</title>
		<link>http://dynamicmedianetwork.org/uncategorized/the-interactive-institute-sweden</link>
		<comments>http://dynamicmedianetwork.org/uncategorized/the-interactive-institute-sweden#comments</comments>
		<pubDate>Tue, 29 May 2007 04:18:00 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/29/the-interactive-institute-sweden/</guid>
		<description><![CDATA[The Interactive Institute is part of the Swedish Institute of Computer Science [...]]]></description>
			<content:encoded><![CDATA[<p>The<a href="http://w3.tii.se/en/"> Interactive Institute</a> is part of the <a href="http://www.sics.se/">Swedish Institute of Computer Science</a> (SICS). The description taken from the web site;</p>
<blockquote>
<blockquote><p>        &#8216;Interactive Institute is an experimental IT-research institute which creates results through combining art, design and technology. The institute consists of different research groups, which we call studios. Each studio has a unique orientation, where the fundamental idea is that a mix of different disciplines will create new results and new ways of working. Examples of orientations are: games, sound, energy, interactive film, youth culture and learning.&#8217;</p></blockquote>
</blockquote>
<p>The institute has labs across Sweden and recruits actively from any domain according to the competencies its projects require. The Institute focuses on the application of ideas to the service of &#8216;public utility&#8217;. There is a great deal of productive play that invest many of the institutes projects. Many projects have a distinct ecological bent &#8211; ecological in the encompassing Batesonian sense but there is also a pragmatic environmental themes evident as well. The institutes key mission statement reads;</p>
<p><em><strong>“Research done by Interactive Institute contributes to a vital and creative society with sustainable growth.”</strong></em></p>
<p>The institute is organized around a number of what it call &#8216;studios&#8217; based on research themes or &#8216;vectors&#8217; of practice. There are five established studios. Sonic,  Mobility, Game Design Goteborg, and Youth (Based in Pitea, Stokholm, 2 in Goteborg-Game and Design- and Vaxjo respectively &#8211; all of which include accents and so on that I can&#8217;t find a way to print). In addition there are two large research based on Design and IT and Art and Technology that support ancillary projects.</p>
<p>I&#8217;ll deal with each of these as distinct posts because their work is far ranging and outline their themes here;</p>
<p>Sonic: The stated aim of the <a href="http://www.tii.se/sonic">Sonic</a> studio is to; &#8216;strengthen and show the increased possibilities for multimedia applications by giving sound and music a more important role. All of our research has a human focus and presupposes interactivity&#8217;.</p>
<p><a href="http://www.tii.se/sonic">The Sonic workshop </a>is interested in a) developing audio as a game space that leaves room for, and encourages its folding with, the play imagination leading to the production of a rather different form of immersion b) exploring the interaction of sound with our bodies&#8217; emotionally and physically c) teacher training d) and sound interaction. All projects and publications are <a href="http://www.tii.se/projects/related/74">described online here</a></p>
<p><a href="http://www.tii.se/mobility/">The Mobility Workshop</a> is interested in using wireless and GPS technology to develop new ways of interacting while we drive &#8211; a kind of reinvestment of the very insular and private space of the car with reminders of the sociality of driving as an activity and the potential it offers for social interaction. A really interestingstusio that moves beyond the usual applications of GPS and mobile technology to a very defined utility by opening onto the social. The SICS mobility studio is based in Stokholm and is aligned with the Mobile Life Centre which is also aligned with the SICS interaction and game studios. These networks of funding, institutions, and projects overlap considerably.</p>
<p><a href="http://www.tii.se/reform/index.htm"> Design Goteburg</a> is a studio interested in &#8216;technology as a design material&#8217; and appears particularly interested in the integration and interaction between technology and more concrete or traditional forms of design. This studio has been in hibernation and reactivated in 2007. The projects developed by the studio are split into Three Areas. <a href="http://www.tii.se/reform/projects/itextile/index.html">The first focuses </a>on the integration of technology and textiles. The studio seems to focus on the intimacy that textiles offer and embedded technology and the way this intimacy leads to the potential for a pervasive technology that is also ambient&#8230;. ambient and pervasive &#8211; tag that for later development. The second called Public Play Spaces and is a combination of high and lo tech design interventions in public space. Inspired by everything from high fashion to comic books to street and graffiti art. The projects presented here are are testament to how simple and generative a productive play can be. Some very inspiring projects.</p>
<p>The final of the Studio&#8217;s projects is STATIC which is a project that is distributed over a  number of the SICS studios. Once again there is a huge amount of incredible interesting and exciting work presented on the site. The studio is concerned with increasing or awareness of how energy is used and for stimulating changes in energy behavior. As is the case with the other studios the quality of design work is quite astounding and is centered on making technology ambient and pervasive &#8211; in this case the focus is on economies of attention and the way energy usage tends to be erased by the utility that expends that energy. By writing/designing energy usage back into the surfaces and forms of the devices with which we work and play, and of the space in which we work and play STATIC sees a subtle relationality made persistently tangible. <a href="http://www.tii.se/static/index.htm">Links to Projects and a list of publications can be found here</a>.</p>
<p>The Game research theme/studio is not well documented under the main Groups page of the SICS/TII web site but a quick search turned up the <a href="http://www.tii.se/game/">Trans-Reality Game Lab</a>. The labs projects can&#8217;t be easily categorized although with the later projects there appears a focus on pervasive computing and mobile technologies. In the collection of finished projects presented on this site there is more of a focus on experimentation of narrative form in games and the performative aspects of gaming.  I would read the work of the lab as moving through three spheres of potential that are hinted at but largely underdeveloped in commercial gaming which is so focused on the present moment of experience. These three sphere correlate  the social (performative), the temporal (narrative) and most recently the spatial (pervasive/mobile/virtual).</p>
<p><a href="http://www.tii.se/power/">The Power Studio</a> is concerned &#8216;with sustainable development and well-being in the home form the perspective of the user.&#8217; They are involved in the aforementioned STATIC project and share its focus on energy efficiency particularly in residential spaces via visualization and looking to energy as a material of design. The WATTCH project looks at the way we pay for power and its obfuscation of the cost of power usage. It aims to encourage energy users to be more efficienct and provides &#8216;platforms that allow them to see, understand, monitor and control their domestic consumption.&#8217; Along with the Wattch and Static projects the Power Studio is also engaged in projects that look to the application of technology to problems of self care for the elderly, with some commercial collaborations based on the two main power projects above, with a project  concerned with the attitude of the young to energy consumption and technology in the home in collaboration with Studio [12-21].</p>
<p>Studio [12-21] is concerned  with the interaction between youth culture and interactive media; &#8216;it is an offical objective that research and development projects shall be based on the drives and interests of young people&#8230;This will require the inclusion of young people in aspects of studio projects, allowing them input with regard to focus and content.&#8217; The studio&#8217;s main external page seems to be down at present. The Studio has developed a project called <a href="http://www.byboo.se/">ByBoo</a> concerned with the phenomena of &#8216;Mobbing&#8217; &#8211; a terms I think derived form the practice of Flash Mobbing but which now describes the more pervasive and general phenomena of embodied social gatherings and formations catalyzed via new media networks and technologies. An interesting phenomena that is becoming increasingly commercialized and &#8216;massified&#8217; by the movement of web2.0 to mobile and pervasive interfaces (twitter on mobiles for ex.) Flyttfåglar is a project concerned with movement, migration, narrative and digital technology (description is a little vague) &#8211; there is no external site for this work and I would assume the projects is in development now. <a href="http://aok.el-ljud.se/">Ordlekar</a> is a project that encourages young people to find a means of expressing/embodying their stories in a social context by encouraging interactions between the new and old technologies and digital and actual planes of interaction.</p>
<p>The Art and Technology Program is designed as a collaborative space with a wide scope of research and practice and a diverse group of projects and people working within it it. The program offers the chance for Artists to freely develop and run projects with the support of the IIT and SICS. The program also runs more focussed research activities under the guise of the  <a href="http://www.performingpictures.se/">Performing Pictures project</a> and Cinesense which is concerned with &#8216;responsive film art from a number of formative limitations in time and space.&#8217; I will deal with this project separately as it appears a very focussed engagement with the possibilities of/for cinema as a dynamic responsive media form. There are many other major projects that use the Program as a kind of funding node. I think there is an interesting creative economy established here between independent artists, the program and the institute. <a href="http://www.tii.se/arttech/index.php?option=com_content&amp;task=blogsection&amp;id=1&amp;Itemid=2&amp;lang=en">Projects are described in full here</a>. It would take me a year to get my head around all of them but there is once again a large collection of diverse projects and people to follow up.</p>
<p>The Design and Technology Program encompasses the<a href="http://www.tii.se/group/ffch"> Swedish Forum for Cultural heritage</a> and the Power studio discussed above.</p>
<p>There is a massive amount of work presented by the The Interactive Institute and the site sprawls out into innumerable other networks. The studios have an estimated &#8216;life&#8217; span of five years and this might account for their rampant productivity and for the fact that they seem to spawn independently working offshoots. Their have been studios based of the themes, Tools (completed 2005), Narrativity, Space and Emotional (Completed 2003), Q-life (which now exists independently of TII &#8211; affiliation ended 2006), Smart and Sense ended in 2005/2006 but are partially continued under the Art &amp; Technology program and in <a href="http://innovation-impact.se/">Innovation Impac</a>t &#8211; a commercial spin-off. The Play studio folded into the RE:form project in 2004 now called Design (Goteborg) detailed above. The Share studio dissolved in 2006.</p>
<p>All of the projects form the completed studios are described on the TII website and can be found linked from <a href="http://innovation-impact.se/">here. (Click on Studio names.)</a></p>
<p>I will detail some of the most interesting projects develop by the the TII over the coming weeks but there is such an astounding number of intriguing work here that I&#8217;ll have to be selective.</p>
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		<title>Humlab -Umea University Sweden and a Riff on Productive Institutions</title>
		<link>http://dynamicmedianetwork.org/institutions/humlab-umea-university-sweden-and-a-riff-on-productive-institutions</link>
		<comments>http://dynamicmedianetwork.org/institutions/humlab-umea-university-sweden-and-a-riff-on-productive-institutions#comments</comments>
		<pubDate>Tue, 29 May 2007 21:01:47 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/29/humlab-umea-university-sweden-and-a-riff-on-productive-institutions/</guid>
		<description><![CDATA[Humlab looks like a remarkable space. Its inspiring to know that there [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.humlab.umu.se/?page_id=338">Humlab looks like a remarkable space</a>. Its inspiring to know that there are places in the world that foster such an open collaborative framework for the emergence of casual and therefore spontaneous interactions between people and disciplines.</p>
<p>Having been involved in the dotcom boom as what some people have  (erroneously in my case) called a &#8216;digital sweatshop worker&#8217; I came to university expecting the sort of environment that perhaps moved further toward the ideal of a collaborative environment and moved further beyond the limited horizons of an immediately determined outcome and shortsighted economic rationalisms. The truth of the matter is that the environment in which I won my digital stripes was far more open to debate, innovation, new ideas, and more open and conducive to collaboration (with coworkers) than the university I have now spent such a long time attending and (I hope) serving.</p>
<p>I have often wondered about the difference between these two spaces &#8211; a creative &#8216;sweatshop&#8217; flush with money, exuberant (and naive) youthfulness, and an honest belief that nearly anything was possible in this brave new digital world, compared with the university which struggled under a very different conception of economic rationalism that was almost always based on reduction rather than &#8216;excitation&#8217; and the production of &#8216;excess&#8217;. Its a little too easy to say that this was just a matter of money. Perhaps a more detailed comparison account is warranted elsewhere but for now I just wanted to say that the descriptions of <a href="http://blog.humlab.umu.se/?page_id=338">HUMlab</a> reminded me more of the exuberant space of a dotcom optimism that was at least partially well placed if not well &#8216;measured&#8217;. It looks to me that HUMlab looks very well measured &#8211; a creative, open space, for an active and ongoing discussion of digital media that transcends disciplinary distinctions while allowing their productive differences and disjunctions to play out creatively.</p>
<p>HUMlab is (importantly) an actual space set aside and equipped  for experimentation and collaboration using digital media. It includes digital media workstations and multiple computer based and networked projection systems.  It is open to all members of the university of Umea in which it is based and is designed as a comfortable and creative &#8211; and I dare say most importantly &#8216;social&#8217; environment. The design of the space along with the open access make this a social space built to generate a dialogue around media forms and projects &#8211; there are games platforms, surround projection and sound facilties, 3D and VR facilities and the space has a large format touch screen and a &#8216;locative&#8217; sensor that can identify the position and movement of bodies within the space. The board of Humlab includes digital luminaries such as Katherine Hayles and  has played host to seminars led by the likes of same, in addition to Howard Rheingold and a variety of other veterans and newcomers to the digital humanities (all of which are available as video for download here). While HUMlab is based in the humanities its user base is populated by half humanities specialists with the rest of its &#8216;users&#8217; coming from across the universities University faculties with 65 schools represented.</p>
