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	<title>Dynamic Media Network</title>
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	<link>http://dynamicmedianetwork.org</link>
	<description>Dynamic media: a research project about the co-evolving transformations of creation, code and life. This research was supported under the Australian Research Council&#039;s Discovery Projects funding scheme.</description>
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		<title>Fluxmedia</title>
		<link>http://dynamicmedianetwork.org/projects-2/fluxmedia</link>
		<comments>http://dynamicmedianetwork.org/projects-2/fluxmedia#comments</comments>
		<pubDate>Thu, 14 Oct 2010 23:04:21 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[biomedia]]></category>
		<category><![CDATA[imaging]]></category>
		<category><![CDATA[research-creation]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/fluxmedia</guid>
		<description><![CDATA[Fluxmedia is a research-creation network based in the Department of Communication Studies [...]]]></description>
			<content:encoded><![CDATA[<p>Fluxmedia is a research-creation network based in the Department of Communication Studies at Concordia University in Montreal. The network includes a artists, scholars, grad students and research labs engaged with interdisciplinary research across art and the life sciences. ‘Fluxmedia explores how emerging technologies and biomedia intersect with new modes of artisitic practice and cultural theory.’</p>
<p>The ‘Going Viral’ research project engaged by principal investigator and Fluxmedia founder Tagny Duff assisted by Antonia Hernandez explores the way contemporary developments in biological and medical sciences provides new ways of thinking about and theorising viruses in their biophysical, technical and socio-cultural manifestations.</p>
<p>The Microscopy Project developed by Brandon Ballengee, AlisonLoader and Tagny Duff combines microscopy and video animation to ‘explore the liminal space between living and undead.’ (<a href="http://www.fluxmediaresearch.com/#515798/Microscopy-project">http://www.fluxmediaresearch.com/#515798/Microscopy-project</a>). Using an inverted tissue culture microscope and a video camera the project images stained frog specimens aiming to explore and develop techniques for experimental video, (re)animation and still imaging of organisms at the microscopic level.</p>
<p>Researchers associated with Fluxmedia in 2010-2011 include;</p>
<p>Fluxmedia founder Tagny Duff (Assistant Professor in the Department of Communication Studies University of Concordia) and Artist and Researcher exploring and working with medical imaging, biological materials and laboratory cultures;</p>
<p>Artist and Biologist Brandon Ballangee, who combines a fascination with fish and amphibians with the techniques of commercial art photography &#8211; his work has concentrated on researching and documenting mutations in amphibian populations, this work includes an almost performative inclusion of the public in the artist’s surveys as a means of engaging public interest. Brandon is visiting scientist at Redpath Museum. McGill University and PhD Candidate of the University of Plymouth;</p>
<p>Filmmaker and animation specialist Alison Loader whose work has explored identity, race and cultural heritage and whose research interests include Stereoscopy, Animated Installation, and Anamorphis;</p>
<p>Antonio Hernanadez whose research has focussed on the intersection between pornography and domestic space motivated by a ‘personal quest for a new ecology of domestic space’;</p>
<p>Britt Wray a Biologist, Artist and Science Communicator whose research interests include ‘biotech criticism, synthetic biology, evolutionary ecology, conservation bio, biomedical ethics, radio broadcasting and documentary’. Britt is workshop coordinator at StudioXX a bilingual feminist digital art centre for technological exploration, creation and critique.</p>
<p>Claire Kenway who has a background in music and sound art and whose research focuses on the intersections between sound, space, experience, and emotion. Claire has performed internationally as a  DJ for over a decade although now works with sound in installations.</p>
<p>Geneviève RUEST, is a Montréal based visual artist working with digital print media and installation with medical imageries. Her artistic research focuses on the ‘human body through its transformations and mutations from generation to generation.’ (<a href="http://www.genevieveruest.com/html/biography.html">http://www.genevieveruest.com/html/biography.html</a>)</p>
<p>Interdisciplinary artist Kelly Andres who is ‘fascinated with ecologies and energies from those of cellular species such as plants and animals to those of electronic media such as radio waves and transmission devices’.</p>
<p>Interdisciplinary Artist Vanessa Rigaux whose practice encompasses performance rooted in theatre, live sculpture, contemporary dance, clowning, collaboration and improvisation. Vanessa is interested in the role of the clown and the absurd, dichotomies , nature, and the performer audience relationship.</p>
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		<item>
		<title>Mapping Online Publics.</title>
		<link>http://dynamicmedianetwork.org/projects-2/mapping-online-publics</link>
		<comments>http://dynamicmedianetwork.org/projects-2/mapping-online-publics#comments</comments>
		<pubDate>Fri, 08 Oct 2010 03:47:19 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[datamining]]></category>
		<category><![CDATA[digital humanities]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/mapping-online-publics</guid>
		<description><![CDATA[Mapping Online Publics is a research project pursued by researchers Axel Bruns [...]]]></description>
			<content:encoded><![CDATA[<p>Mapping Online Publics is a research project pursued by researchers Axel Bruns and Jean Burgess of the Queensland University of Technology, Brisbane, Australia and Lar Kirchoff and Thomas Nicolai of Sociomantic Labs (Private network analytics2.0 company- Berlin).</p>
<p>Mapping Online Publics ‘addresses the problem of scale in online personal communications and the need for disciplinary  renewal in media, cultural and communications studies’ (Burgess, 2010). The project is interested in ‘computer-assisted cultural analysis; tacking, mapping and analysing blogs. twitter, flickr, and youtube as ‘networked publics’’ (Burgess, 2010).</p>
<p><em>Mapping Online Publics </em>is based on the notion that the development of social media sees the convergence of user generated or shared content, online social networks, and communication. The theoretical framework of the project is that personal communicative ecologies constitute public communication. This means that tracking levels of activity, topics of interest, changes over time, and relation to other media, allows the researchers to address questions regarding the formation of communities and network around issues, the dynamic of interaction between issues  and networks, and the interplay between personal communication and the formation of ‘networked publics’. (Burgess 2010)</p>
<p>Although the Mapping Online Publics project is in its early stages the project has tested  a variety of tools for a multimodal analysis of both blogs and twitter. The researchers use <em>Gawk</em>, <em>Leximancer </em>and <em>Wordstat</em> for textual analysis of posts, have engaged link analysis on blog networks, while using a tool developed inhouse, <em>Twapperkeeper</em>, for crawling and archiving tweets. <em>Gephi </em>the socalled ‘photoshop for graphs’ has been used successfully to demonstrate the potential for a time based visualisation of the ‘life’ of issues as the develop and subside in twitter using both the content of tweets and networks formed of hashtags and replies.</p>
<p>A recent presentation published online by Jean Burgess, and examples posted on the project’s blog show the potential for the rich visualisation of issues playing out in the blogosphere and on twitter during the Australia Federal 2010 election campaign.</p>
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		<item>
		<title>Atlas of Living Australia</title>
		<link>http://dynamicmedianetwork.org/projects-2/atlas-of-living-australia</link>
		<comments>http://dynamicmedianetwork.org/projects-2/atlas-of-living-australia#comments</comments>
		<pubDate>Thu, 07 Oct 2010 23:49:21 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/atlas-of-living-australia</guid>
		<description><![CDATA[The Atlas of Living Australia is collaborative project with partners including Australia’s [...]]]></description>
			<content:encoded><![CDATA[<p>The Atlas of Living Australia is collaborative project with partners including Australia’s premier museums, research institutions, and government departments concerned with documenting Australia’s biodiversity.</p>
<p>The collection and representation of Australian biodiversity information online is currently handled by a range of services and institutions across disciplines and approaches. These include (for example); The Australian Virtual Herbarium,  The Online Zoological Collections of Australian Museums, the Australian Natural Resource Atlas, The Biomaps gateway to biodiversity information hled by Natural History Institutions, The Australian Plant Census, The Birdata Atlas of Australian Birds.</p>
<p>The Atlas of Living Australia aims to support, augment and extend the diverse range of existing collections that document Australian biodiversity making that data both extensible and interoperable. A significant part of the project is providing a system capable of aggregating, managing, and developing  nomenclature and taxonomic information between across institutions and collections. This decentralised and collaborative approach to metadata will allow a more distributed approach to the work of collecting, identifying, and aggregating information related to biodiversity.</p>
<p>A dynamic approach to the nomenclature and taxonomy has two outcomes &#8211; it streamlines and economises the collection and digitisation of biodiversity information while allowing for its more effective re-use and extension across institutions and by the greater public.  The Atlas is interested in supporting the work and activities of existing organisations and networks by building the potential for a more agile and participatory collection and digitisation of biodiversity information while at the same time providing for the dynamic aggregation and redistribution of that data in the interest of open and distributed research.</p>
<p>By aggregating biodiversity information the Atlas hopes to make existing work and activities of its various stakeholders available and interoperable with the information and research of the Australian Plant Phenomics Laboratory and the Australian Pacific Network for Global Change Research and ensuring this information is made open and accessible beyond the biodiversity research community &#8211; to, for example, the Australian Biosecurity Intelligence Network, the Integrated Marine Observing System, and the Terrestrial Ecosystem Research Network.</p>
<p>The ALA was officially launched in July of 2010 and will become publicly accessible in late 2010.</p>
<p>Partners include the Commonwealth Scientific and Industrial Research Organisation (CSIRO), The Australian Museum, The Museum and Art Galleries of Northern Territory, Museum Victoria, The Queensland Museum, The South Australian Museum, The Tasmanian Museum and Art Gallery, The Western Australian Museum, Southern Cross University, The University of Adelaide, The Australian Government Department of Agriculture, Fisheries, and Forestry, The Australian Government Department of the Environment, Water and the Arts (DEWHA), as well as the representative bodies concerned with the administration and management of biodiversity collections.</p>
<p>The project is funded by the Australian Government under the National Collaborative Research Strategy and supported by the Super Science Initiative form the Education Investment Fund.</p>
<p>References:</p>
<p>Atlas of Living Australia Launch - <em>Infrastructure for Biodiversity Research</em> (Donald Hobern, 28 July 2010) – <a style="color: #316ac5; outline-style: none; outline-width: initial; outline-color: initial;" href="http://www.ala.org.au/wp-content/uploads/ALA-Overview-Donald-Hobern.pdf">PDF</a> (8.2MB)</p>
<p>Atlas of Living Australia Website &#8211; http://www.ala.org.au/ accessed Friday 8th Oct 2010.</p>
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		<item>
		<title>Simon Poulter</title>
		<link>http://dynamicmedianetwork.org/people/simon-poulter</link>
		<comments>http://dynamicmedianetwork.org/people/simon-poulter#comments</comments>
		<pubDate>Fri, 24 Sep 2010 06:11:01 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[Advocacy]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[media]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/simon-poulter</guid>
		<description><![CDATA[Simon is a UK based artist and consultant with a long history [...]]]></description>
			<content:encoded><![CDATA[<p>Simon is a UK based artist and consultant with a long history exploring issues of cultural production and the possibilities new and electronic media presents for disrupting, exposing, and exploring hierarchies of cultural production. As much as his diverse set of interests and projects resist easy categorisation, moving as they do between music, writing, advocacy, online media, his work might be loosely conceived as exploring the community and industrial effects of these hierarchies and the potential that lies beyond them.</p>
<p>Simon was the lead Artist involved in the Archimedia building project <a href="http://www.archimedia.org.uk/">http://www.archimedia.org.uk</a> tasked with facilitating the participatory development of a new home for the Knowle West Media Centre &#8211; A centre based in the Knowle West Area in Bristol &#8211; that aims to develop the creative, educational and social potential of people within a historically underprivileged area. The Archimedia project assured that the local youth were involved with every step of the development of the new centre.</p>
<p>A complete list of Simon’s project are available at <a href="http://simonpoulter.co.uk">simonpoulter.co.uk</a>.</p>
<p>His most recent work includes an essay in a collection published by the Knowle West Media Centre called <em>Collapsing the Gap</em>. The collection explores ‘the increasingly complex relationship between culture and regeneration’ and Simon’s essay <em>At Risk</em> provides a critical analysis of the way public funding for ‘Creative Industries’ is skewed toward the development of landmark buildings and the importation of ‘culture’ or ‘creative industry’ into areas deemed as requiring regeneration.</p>
<p>Simon writes that;</p>
<p>‘The artistic work commissioned as a<br />
part of a regeneration programme is an opportunity to<br />
develop an encounter, not limited to a street bollard or<br />
bauble. This encounter can offer both the artist and the<br />
community the opportunity to expand their understanding<br />
of the ‘whole scene’ and is a two way process.<br />
When it stops being an encounter, and becomes an<br />
imposition of the state or other agency, then it becomes<br />
meaningless and unhelpful.’</p>
<p>Simon’s practice, consultancy, and advocacy might be best summarised as facilitating this ‘two-way process’ &#8211; as providing for an an encounter between community members (including the artists) in the service of developing, valuing, and extending local cultures rather than simply the imposition of funded cultural or creative industry as a means of cultural ‘regeneration’.</p>
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		<item>
		<title>Delib</title>
		<link>http://dynamicmedianetwork.org/people/delib</link>
		<comments>http://dynamicmedianetwork.org/people/delib#comments</comments>
		<pubDate>Fri, 24 Sep 2010 01:33:08 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/delib</guid>
		<description><![CDATA[Delib is a private UK based ‘digital democracy’ company working on applications, [...]]]></description>
			<content:encoded><![CDATA[<p>Delib is a private UK based ‘digital democracy’ company working on applications, strategies, and web based platforms for encouraging and facilitating open and participatory government and decision making.</p>
<p>Delib see a potential for ‘apps to act as the interface between government and citizens, seeing government as a platform which is enabled and optimised by an ecosystem of innovative apps.’<br />
(<a href="http://Delib.co.uk">Delib.co.uk</a>)</p>
<p>Delib espouse the notion of government as ‘platform’. They figure government should identify problems and challenge the public to come up with solutions. Under their model the government then uses a series of applications facilitating open and participatory engagement in the problem solving process. These applications facilitate the crowd sourcing of solutions, open policy consultation and development, and budget simulation apps that demonstrate the pressures of competing revenue demands while the  gauging public preferences for future spending.  These and other custom applications provide an interface between interest groups and the bureaucracy who formulate and deliver policy and programs.</p>
<p>Delib began with the production of political satire site for the 2001 UK elections called <a href="http://spin.co.uk">spin.co.uk</a>. In 2002 they worked on the first UK e-voting pilots in partnership with BT and Accenture allowing people to vote in local elections using the internet and SMS. In 2007 they won the BBC’s innovation awards for their argument visualisation application called aMap <a href="http://www.amap.org.uk/">http://www.amap.org.uk/</a>. In 2008 they worked with NAPA and the Office of Management and Budget in Washington DC. In 2009 the Obama Administration used ‘Dialogue App’ to run their first Open-Gov crowd sourcing project.</p>
<p>The Delib team have also produced a ‘Open Gov the Movie’ a documentary about the first 12 months of the Obama administration’s Open Gov initiative.</p>
<p>So far the Delib Suite of Applications include:</p>
<p><strong>Opinion Suite</strong> : An open sourced suite of applications for managing and publishing information about every public involvement exercise, build consultations, and increase participation.</p>
<p><strong>Dialogue App</strong>: Policy and Idea Crowd sourcing and ‘Ideation’ tool.</p>
<p><strong>Budget Simulator</strong>: A tool for simulating the revenue demands and priorities in the development of governmental budgets and for facilitating budget consultation.</p>
<p><strong>Quick Consult</strong>: Tools for building and running consultations and surveys.</p>
<p><strong>Citizen Space</strong>: A tool for managing , organising and publicising consultations in one system</p>
<p><strong>aMap</strong>: A beautifully designed online argument mapping application.</p>
<p>Delib is a business of ‘Team Rubber’ a private Creative Industry Incubator.</p>
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		<item>
		<title>Anne Galloway</title>
		<link>http://dynamicmedianetwork.org/people/anne-galloway-2</link>
		<comments>http://dynamicmedianetwork.org/people/anne-galloway-2#comments</comments>
		<pubDate>Fri, 17 Sep 2010 04:20:43 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2117</guid>
		<description><![CDATA[Anne Galloway is a Senior Lecturer in Design Research at Victoria University [...]]]></description>
			<content:encoded><![CDATA[<p>Anne Galloway is a Senior Lecturer in Design Research at Victoria University of Wellington, Aotearoa-New Zealand. She is a principal investigator at the Design Culture Lab which works with ‘university, industry, government and public stakeholders to provide critical insights into the production and consumption of emergent technologies.’</p>
<p>Galloway describes her research as ‘driven by a desire to understand how objects, images and stories shape—and are shaped by—people’s personal relationships, social activities and cultural values.’</p>
<p>Galloway&#8217;s primary interest is in the adoption and development of pervasive, mobile and locative media technologies and the complex multilinear and ‘fed-back’ relation between our fears, expectations and presumptions and the affordances of emerging technologies.</p>
<p>In her paper in <em>Aether : The Journal of Media Geography</em> titled ‘Locating Media Futures in the Present : Or how to map emergent associations and expectations’ she moves toward a reading of Actor Network Theory that pushes beyond a ‘Sociology of Association’s and toward a more dynamic, affect-aware and speculative ‘Sociology of Expectations’ that acknowledges that ‘tomorrow’s expectations and today’s associations are bound up in rather complex ways’. She argues that this complex binding requires affect and expectation ‘be approached from two interconnected perspectives: one of technological ‘becoming’ and one of ‘hope’ for particular technological futures. (Galloway 2010 in Aether Spring 2010: 34)</p>
<p>Galloway’s current research centres on the New Zealand merino wool industry and the adoption of RFID technology for tracking cattle and sheep. Her research is concerned with the affordances and adoption of RFID technology for  identifying, accrediting, and tracking merino wool as it moves through the production cycle from the back of the sheep to the back of the consumer.</p>
<p>That research looks at the way governmental, industrial, consumer hopes and expectations become instrumental in the development and adoption of RFID technology on the farm and how this alters the relation of the consumer and product, government and industry, but also of farmer and animal. Where the ethical production of merino wool has become and important point of market capitalisation for the New Zealand wool industry Galloway explores the way the development and deployment of RFID might both, be facilitated, and facilitate new modes of association, and alternative narratives of ethical production and management.</p>
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		<item>
		<title>subtlemob (Sydney)</title>
		<link>http://dynamicmedianetwork.org/projects-2/subtlemob-sydney</link>
		<comments>http://dynamicmedianetwork.org/projects-2/subtlemob-sydney#comments</comments>
		<pubDate>Mon, 30 Aug 2010 03:51:51 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[pervasive computing]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/subtlemob-sydney</guid>
		<description><![CDATA[Quiet Media and Experience Design. This weekend I experienced two very different [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Quiet Media and Experience Design.</strong></p>
<p>This weekend I experienced two very different works of ‘media’ art united by the fact that writing about them will not only and undoubtedly fail to provide an adequate account but also perhaps undermine their value for the reader’s future experience.</p>
<p>You have been warned.</p>
<p>While I’m here interested in the first of these works, Duncan Speakman’s <em>subtlemob</em> piece A<em>s If It Were the Last Time</em>,  its relation to the second &#8211; James Turrell’s newest <em>Skyspace</em> installation at  the National Gallery of Australia, is intriguing. Both are works of <em>experience design</em>. This is not <em>experience design</em> in the sense that we are now seeing as pervasive media tech finds it way into retail spaces and public institutions. This is experience design in the sense that both works are designed for a kind of quiet transformation of the way the viewer perceives the world and our place in it.</p>
<p><em>Quiet -</em> is key here. Neither of these works are interested in mediation or expression. Even the term <em>modulation</em> seems to indicate a degree of intermediation that simply doesn’t apply. At the least the term ‘modulation’ comes close to the sense of a kind of <em>phase shift</em> in perception that provides for \a new synthesis  between bodies and between bodies and their environment.</p>
<p>Turrell’s Skyspace installation is a large scale architectural work in the South Garden of the National Gallery of Australia. The work recalls spaces of contemplation or worship. The Skyspace architecture plays with the perception of space and of natural light. It makes the ‘fabric’ of perception tangible from the scale and frame of the body and its movements through to scale and frame of planet and universe and their movements. There is nothing to say as you leave Turrell’s Skyspace &#8211; no interpretation to share, no reading to offer, but something like a necessarily and refreshingly unspoken quietude.</p>
<p><strong>Beyond Flash Mobs.</strong></p>
<p>Speakman’s Subtlemob concept similarly modulates the scale and frame of perception in the service of realising a resonant intensity between bodies.</p>
<p>Subtlemob is based on the concept of flash mobbing. Flash mobbing is a mode of collective performance based on the potential for contemporary technology (mobile phones, internet) to organise a spontaneous collection of anonymous individuals to gather in a public space at a designated time and perform a particular act (normally inane or bizarre).</p>
<p>The invention of Flash mobbing is claimed by Bill Wasik in his excellent account published in Harper’s Bazaar in 2006 (<a href="http://www.harpers.org/archive/2006/03/0080963">http://www.harpers.org/archive/2006/03/0080963</a>). In that account Wasik describes the project as essentially self parodying the willingness of its participants to act in transgression of norms only within the unanimity of a group. For Wasik the Flash Mob was a performative critique of ‘hipster’ culture based on the production of an event that was its own sufficient reason.</p>
<p>The Flash Mob concept realised a number of variations and innovations. For the most part the increasing ubiquity of Flash mobs saw them become as mundane as they were inane. The most interesting of flash mobs became more determinedly performative &#8211; less based on the spontaneous experience of the mob and more on a deliberate and organised performance. In many cases the presence of as many video cameras recording proceedings as participants begged the question as to who the mob was performing  &#8211; they appeared like an obstinant child acting-out in front of a mirror. This desire to record  Flash Mob culminated in a series of performances the execution and filming of which is so elaborately staged</p>
<p>By 2006 the ubiquity of the iPod added another dimension to the potential of Flash Mobs allowing for ‘Silent Disco’s’ -where participants downloaded a playlist to be played on headphones as they gathered at a predetermined and network-shared (public) space and time. The ‘Silent Disco’ realises the potential of audio to produce a locative, augmented, and social media form without the need for anything but the simplest of consumer media technologies. Its also sees the flash mob move back away from the cynical critique of Wisak and from the pretense of performance. In the process, it hints at a less irony laden experience, an experience more concerned with the implication of a social intensity via the production of shared ‘spontaneous’ experience.</p>
<p><strong>Speakman’s Subtlemob.</strong></p>
<p>Speakman’s subtlemob ‘instance’ <em>As if it Were the Last Time’ </em>extends and capitalises on these later developments. The potential participant is alerted to an immanent subtlemob event by a Facebook group, Email list or via Twitter only days before the event is scheduled. The location of the event is posted the morning prior. For ‘<em>As if it were the last time</em>’ The participant is instructed to download one of two 30 minute audio files based on their birthdate. Each participant is to bring a partner each with their own mp3 player and set of headphones. The content of <em>As if it Were the Last Time</em> seemed heavily biased to a romantic couple- although this wasn’t mentioned explicitly. I’m glad I was their with my wife &#8211; rather than a friend &#8211; which would have been awkward. The participants amass in the designated space and play the file at the designated time.</p>
<p>Unlike the flash mob -the aim of subtlemob is to remain subtle throughout the event &#8211; to not draw undue attention yourself and to follow the instructions delivered in the audio file. Instructions prior to the event explicitly ask participants not to bring video cameras or recording devices. The aim is to be completely absorbed in the moment rather than to be performing for latter recollection or replay. The value of the subtlemob is in the experience itself not in the expressive performance of its participants. Experience of the work is rather akin to being immersed in a cinematic work that has come to life and absorbed the viewers as its protagonists.</p>
<p>As stated, the work consists of two audio files so that roughly half the participants are listening to each file (couples listen to the same file). The files are well produced from an audio perspective with beautifully edited and composed music and professional voice over and minimal (but very effective) additional sound design.</p>
<p><strong>In Experience.</strong></p>
<p>The content of the audio is elusive and ethereal &#8211; with snaps of instruction interspersed with near-narrative insights projected onto the people and the space you inhabit. Although these snaps of insight and reflection are very general they become more specific and contextual due to the fact that the actions of the other subtlemob participants fall roughly in sync and are interspersed with the unaware public as they too move through the space.</p>
<p>The content of <em>As If It Were the Last Time </em>isn’t tailored to the space as in an audio tour &#8211; its composed to compel your reflection on the space and your place within it, your relation to your partner, and to the other couples, and passers-by that inhabit the space. As participants lean on each other, or look at their reflections, or gaze up at the buildings, or as other people pass by,  the narrator will ask you to reflect on what they are thinking and feeling, what possible past, or potential future they each embody in that instance.</p>
<p>The resulting experience is transcendent and dreamlike. I am not usually well-disposed to public performance but in this case it rarely felt like I was performing. I never felt self-conscious during the piece but rather deeply engaged by the work and by the interaction it encouraged with my partner and the space. Like Turrell’s <em>Skypasce</em> installation <em>As If It Were the Last Time</em> never becomes about the content itself, there is no story to take away form the experience other than those that you bring to the space and are invoked by the work. There is no message, only the intense modulation of the relation between bodies and between body and space.</p>
<p>Sydney’s subtlemob was on a friday evening at 6pm in the middle of Martin Place (the middle of post-colonial Sydney). There were 35 couples participating. There is much to be said about the concept of the subtlemob and Speakman’s execution of the concept in the form of <em>As if It Were The Last Time. </em>None of that discussion is really about the experience of the work &#8211; beyond the fact that it demonstrates a entirely new form of media art and experience in the use of audio as the basis for truly creative, social, and technically unencumbered augmented reality.</p>
<p>Beyond that -you really needed to be there.</p>
<p>The subtlemob project and the development of As If It Were the Last Time is a project supported by the Pervasive Media Studio in Bristol (Who have also supported the amazing Anti-VJ).</p>
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	<georss:point>51.4553129 -2.5919023</georss:point><geo:lat>51.4553129</geo:lat><geo:long>-2.5919023</geo:long>	</item>
		<item>
		<title>Parapolis &#8211; Prototyping the City</title>
		<link>http://dynamicmedianetwork.org/projects-2/parapolis-prototyping-the-city</link>
		<comments>http://dynamicmedianetwork.org/projects-2/parapolis-prototyping-the-city#comments</comments>
		<pubDate>Mon, 30 Aug 2010 02:59:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[urbanism]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/parapolis-prototyping-the-city</guid>
		<description><![CDATA[Parapolis is a project sponsored by the MEDEA collaborative media initiative and [...]]]></description>
			<content:encoded><![CDATA[<p>Parapolis is a project sponsored by the MEDEA collaborative media initiative and developed by the Swedish interaction design studio Unsworn Industries. Parapolis uses ‘parascopes’ &#8211; tall binocular viewers that help people imagine, consider and discuss potential futures in the developing urban environment.  Rather than the here and now, Parascopes display binocular visualisations of how things might be in the future of that particular space given a proposed development. The Parapolis project has used these devices as the basis for exploring ways for engaging the community in the dialogue that precedes the development of the urban environment and which they are generally excluded from. With the parascope developments can be visualised, the public can respond, sketch alternatives, or add commentary and the process of urban development can become more collaborative and iterative.</p>
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	<georss:point>55.598306 13.0305424</georss:point><geo:lat>55.598306</geo:lat><geo:long>13.0305424</geo:long>	</item>
		<item>
		<title>Urblove</title>
		<link>http://dynamicmedianetwork.org/projects-2/urblove</link>
		<comments>http://dynamicmedianetwork.org/projects-2/urblove#comments</comments>
		<pubDate>Mon, 30 Aug 2010 02:58:25 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[location-based gaming]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/urblove</guid>
		<description><![CDATA[Urblove is a ‘do-tank’ project sponsored by the MEDEA Collaborative media initiative [...]]]></description>
			<content:encoded><![CDATA[<p>Urblove is a ‘do-tank’ project sponsored by the MEDEA Collaborative media initiative and developed by Ozma Speldesigns; a pair of game and web developers, Karin Ryding and Bobbi Bobbi Augustine Sand, and  based in Malmo Sweden. The project is also supported by Vinnova which funds innovation in the service of ‘sustainable growth’.</p>
<p>Urblove is both a service for the production and staging of location based mobile games and an online community where these games are distirbuted. Urblove provides for users to create their own games and to share their experience in playing them. The project hopes to encourage a sense of urban exploration in the service of creating a more integrated tolerant urban environment.</p>
<p>The project is being developed in collaboration with researchers Pers-Anders Hillgren and Per Linde (Interaction Design) and Karin Brook (Cultural Geography). The project is also developed in cooperation with wireless provider WIP and two community youth organisations RGRA and Tosabidarna. RGRA is a group interested in engaging youth in issues of national and global importance while Tosabidarna is a group supporting female Skaters.</p>
<p>While the project is in the early stages of development it is particularly interesting for its mix of start-up, community support, corporate cooperation, and institutional support.</p>
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	<georss:point>55.6037926 13.006035</georss:point><geo:lat>55.6037926</geo:lat><geo:long>13.006035</geo:long>	</item>
		<item>
		<title>MEDEA Collaborative Media Initiative</title>
		<link>http://dynamicmedianetwork.org/institutions/medea-collaborative-media-initiative</link>
		<comments>http://dynamicmedianetwork.org/institutions/medea-collaborative-media-initiative#comments</comments>
		<pubDate>Thu, 26 Aug 2010 23:52:22 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/medea-collaborative-media-initiative</guid>
		<description><![CDATA[The MEDEA Collaborative Media Initiative is a centre for new media at [...]]]></description>
			<content:encoded><![CDATA[<p>The MEDEA Collaborative Media Initiative is a centre for new media at Malmo University. It was founded in early 2009 and houses 15 employees and a consortium of 90 partners (The MEDEA Network.)</p>
<p>The centre is founded on the now familiar notion that new media industry has certain characteristics distinguishing it from traditional industry. They argue that ‘technological development is faster and that work within new media industries is based much more heavily on experimentation.</p>
<p>Rather than simply noting, critiquing, or analysing this shift the MEDEA Initiative recognises the implications for research itself. Because digital media is relatively cheap and development fast it is argued that ‘rather than doing careful studies over longer periods of time before acting, it is more efficient to simply experiment.’</p>
<p>The centre is built on the concept of <em>co-production </em>which sees academic researchers working with actors outside of the university including from the corporate sector, community, government, NGOs, and individuals in the development of ‘new forms of knowledge and new innovation models within the field of new media’.</p>
<p>This commitment to experimentation as a mode of research and research-as-doing,  coupled with a philosophy of open-innovation, offers an almost improvisational research dynamic. This dynamic promises a moves beyond the notion of overtly determined and instrumental private/public partnerships or the need to farm and protect the value of institutional and corporate IP. The  Centre&#8217;s approach to research, design and development promises the support of an open collaboration between community, institutional and corporate actors.</p>
<p>The MEDEA Collaborative Media Institute is located a Malmo University where a large studio space offers the chance for academic researchers, external partners, artists-in-residence and ‘entrepeneurs-in -residence to engage with and develop  experiments, workshops, events and creative work in general.</p>
<p>MEDEA is funded as one the <strong>KK (Knowledge)-environments</strong> funded by the Knowledge Foundation to develop networks of collaboration between Universities and External Partners and programs designed to create opportunities for collaboration between a variety of actors in the service of encouraging innovation.</p>
<p>MEDEA has been a central partner in the establishment of the <strong>Media Evolution</strong> ‘network hub’ which develops and implements opportunities for interactions between different media industries and skill sets in the service of encouraging innovative approaches and experiments in new media, as well as encouraging the development of business models capable of harnessing the potential of new and networked media.</p>
<p>The MEDEA group funds a series of innovation projects provocatively called ‘do-tanks’ (creating an intriguing parallel to the ‘think-tank’. Projects funded/supported in the last series of grants include;</p>
<p><strong>Dodream</strong> &#8211; an engine for sketching, sharing, and developing ideas into new and concrete projects.<br />
<strong>Parapolis</strong> &#8211; a project that uses augmented reality technology to allow the public to view, comment on, and reconfigure plans for development in shared or public spaces.<br />
<strong>Urblove</strong> &#8211; a project aimed at developing the tools and strategies for combining urban exploration, gaming and user created content. Urblove is a service for developing location based mobile games in urban environments as well as supporting a community that develops their own games and share their experience of them. (<a href="http://www.ozma.se/2010/05/06/urblove/">http://www.ozma.se/2010/05/06/urblove/</a>)<br />
<strong>Liverse</strong> &#8211; an application that allows concertgoers to interact with the musicians and for bands to share additional content via ‘mobile tags’ (QR Codes). (<a href="http://trendmaze.com">trendmaze.com</a>)<br />
<strong>The Magpie Nest</strong> &#8211; a Facebook based application that supports small teams of eight participants in reflecting  and analysing corporate stories and dilemmas in the interests of enhancing the transmission and transference of tacit knowledge within corporations.<br />
<strong>Din Nature</strong> &#8211; an interactive museum exhibition that morphs according to a user/clients attitudes to the concept of nature.<br />
<strong>It’s my experience</strong> &#8211; a Web Based Editor allowing users to create location based games and experiences for mobile phone with a focus on the potential they provide for contextualised and informal learning.</p>
<p>The MEDEA centre also supports a research program  and a series of in-house projects. The center is directed by <strong>Bo Reimer.</strong></p>
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	<georss:point>55.6033306 13.0013029</georss:point><geo:lat>55.6033306</geo:lat><geo:long>13.0013029</geo:long>	</item>
		<item>
		<title>Media Evolution</title>
		<link>http://dynamicmedianetwork.org/uncategorized/media-evolution</link>
		<comments>http://dynamicmedianetwork.org/uncategorized/media-evolution#comments</comments>
		<pubDate>Fri, 20 Aug 2010 07:35:34 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[media]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/media-evolution</guid>
		<description><![CDATA[Media Evolution is a media ‘cluster’ or network consisting of approximately 100 [...]]]></description>
			<content:encoded><![CDATA[<p>Media Evolution is a media ‘cluster’ or network consisting of approximately 100 members that reside in southern Sweden aiming to provide a collaborative response to the challenges of a dynamic commercial media landscape. They aim to ‘eliminate barriers to growth by pursuing dialogue while inspiring and pursuing the opportunities presented by emerging media forms.</p>
<p>Media Evoution is funded by the Region Skane, Malmo City Council, and the EU Structural Funds, Region Blekinge, City of Helsingborg and  Malmo University. That funding provides for the support of a number of projects including;</p>
<p>- Cross Media Talent &#8211; a project aimed at developing individuals who can move freely between areas of media industry, practice and modes of production.<br />
-A project aimed at encouraging dialogue and cooperation between the film and computer game industries in the hope of inspiring new products, new stories, new processes and business models.<br />
-The Nordic Game Conference and related activities<br />
-The Living Lab Kvarteret run by MEDEA, Malmo University- a new media innovation lab/incubator aimed at establishing networks platforms and infrastructure.<br />
- A research and development project at Malmo University looking at the way local media actors access and make use of available research and development.<br />
- Minc Incubator: a business incubator and development network.<br />
- A number of infrastructure projects supporting new media innovation.</p>
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	<georss:point>55.6033306 13.0013029</georss:point><geo:lat>55.6033306</geo:lat><geo:long>13.0013029</geo:long>	</item>
		<item>
		<title>Myoo Create</title>
		<link>http://dynamicmedianetwork.org/projects-2/myoo-create</link>
		<comments>http://dynamicmedianetwork.org/projects-2/myoo-create#comments</comments>
		<pubDate>Fri, 20 Aug 2010 03:59:55 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[crowdsourcing]]></category>
		<category><![CDATA[ecology]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[web2.0]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/myoo-create</guid>
		<description><![CDATA[Myoo create is a social capital or crowd sourcing site that allows [...]]]></description>
			<content:encoded><![CDATA[<p>Myoo create is a social capital or crowd sourcing site that allows its users to develop solutions to ‘challenges’ to problems with a sustainability, equity, or environmental focus. A prize is offered for the winning proposal to each challenge. To quote the site’s pitch: ‘Everybody wins! The organisation has found a great solution, the best entrants and participants receive $$$ for their efforts, and we all end up with a happier saner planet.’</p>
<p>Myoo Create is being ‘incubated’ by Adventure Ecology &#8211; notable because it is the company behind the ‘Plastiki Expedition’. Platiki is a sailing vessel built from completely recycled materials &#8211; predominantly repurposed PET bottles &#8211; and sailed from San Francisco to Sydney to raise awareness of the plastic waste in our oceans. That expedition was the latest of many projects led by adventurer and environmental campaigner David de Rothschild who is the head of Adventure Ecology and the youngest heir to Rothschild banking family.</p>
<p>The Adventure Ecology website lists Myoo Create as a shift in direction. They cite the ‘philosophy they live by’ as the ‘Equation of Curiosity ; recognising that nothing’s really more powerful, inspiring and game changing than acting upon dreams, undertaking adventures and telling compelling stories in order to raise awareness of environmental and social issues while driving innovative, real world solutions’. Myoo Create however marks a shift from attempts to raise awareness of environmental issues via the production and staging of expedition <em>events </em>that aimed at catching the attention of the mass media to the now familiar web2.0.  What is perhaps less mundane in this rather late ‘2.0 manoeuvre’ is the recognition that Adventure Ecology always hoped to inspire and contribute to a ‘Planet 2.0’ way of living but that at ‘the heart of any movement is a committed community of change-makers driving each other forward’. There is an interesting although confounding mix of venture capital, social capital, and social media rhetoric being employed on this still fresh venture. Underneath all that is an interesting acknowledgement that their is a great deal of ‘social capital’ available to projects that garner popular but not necessarily industrial support.</p>
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	<georss:point>37.7749295 -122.4194155</georss:point><geo:lat>37.7749295</geo:lat><geo:long>-122.4194155</geo:long>	</item>
		<item>
		<title>The Adaptive Systems Research Centre &#8211; University of Hertfordshire</title>
		<link>http://dynamicmedianetwork.org/institutions/the-adaptive-systems-research-centre-university-of-hertfordshire</link>
		<comments>http://dynamicmedianetwork.org/institutions/the-adaptive-systems-research-centre-university-of-hertfordshire#comments</comments>
		<pubDate>Fri, 20 Aug 2010 03:00:12 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/the-adaptive-systems-research-centre-university-of-hertfordshire</guid>
		<description><![CDATA[The Adaptive Systems Research Centre at the University of Hertfordshire is largely [...]]]></description>
			<content:encoded><![CDATA[<p>The Adaptive Systems Research Centre at the University of Hertfordshire is largely concerned with the development of socially integrated and socially adapative robotic systems.  Some of the centre’s  projects include; the EU funded Feelix Growing project working on the design of socially integrated robots, The Iromec project (Interactive Robotic Mediators as Companions) working on the development of robotic toys designed to augment the play of children with learning or developmental problems,  The I-Talk project &#8211; developing robots with the potential to acquire complex behavioural, cognitive, and linguistic skills through individual and social learning with the emphasis on the integration and transfer of action and language knowledge between robots and between humans and robots, The ‘Living with Robots and Interactive Companions’ collaboration on companion robots and the Evolvability research network exploring evolvability in biological and software systems.</p>
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	<georss:point>51.7519553 -0.2385638</georss:point><geo:lat>51.7519553</geo:lat><geo:long>-0.2385638</geo:long>	</item>
		<item>
		<title>Feelix Growing</title>
		<link>http://dynamicmedianetwork.org/projects-2/feelix-growing</link>
		<comments>http://dynamicmedianetwork.org/projects-2/feelix-growing#comments</comments>
		<pubDate>Thu, 19 Aug 2010 23:57:29 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/feelix-growing</guid>
		<description><![CDATA[Feelix Growing is a robotics project that focuses on the development and [...]]]></description>
			<content:encoded><![CDATA[<p>Feelix Growing is a robotics project that focuses on the development and evaluation of the adaptive simulation of emotion and affective response in humanoid robots.</p>
<p>Feelix Growing is a large EU funded project that involves a consortium of institutions and corporations. These include; the Adapative Research Group at the University of Hertfordshire, The Emotion Centre at the French National Centre of Scientific Reserach, The Neurocybernetics team at the Equipes de Traitement de Images et du Signal and attached to the Cergy Pontoise University, The Learning Algorithms and Systems Laboratory at the Ecole Polytechnique Federale de Lausanne, The Centre for the Study of Emotion at the University of Plymouth, The Image, Video and Intelligent Multimedia Systems Lab (IVML) of the Institute of Communication and Computer Systems at the National Technical University of Athens, Entertainment Robotics &#8211; a spin off of the Adaptronics Group, and Aldebaran Robotics.</p>
<p>This network provides for an interdisciplinary approach to research in adaptive robotic systems that includes proficiencies across neural networks, ethology, psychology and psychopathology, linguistics and facial coding systems, adaptive control architectures, neuroscience, epigenetic robotics, and commercial and consumer robotics to name but a few.</p>
<p>The Project is led by the University of Hertfordshire Team with Lola Canamero operating as the project coordinator.</p>
<p>Feelix Growing is based on the assumption that robots functioning in interaction with humans beings in areas such as care-giving, patient monitoring, entertainment, or serving as companions, must be capable of ‘adapting to incompletely known and changing environments’  and of personal and personable interactions with their human users and partners’.</p>
<p>The project assumes that this end requires robots that can develop according to their social situation &#8211; or rather that the utility of robots in human environments will depend on social integration as an effective, agile, and adapatable mode of development within dynamic environments.  In this sense the project represents an interesting vector in robotics &#8211; away from the emulation/simulation or reverse engineering of what are perceived to be human like qualities &#8211; and toward the engineering of an adaptable social assemblage that includes both robot and human/animal/organism.</p>