<p>There is little research or formally defined projects detailed on the website. It seems as if this space is rather removed from the stipulation of research or creative outcomes -perhaps because it is foremost a student space and a space from which it is acknowledged ideas might be born rather than necessarily formalized.</p>
<p>The Lab will accommodate 5 postdoctoral researchers starting 2007 on one or two year visits and the lab will double in size (hard to tell what size the current space is). There are three PhD candidates, 1 Artist, and 1 network/services working at the lab as well as those bought in to run workshops and seminars. The lab play host to a wide variety of speakers working in an interdisciplinary mode on matters relating to digital media and society more generally.</p>
<p>Patrick Svensson is the Director of HUMlab. <a href="http://www2.humlab.umu.se/patrik/">His personal website can be found here</a>. And he <a href="http://blog.humlab.umu.se/patrik">blogs here</a> as well as at the <a href="http://blog.humlab.umu.se/">HUMlab blog.</a></p>
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		<title>Dynamic Media and HCI institutions-1</title>
		<link>http://dynamicmedianetwork.org/institutions/50</link>
		<comments>http://dynamicmedianetwork.org/institutions/50#comments</comments>
		<pubDate>Sat, 26 May 2007 03:47:17 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Dynamic Media]]></category>
		<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/25/50/</guid>
		<description><![CDATA[I have begun looking to institutions in Northern Europe the UK and [...]]]></description>
			<content:encoded><![CDATA[<p>I have begun looking to institutions in Northern Europe the UK and Canada with an interest in Dynamic Media and Embodied HCI. There seems to be a high degree of networked collaboration between institutions and projects and so there will be some crossover.</p>
<p>I began with ReFlex the <a href="http://www.reflex.lth.se/reflex/">Flexible Reality Centre</a> which is a research centre focussing on the application and accesibility of 3d modelling and &#8216;virtual reality&#8217; technology to the general community for primarily both business and professional (design) ends. The focus appears to be making VR accessible/profitable for working professionals and medium to small business use. The site is largely concerned with presentation of a masters program specializing in delivering VR/Modelling skills and applying them to fairly straightforward VR models concerned with agile prototyping, presentation, walk-throughs and etc. The Flexible Reality centre is attached to the University of Lund Sweden. There is little research presented on this site apart form masters theses concerned with modeling.</p>
<p>The ReFlex centre is a part of the <a href="https://www.enactivenetwork.org/index.php?1/home">Enactive Network of/for Excellence</a> which is concerned with Enactive HCI design. From the Enactive website;</p>
<blockquote>
<blockquote><p>The driving concept of <em>Enactive Interfaces</em> is then the fundamental role of motor action for storing and acquiring knowledge (action driven interfaces). <em>Enactive Interfaces</em> are then capable of conveying and understanding gestures of the user, in order to provide an adequate response in perceptual terms. Enactive Interfaces can be considered a new step in the development of the human-computer interaction because they are characterised by a closed loop between the natural gestures of the user (efferent component of the system) and the perceptual modalities activated (afferent component). <em>Enactive Interfaces</em> can be conceived to exploit this direct loop and the capability of recognising complex gestures. Intelligent interfaces recognise the gesture of the user at the beginning of the action and are able to interpret the gestures (in terms of intentions, skills and competence) and to adapt to them in order to improve the users performance.</p></blockquote>
<p>Enactive is actually a loose network of sattelite projects and institutions that undergo diverse projects generally conceived under that banner and committed to the exchange of information through that network and an accompanying conference. The conference is in Grenoble in November of this year. There is quite a lot of <a href="https://www.enactivenetwork.org/index.php?43/publications">published work</a> on this site and I have only just started to sort through it. Much of these publications point directly to interesting projects at partner institutes.</p>
<p>One interesting Partner institute was the CERTEC division at <a href="http://www.design.lth.se/default.asp?lang=swe&amp;togglelang=swe">Department     of Design Sciences</a> at <a href="http://www.lu.se/o.o.i.s/450">Lund     Univerity&#8217;s</a> <a href="http://www.lth.se/english/">Faculty of Engineering</a>,     Lund, Sweden. CERTEC is concerned with Rehabilitation Engineering and <a href="http://www.english.certec.lth.se/doc/situatedresearch/">Design and Situated Research and Design for Everday Life .</a> The <a href="http://www.english.certec.lth.se/publications.asp?sidename=publikationer&amp;area=0">division&#8217;s publications </a>are available here.</p>
<p>Another Enaction partner is <a href="http://www.miralab.ch/">Miralab</a> and although well outside your region of interest (Geneva) is nonetheless of interest for the magnitude and diversity of dynamic media and HCI projects with which it is engaged. There is also a great number of recent papers on mixed and virtual realities, tele-presence, and graphics generally (this is a dhtml site without perma-links so look under &#8216;projects&#8217;.) &#8211; While I&#8217;m stuck in Switzerland check out this <a href="http://vrlab.epfl.ch/Publications/publications_index.html">VRLab</a> also attached to the Enaction Network for some interesting HCI/Haptics <a href="http://vrlab.epfl.ch/Publications/publications_index.html">papers.</a></p>
<p>While I&#8217;m here I&#8217;ll post this link to <a href="http://www.hmcinteractive.co.uk">HMC Interactive</a> an interesting UK (Plymouth) Commercial Design company that does interesting work with responsive projections and has worked on a number of projects with a social bent. Particular interesting is the work done for the <a href="http://www.hmcinteractive.co.uk/montano_assistive_technology_center.php">Montana Assistive Technology Centre.</a></p>
<p>Getting back on track the <a href="http://www.vrmedialab.dk/pr/index_e.html">VRlab at Aalborg University</a> began as an interdisciplinary              centre with representatives from both the Faculty of Humanities and              the Faculty of Engineering and Science working together. Focus would              be on Virtual Reality as a technology and as a medium.  There are a number of interesting VR applications and facilties that use a combination of &#8216;cave&#8217; and theatre like reality projections both of which also employ either passive (polarized lenses) or active (shutter glasses) stereo vision systems.  The most intriguing project here are the Data mining and theatrical applications of the technology but the centre also works on community and industry visualizations. There are no published papers at this site but some promotional documentation of projects and facilities. The data mining and 3D Visualization of data fields is documented <a href="http://http://www.vrmedialab.dk/pr/activities/datamining/3dvdm.html">here</a>. It is interesting in so far as it realizes the potential of VR once we move away from straight representation allowing a dynamic interaction with data via a spatio-temporal rendering &#8211; a shift from VR presenting an ideal reality to augmenting the real by producing the potential for new relational interactions with implications that shape the development of actual bodies.</p></blockquote>
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		<title>Jesse Kriss &#8211; History of Sampling (VCL 4?)</title>
		<link>http://dynamicmedianetwork.org/projects-2/jesse-kriss-history-of-sampling-vcl-4</link>
		<comments>http://dynamicmedianetwork.org/projects-2/jesse-kriss-history-of-sampling-vcl-4#comments</comments>
		<pubDate>Fri, 25 May 2007 21:41:19 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/25/jesse-kriss-history-of-sampling-vcl-4/</guid>
		<description><![CDATA[One of the people involved in the development of IBM&#8217;s visual communications [...]]]></description>
			<content:encoded><![CDATA[<p>One of the people involved in the development of IBM&#8217;s visual communications lab is is Jesse Kriss who orginally made <a href="http://jessekriss.com/projects/samplinghistory/">this excellent visualization of Remix/sampling cultures</a> &#8211; another beautiful visualization built with &#8216;Processing&#8217;</p>
<p align="center"><a href="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/hos1.png" title="History of Sampling"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/hos1.png" alt="History of Sampling" /></a></p>
<p>This is perhaps a great example of visualizing a social creative network, although I was surprised to find the &#8216;dialogue&#8217; of the sampling community mostly flowing one way&#8230;.of course this visualization probably doesn&#8217;t recognize where the &#8216;sampled&#8217; is &#8216;sampled&#8217; so a sample of &#8216;Fear of a Black Planet&#8217; ends up being attributed to James Brown&#8217;s &#8216;In the Jungle Groove&#8217; &#8211; there is something interesting being ignored about the folding of histories here I think. Nice graph though. Along with the Fridg&#8217;t interface this is the second impressive dynamic graphic work I&#8217;ve seen using Processing. I have seen high end VJ visualizations built in Processing but not many instances where Processing appears as an open source substitute for the proprietary Adobe Flash.</p>
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		<title>IBM Visual Communications Lab (VCL 3/3): History Flow</title>
		<link>http://dynamicmedianetwork.org/projects-2/ibm-visual-communications-lab-vcl-23-history-flow</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ibm-visual-communications-lab-vcl-23-history-flow#comments</comments>
		<pubDate>Fri, 25 May 2007 21:37:29 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/25/ibm-visual-communications-lab-vcl-23-history-flow/</guid>
		<description><![CDATA[History Flow is a visualization application that provides a novel way of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.research.ibm.com/visual/projects/history_flow/index.htm">History Flow is a visualization application</a> that provides a novel way of visualizing large collaboratively edited data sets. It is particularly well placed to analyze the iterations of large text documents.</p>
<p><a href="http://dynamicmedianetwork.org/projects-2/ibm-visual-communications-lab-vcl-23-history-flow/attachment/jean-claude-guedon" rel="attachment wp-att-53" title="history flow screenshot form site"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/historyflow04.jpg" alt="history flow screenshot form site" /></a></p>
<p>Point History Flow to any directory with a number of document interactions and it will recognize the similarities between iterations and represent the continuities with a solid block of colour along a temporal axis. As the particular block of text are retained across iterations, as the text &#8216;ages&#8217; those blocks fade to a darker shade. New text is bright and perturbations with a block of text are represented by gaps in the blocks and &#8216;fades&#8217;. History Flow has been substantially updated since I originally looked at it for the Assemblage of Collective Thought and its ability to parse a variety of text directories is much more seamless than the earlier Windows only application. As a Java application with OSX, Linux, and Windows installer History Flow is now available for all major platforms. History flow amiably represents the collaborative development of a large scale text based project &#8211; most notably Wikipedia entries. According to my particular bent I found the most interesting aspect of History Flow was its ability to act as a means of navigating the temporal development of document. History flow allows you to navigate the document by running the mouse over particular areas of the &#8216;graph along me to move down threw the document or &#8216;back&#8217; through the documents development so I can easily navigated to a relegated portion of the document. Once again I&#8217;m more interested in the promise that this provides not just for analysis but for visualizing the document as non-linear and bifurcating and for providing the means of navigating these bifurcations. History promises such a means of navigating the network even if this implementation remains tied to a single thread and the two dimensionality of the representation would require a drastic redesign to facilitate a vision of the network that I have argued as missing in my previous post on the Visual Communication Lab&#8217;s work. That is to say that history flow allows us to see and to navigate the temporal dynamic of an incessantly emerging document and potentially a network in contra-distinction to the visuality of the network that knows no temporality, whose past is either replaced, or whose &#8216;pasts&#8217; and &#8216;futures&#8217; are forever superimposed in layers that obfuscate that temporality.</p>
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		<title>IBM Visual Communications Lab (VCL 2/3): Many Eyes and a Riff on Net Visuality</title>
		<link>http://dynamicmedianetwork.org/projects-2/ibm-visual-communications-lab-vcl-23-many-eyes-and-a-riff-on-net-visuality</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ibm-visual-communications-lab-vcl-23-many-eyes-and-a-riff-on-net-visuality#comments</comments>
		<pubDate>Fri, 25 May 2007 21:35:44 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/25/ibm-visual-communications-lab-vcl-23-many-eyes-and-a-riff-on-net-visuality/</guid>
		<description><![CDATA[Many Eyes is an attempt to further approach the stated aim of [...]]]></description>