<p>The project has worked with commercial developers including the Aldebaran Robotics Corporation and their humanoid robot Nao to test the effect of simulating emotional response and reaction of robots. They have tested the social effects of introducing a emotionally responsive robost to the play environments of both human children and young chimpanzees. The focus on these projects is on the integration of the robot as a component within a wider social assemblage.</p>
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	<georss:point>51.7519553 -0.2385638</georss:point><geo:lat>51.7519553</geo:lat><geo:long>-0.2385638</geo:long>	</item>
		<item>
		<title>Luciana Haill</title>
		<link>http://dynamicmedianetwork.org/people/luciana-haill</link>
		<comments>http://dynamicmedianetwork.org/people/luciana-haill#comments</comments>
		<pubDate>Fri, 06 Aug 2010 08:46:52 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2051</guid>
		<description><![CDATA[Luciana Haill is a UK based artist working with EEG to produce [...]]]></description>
			<content:encoded><![CDATA[<p>Luciana Haill is a UK based artist working with EEG to produce realtime visualisations and sonifications of electrical current read by contacts from an EEG contact array. The artist claim to be measuring activity in the &#8216;prefrontal lobe&#8217;.  The data abstracted by the EEG contacts  positioned on  the forehead is used to present a 2 channel visualisation of brain activity and and a stereo sonification &#8211; with the emphasis on exploring the performative possibilities of biofeedback. This emphasis on exploring the performative aspects of biofeedback set this project apart form the rather more complex experiments of the Listening to the Mind Listening projects of 2004.</p>
<p>Luciana was first introduced to EEG after studying with the cybernetic art pioneer Roy Ascott in the late 90&#8242;s.  The artist is using the relatively simple 3 contact &#8216;consumer &#8216; grade array  produced and marketted by the artist&#8217;s company IBVA. Medical grade EEGS array use in excess of 16+ contacts and this provides sufficient localisation to  provide a topology of brain activity while limiting the noise inherent to the EEG method. Haill presented work at Future of Sound festival in 2008 and is the head of &#8216;Augmented States of Consciousness&#8217; at the Institute for Unnecessary Research.</p>
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	<georss:point>51.0304014 -0.2226708</georss:point><geo:lat>51.0304014</geo:lat><geo:long>-0.2226708</geo:long>	</item>
		<item>
		<title>Umea Institute of Design</title>
		<link>http://dynamicmedianetwork.org/institutions/umea-institute-of-design</link>
		<comments>http://dynamicmedianetwork.org/institutions/umea-institute-of-design#comments</comments>
		<pubDate>Fri, 06 Aug 2010 04:37:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[accesibilty]]></category>
		<category><![CDATA[Infrastructure]]></category>
		<category><![CDATA[interaction]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2047</guid>
		<description><![CDATA[The Institute of Design is a college within the Faculty of Science [...]]]></description>
			<content:encoded><![CDATA[<p>The Institute of Design is a college within the Faculty of Science and Technology at Umea University in Sweden. It was ranked as one of the top 60 design schools in the world by Business Week Magazine. The school offers a full design programme from Bachelor to Phd. The Institute&#8217;s speciality is a focus on &#8216;research based design&#8217; as opposed to &#8216;design focussed research&#8217;. The Institute&#8217;s projects focus on employing new and interactive media to solve problems of accessibility in the public service and infrastructure.</p>
<p>The two projects listed on the Institute include; the &#8216;Audio Index&#8217; system  and the  Inclusive Train Information Terminal. The &#8216;AudioIndex&#8217; is-a system that allows visually impaired library patrons and librarians to navigate the audio book shelves of a library. Touching the spine of a book provides audio feedback &#8211; a project supported by the European Union and is run by public libraries in the Umea region. The Inclusive Train Information Terminal is an accesible information kiosk &#8211; the completed and tested design will be rolled out to all Swedish railway stations in 2010.</p>
<p>Malin Grummas a student in the MA program for Advanced Product Design at the Institute was awarded gold at the International Design Excellence Awards for her &#8216;Clean Air System&#8217; &#8211; an intelligent light weight intelligent air filter system for use by firefighters or other professionals working in a a compromised environment.</p>
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	<georss:point>63.8380201 20.2480042</georss:point><geo:lat>63.8380201</geo:lat><geo:long>20.2480042</geo:long>	</item>
		<item>
		<title>Hans Rosling (Prof.)</title>
		<link>http://dynamicmedianetwork.org/people/hans-rosling-prof</link>
		<comments>http://dynamicmedianetwork.org/people/hans-rosling-prof#comments</comments>
		<pubDate>Fri, 06 Aug 2010 03:20:49 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2042</guid>
		<description><![CDATA[Hans Rosling is one of many academic to have become a minor [...]]]></description>
			<content:encoded><![CDATA[<p>Hans Rosling is one of many academic to have become a minor celebrity following his renown TED presentations. Those presentations demonstrate Roslings wonderful facilty for making simple sense of very large datasets through dynamic visualisation over time. While he is most renown for the Gapminder foundation which he founded with his son and daughter in-law Rosling is an accomplished medical and public health researcher with substantial experience in public health management in the developing world. The Gap Minder foundation aims to &#8216;unveil the beauty of statistics for a facts-based world view&#8217; and describes itself as &#8216;a non-profit venture – a modern “museum” on the Internet – promoting sustainable global development and achievement of the United Nations Millennium Development Goals&#8217;. Following the development of the &#8216;Trendalzyer&#8217; software upon which Gap minder site is based and its sale to Google the emphasis for the foundation appears to be on the production and exploration of statistic that is enabled by the software and facilitating the use of the software in both research and educational contexts.</p>
<p>Rosling is Professor of International Health in the Department of Public Health Sciences at the Karolinska Institute &#8211; the highest ranked university in Clinical Medicine and Pharmacy in Europe &#8211; and eighth in the world. He has been a health adviser for the World Health Organisation and UNICEF and was involved with the starting a division of Medecins Sans Frontieres in Sweden. He served for three years as a District Medical Officer in the Mozambique.</p>
<p>Roslings most recent TED presentation used the Gapminder software to provide a stark demonstration of the link between population growth and improved infant mortality rates and standards of living. The graphic generated by the software shows the dynamic by which population growth subsides as infant mortality improves &#8211; a somewhat counter intuitive argument and suggested model for sustainable development. While the Trendalyzer visualisation is a key element in Rosling&#8217;s presentation the bulk of his time on stage is spent demonstrating the complex of affects of health and wealth on population using plastic Ikea tubs to represent population in first, developing and third worlds and a pair of thongs, a model bike, car, and airplane signifying standards of living. This is a man completely in command of the statistics and an extraordinary communicator &#8211; to some extent the Gapminder/Trendalzyer software is a manifestation of that command rather than its simple instrument. There is perhaps a lesson for developers and designer here as we move into an era of we development that focuses on the production, exploration, and manipulation/visualisation/mediation of large datasets.</p>
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	<georss:point>59.3633258 18.0582042</georss:point><geo:lat>59.3633258</geo:lat><geo:long>18.0582042</geo:long>	</item>
		<item>
		<title>Peter Krogh</title>
		<link>http://dynamicmedianetwork.org/people/peter-krogh</link>
		<comments>http://dynamicmedianetwork.org/people/peter-krogh#comments</comments>
		<pubDate>Fri, 30 Jul 2010 10:00:54 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[pervasive]]></category>

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		<description><![CDATA[Peter Krogh is  Professor in Design at the Aarhus School of Architecture [...]]]></description>
			<content:encoded><![CDATA[<p>Peter Krogh is  Professor in Design at the Aarhus School of Architecture in Denmark and the co-manager of the Interactive Spaces research centre. Peter is educated as an architect and his research explores the intersection of architecture and design as it is expressed in the potential of pervasive computing. His research focusses- correspondingly- on a form of interaction design that explores the potential presented by pervasive computing for extending and exploring the mutual or resonant interactions between body and space. Peter has taught extensively in design and interaction in the Schools of Architecture in the Design Department, and in the Computer Science department, at Aarhus University.</p>
<p>His work as co-manager (with Kaj Grønbæk) of the Interactive Spaces research centre involves; The design and implementation of IT systems that are designed with a specific focus on ensuring the seamless integration of information architectures and the physical environment (Info Gallery, Echoes of the City, Wisdom Wells), The potential presented by pervasive computing for new forms of sporting interaction and extension (iSport) and The potential for context aware computing presented by pervasive computers ubiquitous networking and mobile sensor, capture and positioning technologies (Urban Web).</p>
<p>Peter&#8217;s research publications are concerned with the both theoretical and pragmatic exploration of new approaches to interaction design and have, for example explored the innovative concepts of &#8216;Collective Interaction&#8217; (with M.G. Petersen <em>Designing for Collective Interaction</em> in Randall, D. (ed)<em> From CSCW to Web 2.0 European Developments in Collaborative Design</em>, Springer Verlag -in Press.) and &#8216;Frame Shifting&#8217; (with Thomas Markussen,<em> Mapping Cultural Frame Shifting in INteraction Design with Blending Theory</em> 2008 -www.ijdesgn.org). Peter is the Conference Chair (with Olav W. Bertelsen) of the DIS2010 conference. He sits on the board of the Nordic Design Research Network Nordes.org.</p>
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	<georss:point>56.1715074 10.1998922</georss:point><geo:lat>56.1715074</geo:lat><geo:long>10.1998922</geo:long>	</item>
		<item>
		<title>The Centre for Digital Urban Living &#8211; Aarhus University</title>
		<link>http://dynamicmedianetwork.org/institutions/the-centre-for-digital-urban-living-aarhus-university</link>
		<comments>http://dynamicmedianetwork.org/institutions/the-centre-for-digital-urban-living-aarhus-university#comments</comments>
		<pubDate>Fri, 30 Jul 2010 07:34:58 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[climate]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[Technologies]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2029</guid>
		<description><![CDATA[The Centre for Digital Urban Living at Aarhus University in Denmark is [...]]]></description>
			<content:encoded><![CDATA[<p>The Centre for Digital Urban Living at Aarhus University in Denmark is a multidisciplinary centre acting as an umbrella for researchers from the Depts of Media and InformationStudies and Aesthetic Studies, The Alexandra Institute, and the Schools of Journalism and Business Studies. The Centre&#8217;s research is divided into four principle areas of focus and four principle theoretical perspectives. The four areas of research are; Communication in Open Spaces, Cultural Heritage, Digital Art in Urban Space, New Urban Areas. The four theoretical perspective are listed as; Experience Communication, Innovation Management, Interface Aesthetics and Interaction Design. The  &#8217;Experience Communication&#8217; perspective is most throughly connected to the Civic Communication projects.The Civic Communication have largely focussed on the communication of Climate Change information, discussion and the need and encourage the discussion of Climate and Environmental issues; Projects include a Climate Change iphone app built around an interface that saw ice floes representing the state of public climate debate around the Copenhagen Summit, an advanced billboard project aimed at giving a public and personal face to the struggle for environmental improvement, and large scale projection of comments public comments about climate change. The Aarhus by light project &#8211; a multidisciplinary project &#8211; used various sensor and capture technologies to create a massive partially transparent LED display covering the facade of the Aahus concert hall. Visitors engaged sensors and cameras built in light posts in the large courtyard of concert encouraging users to play within the space and explore the response of the system to their movements and interactions from different perspectives as they played out in various degrees of abstraction and reflection across the massive expanse of the Concert Hall building.</p>
<p>Under the Cutural Heritage focus of the centre the DUL has worked with Moesgård Museum to produce an interactive display allowing visitors to create and record their own rune stone designs. Under the Digital Art focus the centre has curated an exhibition of work exploring Surveillance in contemporary networked and pervasive media cultures. Under the Digital Art fous the centre has also employed the &#8216;Talkaoke&#8217; format developed by the British Artist collective &#8216;The People Speak&#8217; to explore the potential for digital/networked art to open spaces of public dialogue and exchange and as a commercial and cultural &#8216;facilitation&#8217; engine. The Talkaoke format involves a donut shaped &#8216;news desk&#8217; in which a central interviewer host a &#8216;talk show&#8217; with the participants seated around the table discuss a particular user -led issue. The format of the table encourages and open and intimates engagement which is then recorded and presented on screen on site and online. In the same vein and in collaboration with &#8216;The People Speak&#8217; once again the DUL directed a game show  &#8217;The Pledge Pyramid&#8217; that encouraged people to discuss options  and to vote for an idea for combatting the effects of climate change &#8211; participants were required to donate &#8216;hard cash&#8217; and the collected funds were awarded to the &#8216;winning&#8217; option. The project Atmosphere Co2 involved the translation of Co2 levels to sound and light in the form of 3 sculptures positioned in public spaces- exploring the effects of making the non-sensuous qualities of the environment sensible. The data from the sculptures&#8217; sensors was captured to pachube.com. Pachube.com is a site that acts a an open repository/collection point for environmental and other forms of realtime sensor creating a real time source of CO2 information beyond the immediate and the sensible.</p>
<p>The centre also publishes extensively on management training, management and business communication, and participatory design, and the analysis of public and management discourse.</p>
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	<georss:point>56.1715074 10.1998922</georss:point><geo:lat>56.1715074</geo:lat><geo:long>10.1998922</geo:long>	</item>
		<item>
		<title>The Coalition of the Willing</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-coalition-of-the-willing</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-coalition-of-the-willing#comments</comments>
		<pubDate>Fri, 30 Jul 2010 03:28:22 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2024</guid>
		<description><![CDATA[The Coalition of the Willing (COTW 2010) is an ambitious project introduced [...]]]></description>
			<content:encoded><![CDATA[<p><em>The Coalition of the Willing (COTW 2010) </em> is an ambitious project introduced by a 15min motion graphics documentary manifesto arguing for the development of open source and collaborative architectures capable of crowd sourcing solutions to climate change. The film and site is produced by The Knife Party (AKA Animator/Designer/Film Maker- Simon Robson) and the New Zealand born, Sydney based, philosopher, author and consultant Dr Tim Raynor. In this account I will treat the film as the manifesto and first iteration of a larger project aimed at encouraging the development of this network &#8216;solution&#8217; to climate change.</p>
<p>The Video and accompanying website and mobile app  is an impressive collaborative effort involving 33 listed collaborators many of whom are commercial motion designers or motion design firms, web developers, and interest groups. The narrative of the film is framed by the failure of the 2009 CopenhagenSummit on Climate Change to finalise an international agreement on the reduction of Carbon Pollution. The film claims that an effective &#8216;War on Climate Change&#8217; must be also &#8216;War on Consumerism&#8217; &#8211; a war our governments are unwilling and perhaps unable to fight. The film then proceeds to argue that we require a return to the form of Swarm Intelligence that was characterised by the counter-cultural movements of the 60&#8242;s that were undermined by their (superficial) reduction to a marketable &#8216;individualism&#8217;. The internet and specifically Web2.0 and Open Source development are figured as providing and demonstrating the potential for a return to the true and marginalised potential of 60&#8242;s collectivism. This new found potential will provide the potential for open source solutions to Climate Change.</p>
<p>Six short &#8216;essays&#8217; accompany each of the films in order to develop its themes and to provide a basis for ongoing discussion. They provide some more detailed insight into the claims made by the film. More importantly they detail the specific qualities and models of web2.0 and Open Source development figured as being the basis for this new counter-cultural efficacy. The film and accompanying essay argues for a three tier architecture for harnessing and motivating a &#8216;swarm&#8217; intelligence to act on Climate Change. The first of these tiers is an open source, collaboratively developed, Green Knowledge Base &#8211; an engine with which to share both simple and complex solutions and contributions to reducing CO2 emissions and approaching sustainability more generally. The model for this tier is the Wiki. The second tier is rather less detailed and appears to be a collaborative engine along the lines of a version control system  - where I ideas could be shared, fleshed out, developed, and implemented in a collaborative environment. The model for the second tier is, rather predictably, Linux. The third tier is a socially driven engine of promotion, networking and information, to quote; &#8216;This is where green activism 2.0 is expressing itself&#8217;. Somewhat disturbingly/tellingly the relevant model here is described as Facebook meets Indymedia.</p>
<p>The film project is divided into the six chapters mentioned above. The release of the film was staggered to promote discussion of each section of the film while the film was still in production. It is clear from the COTW website, however, that this was a social media promotion strategy designed to give consumers a sense of ownership over the film and its ideas and in the service of developing an &#8216;environmental brand in itself&#8217;.</p>
<p>Amongst the mostly UK based designers and producers listed as collaborators the film also lists the Betterment Bureau- a team of likeminded media producers and designers working to &#8216;make the world a better place through design&#8217;, and Ladyverd.com an online magazine &#8216;that was created to promote inspiring information for organizations and individuals committed in the war against climate change who want to fight for a better world.&#8217;</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
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		<title>Pervasive Media Studio &#8211; Bristol</title>
		<link>http://dynamicmedianetwork.org/projects-2/pervasive-media-studio-bristol</link>
		<comments>http://dynamicmedianetwork.org/projects-2/pervasive-media-studio-bristol#comments</comments>
		<pubDate>Sat, 24 Jul 2010 03:17:16 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2020</guid>
		<description><![CDATA[The Pervasive Media Studio is both a physical open-lab space (in Bristol [...]]]></description>
			<content:encoded><![CDATA[<p>The Pervasive Media Studio is both a physical open-lab space (in Bristol UK) and a network of researchers, collaborators, artists, and both institutional (University of Western England) and corporate supporters and contributors (Hewlett Packard for example). The lab provides space to groups and projects working within the fluid category of pervasive media. In this context Pervasive media includes any project that uses new and networked media combined with sensors of any kind to provide a &#8216;mapped&#8217; or &#8216;mobile&#8217; position/context sensitive control of media recording and playback (GPS, RFID, BioFeedback fro example). The PM Studio supports a residency program that offers an open collaborative space for the development of products, platforms, and ideas related to the pervasive media theme. The studio also supports a series of ongoing projects, and project sthat are supported or sponsored in partnership with third party and commercial developers.</p>
<p>The projects supported by the Pervasive Media Studio are diverse in both their mode of practice and their projected outcomes. A long terms partnership between HPlabs and the University of Western England was concerned with the development of software allowing for the production, distribution and consumption of &#8216;mScapes&#8217; or mediascapes &#8211; They were also central in the development of an ongoing conference series exploring and demonstrating the potential of mScapes. An m(edia)Scape is essentially a mixedmedia production that uses GPS to both record and playback audio, video, or augmented reality style graphics (mapped images on a smart phones camera/video input &#8211; dependent on position) as the basis for a particular &#8216;text&#8217;. Most of these mScape were audio centric allowing for recorded audio to trigger as a user moved through a space. In more recent times the ubiquity of phones with gyroscopes, GPS and compass, has allowed for the real time overlay of graphics on a video image- allowing a user to view an augmented reality through the phones camera. The latter development has seen AntiVJ &#8211; one of the Pervasive Media Studio&#8217;s residents &#8211; working with the HPlabs and the University of Western England on the potential for/feasibility of identifying and tracking a plane in 3 dimensions. The facility for mapping and tracking a plane in 3D space supports the mScape project by allowing the augmented/imposed image to move beyond &#8216;simple&#8217; two dimensional infomatic style augmentation and toward the potential for &#8216;architectural&#8217; augmentation in 3 dimensions.</p>
<p>The mScpae project has largely fed into the launch of <em>Calvium</em> &#8211; a &#8216;startup&#8217; aiming at the commercialisation and continuing development of the mScape production and playback tools.</p>
<p>The facility for automatically mapping and tracking a plane in 3 Dimensions also serves the project being developed by Anti-VJ as part of their PM Studio Residency. That project involves the development of a &#8216;Mapping&#8217; Suite of Applications based on the demonstrated potential for projecting a &#8216;keyed&#8217; image onto a 3-Dimensional object providing for seamless projected live augmentations of architectural space. At present  AntiVJ projects depend on laborious keying of an image or video to a necessarily static surface or plane. Automated identification and tracking of planes would allow for the mapping of projections to dynamic/mobile surfaces effectively allowing a new form of augmented reality (augmented virtuality??). This potential is further extended by another of AntiVJ&#8217;s projects stereoscopic projection &#8211; the idea here is that keyed projections on a tracked plane in 3 dimensional space would allow for 3D &#8216;holographic&#8217; projections.</p>
<p>The PM Studio has also supported research into the use of POV cameras in theatre productions. The &#8216;Extended Theatre Experience&#8217; has explored the potential for attaching cameras to actors and to objects/props provides for a better or extended experience of recorded theatre although increasingly this has led to the development of new modes of mediated performance.</p>
<p>The SubtleMobs project developed by Duncan Speakman as a residence of the PM Studio is a variation and development of the rather tired/dated concept of Flash Mobs &#8211; The SubtleMob projects move away from the simple realisation of a social spectacle that became the standard for flashmobs to explore the more interesting performative affordances of that practice. In the simplest terms this has meant ensuring that the &#8216;mob&#8217; maintains the form of subtlety that ensures the experience of the &#8216;mob&#8217; &#8211; both between members and for the unsuspecting public &#8211; retains its submersion-in and subversion-of the everyday. SubtleMobs participants are told not to bring cameras or other recording devices that might subvert the grounded subtlety of the &#8216;performance&#8217;. The participants of one SubtleMob were instructed to download two sets of recorded instructions to an mp3 player. The recorded instructions were to be played only at the site of the SubtleMob performance and carried out with a partner listening to the alternative/paired recording. The ensuing performance emerges between partners, between couples, between the mob and the public &#8211; a kind of purely emergent performative practice.</p>
<p>Their are a number of other  interesting projects and collaborations supported by the PM Studio. The Street Art Dealer project is a collaboration between C6.org and Steal From Work &#8211; both groups concerned with public and street art and its marginalisation by market driven art practices and cultures. The project use QR codes (the form of barcoding that allows for embedding and collection of metadata via mobile phone cameras) to allow street artists to sign their work and for &#8216;consumers&#8217; to then locate work identified by artist (or any other applied taxonomy) &#8211; it is suggested that this could lead to a form of commercialisation supporting the work of street artists (perhaps via commissions).</p>
<p>The PM Studio also supports; a CyberTherapy project (collaboration between HMC Interactive, Drake Music, and bibic) looking at the development of simple software that provides synaesthetic feedback (voice to visual feedback) as a form of Therapy for autistic children, a project enabling simple browser based recording and sharing of audio between schools students (Audio Enable), a number of augmented reality and cross media narrative projects, development of the IndieMobile social media campaign engine (Complaint Generator) in collaboration with Indie Mobile (an UX agency).</p>
<p>The PM Studio is supported by The University of Western England and their Digital Cultures Research Centre, Hewlett Packard Labs, and the Southwest Regional Development Agency and is part of Watershed @ Bristol.</p>
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	<georss:point>51.451619 -2.598213</georss:point><geo:lat>51.451619</geo:lat><geo:long>-2.598213</geo:long>	</item>
		<item>
		<title>Olivier Ratsi</title>
		<link>http://dynamicmedianetwork.org/people/olivier-ratsi</link>
		<comments>http://dynamicmedianetwork.org/people/olivier-ratsi#comments</comments>
		<pubDate>Fri, 23 Jul 2010 06:48:50 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2015</guid>
		<description><![CDATA[Olivier is a multimedia artist based in Paris. He has worked as [...]]]></description>
			<content:encoded><![CDATA[<p>Olivier is a multimedia artist based in Paris. He has worked as a VJ and video projection/installation artist since 2001. His most recent work is as part of the AntiVJ label/collective who work on large scale projections that extropolate, explore and deconstruct the architectural spaces for which they are constructed. Olivier has performed in the role of VJ at many a music festival (Mutek in 2009 for example where the Sogdo AntiVJ piece was presented) but its is perhaps his presence on the bill of the inaugural Mapping Festival in 2005 that mark him as a key contributor to the development of VJing and projection/mapping art more generally. It is interesting that the Mapping Festival was run by the &#8216;conceptors&#8217; of VJing application Modul8 which was amongst the first out of the box applications to allow for the multidimensional keying of projection elements to angled surfaces. That multidimensional mapping has become a central component of Ratsi&#8217;s work with AntiVJ. Ratsi has also created a collection of digital stills that reconstruct the austere neo-liberal/modernist architectures and forms of the contemporary cityscape (WYSI*not*WYG). The result is a set of hallucinatory architectures that look a little like the forms of glitchy inorganic structures of 8 bit video games made real. Those architectures perhaps recall a forgotten future where  all forms of aesthetic and material economy and determination were ignored in the service of playful form. At other times the WYSI*not*WYG images remind us of the way the original structures impose themselves and construct an urban landscape. The images partially deconstruct the urban cityscape so that we see a past and an alternative city shining though the digitally  deconstructed sections of buildings juxtaposed with now unsupported architectural elements that jut starkly into once uninterrupted sections of sky. The reconstructed cityscape provides a digital virtuality against which we once again start to see the present.  This is work that finds dynamic extension in the AntiVJ project Songdo (2009) which uses motion graphic projected in high resolution to affect a radical extrapolation and deconstruction of the architecture for which it was built.</p>
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	<georss:point>48.8566667 2.3509871</georss:point><geo:lat>48.8566667</geo:lat><geo:long>2.3509871</geo:long>	</item>
		<item>
		<title>AntiVJ</title>
		<link>http://dynamicmedianetwork.org/projects-2/antivj</link>
		<comments>http://dynamicmedianetwork.org/projects-2/antivj#comments</comments>
		<pubDate>Fri, 23 Jul 2010 04:27:55 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[installation performance]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2008</guid>
		<description><![CDATA[AntiVJ (AntinVJ.com) is a visual &#8216;label&#8217; &#8211; a curious use of a [...]]]></description>
			<content:encoded><![CDATA[<p>AntiVJ (AntinVJ.com) is a visual &#8216;label&#8217; &#8211; a curious use of a term that even within music highlights the degree to which the economics of media have changed (no longer the inscription of a producer on its product but rather a loose affinity of interests). AntiVJ rescues the aesthetic and social sense of the term &#8216;label&#8217; &#8211; a loose collective of artists gathered under the banner of a particular stylistic project, neither indicating or excluding the possibility of collaboration or consensus, more continuous and with greater &#8216;gravity&#8217; than a curated project and more dynamic, fluid and a-social than a collective &#8211; and perhaps also with an eye on the development of a commercial/professional umbrella. AntiVJ represents a group of European artists  whose work focusses on the &#8216;use projected light and its influence on our perception&#8217; (AntiVJ.com). The work represented by the AntiVJ label has elements that recall the James Turrell&#8217;s manipulation of the experience of an object or space via an active modulation of the resonance &#8211; the light and the sound &#8211; realised between body and object. The intersecession of AntiVJ is decidedly and determinedly more active/aggressive/deconstructive, coming as it does out of the club and street art, than any of Turrell&#8217;s abstract minimalism but both affect an intense refiguring of the bodies position within and relation to an object.</p>
<p>Much of AntiVJ&#8217;s work is positioned against the status quo of club based VJing &#8211; in that the works tend to explore a unified theme, question, or project that is driven by the context in which it is performed or presented &#8211; one of AntiVS&#8217;s artists, Olivier Ratsi describes one of his modes of production as &#8216;live painting&#8217; and to a certain degree this term describes the type of work AntiVJ do in a more general sense as well &#8211; dynamic time based projections that transfigure the site of their projection. AntiVJ consists of artists Simon Geilfus, Yannick Jacquet, Joanie Lemercier, and Olivier Ratsi, Romain Tardy with music by Thomas Vaquie.</p>
<p>The work of AntiVJ has mostly involved large scale intricately mapped projections onto the surface of the built environment. Some of the work extends to or from the club environment but it real power lies in both extrapolating, deconstructing, and playing with the perception of the surface and volume of architecture via the play of projected light (Desherence, Songdo). More recent work has included  large scale stereoscopic work with the electro outfit Principles of Geometry &#8211; a 50 minute exploration of a starry 3D space and work with Mexican composer and producer Murcof &#8211; confounding projections that seem to hang and move through mid space at will.</p>
<p>AntiVJ&#8217;s work displays a unique aesthetic and a previously unseen degree of  precision in terms of projection onto large scale, multi-faced/multidimensional, objects. The mapping is apparently achieved via software developed in house that AntiVJ intend to eventually release publicly.</p>
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	<georss:point>54.5259614 15.2551187</georss:point><geo:lat>54.5259614</geo:lat><geo:long>15.2551187</geo:long>	</item>
		<item>
		<title>Risk Cartography: Internet based Argumentation Maps</title>
		<link>http://dynamicmedianetwork.org/projects-2/risk-cartography-internet-based-argumentation-maps</link>
		<comments>http://dynamicmedianetwork.org/projects-2/risk-cartography-internet-based-argumentation-maps#comments</comments>
		<pubDate>Fri, 16 Jul 2010 12:09:33 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2001</guid>
		<description><![CDATA[The Risk Cartographies project is part of the MACOSPOL (Mapping Controversies of [...]]]></description>
			<content:encoded><![CDATA[<p>The Risk Cartographies project is part of the MACOSPOL (Mapping Controversies of Science for Politics) project funded by the European Union and headed by Bruno Latour (SciencesPo Paris). The risk cartographies project  is concerned with developing &#8216;Internet based argumentation maps&#8217;. Risk Cartographies is an interdisciplinary project involving Computer Scientists, Sociologists and Natural Scientists that has developed two controversy case studies for testing and developing an interactive issue visualisation and navigation tool. The two case studies involve the alleged effects of nano scale particles and the contested value of dietary Supplements. The tool developed allows for the colour coded mapping of Actors, Issues, Things or Objects, and Statements pertaining to the issues on a two dimensional plane. The user can actively explore the actors (antagonists) and their position within the mapped argument structure through the statements they have made and the objects or elements which those statements connect them with. As is the case with much of the Mapping Controversy project the emphasis is on a move away from the reductive representation; of representing an argument by opposing actors, or via issues and statement as simply reducible/naturalised to/as the object alone.This detailed issue mapping should lead to pathways for navigating issues in distinction based only on statements with which they are connected and involving only those stakeholders responsible for those statements.  Risk Cartographies is a project developed by the Munich Institute for Social and Sustainability Research and the Environment Science Center  at the University of Augsburg under the MACOSPOL umbrella and is funded in addition by the Federal (German) Ministry for Education and Research within the social ecological research programme &#8220;Strategies to Cope with Systemic Risks&#8221;.</p>
<p>See the cross referenced projects for more on the Mapping Controversies projects and network.</p>
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	<georss:point>48.1391265 11.5801863</georss:point><geo:lat>48.1391265</geo:lat><geo:long>11.5801863</geo:long>	</item>
		<item>
		<title>GOVCOM.ORG</title>
		<link>http://dynamicmedianetwork.org/institutions/govcom-org</link>
		<comments>http://dynamicmedianetwork.org/institutions/govcom-org#comments</comments>
		<pubDate>Fri, 16 Jul 2010 04:33:39 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1995</guid>
		<description><![CDATA[GOVCOM.ORG is an Amsterdam based foundation dedicated to developing and hosting political [...]]]></description>
			<content:encoded><![CDATA[<p>GOVCOM.ORG is an Amsterdam based foundation dedicated to developing and hosting political tools on the web. The foundation is founded and largely run by Prof Richard Rogers of the University of Amsterdam. GOVCOM.org is involved with the MACOSPOL (Mapping Controversies of Science for Politics) under its workpackage 3 concerned with the compatibility of collected tools and the communication of both use of tools and the Mapping Controversies methodology to a wider set of governmental actors/participants.  GOVCOM.ORG and Richards are also the developers of IssueCrawler &#8211; a webbot engine for Link analysis tracking of issue presence and activity online. Issuecrawler is a tool used across the Mapping Controversies program as a means for easily identifying where (and with which Actors) an issue is &#8216;based&#8217; (as an issue) in relation to where it is geographically &#8216;occurring&#8217;. GOVCOM.org in cooperation with http://www.infoid.org/ developed  IssueTicker  (2005)- a NewsFeed style ticker (developed pre: rss) that performed link analysis to provide an identification of issues and actors and where (in terms of web presence) that issues was playing out. This project was presented as part of the Bruno Latour and Peter Wiebel  &#8217;Making Things Public&#8217; book and series of exhibitions. GOVCOM.org also worked on the Belgian Election Issue Tracker &#8211; which crawled the popular press to map the playing out of dominant election issues  - and ViagraTool &#8211; a link analysis project and representation  charting the marketing of Viagra on public perception.</p>
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	<georss:point>52.3738007 4.8909347</georss:point><geo:lat>52.3738007</geo:lat><geo:long>4.8909347</geo:long>	</item>
		<item>
		<title>Mapping Controversies : Demoscience.org</title>
		<link>http://dynamicmedianetwork.org/projects-2/mapping-controversies-demoscience-org</link>
		<comments>http://dynamicmedianetwork.org/projects-2/mapping-controversies-demoscience-org#comments</comments>
		<pubDate>Fri, 16 Jul 2010 02:40:52 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1989</guid>
		<description><![CDATA[Demoscience.org is a website of collected resources for a set of mostly [...]]]></description>
			<content:encoded><![CDATA[<p>Demoscience.org is a website of collected resources for a set of mostly undergraduate courses concerned with the mapping of controversy. The initial course focussed on mapping scientific controversy although iterations of the course have extended to the mapping of public, cultural and governmental beyond the purely scientific. The Mapping Controversies website is part of the MACOSPOL project and Bruno Latour developed the initial iteration of the Mapping Controversies course heads both projects. The Mapping Controversies website also presents a vast collection of resources for students and researchers engaged with the mapping of controversy. This set of resources was collected by Verena Paravel a sociologist of science and an &#8216;ethnographic&#8217; filmaker who worked with both Latour and Peter Weibel on the a project concerned with an analysis &#8216;the role of technologies of representation and deliberation in the participatory process of rebuilding the World Trade Center site&#8217;. The Mapping Controversies course, originally taught by Latour at the Institut d&#8217;Études Politiques de Paris and by Dominique Linhardt at the Ecole des Mines Paris is now available in several iterations at Manchester University (Albena Yaneva), Oxford University (Andrew Barry, Catharina Landstrom), Ecole Polytechnique Of Lausanne (Valérie November), Trento University (Massimiano Bucci). There is a list of Mapping Controversies projects available here: (http://www.demoscience.org/controversies/projects_past.php#public) and here (http://medialab.sciences-po.fr/controversies/) many of which employ the visualisation resources listed on the Mapping Controversies site to present a navigable representation of the actors involved in each of the issues it maps. This example: http://longtailcontroversy.com/  - shows  the use of the open source Java Applet NetVis to present a dynamic navigable visualisation of what they call &#8216;The Long Tail Controversy&#8217;.  This example by architectural students at Manchester University demonstrates the courses application to cultural/public issue mapping and a more static presentation of research: (http://www.msa.ac.uk/students/06003298/(06003298)_Who_will_be_left_with_the_legacy_of_the_2012_London_Olympic_Games/Timeline.html)</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 37px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Manchester University (Albena Yaneva),</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 37px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">in Oxford University (Andrew Barry, Catharina Landstrom), In</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 37px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Ecole Polytechnique Of Lausanne (Valérie November), Trento</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 37px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">University (Massimiano Bucci)</div>
<p>These courses and their output along with the collection of resources that support those course represent the first &#8216;workpackage&#8217; of the MACOSPOL (Mapping Controversies on Science for Politics) project. The student work represents a testbed for the collected resources and the communication and development of the &#8216;Mapping Controversies&#8217; methodology for a public &#8216;governmental&#8217; stakeholders.</p>
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	<georss:point>48.854216 2.32838</georss:point><geo:lat>48.854216</geo:lat><geo:long>2.32838</geo:long>	</item>
		<item>
		<title>MApping COntroversies on Science for POLitics: MACOSPOL</title>
		<link>http://dynamicmedianetwork.org/networks/mapping-controversies-on-science-for-politics-macospol</link>
		<comments>http://dynamicmedianetwork.org/networks/mapping-controversies-on-science-for-politics-macospol#comments</comments>
		<pubDate>Fri, 09 Jul 2010 07:30:21 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[ANT]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[gov2.0]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1985</guid>
		<description><![CDATA[MACOSPOL is a large multifacted project revolving around the mapping/visualisation/navigation of controversy. [...]]]></description>
			<content:encoded><![CDATA[<p>MACOSPOL is a large multifacted project revolving around the mapping/visualisation/navigation of controversy. The project (or network of projects) is funded by the European Union Seventh Framework Program and shared between Science Po (Paris), The University of Oslo, the Observa Reserach Centre (Italy), Ludwig-Maximillians University Munich, University of Liege (Germany), Ecole Polytechnique Federale de Lausanne (Switzerland), University of Amsterdam (The Netherlands), &amp; Manchester University (England).</p>
<p>The project/network is divided into 8 &#8216;work packages&#8217; and provides a useful model for how to run large scale project/networks across dispersed institutions. Each work package bar the final meta-administrative package has substantial individual outcomes all of which contribute toward the goal of realising a well developed and tested research methodology, toolset, aggregation, and implementation/extension strategy for the mapping/visualisation and finally, the collaborative mediation, of issues of policy debate/contest.</p>
<p>Bruno Latour is listed as the &#8216;Scientific Coordinator&#8217; and an Actor Network Theory methodology characterises the project. Here however ANT folds into the concerted development of a strategic approach and governmental technology, the tools to manage that approach, and the communication of that approach to different levels of researcher/antagonist.</p>
<p>As the leader of the team working on Work Package 1 Latour working with Sciences Po (Paris), and a number of parties from MIT have established a web site and called Mapping Controversies (http://www.demoscience.org/)  that collects and directs the implementation of resources to the execution of controversy mapping and has developed a set of courses and course materials that allows Science and Technology students to engage in the research and mapping of controversies in science and technology. Many of the projects developed by students at MIT, Ecole Polytechnique Fédérale de Lausanne (Switzerland), and Sciences Po (France), Manchester University, Oxford University (UK), Ecoles de Mines (france) move well beyond the mapping of purely scientific issues (http://medialab.sciences-po.fr/controversies/) and demonstrate the potential of the approach as a generalised strategy of networked issue collaboration/navigation/mediation/governance. The level and presentation of research performed at an undergraduate level via the apporach is particularly impressive and perhaps indicates the potential for a community level implementation of the MACOSPOL approach.</p>
<p>The Mapping Controversies website also collects a wide range of resources for both the investigation/research of controversy, the collection of data, and the presentation of that data. These include a vast set of visualisation softwares designed for the analysis and representation of dynamic social networks. Many of these technologies are simple and accesible (wordle.net) and the despite the project&#8217;s pretence to &#8216;build one platform&#8217; its clear the methodology itdelf is the primary and directive &#8216;codebase&#8217; &#8211; The project presently aggregates and augments  systems and softwares in the service of this methodology. The most successful of the student visualisations tend to be quite technical implementations or iterations of the NetVis Module (http://www.netvis.org/), although the project also directs students/researchers the promising Prefuse -Java/Flash toolkit as well (http://prefuse.org/).</p>
<p>The courses deployed as part of the project empower the students involved to work through the mapping of controversy from the identification and documentation of the Actors and Propositions involved, through to the mapping/visualisation of the networks they describe, and finally, an analysis of potential outcomes implied by the process and their communication online. The initial workpackage  project tests, supports, and illustrates the development and application of both the MACOSPOL methodology and a collection of mostly open access technologies as they are deployed by relatively low level (undergraduate) researchers across a wide range of institutions and cultural contexts.</p>
<p>The other work packages move toward the collection, aggregation, development of technologies in the hope of consolidating the approach demonstrated by work package 1. They involve; The development of visualisation technologies at Ludwig Maximillian University and the University of Oslo (&#8220;Risk Cartography: Visualisation of Argumentative Landscapes&#8221; http://www.risk-cartography.org/en_index.html), The development of a compatible set of tools tested/proven as effective in WP1 toward their integration as a platform (Govcom.org, University of Amsterdam) and finally The testing of the platform in the government/policy arena.</p>
<p>It is this final element that illustrates the expansive aims and potential for the project. The project&#8217;s synopsis gestures toward the aim of developing/demonstrating the project as the &#8216;elementary building block of a &#8216;quasi-parliament&#8217; allowing a multitude of stakeholders, interests and other actors &#8211; including the public- to effectively navigate a particular issue. The project aims to develop the methodological and technological ground for a &#8216;technical&#8217; or networked governance &#8211; to develop the &#8216;democratic equipment&#8217; required for such a governance.</p>
<p>While there are any number of government and institutional initiatives concerned with the development of Gov2.0 MACOSPOL is perhaps the first large scale project looking at the way new methodologies and literacies will be central in the realisation of a more networked and distributed governance capable of routing around the need for Big Government as a principle technology for negotiating interests and navigating particular issues.</p>
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	<georss:point>52.214338608258196 4.8779296875</georss:point><geo:lat>52.214338608258196</geo:lat><geo:long>4.8779296875</geo:long>	</item>
		<item>
		<title>Centre for Visual Information Technology and Applications:  Linköping University</title>
		<link>http://dynamicmedianetwork.org/institutions/centre-for-visual-information-technology-and-applications-linkoping-university</link>