			<content:encoded><![CDATA[<p>Many Eyes is an attempt to further approach the stated aim of the VCL to provide visualizations as a means of generating dialogue and encouraging a shared interaction with datasets. This aim is the distinguishing aspect of the VCL project, the visualization should be generative in that the differing perspective offered of the data and interaction in production the data might offer new avenues of interaction and discussion. The rhetoric of the VCL is however analytical. The project isn&#8217;t concerned with the ways in which a network visuality might modulate the development of the visualized form. Their intent/hope is that by presenting a visual representation of any dataset we promote a kind of focussed interaction with the dataset that acts as an engine for multiple perspectives to be shared, illustrated and cross-informed. I found the Many Eyes project an indication of how much the web2.0 influx of seed capital for the development of network based applications has raised our expectations of what is possible with regarding web applications generally and specifically the representation/feedback of &#8216;massively shared data sets&#8217;. This project appears left in the dark ages when compared to the functionality offered by agile start-ups such as Dabble DB which offers visualization and much more besides. The lack of dialogue being generated on the message boards beneath each visualization on the ManyEyes web site is perhaps an indication that the VCL needs to reassess their &#8216;valuation&#8217; of visualization. If the perceptual seeds or lines of flight offered by a dynamic  visualization don&#8217;t feed-back in modulation with the data set then perhaps we&#8217;ve missed its real value as a perceptual modulation of our relationship to the data . Perhaps we have undervalued the potential for visualization to either open out or delimit the modes of connection and interaction possibilized between body and dataset. I want to make a rather abstract point here that concerns the temporality of network visuality. Our ways of perceiving the network produce  our next-connections with the dataset. The visualization or &#8216;network visuality&#8217; more generally (and less determinedly) should be understood as a a prosthesis of interaction that orients the user to the data and modulates the potential for a &#8216;networked&#8217; expression. In this sense the visualization or network visuality (perhaps &#8216;sensuality&#8217; more generally) provides the manifold of a future data-space. The &#8216;time&#8217; of the network is a function of the metaphors with which we choose to organize and interact with the data. The  the internet is a &#8216;flattened&#8217; data-space in which the &#8216;time&#8217; of the network is folded into a super-linear plane, converted from momentary interaction, to universal location. This has created a strange contemporary network space that lacks the potential to represent the dynamism and transience with which it is constituted &#8211; we consequently end up in a state of network blindness and &#8216;throwness&#8217; &#8211; always thrust into a network future which we can never re-cognize. Its perhaps interesting that this throwness actually undermines the pretence of the network&#8217;s original architects to the construction of a navigable &#8216;space&#8217; &#8211; the contemporary network is characterized not by a navigable space but an incessantly emerging and chaotically diverging network present.</p>
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		<title>IBM Visual Communications Lab (VCL 1/3):  The Chromogram Visualization Method</title>
		<link>http://dynamicmedianetwork.org/projects-2/ibms-visual-communications-lab</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ibms-visual-communications-lab#comments</comments>
		<pubDate>Tue, 22 May 2007 22:35:12 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/22/ibms-visual-communications-lab/</guid>
		<description><![CDATA[The Chromogram visualization method is designed for, and is most applicable to, [...]]]></description>
			<content:encoded><![CDATA[<p>The Chromogram visualization method is designed for, and is most applicable to, large data sets. Wikipedia is the key datatset used by the VCL team to explore the methods capabilities. The method uses an interesting (nearly random) approach to visualization by assigning different &#8216;fields&#8217; of a wikipedia &#8216;edit&#8217; (which is simply a document iteration) a colour based on the first three letters of that field. The method is simple and rather novel. First letter determines the hue, second letter determines the saturation, third letter determines the brightness. Each entry is assigned a block that extends according to a tremporal/date axes so that the &#8216;survival&#8217; of a particular edit as final is indicated by a seamless block of a specific colour extending in time. As the VCL literature acknowledges this appears an unlikely way to visualize a text string; &#8216;terrific&#8217; and &#8216;terrible&#8217; offer the same hue, arbitrary openers (the, this, of) don&#8217;t often characterize the post as a whole. Regardless of these and other apparent insufficiencies the Chromogram visualization method proves to be effective in analyzing and identifying some of the incipiencies of the wikipedia architecture and the interactions of users with each other and with the data set. VCL researchers draw a number of interesting conclusions from their Chromogram visualization of Wikipedia and through that method are able to identify the activity of users according to their visualization pattern- this is in part because Wikipedia administrators tend to use a common/standardized set of terms to describe certain post activities and thus can be identified by their attributed colours and patterns of colours (reversions, fix, copyright, typos, list).</p>
<p>One of the most interesting revelations of VCL&#8217;s work applying this method to Wikipedia histories is that they find much work is done categorizing alphabetically ordered task lists which visualize as rainbow-like transitions through the spectrum. The VCL authors note a kind of cascading effect in that alphabetical searches fold into the generation of task-lists that Wikipedia administrators then work through. It should perhaps be noted that all of VCL&#8217;s work on visualizing Wikipedia is based on a specific subset of wikipedia users. They frame their analysis by only looking to the activity of administrators who tend top work systematically or according to a particular preferred task; say grammatical editing, spell checking or formatting. These users also stick steadfastly to standardized syntax in labelling (meta-tagging) these tasks making the chromogram visualization method particularly effective. By &#8216;task&#8217; patterns I refer to a visualization pattern that indicates such a particular administrative activity. The recognition of these spectral patterns leads the authors to suggest that perhaps entries that begin with earlier letters of the alphabet draw an &#8216;unnaturally&#8217; high rate of activity. In most case however the shifting hues simply mark a boundary/difference between disparate forms of revision and for this reason they are effective in illustrating patterns of usage in administration. For instance an administrator that concerns themselves with revisions in a reactive sense will be identified in the chromogram method of visualization as consistently following every other edit. Chromogram is interesting in its ability to provide a visual representation of habits of use encouraged by Wikipedia&#8217;s interface and the interactions that this interface encourages in production of a mode of collaboration. The method apparently arbitrary association of colours with the first letters of a field does well to represent the iterative dynamic that has characterized the development of a particular document &#8211; it re-invests the copy with a history of development derived from a social/collaborative perspective that focusses on the interactions of users.</p>
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		<title>Walk 2 Web</title>
		<link>http://dynamicmedianetwork.org/projects-2/walk-2-web</link>
		<comments>http://dynamicmedianetwork.org/projects-2/walk-2-web#comments</comments>
		<pubDate>Sat, 19 May 2007 20:10:36 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/19/walk-2-web/</guid>
		<description><![CDATA[URL : www.walk2web.com Description: Walk2web is a link visualizer that draws a [...]]]></description>
			<content:encoded><![CDATA[<p>URL : <a href="http://www.walk2web.com">www.walk2web.com</a></p>
<p>Description:</p>
<p>Walk2web is a link visualizer that draws a rather rudimentary link diagram  dynamically as the user navigates (clicks on) an original node that is a user submitted URL. The intent of the site is to provide a diagrammatic means of traversing the web.</p>
<p><a href="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/picture-11.png" title="picture-1.png"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/picture-11.png" alt="picture-1.png" /></a></p>
<p>The link diagram does provide the advantage of providing an instantaneous view of the variety of different paths that branch of a particular node. The interface also includes a miniature site viewing window that displays a fully functional preview of the node.site that the user points to while navigating the map. In this window we have options to mark the site as &#8216;like&#8217; or &#8216;dislike&#8217; and to bookmark the site privately or publicly. The map window also provides a means of &#8216;flagging&#8217; a &#8216;location&#8217; by placing a little green flag on your map.</p>
<p>The site is fairly impressive in terms of design with the links maps drawn beautifully in flash and ably representing the network as far as the usual 2 dimensional schema allows. The map gradually reveals the &#8216;next step&#8217; as the user navigates from one node to the next providing for the impression of walking through the web &#8216;landscape&#8217;. Unfortunately this is as much positive spin I can give for an interface and visualization that offers little in the way of expanding on the browser experience except in its ability to trace paths and thus remember the paths not yet explored. I suppose this might be understood as given the user a means of more completely exploring particular link arrays although the &#8216;specificity&#8217; of the mapping undermines this utility.</p>
<p>The like/dislike categories do not alter the weighting of links &#8211; they appear only to publicly flag the fact that I have &#8216;ranked&#8217; the site. This appears to have neglected a golden opportunity to provide the link map with a certain temporal dynamic as recent posts would generate more recent traffic allowing a design that incorporates a vision of a web currently emerging and an old web receding into the background. Here however the old links are as fresh as the new which means the overall experience is less than satisfactory. The other problem confounding this site is that it appears only/mostly concerned with mapping the domain name level. This means that the site suffers terribly from the movement to at once a more centralized, proprietary and temporally dynamic web. Today&#8217;s web is characterized by large domains with much activity ocuring within the directory structure of these domains. This is as much at the level of the individual blog level as it is at the &#8216;myspace&#8217; scale.  At the blog level a single domain carries what we could call a dynamic series, or perhaps more evocatively a &#8216;stream&#8217;, of posts that the domain merely represents as a location. At the &#8216;myspace&#8217; level the Domain loses all specificity and thus navigational value because of the mass of streams of data the occur under that domain. As i have argued elsewhere this temporal dimension of the web has fundamentally altered its topology making the old metaphor largely redundant &#8211; this is no longer a web but an oceanic system of data flows, currents, and eddies. Walk2Web&#8217;s method exemplifies this shift as its focus on the domain rarely produces a usefully indication of page level &#8216;link flows&#8217; and this means that we tend to end up  wandering (within one or two steps) into large domains with no specificity (myspace, livetype, blogger, wordpress). These large domains then open rather randomly onto sites under that domain. Systems like Walk2Web need new ways of mapping or rather signifying/presenting these flows and for feeding back into the modulation or agitation of these flows in the service of realizing new potential. As I said the like/dislike or maybe integrating and visualizing traffic flows is a way of achieving this. The last.fm model uses a(n aural) version of both like/dislike and traffic measurement to provide for, and encourage, such emergent dynamism.</p>
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		<title>Other Network Visuality Posts Coming</title>
		<link>http://dynamicmedianetwork.org/dynamicmedia/other-network-visuality-posts-coming</link>
		<comments>http://dynamicmedianetwork.org/dynamicmedia/other-network-visuality-posts-coming#comments</comments>
		<pubDate>Tue, 15 May 2007 22:30:00 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Dynamic Media]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/15/other-network-visuality-posts-coming/</guid>
		<description><![CDATA[I have an array of network visuality posts in the works the [...]]]></description>
			<content:encoded><![CDATA[<p>I have an array of network visuality posts in the works the URLS are listed here in the interests of delivering something for you to bounce off;</p>
<p>Name: Fidg&#8217;t</p>
<p>URL: <a href="http://fidgt.com ">http://fidgt.com </a></p>
<p>Description: A rich though strictly &#8216;beta&#8217; downloadable visualization interface capable of dynamically aggreagting user data from last.fm, flickr, and other tag based engines &#8211; very pretty.</p>
<p>Name: the buzz information collage</p>
<p>URL: www.gvu.gatech.edu/ii/buzz/</p>
<p>Description: A clunky downloadable interface that looks little more than an aggregator capable of putting aggregated feeds on a full page desktop &#8211; lack visual impact and is buggy. Need to have a closer look.</p>
<p>Name: Walk 2 Web</p>
<p>URL: http://walk2web.com/</p>
<p>Description: A link visualizer with bookmarking and active weighting based on a like/dislike interaction that allows you to stroll through the web.</p>
<p>Name: Chromogram/ HistoryFlow/ManyEyes/Book Voyager</p>
<p>URL: http://reserachweb.watson.ibm.com/visual/projects.html</p>
<p>Description: IBM&#8217;s research lab &#8211; I need to recheck these to see if the development block of last year have been cleared&#8230;.</p>
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		<title>Digg Stack</title>
		<link>http://dynamicmedianetwork.org/networks/digg-stack</link>
		<comments>http://dynamicmedianetwork.org/networks/digg-stack#comments</comments>
		<pubDate>Tue, 15 May 2007 20:44:13 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/15/digg-stack/</guid>
		<description><![CDATA[URL: http://labs.digg.com/stack/ Why is this of interest: See previous entry on Digg [...]]]></description>
			<content:encoded><![CDATA[<p>URL:<a href="http://labs.digg.com/stack/"> http://labs.digg.com/stack/</a></p>
<p>Why is this of interest:</p>
<p>See previous entry on Digg &#8216;Swarm&#8217;. Stack is another &#8216;Flash&#8217; visualisation of activity of the Digg socially aggregated &#8216;news&#8217; site. In this one users are who &#8216;digg&#8217; stories are represented by small squares falling through the visualisation from top to bottom. These contribute to the height of stacks (like a standard bar graph) that represent stories.</p>
<p><a href="http://dynamicmedianetwork.org/networks/digg-stack/attachment/archives" rel="attachment wp-att-38" title="digg stack"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/picture-21.png" alt="digg stack" /></a></p>
<p>Popular stories have higher stacks and a varying shade of green. As a user &#8216;diggs&#8217; a story the headline of that story cascades down in a dynamically updating vertical scroll. You can veiw up to a hundred stories at once or zoom in to a subset. That part of the interface is decidedly chunky though. The time period between opening the visualization and the current time is represented either side of the bar graph. it should be noted that the &#8216;time&#8217; of aall these visualizations (including swarm) is bracketed by the users interaction with the interface. The three &#8216;perspectives&#8217; I refered to in the &#8216;Swarm&#8217; post are here as well and display the same dynamic I noted in that post.</p>
<p>&#8216;Popular stories&#8217; focuses on centres of emergence and might be seen to mimic Digg&#8217;s propensity for feeding into a questionable value system. &#8216;Newly submitted stories&#8217; shows the &#8216;actual&#8217; topology of Digg in-the-present-moment in that the majority of stories remain unviewed and &#8216;single-dugg&#8217; &#8211; very few submitted stories &#8216;take&#8217;. All-activity shows complex and transient &#8216;minor&#8217; centers of emergence in a chaotic moment and movement in the unrelenting stream of submitted stories.</p>
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		<title>Digg Swarm</title>
		<link>http://dynamicmedianetwork.org/networks/digg-swarm</link>
		<comments>http://dynamicmedianetwork.org/networks/digg-swarm#comments</comments>
		<pubDate>Tue, 15 May 2007 19:55:38 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/15/digg-swarm/</guid>