		<comments>http://dynamicmedianetwork.org/institutions/centre-for-visual-information-technology-and-applications-linkoping-university#comments</comments>
		<pubDate>Fri, 02 Jul 2010 13:21:57 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1978</guid>
		<description><![CDATA[The Centre for Visual Information Technology and Applications at Linköping University in [...]]]></description>
			<content:encoded><![CDATA[<p>The Centre for Visual Information Technology and Applications at Linköping University in Sweden marks a significant commitment to research in the field of computer visualisation of information and is partnered with a newly developed exhibition and research centre in the nearby Norrköping Science Park.</p>
<p>The centre includes five research groups &#8211; Scientific Visualisation, Information and Geo Visualisation, Computer Graphics and VR, Structural and Civil Engineering and Visual Learning and Communication.</p>
<p>It should also be note that the Centre for Medical Image Science and Visualisation is based at the university teaching hospital and works closely with both VITA and the Norrköping Visualisation Centre.</p>
<p>Research projects include but are not limited to: Volumetric visualisation of large datasets, Data visualisation and Augmented Reality, Haptic Interaction with Deformable Objects, Visual Analytics, Photorealistic computer graphics for virtual and augmented reality, Town Planning, Civil and Structural Design, Learning through Scientific Visualisation.</p>
<p>The Centre for Visual Information Technology and Applications, along with the Centre for Medical Image Science and Visualisation worked in collaboration with the Interactive Institute on The Virtual Autopsy Table project.</p>
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	<georss:point>58.3986679 15.5754182</georss:point><geo:lat>58.3986679</geo:lat><geo:long>15.5754182</geo:long>	</item>
		<item>
		<title>Virtual Autopsy Table</title>
		<link>http://dynamicmedianetwork.org/projects-2/virtual-autopsy-table</link>
		<comments>http://dynamicmedianetwork.org/projects-2/virtual-autopsy-table#comments</comments>
		<pubDate>Fri, 02 Jul 2010 12:12:40 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1972</guid>
		<description><![CDATA[The Virtual Autopsy Table is a project of the Swedish Interactive Institute, [...]]]></description>
			<content:encoded><![CDATA[<p>The Virtual Autopsy Table is a project of the Swedish Interactive Institute, the Center for Medical Image Science and Visualization (CMIV) at Linköpings university and the Visualisation Center in Norrköping. The table consists of a high resolution large format multi-touch interface capable of presenting a 3D dimensional visualisation of the data collected by both an MRI and CT scan on a dead body. The MRI data provides an accurate render of the soft tissues while the CT scan provides a render of the skeleton. These two data sets can be combined to provide uniquely detailed 3D visualisations with the potential for combined and continuous sections (and navigation animation through sections) of the body and the potential to control transparency of the each layer and material strata. This visualisation is presented on the multitouch panel allowing for multiple users to stand at the &#8216;virtual table&#8217; and to navigate, rotate and zoom on any element of the represented body.</p>
<p>The volumetric representation of data appears to have been drawn from the expertise of the Centre for Medical Image Science at Linköpings university . The interaction/installation/industrial design concept and production appears to be drawn from the expertise of the SII. These two elements of the project come together under the banner of the intriguing Visualisation Centre in Norrköping which includes presentations on Swedish innovation in visualisation, educational workshops, a cinema, and a dome projection system as well as providing an umbrella (in terms of funding and research) for visualisation projects. The Centre is closely associated with the  Visualisation Information Technology and Applications centre at inköpings university who is also involved in the development of the project.</p>
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	<georss:point>58.56252272853734 16.171875</georss:point><geo:lat>58.56252272853734</geo:lat><geo:long>16.171875</geo:long>	</item>
		<item>
		<title>Thinkbox</title>
		<link>http://dynamicmedianetwork.org/networks/thinkbox</link>
		<comments>http://dynamicmedianetwork.org/networks/thinkbox#comments</comments>
		<pubDate>Fri, 02 Jul 2010 05:44:05 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1969</guid>
		<description><![CDATA[Thinkbox (thinkbox.ca) was a loose new media collective of media artists that [...]]]></description>
			<content:encoded><![CDATA[<p>Thinkbox (thinkbox.ca) was a loose new media collective of media artists that work at the intersection of electronic sound and video &#8211; one iteration calls them &#8216;project based sound artists&#8217;.  At least 4 of these artists have sound,music releases, in 2009 and 2010 inlcuding Bissonnette, McNamara, Theakston,and Van Loo. Their work as a collective appears to be a series of live video and sound performances, a compilation of largely guitar based electronica and ambient sound design. As with much sound art and especially live, improvised, collaborative work &#8211; the work of the Thinkbox collective tends to exist only as event posters and the (substantial) independent releases and works of the artist&#8217;s involved.</p>
<p>The Thinkbox collective is based in and around Windsor, Ontario &#8211; across the river and border from Detroit &#8211; with all of its attendent musical history. The Detroit  based www.metrotimes.com predictably places Thinkbox in the context of Techno&#8217;s genesis, development and bifurcation as moving the techno/electronic aesthetic betond the club dance floors to the gallery and museum space.</p>
<p>Given the timing however (2003-2008) it would seem more likely that Thinkbox were rather more influenced by the increasingly ubiquity of (largely eurpoean) post glitch ambient electronica of the form popularised by the likes of Christopher Fennesz or the &#8216;Artic Ambience&#8217; of Biosphere. That claim appears reinforced by the individual releases of Christopher Bissonnette one of the founding members of the collective.A sound and graphic designer, Bissonnette use of the guitar and field recordings recalls both Fennesz and perhaps Oren Ambarchi and fellow Canadian (Vancouver) Loscil. Other members of the collective include Mark Laliberte (http://www.marklaliberte.com/index2.html) - an independent curator , &#8216;project-based&#8217; artist and experimental poet &#8211; who also performs ambient soundscape/design work &#8211; his <em>Pillow Scenes Soundworks </em>marked the first and only CD release for the collective. Mark has been heavily involved with the Zine culture and currently produces the design/pictorial magazine Carousel (http://www.carouselmagazine.ca/) while exhibiting a wide range of intermedia and installation works that are united by the kind of countercultural cool that belies their zine-culture influences. Chris McNamara is a Windsor based video artist who teaches new media at the University of Michigan. Chris also works with collaborator Dermot Wilson under the name <em>Machydem Inc</em>. &#8211; mostly producing film and digital video projects.  Steve Roy, Rob Theakston &#8211; an  electronic music producer working a similar vein to that of Bissonette -with a slightly more dissonant edge- and Bill van Loo &#8211;  an electronic music producer who also works with guitar to produce live ambient electronica (http://www.youtube.com/watch?v=gGgsCV7gh88).</p>
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	<georss:point>42.292676 -82.993335</georss:point><geo:lat>42.292676</geo:lat><geo:long>-82.993335</geo:long>	</item>
		<item>
		<title>Daniel Woo</title>
		<link>http://dynamicmedianetwork.org/people/daniel-woo</link>
		<comments>http://dynamicmedianetwork.org/people/daniel-woo#comments</comments>
		<pubDate>Sat, 26 Jun 2010 01:17:07 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1961</guid>
		<description><![CDATA[Dr Daniel Woo is a Senior Lecturer in the School of Computer [...]]]></description>
			<content:encoded><![CDATA[<p>Dr Daniel Woo is a Senior Lecturer in the School of Computer Science and Engineering at the University of New South Wales. Dr Woo identified a lack of research in the area of Human Computer Interface design at the University of New South Wales and successfully established the HCI lab at UNSW in 2001. The HCI lab, along with the SNAP (Satellite  Navigation and Positioning) Lab at UNSW were central to the development the Audio Nomad System that continues to be the central mechanism behind Sound and Interactive Artist Nigel Helyer&#8217;s 3D immersive interactive works (Eco-Located 2009, Run Deep Run Silent 2008, Syren for Port Jackson 2005).</p>
<p>Daniel Woo is  also associated with the iCinema project at UNSW a large scale hemispherical &#8216;cave&#8217; style immersive environment although his work tends to focus of speech and natural languages and interface design and usability research.</p>
<p>Woo was central in establishing a HCI education at UNSW and is considered a leader in the field of HCI education and research. He has published widely on interface design, formal usability testing, speech synthesis and interface, spatial audio interfaces amongst other research interests.</p>
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	<georss:point>-33.91843480188019 151.23023986816406</georss:point><geo:lat>-33.91843480188019</geo:lat><geo:long>151.23023986816406</geo:long>	</item>
		<item>
		<title>Aaron Seymour</title>
		<link>http://dynamicmedianetwork.org/people/aaron-seymour</link>
		<comments>http://dynamicmedianetwork.org/people/aaron-seymour#comments</comments>
		<pubDate>Sat, 26 Jun 2010 00:31:41 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1934</guid>
		<description><![CDATA[Aaron Seymour is a sydney based graphic designer with links to the [...]]]></description>
			<content:encoded><![CDATA[<p>Aaron Seymour is a sydney based graphic designer with links to the artistic and interactive media arts community. He is the designer of Kate Richard&#8217;s and Ross Gibson&#8217;s Bystander Project. Over a number of distinct positions with CDP media, Nick Bell Design, and as a freelance Designer and Consultant- Aaron has worked with the Australian Centre for the Moving Image, Sydney Dance Company, The Sydney Opera House, The Sydney Symphony Orchestra,  The National War Memorial, Venice Bienale, Sydney Olympic Park.</p>
<p>Aaron&#8217;s work has often included the conceptualisation and visual design of installations, interactives, web applications, multi-screen displays as well as the subsequent coordination required to see the often multidisciplinary nature of cross-media projects realised with a consistency of visual and interactive design.</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Nigel Helyer</title>
		<link>http://dynamicmedianetwork.org/people/nigel-helyer</link>
		<comments>http://dynamicmedianetwork.org/people/nigel-helyer#comments</comments>
		<pubDate>Fri, 25 Jun 2010 08:05:33 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1932</guid>
		<description><![CDATA[Nigel Helyer (aka Doctor Sonique) is a prolific Australian interactive and installation [...]]]></description>
			<content:encoded><![CDATA[<p>Nigel Helyer (aka Doctor Sonique) is a prolific Australian interactive and installation sound artist whose work explores and actively mines the intersections between science, art, culture, and technology. There are in excess of 60 projects listed on Helyer&#8217;s web site and most of these are indeed distinct and substantial projects in their own right. Only a few of the most relevant and recent are figured in this database.</p>
<p>Helyer&#8217;s work is what his website describes as &#8216;actively interdisciplinary&#8217;- linking creative expression, scientific research and technical development. More specifically Helyer&#8217;s work is characterised by an interest in the potential for technical architectures to reveal otherwise unseen or marginalised dynamics that span and interweave the development of culture, environment, history and technology .</p>
<p>Installation is the most common vehicle for Helyer&#8217;s work which tends to employ elements of computer and mechanical interaction as the basis for an establishing and exploring the visceral relation between body and ecology that it potentialises.</p>
<p>Helyer&#8217;s most recent work has developed out of a collaboration with the Satellite Navigation and Positioning Group and Human Computer Interaction Lab of the University of New South Wales (Most notably with Daniel Woo and  Michael Lake of UNSW). That work is based on the Audio Nomad system that provides for the mapping of geo-tagged media and geospatial information in a interactive system that immerses the user in a sonified representation of the environment. That representation juxtaposes sonified meteorological and environmental data with recorded histories, cultural fragments, field recordings (both visual and sonic) making the relations between these &#8216;readings&#8217; visceral. The user traverses this sonic topology  produced via an immersive multiscreen and surround sound system and the unique Audio Nomad interface  to explore the transitions and relations between the human, biological, and environmental systems.</p>
<p>The Audio Nomad system is the result of a project Helyer began in 1999 and which continued until 2001 called Sonic Landscapes and which employed the spatial audio systems developed by Lake Technology and the GPS systems developed by the SNAP lab of the University of New South Wales (and in collaboration with both Lake and UNSW). That project allowed for a fictive but nonetheless visceral 3D immersive soundscape to be accurately positioned and explored on/in a physical terrain. The subject and site for that work was the St Stephen&#8217;s Graveyard in Newtown, Sydney &#8211; a site rich with the kind of lost/invisible histories, that along with the invisible or marginalised dynamics of our ecology, constitute the other principle interest in Helyer&#8217;s work.</p>
<p>Two other interwoven streams are apparent in traversing Helyer&#8217;s catalogue. The first is an interest in oral and sonic histories that is expressed in the <em>Wireless House (2009) </em>and  <em>GhosTrain</em> (2008) projects both of which work on resounding the forgotten histories that are expressed in the sonic markers of a superceded or evicted heavy industry that once constituted Sydney&#8217;s inner city life or the oral histories that recount the human cultures to which it gave rise.</p>
<p>The other stream of Helyer&#8217;s catalogue is the design of mechanical and dynamic sculptures that harness wind or other environmental (or differential forces-electromagnetic force for example) forces as a means of modal &#8216;transduction&#8217; &#8211; of converting wind to dynamic form (Zephyr 2010), or electromagnetic potential into sound (Swarm 2005), audio to tactile vibration (Adrift-2009, Transformer 2005), kinaesthetic potential into sound and form (Spinner 2005).</p>
<p>Helyer&#8217;s work is extensively and generously documented on the Artist&#8217;s web site (http://www.sonicobjects.com/) and farexceeds this rather cursory account of his contribution to media art both nationally in Australia and and internationally &#8211; The rise of ubiquitous computing and cheap portable, and embeddable, systems of playback has seen sound art move to the forefront of media and interactive art &#8211; Helyer has become a central protagonist in this ongoing exploration.</p>
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	<georss:point>-33.856498 151.178009</georss:point><geo:lat>-33.856498</geo:lat><geo:long>151.178009</geo:long>	</item>
		<item>
		<title>Run Silent, Run Deep</title>
		<link>http://dynamicmedianetwork.org/projects-2/run-silent-run-deep</link>
		<comments>http://dynamicmedianetwork.org/projects-2/run-silent-run-deep#comments</comments>
		<pubDate>Fri, 25 Jun 2010 05:48:40 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1950</guid>
		<description><![CDATA[Run Silent, Run Deep is an iteration of a series of projects [...]]]></description>
			<content:encoded><![CDATA[<p>Run Silent, Run Deep is an iteration of a series of projects by Nigel Helyer that began in 1999 with the Sonic Lanscape&#8217;s project and continued in Collaboration with Daniel Woo and Chris Rizos of the School of Computer Science and Engineering at the University of New South Wales. The Audio Nomad system was also used in the related Helyer/Woo projects, <em>Syren (2004) </em>used Port Jackson in Sydney as its subject, and<em> Eco-Located </em>(2009) used Belfast Port and the North Sea as its subject. This series has developed as a major continuing feature of the International Symposium of Electronic Arts having featured in Sydney in 2004, Singapore in 2008, and in Belfast in 2009.</p>
<p>Run Silent, Run Deep is the 2008 Singapore Iteration of the series and involved a mapping of the Marine environment of Singapore harbour onto an immersive and interactive sonic topology that the user can explore via a projected visual interface.</p>
<p>The Audio Nomad project involves the representation of geo-tagged, recorded, media including images, video, sound, juxtaposed with the sonification of geo-spatial information. This reconstitution of this collected data in a sonic topology allows a user to navigate a soundscape in which recorded histories, unseen ecological dynamics, and visceral field recordings are evocatively juxtaposed to reveal otherwise forgotten, marginalised, or assumed networks of relation.</p>
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	<georss:point>1.352083 103.819836</georss:point><geo:lat>1.352083</geo:lat><geo:long>103.819836</geo:long>	</item>
		<item>
		<title>Adrift</title>
		<link>http://dynamicmedianetwork.org/projects-2/adrift</link>
		<comments>http://dynamicmedianetwork.org/projects-2/adrift#comments</comments>
		<pubDate>Fri, 25 Jun 2010 05:13:56 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1945</guid>
		<description><![CDATA[Adrift (2009) was an installation/soundscape project by Nigel Helyer concieved for the [...]]]></description>
			<content:encoded><![CDATA[<p><em>Adrift (2009)</em> was an installation/soundscape project by Nigel Helyer concieved for the Memory Flows exhibition at Carriage Works in Sydney (2009). The project used the hull of Helyer&#8217;s sea kayak as a transducer that relayed  a recording of a ship&#8217;s propellor rumbling and sonar soundings while a audio equpped model of an Ark held aloft in the net of a fishing trawler played back a recorded medley of fish names in Latin and English. The project is <em>apparently</em> powered by a simple voltaic cell positioned below and connected by jumper leads to the kayak that is built of two copper and zinc fish in a wash basin filled with water.</p>
<p><em>Adrift </em>is amongst the simplest and most linear of Helyer&#8217;s works but nonetheless manages to make visceral the complex of relations that characterise and constitute the interactions of human/marine culture.</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Eco-Located</title>
		<link>http://dynamicmedianetwork.org/projects-2/eco-located</link>
		<comments>http://dynamicmedianetwork.org/projects-2/eco-located#comments</comments>
		<pubDate>Fri, 25 Jun 2010 04:46:42 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1940</guid>
		<description><![CDATA[Is a project is a project developed and presented at ISEA2009 in [...]]]></description>
			<content:encoded><![CDATA[<p>Is a project is a project developed and presented at ISEA2009 in and around the port of Belfast, Northern Ireland, by prolific Australian Sound-Installation-Interaction artist Nigel Helyer, Tapio Mäkelä (FI), Nigel Helyer (AU) &amp; Andreas Siagian (ID), in collaboration with the AudioNomad software team, Daniel Woo (AU), and Michael Lake (AU). The project is the last in a series of projects that developed out of the <em>Sonic Landscapes </em>project begun in 1999 in partnership with the commercial audio processing company <em>Lake </em>and with the SNAP (Satellite Navigation and Positioning) lab at the University of New South Wales. This iteration, subtitled <em>Littoral Lives,</em> is the most recent of works using the Audio Nomad system developed in a partnership with the school of Computer Science and Engineering, the SNAP lab, the HCI Lab at the University of New South Wales (Daniel Woo is the principal developer and technical collaborator on this series of Helyer projects).</p>
<p>Eco Located began with a  maiden collaborative residency aboard the MARIN (Media Art Research Interdiciplinary Network) catamaran.</p>
<p>The project took water quality and meteorological readings, geotagged information, made field recordings, and recorded interviews with scientists and the community in and around Belfast Port and during their voyage across the North Sea- concentrating on the &#8216;Littoral cultures&#8217; &#8211; the cultures that develop at the transition or boundaries of (in this case) land and sea.</p>
<p>The information gathered becomes the basis for an immersive surround sound installation that uses the Audio Nomad system to allow a user to enter and navigate an abstract soundscape &#8211; a kind of sonic topology constituted of and juxtaposing (sonifying) the information and media recorded during the vessel&#8217;s progress across the North Sea.</p>
<p>The Eco-Located project continues a common theme in Helyer&#8217;s work that explores the potential for audio to make audible that which be forgotten or unseen &#8211; this extends beyond the post modern desire to reveal an underlying or marginalised structure and  to explore the way we might use audio in both new and old technology to realise new networks of relation and remembering between individuals, the communities of which they are part,their ecology, and their histories.</p>
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	<georss:point>56.9072801 1.860528</georss:point><geo:lat>56.9072801</geo:lat><geo:long>1.860528</geo:long>	</item>
		<item>
		<title>Jon Drummond</title>
		<link>http://dynamicmedianetwork.org/people/jon-drummond</link>
		<comments>http://dynamicmedianetwork.org/people/jon-drummond#comments</comments>
		<pubDate>Fri, 18 Jun 2010 11:19:55 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1927</guid>
		<description><![CDATA[Jon Drummond is a sound and new media artist and programmer. Jon [...]]]></description>
			<content:encoded><![CDATA[<p>Jon Drummond is a sound and new media artist and programmer. Jon was most recently a contributing designer and programmer on the Kate Richards and Martyn Coutts <em>Wayfarer</em> series.  He was also the programmer on Kate Richard&#8217;s and Sarah Waterson&#8217;s sub_scape series and collaborator on the Richard&#8217;s 1+1!=2  project. He has also worked with visual artist Lisa Anderson on large scale projection works and most recently on the recordings taken during her trips to Antartica (<em>Shining Up Stones</em> 1998, <em>Memories on a Grand Scale </em>1992, <em>Icebergs </em>2008<em>)</em> . Jon has also worked with Dr Sonique AKA Nigel Helyer (Australian sound and new media artist) on the playful <em>Magnus Opus</em> (2001 ?) series &#8211; a very large suite of works based on a set of 16 diads (two note chord) that are generated via a simple algorithm. The suite which was apparently Copyrighted in 1974 thus contain many combinations of notes that have subsequently been deployed in a wide variety of tone based or enacted telecommunications protocols. Each unlicensed deployment thus constitutes an illegal public performance of a copyrighted work. The artists offer the purchase of individual and limited licences to single compositions via the projects website. While the work is obviously a playful comment on copyright law it also constitutes a serious critique of the way many corporate interests farm IP capital &#8211; particularly in the Pharmaceutical and Bioengineering industries.</p>
<p>Jon&#8217;s solo work is mostly concerned with installation and performance sound project<em>s. </em>He has explored the potential interaction between old and emerging audio technology -most notably between the theremin and the sampler (Sheet and Spiral 1997).<em>Sonic Constructions</em> (2004-2008) is a series of live VJ style performance where projected ink blots (and runs) provide a live data feed that generates an accompanying soundscape via Max/MSP/Jitter. His <em>Sounding the Winds</em> project uses a sensor laden kite to provide a live feed of data via bluetooth to produce a soundscape below (Presented at Electrofringe Newcastle NSW 2005)</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Linda Dement</title>
		<link>http://dynamicmedianetwork.org/people/linda-dement</link>
		<comments>http://dynamicmedianetwork.org/people/linda-dement#comments</comments>
		<pubDate>Fri, 18 Jun 2010 04:42:13 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[cd-rom]]></category>
		<category><![CDATA[feminism]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[processing]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1918</guid>
		<description><![CDATA[Linda Dement is a central figure in Australian new media art. Her [...]]]></description>
			<content:encoded><![CDATA[<p>Linda Dement is a central figure in Australian new media art. Her new media work began in the CD-ROM era and explored the potential for the computer to capture, reconfigure and provide and interface to a messy, uncontrollable and therefore violent flesh that it was so often juxtaposed with &#8211; creating the potential for the intensities of the flesh to invade and work through the machine and for the machine to potentialise  new and potentially violent or masochistic intimacies or exposures. These themes work through the CD-ROM projects <em>Typhoid Mary</em> (1991), <em>Cyberflesh Girlmonster</em> (1995), <em>In My Gash</em> (1999). Dement was working in collaboration on an interactive work with celebrated American novelist Kathy Acker at the time of Acker&#8217;s death from cancer &#8211; That work eventually realised the series of digital stills <em>Eurydice</em> (1997-2007). Dement&#8217;s work survived the CD-ROM era to explore the potential for the networked and real time synthesis of video across the three screens in the interactive work<em> I Know You Think It&#8217;s Too Late</em> (2007). In that work the user is encouraged to explore the hair, fat and blood that festers with generative potential in the shadow of a violent act  - interaction/engagement slows down the development of that festering, but also vital, violence &#8211; a novel mode of interactive engagement. In 2008 Dement collaborated with a range of artists to create <em>Moving Forest (2008) </em>as part of the Transmediale Festival in Berlin &#8211; now employing <em>Processing </em>to create responsive/ performative video synthesis based on incoming live data. In 2009 Dement worked with the collaborative group In Serial (with Petra Gemeinboeck, PRINZGAU/podgorschek, Marion Trankle) on the performative installation On Track (2009) and with Jane Castle on a work concerned with Climate Change <em>The Ends of the Earth </em>(2009)<em>. </em></p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Martyn Coutts</title>
		<link>http://dynamicmedianetwork.org/people/martyn-coutts</link>
		<comments>http://dynamicmedianetwork.org/people/martyn-coutts#comments</comments>
		<pubDate>Fri, 18 Jun 2010 03:03:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1911</guid>
		<description><![CDATA[Martyn Coutts is a Melbourne based &#8216;live art&#8217; artist &#8211; an art [...]]]></description>
			<content:encoded><![CDATA[<div style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #ffffff; font: normal normal normal 13px/19px Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; font-family: Times; line-height: normal; font-size: small; padding: 0.6em; margin: 0px;">
<p>Martyn Coutts is a Melbourne based &#8216;live art&#8217; artist &#8211; an art practice defined only by the fact that it tends to fall between the categories and discourse of established art practice and the institutional discourses into which they play &#8211; live art is difficult to contain or position in terms of intended audience or defined outcome.</p>
<p>Martyn has worked with, and helped to cultivate, a network of artists. He is,involved with an number of projects that experiment with funding and collaborative models for live and marginalised art practice. These projects include the Live Art List (a blog) and Field Theory (a collaborative funding/support model and collaboration -with performative elements).</p>
<p>In the context of this Dynamic Media Network he is notable for his collaborations with Kate Richards on the Wayfarer projects. He was the recipient of the Green Room award for his work on James Saunders&#8217; The Harry Harlow Project (2009) and has experimented with the use of digital and relay video in choreographed performance works Inside (2004) and Bunker (2006). His work with the &#8216;live art&#8217; collaboration Deadpan (with Willoh Weiland)  and puppetry/new media collaboration Blood Policy (initially with Sam Routledge) are characteristically difficult to place &#8211; although he use of media and a mechanism as a mode for generative engagement of an audience or subject marks an intriguing juxtaposition to the bulk of media and new media art documented here.</p>
<p>It&#8217;s tempting to package the form of practice that Martyn is engaged with as related to performance art &#8211; a form his work occasionally skirts around and engages. Despite the use of performance as a central mechanism in his work its not clear that expression in any sense of the word is key. The diversity of practices that Martyn is involved recall forms of structured improvisation &#8211; perhaps more of the musical or dance variety than theatrical in that the process and the object are inseparable and in constant recursion &#8211; the performance is exploratory rather than expressive. There are also echoes of a kind of urban and reflective anthropology (particularly with Deadpan) except that the form of the investigation itself implies a kind of open compositional and playful intent.</p></div>
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	<georss:point>-37.814251 144.963169</georss:point><geo:lat>-37.814251</geo:lat><geo:long>144.963169</geo:long>	</item>
		<item>
		<title>Kate Richards</title>
		<link>http://dynamicmedianetwork.org/people/kate-richards</link>
		<comments>http://dynamicmedianetwork.org/people/kate-richards#comments</comments>
		<pubDate>Thu, 17 Jun 2010 06:51:28 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1895</guid>
		<description><![CDATA[Kate Richards is an Australian artist and a central figure in interactive [...]]]></description>
			<content:encoded><![CDATA[<p>Kate Richards is an Australian artist and a central figure in interactive and new media arts in Australia. Kate also founded and operates the commercial media and interactive design company Sparkle Media which provides interaction and installation design for both cultural and commercial sectors. Kate is currently the head of the Master&#8217;s Convergent Media program at the University of Western Sydney and will this year work in residence with the influential contemporary media dance company Blast Theory, on an interactive virtual universe installation <em>Eclipse, </em>on the live event <em>Bloodbath, </em>and has completed work for the Bundanon Trust and the Australian Centre for Virtual Art. Most recently Kate has worked on the Wayfarer project &#8211; an augmented reality game and participatory performance, the sub_scape series (with Sarah Waterson), and the <em>Life after War</em> suite of works with Ross Gibson &#8211; including the <em>Bystander </em>project &#8211; an innovative take on the potential for a responsive/generative narrativity.</p>
<p>While its difficult to characterise Kate&#8217;s work as the expression of an overarching concern, most of her works explore the potential for frameworks of action and interaction to emerge out of, and then feed into the dynamism of complex systems. New and interactive media becomes a vehicle for exploring, invoking, disorientating, the generative and or affective potential of these frameworks and the social and subjective states they imply.</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
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		<title>sub_scape (2006-2009)</title>
		<link>http://dynamicmedianetwork.org/projects-2/sub_scape-2006-2009</link>
		<comments>http://dynamicmedianetwork.org/projects-2/sub_scape-2006-2009#comments</comments>
		<pubDate>Thu, 17 Jun 2010 04:42:58 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[data mapping]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1890</guid>
		<description><![CDATA[Sub_scape is a series of projects by Australian artists Kate Richards and [...]]]></description>
			<content:encoded><![CDATA[<div style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #ffffff; font: normal normal normal 13px/19px Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; font-family: Times; line-height: normal; font-size: small; padding: 0.6em; margin: 0px;">
<p>Sub_scape is a series of projects by Australian artists Kate Richards and Sarah Waterson that explores the potential of (and for) noisy intersections between datasets, archives and maps to produce emergent and deeply reflective topologies that upend the desire they express for a controlled and instrumental &#8216;sense making&#8217;. In the original 2004  iteration produced for ISEA Baltic (held on a Baltic ferry) sub_scape took the form of a submarine periscope that allowed the user to explore a datascape synthesised from environmental datasets from the Australian Desert and the Baltic Sea. The aim of the work was to explore the isomorphic characteristics and relations between these two widely differing landscapes as similarly affecting/reflecting deeply inscribed  metaphysical, aesthetics, and political intensities. The second iteration of Sub_scape. sub_scapePROOF (2006) used the same periscope interface used in the previous iteration to synthesise a landscape of political and rhetorical sensemaking to explore the relations between truth, discourse and affect. The third and final interation of sub_scape, subscapeCYCLE, used a recumbant cycle as the interface for navigating a virtual landscape terraformed in real-time by data mapping &#8216;contemporary, technological, economic and cultural ills &#8211; some pre-cached some streaming in real-time from the web.&#8217; In this iteration of the project the user navigates a landscape deformed (and deforming) by manifestation of human folly, idealism and agency. The user&#8217;s interaction actually reforms this twisted topology so that the input of energy, the user&#8217;s very attention, becomes the basis for a sustainable ecology.</p></div>
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		<title>Foul Whisperings, Strange Matters</title>
		<link>http://dynamicmedianetwork.org/projects-2/foul-whisperings-strange-matters</link>
		<comments>http://dynamicmedianetwork.org/projects-2/foul-whisperings-strange-matters#comments</comments>
		<pubDate>Thu, 17 Jun 2010 03:49:55 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1880</guid>
		<description><![CDATA[Foul Whisperings, Strange Matters (2008), a collaborative work by artists Kate Richards, [...]]]></description>
			<content:encoded><![CDATA[<p>Foul Whisperings, Strange Matters (2008), a collaborative work by artists Kate Richards, Kareen Ely-Harper and Angela Thomas, is a performance and in-world Second-Life installation that explores the potential for Second Life to operate as a &#8216;discursive design space&#8217; where visitors experience the motivations and emotional journey of a character while exploring and &#8216;making personal sense&#8217; of a narrative&#8217;s &#8216;universal&#8217; themes. Here the object is Shakespeare&#8217;s Macbeth explored in seven scenes that Second Life users can interact with and within following their introduction via the installations entry point. Visitors can actively remake and co-create the scenes in question providing a means to creatively workshop the actions and potential interactions of the subjects and objects of the narrative. The work explores the potential for online media to breath &#8216;new life into old texts, taking classical narratives to new realms of possibility with diverse, unexpected, and educational outcomes&#8230;&#8217;</p>
<p>Foul Whisperings, Strange Matters  marks the denial of authorial sense making in the age of networked and participatory media, begging questions as to the function of universality in the realisation of shared spaces of generative interaction. The work might also be read as challenging/exploring the perceived continuities, between new and legacy media systems, and exploring the celebration of the multiple at the preference to the &#8216;universal&#8217;.</p>
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		<title>Eclipse</title>
		<link>http://dynamicmedianetwork.org/projects-2/eclipse</link>
		<comments>http://dynamicmedianetwork.org/projects-2/eclipse#comments</comments>
		<pubDate>Thu, 17 Jun 2010 02:55:12 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1876</guid>
		<description><![CDATA[Eclipse is a work in progress by Australian New Media Artist (Wayfarer, [...]]]></description>
			<content:encoded><![CDATA[<p>Eclipse is a work in progress by Australian New Media Artist (Wayfarer, Bystander)  Kate Richards. Eclipse is a fictional galaxy created within a games engine. The work synthesises astronomical data, scientific research, cosmology and allegorical discourses within a games engine to create a galaxy navigated with a nintendo wii remote and explored with an augmented reality &#8216;heads up&#8217; display.</p>
<p>According to the description of the artists web page (http://katerichards.net/art/eclipse/) the work explores the universe as a generative system informed by a &#8216;creative intelligence, ordering principles, patterns, significance and aesthetics&#8217;.</p>
<p>The work explores questions regarding our aesthetic relation to the universe and the recurrent generativity it describes between astronomical and scientific visualisation and schematisation, cosmology and folk sciences.</p>
<p>The work is also notable for the way Richards is live documenting the process of the works development on an open wiki. If the work explores the universe as both &#8216;process and object&#8217; then the work is also a recursive function and modulation of that systemic generativity. (http://darkenergy.wikispaces.com/)</p>
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	<georss:point>-35.28204 149.12858</georss:point><geo:lat>-35.28204</geo:lat><geo:long>149.12858</geo:long>	</item>
		<item>
		<title>Bystander</title>
		<link>http://dynamicmedianetwork.org/projects-2/bystander</link>
		<comments>http://dynamicmedianetwork.org/projects-2/bystander#comments</comments>
		<pubDate>Thu, 17 Jun 2010 01:38:11 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1870</guid>
		<description><![CDATA[Bystander is a multichannel interactive video, sound and interactive installation by Australian [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Bystander is a multichannel interactive video, sound and interactive installation by Australian artists Kate Richards and Ross Gibson. Bystander is based on an unsorted and poorly documented archive of post-war crime scene and police photographs. Richards and Gibson have used these evocative images as the basis for a fictional narrative that unfolds according to the participants movement within the installation space. The development of the narrative is keyed to the quality of movements of bodies in the space. A still and attentive participant unlocks a deeper and more focussed narrative unfolding while the hyperactive participant realise a more fragmented and playful experience.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">The work establishes a complex play between a societal perception and response to a diffuse, arbitrary, and perhaps ambient criminality and violence and the more complex and highly contextual set of relations that have produced such an archive. In the process Bystander posits intriguing questions about the nature of the archive, narrative, technology (perhaps including the former two but extending to the institution, interaction, photography), and affect.</div>
<p><em>Bystander </em>is a multichannel interactive video, sound and interactive installation by Australian artists Kate Richards and Ross Gibson. <em>Bystander</em> is one of the <em>Life After Wartime</em> suite which includes works; <em>Crime Scene</em>, <em>LAW Live</em>, <em>Darkness Loiters</em>, and the <em>LAW CD-ROM</em>. Bystander is the final work of the suite all of which is based on an unsorted and poorly documented archive of post-war crime scene and police photographs. Richards and Gibson have used these evocative images as the basis for a fictional narrative . That narrative  unfolds according to the participants movement within the installation space and their interaction. A &#8216;kinaesthetic particle animation&#8217; responds, reflects and feeds back on the relation between body and archive. The development of the narrative is keyed to the quality of movements of bodies in the space. A still and attentive participant unlocks a deeper and more focussed narrative unfolding while the hyperactive participant realise a more fragmented and playful experience.</p>
<p>The work establishes a complex play between a societal perception and response to a diffuse, arbitrary, and perhaps ambient criminality and violence and the more complex and highly contextual set of relations that have produced such an archive. In the process <em>Bystander</em> posits intriguing questions about the nature of the archive, narrative, technology (perhaps including the former two but extending to the institution, interaction, photography), and affect.</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Lyndal Jones</title>
		<link>http://dynamicmedianetwork.org/people/lyndal-jones</link>
		<comments>http://dynamicmedianetwork.org/people/lyndal-jones#comments</comments>
		<pubDate>Fri, 14 May 2010 23:35:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[climate]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[ecology]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[weather]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1849</guid>
		<description><![CDATA[Lyndal Jones is an Australian Video and Performance Artist. Her projects tend [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.avocaproject.org/">Lyndal Jones</a> is an Australian Video and Performance Artist. Her projects tend to unfold-over and document long periods of time and &#8216;glacial&#8217; change that nonetheless manifest in the present and the local.Lyndal has presented work and is represented  internationally and has represented Australia at the Venice Biennale.</p>
<p>In &#8216;Prediction Pieces&#8217;  (1981-1991) Jones she explored &#8216;the way humans arrange the idea of the future within their minds&#8217;</p>
<p>The Darwin Translations (1994-99) explores Darwin&#8217;s theory of sexual selection across the animal and human and its relation to notions of sexual play.</p>
<p>Deep Water/Aqua Profunda (2001) is a video and sound installation exploring the nature of sexual intimacy (for the Venice Biennale).</p>
<p>The Avoca Project is a sprawling project that explores themes of immigration, subsistance, climate change, and community in the Victorian country town of Avoca.</p>
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	<georss:point>-37.088539 143.473798</georss:point><geo:lat>-37.088539</geo:lat><geo:long>143.473798</geo:long>	</item>
		<item>
		<title>Company P</title>
		<link>http://dynamicmedianetwork.org/institutions/company-p</link>
		<comments>http://dynamicmedianetwork.org/institutions/company-p#comments</comments>
		<pubDate>Fri, 14 May 2010 10:09:47 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[broadcast]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[mixed]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[participative]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1846</guid>
		<description><![CDATA[The company P &#8211; The Company P is a swedish production company [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.thecompanyp.com/">The company P</a> &#8211; The Company P is a swedish production company credited with the production of the first mixed reality television tie-in with its awarding winning (international Emmy) production &#8216;The Truth About Marika&#8217;. The success of the truth about Marika has seen P enter the North American television market with the production of a Tie-In game for Joss Whedon&#8217;s Dollhouse called Dollplay. The Dollplay production appears to have been mainly a supplement to the television series while The Truth about Marika was a mixed reality game that used the television Drama to add clues and provide narrative structure to the game play online and in the real world. P have also produced mobile and web based games, games for museum installation, and produced projects in conjunction with the Swedish Institute of Computer Science and the Integrated Pervasive Gaming Project. P is currently in production with Tim Kring &#8211; the producer of North American Television Series&#8217; Heroes and Crossing Jordan.</li>
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	<georss:point>59.3327881 18.0644881</georss:point><geo:lat>59.3327881</geo:lat><geo:long>18.0644881</geo:long>	</item>
		<item>
		<title>The Truth About Marika</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-truth-about-marika</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-truth-about-marika#comments</comments>
		<pubDate>Fri, 14 May 2010 09:34:06 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1843</guid>
		<description><![CDATA[The Truth About Marika is a mixed reality game produced by The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thecompanyp.com/site/?page_id=7">The Truth About Marika</a> is a mixed reality game produced by The Company P and employing research and technology by the Interactive Institute Sweden, The Integrated Pervasive Gaming Project, and the Swedish Institute of Computer Science.</p>
<p>The project is multilayered game employing the &#8216;This is not a game &#8216; gambit to evoke a rich immersive game space that allowed the national broadcaster to develop a new intimate relationship with its viewers -&#8217;reaching audiences that have left the Sofa for the Keyboard&#8217;. The Truth About Marika was based on a traditional TV Drama. Before the premier of the television show a women made the public claim that SVT has stolen the story of her missing friend for the Drama Series and was part of a cover up. Her blog became the online section of the game space as viewers/participants looked for collected and shared clues to the missing girls story which were planted in the Drama Series and in Virtual and Actual worlds &#8211; the third plane of the game space. Talk Shows were staged including the shows producers, their accuser, and other protagonists.  Printed QR codes were posted in locations for discovery via mobiles. Geospatial information was gleaned via google mappings of clues.</p>
<p>The project might be seen as model for creating television media, broadcast media, and perhaps narrative media more  generally that is event driven and therefore makes good use of the relative difference that broadcast media displays in relation to network based content delivery platforms.</p>
<p>This might be related to the more simple and serendipitous rise of twitter as a backchannel for television. The real-time qualities of twitter and broadcast media appear particularly well aligned -each adding another dimension to the other.</p>
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	<georss:point>60.128161 18.643501</georss:point><geo:lat>60.128161</geo:lat><geo:long>18.643501</geo:long>	</item>
		<item>
		<title>The Creator</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-creator</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-creator#comments</comments>
		<pubDate>Fri, 14 May 2010 08:31:53 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[participative]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[television]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1836</guid>
		<description><![CDATA[The Creator &#8211; The Creator is a pervasive game development platform initially [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.the-creator.org/">The Creator</a> &#8211; The Creator is a pervasive game development platform initially developed out of research of the Integrated Pervasive Gaming Project , the Interactive Institute, and The Swedish Institute of Computer Science it now looks to be moving toward commercialisation. The mixed media company P productions is using &#8216;The Creator&#8217; in the production with Television  Producer Time Kring (Heroes, Crossing Jordan) to create a new interactive cross media game following the production of &#8216;The Truth About Marika&#8217; a mixed media game that also used research from the aforementioned partners and an early implementation of The Creator; &#8216;The Game Creator&#8217; that was developed by the Integrated Pervasive Gaming Project.</li>
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		<item>
		<title>TA2 Together Anywhere, Together Anytime</title>
		<link>http://dynamicmedianetwork.org/projects-2/ta2-together-anywhere-together-anytime</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ta2-together-anywhere-together-anytime#comments</comments>
		<pubDate>Fri, 14 May 2010 08:30:01 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[ubiquitous]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1834</guid>
		<description><![CDATA[TA2 Together Anywhere, Together Anytime &#8211; A project of the Gaming Research [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.ta2-project.eu/Pages/overview.html">TA2 Together Anywhere, Together Anytime</a> &#8211; A project of the Gaming Research Group at the Interactive Institute in Stockholm Sweden. The project examine the way technology might be used to nurture relationships between households. The project notes that despite our enduring experiences in life tend to be group events &#8211; and particularly family group events such as holidays, celebrations, an play modern media technologies serve individuals, not groups. Phones, computers, electronics games tend to be individually owned and provide individual experiences. TA2 intends to build systems that allow people to play games with each other, seeing and hearing each other as they play. They also intend to find ways modern sensors and IT equipment can give people in one household a richer awareness of activity in another.</li>