		<description><![CDATA[URL: www.labs.digg.com/swarm/ Why is this of interest: A good example of what [...]]]></description>
			<content:encoded><![CDATA[<p>URL: <a href="http://www.labs.digg.com/swarm/">www.labs.digg.com/swarm/</a></p>
<p>Why is this of interest:</p>
<p>A good example of what Anna has called network visuality. Digg (for those living on Mars) is a social news aggregation site that allows users to submit as story and for other uses to rank it in terms of interest by either &#8216;digging&#8217; the submission either up or down, or &#8216;burying&#8217; the submission if deemed innacurate or offensive.</p>
<p><a href="http://dynamicmedianetwork.org/projects-2/dynamic-media-project/attachment/29-revision-8" rel="attachment wp-att-39" title="digg swarm"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/swarm.png" alt="digg swarm" /></a></p>
<p>Digg &#8216;swarm&#8217; uses Flash and Javascript to dynamically visualize the submission of stories, the amount of &#8216;diggs&#8217; they recieve, the frequency of diggs or the activity of &#8216;digging&#8217; as it occurs, and the activity of the users who are actively &#8216;digging&#8217; stories. This makes for an evocative image of the Digg network activity. Stories grow into centrally weighted clusters, user activity concentrate around larger clusters, lone stories pop-up, float in limbo or sometimes just disapear.<br />
The Site allows you to choose between visualizations of &#8216;popular stories&#8217;, &#8216;newly submitted stories&#8217;, or &#8216;all activity&#8217;. The visualization represents submitted stories with circles filled with the headline of the story in a standard sized font. While the story has few diggs the headline is largely obfuscated by the boundaries of its circle. As the story receives more Diggs the circle increases in size and reveals more of the headline. Active users are represented by filled cell-like circle and the activity of the user stipulates the size of the cell. These users swarm around the stories circles that they digg, connecting to them momentarily like bees to pollen. As users move between stories their movements forge an association between those stories signified by a momentary vector flashing on screen. Clusters of stories emerge as stories associated by user movement increasingly move closer together. Rolling over a story enlarges the title beyond the bounds of the circle so we can read it and makes all of its &#8216;associations&#8217; visible. Associations are given a line weight according to the amount of like movements by users. Clicking on a story enlarges it to centre screen allowing the user to read the story, see the number of diggs it has recieved, its full abstract, number of comments, etc. While the story is enlarged all its associations are displayed in static form.</p>
<p>This engine is ripe for analysis I&#8217;ll only take a brief swipe at it. The three options I mention above are really interesting when viewed in comparison. Viewing &#8216;popular stories&#8217; shows Digg to be a vibrant and dynamic community of busy submission digging bees that appear to display all the questionable &#8216;intelligence&#8217; or perhaps simply &#8216;emergent properties&#8217; of other tyoes of swarm activity. Form this view Digg looks like a vibrant space of interaction. Cut to &#8216;newly submitted stories&#8217; and the activity looks quite different. The screen displays the most recent submitted stories floating around in what resembles an almost entropic state &#8211; liquid rather then gas; there is no energy available and little evidence of emerging swarms. Single-dugg stories dominate the visualization. This image of the network looks like heat death. Looking at &#8216;all activity&#8217; provides a nice aggregate of the former two, the network associations are more chaotic here because they are not restricted to just the popular stories, emerging clusters appear to overlap and interact and the stability of clusters and swarm activity over time is much more transient and the activity much more frenetic. This perspective looks like and eternal proto-network where there is plenty of available energy but the emergence of any coherence is transitory. The &#8216;life&#8217; of clusters and the period of swarms representing a hint of complexity in a sea of chaos.</p>
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		<title>Palindrome</title>
		<link>http://dynamicmedianetwork.org/collectives/palindrome</link>
		<comments>http://dynamicmedianetwork.org/collectives/palindrome#comments</comments>
		<pubDate>Sat, 12 May 2007 04:02:07 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Collectives]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/11/palindrome/</guid>
		<description><![CDATA[Palindrome is a loose and changeable collection of artist working with dancer, [...]]]></description>
			<content:encoded><![CDATA[<p>Palindrome is a loose and changeable collection of artist working with dancer, technologist, and founder Robert Weschler. Weschler studied molecular genetics along with dance and from there developed and interest in the relation between science, art and technology. Palindrome was founded in 1982 to explore this relation. Frieder Weiss and the Eyecon software is principle to the work of Palindrome and although Frieder&#8217;s site offer barely a mention of Palindrome, the Palindrome site cites Eyecon as &#8216;their&#8217; technology. Palindrome is based in Germany having moved from their original base in New York &#8211; although the group is diaphanous to say the least.</p>
<p>The relationship between bio-feedback and kinesthetic-feedback mechanisms is mature in these works having transcended the desire merely to play with technology out of interests sake. From the site;</p>
<blockquote><p>Interaction implies a back-and-forth of energy and impulse between artists        or between artist, artwork and audience &#8212; not simply one isolated action        triggering another. Special effects for the stage come and go &#8212; not that        they are without interest. When we&#8217;ve never seen them before they can certainly        touch us. This is the <em>Aha affect</em>. The really interesting point comes        though when the technology brings human beings into contact with one another        in new ways: artist-to-artist and artist-to-audience. In this day and age,        &#8220;interaction&#8221; may sound high-tech, but in reality it belongs to        the most primitive and innately human aspects of the performing arts.</p></blockquote>
<p>(http://www.palindrome.de/ accessed may 2007)</p>
<p>Please see the substantial entry on the work of Frieder Weiss for a more detailed account of the type of work that Palindrome does and the technology involved.</p>
<p>Interestingly enough they define their &#8216;Style of Performance&#8217; as &#8216;Intermedia&#8217; which they in turn describe as &#8216;this means its not just Dance and the art forms converse and overlap. Dancers speak or sing, the music is liveand we often use motion tracking and sensor technology&#8230;The audience often has a role. Unlike traditional theatre the performers do not play roles &#8211; they should be themselves.</p>
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		<title>Frieder Weiss</title>
		<link>http://dynamicmedianetwork.org/people/frieder-weiss</link>
		<comments>http://dynamicmedianetwork.org/people/frieder-weiss#comments</comments>
		<pubDate>Tue, 08 May 2007 22:18:47 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/08/frieder-weiss/</guid>
		<description><![CDATA[URL: www.frieder-weiss.de Relevance: Documents the extraordinary interactive work of Frieder Weiss who [...]]]></description>
			<content:encoded><![CDATA[<p>URL: <a href="http://www.frieder-weiss.de">www.frieder-weiss.de</a></p>
<p>Relevance: Documents the extraordinary interactive work of  Frieder Weiss who worked with the Chunky Move dance company to produce the work GLOW using his/her Eyecon application. This is dynamic media at its most impressive and performative where the echo of an interaction folds into a modulation of the bodies future movements creatively/transductively rather than restrictively or evolving toward a utility. The video section is not to be missed.</p>
<p><a href="http://www.youtube.com/watch?v=aVM7AVUeZ2w"> This is a video of an installation</a> using Frieder&#8217;s interactive system in collaboration with <a href="http://www.emily.li/">Emily Fernandez </a></p>
<p>Frieder&#8217;s web site is introduced with this wonderful description of his/her work; &#8216;I am an &#8216;engineer in the arts&#8217;, software developer living in Nurnburg and Berlin and work with artists making performances and installations. What I share with artist is the dedication of all my work and energy into making things which nobody actually needs. The software I write doesn&#8217;t do anything useful, in the best of all cases it is used for something aesthetical&#8217; (www.frieder-weiss.de accessed 2007).</p>
<p>Most of Frieder&#8217;s work appears to based on interations of the <a href="http://www.frieder-weiss.de/eyecon/index.html">&#8216;Eyecon&#8217; system;</a></p>
<p>form the Eyecon site;</p>
<blockquote><p>Eyecon&#8217;s main use has been to facilitate interactive performances and installations    in which the motion of human bodies is used to trigger or control various other    media (music, sounds, photos, films, lighting changes, etc.). Eyecon does this    using a video feed from the performance or installation area (any normal video    camera may be used). When the video signal is fed into the computer, the image    appears in the main window of the program. You can now draw lines, fields or    other elements _over_ the video picture. If a person then moves into the video    image and some part of their body touches one of the elements you have drawn    on,then an event can be triggered,for example a certain sound might be heard.  (<a href="www.frieder-weiss.de/eyecon/index.html">www.frieder-weiss.de/eyecon/index.html</a>)</p></blockquote>
<p>While I have seen many video tracking softwares and projects constructed in a wide variety of formats (but mostly a PD/Gem Max/MSP/Jitter variation) none tracks as beautifully and almost immediately as this. This engine really preserves and extrapolates the kinesthetic potential of the dancer so that the movements executed by the body, that trigger video events or samplings, are seamless integrated with that event. This seems to remove the call/response and trigger searching tendencies of many tracking systems used for interactive spaces. This system works so admirably in dance performance &#8211; the most technically challenging and demanding of a tracking system. Unfortunately the software is platform specific and will only run on Windows &#8211; not even linux which is a real pity. its unlikely that situation will change seeing that the software depends of Direct X. The hardware requirements are minimal however&#8230;</p>
<p>All the video examples on Frieder&#8217;s site are worth looking at;</p>
<p>-Glow documents the project performed here in Aus with the dance company Chunky Move.  Eyecon tracks a dancer and projects such wonderfully precise projection I find it hard to believe this isn&#8217;t simply choreographed and exquisitely performed &#8211; but the tracking is so precise its almost uncanny&#8230;.Much of the work here is based on feedback between body and the patterns it produces..extraordinary.</p>
<p>-Traumtext (Dance Opera in collaboration with <a href="http://www.helga-pogatschar.de/">Helga Pogatschar</a>)  uses Eyecon to produce a reactive sound work that makes for a generative inversion of the usual relationship between dance and music/sound. Here the sound is neither underscore or inspiration but placed in a composed system of recursions that reminds me of free improvisation where both body and music are continually falling into, and playing off each other.</p>
<p><a href="http://www.jenseits-der-schatten.de/">Jenseits der Shatten  </a>(Beyond the Shadows :2006) -an opera by <a href="http://www.tarnopolski.ru/">Vladimir Tarnopolski</a>;</p>
<p>this is a <a href="http://www.palindrome.de/">Palindrome</a> production</p>
<p>Once again form a technical perspective &#8211; the clarity of the projections and the seamless nature of the interaction between bodies and light is incredible -in this instance its evocative &#8211; transcending the more aesthetic Glow&#8230;but then this is an opera. The composer works with veryinteresting themes as well- This is called a media opera and I will have to chase down some more information on this specific work along with his other pieces. The music was performed by the contemporary ensemble musicFabrik.</p>
<p>The other work featured on Frieder&#8217;s site are interactive installations with Emily Fernandez.</p>
<p>Emily.Schalp (see video link above): A very simply but very effective use of tracking and the project movements of a dancer to interact with passers by. The body is made shadow like, lacking in real presence but responds with real affect creating a curious empathy or some other differential I can&#8217;t quite put my finger on.</p>
<p>Solo 4 &gt; Three Shadows: Uses Eyecon to construct a dance of shadows, delays, echoes and replications. The single dancer plays off the mirror imaging of her movements across differing spatio-temporal frames.  The music used for this piece is from Biosphere&#8217;s Autour de la Lune album &#8211; an extended ambient sampling/textural reconstitution of  Debussy&#8217;s Clair de Lune.</p>
<p>Frieder Weiss is also a part of Palindrome&#8230;. the subject of another entry.</p>
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		<title>Chunky Move</title>
		<link>http://dynamicmedianetwork.org/projects-2/chunky-move</link>
		<comments>http://dynamicmedianetwork.org/projects-2/chunky-move#comments</comments>
		<pubDate>Tue, 08 May 2007 21:55:09 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/08/chunky-move/</guid>
		<description><![CDATA[URL: Chunkymove.com Why is this of interest: Improvisation and Mediation in contemporary [...]]]></description>
			<content:encoded><![CDATA[<p>URL: Chunkymove.com</p>
<p>Why is this of interest: Improvisation and Mediation in contemporary dance &#8211; suggested by Andrew.</p>
<p>A dance company based in Melbourne founded by dancers and choreographers Gideon Obarzanek and Garry Stewart in 1995 (www.australiandancing.org &#8211; collaboration not credited on chunky move website).Chunky Moves is listed as the official contemporary dance company of Victoria. The work of the company includes interactive systems (Glow 2006), works inspired by themes of technical and architectural mediation (Singularity 2006, Infinite Temporal Series 2005),  empathy and sociality (Infinite Temporal Series 2005, Singularity 2006, I Want To Dance Better at Parties 2004, Ballet for Contemporary Democracy 2002). The common element running through these works is an interest in technical/social/abstract/empathic transduction. Glow uses a recursion between body and a projection that tracks an imposes its output on the body of the dancer (techno-recursive transduction). Singularity is inspired by Bill Viola&#8217;s video installation The Passions and reproduces the effect of of that work in magnifying the kinetics of expressed emotion by using slow motion video &#8211; here the reproduction is danced and made more intense by the increased empathy the viewer feeel for a dancer caught in a short loop of intensity. Infinite Temporal Series 2005 is a remediation of Borges The Garden Of Forking Pathways that uses architectural elements to play between intimacy and mediation, singular and multiple, and to make manifest incompossible paths of intense singularity. I Want To Dance Better at Parties uses documentary as its starting point providing a means of exploring &#8216;the australian male&#8217;s&#8217; relationship to dance and body through the differential of a professional dancer. Ballet for Contemporary Democracy uses survey data to explore demography and democracy and the difference between the mass, the multiple, and the singular while having a humorous dig at bureaucracy and statistical mediation. According the Closer web documentary  (2002)  that work takes its lead form Gary Hall&#8217;s new media installation Tall Ships and Viola&#8217;s Reasons for Knocking at an Empty House (1982)  playing with empathy and technical mediation/reproducibility. Of particular interest here is the use of technology capable of tracking the movement of Dancers and altering projection media based on the bodies movement (Glow 2006 with Freider Weiss &#8211; more on Glow and his EyeCon system for video tracking in other posts).  The company also produces &#8216;web documentaries&#8217; that are really just documentations of the performance although the final of these is perhaps moving toward and extension of the performance. It uses &#8216;scopitones&#8217; a kind of &#8216;visual jukebox&#8217; to allow a &#8216;non linear&#8217; experience of the works themes. These are broken down into video&#8217;s of scenes, characters, tools, and interviews with the artists about meaning and content &#8211; a good example of documenting a work&#8230;.</p>
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		<title>Attention Trust</title>
		<link>http://dynamicmedianetwork.org/projects-2/attention-trust</link>
		<comments>http://dynamicmedianetwork.org/projects-2/attention-trust#comments</comments>
		<pubDate>Fri, 04 May 2007 23:51:02 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/04/attention-trust/</guid>
		<description><![CDATA[name: Attention Trust URL: www.attentiontrust.org Why this is of Interest: Attention Trust [...]]]></description>
			<content:encoded><![CDATA[<p>name: Attention Trust</p>
<p>URL: www.attentiontrust.org</p>
<p><a href="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/atten.jpg" title="The Attention Trust Website"></a></p>
<p><a href="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/atten.jpg" title="The Attention Trust Website"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/atten.jpg" alt="The Attention Trust Website" /></a></p>
<p>Why this is of Interest:</p>
<p>Attention Trust is really a system of accreditation coupled with a browser extension. The intent of the group responsible is based on the notion that Web2.0, or what we should probably just call &#8216;the web now&#8217;, is based on an attention economy. This is different to the attention economy spoken about in broadcast realms in which the attention of the viewer/user is ascribed an economy of inverse supply and demand (The producer demands, the user/viewer supplies). Here we are talking about the actual intellectual property produced by our movements through media. This data, according to the Attention Trust &#8216;increasingly represents how we browse, what we say, what we read&#8217; and that we should be able to control the data that we produce. I would argue that the attribution of  intellectual capital of production here is not so black and white and neither is the question of ownership but I&#8217;ll leave that point for a more relevant stage. The attention trust preaches four key principles; property, mobility, economy, transparency. The group &#8216;accredits&#8217; various attention &#8216;databanks&#8217; which it then allows end-users to log their web movements to via a browser plug-in. The group is pushing for the adoption of standards that will allow a user to transport the data produced by their interactions online, to move between proprietors, to &#8216;own&#8217; the data that their attention produces, and to ensure that data is adequately protected.</p>
<p>The notion of ownership and authorship in relational database ecologies is a critical one as databases increasingly become both centralized under proprietary systems and inculcated in the activity, industry, and memory of individual and collective life. Generative systems such as last.fm, Digg, StumbleUpon thrive on an attention economy but they also provide the generative ecology that produces attention &#8211; and effectively provides momentum to thought.</p>
<p>This might be of marginal relevance, but its worth considering why MySpace prospered over the greater blogosphere, why YouTube obliterated  a &#8216;thriving&#8217; videoblogging community or a project like &#8216;mefeedia&#8217;. There is currently a fair amount of talk about the possibility of open source models of these commercial spaces but the fact is that in each case there existed &#8216;open&#8217; or &#8216;distributed&#8217; versions of the above that failed to provide the kind of uniform communality that is provided by the proprietary versions and which was motivated by the valuation of the attention they provided.</p>
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		<title>The File Room</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-file-room</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-file-room#comments</comments>
		<pubDate>Fri, 04 May 2007 23:21:13 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/04/the-file-room/</guid>
		<description><![CDATA[name: The File Room url: thefileroom.org artist: Muntadas year: 1994- Present. Why [...]]]></description>
			<content:encoded><![CDATA[<p>name: The File Room</p>
<p>url: <a href="http://thefileroom.org">thefileroom.org</a></p>
<p>artist: <a href="http://web.mit.edu/vap/people/faculty/faculty_muntadas.html">Muntadas</a></p>
<p>year: 1994- Present.</p>
<p><a href="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/pub0messyfiles.gif" title="from The File Room website"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/pub0messyfiles.gif" alt="from The File Room website" /></a></p>
<p>Why is this of Interest:</p>
<p>A good example of a simple database the aim of which was/is to &#8216;generate&#8217; rather than simply archive. The DB provides a framework for documenting the effects of censorship and providing a kind of cultural memory and memorial of what was censored.  It was originally populated by the artists who researched and documented acts of censorship from the BC to 1994. Four hundred instances were logged before the DB was opened to contributions through a web interface. The artists openly describe the project as foremost a piece of art rather than an attempt to thoroughly document censorship and the subjectivity and multiplicity of the entries is emphasized as the key aspect of the work. The aim is to plumb the resonant virtualities that censorship denies and that a remembering post-censorship reinvigorates partly because its loses specificity in the censorial act.</p>
<p>From a pragmatic point of view I was interested in the longevity of this project. I half expected to find the amount of entries dwindling after the projects initial exhibition but user contributions saw the work survive and continue to act as a kind of virtualizing mirror that folds censorship back on itself. Searching for post 2001 entries provides many returns &#8211; perhaps an indication that in the post 2001 political landscape the project finds a new resonance.</p>
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		<title>Laboral Art and Industrial Creation Centre</title>
		<link>http://dynamicmedianetwork.org/institutions/laboral-art-and-industrial-creation-centre</link>
		<comments>http://dynamicmedianetwork.org/institutions/laboral-art-and-industrial-creation-centre#comments</comments>
		<pubDate>Fri, 04 May 2007 22:02:48 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/04/laboral-art-and-industrial-creation-centre/</guid>
		<description><![CDATA[name: The Laboral Art and Industrial Creation Centre URL: http://www.laboralcentrodearte.org/ An fairly [...]]]></description>
			<content:encoded><![CDATA[<p>name: The Laboral Art and Industrial Creation Centre</p>
<p>URL: <a href="http://www.laboralcentrodearte.org/portal.do">http://www.laboralcentrodearte.org/</a></p>
<p>An fairly interesting and obviously functional model of industry and art working together to find an outside of &#8216;institutional&#8217; stasis. This centre focuses on encouraging a dialogue around new media arts practice. It is built around the availability of a historical space and its dedication as cultural &#8216;precinct&#8217; by a regional government in Spain (Government of the Principality of <a href="http://en.wikipedia.org/wiki/Asturias" title="Asturias">Asturias</a>).</p>
<p><a href="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/labor.jpg" title="Laboral Art and Industrial Creation Site"></a></p>
<p><a href="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/labor.jpg" title="Laboral Art and Industrial Creation Site"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/labor.jpg" alt="Laboral Art and Industrial Creation Site" /></a></p>
<p>There is a great deal of artwork featured here that amounts to providing a non-linear history of media art by the juxtaposition of work and the promotion of dialogue within that particular space. There are interesting if oblique references to an inversion of the space/architecture as organizing, to the space as providing for an intersection/transduction &#8211; a flow &#8211; between works that would otherwise remain typologically distinct &#8211; this appears close to the modus operandi of the centre itself.</p>
<p>The most interesting thing here is perhaps the use of the terms &#8216;industrial&#8217; and &#8216;industry&#8217;  and &#8216;creativity&#8217; to actually refer to a kind of generative activity. This approach is considerable divergent form the often  utilitarian approach to culture and creativity often espoused in creative industries centres. Here it seems clear that industry is involved not in any attempt to monetize our glean cultural capital from the activity of the centre but rather to provide the means and the &#8216;distance&#8217; (in the Deleuzean sense of a differential distance that give rise to the Idea) to art as a generative engine that finds it &#8216;end&#8217; in utility &#8211; &#8216;end&#8217; as in death and &#8216;end as utility&#8217;- utility as the end of variance. Of course I may be well clear of the mark but there is none of the sponsorship iconography or crediting that by now we are well use to seeing wherever the term &#8216;creative industries&#8217; is deployed.  In this instance the &#8216;industrial&#8217; sits comfortably beside artistic industry and the flow between them appears mutual &#8211; although this centre is clearly concerned with the industry of art rather than the artfulness of industry. One comprehensive exhibit focusses on computer games &#8211; a site where industry and expression are clearly engaged in an ongoing, coextensive, dialogue. This is perhaps the most comprehensive array of varying approaches to gaming culture I have seen presented &#8211; a historical collection, serious games, experimental games, recodings (machinima and hacking etc.)&#8230;.many terrific examples of innovation in gaming cultures from both the industrial and the end user perspective.</p>
<p>As an aside I should note that this is foremost a museum and gallery space and it is a space that is always already written. There is no dialog &#8211; and although a forum is provided for it is currently inactive and while the centre has amassed a large amount of online material documenting and extrapolating the intersections between the works it collects this nonetheless remains a curatorial  space rather than of art or theoretical practice (as much as curation remains an art in its own right).</p>
<p>The centre is new (2007?) but currently features two comprehensive exhibitions both with a substantial online presence. The first is titled Feedback (2007, May-June) and examines reactive and recursive models of media expression. Many of the works are presented as historical archetypes and/or precursors to vectors of new media art. Marcel Duchamp and Nam June Paik are featured alongside contemporary new media works- Some of which I&#8217;ll catalogue here. The second is the &#8216;Gameworld&#8217; exhibit I have already discussed.</p>
<p>From an institutional perspective and as is the case with many of the examples I&#8217;ve looked at there is an emphasis on topos..movement, flows, as productive and multiple. Its a nice rhetorical trope but one that has strangely disconcerting neo-modernist overtones. Those overtones are self-consciously addressed in the remapping of this post-Franco cultural space but I wonder if there is also a forgetting that operates in this cartographic revisionism. Here I mean not only a forgetting of history but a forgetting of the constructedness and manipulation of the topology as an architectonic figure&#8230;.the multiple is always already determined.</p>
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		<title>A Swarm of Angels</title>
		<link>http://dynamicmedianetwork.org/projects-2/a-swarm-of-angels</link>
		<comments>http://dynamicmedianetwork.org/projects-2/a-swarm-of-angels#comments</comments>
		<pubDate>Tue, 01 May 2007 21:17:51 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/01/a-swarm-of-angels/</guid>
		<description><![CDATA[name: A Swarm of Angels URL: www.aswarmofangels.com location: UK A &#8216;collaborative&#8217; film [...]]]></description>
			<content:encoded><![CDATA[<p>name: A Swarm of Angels</p>
<p>URL: www.aswarmofangels.com</p>
<p>location: UK</p>
<p>A &#8216;collaborative&#8217; film project based on three phases the first of which is amassing 1000 subscribers at 25 Pound a head to fund an open source film project. The project is headed by Matt Hanson, a self professed &#8216;cinema futurist&#8217; who wrote the book &#8216;End of Celluloid&#8217;. The project is based around the idea that subscribers paying 25 pound a head are then entitled to contribute to the projects management and production. <a href="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/383987975_88e52d5aa7.jpg" title="383987975_88e52d5aa7.jpg"></p>
<p><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/383987975_88e52d5aa7.jpg" alt="383987975_88e52d5aa7.jpg" /></p>
<p></a>Details regarding exactly how this will occur (particularly in terms of production) are a hard to come by perhaps subscribers are privy to greater detail. It strikes me that this is simply a creative way to finance a film project.Hanson remains very much the &#8216;producer&#8217; of the &#8216;film&#8217;. The funding phase of this project precedes the creative phase. The 2 possible synopses currently under development via a wiki that is open to subscribers &#8211; were presented initially by Hanson. It looks as though Hanson will take the position of Auteur or at least executive producer and despite the pretense to &#8216;open source&#8217; content this should not be taken to mean the development is necessarily &#8216;open&#8217;. The whole notion of charging potential collaborators appears more than a little suspect particularly considering Hanson appears to assume a large degree of control over the projects development. On some investigation there is reference to a forum in which &#8216;creative decisions&#8217; are made &#8216;democratically&#8217; &#8211; what form this takes or the process that is involved is not made clear on the site.</p>
<p>From a structural/collaborative aspect the notion of digital cinema explored here is heavy on the &#8216;cinema&#8217; and light on both the digital and the networked. The project is developing two scripts for production both of which are of a traditional &#8216;thriller with soft sci-fi elements&#8217; mould/genre and which both confrom to cinematic and narrative expectations of form and the standards of the medium and industry. The potential for a truly distributed &#8216;cinema&#8217; of the kind explored by the video-blogging community that existed prior to Youtube&#8217;s absolute redrafting of video online;  serial, multilinear,conversational and distributed, is ignored for a model that conforms to traditional modes of cinematic production, form ,funding by simply porting them to the wisdom of the masses and the will of a &#8216;benevolent dictator&#8217;. There is currently no clear collaborative infrastructure for the production &#8211; no clear description of the way media or production will be distributed. None of this precludes the project of value &#8211; it is what it is &#8211; a distributed model for producing cinema (the angel designs are very pretty). We should note however that this is probably a long way from what cinema will look like in the &#8216;future&#8217; and what it already does look like online&#8230;&#8230;to that end we should perhaps look to Youtube&#8230;and perhaps despair a little at the same time.</p>