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	<georss:point>59.3327881 18.0644881</georss:point><geo:lat>59.3327881</geo:lat><geo:long>18.0644881</geo:long>	</item>
		<item>
		<title>The Avoca Project</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-avoca-project</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-avoca-project#comments</comments>
		<pubDate>Fri, 14 May 2010 08:23:37 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[climate]]></category>
		<category><![CDATA[ecology]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[immigration]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1835</guid>
		<description><![CDATA[The Avoca Project is a project by Australian performance/video/media artist Lyndal Jones. [...]]]></description>
			<content:encoded><![CDATA[<p>The Avoca Project is a project by Australian performance/video/media artist Lyndal Jones. The project is based around &#8216;The Swiss House&#8217; in the small Victorian Town of Avoca. The house is an &#8216;immigrant&#8217; having been imported in pieces (from Germany, Switzerland, or perhaps Sweden) and assembled in Avoca 150 years ago. The house becomes a symbol for the stubborn persistence and inevitable decline or weathering of an immigrant population and its renovation in the hands of the artist and the community becomes a symbol of adaptability required of sustain &#8211; A symbol of an endurance that can no longer afford to cling to the past in the face of change that was always already in play and a recognition that without sustain and adaptability their can be no recollection. The house as a centre round which narratives of the community&#8217;s history coalesce becomes a symbol for collective and cultural sustain.</p>
<p>The project is has so far included projects such as a water conservation systems, and a heightening of the &#8216;foreignness&#8217; of the house as it becomes increasingly sustainable. Artworks are proposed that become indicators to measure and  increase awareness of the developing sustainability of the house &#8211; the aim is to build a house that signals its own use in &#8216; magical&#8217; as well as useful ways.</p>
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	<georss:point>-37.088539 143.473798</georss:point><geo:lat>-37.088539</geo:lat><geo:long>143.473798</geo:long>	</item>
		<item>
		<title>Karl-Petter Åkesson</title>
		<link>http://dynamicmedianetwork.org/people/karl-petter-akesson</link>
		<comments>http://dynamicmedianetwork.org/people/karl-petter-akesson#comments</comments>
		<pubDate>Fri, 14 May 2010 06:58:47 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[spatial]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1831</guid>
		<description><![CDATA[Karl-Petter Åkesson is a senior reseracher at the Swedish Institute of Computer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sics.se/people/kalle">Karl-Petter Åkesson</a> is a senior reseracher at the Swedish Institute of Computer Science based in Goteburg with an interest in Pervasive Gaming, Ambient media, Ubiquitous Computing, Tangible Interfaces, Ad hoc virtual environments and reactive environments.</p>
<p>He is currently working with the Game Studio @ SICS and is the principal developer of the commercialised pervasive gaming platform &#8216;The Creator&#8217;. He was also involved with the Integrated Project on Pervasive Gaming.The &#8216;game creator&#8217; project developed as part of that project is the original  implementation of &#8216;the Creator&#8217;.</p>
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	<georss:point>57.6983333 11.9716667</georss:point><geo:lat>57.6983333</geo:lat><geo:long>11.9716667</geo:long>	</item>
		<item>
		<title>Barcode Beats</title>
		<link>http://dynamicmedianetwork.org/projects-2/barcode-beats</link>
		<comments>http://dynamicmedianetwork.org/projects-2/barcode-beats#comments</comments>
		<pubDate>Fri, 14 May 2010 05:47:08 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[commerce]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[spatial]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1814</guid>
		<description><![CDATA[Barcode Beats &#8211; A project of the Malmo New Media Lab the [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://barcodebeats.hobye.dk/">Barcode Beats</a> &#8211; A project of the Malmo New Media Lab the Barcode Beats project converts barcodes into music. The project is developed in collaboration with the hip hop crew/movement &#8216;RGRA&#8217; and focusses on the potential for remixing, repurposing and mashing of remix and hip hop cultures for transforming or layering urban space. While it seem the initial prototype was a shopping trolley bound bar code scanner connected to a computer for immediate playback of the synthesised sound the project outlines the potential Barcodes afford for &#8216;attaching&#8217; sounds to and object as a means of marking and repurposing commercial spaces and objects.</li>
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	<georss:point>55.6033306 13.0013029</georss:point><geo:lat>55.6033306</geo:lat><geo:long>13.0013029</geo:long>	</item>
		<item>
		<title>The Integrated Project on Pervasive Gaming</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-integrated-project-on-pervasive-gaming</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-integrated-project-on-pervasive-gaming#comments</comments>
		<pubDate>Fri, 14 May 2010 05:43:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mixed]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1815</guid>
		<description><![CDATA[IPerG &#8211; Integrated Project of Pervasive Games &#8211; was a reserach and [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.pervasive-gaming.org/index.php">IPerG &#8211; Integrated Project of Pervasive Games</a> &#8211; was a reserach and development project that ran from 2004-2008 and was concerned with exploring the then emerging field of pervasive gaming. Pervasive Gaming. A pervasive game is one that &#8216;has one or more salient features that expand the contractual magic circle of play socially, spartially or temporally&#8217;. The consortium identifies three sub-genres of pervasive gaming; Treasure Hunts &#8211; in which users search for objects in an unlimited game space, Alternate Reality games &#8211; which layer additional meaning, depth, and interaction upon the real world,Pervasive larps &#8211; Character driven games in a &#8216;set&#8217; narrative space or stage; Urban Adventure Games- combining stories and puzzles with urban spaces often tied to places of historical or cultural significance, Smart Street Sports -can be GPS driven and team based involving physical exercise and tactical thinking, Massively Multiplayer Mobile Games &#8211; involving mobile telephony,and Boxed Pervasive Games: Systems for creating and controlling pervasive and locative games.</li>
<p>The most notable outcome of the project is perhaps &#8216;The Game Creator&#8217; development and control platform for pervasive gaming which then became &#8216;the Creator&#8217;. That package was used by SVT and mixed media production company The Company P to produce the Truth About Marika &#8211; a participative narrative based on a multiplatform multilayered game space including a television drama, web based media, physical and virtual worlds. The game provided for large scale collaboration and interaction by the public. The Project also developed pervasive game models for mobile phones in conjunction with Nokia and a wide range of other models for pervasive, ambient, locative, ubiquitous gaming and interaction.</p>
]]></content:encoded>
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	<georss:point>60.128161 18.643501</georss:point><geo:lat>60.128161</geo:lat><geo:long>18.643501</geo:long>	</item>
		<item>
		<title>Malmö Living Lab for New Media</title>
		<link>http://dynamicmedianetwork.org/projects-2/malmo-living-lab-for-new-media</link>
		<comments>http://dynamicmedianetwork.org/projects-2/malmo-living-lab-for-new-media#comments</comments>
		<pubDate>Fri, 14 May 2010 05:19:53 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[access]]></category>
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		<category><![CDATA[art]]></category>
		<category><![CDATA[communications]]></category>
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		<category><![CDATA[new]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[public]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1813</guid>
		<description><![CDATA[The Malmö Living Lab for New Media &#8211; is a project of the [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.malmolivinglab.se/MNMLL_english.htm">Malmö Living Lab for New Media</a> &#8211; is a project of the School of Arts and Communication, Malmo University in collaboration with the cultural organisation INKONST, the hip-hop movement RGRA, and several commercial and media organisations. The original Malmo New Media lab was a public access media laboratory that ran from 2007-2009 that provided the opportunity for community members and visitors to develop, experiment, and evaluate new media formats. The project concentrated on engaging grass roots enthusiasts &#8216;building on their needs and trying out concepts as they developed in a real setting&#8217;. In 2009 the &#8216;Living Labs&#8217; program was established moving the labs into urban spaces.</p>
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	<georss:point>55.6033306 13.0013029</georss:point><geo:lat>55.6033306</geo:lat><geo:long>13.0013029</geo:long>	</item>
		<item>
		<title>Kate Lundy</title>
		<link>http://dynamicmedianetwork.org/people/kate-lundy</link>
		<comments>http://dynamicmedianetwork.org/people/kate-lundy#comments</comments>
		<pubDate>Fri, 14 May 2010 02:41:31 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[australian]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[gov2.0]]></category>
		<category><![CDATA[government]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[senate]]></category>
		<category><![CDATA[Technologies]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1809</guid>
		<description><![CDATA[Kate Lundy &#8211; Senator Kate Lundy represents the Australian Capital Territory in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.katelundy.com.au/about/">Kate Lundy</a> &#8211; Senator Kate Lundy represents the Australian Capital Territory in the Senate of the Federal Australian Parliament.Senator Lundy is  a long-standing active member of the Senate Environment, Communications, and Arts Committee.</p>
<p>Her website tells us Senator Lundy has participated in every Senate enquiry relation to telecommunications and Information Technology over the last fourteen years and that she has spearheaded the governments Gov2.0 initiatives.</p>
<p>What the web site doesn&#8217;t tell us is that, unlike many federal politicians with responsibilities in the area of  network governance, Senator Lundy is a well respected &#8216;geek&#8217; &#8211; She has been known to quote William Gibson on the fly and has been an active participant in the local and international conference and workshops concerning Gov2.0. She has been a staunch, consistent, and informed advocate for an open, transparent, accesible  and networked government.</p>
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	<georss:point>-35.28204 149.12858</georss:point><geo:lat>-35.28204</geo:lat><geo:long>149.12858</geo:long>	</item>
		<item>
		<title>Geospatial: the lifeblood of data</title>
		<link>http://dynamicmedianetwork.org/publications/geospatial-the-lifeblood-of-data</link>
		<comments>http://dynamicmedianetwork.org/publications/geospatial-the-lifeblood-of-data#comments</comments>
		<pubDate>Fri, 14 May 2010 00:54:14 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1806</guid>
		<description><![CDATA[Senator Kate Lundy opened the Free and Open Source Software for Geospatial [...]]]></description>
			<content:encoded><![CDATA[<p>Senator Kate Lundy opened the F<span style="font-weight: inherit; font-style: italic; font-size: 14px; font-family: inherit; vertical-align: baseline; padding: 0px; margin: 0px; border: 0px initial initial;">ree and Open Source Software for Geospatial Conference 2009</span> in Sydney with a paper titles Geosptial: The Lifeblood of Data.</p>
<p>The paper is notable for its detailing of three policy premises or principles that Senator Lundy deems as essential for a move toward Gov2.0 and an &#8216;open government.</p>
<p>The first principle is &#8216;Citizen centric services&#8217; &#8211; which she defines as a focus on improving or perhaps duplexing the interface between citizens and government. This was a critical recommendation of the governments Gov2.0 Taskforce which started to look beyond a service paradigm in governance toward thinking governance itself as interface between dtatasets, communities, neighbours, service providers.</p>
<p>The second Pillar is an Open and Transparent Government &#8211;  Senator Lundy argues that access to information and a willingness to harness the &#8216;wisdom of the crowd&#8217;. While not discussed here the Gov2.0 taskforce used wordpress with digress.it commenting plug-in and wiki&#8217;s to allows discussion documents to serve actual discussion with a wider group of stakeholders than would otherwise have been possible or likely.</p>
<p>The Third Pillar is described as &#8216;Innovation Facilitation&#8217; by which the senator espouses the provision of open access to datasets that are structured and published according to open standards and made available through open formats and API&#8217;s. The emphasis here is less on industrial innovation that enabling access to, exploration of, and open use of governmental information in a way that might all the idea of government as interface rather than service to prosper.</p>
<p>The paper goes on to outline some technical requirements necessary to achieve these aims &#8211; most notable of these is perhaps a call stop &#8216; reinventing the wheel&#8217; &#8211; a novel idea suggesting a move away from &#8216;turn key&#8217; service provision to an enabled public governance.</p>
<p>The paper also announces the work of the Office of Spatial Data Management in opening datasets.</p>
<p><a href="http://www.katelundy.com.au/2009/10/22/geospatial-the-lifeblood-of-data/">Full paper can be found here</a></p>
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	<georss:point>-35.28204 149.12858</georss:point><geo:lat>-35.28204</geo:lat><geo:long>149.12858</geo:long>	</item>
		<item>
		<title>Skins</title>
		<link>http://dynamicmedianetwork.org/projects-2/skins</link>
		<comments>http://dynamicmedianetwork.org/projects-2/skins#comments</comments>
		<pubDate>Fri, 07 May 2010 12:14:16 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[educationstorytelling]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1794</guid>
		<description><![CDATA[AbTeC &#8211; SKINS &#8211; Skins was a project of the Abtec network [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.abtec.org/skins.html">AbTeC &#8211; SKINS</a> &#8211; Skins was a project of the Abtec network (Aboriginal Territories in Cyberspace) in collaboration with OBX experimental media lab based at the University of Concordia Montreal. Skins started as a series of workshops at an Aboriginal high school that allowed students to work with game developers, artists, storytellers, Elders, that introduced students to the tools and potential for exploring their cultural identity in their own voices and according to their own vision -The project explored the potential to create new territories for contemporary indigenous cultures.  After 12 Months the stories and spaces developed in the workshop were developed as a single first person shooter game called Otsi:! by the students. Otsi tells the story of a Aboriginal warrior and hunter as he hunts a mythical flying head. Video interviews with the students involved can be viewed here: http://www.skins.abtec.org/ . Skins and Abtec have since moved onto the Second Life platform. For the project TimeTraveller</li>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>AbTeC -Aboriginal Territories in Cyberspace</title>
		<link>http://dynamicmedianetwork.org/institutions/abtec-aboriginal-territories-in-cyberspace</link>
		<comments>http://dynamicmedianetwork.org/institutions/abtec-aboriginal-territories-in-cyberspace#comments</comments>
		<pubDate>Fri, 07 May 2010 10:26:32 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
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		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indigenous]]></category>
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		<category><![CDATA[simulation]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1779</guid>
		<description><![CDATA[AbTeC -Aboriginal Territories in Cyberspace &#8211; Abtec is a network of academics, [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.abtec.org/">AbTeC -Aboriginal Territories in Cyberspace</a> &#8211; Abtec is a network of academics, artists, and technologist whose goal is to experiment with and share practical tools and practices for the creation of new  Aboriginally determined territories online, in game-spaces and virtual environments. In 2009 The network worked with Aboriginal high school students using the Unreal game engine to refigure/repupose local mythologies and archetypes for new worlds while providing the students with skills highly valued in a digital economy. That project ended with the student production of the game &#8216;Otsi!&#8217;.  &#8216;Skins&#8217; was a series of workshops with game industry professionals, artists, storytellers and academics that taught Aboriginal youths how to create their own virtual environments in order for them to tell and interact with their own stories &#8211; the program included Elders as storytelling consultants &#8211; providing a environment in which to explore and address the unique world view of Native youth.</li>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Dana Claxton</title>
		<link>http://dynamicmedianetwork.org/people/dana-claxton</link>
		<comments>http://dynamicmedianetwork.org/people/dana-claxton#comments</comments>
		<pubDate>Fri, 07 May 2010 10:21:54 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[database]]></category>
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		<category><![CDATA[film]]></category>
		<category><![CDATA[indigenous]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[narrative]]></category>
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		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1778</guid>
		<description><![CDATA[Dana Claxton &#8211; Dana Claxton is an interdisciplinary artist whose work includes [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.danaclaxton.com/">Dana Claxton</a> &#8211; Dana Claxton is an interdisciplinary artist whose work includes film and video, installation, performance and photography. She produces large scale multichannel installation works that genrally explore themes of related to her, and her country&#8217;s, indigenous heritage and legacy. Dana&#8217;s work  is held in public collections at the Vancouver Art Gallery and the Canada Art Bank and has been exhibited internationally. Dana collaborates with the CINER-G narrative experimentation and research lab based in Concordia University, Montreal.  She has taught programs as the Global Television Chair at the University of Regina that focus on critical thinking an experimentation with sound and images.</p>
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	<georss:point>56.130366 -106.346771</georss:point><geo:lat>56.130366</geo:lat><geo:long>-106.346771</geo:long>	</item>
		<item>
		<title>Korskakow</title>
		<link>http://dynamicmedianetwork.org/projects-2/korskakov</link>
		<comments>http://dynamicmedianetwork.org/projects-2/korskakov#comments</comments>
		<pubDate>Fri, 07 May 2010 10:11:46 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
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		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1777</guid>
		<description><![CDATA[Korsakow &#8211; The Korskakow system is an application for the production of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://korsakow.org/">Korsakow</a> &#8211; The Korskakow system is an application for the production of interactive/non-linear video projects that are generally called Interavtive database films. Films are rule based. The producer of the film decides how the user moves between scenes by the design of these rules that, according to the project website, do not create fixed paths and which therefore result in a &#8216;generative&#8217; film. According to Florian Thalhofer Korsakovw&#8217;s creator Korsakow is not a religion (!?). Korsakow is available under a GNU Genral Public License.  The system which was originally developed in Macromedia Director and as that platform became less supported the CINER-G Narrative experimentation and research group took over the project&#8217;s redevelopment under the Project&#8217;s director Matt Soar.</p>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Florian Thalhofer</title>
		<link>http://dynamicmedianetwork.org/people/florian-thalhofer</link>
		<comments>http://dynamicmedianetwork.org/people/florian-thalhofer#comments</comments>
		<pubDate>Fri, 07 May 2010 07:06:52 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[korsakow]]></category>
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		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1770</guid>
		<description><![CDATA[Florian Thalhofer &#8211; Florian Thalhofer is a video and documentary artist living [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.thalhofer.com/">Florian Thalhofer</a> &#8211; Florian Thalhofer is a video and documentary artist living and working in Berlin. Florian produces interactive installations and works within the Korsakow open source video system that he originally developed and which he continues to develop in conjunction with Matt Soar and the CONER-G narrative experimentation and research group.He is currently working on a series of eight Korsakow films that have a &#8216;talkshow&#8217; format with the artist interviewing subjects to create an interactive video database of responses.He recently figured out how the world works (http://www.cloudx.eu/).</li>
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	<georss:point>52.5234051 13.4113999</georss:point><geo:lat>52.5234051</geo:lat><geo:long>13.4113999</geo:long>	</item>
		<item>
		<title>Graham Harwood</title>
		<link>http://dynamicmedianetwork.org/people/graham-harwood</link>
		<comments>http://dynamicmedianetwork.org/people/graham-harwood#comments</comments>
		<pubDate>Fri, 07 May 2010 07:02:01 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[communications]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[public]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[telephony]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1769</guid>
		<description><![CDATA[Graham Harwood is a U.K. artist and provocateur of new  and communications [...]]]></description>
			<content:encoded><![CDATA[<p>Graham Harwood is a U.K. artist and provocateur of new  and communications media. Founder of the celebrated Mongrel group of artists he has worked at the edges of art practice and social and communications media producing works and systems that present challenges and opportunities for the way people connect through media.</p>
<p>Of his many projects his recent work with telephony systems go some way to documenting the principle concerns of his work. Harwwod has developed a system, the Telephone Trottoire, with which members of the refugee Congolese community in the UK and in the Congo could connect randomly over the telephone in order to share stories and news and choose whether or not to pass that on to another caller. This system routed around the easily traceable nature of mobile telephony and provided a kind of viral mode of  unattributable information exchange and communication. In an interview with Rhizome (http://www.rhizome.org/editorial/2297) Harwood is at pains to convey the fact that not particular concerned with anything but the utility of the system to the community itself &#8211; When the project required funding it was developed as an art project that put the telephone switches upon which the system was based on display &#8211; a kind of memorial (The Tantalum Memorial) to a lost age of analog anonymity and communality and a powerful metaphor for the way Tantalum the metal derived from the precious mineral Coltan and central to the function of mobile phones has driven the Congolese apart.</p>
<p>Harwood is responsible for the MediaShed (mediashed.org.uk) a public access media production lab of which the Mongrel artists work. Together with Eyebeam a like institution based in the US Mediashed has produced  Gearbox &#8211; a collaborative database for low budget and DIY film and video making techniques.</p>
<p>cite: http://www.rhizome.org/editorial/2297</p>
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	<georss:point>51.540905 0.71149</georss:point><geo:lat>51.540905</geo:lat><geo:long>0.71149</geo:long>	</item>
		<item>
		<title>Elena Razlogova</title>
		<link>http://dynamicmedianetwork.org/people/elena-razlogova</link>
		<comments>http://dynamicmedianetwork.org/people/elena-razlogova#comments</comments>
		<pubDate>Fri, 07 May 2010 06:15:47 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[oral]]></category>
		<category><![CDATA[postalicious]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1765</guid>
		<description><![CDATA[Elena Razlogova &#8211; Dr. Elena Razlogova, Department of History, is a cultural [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://elenarazlogova.org/">Elena Razlogova</a> &#8211; Dr. Elena Razlogova, Department of History, is a cultural historian. She is co-director of the Centre for Oral History and Digital Storytelling at Concordia and a member of the CINER-G narrative experimentation and research group at Concordia University. She is the author of &#8216;The Listener&#8217;s Voice: The Cultural Economy of Radio, from the Jazz Age to the Cold War&#8217; (University of Pennsylvania Press, forthcoming in 2009). Elena is invloved with the Concordia Digital History Lab, Vertov: A Media Annotating Plugin fro Zotero,  Gulag: Many Days, Many Lives &#8211; a virtual exhibit looking at life in the Soviet Gulag, and the Guatanamobile Project (http://guantanamobile.org/vectors/) examining and confronting the US population&#8217;s realtion to their governments detention practices.</p>
]]></content:encoded>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Tim Scwab</title>
		<link>http://dynamicmedianetwork.org/people/tim-scwab</link>
		<comments>http://dynamicmedianetwork.org/people/tim-scwab#comments</comments>
		<pubDate>Fri, 07 May 2010 06:29:02 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[oral]]></category>
		<category><![CDATA[postalicious]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1763</guid>
		<description><![CDATA[Tim Scwab &#8211; Professor Tim Schwab, Department of Communication Studies, is an [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://coms.concordia.ca/faculty/schwab.html">Tim Scwab</a> &#8211; Professor Tim Schwab, Department of Communication Studies, is an award-winning video and film maker (recent works include the CBC Passionate Eye documentary Being Osama). He is a researcher at the CINER-G narrative experimentation and  research group focussing on an Oral History Project : &#8216;Stories of Montrealers displaced by war, genocide and other human rights abuses&#8217; in conjunction with Dr. Elena Razlogova.</p>
<ul></ul>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Jason E. Lewis</title>
		<link>http://dynamicmedianetwork.org/people/jason-e-lewis</link>
		<comments>http://dynamicmedianetwork.org/people/jason-e-lewis#comments</comments>
		<pubDate>Fri, 07 May 2010 04:52:33 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[intermedia]]></category>
		<category><![CDATA[nexttext]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[typography]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1759</guid>
		<description><![CDATA[Jason E. Lewis &#8211; Jason E. Lewis is Assistant Professor of Digital [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.obxlabs.net/people">Jason E. Lewis</a> &#8211; Jason E. Lewis is Assistant Professor of Digital Image/Sound and the Fine Arts, Department of Design Art, Concordia University. He is the Director and Founder of OBX &#8211; Laboratory for Experimental Media Media and long time developer and producer of experimental and computational media. He is also involved with the CINER-G research group which develops the open source non-linear video platform Korsakow.</p>
<ul></ul>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>obx &#124; laboratory for experimental media</title>
		<link>http://dynamicmedianetwork.org/institutions/obx-laboratory-for-experimental-media</link>
		<comments>http://dynamicmedianetwork.org/institutions/obx-laboratory-for-experimental-media#comments</comments>
		<pubDate>Fri, 07 May 2010 04:32:43 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[computational]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[multiuser]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[typography]]></category>
		<category><![CDATA[web2.0]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1758</guid>
		<description><![CDATA[obx &#124; laboratory for experimental media &#8211; Obx Labs was founded by [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.obxlabs.net/">obx | laboratory for experimental media</a> &#8211; Obx Labs was founded by Professor Jason Lewis a computational artist and developer based at Concordia Univeristy, Montreal and a member of the CINER-G reserach group. The lab is part of the Hexagram Research Axis (http://www.hexagram.org/spip.php?page=home&amp;lang=en&amp;sid=0) . The lab is interested in &#8216; living letterforms, massively multi-contributor texts and time-travelling provocateurs&#8217; &#8211; Obx it has research-creation as its principle focus and develop tools and repurpose technologies to demonstrate the potential for computational expression.</p>
<p>Some projects with which the lab is associated include:</p>
<p>Nexttext : nexttext.net &#8211; A project (based in Processing-Java) that allows the breakdown of text into unit hierarchies (phrases, words, letters) and to apply dynamic behaviours and interactions to those hierarchies.</p>
<p>Aboriginal Territories in Cyberspace Project: http://www.abtec.org/</p>
<p>Mr Softie:  A typographic text editor, for working with the nexttext framework.</p>
<ul></ul>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Almost Architecture</title>
		<link>http://dynamicmedianetwork.org/projects-2/almost-architecture</link>
		<comments>http://dynamicmedianetwork.org/projects-2/almost-architecture#comments</comments>
		<pubDate>Fri, 07 May 2010 02:05:22 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[korsakow]]></category>
		<category><![CDATA[non-linear]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1751</guid>
		<description><![CDATA[Almost Architecture &#8211; Almost Architecture (2007) is a non-linear &#8216;Database Documentary&#8217; created [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.almostarchitecture.com/">Almost Architecture</a> &#8211; Almost Architecture (2007) is a non-linear &#8216;Database Documentary&#8217; created by intermedia Artist, Designer, Writer and Academic Matt Soar. The documentary was created using the Korsakow non-linear video system that Dr Soar has developed in conjunction with the CINER-G reserach group at Concordia University and in Collaboration with its Inventor, New Media artist Florian Thalhofer.</p>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Monika Kin Gagnon</title>
		<link>http://dynamicmedianetwork.org/people/monika-kin-gagnon</link>
		<comments>http://dynamicmedianetwork.org/people/monika-kin-gagnon#comments</comments>
		<pubDate>Fri, 07 May 2010 02:00:47 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1749</guid>
		<description><![CDATA[Monika Kin Gagnon is a researcher with the CINER-G research group at [...]]]></description>
			<content:encoded><![CDATA[<p>Monika Kin Gagnon is a researcher with the CINER-G research group at Concordia University and a film maker and archivalist. Her current projects include R69 a film and DVD project based on the work of here father Charles Gagnon (http://artfifa.com/index.php?option=com_film&amp;task=view&amp;id=2305&amp;Itemid=562). She is also examining the Films of Expo &#8217;67 inclusing the multiscreen labrynth &#8216;Aplace to Stand, Polar Life&#8217; and &#8216;Canada 67&#8242; made in 360 degree &#8216;Circlevision&#8217; and produced by the Disney Corporation. A book is planned to document this project.</p>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Matt Soar</title>
		<link>http://dynamicmedianetwork.org/people/matt-soar</link>
		<comments>http://dynamicmedianetwork.org/people/matt-soar#comments</comments>
		<pubDate>Fri, 07 May 2010 01:57:16 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[intermedia]]></category>
		<category><![CDATA[korsokow]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1746</guid>
		<description><![CDATA[Matt Soar &#8211; Dr. Matt Soar, Department of Communication Studies, is Principal [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mattsoar.org/">Matt Soar</a> &#8211; Dr. Matt Soar, Department of Communication Studies, is Principal Investigator on the CINER-G. Matt has a background in graphic design and advertising, and holds MA and PhD degrees in Communication. He has been instrumental in Intermedia production in his department, and has an active research/creation agenda in database documentary storytelling. He is an active &#8216;Intermedia Artist, Graphic Designer, Writer. Matt created  Almost Architecture (http://www.almostarchitecture.com/) (2007), an online, Korsakow-based &#8216;database documentary&#8217; about highrise signs in Montréal.</p>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>CINER-G</title>
		<link>http://dynamicmedianetwork.org/institutions/ciner-g</link>
		<comments>http://dynamicmedianetwork.org/institutions/ciner-g#comments</comments>
		<pubDate>Fri, 07 May 2010 00:00:20 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[korsokow]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1740</guid>
		<description><![CDATA[CINER-G &#8211; The Concordia Interactive Narrative Experimentation Research Group (CINERG, pronounced ‘synergy’) [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cinerg.ca/">CINER-G</a> &#8211; The Concordia Interactive Narrative Experimentation Research Group (CINERG, pronounced ‘synergy’) based at Concordia University in Montreal is a group of five researcher working on interactive narrative and its various hypermedia kin.</p>
<p>The Korsakow non-linear video system has been central to the groups work &#8211; Originally designed by New Media artist Florian Thalhofer &#8211; the system was further developed in conjunction with CINER-G. Matt Soar is the principle investigator on this project is a major contributor to a growing community of users.</p>
<p>A story from the Concordia University Joural regarding the work of the Research Group, its relation to the Korsokow project, and its use in teaching non-linear video can be <a href="http://cjournal.concordia.ca/archives/20100429/intimate_and_interactive_.php">found here.</a></p>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Contraptor</title>
		<link>http://dynamicmedianetwork.org/projects-2/contraptor-2</link>
		<comments>http://dynamicmedianetwork.org/projects-2/contraptor-2#comments</comments>
		<pubDate>Thu, 06 May 2010 23:28:51 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[manufacturing]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1734</guid>
		<description><![CDATA[Contraptor is a &#8216;DIY open source construction set for experimental personal fabrication, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.contraptor.org/">Contraptor</a> is a &#8216;DIY open source construction set for experimental personal fabrication, desktop manufacturing, prototyping and bootstrapping&#8217;.  The site refers to the possibility of building robots and 3d Printers but for most this will be a handy means of building any mechanical system that might otherwise require bespoke prefab manufacturing.</p>
<p>Examples show a <a href="http://www.contraptor.org/mini-cnc">CNC Lathe/Router </a> and an XY Plotter. This is  rather more community driven attempt at low level Open Source Hardware design that is nonetheless capable of sophisticated outcomes.</p>
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		<title>Andrew Murphie</title>
		<link>http://dynamicmedianetwork.org/people/andrew-murphie</link>
		<comments>http://dynamicmedianetwork.org/people/andrew-murphie#comments</comments>
		<pubDate>Mon, 03 May 2010 06:59:12 +0000</pubDate>
		<dc:creator>andrewm</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[media theory]]></category>
		<category><![CDATA[neuroscience]]></category>
		<category><![CDATA[open_access_publishing]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1696</guid>
		<description><![CDATA[Andrew Murphie is one of the researchers on the Dynamic Media Network [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.andrewmurphie.org/" target="_blank">Andrew Murphie</a> is one of the researchers on the Dynamic Media Network project. He works on media theory based on differentiation, poststructuralist and postconnectionist thought, cognnitive and neurosciences and their social implications, online publishing and all things open  access (and the way all these things come together). He            edits (since 2003) the <a href="http://journal.fibreculture.org/">Fibreculture            Journal</a>, part of <a href="http://openhumanitiespress.org/">The  Open            Humanities Press</a> and at times works            with <a href="http://www.senselab.ca/">Senselab i</a>n             Montréal.</p>
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	<georss:point>-33.856498 151.178009</georss:point><geo:lat>-33.856498</geo:lat><geo:long>151.178009</geo:long>	</item>
		<item>
		<title>Jonathan Duckworth</title>
		<link>http://dynamicmedianetwork.org/people/jonathan-duckworth</link>
		<comments>http://dynamicmedianetwork.org/people/jonathan-duckworth#comments</comments>
		<pubDate>Thu, 22 Apr 2010 02:28:43 +0000</pubDate>
		<dc:creator>annamunster</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[embodiment]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1662</guid>
		<description><![CDATA[Jonathan Duckworth is an interactive designer/artist based in Melbourne. He is part [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: left;">
<p>Jonathan Duckworth is an interactive designer/artist based in Melbourne. He is part of the design company <a title="ZedBuffer" href="http://www.zedbuffer.com/index.html" target="_blank">ZedBuffer</a>, which occupies an interesting niche between interactive design and art.The objects and installations that he designs are embodied, aesthetic, interactive and functional. Some examples of his work include: <a title="The Embracelet" href="http://www.zedbuffer.com/project%20embracelet%2001.htm" target="_blank">&#8216;The ‘Embracelet’</a>, a prototype  hand bracelet designed to develop and increase hand grip strength for patients recovering from Traumatic Brain Injury (ABI); and &#8216;Elements&#8217;, pictured above.</p>
<p style="text-align: left;">This latter work is one of his most interesting because he worked with <a title="Peter Wilson" href="http://rmit.net.au/browse;ID=0qmcwz5etytc;STATUS=A?QRY=Peter%20Wilson%20Health%20Sciences&amp;STYPE=PEOPLE" target="_blank">Peter Wilson</a> in Health Sciences at RMIT University, Melbourne. Elements is an interactive tabletop that they both produced in trial with patients suffering from ABI. It provides aesthetic visual, aural and tactile feedback to users, almost dynamically &#8216;rewarding&#8217; them for skill, progress and level of movement in their upper limbs.</p>
<p style="text-align: left;">Jonathan&#8217;s work now seems to be moving toward the burgeoning field of art and health (See this interview <a title="here" href="http://rmit.net.au/browse/Our%20Organisation%2FRMIT%20Gallery%2FExhibitions%2F2009%2FSuper%20Human:%20Revolution%20of%20the%20Species%2FJonathan%20Duckworth/" target="_blank">here</a> for his thoughts about working in this area). Interestingly, his background in the late 1990s was in virtual reality design, especially exploring the social interactions of people in VR spaces. He makes the comment in the above interview that: &#8216;‘I am interested in taking the virtual back into the physical.”. Something that carries over from his previous work in VR design, is to create interactive interfaces such as the tabletop and hand bracelet that leave the participant feeling physically unencumbered by the technology.</p>
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	<georss:point>-37.817137 144.960121</georss:point><geo:lat>-37.817137</geo:lat><geo:long>144.960121</geo:long>	</item>
		<item>
		<title>Semantic Tool For Screen Arts Research: STARS</title>
		<link>http://dynamicmedianetwork.org/projects-2/semantic-tool-for-screen-arts-research-stars</link>
		<comments>http://dynamicmedianetwork.org/projects-2/semantic-tool-for-screen-arts-research-stars#comments</comments>
		<pubDate>Fri, 09 Apr 2010 15:02:51 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[data mapping]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1600</guid>
		<description><![CDATA[The Semantic Tool For Screen Arts Research (STARS) is a project of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://stars.blogs.ilrt.org/">The Semantic Tool For Screen Arts Research  (STARS)</a> is a project of th<a href="http://www.bristol.ac.uk/drama/">e University of Bristol’s Department of Drama: Theatre, Film, Television</a> <a href="http://www.ilrt.bris.ac.uk/"> and  The Institute for Learning and Research Technology</a> and with (the very cool looking) <a href="http://www.dshed.net/">Watershed’s dShed</a>.</p>
<p>STARS  is a web app that brings together a number of &#8216;semantic web&#8217; tools and interesting audio visual datasets in order to benchtest the potential for developing an open ended space for annotating audio visual material. That said the assets STARs is capable of working with extend well beyond the audio visual.</p>
<p>While STARS seems particularly well suited and uniquely capable for the collaborative annotation of rich media &#8211; the possibilites it presents extend well beyond this single facility. The real value of STARS lies in the model it presents for collaboratively mapping and actively developing a dynamic space of richly connected and widely varied assets &#8211; rich media, institutions, people, concepts, projects, events, text, taxonomies and folksonomies (annotations).</p>
<p>STARS allows a user to search any of the prescribed datasets via keyword or specified filter. It returns results identified by a neat icon key that identifies them by those varied asset types. The search provides a brief description, an option to reveal an detail description and semantic components, and an option to open a &#8216;mapping&#8217; of the item.</p>
<p>Opening the map reveals a visualisation of the items semantic connections in a number of varied diagrams (linear, cubic, distrubuted). In each case the map provides an interesting description of the relation between associated asset types. The most obvious example might be a map centered on an institution that has a number of people attached &#8211; has links to other institutions through projects &#8211;  etc. These maps all open onto semantic descriptions which can be further annotated. I imagine these maps getting much more interesting when video annotations start mapping memes or technical qualities throughout a dataset. The great thing about STARs is that it has kept the annotations, assets and so on on the same level as assets of the order of institution and people. A completely flat ontology like this is incredibly powerful &#8211; infinitely generative &#8211; because it refrains from prescribing a hierarchy or limit the way things, bodies, concepts, assemblages potentially interact &#8211; In fact these very interactions become assets in the database &#8211; no longer &#8216;meta&#8217; &#8211; they&#8217;ve become differential.</p>
<p>For instance with a system like this it becomes plausible that you might  realise oblique connections between otherwise disparate researchers via the way their varied taxonomies are applied in a set of like media annotations.</p>
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	<georss:point>51.4553129 -2.5919023</georss:point><geo:lat>51.4553129</geo:lat><geo:long>-2.5919023</geo:long>	</item>
		<item>
		<title>Karen Casey</title>
		<link>http://dynamicmedianetwork.org/people/karen-casey-2</link>
		<comments>http://dynamicmedianetwork.org/people/karen-casey-2#comments</comments>
		<pubDate>Fri, 09 Apr 2010 04:04:50 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[mind]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/people/karen-casey-2</guid>
		<description><![CDATA[An excerpt taken from http://www.globalmindproject.com/ . Karen Casey is an interdisciplinary artist [...]]]></description>
			<content:encoded><![CDATA[<p>An excerpt taken from <a href="http://www.globalmindproject.com/wordpress/about/the-team/" target="_blank">http://www.globalmindproject.com/ </a>.</p>
<p><a href="http://www.karencasey.com.au/">Karen Casey</a> is an interdisciplinary artist working across a broad spectrum of the visual arts. Starting out as a painter and printmaker Casey was among a vanguard group of urban Aboriginal artists exhibiting widely in Australia and overseas from the late 1980’s. Since those early years her practice has diversified and expanded to incorporate a range of both traditional and digital media processes.<br />
While her works have taken numerous forms Casey’s thematic interests have focused steadily on the interplay between mind and matter, the physical and the spiritual, referencing both ancient and contemporary modes of thought as she questions and challenges perceived notions of reality, time and space and our collective world view.<br />
Known for her signature light works and earth-encrusted surfaces Casey’s art resonates with a vibrant intensity that elicits intimate engagement, drawing on an indigenous perspective of connection to land.</p>
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	<georss:point>-37.759563 145.000449</georss:point><geo:lat>-37.759563</geo:lat><geo:long>145.000449</geo:long>	</item>
		<item>
		<title>Trondheim Electronic Arts Centre (TEKS)</title>
		<link>http://dynamicmedianetwork.org/institutions/trondheim-electronic-arts-centre-teks</link>
		<comments>http://dynamicmedianetwork.org/institutions/trondheim-electronic-arts-centre-teks#comments</comments>
		<pubDate>Fri, 09 Apr 2010 00:27:56 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[electronic art]]></category>
		<category><![CDATA[festivals]]></category>
		<category><![CDATA[innovation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1516</guid>
		<description><![CDATA[An excerpt cited from http://www.teks.no/ ; About TEKS &#8211; TEKS, Trondheim Electronic [...]]]></description>
			<content:encoded><![CDATA[<p>An excerpt cited from <a href="http://www.teks.no/" target="_blank">http://www.teks.no/</a> ;</p>
<p><a href="http://www.teks.no/2009/About/">About TEKS</a> &#8211; TEKS, Trondheim Electronic Arts Centre is a non-profit organization founded in Trondheim in 2002.  TEKS is a resource and competence centre that has as a goal to realize productions of techno related art projects within all art disciplines.<br />
TEKS initiates and organizes artistic productions and projects, works with promotion and education through courses and workshops, and acts as organizer or co organizer of various cultural initiatives.<br />
TEKS organizes “Trondheim Matchmaking,” an annual international festival for arts and technology. The festival is an arena for presentations of innovative ideas and artistic projects – a place where competence and resources are maintained and developed.<br />
TEKS is in 2009 funded by the Norwegian government, the Norwegian Council for Cultural Affairs and the City of Trondheim.<br />
TEKS is a member of PNEK, Production Network for Electronic Arts.</p>
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	<georss:point>63.4345664 10.398439</georss:point><geo:lat>63.4345664</geo:lat><geo:long>10.398439</geo:long>	</item>
		<item>
		<title>Wayfarer</title>
		<link>http://dynamicmedianetwork.org/projects-2/wayfarer</link>
		<comments>http://dynamicmedianetwork.org/projects-2/wayfarer#comments</comments>
		<pubDate>Fri, 09 Apr 2010 00:19:41 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[rfid]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1513</guid>
		<description><![CDATA[An excerpt cited from http://www.wayfarer.net.au/; Wayfarer V1 was a sell-out live event in [...]]]></description>
			<content:encoded><![CDATA[<p>An excerpt cited from <a href="http://www.wayfarer.net.au/" target="_blank">http://www.wayfarer.net.au/</a>;</p>
<p><a href="http://ow.ly/wJdG">Wayfarer</a> V1 was a sell-out live event in 2007 at Sydney&#8217;s Performance Space &#8211; its a live computer game with actors as avatars. ‘Wayfarer v1’ utilised a custom-designed hardware-software system. The players streamed video, audio, bluetooth and RFID from body-mounted Vaio micro computers, to the Wayfarer software which displayed the players’ clock-times, site location, loot and camera point of view.</p>
<p>Urban Agents is the 2nd Wayfarer project &#8211; a fortnight long social media event taking place on the streets of Melbourne in late 2009, open to anyone who registers to play. Citizens, agents, advocates and moderators play together to create a smorgasbord of video interventions. Urban Agents tempts you to make sense of your city, to question, report back and to re-invigorate and re-interpret the urban spaces you call home. Wayfarer engages citizens experientially in an event that animates both the real world and online communities.</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Virtual Knowledge Studio</title>
		<link>http://dynamicmedianetwork.org/institutions/virtual-knowledge-studio-2</link>
		<comments>http://dynamicmedianetwork.org/institutions/virtual-knowledge-studio-2#comments</comments>