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		<title>ubuweb</title>
		<link>http://dynamicmedianetwork.org/institutions/ubuweb</link>
		<comments>http://dynamicmedianetwork.org/institutions/ubuweb#comments</comments>
		<pubDate>Sat, 28 Apr 2007 02:26:43 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/04/27/ubuweb/</guid>
		<description><![CDATA[name: ubuweb URL: www.ubuweb.com Why this is of Interest: A truly amazing [...]]]></description>
			<content:encoded><![CDATA[<p>name: ubuweb</p>
<p>URL: www.ubuweb.com</p>
<p>Why this is of Interest:</p>
<p>A truly amazing example of what the web enables in terms of open access to media. Ubuweb is developed without regard for anything other than the operators desire to collect this material and make it available where else it would simply disappear or be invisible to the network. Ubuweb has become an unprecedented archive of the Avante Garde and and experimental media arts. With all the talk of database design and interface design this is perhaps a refreshing reminder that perhaps the most pragmatic archives are the least organized, that is they don&#8217;t necessarily impose a schema or taxonomy on the user. It is like there is no &#8216;user&#8217; here &#8211; no attempt to organize the experience of the user.</p>
<p><a href="http://dynamicmedianetwork.org/people/adam-hyde/attachment/10-revision-2" rel="attachment wp-att-21" title="ubuweb screenshot"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/04/ubu.jpg" alt="ubuweb screenshot" /></a></p>
<p>From the site;</p>
<p><font color="#000000" face="verdana, geneva" size="-2">UbuWeb has no need for money, funding or backers. Our web space is provided by an <a href="http://www.ubu.com/resources/partners.html"><u>alliance of interests</u></a> sympathetic to our vision. Donors with an excess of bandwidth contribute to our cause. All labour and editorial work is voluntary; no money changes hands. Totally independent from institutional support, UbuWeb is free from academic bureaucracy and its attendant infighting, which often results in compromised solutions; we have no one to please but ourselves. </font></p>
<p><font color="#000000" face="verdana, geneva" size="-2">UbuWeb posts much of its content without permission; we rip out-of-print LPs into sound files; we scan as many old books as we can get our hands on; we post essays as fast as we can OCR them. UbuWeb is an unlimited resource with unlimited space to fill. It is in this way that the site has grown to encompass hundreds of artists, hundreds of gigabytes of sound files, books, texts and videos. </font></p>
<p><font color="#000000" face="verdana, geneva" size="-2">Sounds like a marginal situation? Hardly. We&#8217;ve won many prestigious internet awards and are acknowledged web-wide as the definitive source for Visual, Concrete + Sound Poetry. UbuWeb is on the syllabus of countless schools; we&#8217;ve gotten queries from Ph.D. candidates seeking information to third-graders researching a paper on concrete poetry. UbuWeb embodies an unstable community, neither vertical nor horizontal but rather a Deleuzian nomadic model: a 4-dimensional space simultaneously expanding and contracting in every direction, growing &#8220;rhizomatically&#8221; with ever-increasing unpredictability and uncanniness. </font></p>
<p>Description/My comments:</p>
<p>Ubuweb is one those net destinations/applications/sites that has the propensity to induce a feeling akin to vertigo. There is so much media here of historical importance, in terms of art practice and critical thinking, that one could spend a life just moving from one incredible find to the next; from Barthes&#8217; inaugural lecture at the College de France, to Debord&#8217;s film&#8217;s including <em>Society of the Spectacle, </em>to Beckett directing Beckett&#8217;s <em>Waiting for Godot</em> and <em>Krapp&#8217;s Last Tapes.</em> There is increasingly a lot of contemporary work here as well and there is no real attempt to mark one from the other. While Ubuweb started as a repository for recordings concrete poetry it has now developed to include massive quantities of Avant Garde composition and sound design (from Varese to Cage to Derek Bailey to Paul Miller), a papers section, and a film section which includes readings, lectures, films, video without so much as a category other than the most general (film,sound, papers) to organize them.</p>
<p>If this interface is nearly as effective and perhaps more interesting than the highly mediated previous example for the Danial Langlois foundation its worth working out why. Firstly, I can explore openly without any impediment bar the density of list of names. Secondly, there is no arbitrary categorization that places walls between types of data. This means that Beckett&#8217;s plays stand alongside Debord&#8217;s films which stand alongside Irene Moon&#8217;s super8 films. The provision of a simple search function allows the user to easily search for things I am looking for. The site is completely non-proprietary and offer the user the opportunity to download large uncompressed versions of most of the material while also allowing the user to access the content as embedded video/audio within the browser.  As it discusses in the exert included above the operators care little for copyright permissions and operate on the premise that the content is being published for educational and research purposes and that copyright holders need only ask and content will be removed. The lack of institutional influence is also a kind of defense against the restrictions of a preconceived utility: the ubuweb media is &#8216;just there&#8217; and this, in the parlance of Murphie and Munster &#8216;conserves virtuality&#8217;. That said, conserving virtuality, is different from &#8216;harnessing virtualization&#8217;. Without imposing my own theoretical stand point on this post (Yeah -Right!) I simply mean to say that such an open and unrestricted archive is a terrific place to start. I wish that there were more ways to map out our travails as users discovering and relating new pockets of the Ubu archive and to remember them both to ourselves in a developing &#8216;consciousness&#8217; of the media we experience and with others as a means of discovery and explication. Ubuweb needs a layer of interaction that won&#8217;t organize the users experience for them but rather allow their experience to generate layers of potential interaction for themselves and for other users.</p>
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		<title>Daniel Langlois Foundation: Centre for Research and Documentation</title>
		<link>http://dynamicmedianetwork.org/institutions/daniel-langlois-foundation-centre-for-research-and-documentation</link>
		<comments>http://dynamicmedianetwork.org/institutions/daniel-langlois-foundation-centre-for-research-and-documentation#comments</comments>
		<pubDate>Fri, 27 Apr 2007 23:46:41 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/04/27/daniel-langlois-foundation-centre-for-research-and-documentation/</guid>
		<description><![CDATA[name: Daniel Langlois Foundation and the Centre for Research and Documentation URL: [...]]]></description>
			<content:encoded><![CDATA[<p>name: <a href="http://www.fondation-langlois.org">Daniel Langlois Foundation and the Centre for Research and Documentation</a></p>
<p>URL: <a href="http://www.fondation-langlois.org">http://www.fondation-langlois.org</a></p>
<p>Andrew suggested I look to this database and collection of electronic art and expression. Here is a first post based on initial impressions and explorations over the last weeks. I am here commenting on the interface and database rather than the content specifically. The foundation supports and the web site features projects in Digital Media and the collection holds a substantial collection of historic and contemporary works many of which are relevent to this project.</p>
<p align="center"><a title="Navigating the Electro-Acoustic collection" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/04/dlf1.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/04/dlf1.jpg" alt="Navigating the Electro-Acoustic collection" /></a></p>
<p>A description from the site itself;</p>
<p>The Daniel Langlois Foundation&#8217;s purpose is to further artistic and scientific knowledge by fostering the meeting of art and science in the field of technologies. The Foundation seeks to nurture a critical awareness of technology&#8217;s implications for human beings and their natural and cultural environments, and to promote the exploration of aesthetics suited to evolving human environments. The Centre for Research and Documentation (CR+D) seeks to document history, artworks and practices associated with electronic and digital media arts and to make this information available to researchers in an innovative manner through data communications.</p>
<p>Description.</p>
<p>The approach to developing a web archive deployed here is very interesting. The design uses Adobe&#8217;s Flash to provide a &#8216;rich&#8217; interface to an multi-modal archive capable not only of cataloging electronic art and expression and related critical work but also connecting the links between critical texts and the featured works. The web site is operated by the Foundation and is a &#8216;mediated&#8217; database in the sense that it is professionally populated and managed although artists and writers can submit contributions via the Foundations staff who do the cataloging. There is little or no potential for the user to develop a profile or to organize their findings as they peruse the collection &#8211; there is a limited history function based on single session ID&#8217;s (meaning that my history lasts only for the current session).</p>
<p>The Flash interface is central to the experience of the site but as with any web interface displays both pro&#8217;s and con&#8217;s.  On the &#8216;pro&#8217; side we find a very rich user experience which allows the incorporation and interspersion of a wide range of digital media including audio playback with full FFT (Fourier) visualization, streaming Video. Both the latter stream seamlessly within the interface. As can be seen in the image included above the site uses nested windows like &#8216;pop-up&#8217; index cards to display information. This approach can lead to a rather chaotic navigational experience as the index cards often don&#8217;t operate as one would expect (clicking on a rear layer can close several upper layers completely &#8211; its a hierarchical menu made to look like its not). The interface splits access to the one DB into a &#8216;multimedia&#8217; index and a &#8216;database&#8217; search index. The multimedia index  plays out into a series of clusters (a series of squares laid out like dominoes). I couldn&#8217;t make head nor tail of the organisational structure deployed to arrange these clusters. It looks very pretty though, and certainly made for a exploratory approach (read; random) to navigation. Indeed, there is perhaps to much of an emphasis on aesthetics in this interface &#8211; it almost works but occasionally the visual metaphor obfuscates the information architecture. This obfuscation is avoided with the &#8216;database&#8217; index which uses a somewhat irritating Flash &#8216;form&#8217; to allow full searches of the DB based on a wide range of parameters. I say irritating because Flash has a couple of really tedious end-user problems. In a form for instance a &#8216;Tab&#8217; may not take you to the next field (requires a click), text doesn&#8217;t always cut and paste as it should (as you would expect it to), buttons are not automatically activated by the usual key, meaning I have to move unexpectedly between keys and mouse, images and sounds are stuck in &#8216;rendered&#8217; space so that I can&#8217;t easily &#8216;redeploy&#8217; them (obviously Flash was used for this very reason in many projects). These are little problems when your building such an interface but with a big research DB or an interactive DB these irritations amount to a tiresome navigational experience. To return to the Database search index; this allows you full search of the DB as you would expect. In terms of exploratory research I find a DB coupled with such a search function nearly completely useless unless I know exactly what I am looking for. There is no keyword search here and no tagging system as I previously inferred when commenting on the lack of user profiles. These contemporary developments in DB structure are enormously useful in building a dynamic and recursively developing experience of large archive like this and the importance of these additions is the primary lesson to be learnt from examples such as last.fm. There is a prescribed taxonomy &#8211; a series of categories that allow an exploratory approach but these are fixed hierarchical categories ( meaning that a project is in one folder not another).</p>
<p>One of the really useful features of this database and interface is its &#8216;related material&#8217; tabs which see every item connecting to any related material in the DB. An artwork that is commented on in  an article included in the DB will be associated through this tab in the interface. This allows a segue between critical commentary and artwork (for example) &#8211; the dissapointing thing is that this is never user or machine driven &#8211; which is to say that the database structure is always already written/authored. There is no potential to develop a critical dialogue, to connect works via a critical dialogue or an invented taxonomy. These are perhaps more &#8216;contemporary&#8217; options that the interface predates &#8211; Flash, in the face of AJAX has largely been replaced as the dynamic front end of a relational database system (despite the fact that the quintessential examples of a rich db experience were- and perhaps continue to be- flash based ie. theyrule.net).  Flash as a proprietary system is a dubious choice of engines as its longevity is far from assured &#8211; despite the fact that at the time this dtatbase was produced that application was synonymous with a &#8216;rich&#8217; browser experience.</p>
<p>I would also suggest that there is a real problem with lack of information here. Its never particularly clear what a particular project is about &#8211; for web based projects I have to click through to their &#8216;home&#8217; sites which means I can&#8217;t easily identify projects of relevance to my search. The lack of descriptions for some works, and lack of detailed meta-explanation  is probably (as is nearly always the case) the result of having an expert based systems that doesn&#8217;t allow for user contribution.</p>
<p>This all sounds like a very negative appraisal &#8211; its meant to be critical rather than negative. There are many positive aspects to the approach this site has taken to the design challenges of a rich multi-modal archive, the ease and immediacy of media playback, of keeping related material in a &#8216;pile&#8217; of index cards as you navigate through them, the well ordered informational structur are all key successes</p>
<p align="center"><a title="DLF CR-D Website in full flight." href="http://dynamicmedianetwork.org/wp-content/uploads/2007/04/dlf2.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/04/dlf2.jpg" alt="DLF CR-D Website in full flight." /></a></p>