		<pubDate>Fri, 09 Apr 2010 00:02:21 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[e-research]]></category>
		<category><![CDATA[knowledge]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/institutions/virtual-knowledge-studio-2</guid>
		<description><![CDATA[An excerpt taken from http://virtualknowledgestudio.nl/ ; Virtual Knowledge Studio &#8211; The Virtual [...]]]></description>
			<content:encoded><![CDATA[<p>An excerpt taken from http://virtualknowledgestudio.nl/ ;</p>
<p><a href="http://virtualknowledgestudio.nl/">Virtual Knowledge Studio</a> &#8211; The Virtual Knowledge Studio for the Humanities and Social Sciences (KNAW) supports researchers in the humanities and social sciences in the Netherlands in the creation of new scholarly practices and in their reflection on e-research in relation to their fields.</p>
<p>A core feature of the Virtual Knowledge Studio is the integration of design and analysis in a close cooperation between social scientists, humanities researchers, information technology experts and information scientists. This integrated approach provides insight in the way e-research can contribute to new research questions and methods.</p>
<p>The VKS collaborates with the Erasmus University Rotterdam in the Erasmus Studio KNAW (in short: Erasmus Studio) based in Rotterdam and with Maastricht University in the Maastricht Virtual Knowledge Studio KNAW based in Maastricht.</p>
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	<georss:point>52.3738007 4.8909347</georss:point><geo:lat>52.3738007</geo:lat><geo:long>4.8909347</geo:long>	</item>
		<item>
		<title>Global Mind Project</title>
		<link>http://dynamicmedianetwork.org/projects-2/1498</link>
		<comments>http://dynamicmedianetwork.org/projects-2/1498#comments</comments>
		<pubDate>Thu, 08 Apr 2010 23:25:25 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[neurophilosophy]]></category>
		<category><![CDATA[neuroscience]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1498</guid>
		<description><![CDATA[An excerpt cited from The Global Mind Project Website on 26/3/2010; Global Minds [...]]]></description>
			<content:encoded><![CDATA[<p>An excerpt cited from The Global Mind Project Website on 26/3/2010;</p>
<p><a href="http://www.globalmindproject.com/about.html">Global Minds Project</a> &#8211; Global Mind Project is a unique creative venture combining new media art, neuroscience and computer technology. The project was conceived by Karen Casey and undertaken in partnership with software designer Harry Sokol. Together they have developed a means of generating real time video art from brainwaves.<br />
The Melbourne launch of the Global Mind project represents the first stage of an online artistic forum that will creatively engage people through public interaction and collaboration.</p>
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	<georss:point>-37.817798 144.968714</georss:point><geo:lat>-37.817798</geo:lat><geo:long>144.968714</geo:long>	</item>
		<item>
		<title>Hyberdub Records</title>
		<link>http://dynamicmedianetwork.org/institutions/hyberdub-records</link>
		<comments>http://dynamicmedianetwork.org/institutions/hyberdub-records#comments</comments>
		<pubDate>Thu, 08 Apr 2010 23:16:54 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[dubstep]]></category>
		<category><![CDATA[electronica]]></category>
		<category><![CDATA[hyperdub]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[synthesis]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1494</guid>
		<description><![CDATA[HYPERDUB RECORDS &#8211; The record label of Steve Goodman and arguably (as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hyperdub.net/">HYPERDUB RECORDS</a> &#8211; The record label of Steve Goodman and arguably (as these things invariably are) the centre of the grimey dubstep revival that became viral around the launch of Burial&#8217;s untitled/selftitled debut (2006). The first 10&#8243; vinyl form hyperdub (HYP001) was delivered in in April 2004 by Kode9+Daddi Gee and there were numerous Kode collaborations on 10&#8243; and 12&#8243; in the interim.</p>
<p>A good primer on Hyperdub&#8217;s rise and the project more generally can be found here: http://www.guardian.co.uk/music/2009/oct/22/hyperdub-steve-goodman</p>
<p>To cite that article directly on Hyperdub&#8217;s post Burial era;</p>
<p>&#8216;The new Hyperdub sound is all about synthesisers&#8230;&#8221;It&#8217;s like hearing circuitry crying,&#8221; Goodman has said of this recent output, and for new signings Darkstar this idea of computer love is a real fascination.&#8217;</p>
<p>There is an obvious &#8216;mutation&#8217; here form a music born of hedonistic abandon in a sea techno-cultural detritus to a more positively generative techno-synthesis.</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
		<item>
		<title>Wireless House</title>
		<link>http://dynamicmedianetwork.org/projects-2/wireless-house</link>
		<comments>http://dynamicmedianetwork.org/projects-2/wireless-house#comments</comments>
		<pubDate>Fri, 19 Mar 2010 12:02:38 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[oral]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1451</guid>
		<description><![CDATA[Wireless House is a project by Australian Sound Installation Artist Nigel Hellyer. [...]]]></description>
			<content:encoded><![CDATA[<p>Wireless House is a project by Australian Sound Installation Artist Nigel Hellyer. The project reclaims a small brick structure in a public park in the inner-western suburb of Glebe in Sydney. The structure &#8216;Wireless House&#8217; is heritage listed by the National Trust. Built in 1934 and opened officially in 1935, Wireless house allowed members of the working class community to gather together in the park and enjoy free access to broadcast radio. The house operated from 1935 until the early fifties. With the development of television and the private car the park gradually lost its patronage and the structure was converted to a council toolshed.</p>
<p>Hellyer&#8217;s Wireless House project aims to reclaim, or rather &#8216;resound&#8217; the structure. In the process the Wireless House project reclaims the potential for sound to produce a communal space within the park as public space. There is an intriguing differential evoked here  between the communal and the public.</p>
<p>The installation reacts to people who approach the structure calling on a substantial archive of audio, in part contributed by the National Sound and Music Archives and supplemented by an open call for local citizens to record their own recollections of Glebe&#8217;s past. This audio recollections are played back at a level that invites engagement without disturbing the park.</p>
<p>In an interesting twist the Wireless House becomes more than simply a memorial to a media passed. Equipped with an Unwired wireless internet node the site also becomes Sydney&#8217;s first (official) free outdoor hotspot. The wireless of today and the forms of sociality, communality, interaction into which it folds begs comparison to yesterdays community gathered around the radio transmitter.</p>
<p>The Wireless House project is supported by the City of Sydney Council and Unwired.</p>
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	<georss:point>-33.880815 151.187791</georss:point><geo:lat>-33.880815</geo:lat><geo:long>151.187791</geo:long>	</item>
		<item>
		<title>Lisa Jevbratt</title>
		<link>http://dynamicmedianetwork.org/people/lisa-jevbratt</link>
		<comments>http://dynamicmedianetwork.org/people/lisa-jevbratt#comments</comments>
		<pubDate>Fri, 19 Mar 2010 03:41:39 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1437</guid>
		<description><![CDATA[Jevbratt is a Swedish born new media artist, currently an associate professor [...]]]></description>
			<content:encoded><![CDATA[<p>Jevbratt is a Swedish born new media artist, currently an associate professor in the Art Department and the Media Art Technology program at University of California, Santa Barbara. Her work, ranging from Internet visualization software to biofeedback and interspecies collaboration, is concerned with collectives and systems, the languages and conditions that generate them, and the exchanges within them. The projects explores alternative, distributed and unintentional collaborations and the expressions of the collectives they create.&#8217; (jevbratt.com 2010)</p>
<p>Some of here projects include:</p>
<p><a href="http://zoomorph.org/" target="_blank">Zoomorph</a> (in development): Plugin filters for Imaging Software and Smartphones &#8211; simulating How Animals See. (launch 2011).</p>
<p><a href="http://128.111.69.4/~jevbratt/evidence/days_following/5/difference/">Evidence (Days Following: Difference)</a> &#8211; A honest attempt to capture a ghost using simple image filtering. Actually about the space/time in between the sample/digit/perception.</p>
<p><a href="http://128.111.69.4/~jevbratt/the_voice/" target="_blank">Rosten (the Voice):</a> Visualisation of people&#8217;s activities who visit the site in question. As with &#8216;Evidence&#8217; this is concerned with the space/time inbetween people, event, that constitute the web. Commissioned by the Swedish <a href="http://www.statenskonstrad.se/se/ServiceMenuTop/In+English">National Public Art Council </a>.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Rösten (The Voice)</div>
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	<georss:point>34.413309 -119.849109</georss:point><geo:lat>34.413309</geo:lat><geo:long>-119.849109</geo:long>	</item>
		<item>
		<title>Lucy Suchman (Prof.)</title>
		<link>http://dynamicmedianetwork.org/people/lucy-suchman-prof</link>
		<comments>http://dynamicmedianetwork.org/people/lucy-suchman-prof#comments</comments>
		<pubDate>Fri, 19 Mar 2010 03:31:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[anthropology]]></category>
		<category><![CDATA[educator]]></category>
		<category><![CDATA[information systems]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sociology]]></category>
		<category><![CDATA[Theories]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1440</guid>
		<description><![CDATA[Professor Lucy Suchman is a sociologist and anthropologist now working at the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lancs.ac.uk/fass/sociology/profiles/31/16">Professor Lucy Suchman</a> is a sociologist and anthropologist now working at the University of Lancaster following twenty years as a reseracher at Xerox&#8217;s Palo Alto Research Centre. Her work is concerned with the intersection of body, embodiment, and technology &#8211; principally the &#8216;relations of ethnographies of everyday practice to new technology design.</p>
<p>Professor Suchman runs courses at Lancaster on Virtual Cultures and a graduate course on the Antropology of Cybercultures &#8211; she also teachers in Gender studies and feminist theory.</p>
<p>Her work at Xerox &#8216;combined ethnographic studies of work and technologies-in-use with the in-situ development of new prototype information systems&#8217;.</p>
<p>Professor Suchmann has written two books on the human-machine nexus. The first based on her Dissertation, <em>Plan and Situated Actions: the problem of human-machine communication (1987) </em>and the second a reprise or sequel of the first <em><a href="http://www.cambridge.org/us/catalogue/catalogue.asp?isbn=052167588X">Human-Machine Reconfigurations: plans and Situated Actions 2nd Edition (2007)</a></em>.</p>
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	<georss:point>54.0495863 -2.7984325</georss:point><geo:lat>54.0495863</geo:lat><geo:long>-2.7984325</geo:long>	</item>
		<item>
		<title>ACVA</title>
		<link>http://dynamicmedianetwork.org/institutions/acva</link>
		<comments>http://dynamicmedianetwork.org/institutions/acva#comments</comments>
		<pubDate>Fri, 19 Mar 2010 00:31:09 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1430</guid>
		<description><![CDATA[&#8216;The Australian Centre of Virtual Art (ACVA) was established in Australia in [...]]]></description>
			<content:encoded><![CDATA[<p>&#8216;The Australian Centre of Virtual Art (ACVA) was established in Australia in 2007 to help promote the work of selected artists working in digital, hybrid and virtual mediums.&#8217; ( acva.net.au 2010 )</p>
<p>The ACVA&#8217;s first exhibition &#8216;<a title="Babelswarm" href="http://www.babelswarm.com/images.html" target="_blank">Babelswarm</a>&#8216; (2008 Nash, Dodds, Clemens), won the Australia Councils inaugural Second Life Artists in Residence aware. (See the project post for more detail on Babel Swarm.)</p>
<p>In 2010 the ACVA will launch ACVALab &#8211; an attempt to provide an incubator for emerging practices and practitioner while providing a collective interface for educators, curators and artists to extend and explore the development of virtual art. ACVALab started with a call for artist participants based on the central question; &#8216;What could a virtual art lab be if it was imagined by artists for artist?&#8217;</p>
<p>ACVA also plans to launch a critical journal.</p>
<p>ACVA Labs lists an impressive list of collaborators on the site including;</p>
<p>Coordinators:</p>
<p>Christopher Dodds &#8211; Artist and Produce founder of<a href="http://www.iconinc.com.au/"> Icon.Inc. </a></p>
<p>Greg More &#8211; Director <a href="http://www.oomcreative.com/">OOM Creative.</a></p>
<p>Adam Nash &#8211; Artist working in Digital Environments &#8211; SIGGRAPH, ISEA, Venic Biennale</p>
<p>Faciltators;</p>
<p>Dr Melinda Rackham &#8211; Adjunct Professor RMIT. Founder of &#8211; empyre &#8211; list/fourm.</p>
<p>Kate Richards &#8211; Artist and Lecturer in Convergent Media at UWS.</p>
<p>Guest Presenters:</p>
<p>Dr Justin Clemems: Artist, Lacanian Scholar.</p>
<p>Fee Plumley: &#8216;Techno Evangelist&#8217; and owner of creative agency &#8216;<a href="http://www.the-phone-book.ltd.uk/">the phone book limited</a>&#8216; &#8211; Digital Program manager for the Australia Council for the Arts</p>
<p>Dr Troy Innocent: Senior Lecturer &#8211; Department Multimedia and Digital Arts, Monash University Melbourne.</p>
<p>Gillian Raymond:  Online Manager for the National Portrait Gallery (Canberra)</p>
<p>The ACVA and ACVALab projects are funded by the Australia Council for the Arts.</p>
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	<georss:point>-37.814251 144.963169</georss:point><geo:lat>-37.814251</geo:lat><geo:long>144.963169</geo:long>	</item>
		<item>
		<title>Emotiv Systems</title>
		<link>http://dynamicmedianetwork.org/projects-2/emotiv-systems</link>
		<comments>http://dynamicmedianetwork.org/projects-2/emotiv-systems#comments</comments>
		<pubDate>Mon, 11 Jan 2010 03:43:23 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/emotiv-systems</guid>
		<description><![CDATA[A collaboration between Australian scientists and IT entrepreneurs, Emotiv Systems is an [...]]]></description>
			<content:encoded><![CDATA[<p>A collaboration between Australian scientists and IT entrepreneurs, Emotiv Systems is an electronics development company specializing in creating brain-computer interfaces based on electroencephalography technology.  In late 2009 they released the EPOC headset, a gaming peripheral, that allows users to use control on-screen game play via thought patterns.</p>
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	<georss:point>-33.864575 151.194353</georss:point><geo:lat>-33.864575</geo:lat><geo:long>151.194353</geo:long>	</item>
		<item>
		<title>Copenhagen Wheel</title>
		<link>http://dynamicmedianetwork.org/projects-2/copenhagen-wheel</link>
		<comments>http://dynamicmedianetwork.org/projects-2/copenhagen-wheel#comments</comments>
		<pubDate>Tue, 05 Jan 2010 02:25:07 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[data harvesting]]></category>
		<category><![CDATA[data sharing]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[Sustainability]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1308</guid>
		<description><![CDATA[The Copenhagen Wheel is a device that enables users to harvest and [...]]]></description>
			<content:encoded><![CDATA[<p>The<a href="http://senseable.mit.edu/copenhagenwheel/index.html"> Copenhagen Wheel </a>is a device that enables users to harvest and store the energy expended while cycling to convert a regular bicycle into a a hybrid electric bike and to simultaneously collect data about the rider&#8217;s habits (effort expended, calories burned etc), air and noise pollution, congestion and road conditions.</p>
<p>Users own all the data they collect and they can access this data through  smart phones (e.g. iPhone) for future use. Users might want to share their data with friends and social networks to improve bike routes or meet up on the fly. They can also share their data anonymously with their city to create a finely grained database of environmental conditions that can be used to help improve traffic flow, air quality and the like.</p>
<p>Prototypes developed by MIT&#8217;s  <a href="http://senseable.mit.edu/">SENSEable City Lab</a> for the <a href="http://www.kk.dk/">Kobenhavns Kommune </a>were launched at the <a href="http://en.cop15.dk/">COP15 United Nations Climate Conference</a>. Technical partners were <a href="http://www.ducatienergia.it/staging/index.html">Ducati Energia</a> and<a href="http://www.progical.com/"> Progical Solutions LLC</a>.  The project was funded by the <a href="http://www.mim.dk/eng/">Danish Ministry for the Environment.<br />
</a></p>
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	<georss:point>42.360539 -71.090074</georss:point><geo:lat>42.360539</geo:lat><geo:long>-71.090074</geo:long>	</item>
		<item>
		<title>Art of Digital</title>
		<link>http://dynamicmedianetwork.org/networks/art-of-digital</link>
		<comments>http://dynamicmedianetwork.org/networks/art-of-digital#comments</comments>
		<pubDate>Tue, 05 Jan 2010 01:09:13 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[arts administration]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[social networking]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1305</guid>
		<description><![CDATA[A web-based network created by and for participants at the 2009 Art [...]]]></description>
			<content:encoded><![CDATA[<p>A web-based network created by and for participants at the 2009 <a href="http://www.artofdigital.co.uk/">Art of Digital</a>, a conference that helped promote the use of digital communication tools within arts organizations. Today the site is a rich repository for documentation about the  talks, learning labs and networking that took place in Liverpool and on the Internet.   </p>
<p>The project was a partnership between the  <a href="http://www.artscouncil.org.uk/">Arts Council England</a> and  <a href="http://www.fact.co.uk/">FACT (Foundation for Art and Creative Technology)</a>.</p>
]]></content:encoded>
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	<georss:point>53.4107766 -2.9778383</georss:point><geo:lat>53.4107766</geo:lat><geo:long>-2.9778383</geo:long>	</item>
		<item>
		<title>OCEAN</title>
		<link>http://dynamicmedianetwork.org/networks/ocean</link>
		<comments>http://dynamicmedianetwork.org/networks/ocean#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:46:16 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[England]]></category>
		<category><![CDATA[generative architecture]]></category>
		<category><![CDATA[international]]></category>
		<category><![CDATA[Istanbul]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Norway]]></category>
		<category><![CDATA[Oslo]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sydney]]></category>
		<category><![CDATA[Theories]]></category>
		<category><![CDATA[Turkey]]></category>
		<category><![CDATA[UK]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/networks/ocean</guid>
		<description><![CDATA[OCEAN is a Norway-based network founded in 1994 to undertake international, interdisciplinary [...]]]></description>
			<content:encoded><![CDATA[<p>OCEAN is a Norway-based network founded in 1994 to undertake international, interdisciplinary and independent research in the areas of architecture, computational science, biology, music, climatology, landscape and product design, and other fields of inquiry. </p>
<p>OCEAN aims to facilitate collaborative research by design with a focus of improving the human environment. It has produced work ranging from exhibitions of Performance-oriented Design to publications on 3D Audio and Sound-Art. Its diverse group of members hail from a range of countries from Italy to Israel and Australia to the United States, but are based mainly in Oslo, London, Sydney and Istanbul. </p>
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	<georss:point>59.9138204 10.7387413</georss:point><geo:lat>59.9138204</geo:lat><geo:long>10.7387413</geo:long>	</item>
		<item>
		<title>Gapminder.org</title>
		<link>http://dynamicmedianetwork.org/projects-2/gapminder-org</link>
		<comments>http://dynamicmedianetwork.org/projects-2/gapminder-org#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:42:11 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[data mapping]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[reference]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[statistics]]></category>
		<category><![CDATA[stockholm]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/gapminder-org</guid>
		<description><![CDATA[Gapminder uses animated and interactive data-visualisation to display statistics with the intention [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gapminder.org/">Gapminder</a> uses animated and interactive data-visualisation to display statistics with the intention of promoting a fact based world view. Gapminder takes the plethora of quality data we have on issues like fertility, mortality rates, etc, and displays it in a way that exposes our pre-conceived notions about our understanding of the world, including the characteristics of ‘developed’ and ‘developing’ countries. </p>
<p>In February 2006, one of Gapminder’s founders Hans Rosling gave a <a href="http://www.ted.com/talks/hans_rosling_shows_the_best_stats_you_ve_ever_seen.html">TED talk</a> that demonstrated the most effective aspect of Gapminder’s data visualisation, that is, how data changes over time. In a graph that displayed UN statistics of the number of children per family juxtaposed with life expectancy for a number of countries, Rosling takes us through the changes from 1962 to 2003 like a sportscaster calling a horse race as   countries represented by animated, colour-coded dots that grow and shrink as they move across the axes.</p>
<p>The Gapminder site offers both static and dynamic materials in the form of PDFs and clickable flash presentations/applications, but the main draw is <a href="http://graphs.gapminder.org/world/">Gapminder World</a>, where you can create your own animated data-visualisation by investigating whichever countries and using whatever parameters that interest you.</p>
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	<georss:point>59.3483735 18.0291024</georss:point><geo:lat>59.3483735</geo:lat><geo:long>18.0291024</geo:long>	</item>
		<item>
		<title>Alex McLean</title>
		<link>http://dynamicmedianetwork.org/people/alex-mclean</link>
		<comments>http://dynamicmedianetwork.org/people/alex-mclean#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:27:24 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[algorithmic composition]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[UK]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1301</guid>
		<description><![CDATA[Alex McLean is a PhD student in Arts and Computational Technology at [...]]]></description>
			<content:encoded><![CDATA[<p>Alex McLean is a PhD student in Arts and Computational Technology at Goldsmiths College in London, where he works with the Intelligent Sound and Music Systems (isms) group. </p>
<p>He developed and administers <a href="http://runme.org/">runme.org</a>, an online repository for software art, which has given rise to works like <a href="http://runme.org/project/+dot-matrix-synth/">dot_matrix_synth</a>, where a dot matrix printer is reprogrammed to play music while it prints its own notations in patterns as it is performed. He forms part of <a href="http://slub.org/">slub</a>, a trio of coders who develop their own software for the creation and performance of process-based improvisations and live generative music. In the same vein, he is also a member of <a href="http://toplap.org/index.php/Main_Page">TOPLAP</a>, a group of highly improvisatory programmers who write software while it is being executed to generate music and live visuals during a performance.</p>
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	<georss:point>51.4745685 -0.0362888</georss:point><geo:lat>51.4745685</geo:lat><geo:long>-0.0362888</geo:long>	</item>
		<item>
		<title>Matthew Yee-King</title>
		<link>http://dynamicmedianetwork.org/people/matthew-yee-king</link>
		<comments>http://dynamicmedianetwork.org/people/matthew-yee-king#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:16:57 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[algorithmic composition]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[electronic music]]></category>
		<category><![CDATA[England]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[UK]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1299</guid>
		<description><![CDATA[Matthew Yee-King combines his background in evolutionary and adaptive systems with his [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.yeeking.net/">Matthew Yee-King </a>combines his background in evolutionary and adaptive systems with his  knowledge of computer science and artificial intelligence to apply what he calls “unsupervised genetic algorithms” to sound. </p>
<p>Yee-King has many years as a composer and producer of electronic music behind him, and continues to perform and release records. An expert user and teacher of <a href="http://www.audiosynth.com/">SuperCollider</a> (a programming language for real-time audio synthesis and algorithmic composition), he also contributes to the <a href="http://www.linux.org/">Linux</a> open source community.</p>
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	<georss:point>50.8642138 -0.0826756</georss:point><geo:lat>50.8642138</geo:lat><geo:long>-0.0826756</geo:long>	</item>
		<item>
		<title>Marius Watz</title>
		<link>http://dynamicmedianetwork.org/people/marius-watz-2</link>
		<comments>http://dynamicmedianetwork.org/people/marius-watz-2#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:07:43 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[algorithim]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Brookyn]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[New York City]]></category>
		<category><![CDATA[Norway]]></category>
		<category><![CDATA[Oslo]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1297</guid>
		<description><![CDATA[Marius Watz makes drawing machines. He uses code to construct systems that [...]]]></description>
			<content:encoded><![CDATA[<p>Marius Watz makes drawing machines. He uses code to construct systems that generate art in screen-based and material forms &#8211; from live visuals for music, to 3D printed shapes. </p>
<p>In 2005 he started <a href="http://www.generatorx.no/">Generator.x</a> as a curatorial platform for generative art and design which has since resulted in a conference, a blog, a travelling exhibition and concert tour. Watz practices out of New York City and Oslo, where he is a lecturer at the Oslo School of Architecture and the Oslo National Academy of the Arts.</p>
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	<georss:point>59.924183 10.750693</georss:point><geo:lat>59.924183</geo:lat><geo:long>10.750693</geo:long>	</item>
		<item>
		<title>Mapping Festival</title>
		<link>http://dynamicmedianetwork.org/events/mapping-festival</link>
		<comments>http://dynamicmedianetwork.org/events/mapping-festival#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:03:33 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[electronic music]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[Geneva]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[Switzerland]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1294</guid>
		<description><![CDATA[Based in Geneva, this international festival of visual, audio and ‘deviant electronics’ [...]]]></description>
			<content:encoded><![CDATA[<p>Based in Geneva,<a href="http://www.mappingfestival.ch/2010/"> this international festival of visual, audio and ‘deviant electronics</a>’ was started in 2005 to promote VJ-ing culture and electronic music. It has since expanded to include related types of contemporary art such as interactive installations, workshops and lectures. The projects are presented in a range of venues, including gallery, club, cinema and outdoor spaces. </p>
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	<georss:point>46.2038099 6.1399589</georss:point><geo:lat>46.2038099</geo:lat><geo:long>6.1399589</geo:long>	</item>
		<item>
		<title>Keith Armstrong</title>
		<link>http://dynamicmedianetwork.org/people/keith-armstrong</link>
		<comments>http://dynamicmedianetwork.org/people/keith-armstrong#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:59:17 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[bodies]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[haptic]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[interdisciplinary research]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[network_ecologies]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[QUT]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1292</guid>
		<description><![CDATA[Keith Armstrong is an artist, researcher, writer and practitioner. In his research [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.embodiedmedia.com/">Keith Armstrong</a> is an artist, researcher, writer and practitioner. In his research he explores what can come from the intersections between science, philosophy and media art. As a practitioner his focus on the  collaborative and hybrid nature of new media has resulted in networked, interactive media artworks. </p>
<p>He is the founder of Transmute, the interdisciplinary collective behind <em>Intimate Transactions</em>, an interactive installation that has been exhibited all over the world, where two people in geographically separate spaces inhabit and interact in a shared virtual space.</p>
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	<georss:point>-27.4769444 153.0280556</georss:point><geo:lat>-27.4769444</geo:lat><geo:long>153.0280556</geo:long>	</item>
		<item>
		<title>Jessica Tyrell</title>
		<link>http://dynamicmedianetwork.org/people/1289</link>
		<comments>http://dynamicmedianetwork.org/people/1289#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:50:01 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[digital storytelling]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[Sound design]]></category>
		<category><![CDATA[sydney]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1289</guid>
		<description><![CDATA[Jessica Tyrrell is a Sydney-based artist who uses sound, video and interactivity [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://eatingmywords.net">Jessica Tyrrell </a>is a Sydney-based artist who uses sound, video and interactivity to create physically immersive installations. These environments are strongly narrative with elements of documentary woven throughout. Her work has been exhibited in many Australian festivals and Sydney spaces, including <em>Liquid Architecture</em>, <em>Electrofringe</em>, Carriageworks and Don’t Look Now Gallery. </p>
<p>She has performed audio/visual work with artists like Chris Caines, Shannon O’Neill and Ben Byrne. She has curated collaborative performance events like <em>Semaphore</em> and is also Co-Director of the Firstdraft Gallery.</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Jordana Maisie</title>
		<link>http://dynamicmedianetwork.org/people/jordana-maisie</link>
		<comments>http://dynamicmedianetwork.org/people/jordana-maisie#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:44:13 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[bodies]]></category>
		<category><![CDATA[cofa]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[digital video]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[sydney]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1127</guid>
		<description><![CDATA[Sydney-based Australian artist Jordana Maisie works across images, sound and interactivity to [...]]]></description>
			<content:encoded><![CDATA[<p>Sydney-based Australian artist Jordana Maisie works across images, sound and interactivity to create installations in which the audience are not so much viewers as participants.</p>
<p>In many of her pieces a live physical presence central to the work, where the audience’s movement and interaction with the installation directly affects the space. In <em>Potential Energy</em>, where a line of sensors on the wall set into movement the line of chains opposite, the audience functions as triggers. In <em>The Real Thing</em>, a large-scale kaleidoscope where the viewer&#8217;s body not only triggers the installation but becomes the content for it, the work literally cannot function without the presence of an audience, as it is their body that is captured as an image, processed and projected as the kaleidoscopic content shifts and changes with the person’s movement.</p>
<p>She has collaborated with performers, writers, video artists and sound artists like Talia Linz, Eva Mueller, Young-Ah Noh, Matthias Erian, Muse Me and Nick Mariette, and participated in residencies ranging from CarriageWorks in Sydney to the Transmediale: Digital Culture Festival in Berlin. </p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>The Alexandra Institute</title>
		<link>http://dynamicmedianetwork.org/institutions/the-alexandra-institute</link>
		<comments>http://dynamicmedianetwork.org/institutions/the-alexandra-institute#comments</comments>
		<pubDate>Tue, 15 Dec 2009 01:25:00 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[embedded research]]></category>
		<category><![CDATA[innovation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/institutions/the-alexandra-institute</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.alexandra.dk"><The Alexandra Institute</a> is a limited company that was set up as a collaboration between academic researchers and the corporate sector.  It aims to advance the pace of innovation in Denmark through the provision of “research-based knowledge services” to the private sector and a practical setting in which academics can test their theories. It is based in the <a href="http://www.alexandra.dk/uk/about/katrinebjerg.htm">IT City of Katrinebjerg</a> in Denmark. In addition to consultancy services the Institute also holds regular seminars, workshops and conferences. </p>
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	<georss:point>56.172414 10.188225</georss:point><geo:lat>56.172414</geo:lat><geo:long>10.188225</geo:long>	</item>
		<item>
		<title>Centre for Human Aspects of Science and Technology</title>
		<link>http://dynamicmedianetwork.org/institutions/centre-for-human-aspects-of-science-and-technology</link>
		<comments>http://dynamicmedianetwork.org/institutions/centre-for-human-aspects-of-science-and-technology#comments</comments>
		<pubDate>Tue, 15 Dec 2009 01:12:35 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/institutions/centre-for-human-aspects-of-science-and-technology</guid>
		<description><![CDATA[The Centre for Human Aspects of Science and Technology (CHAST) is a [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://chast.org/">Centre for Human Aspects of Science and Technology (CHAST)</a> is a  centre within the Faculty of Science at the University of Sydney that is  dedicated to exploring the  &#8220;interdisciplinary integration of scientific knowledge and its impact on humans, our societies and the wider environment.&#8221;  It was founded in 1986  and hosts a regular series of lectures from distinguished scholars. </p>
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	<georss:point>-33.8877655 151.1883894</georss:point><geo:lat>-33.8877655</geo:lat><geo:long>151.1883894</geo:long>	</item>
		<item>
		<title>Supermanoeuvre</title>
		<link>http://dynamicmedianetwork.org/collectives/supermanoeuvre</link>
		<comments>http://dynamicmedianetwork.org/collectives/supermanoeuvre#comments</comments>
		<pubDate>Tue, 15 Dec 2009 00:59:29 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[generative architecture]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1280</guid>
		<description><![CDATA[Supermanoeuvre is a collaborative architectural practice with offices in New York and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://supermanoeuvre.com/">Supermanoeuvre</a> is a collaborative architectural practice with offices in New York and London. It was founded in 2006 by Australian-born architects Iain Maxwell and <a href="http://www.davepigram.com/">David Pigram</a> both of whom have a deep interest in the possibilities of  generative architecture. According to their website, their work attempts to &#8220;move beyond the diagram as the dominant mode of architectural understanding&#8221; and instead relies on computation as a means of collaboration with a world of flux and change. They describe their work as &#8220;employing both genetic and phenotypical strategies of formation in which multiple intelligences compete for the gift of instantiation.&#8221; </p>
<p>The pair represented Australia at the <a href="http://www.abbeijing.com/2008e/abb2008.html">2008 Beijing Architecture Biennale</a>. </p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
		<item>
		<title>TechLab</title>
		<link>http://dynamicmedianetwork.org/institutions/techlab</link>
		<comments>http://dynamicmedianetwork.org/institutions/techlab#comments</comments>
		<pubDate>Mon, 14 Dec 2009 04:58:35 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[digital art]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[public programmes]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1277</guid>
		<description><![CDATA[TechLab is a dedicated space for digital art at the Surrey Art [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.surreytechlab.ca">TechLab</a> is a dedicated space for digital art at the Surrey Art Gallery in British Columbia. It was launched in 1999 as a way for the contemporary  gallery to build an audience and platform for new media art by gathering the tools and expertise necessary to produce it. They held a series of exhibitions and built a prototype lab in the main exhibition hall.  In 2002, the TechLab was redesigned as a permanent space.</p>
<p>TechLab&#8217;s <a href="http://www.surreytechlab.ca/residencies.html">artist-in-residence</a> program is designed to give artists the time, space and technology  they need to realise their digital art projects. It is also intended to be a space of interaction, a place where the public is able to witness the process of creating computer-based art. It is also designed as an engine for innovation with artists being asked to advise on future exhibitions and programs. </p>
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	<georss:point>49.1626 -122.841187</georss:point><geo:lat>49.1626</geo:lat><geo:long>-122.841187</geo:long>	</item>
		<item>
		<title>Mutek</title>
		<link>http://dynamicmedianetwork.org/events/mutek</link>
		<comments>http://dynamicmedianetwork.org/events/mutek#comments</comments>
		<pubDate>Mon, 14 Dec 2009 01:38:58 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[avant garde]]></category>
		<category><![CDATA[electronic music]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[social networking]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1274</guid>
		<description><![CDATA[An annual festival of digital creativity and electronic music in Montreal MUTEK [...]]]></description>
			<content:encoded><![CDATA[<p>An annual festival of digital creativity and electronic music in Montreal <a href="http://www.mutek.org">MUTEK</a> was conceived as a  &#8220;point of convergence&#8221; for experimental artists and musicians.  Their mission statement explains that their programming, </p>
<blockquote><p>&#8220;intends to create a sonic space that can support innovation in new electronic music and digital art.  This is a world of constant evolution and incessant refinement – the “MU” in MUTEK refers consciously to the notion of “mutation”.</p></blockquote>
<p>The not-for-profit organization achieves this through a variety of initiatives including the festival itself but also a record label, tours, international events and showcases in Montreal. </p>
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	<georss:point>45.545447 -73.639076</georss:point><geo:lat>45.545447</geo:lat><geo:long>-73.639076</geo:long>	</item>
		<item>
		<title>Greg J Smith</title>
		<link>http://dynamicmedianetwork.org/people/greg-j-smith</link>
		<comments>http://dynamicmedianetwork.org/people/greg-j-smith#comments</comments>
		<pubDate>Mon, 14 Dec 2009 01:05:40 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[representation]]></category>
		<category><![CDATA[topology]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1269</guid>
		<description><![CDATA[Toronto-based designer and researcher Greg J. Smith&#8217;s work is concerned with how [...]]]></description>
			<content:encoded><![CDATA[<p>Toronto-based designer and researcher <a href="http://serialconsign.com/greg-j-smith">Greg J. Smith&#8217;s</a> work is concerned with how contemporary information paradigms affect representational and spatial systems. He has shown his work at the <a href="http://medialab-prado.es/">Medialab-Prado</a> in Madrid, the <a href="http://annenberg.usc.edu/">Annenberg Center for Communication </a>in Los Angeles, the <a href="http://publicmemories.syr.edu/">Public Memories Project </a> in Syracuse, NY, <a href="http://www.soundaxis.ca/">soundaXis </a> in Toronto), <a href="http://www.umontreal.ca/english/">Université de Montréal </a>and <a href="http://www.architecture.uwaterloo.ca/">The School of Architecture at Waterloo</a>.</p>
<p>Smith blogs at <a href="http://serialconsign.com">serialconsign.com</a>, he edits and co-curates <a href="http://vagueterrain.net/">Vague Terrain</a> and is a contributor to <a href="http://www.rhizome.org/">Rhizome</a>.</p>
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	<georss:point>43.670233 -79.386755</georss:point><geo:lat>43.670233</geo:lat><geo:long>-79.386755</geo:long>	</item>
		<item>
		<title>Future Cinema Lab</title>
		<link>http://dynamicmedianetwork.org/institutions/future-cinema-lab</link>
		<comments>http://dynamicmedianetwork.org/institutions/future-cinema-lab#comments</comments>
		<pubDate>Fri, 11 Dec 2009 03:44:19 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[digital video]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[futurecinema]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1266</guid>
		<description><![CDATA[The Future Cinema Lab is a joint research project between York University [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.futurecinema.ca">The Future Cinema Lab</a> is a  joint research project between York University Professors <a href="http://www.yorku.ca/finearts/faculty/profs/greyson.htm">John Greyson</a>, <a href="http://www.futurecinema.ca/index.php?option=com_content&amp;task=view&amp;id=18&amp;Itemid=32">Caitlin Fisher,</a> <a href="http://www.yorku.ca/finearts/faculty/profs/marche.htm">Janine Marchessault</a>, <a href="http://www.socialdoc.net/kazimi/">Ali Kazimi </a>and <a href="http://www.futurecinema.ca/index.php?option=com_content&amp;task=view&amp;id=91&amp;Itemid=134">Don Sinclair</a>.  Research is focused upon exploring &#8220;how new digital storytelling techniques can critically transform a diverse array of state-of-the-art screens.&#8221; This includes the development of prototypes and launching projects in both networked and hybrid media environments. The interdisciplinary centre is based at the the<a href="http://www.yorku.ca/finearts/"> Faculty of Fine Arts at York University</a>, and supports an <a href="http://www.futurecinema.ca/index.php?option=com_content&amp;task=view&amp;id=58&amp;Itemid=74">Artist in Residence </a>as well as a number of <a href="http://www.futurecinema.ca/index.php?option=com_content&amp;task=blogcategory&amp;id=17&amp;Itemid=131">experimental multimedia projects</a>.</p>
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	<georss:point>43.772234 -79.503403</georss:point><geo:lat>43.772234</geo:lat><geo:long>-79.503403</geo:long>	</item>
		<item>
		<title>Syneme</title>
		<link>http://dynamicmedianetwork.org/networks/syneme</link>
		<comments>http://dynamicmedianetwork.org/networks/syneme#comments</comments>
		<pubDate>Fri, 11 Dec 2009 03:16:07 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[telepresence]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1263</guid>
		<description><![CDATA[Syneme is a research group/studio/lab based at the Faculty of Fine Arts [...]]]></description>
			<content:encoded><![CDATA[<p>Syneme is a research group/studio/lab based at the Faculty of Fine Arts at the University of Calgary and is affiliated with the Canada Research Chair in Telemedia arts. </p>
<p><a href="http://syneme.ucalgary.ca/tiki-index.php">Syneme</a>&#8216;s aim is to explore artistic practices that are enabled and enriched by networked digital technologies (particularily those that allow real-time engagment between participants) and to ask &#8221; how can we use the network itself as an artistic instrument &#8211; not merely a distribution channel.&#8221; </p>
<p>To explore such questions <a href="http://syneme.ucalgary.ca/tiki-index.php">Syneme</a> has focused on the development of Artsmesh, a  platform that makes expressive telepresence on high-speed research networks  possible.<br />
<a href="http://syneme.ucalgary.ca/tiki-index.php?page=ken"><br />
Kenneth Fields </a>is the group&#8217;s director.</p>
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	<georss:point>51.055149 -114.062438</georss:point><geo:lat>51.055149</geo:lat><geo:long>-114.062438</geo:long>	</item>
		<item>
		<title>Banff New Media Institute</title>
		<link>http://dynamicmedianetwork.org/institutions/banff-new-media-institute</link>
		<comments>http://dynamicmedianetwork.org/institutions/banff-new-media-institute#comments</comments>
		<pubDate>Tue, 08 Dec 2009 23:24:35 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[screen]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1256</guid>
		<description><![CDATA[The Banff New Media Institute is a cross disciplinary arts production and [...]]]></description>
			<content:encoded><![CDATA[<p>The Banff New Media Institute is a  cross disciplinary arts production and research institute dedicated to the exploration of new media and new media practices at The Banff Centre.  Programs, residencies and training are all founded upon a belief that collaboration is key and that <a href="http://www.banffcentre.ca/bnmi/about/">&#8220;the links and tensions across art, technology, science, and research have a critical role to play in describing new ways to see the world, participating in contemporary cultures, and shaping the future.&#8221;</a> The Institute attracts an an ever-changing array of scholars, students, artists, technologists and researchers from around the world.</p>
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	<georss:point>51.180914 -115.568865</georss:point><geo:lat>51.180914</geo:lat><geo:long>-115.568865</geo:long>	</item>
		<item>
		<title>ec(h)o</title>
		<link>http://dynamicmedianetwork.org/projects-2/echo</link>
		<comments>http://dynamicmedianetwork.org/projects-2/echo#comments</comments>
		<pubDate>Tue, 08 Dec 2009 05:02:03 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[collective intelligence]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[participatory]]></category>
		<category><![CDATA[semantic web]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1252</guid>
		<description><![CDATA[A prototype of an &#8220;augmented reality interface&#8221;, Ec(h)o was created by Ron [...]]]></description>
			<content:encoded><![CDATA[<p>A  prototype of an &#8220;augmented reality interface&#8221;, <a href="http://echo.iat.sfu.ca/">Ec(h)o</a> was created by <a href="http://www.sfu.ca/~rwakkary/research.html">Ron Wakkary</a>, Kenneth Newby and <a href="http://www.siat.sfu.ca/faculty/Marek-Hatala/">Marek Hatala </a>at the <a href="http://www.siat.sfu.ca/">School for Interactive Arts + Technology at Simon Fraser University</a>.  The interface uses &#8220;spatialized soundscapes and a semantic web approach to knowledge&#8221; and was trialed at the Nature Museum in Ottawa in 2003.  </p>
<p>The creators state that the objectives of <a href="http://echo.iat.sfu.ca/">ec(h)o</a> are: </p>
<blockquote><p>to develop a &#8220;next generation&#8221; interface that augments an existing physical environment with a virtual audio environment, and enables people to interact with the system without directly using a computer device; to develop an interaction model based on a semantic web approach to networked digital object repositories in order to create adaptive responses; and to demonstrate that enabling end-users access to digital object repositories engenders a participatory model for interaction and communication.</p></blockquote>
<p>Soundscapes are generated based on the users position in the gallery and audio objects can also be triggered  based upon his or her past visits and expressed interests.  Customisation is possible as each user generates a &#8220;knowledge tree&#8221; or &#8220;a map of relationships&#8221; based on their interaction with the artifacts. Taken together these many maps create a &#8220;collective intelligence&#8221;. Their design is influenced by the philosophy of<a href="http://en.wikipedia.org/wiki/Pierre_L%C3%A9vy_%28philosopher%29"> Pierre Lévy</a>.</p>
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	<georss:point>49.278752 -122.917086</georss:point><geo:lat>49.278752</geo:lat><geo:long>-122.917086</geo:long>	</item>
		<item>
		<title>The Institute of Unnecessary Research</title>
		<link>http://dynamicmedianetwork.org/institutions/the-institute-of-unnecessary-research</link>
		<comments>http://dynamicmedianetwork.org/institutions/the-institute-of-unnecessary-research#comments</comments>
		<pubDate>Fri, 04 Dec 2009 04:31:48 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interdisciplinary research]]></category>
		<category><![CDATA[locative media]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1247</guid>
		<description><![CDATA[Artist Anna Dumitriu founded the Institute of Unnecessary Research in 2005 as [...]]]></description>
			<content:encoded><![CDATA[<p>Artist Anna Dumitriu founded the <a href="http://www.unnecessaryresearch.org/">Institute of Unnecessary Research</a> in 2005 as a hub for researchers and artists who do experimental work and are committed to making their work accessible.  Research outpouts include the development of  &#8220;performative and experiential methods&#8221;, participatory workshops, symposiums and performances that aim to &#8220;engage the public in our research and meta-research.&#8221;</p>
<p>Innovation and its relationship with experimentation and artists are particular interests.</p>
<p>Their website states</p>
<blockquote><p>Artists are innovators, if a new piece of technology or a new medium, becomes available; artists want to try it, to experiment with it, to push the boundaries. Some artists take on the role of a scientist in almost a performative way and some scientists equally take on the role of artist. Attitudes to science, medicine and art have changed over the last five hundred years, in that whilst Science has become more formalized, Art has become increasingly less so. By stepping outside the testable hypothesis artists are free to go off at tangents, to get bogged down in aesthetics and be mavericks.</p></blockquote>
]]></content:encoded>
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	<georss:point>50.8642138 -0.0826756</georss:point><geo:lat>50.8642138</geo:lat><geo:long>-0.0826756</geo:long>	</item>
		<item>
		<title>Andy Clark</title>
		<link>http://dynamicmedianetwork.org/people/andy-clark</link>
		<comments>http://dynamicmedianetwork.org/people/andy-clark#comments</comments>
		<pubDate>Fri, 04 Dec 2009 03:50:25 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[cyborg]]></category>
		<category><![CDATA[extended mind]]></category>
		<category><![CDATA[intelligence]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[mind]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[thought]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1244</guid>
		<description><![CDATA[Professor of Philosophy and Chair in Logic and Metaphysics at the University [...]]]></description>
			<content:encoded><![CDATA[<p>Professor of Philosophy and Chair in Logic and Metaphysics at the University of Edinburgh, Andy Clark writes extensively on the philosophy of mind, connenctionism, robotics and the nature of mental representation. He is considered a  leader in the field of mind extension and is a founding member of the Contact collaborative research project, a group that investigated the role played by the environment in shaping consciousness.   He has also written extensively on connectionism, robotics, and the role and nature of mental representation.</p>
<p>His books include <em>Microcognition: Philosophy, Cognitive Science and Parallel Distributed Processing Associative Engines</em>, <em>Being There: Putting Brain, Body and World Together Again</em>, and<em> Natural Born Cyborgs</em>.</p>
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	<georss:point>55.9215851 -3.1760149</georss:point><geo:lat>55.9215851</geo:lat><geo:long>-3.1760149</geo:long>	</item>
		<item>
		<title>XMediaLab</title>
		<link>http://dynamicmedianetwork.org/events/xmedialab</link>
		<comments>http://dynamicmedianetwork.org/events/xmedialab#comments</comments>
		<pubDate>Fri, 04 Dec 2009 03:15:58 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[network]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1241</guid>
		<description><![CDATA[Launched at the Sydney Opera House in 2003, XMediaLab (XML) is a [...]]]></description>
			<content:encoded><![CDATA[<p>Launched at the Sydney Opera House in 2003, <a href="http://www.xmedialab.com">XMediaLab (XML)</a> is a cross-platform, cross-disciplinary, and cross-cultural roving  event dedicated to building  professional networks in the Creative Industries and digital media. Emerging business models and growing media industries in China, India, the Middle East, and North and South Asia are strengths. By 2009, more than 30 XMediaLab events have been held around the world and the Lab has partnered with many international film festivals and organisations.</p>
]]></content:encoded>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Synarcade</title>
		<link>http://dynamicmedianetwork.org/collectives/synarcade</link>
		<comments>http://dynamicmedianetwork.org/collectives/synarcade#comments</comments>
		<pubDate>Wed, 02 Dec 2009 01:53:24 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[digital video]]></category>
		<category><![CDATA[hybrid media]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[participatory]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1233</guid>
		<description><![CDATA[Founded in 2003, Synarcade is a Sydney-based audio-visual company that produces experimental [...]]]></description>
			<content:encoded><![CDATA[<p>Founded in 2003, <a href="http://www.synarcade.com.au/">Synarcade</a> is a Sydney-based audio-visual company that produces experimental audio-visual work. They are  interested in producing new kinds of hybrid media experience by bringing together film, music, performance and interactive digital technologies.  They specialise in creating immersive media evironments, VJing and digital editing. </p>
<p><a href="http://www.buildyourownbeing.com/">Build Your Own  Being</a> utilised the company&#8217;s expertise to create an interactive performanceat the Studio at the Sydney Opera House, the Melbourne Arts House and the Canberra Street Theatre in 2007. Data about the audience&#8217;s creation and participation is available on the website for use by researchers and media.</p>
]]></content:encoded>
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	<georss:point>-33.823122 151.178469</georss:point><geo:lat>-33.823122</geo:lat><geo:long>151.178469</geo:long>	</item>
		<item>
		<title>The Future Laboratory</title>
		<link>http://dynamicmedianetwork.org/collectives/the-future-laboratory</link>
		<comments>http://dynamicmedianetwork.org/collectives/the-future-laboratory#comments</comments>
		<pubDate>Wed, 02 Dec 2009 01:08:45 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[melbourne]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/collectives/the-future-laboratory</guid>
		<description><![CDATA[Trend forecasters and brand strategists, The Future Laboratory is a London-based consultancy [...]]]></description>
			<content:encoded><![CDATA[<p>Trend forecasters and brand strategists,<a href="http://www.thefuturelaboratory.com/"> The Future Laboratory</a> is a London-based consultancy that uses a team of in-house researchers and a global network  of  like-minded organisations and agencies to perform market research for  brands such as American Express, The city of Melbourne and British Vogue.  Their analysis, known as <a href="http://www.thefuturelaboratory.com/about-us/how-we-do-it/">&#8220;cultural triangulation&#8221;</a>, attempts to measure consumer change and understand how brands sit in relation to shifts in consumer attitudes and practices. </p>
]]></content:encoded>
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	<georss:point>51.5144982 -0.0618737</georss:point><geo:lat>51.5144982</geo:lat><geo:long>-0.0618737</geo:long>	</item>
		<item>
		<title>Mark Pesce</title>
		<link>http://dynamicmedianetwork.org/people/mark-pesce</link>
		<comments>http://dynamicmedianetwork.org/people/mark-pesce#comments</comments>
		<pubDate>Mon, 30 Nov 2009 05:34:57 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[educator]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[vrml]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1221</guid>
		<description><![CDATA[American-born technology developer, writer, television panelist and educator known for the development [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/File:Mark-cafelife.jpg"><img class="alignnone" title="Mark Pesce" src="http://upload.wikimedia.org/wikipedia/en/3/3d/Mark-cafelife.jpg" alt="" width="200" height="271" /></a>American-born technology developer, writer, television panelist and educator known for the development of Virtual Reality Modeling Language, Mark Pesce is an Honorary Associate at the University of Sydney and the founder of  <a href="http://www.futurestreetconsulting.com/">Future St</a>, a Sydney-based media and technology consultancy focused on convergence and the social web.</p>
<p>Pesce&#8217;s most recent research focuses on <a href="http://blog.futurestreetconsulting.com/?p=229">sharing</a> </p>
]]></content:encoded>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>CipherCities</title>
		<link>http://dynamicmedianetwork.org/projects-2/ciphercities</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ciphercities#comments</comments>
		<pubDate>Mon, 30 Nov 2009 04:58:01 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[location-based gaming]]></category>
		<category><![CDATA[mobile media]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1218</guid>
		<description><![CDATA[CipherCities combines digital mobile technology and web-based authoring to create user-generated location-based [...]]]></description>
			<content:encoded><![CDATA[<p>CipherCities combines digital mobile technology and web-based authoring to create user-generated location-based games. </p>
<p>CipherCities was developed by <a href="http://ciphercities.com/aboutus.php">researchers at the Queensland University of Technology</a> and launched in late 2008. The project uses the web in tandem with mobile phone technologies such as SMS and phone cameras to to build interactive mobile adventures intent on connecting people with their environments and each other.  The website is a repository for games, artifacts collected by users (eg. photos) and social connection. Creators say that &#8220;at its most basic, a game consists of a sequence of messages sent and received between you and CipherCities.&#8221;</p>
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	<georss:point>-27.47715 153.02844</georss:point><geo:lat>-27.47715</geo:lat><geo:long>153.02844</geo:long>	</item>
		<item>
		<title>The Interactive Institute</title>
		<link>http://dynamicmedianetwork.org/institutions/the-interactive-institute</link>
		<comments>http://dynamicmedianetwork.org/institutions/the-interactive-institute#comments</comments>
		<pubDate>Mon, 30 Nov 2009 03:32:54 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Art & Culture]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[New media]]></category>
		<category><![CDATA[Sound design]]></category>
		<category><![CDATA[Sustainability]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1210</guid>
		<description><![CDATA[Combining expertise in art, design and technology, the Interactive Institute is an [...]]]></description>
			<content:encoded><![CDATA[<p>Combining expertise in art, design and technology, the Interactive Institute is an experimental IT-research institute based in Sweden.</p>
<p>Founded in 1998, the Interactive Institute is comprised of multiple <a href="http://www.tii.se/groups/box">research studios/groups</a> located across the country and each node has its own area of specialisation that contributes to their focus on exploring the intersections between technology, art and design. Their innovative research uses collaborative models to explore digital technologies and their <a href="http://www.tii.se/projects/box">research output </a>includes <a href="http://www.tii.se/publications/ii_scientific/">academic publications</a>, exhibitions,<a href="http://www.tii.se/node/4169"> start-up companies</a> and popular books.</p>
]]></content:encoded>
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	<georss:point>59.4013889 17.9444444</georss:point><geo:lat>59.4013889</geo:lat><geo:long>17.9444444</geo:long>	</item>
		<item>
		<title>Julian Oliver&#8217;s Packet Garden</title>
		<link>http://dynamicmedianetwork.org/projects-2/julian-olivers-packet-garden</link>
		<comments>http://dynamicmedianetwork.org/projects-2/julian-olivers-packet-garden#comments</comments>
		<pubDate>Mon, 23 Nov 2009 05:19:15 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[datamining]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[visualisations]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1145</guid>
		<description><![CDATA[Image Courtesy of http://julianoliver.com CC Attribution 2.5 Packet Garden is a private [...]]]></description>
			<content:encoded><![CDATA[<p>Image Courtesy of http://julianoliver.com CC Attribution 2.5</p>
<p>Packet Garden is a private virtual world generated by capturing information about how you use the internet.  The open source software was created by the New Zealand-born, Berlin-based artist Julian Oliver. The software was commissioned by the Bristol-based contemporary arts centre, <a href="http://www.arnolfini.org.uk/">Arnolfini</a>.</p>
<p>The software creates a landscape and grows virtual plants based on the servers you visit and the amount and kind of data you send and recieve. The information you harvest is entirely private and it is suggested that <a href="http://julianoliver.com/pg">&#8220;you can think of packet gardens as pages from a network diary.&#8221;</a> </p>
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	<georss:point>51.449755 -2.597095</georss:point><geo:lat>51.449755</geo:lat><geo:long>-2.597095</geo:long>	</item>
		<item>
		<title>CuriousWorks</title>
		<link>http://dynamicmedianetwork.org/institutions/curiousworks</link>
		<comments>http://dynamicmedianetwork.org/institutions/curiousworks#comments</comments>
		<pubDate>Mon, 23 Nov 2009 04:43:06 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[digital storytelling]]></category>
		<category><![CDATA[empowerment]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[youth]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1137</guid>
		<description><![CDATA[Founded in 2005, CuriousWorks aims to be &#8220;an institution that sustainably empower[s] [...]]]></description>
			<content:encoded><![CDATA[<p>Founded in 2005, <a href="http://www.curiousworks.com.au">CuriousWorks</a> aims to be <a href="http://www.curiousworks.com.au/staff/">&#8220;an institution that sustainably empower[s] and promote[s] the diverse perspectives of marginalised communities around Australia.&#8221;</a>  They do so by &#8220;<a href="http://www.curiousworks.com.au/about/">empower[ing]  local cultural leaders to use digital media to represent their own people in their own ways, for the long-term.&#8221;</a></p>
<p>Between 2005 and 2008 they developed and coordinated <a href="http://www.migrantproject.com.au/">The Migrant Project</a>, a collaboration between 40 Sydney-based artists that included performances and the creation of serveral multimedia projects. </p>
<p>CuriousWorks&#8217; second project, <a href="http://www.curiousworks.com.au/tag/all-around-you/">All Around You</a>, is, according to their website, &#8220;a system for using digital media in a simple, positive, lasting manner in marginalised communities. Currently the system is being developed through 3 year partnerships in two regions: Western Sydney (urban) and the Pilbara, Western Australia (remote).&#8221; A resource kit and training program is being developed and will be available to other interested groups and communities in 2010.</p>
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	<georss:point>-33.884984 151.207732</georss:point><geo:lat>-33.884984</geo:lat><geo:long>151.207732</geo:long>	</item>
		<item>
		<title>Tinmith Augmented Reality Project</title>
		<link>http://dynamicmedianetwork.org/projects-2/tinmith-augmented-reality-project</link>
		<comments>http://dynamicmedianetwork.org/projects-2/tinmith-augmented-reality-project#comments</comments>
		<pubDate>Mon, 23 Nov 2009 04:06:21 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[mobile media]]></category>
		<category><![CDATA[Piekarski]]></category>
		<category><![CDATA[vr]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1131</guid>
		<description><![CDATA[Dr. Wayne Piekarski&#8217;s Tinmith project was conducted at the Wearable Computer Lab [...]]]></description>
			<content:encoded><![CDATA[<p>Dr. Wayne Piekarski&#8217;s <a href="http://www.tinmith.net/">Tinmith project</a>  was conducted at the<br />
<a href="http://wearables.unisa.edu.au/"> Wearable Computer Lab </a>at the School of Computer and Information Science, University of South Australia.</p>
<p>The project developed interface techniques and applications to support research into outdoor augmented reality.</p>
<blockquote><p>Augmented reality (AR) is the registration of projected computer-generated images over a user’s view of the physical world. With this extra information presented to the user, the physical world can be enhanced or augmented beyond the user’s normal experience. The addition of information that is spatially located relative to the user can help to improve their understanding of it. The images and videos on this web site are demonstrations of what a person experiences when they use our equipment.</p></blockquote>
<p>The project was developed as Piekarski&#8217;s PhD thesis, under the supervision of  Dr Bruce Thomas, at the Wearable Computer Lab.</p>
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	<georss:point>-34.92049 138.60678</georss:point><geo:lat>-34.92049</geo:lat><geo:long>138.60678</geo:long>	</item>
		<item>
		<title>OpenAustralia.org</title>
		<link>http://dynamicmedianetwork.org/projects-2/openaustralia-org</link>
		<comments>http://dynamicmedianetwork.org/projects-2/openaustralia-org#comments</comments>
		<pubDate>Mon, 23 Nov 2009 03:25:19 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[annotation]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[participatory democracy]]></category>
		<category><![CDATA[public record]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1126</guid>
		<description><![CDATA[A volunteer-run initiative, OpenAustralia.org makes it easier for Australian citizens to moniter [...]]]></description>
			<content:encoded><![CDATA[<p>A volunteer-run initiative, <a href="http://www.openaustralia.org/">OpenAustralia.org</a> makes it easier for Australian citizens to moniter their democratic representatives. </p>
<p>OpenAustralia.org utilises <a href="http://www.aph.gov.au/Hansard/INDEX.HTM">Hansard</a>, the name given to the public record of parliamentary proceedings, and networks these documents in such a way that they are made more accessible, easier to find and simpler to use in a networked environment.  Registered users are able to comment upon debates and documents, thereby making it easier for Australian citizens to insert their views via annotation of the public record. Cross referencing also makes it easier to find out about your MPs participation and effectiveness in parliamentary debate. </p>
<p>The site was inspired by the UK project <a href="http://www.theyworkforyou.com/">http://www.theyworkforyou.com/</a></p>
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	<georss:point>-33.797408767572485 151.083984375</georss:point><geo:lat>-33.797408767572485</geo:lat><geo:long>151.083984375</geo:long>	</item>
		<item>
		<title>Mesne</title>
		<link>http://dynamicmedianetwork.org/collectives/mesne</link>
		<comments>http://dynamicmedianetwork.org/collectives/mesne#comments</comments>
		<pubDate>Sat, 21 Nov 2009 01:25:51 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[embedded research]]></category>
		<category><![CDATA[generative architecture]]></category>
		<category><![CDATA[RMIT]]></category>
		<category><![CDATA[urbanism]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1121</guid>
		<description><![CDATA[An architectural and urban design practice based in Melbourne, Australia and London, [...]]]></description>
			<content:encoded><![CDATA[<p>An architectural and urban design practice based in Melbourne, Australia and London, UK, <a href="http://www.mesne.net/mesne/">Mesne</a> was founded by Jerome Frumar, Paul Nicholas and Tim Schork. </p>
<p>The experimental research/practice focuses on generative design processes that address contemporary social and cultural agendas. Included in their collaborative work was <a href="http://www.mesne.net/wiki/doku.php?id=projects:abundant:projectpage">an entry in Abundant</a>, the 11th architectural biennale in Venice.</p>
<p>All principles are distinguished graduates of RMIT&#8217;s Bachelor of Architecture and are currently  PhD candidates at the university&#8217;s <a href="http://www.sial.rmit.edu.au/">Spatial Information Architecture Laboratory</a>. </p>
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	<georss:point>-37.790607 144.968925</georss:point><geo:lat>-37.790607</geo:lat><geo:long>144.968925</geo:long>	</item>
		<item>
		<title>Kokkugia</title>
		<link>http://dynamicmedianetwork.org/collectives/kokkugia</link>
		<comments>http://dynamicmedianetwork.org/collectives/kokkugia#comments</comments>
		<pubDate>Fri, 20 Nov 2009 05:58:09 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[algorithim]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[chaos]]></category>
		<category><![CDATA[emergence]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[self-organisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1107</guid>
		<description><![CDATA[An experimental architectural practice with offices in New York and London, Kokkugia [...]]]></description>
			<content:encoded><![CDATA[<p>An experimental architectural practice with offices in  New York and London,  <a href=" www.kokkugia.com">Kokkugia</a> is a collaboration between Jonathan Podborsek, Roland Snooks and Rob Stuart-Smith. Their work is focused on generative and algorithmic architecture &#8211; emergence and self-organization are key themes. The results of their agent-based algorithimic design methodologies are structures and plans that appear organic and even whimsical. </p>
<p><a href=" www.kokkugia.com/wiki">Kokkugia&#8217;s wiki </a>collects open source scripts and   collaborative tools for teaching and research. </p>
<p>Podborsek and Snooks both hold <a href="http://www.architecture.rmit.edu.au/">Bachelor of Architecture degrees from RMIT</a>.</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
		<item>
		<title>Advanced Research Technology Labs</title>
		<link>http://dynamicmedianetwork.org/institutions/advanced-research-technology-labs</link>
		<comments>http://dynamicmedianetwork.org/institutions/advanced-research-technology-labs#comments</comments>
		<pubDate>Fri, 20 Nov 2009 02:11:25 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[locative media]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1092</guid>
		<description><![CDATA[Dynamism and place are twin motifs at the Banff New Media Institute&#8217;s  Advanced [...]]]></description>
			<content:encoded><![CDATA[<p>Dynamism and place are twin motifs at the Banff New Media Institute&#8217;s  <a title="http://www.banffcentre.ca/bnmi/research/" href="http://www.banffcentre.ca/bnmi/research/" target="_blank">Advanced Research Technology Labs (ART Labs)</a>. Founded in 2005, ART Labs specialise in interdisciplinary research on visualization, collaborative systems, and mobile media and are premised upon the Institute&#8217;s ever-changing population of visiting artists, academics and  experts as well as its isolated location in Canada&#8217;s Rocky Mountains.</p>
<p>The<a title="http://www.banffcentre.ca/bnmi/research/mobile_lab/" href="http://www.banffcentre.ca/bnmi/research/mobile_lab/" target="_blank"> ART Mobile Lab</a>, for instance, is known for its work on locative media in wilderness areas, while the <a title="http://www.banffcentre.ca/bnmi/research/vis-lab.asp" href="http://www.banffcentre.ca/bnmi/research/vis-lab.asp" target="_blank">Collaboration and Visualization Lab</a> is known for its hybrid research practice and is dedicated to &#8220;the design of new technologies, applications, and experiences for cultural interfacing. That is, interfaces that encourage shifts in the perception of the self and the everyday lived world through collaborative experiences in spaces where we play, work, and learn.&#8221;</p>
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	<georss:point>51.171589 -115.559621</georss:point><geo:lat>51.171589</geo:lat><geo:long>-115.559621</geo:long>	</item>
		<item>
		<title>Affective Diary</title>
		<link>http://dynamicmedianetwork.org/projects-2/affective-diary</link>
		<comments>http://dynamicmedianetwork.org/projects-2/affective-diary#comments</comments>
		<pubDate>Tue, 17 Nov 2009 05:50:14 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[biodata]]></category>
		<category><![CDATA[bodies]]></category>
		<category><![CDATA[data mapping]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[diary]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[pervasive computing]]></category>
		<category><![CDATA[physicalcomputing]]></category>
		<category><![CDATA[sensors]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[ubicomp]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1051</guid>
		<description><![CDATA[Affective Diary is a system that looks to broaden the scope of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sics.se/interaction/projects/ad/index.html">Affective Diary</a> is a system that looks to broaden the scope of personal journals. It consists of 2 data collection devices (a mobile phone and bio sensors embedded in an armband) and a collation/display device (a tablet PC).</p>
<p>As the user goes about their day, the bio sensors capture real-time information on their physical states, including pulse, movement, skin temperature and galvanic skin response. At the end of the day, when the user syncs the collection devices to the tablet, the software interprets the bio data and represents the user&#8217;s emotional and physical states as colourful body shapes in positions ranging from fully reclined to upright. The colour of the shapes represent emotional states, with blue for the calm/rested end of the scale, red for the other aroused/agitated extreme, and gradations of purple for the states in between. Whether the shapes are more horizontal or vertical indicates that the user is moving around a lot or a little, respectively. Text messages that the user has received throughout the day, and photos they have taken are also uploaded to the diary from their mobile phone. All this bio and social data is then overlaid on a timeline of the user&#8217;s day.</p>
<p>The user can then navigate their diary by scrolling through this timeline and looking at sections of their day and the data associated with it. Photos they have taken are displayed in stacks according to their timestamp, and circular symbols that represent text messages received can be clicked on to reveal their contents. The user also has the ability to write or draw on these sections &#8211; perhaps notes on where they were, who they were talking to &#8211; adding another layer of narrative.</p>
<p>High-res screen captures can be viewed <a title="Affective Diary images" href="http://www.sics.se/interaction/projects/ad/press.html">here</a> and there is a video with more information on how to use the system <a title="Affective Diary video" href="http://www.mobile-life.org/results">here</a>.</p>
<p>Affective Diary was developed in the Interaction Lab at the Swedish Institute of Computer Science (SICS) in cooperation with Microsoft Research. Participants in the project are: Kristina Höök, Martin Svensson, Anna Ståhl, Petra Sundström and Jarmo Laaksolathi, SICS, Marco Combetto, Alex Taylor and Richard Harper.</p>
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	<georss:point>59.4047385 17.9494447</georss:point><geo:lat>59.4047385</geo:lat><geo:long>17.9494447</geo:long>	</item>
		<item>
		<title>Design Lab, University of Sydney</title>
		<link>http://dynamicmedianetwork.org/institutions/design-lab-university-of-sydney</link>
		<comments>http://dynamicmedianetwork.org/institutions/design-lab-university-of-sydney#comments</comments>
		<pubDate>Fri, 30 Oct 2009 05:36:52 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[ambient design]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[information visualization]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[pervasive computing]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=991</guid>
		<description><![CDATA[The Design Lab is a centre for research and creative practice in [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 420px"><a href="http://www.arch.usyd.edu.au/design_lab/"><img title="Interactive Media Facades - Rob Saunders, Martin Tomitsch" src="http://www.arch.usyd.edu.au/images/content/events/smartlab.jpg" alt=" Interactive Media Facades (Rob Saunders, Martin Tomitsch, Design Lab)" width="410" height="307" /></a><p class="wp-caption-text"> Interactive Media Facades (Rob Saunders, Martin Tomitsch, Design Lab)</p></div>
<p><a href="http://www.arch.usyd.edu.au/research/research_deslab.shtml">The Design Lab</a> is a centre for research and creative practice in the Faculty of Architecture, Design and Planning at the University of Sydney. It aims to &#8220;foster design as a means of knowledge production in its own right.&#8221; The centre&#8217;s research staff and postgraduate students come from a range of  disciplines including interaction design, electronic arts, computer science and social science.</p>
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		<slash:comments>0</slash:comments>
	<georss:point>-33.887696 151.193057</georss:point><geo:lat>-33.887696</geo:lat><geo:long>151.193057</geo:long>	</item>
		<item>
		<title>Andrew Vande Moere</title>
		<link>http://dynamicmedianetwork.org/people/andrew-vande-moere</link>
		<comments>http://dynamicmedianetwork.org/people/andrew-vande-moere#comments</comments>
		<pubDate>Fri, 30 Oct 2009 05:07:35 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[ambient design]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[information aesthetics]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=984</guid>
		<description><![CDATA[A senior lecturer at the Design Lab in the Faculty of Architecture, [...]]]></description>
			<content:encoded><![CDATA[<p>A senior lecturer at the Design Lab in the Faculty of Architecture, Design &amp; Planning at the University of Sydney, Dr Andrew Vande Moere  researches  information aesthetics, data visualization and data-driven interfaces that extend beyond the screen.</p>
<p>His research blog <a title="http://infosthetics.com" href="http://infosthetics.com"> infosthetics.com</a> collects data visualizations and similar projects related to his interest in Information Aesthetics. It takes it&#8217;s name from Lev Manovich&#8217;s definition of <a href="http://www.manovich.net/IA/">information aesthetics</a>.</p>
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	<georss:point>-33.890278 151.191486</georss:point><geo:lat>-33.890278</geo:lat><geo:long>151.191486</geo:long>	</item>
		<item>
		<title>Dr. Petra Gemeinboeck</title>
		<link>http://dynamicmedianetwork.org/people/dr-petra-gemeinboeck</link>
		<comments>http://dynamicmedianetwork.org/people/dr-petra-gemeinboeck#comments</comments>
		<pubDate>Wed, 28 Oct 2009 06:54:48 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=981</guid>
		<description><![CDATA[>Dr. Petra Gemeinboeck is an architect, media artist and lecturer in School [...]]]></description>
			<content:encoded><![CDATA[<p>>Dr. Petra Gemeinboeck is an architect, media artist and lecturer in School of Media Art at the College of Fine Arts at the University of New South Wales. She uses locative and pervasive media in urban geographies to &#8220;create scenarios of encounter in which spatial boundaries of the physical, the virtual, the social and the subjective become perforated and hybridized.&#8221; </p>
<p>See <a href="http://web.arch.usyd.edu.au/~petra/">http://web.arch.usyd.edu.au/~petra/</a> for links to recent projects and publications including her collaborative work <a href="http://www.impossiblegeographies.com/">Impossible Geographies</a>.</p>
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		<slash:comments>0</slash:comments>
	<georss:point>-33.8877778 151.1872222</georss:point><geo:lat>-33.8877778</geo:lat><geo:long>151.1872222</geo:long>	</item>
		<item>
		<title>Jill Walker Rettberg</title>
		<link>http://dynamicmedianetwork.org/people/jill-walker-rettberg</link>
		<comments>http://dynamicmedianetwork.org/people/jill-walker-rettberg#comments</comments>
		<pubDate>Tue, 27 Oct 2009 07:07:08 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=976</guid>
		<description><![CDATA[An associate professor at the University of Bergen in the Department of [...]]]></description>
			<content:encoded><![CDATA[<p>An associate professor at the University of Bergen in the <a title="http://www.uib.no/lle/en" href="http://www.uib.no/lle/en" target="_blank">Department of Linguistic, Literary and Aesthetic Studies</a>, Dr Jill Walker Rettberg conducts research on telling stories online.  Her book  <em>Blogging</em> (Polity Press, 2008) surveys the practice/form and its historical, theoretical and contemporary context, drawing on extensive scholarly research and her own experience as an academic who blogs at  <a title="Jll/txt" href="http://jilltxt.net/">jill/txt</a>. She also co-edited<em> Digital Culture, Play, and Identity: A World of Warcraft Reader</em> (Cambridge, 2008) and has published academic journal articles on blogging and digital storytelling.</p>
<h1><span id="btAsinTitle"> </span></h1>
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	<georss:point>60.3876222 5.3215806</georss:point><geo:lat>60.3876222</geo:lat><geo:long>5.3215806</geo:long>	</item>
		<item>
		<title>Jussi Parikka</title>
		<link>http://dynamicmedianetwork.org/people/dr-jussi-parikka</link>
		<comments>http://dynamicmedianetwork.org/people/dr-jussi-parikka#comments</comments>
		<pubDate>Wed, 21 Oct 2009 07:44:06 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[biopolitics]]></category>
		<category><![CDATA[computer viruses]]></category>
		<category><![CDATA[cultural studies]]></category>
		<category><![CDATA[neomaterialist]]></category>
		<category><![CDATA[spam]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=943</guid>
		<description><![CDATA[Dr. Jussi Parikka is the Co-Director of the Anglia Research Centre in [...]]]></description>
			<content:encoded><![CDATA[<p>Dr. Jussi Parikka is the Co-Director of the Anglia Research Centre in Digital Culture, Reader in Media Theory and History at Anglia Ruskin University in the UK and an Adjunct Research Scholar at the International Institute of Popular Culture at the University of Turku in Finland.</p>
<p>His research interests include the &#8220;biopolitics of network culture, neomaterialist cultural theory, transdisciplinary discourses and practices of knowledge, media anomalies, research/creative practice collaboration.&#8221; (<a href="http://www.anglia.ac.uk/ruskin/en/home/microsites/arc/research___the_centre.html">ARC Digital</a>)</p>
<p>Research projects include Spam Cultures, a project that &#8220;aims to develop tools and concepts for a critical understanding of the accidents of digital culture, and address the media anomalies of current digital culture&#8221; and to address the &#8220;biopolitics of networked culture&#8221;. (<a title="ARC Digital" href="http://www.anglia.ac.uk/ruskin/en/home/microsites/arc/research___the_centre.html">ARC Digital, Research @ the Centre</a>) He addressed similar themes in his book <em>Digital Contagions: A Media Archaeology of Computer Viruses</em> (Peter Lang, 2007) and in a volume he co-edited <em>The Spam Book: On Viruses, Porn, and Other Anomalies from the Dark Side of Digital Culture</em> (Hampton Press, Alternative Communications Series, 2009).</p>
<p>In collaboration with Milla Tiainen, Parikka is creating a conceptual laboratory devoted to Neomaterialist Cultural Analysis. This research will investigate transformations in cultural studies through a series of publications, events and seminars that will engage with trends in media and cultural theory.  Forthcoming from University of Minnesota Press in 2010 as part of their Posthumanities-series is <em>Insect Media: An Archaeology of Animals, Technology and Cultural Theory</em>.</p>
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	<georss:point>51.741764 0.473336</georss:point><geo:lat>51.741764</geo:lat><geo:long>0.473336</geo:long>	</item>
		<item>
		<title>Ken Fields</title>
		<link>http://dynamicmedianetwork.org/people/ken-fields</link>
		<comments>http://dynamicmedianetwork.org/people/ken-fields#comments</comments>
		<pubDate>Mon, 28 Sep 2009 06:06:49 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[Calgary]]></category>
		<category><![CDATA[electroacoustic]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[research-creation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=822</guid>
		<description><![CDATA[Ken Fields is currently Canada Research Chair in Telemedia Arts and Associate [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ucalgary.ca/kfields/" target="_blank">Ken Fields</a> is currently Canada Research Chair in Telemedia Arts and Associate Professor for the University of Calgary’s Department of Music and Department of Computer Science. His joint tenure reflects the interdisciplinary art/science approach his career is based upon.</p>
<p>Originally from the USA, fields received a Ph.D. in Media Arts from University of California, Santa Barbara in 2000 before moving to Beijing to assist with the establishment and development of media arts programs and curriculum in some of the country’s top institutions including China’s Central Conservatory of Music and Peking University.</p>
<p>An advocate for research-creation, Field’s own domain of practice lies within the area of telematic arts, specifically digital music, while focusing theoretically on issues related to ontology and the technology of inquiry. As well as write and perform his own electroacoustic compositions, Fields has been involved in several sound installations and networked performances internationally, has developed collaborative online work environments for students, and has published widely. He is also co-organiser of the Musicacoustica Festival, Beijing.</p>
<p>Perceiving the Internet to be more than a conduit of communication, but also a medium for artistic creation, performance, exploration and experimentation, at the University of Calgary Fields focuses on building high-speed networks that facilitate live, real-time interaction between participants operating within various media (be they musical, visual, physical, etc), thus establishing dynamic collaborative environments that are not tied to one location, but exist in multiple places at once.</p>
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	<georss:point>51.076963 -114.130079</georss:point><geo:lat>51.076963</geo:lat><geo:long>-114.130079</geo:long>	</item>
		<item>
		<title>ThoughtMesh</title>
		<link>http://dynamicmedianetwork.org/networks/thoughtmesh</link>
		<comments>http://dynamicmedianetwork.org/networks/thoughtmesh#comments</comments>
		<pubDate>Mon, 28 Sep 2009 04:24:26 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[research-creation]]></category>
		<category><![CDATA[tagging]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=815</guid>
		<description><![CDATA[Created by Jon Ippolito in conjunction with Vectors Journal of Culture and [...]]]></description>
			<content:encoded><![CDATA[<p>Created by <a href="http://three.org/ippolito/" target="_blank">Jon Ippolito</a> in conjunction with <a href="http://www.vectorsjournal.org/" target="_blank">Vectors Journal of Culture and Techbology in a Dynamic Vernacular</a>, <a href="http://thoughtmesh.net/" target="_blank">ThoughtMesh</a> is an innovative web service that provides academics with an opportunity to more easily and effectively disseminate their scholarly articles via the web.</p>
<p>ThoughtMesh was conceived as an effort to overstep the limitations associated with academia’s currency of the peer-reviewed print journal, which can be viewed as an isolating and outdated medium for distribution of intellectual discourse in our increasingly networked environment. Operating via a tag-based navigation system, ThoughtMesh allows users to instantly locate excerpts within essays that deal specifically with the subject matter they are wishing to research. For example, within an essay dealing with a wider topic within new media, a researcher may select the tag ‘interactivity’ to be presented with direct excerpts from the essay that deal with this subject matter. Beyond this, users may also view from a list of sections of other essays throughout the mesh that also share this tag.</p>
<p>ThoughtMesh presents itself as an avenue for scholars to tap into and participate in flows of information Twittering and Flickring across the world. It is also an ideal way for academics specializing in digital culture to situate their discourse within the culture itself. ThoughtMesh’s system of fluid distribution bears benefits when compared to single repository databases in that it interconnects essays and authors beyond their affiliations with single institutions or isolated networks and websites. Users are given the option of submitting their work directly into ThoughtMesh&#8217;s database, or simply tagging essays as they are published on a remote website.</p>
<p>This <a href="http://three.org/ippolito/thoughtmesh_author_statement.html" target="_blank">essay</a> by John Ippolito outlines the intended aims and outcomes of the ThoughtMesh project.</p>
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	<georss:point>34.018503 -118.283301</georss:point><geo:lat>34.018503</geo:lat><geo:long>-118.283301</geo:long>	</item>
		<item>
		<title>Pachube</title>
		<link>http://dynamicmedianetwork.org/projects-2/pachube</link>
		<comments>http://dynamicmedianetwork.org/projects-2/pachube#comments</comments>
		<pubDate>Mon, 21 Sep 2009 02:34:35 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=783</guid>
		<description><![CDATA[Pachube is a web service that enables users to store, share and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pachube.com/" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Pachube</span></span></a> is a web service that enables users to store, share and discover real-time sensor, energy and environment data from objects, devices and buildings around the world. Its concept was designed in pursuit of the aim to facilitate interaction between remote environments, both physical and virtual. As described by its creators, Pachube enables participants to “plug-in” to any other participating project in real time so that, for example, buildings, interactive environments, networked energy meters, virtual worlds and mobile sensor devices can “talk” and “respond” to each other.</p>
<p>Given the simplicity via which the service facilitates a bridging of physical and virtual worlds, Pachube has been employed by users in a number of versatile practical and social scenarios world wide, indicating that its potential is virtually endless. <a href="http://community.pachube.com/what_can_i_use_pachube_for" target="_blank"><span style="color: #000000; text-decoration: none;">Examples</span></a> range from consumers who connect their home electricity meter to their iPhone in order to calculate their carbon footprint in real-time, or property developers who connect together several buildings to allocate resources and monitor energy consumption, to interaction, graphics, wearables and games designers who wish to infuse their creations with the intelligence of being able to network and foster communities of people who enter/view/wear/play them.</p>
<p>The development and maintenance of Pachube is currently a main focus of British interactive design/architecture centre <a href="http://dynamicmedianetwork.org/institutions/haque-design-research" target="_self"><span style="color: #000000; text-decoration: none;">Haque Design + Research</span></a>.</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
		<item>
		<title>Haque Design + Research</title>
		<link>http://dynamicmedianetwork.org/institutions/haque-design-research</link>
		<comments>http://dynamicmedianetwork.org/institutions/haque-design-research#comments</comments>
		<pubDate>Mon, 21 Sep 2009 01:45:11 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=779</guid>
		<description><![CDATA[    Based in the UK, Haque Design + Research is a [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p>Based in the UK, <a href="http://www.haque.co.uk/" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Haque Design + Research</span></span></a> is a centre specializing in the design and research of interactive architecture systems. Headed by <a href="http://www.fondation-langlois.org/html/e/page.php?NumPage=374" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Usman Haque</span></span></a>, the centre houses the collaborative projects of a <a href="http://www.haque.co.uk/info.php" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">collective of designers</span></span></a> and architects including Ali Hasegawa, Barbara Jasinowicz, Chris Leung and Susan Haque. The team’s innovation is based on the assumption that architecture is no longer to be considered something static and immutable; it is instead imagined as dynamic, responsive and conversant.</p>
<p>As an architect, Husman Haque’s stated focus has been to consider what he’s called the ‘software’ of space (ie. sounds, smell, light, temperature, electromagnetic fields, social relationships etc) as opposed to the ‘hardware’ (ie. floors, walls, roof etc) – the domain of traditional architecture. His personal work has involved the creation of responsive environments, interactive installations, digital interface devices and mass participation performances, all of which have displayed a celebrated skill for the design of physical space and the software and systems that may bring them to life. His work has been recognized and supported via several prestigious international grants and residencies.</p>
<p><a href="http://www.haque.co.uk/index.php" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Projects</span></span></a> completed by Haque Design + Research transverse the aesthetic and the social. Examples include ‘Reconfigurable House’, an environment constructed from thousands of low-tech components that can be “reconfigured” by its occupants, allowing them to determine the systems that run inside it; and ‘Haunt’, a collaboration in non-visual architecture that uses humidity, temperatures and electromagnetic and sonic frequencies to imbue an environment with a simulated feeling of ‘haunted-ness’.</p>
<p><a href="http://dynamicmedianetwork.org/projects-2/pachube" target="_self"><span style="color: #000000;"><span style="text-decoration: none;">Pachube</span></span></a> is currently a main focus for Haque Design + Research.</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
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		<title>Inflexions</title>
		<link>http://dynamicmedianetwork.org/publications/inflexions</link>
		<comments>http://dynamicmedianetwork.org/publications/inflexions#comments</comments>
		<pubDate>Mon, 17 Aug 2009 06:28:40 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=767</guid>
		<description><![CDATA[Inflexions, an initiation of the SenseLab, is an open-access online journal dedicated [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.senselab.ca/inflexions/volume_2/main_new.html" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Inflexions</span></span></a>, an initiation of the <a href="http://dynamicmedianetwork.org/networks/the-sense-lab" target="_self"><span style="color: #000000;"><span style="text-decoration: none;">SenseLab</span></span></a>, is an open-access online journal dedicated to housing and supporting styles of writing and creativity that emerge from the nexus of research-creation. Where ‘inflexion’ is defined upfront as “a tendency that precedes not the obscure, not the unformed, but that which is apprehended only as it is transformed – a creative in-between”, Inflexions pitches itself as “an in-between journal of transformative tendency at the creative crossroads of philosophy, art and technology”.</p>
<p>As outlined in a measured statement of purpose, prepared by the journal’s editorial collective (including SenseLab mainstays <a href="http://dynamicmedianetwork.org/people/erin-manning" target="_self"><span style="color: #000000;"><span style="text-decoration: none;">Erin Manning</span></span></a> and <a href="http://dynamicmedianetwork.org/people/brian-massumi" target="_self"><span style="color: #000000;"><span style="text-decoration: none;">Brian Massumi</span></span></a>), the overriding goal for Inflexions is to promote experimental practices that combine research and practice in such a way as to foster symbiotic links between philosophical enquiry, technological innovation, artistic production, and social and political engagement. Through exploring and connecting these terrains, authors contributing to Inflexions are led to question how their efforts may renew and recast relations between the concrete and the abstract, perception and conception, or the body and technology. As such, topics of interest include inter/trans/non disciplinarity, emergence of new modes of collaboration, micropolitics and the life and death of institutions, the ethics of aesthetics, and subjectivity and collectivity in cultural production.</p>
<p>Significantly, Inflexions is divided into a dual-layer schema guided by the titles Node and Tangents – roughly conceived of as the ‘articles’ and ‘practice’ sections, respectively. Node is comprised of a selection of contributing authors’ articles that are conceptually linked to a specifically titled problematic or theme being addressed in the current issue that sensibly relates to the journal’s overriding goals (eg. title of issue no. 1 &#8220;How is Reasearch-Creation&#8221;; no. 2 &#8220;Rhythmic Nexus: the Felt Togetherness of Movement and Thought&#8221;). As authors are encouraged to approach their subject matter via creative or experimental methods, the content of Node ranges from scholarly prose to poetry, ficto-theory, multimedia formats and beyond. In taking advantage of the online format, articles may, for example, present texts and artworks together in such a way as to facilitate their interaction and response with each other within the virtual space of the article – see The Stroboscopic Trilogy by Antonin de Bemels with accompanying text by Stamatia Portanova.</p>
<p>Tangents demonstrates the results or bi-products of artists’ and academics’ individual contributions to the theory and practice of research-creation. While the entries in Tangents strike off in directions of their own and resonate across their own divergences, grouping them together in Inflexions allows for the suggestion of connections between each other, as well as questions being posed in the issue’s Node. Tangents often includes actual artworks made available via any web-presentable medium or media mix; beyond this differing ephemera, writing in various genres, art or political reportage, and reviews or reassessments of old but relevant material are also presented.</p>