<p align="center"><a title="Navigating the Electro-Acoustic collection" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/04/dlf1.jpg"><br />
</a></p>
<p>The content is another thing entirely and the ability to, for example, look and listen through the Latin American Electro-acoustic collection, look at scores, listen to recordings, watch interviews with composers, read some explanation of their work alongside their colleagues, contemporary and &#8216;historical&#8217; is very effective &#8211; all in one browser window without the need for multiple third party codecs &#8211; this is something Flash does well..</p>
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		<title>ccMixter</title>
		<link>http://dynamicmedianetwork.org/projects-2/ccmixter</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ccmixter#comments</comments>
		<pubDate>Wed, 25 Apr 2007 10:03:13 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/04/25/ccmixter/</guid>
		<description><![CDATA[Name: ccMixter URL: ccMixter.org Category: Remix, Music, Production, Database, Social_Media, Creative_Commons Location: [...]]]></description>
			<content:encoded><![CDATA[<p>Name:  ccMixter</p>
<p>URL: <a href="http://ccMixter.org">ccMixter.org</a></p>
<p>Category: Remix, Music, Production, Database, Social_Media, Creative_Commons</p>
<p>Location: US<br />
Description:  ccMixter is a site for remixers, collaborators and sound folk of all shapes and sizes to find, download and upload remix and remixed material. The Site requires you to sign up with a free account and then you have access to a great deal of samples from both big name artists (DJ Vadim, Chuck D, Matmos) and rank amateurs. All sound on the site is licensed under the creative commons license chosen by the artist. Most represented artists use an attribution non-commercial or similar and that is  a pattern that seems to follow through to the more amateur contributors. The site is based around a registered user profile that allows you to develop playlists of songs that show remixing promise. It has a very good streaming function that allows auditioning of tracks and many of the shared sounds are broken down and archived for shipping and easy importation and selection. ccMixter uses a tag based system (user configurable) for organization but has no &#8216;social&#8217; media aspect other than a vibrant commenting and review section &#8211; that is to say its not primarily a relational system and really lacks the golden opportunity to create collaborations online between groups of user.</p>
<p>This is a good site for what its worth but not quite dynamic enough for these ears&#8230;</p>
<p>I&#8217;ll return to this later</p>
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		<title>DASE (Distributed Audio Sequencer)</title>
		<link>http://dynamicmedianetwork.org/networks/12</link>
		<comments>http://dynamicmedianetwork.org/networks/12#comments</comments>
		<pubDate>Tue, 24 Apr 2007 21:51:23 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/04/24/12/</guid>
		<description><![CDATA[Name: DASE (Distributed Audio Sequencer) URL: Not Archived Category: Music Performance/Database_Examples/Dynamic Media [...]]]></description>
			<content:encoded><![CDATA[<p>Name: DASE (Distributed Audio Sequencer)<br />
URL: Not Archived<br />
Category: Music Performance/Database_Examples/Dynamic Media<br />
Location: US</p>
<p>Why is this of Interest:</p>
<p>Improvisational music software based on a client/server model developed in Australia and which lead to cross-continental performances in real-time between Cold Cut in the UK and DASE Team 5000 in Australia. It is now lost to the network and there is very little reliable history left  easily accessible online. The speed at which the development of the network makes models redundant means that we have a very short memory of relatively successful applications and systems that otherwise had much to offer in terms of collaboration. This example is also notable for its local heritage and the links it has with a small but vibrant Australian electronic music community that is local but also very &#8216;networked&#8217; &#8211; perhaps geography forces invention.  Kenny Sabir, the developer of DASE may be worth talking to/interviewing; He is a founding member of <a href="http://www.elefanttraks.com">The Herd</a> &#8211; a now very successful hip hop/dub collective, he and the DASE application were contributors to the development of The Powerhouse Museam&#8217;s <a href="http://pandora.nla.gov.au" title="see pandora archive">Soundbyte.org</a>, he founded the continuing <a href="http://www.musicnsw.com/soundsummit/">Sound Summit</a> series of Independent Music Label conferences amongst a number of other notable exploits.</p>
<p>Description:</p>
<p>DASE was one of the first (?) client/server models of collaboration form music/performance on the internet. It was developed by Sydney based software developer, musician, label operator/founder (<a href="http://elefanttraks.com">Elefant Trax</a>), and conference organizer Kenny Sabir. Sometime in the late 1990&#8242;s (2000 is the earliest mention I can find) Kenny developed a Java based application that allowed musicians to sequence loops and sequencers of music locally and then to upload those sequences and samples to a central database. This engine allowed users to collaborate in near real-time buy adding loops to a sequence and having them downloaded and played locally in the JAVA application. Because samples were short and mostly looping and sequencer information is small in terms of data-weight the system allowed user to collaboratively develop a pool of sounds and then alter the sequence in near realtime. The client server model dealt relatively well with network contingencies and consequently allowed user to collaborate even over a 56k dial-up connection. The DASE engine became a central part of the Powerhouse Museum&#8217;s ground breaking Soundbyte.org project and as far as I can tell development of the software stopped soon after. The powerhouse program is now based on Sony&#8217;s Acid and Vegas softwares (hmmmm- i&#8217;ll hold my tongue -from Dase to Vegas).The project was never &#8216;open sourced&#8217; and I can only assume that developers moved on to other things and the project died. The project may also have been a little ahead of its time. Access to the internet in Australia at the time was still via relatively slow dial-up connections. It is easy to imagine that with the ubiquity of broadband and social networking modes such an application might have had greater uptake today had development continued. There are now similar projects operating under engines like <a href="http://puredata.org">Pure Data</a> and <a href="http://cycling74.com">Max</a> and perhaps these engines offer greater elasticity for open network collaboration. That said DASE was successfully developed and deployed for use by high school students an outcome hardly possible in the infamously complex MAX/PureData environment.</p>
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		<title>The Music Genome Project and Pandora</title>
		<link>http://dynamicmedianetwork.org/networks/the-music-genome-project-and-pandora</link>
		<comments>http://dynamicmedianetwork.org/networks/the-music-genome-project-and-pandora#comments</comments>
		<pubDate>Tue, 24 Apr 2007 20:07:57 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/04/24/the-music-genome-project-and-pandora/</guid>
		<description><![CDATA[Name: The Music Genome Project and Pandora URL: Pandora.com Category: Music Taxonomy/Metadata/Music [...]]]></description>
			<content:encoded><![CDATA[<p>Name: The Music Genome Project and Pandora<br />
URL: Pandora.com<br />
Category: Music Taxonomy/Metadata/Music Streaming<br />
Location: US</p>
<p>Why is this of Interest:</p>
<p>Pandora and Last.fm make a fascinating comparative study of relational database design in a network environment. We can think the difference between these two engines as a choice between a topological or typological taxonomy. Thay are both &#8216;dynamic media&#8217; distribution engines that develop and deploy different kinds of &#8216;fringe intelligence&#8217; or &#8216;relational dyanmism&#8217; in order to recursivley populate their respective DB&#8217;s.</p>
<p>Brief Description:</p>
<p>The Music Genome Project is a commercial project aimed at developing a database of music information classified according to a defined taxonomy by paid musicians who do the analysis manually. Pandora is a streaming engine that uses this database to link like artists into a user&#8217;s playlist. The streamer operates within a browser (flash interface) and has options for labeling a selected track as inappropriate. A user can build radio playlists based on a selction of artists or a single artist. Recent additions have included the ability to search other shared stations adding a degree of social interaction to the streaming side of the project. This data does not feed back into the database which is essentially an &#8216;expert&#8217; system. There are serious limitations on the user interaction due to radio licensing constraints (6 &#8216;skips&#8217; an hour) &#8211; Only US registration is allowed although easily evaded because there is no check of the user IP.</p>
<p>Development History:</p>
<p>Development began with the Music Genome Project in early 2000. Tim Westergren is the founder and CEO and appears fundamental to the projects ongoing development. The Pandora Streamer was added as a subsidiary to the project but has become a central component in attracting their own user-base. MSN (Microsoft Network) uses Pandora profiles to power its play-listing. The future of Pandora is apparently threatened with a change to web radio licensing that will see the costs of streaming copyrighted material threefold. See the accompanying interview link for more information.</p>
<p>Analysis/Comparison:</p>
<p>Pandora and Last.fm are often considered competitors offering similar functionality and discussion regarding both engines tends to be reduced to which one provides a better listening experience. Few commentators appear to understand the difference between either the functionality or the philosophies of these two projects. I should declare that most users choose one or the other and stick with it and I am a last.fm devotee. Last.fm takes considerable time and input to develop a consistently appropriate playlist and this often means users preference Pandora&#8217;s rather simpler &#8216;user-directed&#8217; approach/experience. Last.fm relies on scrobbling a users listening history and its value is augmented by the diversity of a user&#8217;s music library. The listening experience on Pandora is rather more regulated according to the Artists added by the user to their initial choices. This means that Pandora recommendations are based on the classification system, according to their so-called &#8216;genome&#8217; which is prescribed by staff according to a proprietary schema consisting of over 400 &#8216;qualities&#8217;. Playlists tend to be successful in transcending social contexts to suggest like music regardless of the   history, trends, popularity etc. This approach effectively circumvents the traditional recording industry/marketing tilted focus of broadcast radio; 14 year olds might now realize that Wolfmother has more in common with Black Sabbath than they do Eskimo Joe and Jet has more in common with The Kinks than..well..any of their contemporaries. Playlists are also very successful in finding like artists that are otherwise marginalized in a particular genre because they didn&#8217;t achieve international distribution or simply didn&#8217;t get the marketing support that others did. In my opinion Pandora suffers because its playlist tend to be rather predictable but many find Last.fm far too random for comfortable listening. On last.fm I am likely to have Merzbow followed by Monolake followed by Coltrane while on Pandora the playlists tend to be more consistent due to the Schema and its status as an &#8216;expert&#8217; system.</p>
<p>Pandora and Last.fm make a fascinating comparative study of relational database design in a network environment. We can think the difference between these two engines as a choice between a topological or typological taxonomy. The Pandora model suffers the traditional problem of having a relatively small slowly developing expert edited DB but on the other hand it tends to avoid the questionable &#8216;wisdom of the crowd&#8217; and delivers a consistent and efficient recommendations engine. Both engines, Pandora and Last.fm, suffer by varying degrees because they rely in the users input in the first instance; Pandora is unlikely to show you those new genre&#8217;s that you didn&#8217;t know you were looking for while Last.fm displays a tendency to catch mainstream tastes in mainstream circles. This latter point should alert to the value of a degree of randomness (the elicited yet involuntary balance again) in any attempt to create a generative relational database system.</p>
<p>Other links:</p>
<p><a href="http://createdigitalmusic.com/2007/03/16/pandoras-founder-on-decoding-taste-and-promoting-indie-music/">Tim Westergren Interview @ Create Digital Music</a> : An extensive Interview about Pandora and the Music Genome Project.<br />
<a href="http://createdigitalmusic.com/2007/03/16/if-streaming-rates-stand-well-have-to-shutter-says-pandora-founder/">Follow up about the RIAA changes to webcasting license costs</a></p>
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		<title>Last.fm</title>
		<link>http://dynamicmedianetwork.org/networks/lastfm</link>
		<comments>http://dynamicmedianetwork.org/networks/lastfm#comments</comments>
		<pubDate>Tue, 24 Apr 2007 19:47:18 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/04/24/lastfm/</guid>
		<description><![CDATA[ URL: Last.fm Category: Music Distribution/Music Taxonomy/Sociable Media Location: United Kingdom Brief Description: [...]]]></description>
			<content:encoded><![CDATA[<p> URL: Last.fm<br />
Category: Music Distribution/Music Taxonomy/Sociable Media<br />
Location: United Kingdom</p>
<p>Brief Description:</p>
<p>Last.fm is an music streaming engine powered by a dynamic relational database that develops according to the listeners music habits.</p>
<p>Why is this of Interest:</p>
<p>Last.fm is a very interesting example of a powerful and recursively populating (and generative) database system. last.fm is a commercial consumer engine that if viewed through the lens collaborative media provides many essential clues to building a powerful collaborative interface and ecosystem. While predating the so-called Web2.0 phenomena it exemplifies the power of the productive exchange of data for functionality. It provides an interesting take on the building a dynamic relational system based a very focussed, immediate and &#8216;affect&#8217; driven taxonomy (listened,loved,banned) that structures and opens onto a very dynamic media ecology building relationships between users to auto-populate a dynamic and generative topology of music consumption. The ease of populating a relational database with a client based automated submission system is also of real interest.</p>
<p>Development History:</p>
<p>There are two streams to the Last.fm development history. These streams officially merged in 2005 although there integration began around 2003 according to the Wikipedia entry (http://en.wikipedia.org/wiki/last.fm). The two streams include the development of Audio Scrobbler on one hand and the Last.fm streaming engine on the other. Audio Scrobbler was an application that built a database of a users music consumption habits developed by Computer Science student Richard Jones (University of Southampton). These consumption habits were then folded into a recommendations engine that made connections between artists based on the profiles of the users that &#8216;scrobbled&#8217; their listening history. An open API encouraged the development of plug-ins that allowed users to &#8216;scrobble&#8217; listening data automatically via the music software of there choice. The integration of the iPod and the iTunes environment also provided the incipiency for the playing history of the iPod to be &#8216;scrobbled&#8217; automatically. The ease of uploading data, the ubiquity of compatible music software and hardware, meant that Audio Scrobbler was able to develop a massive relational database and a huge and very active community of &#8216;scrobblers&#8217;. Last.fm is now the &#8216;face&#8217; of audio scrobbler which has become completely integrated into the last.fm streaming engine.</p>