<p>The advisory board of Inflexions includes members of a far-reaching, international network of scholars.</p>
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	<georss:point>45.4584047 -73.6360079</georss:point><geo:lat>45.4584047</geo:lat><geo:long>-73.6360079</geo:long>	</item>
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		<title>Christian Nold</title>
		<link>http://dynamicmedianetwork.org/people/christian-nold</link>
		<comments>http://dynamicmedianetwork.org/people/christian-nold#comments</comments>
		<pubDate>Fri, 17 Jul 2009 19:00:36 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[biomapping]]></category>
		<category><![CDATA[dataviz]]></category>
		<category><![CDATA[gps]]></category>
		<category><![CDATA[psychogeography]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=129</guid>
		<description><![CDATA[Christian Nold is an artist, designer and educator working to develop new [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: left;"><a href="http://www.softhook.com/" target="_blank">Christian Nold</a> is an artist, designer and educator working to develop new participatory models for communal representation. In 2001 he wrote the well received book ‘Mobile Vulgus’, which examined the history of the political crowd and which set the tone for his research into participatory mapping.</div>
<div style="text-align: left;">Since graduating from the Royal College of Art in 2004, Christian has led a number of large scale participatory projects and worked with a team on diverse academic research projects. In particular his ‘<a href="http://biomapping.net/" target="_blank">Bio Mapping</a>’ project has received large amounts of international publicity and been staged in 16 different countries and over 1500 people have taken part in workshops and exhibitions. These participatory projects have a strong pedagogical basis and grew out of Christian’s formal university teaching. He is currently based at the Bartlett, University College London.</div>
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	<georss:point>51.4546144 -0.1158373</georss:point><geo:lat>51.4546144</geo:lat><geo:long>-0.1158373</geo:long>	</item>
		<item>
		<title>Pacific Centre for Technology and Culture</title>
		<link>http://dynamicmedianetwork.org/institutions/pacific-centre-for-technology-and-culture</link>
		<comments>http://dynamicmedianetwork.org/institutions/pacific-centre-for-technology-and-culture#comments</comments>
		<pubDate>Wed, 08 Jul 2009 06:54:40 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[academic]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=735</guid>
		<description><![CDATA[A multi-disciplinary research and teaching centre at the University of Victoria, The [...]]]></description>
			<content:encoded><![CDATA[<p>A multi-disciplinary research and teaching centre at the University of Victoria, <a title="pactac" href="http://www.pactac.net/pactacweb/web-content/home.html">The Pacific Centre for Technology and Cultur</a>e  questions how changes in technology alter  culture, politics and society. Led by the trailblazing Canadian techno-theorists <a title="krokers" href="http://www.pactac.net/pactacweb/web-content/home.html">Arthur and Marilousie Kroker</a>, the centre hosts the online scholarly journals <a title="c-theory" href="http://www.pactac.net/pactacweb/web-content/ctheoryindex.html">C-Theory </a>and C-Theory Multimedia, <a title="c-theory library" href="http://www.ctheory.net/library/journal.asp">C-Theory Library</a> and the new media textbook &#8220;<a title="life in the Wires" href="http://www.lifeinthewires.net/">Life in the Wires</a>&#8220;.  PACTAC is also dedicated to prototyping educational situations in a global context: the centre is broadcast-ready and conducts <a title="lectures at Pactac" href="http://www.pactac.net/pactacweb/web-content/video77.html">regular virtual seminars and lectures</a>. As an effort to negotiate the global space created by technology and to fulfill McLuhan&#8217;s vision of electronic culture as a &#8220;university without walls&#8221;  lectures are streamed live enabling interaction from a global audience of  technology scholars.</p>
<p><a href="http://www.pactac.net/pactacweb/web-content/video77.html">Pactac Video</a></p>
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	<georss:point>48.463332 -123.312731</georss:point><geo:lat>48.463332</geo:lat><geo:long>-123.312731</geo:long>	</item>
		<item>
		<title>Dorkbot</title>
		<link>http://dynamicmedianetwork.org/networks/dorkbot</link>
		<comments>http://dynamicmedianetwork.org/networks/dorkbot#comments</comments>
		<pubDate>Mon, 06 Jul 2009 05:02:00 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Networks]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=718</guid>
		<description><![CDATA[Dorkbot is an international network of affiliated organisations supporting members of local [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://dorkbot.org/" target="_blank">Dorkbot</a> is an international network of affiliated organisations supporting members of local communities who work under the umbrella term of &#8216;electronic art&#8217;. The global catch cry for Dorkbot is &#8216;people doing strange things with electricity.&#8217; Meetings held by Dorkbot cells in approximately one hundred participating cities aim to bring together diverse practitioners from various fields &#8211;  artists, engineers, musicians, electricians, software developers, hermits, et al &#8211; and pose as an opportunity for public discussion, peer review and exploration of ideas, experiments and finished works. The effect is to solidify and invite growth, encouragement and collaboration in a community of curious people.</p>
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		</item>
		<item>
		<title>Re-Flex: Flexible Reality Centre</title>
		<link>http://dynamicmedianetwork.org/institutions/re-flex-flexible-reality-centre</link>
		<comments>http://dynamicmedianetwork.org/institutions/re-flex-flexible-reality-centre#comments</comments>
		<pubDate>Mon, 29 Jun 2009 02:08:03 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[University]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=627</guid>
		<description><![CDATA[Re-Flex is a multi-disciplinary research centre for the study of virtual, mixed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lth.se/re_flex/">Re-Flex</a> is a multi-disciplinary research centre for the study of virtual, mixed and augmented reality based at <a href="http://www.lu.se/lund-university">Lund University</a> in Sweden. A collaboration between five separate research laboratories, the Centre’s focus is on people, democracy and solving real-world problems through the development of technology and expertise. Participating labs include the <a href="http://www.lth.se/index.php?id=10998">Virtual Reality Lab</a>, <a href="http://www.lth.se/index.php?id=10999">the Humanities Lab</a>, the <a href="http://www.lth.se/index.php?id=11001">Full Scale Modelling Lab</a>, the <a href="http://www.lth.se/index.php?id=11350">Centre for Medical Simulation</a> and the <a href="http://www.lth.se/index.php?id=11000">Practicum</a>, a medical simulation and visualisation centre. <a href="http://www.lth.se/index.php?id=10995">Projects are diverse</a> and include the use of Virtual Reality in research on stress, cultural heritage projects such as Malmö 1692, a virtual model of the city and an investigation of how virtual reality technologies might be used to help people with cognitive disabilities to access public transport.</p>
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	<georss:point>55.7055948 13.1953731</georss:point><geo:lat>55.7055948</geo:lat><geo:long>13.1953731</geo:long>	</item>
		<item>
		<title>Katrinebjerg: An ICT City within the City</title>
		<link>http://dynamicmedianetwork.org/institutions/katrinebjerg-an-ict-city-within-the-city-2</link>
		<comments>http://dynamicmedianetwork.org/institutions/katrinebjerg-an-ict-city-within-the-city-2#comments</comments>
		<pubDate>Mon, 29 Jun 2009 01:50:27 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[planning collaboration Denmark]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=623</guid>
		<description><![CDATA[Conceived of as an Information and Communication Technology City, Katrinebjerg is a [...]]]></description>
			<content:encoded><![CDATA[<p>Conceived of as an Information and Communication Technology City, <a href="http://www.katrinebjerg.net/index.php?id=749">Katrinebjerg </a> is a precinct in the Danish city of Aarhus that is dedicated to promoting a spirit of cooperation and collaboration among private companies, public institutions, educators and students. The transformation of the former industrial area in the city’s north into a hub for ICT innovation began in 1999 and since then the University of Aarhus has relocated all <a href="http://www.iha.dk/English-5570.aspx">ICT-related education and research</a> onto the 20 acre site and around <a href="http://www.katrinebjerg.net/index.php?id=763&amp;kmenu=link1">100 private ICT-related businesses</a> have moved in.  The area has become an important hub for researchers, students and businesses interested in <a href="http://www.pervasive.dk/">Pervasive Computing</a> and user-driven innovation.</p>
<p>A <a href="http://www.youtube.com/watch?v=r3GLx2wMjss">short animated video sums sum up the planning approach and  philosophy.</a></p>
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	<georss:point>56.1735382 10.189895</georss:point><geo:lat>56.1735382</geo:lat><geo:long>10.189895</geo:long>	</item>
		<item>
		<title>Luc Courchesne</title>
		<link>http://dynamicmedianetwork.org/people/luc-courchesne</link>
		<comments>http://dynamicmedianetwork.org/people/luc-courchesne#comments</comments>
		<pubDate>Mon, 22 Jun 2009 04:37:50 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[Montréal]]></category>
		<category><![CDATA[sociality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=607</guid>
		<description><![CDATA[Luc Courchesne is a Canadian new media artist who has devoted a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.din.umontreal.ca/courchesne/" target="_blank">Luc Courchesne</a> is a Canadian new media artist who has devoted a career to exploring the creative possibilities for socialization that are offered by new technologies. In doing so, Courchesne attempts to rearticulate great artistic traditions such portraiture and landscape by marrying them with his extensive research into technologically mediated interactivity.</p>
<p>Courchesne earned a BA in Communication Design from Nova Scotia College of Art and Design (1974) and a MA of Science in Visual Studies from MIT (1984). In the early 1980s he helped pioneer the field of interactive video when he co-authored <em>Elastic Movies </em>(1984) with Ellen Sebring, Benjamin Bergery, Bill Seaman et al. Throughout recent decades he has continued to produce several interactive installations that combine light, photography, design, sound, film and video.</p>
<p>Courshesne’s installations characteristically encourage participants to enter into an immersion of images and sounds that is triggered and guided by use of their own voice and physical movement; the works attempt to remove all spatial reference to plunge the viewer into an interactive, virtual world within which they are able to transverse landscapes and communicate with real or fictional people. Courchesne’s ongoing interest in socialisation has grown more pronounced from each work to the next as his installations have themselves become more increasingly complex and advanced in their development and presentation mode. In <em><a href="http://www.mediartchina.org/recomb/panoscope" target="_blank">Where Are You?</a> </em>(2005) visitors are invited to operate a joystick to control their flight through a world of several dimensions that are defined by an X,Y and Z scale – the higher the visitor travels to the ‘+’ end of each axis, the more detailed the world they experience is. Here existence is paramount, for the work is dependent upon the visitor’s whims and choices to define itself and reach its full potential.</p>
<p>Courchesne is based in Montreal where he is professor of information design at Université de Montréal. Courchesne is also a founding member of the <a href="http://dynamicmedianetwork.org/institutions/society-for-arts-and-technology" target="_blank">Society for Arts and Technology</a>.</p>
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		<title>Centre for Pervasive Healthcare</title>
		<link>http://dynamicmedianetwork.org/institutions/centre-for-pervasive-healthcare</link>
		<comments>http://dynamicmedianetwork.org/institutions/centre-for-pervasive-healthcare#comments</comments>
		<pubDate>Fri, 19 Jun 2009 07:03:08 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/?p=106</guid>
		<description><![CDATA[I have mentioned the Centre for Pervasive Health Care in an earlier [...]]]></description>
			<content:encoded><![CDATA[<p>I have mentioned the <a href="http://www.pervasivehealthcare.dk/" target="_blank">Centre for Pervasive Health Care</a> in an earlier post in relation to DAIMA&#8217;s work and the Centre for Pervasive Computing (CfPC) all at Arhus University and strongly linked to the Alexandra Institute and the Katrinebjerg Complex- the centre is implicated with a number of other partners on a project by project basis as is the case with many of the Northern European examples of Institutions I have looked at. I return mainly to account for the time I have spent trying to understand the programming approach of the Activity Based Computing project. When I first looked to this project I dismissed it somewhat arbitrarily in the face of recent developments in online collaborative engines and server based applications (AKA Web 2.0). This was premature &#8211; the ABC project is a a step ahead not a step behind that trend for centralization and the work they have done on the necessary technical requirements for the development of distributed and pervasive computing-or as they describe it &#8216;Activity Based Computing&#8217; is interesting in its detailed account of the requirements for such a style of computing  to be realized (ABC). What the ABC project is aiming for is a context sensitive distribution of applications and data. The hospital provides an ideal problematic space for &#8216;bench-testing&#8217; (or perhaps bench-pressing) the mobility of data. In the post that follows I try and tease out a theoretical perspective from the very pragmatic approach to Activity Based Computing taken by CfPH. I&#8217;m really trying to work out the interesting cultural/ecological implications that I think this work indicates.</p>
<p>ABC approaches (ICT) development from an &#8216;activity&#8217; rather than &#8216;utility&#8217; based perspective. This means moving away from the assumptions of a desktop paradigm and associated layer(s) of abstraction. We have gotten very used to this way of working (spatial information metaphors) but when documents and activities becomes more mobile &#8211; more likely to move between applications, instances of applications, platforms, medium<em>s</em>, between users, and finally between utilities (that require differing &#8216;perspectives&#8217; on those documents or applications) the desktop paradigm becomes more cumbersome. In fact many of the older spatial metaphors with which we originally structured the developing information space (of the network, the personal computer) are in the process of being fundamentally undermined by meta-data systems that provide for more recombinant mobility &#8211; a single organ (file, routine) can be central to more than one organism in the datascape &#8211; a document is not so much some &#8216;thing&#8217; to be finally categorized, to be given a final context,  as it is a zone of &#8216;torsional coalescence&#8217; capable of dynamically generating &#8216;context&#8217; according the potential interactions and/or requirements of particular bodies or the concret spaces that those body&#8217;s inhabit. A concrete example here is the way &#8216;tags&#8217; or &#8216;meta-tagging&#8217; systems upset the extended and hierarchical &#8216;Folders&#8217; metaphor. Tagging and the Folksonomies are both exemplars and evidence-of the usefulness and problems that occur as we move to a less spatially coherent or grounded taxonomy.</p>
<p>While the Activity Based Computing project doesn&#8217;t voice its aims in such theoretical terms these issues nonetheless underwrite the project; How do we facilitate the mobility of data in concrete space &#8211; how do we lend the molecular mobility of data a concrete/useful molar coherence? The CfPH&#8217;s approach is grounded in the concrete and time-critical environment of the hospital ward where effective collaboration saves time and pervasive computing might equate to a more pervasive distribution of skill/talent or simply put, better resource management.</p>
<p>Computing in health care evolves iteratively according to the identification of a need. This tends to leads over time to a complex perhaps disjunctive informations space &#8211; an information space always out of phase with itself. Pervasive computing in a Healthcare environment manifests within a diverse group of platforms, operating systems, devices, and knowledges will inevitable permeate each space. A hospital also provides the an architecture in which the mobility of data is critical and its coherent distribution essential given the mobility of bodies that inhabit that space. In a hospital the <em>concrete</em> is the only constant, everything else is fluid; patients, nurses, doctors, managers, services &#8211; information must also be coherently fluid. In fact in Healthcare the mobility of information should provide the relational glue on which the coherence of medical service is based.</p>
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	<georss:point>56.172414 10.188225</georss:point><geo:lat>56.172414</geo:lat><geo:long>10.188225</geo:long>	</item>
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		<title>Daniel Langlois Foundation</title>
		<link>http://dynamicmedianetwork.org/institutions/daniel-langlois-foundation</link>
		<comments>http://dynamicmedianetwork.org/institutions/daniel-langlois-foundation#comments</comments>
		<pubDate>Mon, 15 Jun 2009 07:06:49 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=385</guid>
		<description><![CDATA[Founded in 1997, the Daniel Langlois Foundation for Art, Science and Technology [...]]]></description>
			<content:encoded><![CDATA[<p>Founded in 1997, the <a title="Daniel Langlois Foundation" href="http://www.fondation-langlois.org/html/e/">Daniel Langlois Foundation for Art, Science and Technology</a> is a private, non-profit institution, committed to nurturing critical engagement with the interrelation between art, science and technology through the support of experimental research that explores our interdependency with the technological environment.</p>
<p>Based in Montreal, Quebec the Foundation funds a variety of projects by artists and researchers from around the world including art projects and investigative residencies that explore the nexus between art, science and technology. Recent projects included Ælab’s DATA (2004) , a collaboration that explored the representation of the micro and nanometric imagery  with the Lennox Lab in the Department of Chemistry  at McGill University;  and Judith Barry’s 3-D video work Not reconciled: Cairo Stories (2006).</p>
<p>Central to the foundation’s investigation of the aesthetics of our technological environment is the Centre for Research and Documentation (CR+D), a media collection devoted to trends and practices in electronic and media arts from the sixties to the present day. The growing collection is an invaluable resource for researchers interested in the history of new media and theory surrounding its documentation. The collection&#8217;s web site is an integral part of the Centre&#8217;s strategy: In Digital Preservation: Recording the Recoding &#8211; The Documentary Strategy, CR+D&#8217;s Director  Alain Depocas writes &#8220;To make accessible – and to access – is to preserve.&#8221;</p>
<p>Since 2002, CR + D has funded innovative residencies for curators, artists and researchers interested in engaging with the media collection and investigating the special challenges inherent in preserving and documenting new media. Recent residents have included Australian-based curator Lizzie Muller,  Variable Media Network curators <span class="rbp">Caitlin Jones and Paul Kuranko and, in conjunction with </span> OBORO’s MediaLab , Uraguayan artist Juliana Rosales.</p>
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	<georss:point>45.510161 -73.564426</georss:point><geo:lat>45.510161</geo:lat><geo:long>-73.564426</geo:long>	</item>
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		<title>Erin Manning</title>
		<link>http://dynamicmedianetwork.org/people/erin-manning</link>
		<comments>http://dynamicmedianetwork.org/people/erin-manning#comments</comments>
		<pubDate>Mon, 15 Jun 2009 05:57:42 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[Montréal]]></category>
		<category><![CDATA[philosphy]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/people/erin-manning</guid>
		<description><![CDATA[Erin Manning is an artist and philosopher who currently holds office as [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal"><a href="http://www.erinmovement.com" target="_blank">Erin Manning</a> is an artist and philosopher who currently holds office as assistant professor of film studies and studio art at Concordia University, Canada. Her multidisciplinary activity encompasses painting, sculpture, performance, textiles and writing.</p>
<p class="MsoNormal"><span lang="EN-US">Manning is founder and director of <a href="http://dynamicmedianetwork.org/networks/the-sense-lab" target="_blank">The SenseLab</a>, a laboratory and international network that explores intersections between art practice and philosophy in relation to the sensing body in movement.</span></p>
<p class="MsoNormal"><span lang="EN-US"><span lang="EN-US">As well as serve as a member of the editorial board for the journal <a href="http://www.senselab.ca/inflexions/volume_2/index_french_english.html" target="_blank"><em>Inflexions</em></a>, Manning is also the author of several books on ephemerality and movement. Her most recent publication <em><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=11760" target="_blank">Relationscapes</a> </em>(2009) </span><span lang="EN-US">is the latest to be printed in a series titled <em><a href="http://mitpress.mit.edu/catalog/browse/browse.asp?btype=6&amp;serid=174" target="_blank">Technologies of Lived Abstraction</a></em></span><span lang="EN-US">, which is co-edited for MIT Press by herself and <a href="http://dynamicmedianetwork.org/people/brian-massumi" target="_blank">Brian Massumi</a>.</span></span></p>
<p class="MsoNormal"><span lang="EN-US"><span lang="EN-US">To view <em>Relationscapes </em>at MIT Press, please click <a href="http://mitpress.mit.edu/9780262134903/" target="_blank">here</a>.</span></span></p>
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	<georss:point>45.517674 -73.617403</georss:point><geo:lat>45.517674</geo:lat><geo:long>-73.617403</geo:long>	</item>
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		<title>Society for Arts and Technology</title>
		<link>http://dynamicmedianetwork.org/institutions/society-for-arts-and-technology</link>
		<comments>http://dynamicmedianetwork.org/institutions/society-for-arts-and-technology#comments</comments>
		<pubDate>Mon, 15 Jun 2009 05:01:29 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[Montréal]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/institutions/society-for-arts-and-technology</guid>
		<description><![CDATA[Located in Montreal, Canada, the Society for Arts and Technology (SAT) is [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal">Located in Montreal, Canada, the <a href="http://www.sat.qc.ca/index.php?lang=en" target="_blank">Society for Arts and Technology</a> (SAT) is a multidisciplinary centre dedicated to <a href="http://propulseart.sat.qc.ca/en/" target="_blank">research</a>, creation, production, presentation, education and conservation in the field of digital culture. The centre operates as a forum where practitioners who work with digital technologies may congregate and collaborate across an array of artistic and scientific disciplines. The centre is situated prominently within an international network of industry and educational institutional partners who share similar and complementary objectives.</p>
<p class="MsoNormal"><span lang="EN-US">Since 1996 the SAT has established a number of programs that facilitate access to human and technical resources with the aim of encouraging reflection on issues related to the use of technology. SAT[Art&amp;D] supports IT projects in IP network environments by providing a studio for research, production and commission of artwork that is utilized as a workspace by artists participating in SAT’s <a href="http://www.sat.qc.ca/page.php?id=40&amp;lang=en" target="_blank">artist in residence</a> calendar. [Espace]SAT is a presentation space that is used to house live electronic music and video <a href="http://www.sat.qc.ca/events.php?id=20&amp;lang=en" target="_blank">events</a> conceived and performed by international artists. Between such larger events SAT<a href="http://mixsessions.sat.qc.ca/" target="_blank">[Mix Sessions]</a> serves to promote and develop local audiovisual creativity by gathering Montreal’s VJ and DJ/sound artist communities for jam session meetings. SAT also provides education through <a href="http://www.sat.qc.ca/formation_page.php?id=8&amp;lang=en" target="_blank">[TransForm]</a>, which offers courses on production of interactive projects, video art, audiovisual creation in real time and VJing, teaching students to operate software such as <a href="http://www.arduino.cc/" target="_blank">Arduino</a><span>, <a href="http://www.cycling74.com/products/max5" target="_blank">Max/MSP</a> and <a href="http://www.modul8.ch/" target="_blank">Modul8.</a></span></span></p>
<p class="MsoNormal"><span lang="EN-US">SAT is an affiliate of <a href="http://dynamicmedianetwork.org/networks/the-sense-lab" target="_self">The SenseLab</a>, a research-creation laboratory that houses the collaborations of <a href="http://www.erinmovement.com/" target="_blank">Erin Manning</a> and <a href="http://dynamicmedianetwork.org/people/brian-massumi" target="_self">Brian Massumi</a>.</span></p>
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	<georss:point>45.545447 -73.639076</georss:point><geo:lat>45.545447</geo:lat><geo:long>-73.639076</geo:long>	</item>
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		<title>The SenseLab</title>
		<link>http://dynamicmedianetwork.org/networks/the-sense-lab</link>
		<comments>http://dynamicmedianetwork.org/networks/the-sense-lab#comments</comments>
		<pubDate>Mon, 01 Jun 2009 07:18:25 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[Montréal]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[philosphy]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[sociality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=292</guid>
		<description><![CDATA[Established by Erin Manning in 2004, the SenseLab is an international network [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal">
<p class="MsoNormal"><span lang="EN-US">Established by <a href="http://www.erinmovement.com/" target="_blank">Erin Manning</a> in 2004, the <a href="http://www.senselab.ca/" target="_blank">SenseLab</a> is an international network of artists, theorists, researchers, dancers and writers who work together to explore the active passage between research and creation, promoting theoretical and artistic exploration of the sensing body in motion. The SenseLab is physically based in Montreal with space at the  <a title="Society for Art and Technology" href="http://www.sat.qc.ca/" target="_blank">Society for Art and Technology</a> . Part of the research agenda of SenseLab is to understand  moving bodies and bodies in motion as <em>relational </em></span><span lang="EN-US">bodies– “the senses are not seen as pregiven biological apparatuses, but as veritable technologies of life that continuously reinvent what the body is and can do, through its interactions with its designed environment and the technical objects populating it.”</span></p>
<p class="MsoNormal"><span lang="EN-US">The SenseLab interconnects a range of initiatives that each involves the collaborative participation of various <a href="http://www.senselab.ca/members/members%20of%20the%20sense%20lab.htm" target="_blank">members</a> of its network. <em><a href="http://www.senselab.ca/BodiesBits.html" target="_blank">Bodies-Bits</a></em></span><span lang="EN-US"><em> </em></span><span lang="EN-US">is a bi-monthly speaker series that provides a platform for international presenters to reveal insights into their research-creation works in progress. A series of thematically focused annual events with the title <em><a href="http://www.senselab.ca/TechnologiesLivedAbstraction.html" target="_blank">Technologies of Lived Abstraction</a> </em></span><span lang="EN-US">aim to explore various modes of participation that view thought as a laboratory for creative practice and creative practice as a platform for thought. The 2009 event titled <em><a href="http://theaterofmemory.com/societyofmolecules/" target="_blank">Society of Molecules</a> </em></span><span lang="EN-US">connected ‘molcules’ of three to ten people as each simultaneously set up and executed a single aesthetico-political action within and between individual locations in eighteen different cities worldwide.</span></p>
<p class="MsoNormal"><span lang="EN-US">An interdisciplinary <a href="http://www.senselab.ca/Book%20Series%20Proposal.doc.pdf" target="_blank">book series</a> conceived by Manning and <a href="http://dynamicmedianetwork.org/people/brian-massumi#more-178" target="_blank">Brian Massumi</a> and spawned from concepts examined during these annual events (also sharing the title <em>Technologies of Lived Abstraction</em></span><span lang="EN-US">) is published by <a href="http://mitpress.mit.edu/catalog/browse/browse.asp?btype=6&amp;serid=174" target="_blank">MIT Press</a>. The SenseLab also publishes <a href="http://www.senselab.ca/inflexions/volume_2/main_new.html" target="_blank">Inflexions</a>, an open-access online journal aiming to promote experimental practices that combine research and creation in such a way as to foster symbiotic links between philosophical inquiry, technological innovation, artistic production, and social and political engagement.</span></p>
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	<georss:point>45.4584047 -73.6360079</georss:point><geo:lat>45.4584047</geo:lat><geo:long>-73.6360079</geo:long>	</item>
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		<title>Infoscape Research Lab</title>
		<link>http://dynamicmedianetwork.org/institutions/infoscape-research-lab</link>
		<comments>http://dynamicmedianetwork.org/institutions/infoscape-research-lab#comments</comments>
		<pubDate>Mon, 01 Jun 2009 06:54:48 +0000</pubDate>
		<dc:creator>annamunster</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[Canada]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=280</guid>
		<description><![CDATA[The Infoscape Research Lab is not really an &#8216;institution&#8217;, but many dynamic [...]]]></description>
			<content:encoded><![CDATA[<p>The Infoscape Research Lab is not really an &#8216;institution&#8217;, but many dynamic media projects sit somewhere between institution, network and project. This one, headed up by <a href="http://manu.rcc.ryerson.ca/~gelmer/">Greg Elmer,</a> shares many concerns with our dynamic media network and project. It hosts research projects that focus on the cultural impact of digital code with a special emphasis on web code in the service of contemporary politics.</p>
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	<georss:point>43.670233 -79.386755</georss:point><geo:lat>43.670233</geo:lat><geo:long>-79.386755</geo:long>	</item>
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		<title>Turbulence</title>
		<link>http://dynamicmedianetwork.org/networks/turbulence</link>
		<comments>http://dynamicmedianetwork.org/networks/turbulence#comments</comments>
		<pubDate>Mon, 01 Jun 2009 03:00:46 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[electroacoustic]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=263</guid>
		<description><![CDATA[Turbulence is a major project supported by New Radio and Performing Arts [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://turbulence.org/" target="_blank">Turbulence</a> is a major project supported by <a href="http://new-radio.org/" target="_blank">New Radio and Performing Arts Inc.</a> (NRPA), which has offices in both Boston and New York City, USA.</p>
<p class="MsoNoteLevel1"><span>NRPA was founded in 1981 with the purpose of supporting and developing radio art, a cultural movement encompassing experimental sound-based practices conceived to operate within the specific parameters associated with broadcast radio. The organization was considered to lie at the international forefront of radio art distribution between 1987 and 1998, during which over 300 works for public radio were commissioned and disseminated via the weekly program series <a href="http://somewhere.org/" target="_blank">New American Radio</a>.</span></p>
<p class="MsoNoteLevel1"><span>Taking heed of significant cultural shifts resulting from the expansion and proliferation of wireless and digital modes of communication, the NRPA extended its mandate in 1996 to support the then burgeoning practice of net art by launching Turbulence. The project and its associated website currently remains dedicated to <a href="http://turbulence.org/#commissions" target="_blank">commissioning</a> and exhibiting the work of artists who either use existing applications and technologies or develop new ones to create innovative, hybrid or networked art forms that use the Internet as a primary medium. The organisation’s key channels for facilitating the creation and reception of new works are its <a href="http://turbulence.org/#studios" target="_blank">Artists’ Studios</a>, <a href="http://turbulence.org/curators/index.html" target="_blank">Guest Curator</a>, <a href="http://turbulence.org/#spot" target="_blank">Spotlight</a> and <a href="http://turbulence.org/#events" target="_blank">Events</a> programs. Importantly, the Turbulence website houses an <a href="http://turbulence.org/#more" target="_blank">online archive</a> of over 160 projects commissioned by the body throughout its 13 year life.</span></p>
<p><span>Other NRPA supported projects affiliated with Turbulence include the <a href="http://turbulence.org/blog/" target="_blank">Networked_Performance</a> research blog (2004 -), a valuable resource that chronicles the wide range of issues and perspectives linked with various network-enabled practices, and the <a href="http://turbulence.org/networked_music_review/" target="_blank">Networked_Music_Review</a> blog (2007 -), which accommodates the present legacy of New American Radio by gathering data on projects, performances, composers, musicians and software tools related with emerging networked musical explorations made possible by computers, the Internet and mobile technologies. </span><!--EndFragment--></p>
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	<georss:point>42.2912093 -71.1244966</georss:point><geo:lat>42.2912093</geo:lat><geo:long>-71.1244966</geo:long>	</item>
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		<title>Ernest Edmonds</title>
		<link>http://dynamicmedianetwork.org/people/ernest-edmonds</link>
		<comments>http://dynamicmedianetwork.org/people/ernest-edmonds#comments</comments>
		<pubDate>Sun, 24 May 2009 02:05:26 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[multimedia]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=249</guid>
		<description><![CDATA[Ernest Edmonds is an expert on human-computer interaction (HCI). After earning a [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><a href="http://www.ernestedmonds.com" target="_blank">Ernest Edmonds</a> is an expert on human-computer interaction (HCI). After earning a PhD in logic, Edmonds turned to exploring concerns regarding the intersection between creativity and technology through artistic experimentation and research. Edmonds first used computers in his art practice as early as 1968, and has continued to exhibit interactive and time-based generative works internationally throughout subsequent decades.</p>
<p class="MsoNormal">Edmonds is currently Professor of Computation and Creative Media in the Faculty of IT at the University of Technology, Sydney, and Director of the <a href="http://dynamicmedianetwork.org/institutions/creativity-and-cognition-studios" target="_self">Creativity and Cognition Studios</a> (CCS). The origins of CCS derived from his unique research, which spawned a conference series under the similar title of Creativity and Cognitions. A regular headliner from 1993 onwards on the Association for Computing Machinery’s SIGCHI calendar, concepts explored in these meetings developed into an artist-in-residency program (<a href="http://www.creativityandcognition.com/COSTART"><span>COSTART</span></a>) at Loughborough University (UK) from 1996 before CCS was established in its present location at UTS in 2003.</p>
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	<georss:point>-33.8836111 151.2008333</georss:point><geo:lat>-33.8836111</geo:lat><geo:long>151.2008333</geo:long>	</item>
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		<title>Toni Roberston</title>
		<link>http://dynamicmedianetwork.org/people/toni-roberston</link>
		<comments>http://dynamicmedianetwork.org/people/toni-roberston#comments</comments>
		<pubDate>Sat, 23 May 2009 04:35:24 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=198</guid>
		<description><![CDATA[Toni Robertson established the Interaction Design and Work Practice Lab at the [...]]]></description>
			<content:encoded><![CDATA[<p><span style="text-decoration: underline;"><br />
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<p><span style="color: #333333;">Toni                Robertson</span> established the <a href="http://dynamicmedianetwork.org/institutions/interaction-design-and-work-practice-laboratory" target="_blank">Interaction Design and Work                Practice Lab</a> at the University of Technology, Sydney, in 2002. Robertson’s interest in technology design was born out of her earlier career as an artist, printmaker and graphic designer. Today her research interests include understanding how actual work practices can be developed and then used to design information systems that appropriately service their situation of use, and exploring how different metaphors for human cognition and work can affect the design of technology.</p>
<p>Robertson is presently chief investigator in an Australian Research Council funded project that is seeking to establish an empirical framework for designing usable and useful wireless mobile computing applications. Based on the premise that the technological challenges presented in the development of mobile computing devices have overshadowed attention to issues of use and usability that ultimately determine technologies’ success in real environments, the project aims to shape the findings of its ethnographic studies into a reliable conceptual framework that will increase the successful utilization of mobile technology by Australian industries.</p>
<p class="MsoNormal"><span lang="EN-US">Under Robertson’s directorship the <a href="http://research.it.uts.edu.au/idwop/about.html">Interaction Design and Work Practice Lab</a> is currently committed to two other main projects. <em>The Bystander Field</em></span><span lang="EN-US"> aims to stimulate unprecedented understanding of narrative and affective patterns in our past through investigating new systems for interactive and immersive display of contentious stories found in imagery from heritage collections.  <em>Understanding Quality of Experience in Experience Enrich (Next Generation) </em></span><span lang="EN-US">aims to provide an approximation of what the phrase ‘quality of experience’ could imply for future networked environments, and how its criteria could be utilised to assist with the beneficial design of network related technology, as well facilitate a decrease of the risks in developing inappropriate products and services.</span></p>
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	<georss:point>-33.8836111 151.2008333</georss:point><geo:lat>-33.8836111</geo:lat><geo:long>151.2008333</geo:long>	</item>
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		<title>Centre for Pervasive Computing</title>
		<link>http://dynamicmedianetwork.org/institutions/centre-for-pervasive-computing</link>
		<comments>http://dynamicmedianetwork.org/institutions/centre-for-pervasive-computing#comments</comments>
		<pubDate>Mon, 04 May 2009 03:11:38 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[pervasivecomputing]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[ubicomp]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=183</guid>
		<description><![CDATA[Located in the University of Aarhus, Denmark, the Centre for Pervasive Computing [...]]]></description>
			<content:encoded><![CDATA[<p>Located in the University of Aarhus, Denmark, the <a href="http://www.pervasive.dk/" target="_blank">Centre for Pervasive Computing</a> is a multifaceted hub for research and innovation in the realm of pervasive computing. The phrase ‘pervasive computing’ describes the condition in which technology has become an integrated influence in our everyday environment. Whether infiltrating and servicing people’s lives at a micro level via the prevalence of small devices or appliances, or demanding attention in the form of large scale, technologically augmented surfaces, buildings or furniture, pervasive computing refers to the arrival of a next generation of computing environments in which information and communication technology is available everywhere, for everyone, and at all times.</p>
<p class="MsoNormal"><span lang="EN-US">The Centre for Pervasive Computing is committed to bolstering this rapidly unfolding reality by contributing to the development of new concepts, technologies, products and services based on a broad spectrum of available media and resources. Beyond harnessing and understanding these technologies, the centre facilitates innovative interaction between universities and companies to assist with the implementation of new business models based on pervasive computing, as well as providing a strong future basis for educating IT specialists.</span></p>
<p class="MsoNormal"><span lang="EN-US">The size and scope of the centre positions it as a world leader in the development of next generation computing environments. Housed within the centre are a number of departments that cut across research areas and involve several traditional research traditions, attesting to the widespread implications pervasive computing bares for several aspects and levels of society. </span></p>
<p class="MsoNormal"><span lang="EN-US">Research pursuits range from exploring the effects of sound in its functional and emotional roles in day-to-day life, to addressing the impact of 3D visualization and interaction technologies in areas of life and industry as diverse as architecture, city planning, industrial design, medicine and the arts. Current joint research projects involving both companies and universities aim to examine and develop new information technologies for workplaces and the manufacturing sector; others seek to provide new ways to deliver services and dynamic content to mobile computing users.</span></p>
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		<title>Creativity and Cognition Studios</title>
		<link>http://dynamicmedianetwork.org/institutions/creativity-and-cognition-studios</link>
		<comments>http://dynamicmedianetwork.org/institutions/creativity-and-cognition-studios#comments</comments>
		<pubDate>Tue, 28 Apr 2009 04:18:40 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[research]]></category>

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		<description><![CDATA[Creativity and Cognition Studios (CCS) is a multidisciplinary research centre located in [...]]]></description>
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<p><a href="http://www.creativityandcognition.com/" target="_blank">Creativity and Cognition Studios</a> (CCS) is a multidisciplinary research centre located in the University of Technology, Sydney. The centre is committed to fostering the enhancement and progression of human creativity through interaction with new media and digital technology. In aiming to do so the centre provides an environment for artists, technologists, curators, sociologists and various other scholars to gather and experiment with technology through practice-based research. The studio maintains a strong emphasis on the importance of partnerships and collaboration in their development processes.</p>
<p><!--StartFragment-->The focus of CCS arose from concerns regarding the intersection between creativity and technology that were first expressed and explored by studio director Ernest Edmonds in the 1960s. Presently, CCS’s research focuses primarily on themes surrounding digital art and interactive entertainment. Research in these areas is based on a reflexive relationship between the development of new creative practice and research into the computer science and HCI issues around supporting such practice. Relevant CCS projects have investigated experimentation with cybernetic systems involving physical participation and interaction, technology enhanced performance, visual and sonic generative art, cellular automata and the logics that enable their creation. Projects are carried out from conception to evaluation and realization in CCS’s high-end facilities, which include an audio/visual studio dedicated to creation of artworks that explore synaesthetic effects in the viewer, an interaction studio equipped with a range of computers and set of sensor systems used for development of interactive artworks and environments, and a games studio in which researchers develop and engage with artificial intelligence as a driving technology that enables entertainment systems to deliver interesting and engaging experiences. CCS is committed to disseminating its results internationally through research publications, exhibitions, the continuation of the international conference series and through the provision of high quality postgraduate education.</p>
<p class="MsoNormal"><span lang="EN-US">Underpinning the CCS trajectory is a desire to design and understand computer systems that encourage creativity not only within experts’ artistic practice, but also for the benefit of wider society. As such the studio adopts the belief that the work of cutting edge artists can provide a valuable platform from which others can learn and gain new experience. In this respect an important innovation of the CCS has been the establishment of <a href="http://www.betaspace.net.au/" target="_blank">Beta_Space</a>, a duplicate version of the centre’s interaction studio created in collaboraton with Sydney’s <a href="http://www.powerhousemuseum.com/" target="_blank">Powerhouse Museum</a>. Housed in the public area of the museum, Beta_Space provides an experimental environment where the public can engage with the latest of CCS’s researchers latest prototypes and end products. A critical function the space performs is to allow audience members an opportunity to be creatively involved in the development of new artistic expression, as the engagement with the public provides researchers with essential information that is used to shape further iterations of their art works and research. </span></p>
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		<title>Interaction Design and Work Practice Laboratory</title>
		<link>http://dynamicmedianetwork.org/institutions/interaction-design-and-work-practice-laboratory</link>
		<comments>http://dynamicmedianetwork.org/institutions/interaction-design-and-work-practice-laboratory#comments</comments>
		<pubDate>Mon, 27 Apr 2009 00:00:17 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[research]]></category>

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		<description><![CDATA[The Interaction Design and Work Practice Laboratory is a research centre housed [...]]]></description>
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<p class="MsoNormal"><span lang="EN-US">The <a href="http://research.it.uts.edu.au/idwop/about.html " target="_blank">Interaction Design and Work Practice Laboratory</a> is a research centre housed by the Faculty of Information Technology of the University of Technology, Sydney.  Through both its research and practice, the centre is a leading Australian contributor to innovation in the emerging field of interaction design. The centre is concerned with understanding aspects of interactive technologies that shape people’s lived experience through their contact with them. </span></p>
<p class="MsoNormal"><span lang="EN-US">The work carried out by the Interaction Design and Work Practice Lab is supported by the justification that in our increasingly digitalized and networked world, information and communication technologies are no longer necessarily confined within workplace contexts, but also perform functions in a number of environments that are inherently social. </span></p>
<p class="MsoNormal"><span lang="EN-US">In response, the Interaction Design and Work Practice Lab prioritizes the development of useful information and communication technologies that serve the aim of maximizing human agency and benefit. A refined understanding of the complexities of actual human practice provides the core foundation for each of the centre’s projects; so too does a fundamental recognition of all human action as being embodied, situated and social. Rather than attempt to analyse ways in which technology can potentially solve problems for passive human subjects, the mission is to investigate how humans can themselves solve problems with use of technology as an aid. The centre employs a range of interdisciplinary approaches, techniques and methodologies in order to ensure this human-centric focus is maintained.</span></p>
<p class="MsoNormal"><span lang="EN-US">The Interaction Design and Work Practice Lab is managed by <a href="http://dynamicmedianetwork.org/people/toni-roberston#more-198" target="_self">Associate Professor Toni Robertson</a>.</span></p>
<p><span style="font-size: 0.5;"> </span></div>
<p><span style="font-size: 0.5;"> </span></div>
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	<georss:point>-33.883785 151.201025</georss:point><geo:lat>-33.883785</geo:lat><geo:long>151.201025</geo:long>	</item>