<p>Last.fm was founded in 2002 by Felix Miller, Martin Stiksel, Michael Breidenbrueker, Thomas Willomitzer. Last.fm is modeled was an internet radio station and recommendations engine that developed user profiles similar to those developed by Audio Scrobbler. The Last.fm engine was however able to actively build a playlist based on those profiles and stream that playlist to its users. The dynamically generated playlist that was essentially beyond the ability of the user to select what they were listening to meant that this model survived the wrath of the RIAA and other copyright stakeholders who objected to user prescribed streams. This will potentially change with a massive disruption to the fee-structure for copyright payments recently announce. Last.fm is a subscription based service that asks for a donation in order to unlock more &#8216;prescriptive&#8217; play-listing. This revenue pays for radio licensing. While on the original Last.fm developed profiles based on a simple &#8216;affective&#8217; taxonomy based on categories chosen as the user listened (love, skip, ban) subsequent development of the site/engine has included many elements borrowed from the social networking phenomenon (facebook, myspace, and earlier models). Listening &#8216;groups&#8217;, &#8216;friends&#8217;,'tags&#8217; all began to &#8216;dilute&#8217; the underlying &#8216;affective&#8217; taxonomy (see my analysis). The top track this week on Last.fm is Mika&#8217;s Grace Kelly it was &#8216;scrobbled&#8217; 52,147 times this week by 15,685 listeners. The same track has been scrobbled 445,920 times in total.</p>
<p>Operation/Analysis:<br />
Last.fm is based on the fairly simple back end of a relational database in which user&#8217;s developing profiles provides links between tracks and artists dynamically. A layer of social networking has developed over the top of this engine and sometimes threatens to obfuscate its original power. There are many lessons to learn in structuring an interactive, transductive, database from last.fm&#8217;s development.</p>
<p>The original power in last.fm engine was its ability to move beyond the performance aspect that usually operates in any online identity engine. By &#8216;scrobbling&#8217; data automatically based on the users actual listening history the engine avoided the usual quirks of a more &#8216;reflexive&#8217; self-profiling. On the early last.fm/audio scrobbler integrations (before the development of social bookmarking features) you &#8216;were what you listened to. The addition of the simple last.fm schema of skipped, loved and banned options meant that the data was being &#8216;scrobbled&#8217; according to an affective reaction to a track, the simplicity of the schema reduced the tendency to &#8216;intellectualize&#8217; this reaction. This meant that Last.fm escaped the vagaries of a &#8216;tag&#8217; based network. In a tag based network we as users are moved to log a tag to a object but the tag itself is much more dependent context etc. On last.fm tags were effectively delimited to those three &#8216;affective&#8217; categories and the relational power of last was built on the connectivity that such a delimited schema provided between profiles and consequently between artists, between individual tracks etc.</p>
<p>Although streaming is obviously delimited to the tracks available to last.fm the DB accepts entries from any artist or recording at all. This makes the engine particularly capable of handling and encouraging cultural diversity. While many engines would simple not be able to deal with obscure data objects Last.fm, simply integrates that data as a connective tissue in the recommendation network. I can now be connected to the ears (through the affective &#8216;interface&#8217;) of the small group of users that listen to Tim Hecker or Ktu despite the fact that prior to the &#8216;scrobbling&#8217; of that data last.fm had no information on these artists. Because of the simple interfacing this recommendation engine &#8216;simply works&#8217; there are no &#8216;false&#8217; submissions.Last.fm works on simple and largely autonomic recursion between listening habits and recommendations. Simply listening generates a profile which folds into the development of a play-list.</p>
<p>The Last.fm engine provides for the ongoing emergence of a dynamic topology of musical listening habits. This stands in direct opposition to the other engine that Last.fm is often grouped with the other important example of dynamic streaming &#8216;Pandora&#8217;. Pandora employs listening experts and an automated algorithm (largely musicians) to break down the characteristics of an audio/music file based on tempo, instrumentation, style and so on (see Pandora entry). Pandora presents another model of database entirely. The opposition is one of typology to topology. My preference is for the latter but it should be noted that the latter is only effective if the &#8216;topos&#8217; is effectively &#8216;wrangled&#8217; &#8211; if we look at a system like del.icio.us we find a topology literally gone mad in that the difference between tags and ease of tag production makes logical connections between users based on tag contents difficult. Of course del.icio.us is capable of developing a network based purely on the fact that an object was tagged&#8230;i.e it largely disregards the subjective categorization which becomes user level.</p>
<p>The power of last.fm lies in its ability to move beyond the assertion of a particular taxonomy or typology. The addition of groups, friends (as opposed to listening &#8216;neighbours&#8217;) and tags reintroduced the &#8216;subjective&#8217; structuring of musical relations and for many this &#8216;social&#8217; networking aspect has become the principle element of last.fm. This hasn&#8217;t yet threatened the diversity of playlists but has added a degree of peer influence to profile generation. Cliques tend to emerge and people increasingly move into &#8216;closed&#8217; neighbourhoods with the ability to listen to another members stream etc.</p>
<p>that will do for now&#8230;</p>
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		<title>Musicbrainz</title>
		<link>http://dynamicmedianetwork.org/networks/musicbrainz</link>
		<comments>http://dynamicmedianetwork.org/networks/musicbrainz#comments</comments>
		<pubDate>Tue, 24 Apr 2007 19:18:15 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/04/24/musicbrainz/</guid>
		<description><![CDATA[URL: musicbrainz.org Name: Musicbrainz Category: Music Taxonomy/Metadata attribution Location: US Why is [...]]]></description>
			<content:encoded><![CDATA[<p>URL: musicbrainz.org<br />
Name: Musicbrainz<br />
Category: Music Taxonomy/Metadata attribution<br />
Location: US</p>
<p>Why is this of interest:</p>
<p>Musicbrainz is an example of a large community based organization (non-profit foundation) that depends on user submissions to develop a massive database. It provides an interesting juxtaposition both in relation to the CDDB/Gracenote DB system from which it developed as a response to commercialization and to the more dynamic relational databases of &#8216;entertainment&#8217; and &#8216;social&#8217; music sites such as last.fm and Pandora (simply in terms of populating a database). It is also interesting in its use of &#8216;audio fingerprinting&#8217; to match media and user edited metadata. There is an interesting play between automated/autonomous submission and edited submission running through all these music taxonomy models that I think is worth pursuing in any attempt to build a dynamic and recursively populating system.</p>
<p>Description:</p>
<p>Musicbrainz was a project initiated in response to the commercialization of the CD metadatabase CDDB that was built rather haphazardly to account for the need to identify and supply information about the contents of music CD&#8217;s to cd-player applications. CDDB began with a single developer, Ti Kan in 1996, who managed email submissions manually from contributors who assumed the information they contributed would remain freely available. This assumption was based on the database source code being license under a GNU General Public User License. The developer of CDDB and his associates later sold the Database to electronics manufacturer Escient. The Database was commercialized and access sold under a commercial license (http://en.wikipedia.org/wiki/CDDB). CDDB became the ubiquitous Gracenote (http://www.gracenote.com/).</p>
<p>In the outcry that followed the commercialization of CDDB a number of determinedly open source and community based database systems were developed. &#8216;Freedb&#8217; remains the DB of choice for commercial developers and is considered a &#8216;clone&#8217; of CDDB in terms of functionality (http://www.freedb.org). Freedb is also licensed on a GPL and is committed to remaining free but this hardly seems assured given the CDDB/Gracenote commercialization, the exodus of the original Freedb team from the project, and the subsequent sale to commercial entity Magix. See forthcoming entries on CDDB/FreeDB for more information. Both FreeDB and Gracenote developed form user submissions. As Gracenote was commercialized this aspect of the DB was curtailed. Freedb submissions happen mainly through the frontend of the applications that users organize and append their own music libraries with. Both projects use a &#8216;nearly&#8217; unique identifier in order to identify CD&#8217;s and then tracks according to their published order. The unique identifier is automagically generated according to the file information derived from the desk (song lengths and so on) this allows identification of the disc and the association of metadata. This is of interest because of the taxonomy for meta-data attribution that develops out of this model. Songs are attributable only as albums according to the particular qualities of the Compact Disc on which they were distributed. No doubt both system will need to evolve beyond this identifier.</p>
<p>Musicbrainz was another DB that developed out of the reaction to the CDDB commercialization. It is now based around the structure of a US Not for Profit Foundation (The Musicbrainz Foundation). Musicbrainz is not concerned with mirroring the functionality of CDDB. It uses two different &#8216;audio fingerprinting&#8217; technologies that, in theory, allow individual tracks to be identified and associated with appropriate metadata according to their audio characteristics. This approach means that the perceived limits of the previously discussed projects, CDDB and FreeDB, are avoided by removing any reference to the original CD architecture. Instead of identifying tracks according to there position within a defined playlist fingerprinting technology allows (in theory) the track to be identified by audio analysis. Musicbrainz uses two technologies. Relatables (http://www.relatable.com/tech/trm.html) TRM (TRM recognizes music) and the MusicDNS system. MusicDNS is a proprietary system owned and operated by MusicIP (http://musicip.com) that assigns the PUID (Portable Unique Identifier) to a track according to the associations the fingerprinting algorithm provides. The MusicIP system is interesting for its end-user application the MusicIP Mixer which  is a playlist generator that operates a little like an automated Pandora for those of us who have obscenely large music collections. I will review that application in a dedicated entry.</p>
<p>Musicbrainz uses this technology as a means of operating its Picard software which is designed to allow a user to assign metadata to the track in their music library automatically &#8211; repairing files with lost metadata. The Musicbrainz DB is a community centered project that actively calls for participants to enter and assess the validity of the database metadata. It is increasingly moving toward taxonomic categories of a more social dimension. Thes include categories for related artists, and projects: this should be seen as a move to a more relational DB model focussing on music discovery as well as metadata attribution. The non-commercial aspect of Musicbrainz means that development is relatively slow and so projects like Last.fm appear to be developing their database back-ends at a much faster pace unhindered as they are by an archaic infrastructure and mission. There is perhaps more of a reward function in last&#8217;s interface and submission process in terms of social interaction, profile development and playlist functionality means that &#8216;scrobbling&#8217; -which is effectively giving your data away for a return of functionality ( the quintessential web2.0 model) &#8211; is  a very fast and effective means of building a &#8216;generative&#8217; relational system. That said MusicBrainz is stuck between its history as an open &#8216;meta-database&#8217; for catalogeuing and attributing user submitted data and any future development as a useful relational database. The audio-finger printing of audio files does promise a very promising means of developing a powerful relational database with an end-user submission process that is potentially more automated than even last.fm&#8217;s &#8216;scrobbling&#8217; model. It is unlikely a community based project of MusicBrainz history and pedigree will be the source of such an innovation though &#8211; its simply beyond their current means or the developer&#8217;s focus.</p>
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		<title>what is the dynamic media project?</title>
		<link>http://dynamicmedianetwork.org/institutions/what-is-the-dynamic-media-project</link>
		<comments>http://dynamicmedianetwork.org/institutions/what-is-the-dynamic-media-project#comments</comments>
		<pubDate>Wed, 28 Mar 2007 20:16:22 +0000</pubDate>
		<dc:creator>annamunster</dc:creator>
				<category><![CDATA[Dynamic Media]]></category>
		<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/03/28/what-is-the-dynamic-media-project/</guid>
		<description><![CDATA[Andrew Murphie and Anna Munster will be mainly posting in this research [...]]]></description>
			<content:encoded><![CDATA[<p>Andrew Murphie and Anna Munster will be mainly posting in this research group. We might be joined by Adrian Mackenzie and Brian Massumi who are partners in our &#8216;Dynamic Media&#8217; Project &#8211; an Australian Research Council funded project that goes until 2010. So, that&#8217;s who we are&#8230;but what do we do?<br />
We&#8217;re hoping to articulate and produce ideas about media that take into account their multi-authored, distributed and dynamically changing qualities. Some of this has to do with technological capacities – cross-signal processing, relational databases, object-oriented programming – but perhaps more has to do with our emerging &#8216;socio-technical ensemble&#8217; ( as Guattari would say).<br />
Dynamic media, then, has more to do with the multitude of social software, networking, participatory and multi-user generated forms of media now taking hold.<br />
We want to ask &#8211; how does this emerging socio-technical ensemble allow for the production of new problems, new practices and new socialities? We also want to try to make dynamic media that creates new problems to be solved, contributes to new collective practices, enunciations and socialities. Watch this space! It may end up looking something like this image&#8230;<img src='http://dynamicmedianetwork.org/wp-content/uploads/2007/03/act_thumb.jpg' alt='a sketch for assemblage for collective thought' /></p>
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