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		<title>Australasian Cooperative Research Centre for Interaction Design</title>
		<link>http://dynamicmedianetwork.org/institutions/australasian-cooperative-research-centre-for-interaction-design</link>
		<comments>http://dynamicmedianetwork.org/institutions/australasian-cooperative-research-centre-for-interaction-design#comments</comments>
		<pubDate>Sun, 19 Apr 2009 20:00:24 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[research]]></category>

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		<description><![CDATA[The Australasian Cooperative Research Centre for Interaction Design (ACID) is a leading [...]]]></description>
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<p class="MsoNormal"><span lang="EN-US">The <a href="http://www.interactiondesign.com.au/" target="_blank">Australasian Cooperative Research Centre for Interaction Design</a> (ACID) is a leading innovator within the realm of experience design. In developing new platforms for human interaction via communication technologies and new media, ACID is committed to helping people participate in an increasingly digital world. The centre houses a multi-disciplinary team of ethnographers, designers, computer scientists and software developers who utilize their expertise to provide solutions for clients who wish to use technology to get closer to their users or customers.</span></p>
<p class="MsoNormal"><span lang="EN-US">The strength of the centre&#8217;s research derives from its extensive investigation into new ways to facilitate collaboration and develop social capital in various communities via technological intervention. In creating versatile digital media content, ACID aims to develop methods and tools that emphasise automation, generation and adaptation, thus enhancing creative potential for individual users.</span></p>
<p class="MsoNormal"><span lang="EN-US">ACID’s unique propriety research methodology follows a process that begins with careful determination and understanding of case-specific human interaction needs, followed by the formulation of initial designs for an appropriate digital interface. Each project’s prototype subsequently undergoes extensive testing and evaluation before a solution is obtained, carried out with the aid of genuine subjects in living laboratories.</span></p>
<p class="MsoNormal"><span lang="EN-US">Since 2007 ACID has provided technology-based resolutions to human problems in a number of real-world contexts. The broad spectrum of the centre’s research encompasses services to education, tourism, local government, electronic entertainment, indigenous communities, artistic practitioners and telecommunication networks.</span></p>
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	<georss:point>-27.448419 153.013533</georss:point><geo:lat>-27.448419</geo:lat><geo:long>153.013533</geo:long>	</item>
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		<title>Networked_art</title>
		<link>http://dynamicmedianetwork.org/uncategorized/networked_art</link>
		<comments>http://dynamicmedianetwork.org/uncategorized/networked_art#comments</comments>
		<pubDate>Mon, 15 Dec 2008 10:10:54 +0000</pubDate>
		<dc:creator>annamunster</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2008/12/15/networked_art/</guid>
		<description><![CDATA[Please find my submission for the Networked_art/Networked_writing project. This includes author details [...]]]></description>
			<content:encoded><![CDATA[<p>Please find my submission for the Networked_art/Networked_writing project.<br />
This includes author details and CV; followed by 3 samples of networked writing with details about these; and my proposal for a networked writing chapter.</p>
<p>Anna Munster<br />
School of Art History and Art EducationCollege of Fine Arts, University of New South Wales<br />
P.O Box 259Paddington<br />
NSW 2026<br />
Australia<br />
A.Munster@unsw.edu.au<br />
<a href="http://www.dynamicmedianetwork.org">www.dynamicmedianetwork.org</a><br />
+61293850741</p>
<p><strong>Selected Publications, 2000-8</strong></p>
<p><em>Books</em><br />
<em>Materializing New Media: Embodiment in Information Aesthetics</em>, 2006 Hanover, N.H.: University Press of New England<br />
<em>Book Chapters</em><br />
‘Welcome to Google Earth’ forthcoming 2008, Critical Digital Studies Reader A and M Kroker eds, University of Toronto Press: Toronto,<br />
‘Outage, Seepage, Blockage: art and cultural praxis in the network’ forthcoming 2008, Place: Local Knowledge and New Media Practice, D. Butt, J. Bywater and N. Paul eds, Cambridge Scholars Press, Cambridge, UK, 78–92<br />
‘Bioaesthetics as Bioethics’ 2008, Art of the Biotech Age, M. Pandolowski ed, Experimental Art Foundation/IMA Books, Adelaide and Brisbane, Australia,14–21.<br />
‘Media Art Zones – But Where’s the Media?’ 2006, Zones of Contact: A Critical Reader, N. Bullock and R. Keehan eds, Sydney: Artspace Visual Arts Centre 55–60<br />
‘Digitality – approximate aesthetics’, 2004, Life in the Wires: The CTheory Reader, A. and M.L Kroker eds, Victoria Canada: New World Perspectives/CTheory Books, (15pp) 415–29<br />
‘Returns of the Diminishing Body’, Future Bodies. Visualisierung von Körper in Science und Fiction, 2002, ML. Angerer, K. Peters and Z. Sofoulis eds, Vienna: Springer Verlag, (21pp) 143–60<br />
‘Net Affects: responding to Shock on Internet Time’, 2001, Fibreculture: Politics of a Digital Present: An Inventory of Australian Net Culture, Criticism and Theory, H. Brown and G. Lovink, et. al. eds, Melbourne: Fibreculture Publications, (8pp) 9–17</p>
<p><strong>Selected Shows and Work, 2000–8</strong><br />
2007 &#8216;Struck&#8217;, (with Michele Barker) 3-channel DVD installation, Level 2 Contemporary Art Projects, Art Gallery of New South Wales, February 7 – March 22<br />
July 30–September 3, 2007, Kickarts Contemporary Arts Centre, Cairns Queensland<br />
May 17–June 4,<br />
&#8216;Remapped Realities&#8217;, March 17–April 30, group show, Eyebeam Gallery, New York.<br />
2006 &#8216;Struck&#8217; (with Michele Barker) winner National Digital Art Awards, “The Harries”,dynamic category, QUT Creative Industries Precinct, May 17–June 4<br />
December 17 –30, 2006, International Digital Art Exhibition, Beijing Film Academy, Beijing, China<br />
&#8216;Assemblage for Collective Thought&#8217;, invited audiovisual remix performance with Andrew Murphie, 13th Intersociety for the Electronic Arts (ISEA2006), San Jose, USA, August 13<br />
2005 &#8216;The Two of Us&#8217;, (with Michele Barker) two channel video and photomedia installation, The Butterfly Effect, group show, Sydney Festival, Australian Museum, January 6-February 28<br />
2002 &#8216;wunderkammer&#8217;, interactive installation Aller Anfang (The Very Beginning), group show, Austrian Museum of Ethnology, Vienna, Austria, April – October<br />
2001 &#8216;wundernet&#8217;,  online artwork funded by the Australian Film Commission, <a href="http://wundernet.cofa.unsw.edu.au">http://wundernet.cofa.unsw.edu.au</a></p>
<p><strong>3 Samples of writing</strong><br />
<em>1. A Pdf file of the article &#8216;Net Affects: responding to shock on Internet time&#8217;,2001, Fibreculture: Politics of a Digital Present: An Inventory of Australian Net Culture, Criticism and Theory, H. Brown and G. Lovink, et. al. eds, Melbourne: Fibreculture Publications,  9–17</em><br />
This can be downloaded at <a href="http://staff.cofa.unsw.edu.au/~annamunster/people/">http://staff.cofa.unsw.edu.au/~annamunster/people/</a></p>
<p>This is an article that was published as a print piece in an anthology as its final version. However, the process of writing it took place on the online listserv &#8216;fibreculture&#8217; during 2001. Regular posters posted and then the list community &#8216;reviewed&#8217; and provided extensive feedback for development of the pieces into articles. It was an early example of real peer assessment of research writing in practice. The articles were then typeset and a reader was independently published. I have included the Acknowledgements section to give some idea of how the process took place.</p>
<p>For the next two samples please click on title of posts below</p>
<p><em>2. A post on my research blog</em><br />
<a href="http://researchhub.cofa.unsw.edu.au/ccap/2007/06/07/the-image-in-the-network/">The Image in the Network</a>. This piece has two comments from fellow research bloggers but also solicited a longer response by one of my fellow research bloggers Andrew Murphie<br />
at <a href="http://researchhub.cofa.unsw.edu.au/ccap/2007/06/18/networks-aesthetics-and-aesthesia-response-to-anna-on-images-and-networks/">Networks, Aesthetics and Aesthesia</a></p>
<p>3. <em>A post on my research blog</em><br />
<a href="http://researchhub.cofa.unsw.edu.au/ccap/2008/08/19/data-nonvisualisation/">Data Nonvisualisation</a> which forms the background for the proposal for this piece for Networked_art.</p>
<p><em>Proposal for Networked_Art</em><br />
Data undermining: the work of networked art in an age of imperceptibility</p>
<p><em>Abstract</em><br />
The large quantities of data now being generated via networked communications are also being managed, regulated and interpreted into patterns that are comprehensible to humans. The management of data is undertaken by sophisticated sampling, tracking and automated techniques and the results of these are frequently sequestered to become the property of corporations and institutions such as Google or the US military. Even when data flows ‘freely’ through the net, the operations of search engines, databases, digest and feeds such as RSSs increasingly makes this manipulation of data invisible. Techniques such as aggregation smooth out the differentials of data’s constitution and present us instead with a flattened landscape of information. The sources, processes and contexts, which make information meaningful, are rendered imperceptible.</p>
<p>How have networked artistic practices responded to this emerging terrain of the imperceptible conditions for the generation of data? This ‘chapter’ will examine the work of online and offline networked art practices that seek to undermine the broader flow of data toward a general cultural state of imperceptibility. These artists render visible the real technical and social relations that comprise the production of data in networked culture. I hope to collaboratively think through these projects, zigzagging collectively through a mesh of artistic practice that makes the automatisms and aggregation of data palpably perceptible. A number of projects will be suggested for exploration: <a href="http://www.antidatamining.net/">Antidatamining</a> by the collective rybn.org; Antonio Muntadas&#8217; &#8216;On Translation: Social Networks&#8217;; Eduardo Navas&#8217; ‘<a href="http://navasse.net/traceblog/about.html">Trace blog</a>’; <a href="http://www.shiftspace.org/">ShiftSpace</a>. It is hoped that new projects will also come to light through networked participation.</p>
<p><em>Keywords</em>: datamining; data visualisation;networked data management;imperceptibility; Web 2.0; networked art</p>
<p><em>1000 Word Proposal</em><br />
The more data multiplies both quantitatively and qualitatively, the more it requires more than just visualisation. It also needs to be managed, regulated and interpreted into patterns that are comprehensible to humans. The labour of extracting pattern and order from data is rarely visualised for screen display in everyday life. The management of data is undertaken by sophisticated sampling, tracking and automated techniques and the results of these are frequently sequestered to become the property of corporations and institutions. Even when data flows do not become private or hidden property, their remixing and recombination in, for example, the web through the operations of search engines, databases, digest and feeds such as RSSs increasingly makes this manipulation of data invisible.</p>
<p>These mounting reserves of data about data, t<br />
he software used to extract and analyse these and the social and cultural techniques accompanying this increasing trend results in a generalised data nonvisualisation. Whereas data visualisation characterised previous decades of digital culture in terms of tendencies in software development and the importance of the digital image, the invisibility of the processes involved in the manipulation of data is now ascendant. This is not to say that these techniques for aggregating and deciphering data do not use visualisation techniques. In the area of datamining particularly, visual environments can be modelled to make sense of patterns detected in sets of information. What is not visualised are the parameters, relations and arrangements that are used to organise and make sense of data.</p>
<p>The first phase of web development and design from 1995 to 2001 (Web 1.0) required designers and artists to be versed in at least a basic level of the then broadly used scripting language for displaying information online – HTML. In other words, during this early phase of web design there were no pre-packaged methods for formatting the way a web page was displayed. All graphic and stylistic elements had to be laid out in HTML scripting that ‘told’ the web browser how to format the page for online display. For a relatively short period, both artists and designers had a measure of access to the ‘source code’ of the web and this resulted in a lot of play with HTML aesthetics. From the mid-1990s, the artistic duo of Joan Heemskerk and Dirk Paesmans, known as ‘jodi.org’, became infamous for their collapse of the visual levels of web display into the underlying HTML level of source code.</p>
<p>Jodi.org furnish us with an aesthetic example that resists the contemporary cultural trend toward data nonvisualisation. Rather than using the graphic interface to obscure the underlying operations of computation, jodi.org’s work insists on using visual elements to foreground the complex historical, social and economic factors that lie embedded within contemporary ‘user-friendly’ interfaces. Nevertheless, web design and use has now moved toward less visible engagement – certainly for the everyday user – with the underlying architecture and flow of data through its various nodes and mechanisms.</p>
<p>Web 2.0 is a phrase used to denote the many changes that have taken place in the online environment after online cultures, commerce and everyday users regrouped in the post- dot.com context. At the core of the concept of Web 2.0 is the understanding of the network as an expanded field of interaction, interrelation and semantic generation between users, online infrastructure and software. (See O’Reilly, 2005).  Aggregators are a common feature of the information landscape of Web 2.0 as they are: a) automated forms of operations previously carried out by human labour in the Web 1.0 environment; b) methods for dealing with the explosion of online information that followed the growth of blogs from around 2002 onward; and c) able to easily link and function in relation to the straight-to-web publishing environment that has become the mainstay of contemporary online transaction. Hence they provide a veneer of immediacy.</p>
<p>Users deploying such aggregators are usually not aware what the parameters are for extracting and determining pattern. The processes of making data meaningful in particular ways are never visualised or made explicit. Automatic aggregation tends to perform operations that reduce the relations between data to commonalities rather than differences. This may be of crucial importance in the aggregation of news data where conflicting rather than similar perspectives about an item actually comprise the information about it. But techniques such as aggregation smooth out these differentials and present us instead with a flattened landscape of information. The sources, processes and contexts, which make information meaningful, are rendered imperceptible.</p>
<p>How have networked artistic practices responded to this emerging terrain of the imperceptible conditions for the generation of data? This ‘chapter’ will examine the work of a series of online and offline networked art practices that seek to undermine the broader flow of data toward a general cultural state of imperceptibility. These artists render visible the real technical and social relations that comprise the production of data in networked culture. I hope to collaboratively think through these projects, zigzagging collectively through a mesh of artistic practice that makes the automatisms and aggregation of data palpably perceptible. A number of projects will be suggested for exploration: Antidatamining; Trace blog; On Translation: Social Networks; ShiftSpace. It is hoped that new projects will also come to light through networked contributions.</p>
<p>Some of this artistic practice verges on the social-political space of web knowledge generation. Yet it is precisely the question of the aesthetic that is put into play by the common approach of dataundermining the nonvisualised image terrain of contemporary information that these artists and collectives pursue.  What these projects demand is a socio-aesthetic domain for data in which users, techniques and flows are not appropriated by a mindless automatism and in which the labour and work of all elements is not rendered imperceptible and, inevitably, irretrievable.</p>
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		<title>Digital Artists Handbook</title>
		<link>http://dynamicmedianetwork.org/publications/digital-artists-handbook</link>
		<comments>http://dynamicmedianetwork.org/publications/digital-artists-handbook#comments</comments>
		<pubDate>Fri, 28 Nov 2008 06:02:13 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Publications]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[digitalart]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=211</guid>
		<description><![CDATA[The Digital Artists Handbook is an up to date, reliable and accessible [...]]]></description>
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<p>The <a href="http://www.digitalartistshandbook.org" target="_blank">Digital Artists Handbook</a> is an up to date, reliable and accessible source of information that introduces you to different tools, resources and ways of working related to digital art.</p>
<p>The goal of the Handbook is to be a signpost, a source of practical information and content that bridges the gap between new users and the platforms and resources that are available, but not always very accessible. The Handbook will be slowly filled with articles written by invited artists and specialists, talking about their tools and ways of working. Some articles are introductions to tools, others are descriptions of methodologies, concepts and technologies.</p>
<p>When discussing software, the focus of this Handbook is on Free/Libre Open Source Software. The Handbook aims to give artists information about the available tools but also about the practicalities related to Free Software and Open Content, such as collaborative development and licenses. All this to facilitate exchange between artists, to take away some of the fears when it comes to open content licenses, sharing code, and to give a perspective on various ways of working and collaborating.</p>
<p>download the <a href="http://www.digitalartistshandbook.org/node/17/pdf" target="_blank">Digital Artists Handbook pdf</a>.</p>
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		<title>Furtherfield.org</title>
		<link>http://dynamicmedianetwork.org/networks/furtherfieldorg</link>
		<comments>http://dynamicmedianetwork.org/networks/furtherfieldorg#comments</comments>
		<pubDate>Fri, 28 Nov 2008 05:52:56 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[networkecologies]]></category>
		<category><![CDATA[newmedia]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=208</guid>
		<description><![CDATA[Furtherfield.org was founded in London in 1996 and is the collaborative work [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.furtherfield.org" target="_blank"> Furtherfield.org</a> was founded in London in 1996 and is the collaborative work of artists, programmers, writers, activists, musicians and thinkers who explore beyond traditional remits; dedicated to the creation, promotion, and criticism of adventurous digital/networked media art work for public viewing, experience and interaction. Developing imaginative strategies in a range of digital &amp; terrestrial media contexts, Furtherfield develops global, contributory projects that facilitate art activity simultaneously on the Internet, the streets and public venues.</p>
<p>An artist-led group that utilizes networked media to create, explore, nurture and promote the art that happens when connections are made and knowledge is shared &#8211; across the boundaries of established art-world institutions and their markets, grass-roots artistic and activist projects and communities of socially-engaged software developers. This is a spectrum that engages from the maverick media-art-makers and small collectives of cross-specialist practitioners, to projects that critique and change dominant hierarchical structures as part of their art process.</p>
<p>Furtherfield</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
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		<title>Neil Jenkins</title>
		<link>http://dynamicmedianetwork.org/people/neil-jenkins</link>
		<comments>http://dynamicmedianetwork.org/people/neil-jenkins#comments</comments>
		<pubDate>Fri, 28 Nov 2008 05:39:09 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[electronica]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=206</guid>
		<description><![CDATA[Neil Jenkins is an artist whose current practice is heavily engaged with [...]]]></description>
			<content:encoded><![CDATA[<p>Neil Jenkins is an artist whose current practice is heavily engaged with electronic media, language, programming and networked communication. I am particularly interested in the use of networks (both real and virtual) toward creating hybrid interactive installation pieces. Born and raised in the UK, he is now living and working in Sydney, Australia.</p>
<p>Whilst developing an online studio of work at devoid, together with commercial projects and interactive design and programming for arts organisations, he works extensively with <a href="http://www.furtherfield.org/" target="_blank">Furtherfield</a>, an London/net based artists collective, using the internet and networked technology as a focal point for creative discourse, events and production. Projects including <a href="http://www.visitorsstudio.org/" target="_blank">Visitors Studio</a> and FurtherStudio (an online artists residency programming) and &#8216;Skin/Strip Online&#8217; (a collaboration between Furtherfield and Completely Naked, commissioned by BBC Shooting Live Artists 2003).</p>
<p>Neil also teaches and held the position of Senior Lecturer in Interactive Media at Bath Spa University (Graphic &amp; Screen Design) from 2000 to 2008.</p>
<p>Visit his website <a href="http://www.devoid.co.uk" target="_blank">www.devoid.co.uk</a></p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
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		<title>Dorkbot Sydney</title>
		<link>http://dynamicmedianetwork.org/events/dorkbot-sydney</link>
		<comments>http://dynamicmedianetwork.org/events/dorkbot-sydney#comments</comments>
		<pubDate>Fri, 28 Nov 2008 05:23:42 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[circuitbending]]></category>
		<category><![CDATA[electroacoustic]]></category>
		<category><![CDATA[electromagnetic]]></category>
		<category><![CDATA[electronica]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=204</guid>
		<description><![CDATA[Dorkbot is a worldwide movement characterised by regular open community meetings under [...]]]></description>
			<content:encoded><![CDATA[<div class="post-entry">
<p>Dorkbot is a worldwide movement characterised by regular open community meetings under the principles of open access, hacking, experimentation, making, community art practice, and collaboration. The Sydney chapter tends to be led by (but not limited to) art practitioners and characterised by an interests in installation, sound and projection experiments.</p>
<p>Cited from the Dorkbot Sydney website, Dorkbot aims:</p>
<p>&#8216;To bring people together from different fields who are interested in doing strange things with electricity; be you artist, engineer, musician, electrician, software developer, hermit, whatever. Regular meetings pose as an opportunity for public discussion, peer review and exploration of ideas, experiments and finished works and also to solidify and invite growth, encouragement and collaboration in a community of curious people.&#8217; Dorkbot Sydney is generally held the last TUESDAY of the month.. <a href="http://dorkbotsyd.boztek.net/" target="_blank">Dorkbot Sydney</a> is a non-profit organization and so it is free to come and be a member of the audience or make a presentation although we welcome donations to help with the basic costs of running the event.</div>
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	<georss:point>-33.890418 151.2091862</georss:point><geo:lat>-33.890418</geo:lat><geo:long>151.2091862</geo:long>	</item>
		<item>
		<title>Ross Gibson</title>
		<link>http://dynamicmedianetwork.org/people/ross-gibson</link>
		<comments>http://dynamicmedianetwork.org/people/ross-gibson#comments</comments>
		<pubDate>Fri, 28 Nov 2008 04:13:06 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[multimedia]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=193</guid>
		<description><![CDATA[Ross Gibson is a teacher and writer who also makes films and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativityandcognition.com/content/view/24/120?&amp;display=individual&amp;person=ross" target="_blank">Ross Gibson</a> is a teacher and writer who also makes                films and multimedia systems. He has curated several acclaimed exhibitions.                Ross devises artistic content, architectural design and ICT systems                for museums, public spaces and large dynamic databases.  Examples                include the Museum of Sydney where he was senior consultant producer                between 1993 and 1996, and the Australian Centre for the Moving                Image where Gibson was Creative Director during its estabishment                phase between 1999 and early 2002. He was Research                Professor of New Media and Digital Culture at UTS and now is now Professor of Contemporary Art at the the Sydney College of the Arts ,University of Sydney.</p>
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	<georss:point>-33.884872 151.219508</georss:point><geo:lat>-33.884872</geo:lat><geo:long>151.219508</geo:long>	</item>
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		<title>Somaya Langley</title>
		<link>http://dynamicmedianetwork.org/people/somay-langley</link>
		<comments>http://dynamicmedianetwork.org/people/somay-langley#comments</comments>
		<pubDate>Fri, 28 Nov 2008 03:35:53 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[wearable]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=188</guid>
		<description><![CDATA[Somaya Langley is a sound and media artist and former co-director of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="www.criticalsenses.com" target="_blank">Somaya Langley</a> is a sound and media artist and former co-director  of <a href="http://www.electrofringe.net/" target="_blank">Electrofringe</a> festival.                Her work has been presented and performed in festivals and conferences                throughout Australia and internationally including the <a href="http://www.isea2008singapore.org/">International                Symposium of Electronic Arts</a> (ISEA), <a href="http://www.transmediale.de/">Transmediale.08</a>,                <a href="http://www.tunedcity.de/">Tuned City</a>, <a href="http://nime2008.casapaganini.org/">New                Interfaces for Musical Expression</a> (NIME), <a href="http://www.myspace.com/daskleinefieldrecordingsfestival">das                kleine field recordings festival</a>, <a href="http://www.liquidarchitecture.org.au/">Liquid                Architecture 6</a>, the <a href="http://www.icad.org/websiteV2.0/Conferences/ICAD2004/">International                Conference on Auditory Display</a> (ICAD), <a href="http://rrf200x.newmediafest.org/blog/?page_id=11">Sound                Lab Channel III</a>, <a href="http://www.electrofringe.net/">Electrofringe</a>,                the <a href="http://www.acmc06.org/">Australasian Computer Music                Conference</a> (ACMC), the <a href="http://home.vicnet.net.au/%7Esound/events/con2006cfp.htm">Australasian                Sound Recording Association</a> (ASRA) Conference, the <a href="http://www.tura.com.au/">Totally                Huge New Music Festival</a>, the <a href="http://www.melbournefringe.com.au/">Melbourne                Fringe Festival</a> and <a href="http://www.nma.gov.au/media/media_releases_index/sky_lounge_music_new_media_under_the_stars/">Skylounge</a> at the <a href="http://www.nma.gov.au/">National Museum of Australia</a>.                In 2005 she completed commissions for <a href="http://www.experimenta.org/">Experimenta</a>’s                <em>New Visions</em> and the <a href="http://www.screensound.gov.au/">National                Film and Sound Archive</a>’s <a href="http://www.nfsa.afc.gov.au/passion/"><em>Ten                Minutes of Passion</em></a>, for which her piece <em>Passion in                the Protest</em> also received a finalist’s award. Highlights                over the past three years include surround-sound compositions for                <em>tele path,</em> a trilogy of video works by media artist David                McDowell, funded by <a href="http://www.arts.act.gov.au/p">artsACT</a> and sound for the solo theatre work <em>The Minutiae of Inertia</em>,                as part of the <a href="http://www.melbournefringe.com.au/">Melbourne                Fringe Festival</a>. She also participated in the <a href="http://www.performancespace.com.au/">Performance                Space</a>’s <em>Time_Place_Space 5</em> workshop, which was                supported by an <a href="http://www.arts.act.gov.au/">artsACT</a> 2006 Travel Grant and participated in the <a href="http://www.anat.org.au/">Australian                Network for Art and Technology</a>’s <em>Create_Space</em> 2005 New Media Lab, which was supported by an ANAT workshop grant.                In 2007, she attended the <a href="http://www.anat.org.au/">Australian                Network for Art and Technology</a>’s <em>re:skin</em> Media                Laboratory that was supported by an ANAT workshop grant. Subsequently,                she travelled overseas to attend the <a href="http://itp.nyu.edu/nime/2007/">New                Interfaces for Musical Expression</a> (NIME) conference in New York,                the <a href="http://www.icad.org/">International Conference on Auditory                Display</a> (ICAD) in Montreal plus a collaborative residency at                <a href="http://www.steim.org/steim/">STEIM</a> in Amsterdam ,which                was made possible by an <a href="http://www.ozco.gov.au/">Australia                Council for the Arts</a> <em>Run_Way</em> grant.</p>
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	<georss:point>-35.28204 149.12858</georss:point><geo:lat>-35.28204</geo:lat><geo:long>149.12858</geo:long>	</item>
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		<title>Brian Massumi</title>
		<link>http://dynamicmedianetwork.org/people/brian-massumi</link>
		<comments>http://dynamicmedianetwork.org/people/brian-massumi#comments</comments>
		<pubDate>Fri, 28 Nov 2008 01:46:46 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[mobilities]]></category>
		<category><![CDATA[philosphy]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=178</guid>
		<description><![CDATA[Brian Massumi is a philosopher, writer and political theorist. His work focuses [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.brianmassumi.com" target="_blank">Brian Massumi</a> is a philosopher, writer and political theorist. His work focuses on perception, affect and the virtual. Massumi&#8217;s research spans the fields of <a title="Art" href="http://en.wikipedia.org/wiki/Art">art</a>, <a title="Architecture" href="http://en.wikipedia.org/wiki/Architecture">architecture</a>, <a class="mw-redirect" title="Political theory" href="http://en.wikipedia.org/wiki/Political_theory">political theory</a>, <a title="Cultural studies" href="http://en.wikipedia.org/wiki/Cultural_studies">cultural studies</a> and <a title="Philosophy" href="http://en.wikipedia.org/wiki/Philosophy">philosophy</a>. He teaches in the Communication Department of the <a title="Université de Montréal" href="http://en.wikipedia.org/wiki/Universit%C3%A9_de_Montr%C3%A9al">Université de Montréal</a>.</p>
<p>Massumi is also known for English-language translations of recent French philosophy, including <a title="Jean-François Lyotard" href="http://en.wikipedia.org/wiki/Jean-Fran%C3%A7ois_Lyotard">Jean-François Lyotard</a>&#8216;s <a title="The Postmodern Condition" href="http://en.wikipedia.org/wiki/The_Postmodern_Condition">The Postmodern Condition</a> (with <a title="Geoffrey Bennington" href="http://en.wikipedia.org/wiki/Geoffrey_Bennington">Geoffrey Bennington</a>), <a title="Jacques Attali" href="http://en.wikipedia.org/wiki/Jacques_Attali">Jacques Attali</a>&#8216;s <a title="Noise" href="http://en.wikipedia.org/wiki/Noise">Noise</a> and <a class="mw-redirect" title="Deleuze" href="http://en.wikipedia.org/wiki/Deleuze">Deleuze</a> and <a class="mw-redirect" title="Guattari" href="http://en.wikipedia.org/wiki/Guattari">Guattari</a>&#8216;s <a title="A Thousand Plateaus" href="http://en.wikipedia.org/wiki/A_Thousand_Plateaus">A Thousand Plateaus</a>.</p>
<p>Massumi collaborates with <a class="external text" title="http://erinmanning.lunarpages.net" rel="nofollow" href="http://erinmanning.lunarpages.net/">Erin Manning</a>, director of the <a class="external text" title="http://www.senselab.ca/" rel="nofollow" href="http://www.senselab.ca/">Sense Lab</a>, a research-creation laboratory affiliated with the <a class="external text" title="http://www.sat.qc.ca" rel="nofollow" href="http://www.sat.qc.ca/">Society for Art and Technology</a>. They also co-edit a book series at <a title="MIT Press" href="http://en.wikipedia.org/wiki/MIT_Press">MIT Press</a> entitled Technologies of Lived Abstraction and are founding members of the editorial collective of the Sense Lab journal <a class="external text" title="http://www.inflexions.org" rel="nofollow" href="http://www.inflexions.org/">Inflexions: A Journal of Research-Creation</a>.</p>
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	<georss:point>45.502374 -73.614935</georss:point><geo:lat>45.502374</geo:lat><geo:long>-73.614935</geo:long>	</item>
		<item>
		<title>Adrian Mackenzie</title>
		<link>http://dynamicmedianetwork.org/people/adrian-mackenzie</link>
		<comments>http://dynamicmedianetwork.org/people/adrian-mackenzie#comments</comments>
		<pubDate>Fri, 28 Nov 2008 01:06:26 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[biopolitics]]></category>
		<category><![CDATA[biotechnology]]></category>
		<category><![CDATA[bodies]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[information systems]]></category>
		<category><![CDATA[materiality]]></category>
		<category><![CDATA[mobilities]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=176</guid>
		<description><![CDATA[Adrian Mackenzie (Centre for Social and Economic Aspects of Genomics, Lancaster University) [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lancs.ac.uk/fass/faculty/profiles/158/33/" target="_blank">Adrian Mackenzie</a> (Centre for Social and Economic Aspects of Genomics,                Lancaster University) researchs in the area of technology, science                and culture. He has published books on technology: <a href="http://books.google.com.au/books?id=8mIcbIZRsQcC" target="_blank"><em>Transductions                : bodies and machines at speed</em></a>, London: Continuum, 2002/6;                <a href="http://www.amazon.com/Cutting-Code-Software-Sociality-Formations/dp/0820478237" target="_blank"><em>Cutting code: software and sociality</em></a> . New York: Peter                Lang, 2006, and <em>Wirelessness: Radical Empiricism in Network                Cultures</em>, MIT Press, 2008, as well as articles on media, science                and culture. He is currently working on practices, ethics and politics                of collaboration in biology, post-genomic changes in biosciences knowledge production and realization, technological and scientific cultures, social and cultural theory, media and cultural studies, especially in relation to new media, and post-genomic sciences.</p>
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	<georss:point>54.0495863 -2.7984325</georss:point><geo:lat>54.0495863</geo:lat><geo:long>-2.7984325</geo:long>	</item>
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		<title>Kristina Hook</title>
		<link>http://dynamicmedianetwork.org/people/kristina-hook</link>
		<comments>http://dynamicmedianetwork.org/people/kristina-hook#comments</comments>
		<pubDate>Wed, 26 Nov 2008 06:10:12 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[sociality]]></category>
		<category><![CDATA[socialmedia]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=168</guid>
		<description><![CDATA[Kristina Höök is the lab manager of the interaction lab at SICS. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sics.se/~kia/" target="_blank">Kristina Höök</a> is the lab manager of the <a href="http://www.sics.se/interaction">interaction lab</a> at SICS. She also upholds a position as Professor in Human-Machine Interaction at <a href="http://www.dsv.su.se/">Department of Computer and Systems Sciences</a> that belongs both to <a href="http://www.su.se/">Stockholm University</a> and <a href="http://www.kth.se/">Royal Institute of Technology (KTH)</a>.</p>
<div style="justify;">&#8220;Throughout my research career I have worked with a range of design concepts that I believe may come in useful in some interaction design situations &#8211; not all &#8211; but some. Some of these I would even claim to be what we could name middle-range theories.</div>
<p>The first, and perhaps most known, concept I worked with, we named <a href="http://www.sics.se/%7Ekia/social_navigation.html">social navigation</a>. Bascially, social navigation makes other&#8217;s social trails through information spaces visible. This helps users find their way in large information spaces as we typically rely on the judgement of others. After working with the concept of social navigation for a while, some of the colleagues I was working with at the time, figured that we could move this concept out into mobile contexts. Thus, we built a range of <a href="http://www.sics.se/%7Ekia/social_mobile.html"> social mobile services </a>. This in turn, made us discover the problematic nature of seamlessness, a concept often promoted by the telecom-industry. Instead of seamlessness, we have therefore been working with <a href="http://www.sics.se/%7Ekia/seamfulness.html">seamfulness</a>. A seamful design is one where the seams in the network coverage, positioning system, or between different media in a space are not hidden but instead used as a resource in the design, shown to the users so that they can make sense of them, appropriate them and have fun with them.</p>
<p>After working with social navigation for many years, I became really interested in affective computing after listening to Rosalind Picard in 1998. But my take on affective computing is somewhat different from Roz&#8217; direction of research. Together with the <a href="http://www.sics.se/%7Ekia/aff_presence.html">affective presence group</a> I have been exploring an alternative view on how affect can be integrated into interaction with end users. Our take is that of affective interaction. In particular, with my research group we have been exploring the idea of involving users both physically and cognitively in what we name an <a href="http://www.sics.se/%7Ekia/aff_loop.html">affective loop</a>.</p>
<p>All these &#8220;interaction concepts&#8221; that I have been working with throughout my research career all belong to the same theoretical foundation: that of embodied interaction (as discussed by Paul Dourish). But instead of being grand theories of life, universe and everything, our aim is to make these concepts carry the grand theory into usable design concepts that anyone can pick up and make use of in their design practice.&#8221;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Ntb_KhrK44M&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/Ntb_KhrK44M&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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	<georss:point>59.4024802 17.9443237</georss:point><geo:lat>59.4024802</geo:lat><geo:long>17.9443237</geo:long>	</item>
		<item>
		<title>Interactive Institute</title>
		<link>http://dynamicmedianetwork.org/institutions/interactive-institute</link>
		<comments>http://dynamicmedianetwork.org/institutions/interactive-institute#comments</comments>
		<pubDate>Wed, 26 Nov 2008 05:34:16 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[sweden]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=162</guid>
		<description><![CDATA[The Interactive Institute is a Swedish experimental IT-research institute that combines expertise [...]]]></description>
			<content:encoded><![CDATA[<p><span style="normal;"><a href="https://www.tii.se" target="_blank">The Interactive Institute</a> </span><span>is a Swedish experimental IT-research institute </span><span>that </span><span style="normal;">combines expertise in art, design and information technology to perform world leading applied research. The institute develops new experience oriented products and services, and provides strategic advice to corporations and public organisations. Research results are exhibited worldwide and are commercialised through licence agreements and spin-off companies.</span></p>
<p class="MsoNormal" align="justify"><span>Since the start in 1998, their work has been characterized by not only conducting traditional academic research but also exploring the borders between art, design and technology, industry and academy, etc. </span><span>The institute has about 60 employees organized in a number of research studios/groups located in Kista/Stockholm, Piteå, </span><span>Eskilstuna</span><span>, Norrköping, Växjö and Göteborg. Each research group has its own focus area that relates to the overall focus of combining technology with art and design.</span></p>
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	<georss:point>59.4024802 17.9443237</georss:point><geo:lat>59.4024802</geo:lat><geo:long>17.9443237</geo:long>	</item>
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		<title>Interactivity and Innovation in Sweden</title>
		<link>http://dynamicmedianetwork.org/networks/interactivity-and-innovation-in-sweden</link>
		<comments>http://dynamicmedianetwork.org/networks/interactivity-and-innovation-in-sweden#comments</comments>
		<pubDate>Wed, 26 Nov 2008 04:10:42 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[digitalheritage]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=160</guid>
		<description><![CDATA[The Interactive Insitute outside Stockholm, Sweden is celebrating its 10 year anniversary. [...]]]></description>
			<content:encoded><![CDATA[<p>The<strong> <a href="https://www.tii.se/">Interactive Insitute</a> </strong>outside Stockholm, Sweden is celebrating its 10 year anniversary.  Originally set up by Sweden’s <strong><a href="http://www.stratresearch.se/en/">Foundation for Strategic Research</a></strong> in 1998, it is now owned and co-funded by the <strong><a href="http://www.sics.se/">Swedish Insitute of Computer Science</a></strong> group which also includes the <strong>Viktoria Institute</strong> and <strong>Santa Anna</strong>, and is in turn owned by the government body<strong> <a href="http://www.sict.se/">Swedish ICT Research</a></strong>.</p>
<p>The <strong>Interactive Institute</strong> has a number of research groups within it such as <strong>Digital Cultural Heritage Centre</strong> which looks at issues such as cultural knowledge transfer in new media and technologies, <strong>The Design Research Centre</strong> which seems concerned with developing big-picture research strategies, <strong>Sound Studio</strong> and <strong>SoundSpace</strong> groups working in interactive sound design, <strong>NVISION </strong>working with visualisation techniques and <strong>Mobility Studio</strong> which looks at, well, developments in the use of mobile technologies.</p>
<p><strong><a href="http://www.mobile-life.org/index.php">The Mobile Life Centre at Stockholm University</a></strong> has a research focus that spans from social and entertainment and work aspects of mobile technologies, affective engagement and ubiquitous computing. Set up as a 10 year funding project by <strong><a href="http://www.vinnova.se/In-English/About-VINNOVA/">VINNOVA</a></strong> &#8211; (The Swedish Governmental Agency for Innovation Systems), which is a State authority that aims to ‘promote growth and prosperity throughout Sweden’ through funding ‘innovations linked to research and development’. The Centre names the <strong>Interactive Insitute</strong> and the <strong>Swedish Insitute of Computer Science</strong> as collaborative partners, and also list a number of industry partners including <strong>Sony Ericsson</strong>, <a href="http://research.microsoft.com/cambridge/"><strong>Microsoft Research</strong></a> and <strong><a href="http://www.stockholminnovation.com/adimo4/Site/sting/web/default.aspx?AspxAutoDetectCookieSupport=1">Stockholm Innovation and Growth</a></strong>. The centre lists around 20 PhD students and Professorial staff on its list of researchers and lsome of the more interesting research projects include:</p>
<p>Mobile Eco-System</p>
<p>The future mobile eco-system &#8211; who pays for what? And what does it feel like? A future mobile service eco-system where we explore alternative universes for infrastructure, business models and the industry’s new role.</p>
<p>Embodied Affective Interaction</p>
<p>Interact emotionally with your whole body. New mobile and ubiquitous services in areas such as pervasive games, social, emotional and bodily communication and new mobile media.</p>
<p>There is also an interesting list of seminars on topics such as the following:<br />
<strong>Beyond representations: Towards an action-centric perspective on tangible interaction</strong></p>
<p><strong>Mobile Collaborative Live Video Mixing</strong></p>
<p><strong>Affective Loops : research agenda for bodily persuasion through a design approach we name affective loops is outlined. Affective loop experiences draw upon physical, emotional interactions between user and system.</strong></p>
<p>Whilst this begins to appear quite the complex web of tangled connections, it seems that one common link and hence potentially a good interview subject might be Professor <a href="http://www.sics.se/%7Ekia/">Kristina Hook </a>. She is Professor at Mobile Life, as well as Lab Manager at Swedish Institute of Computer Science, and Professor of Human-Machine Interaction at the Dept of Computer and Systems Science (a joint venture between Stockholm University and Royal Institute of Technology, Kristina Hook lists research projects in embodied interaction and ‘affective computing’ among her interests. Particularly notable is the research project which has involved <a href="http://research.microsoft.com/cambridge/">Microsoft Research</a> called <a href="http://www.sics.se/interaction/projects/ad/">Affective Diary</a>, which investigates techniques <a href="http://www.youtube.com/watch?v=Ntb_KhrK44M&amp;eurl=http://www.crunchgear.com/2008/11/11/affective-diary-your-computer-knows-youre-blue/">data-mapping diary of galvanic skin response</a> via mobile technologies, and seems to have spawned collaborative projects such as a <a href="http://www.springerlink.com/content/u117p7u45410u8l7/">sound design project</a> which looks at sonification techniques using the data sets generated by Affective Diary.</p>
<p><a href="http://www.youtube.com/watch?v=Ntb_KhrK44M">Youtube video on Affective Diary with Kristina Hook </a></p>
]]></content:encoded>
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	<georss:point>59.4024802 17.9443237</georss:point><geo:lat>59.4024802</geo:lat><geo:long>17.9443237</geo:long>	</item>
		<item>
		<title>shiftcontrol studios</title>
		<link>http://dynamicmedianetwork.org/institutions/shiftcontrol-studios</link>
		<comments>http://dynamicmedianetwork.org/institutions/shiftcontrol-studios#comments</comments>
		<pubDate>Wed, 26 Nov 2008 03:42:54 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[Institutions]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=157</guid>
		<description><![CDATA[shiftcontrol was founded by Jørgen Skogmo and Patrik Svensson in copenhagen, 2006. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://shiftcontrol.dk/" target="_blank">shiftcontrol</a> was founded by Jørgen Skogmo and Patrik Svensson in copenhagen, 2006.</p>
<p>With a background in interaction design, focused on algorithm controlled animation, sensor driven interactive installations, web applications, broadcast applications and digital design, shiftcontrol applies a united process of design and development to its clients and users.<br />
In 2008 Simon Løvind joined as associate partner, bringing experience from media-art, academia and game developement.</p>
<p>shiftcontrol has already taken on projects for Carlsberg, ZDF, Al Aan, BBC, Danish TV2, PRADA, OMA, AMO, Kontrapunkt and VW.</p>
<p>shiftcontrol works tightly with the team behind Unity &#8211; our preferred platform for exploring next generation interactive media, and Markus Schaefer/Hosoya Schaefer Architects &#8211; our preferred partner for exploring next generation concepts.</p>
]]></content:encoded>
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	<georss:point>55.6762944 12.5681157</georss:point><geo:lat>55.6762944</geo:lat><geo:long>12.5681157</geo:long>	</item>
		<item>
		<title>Sher Doruff</title>
		<link>http://dynamicmedianetwork.org/people/sher-doruff</link>
		<comments>http://dynamicmedianetwork.org/people/sher-doruff#comments</comments>
		<pubDate>Wed, 26 Nov 2008 03:31:01 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[translocative]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=154</guid>
		<description><![CDATA[Sher Doruff was head of the Research Dissemination Programma at Waag Society [...]]]></description>
			<content:encoded><![CDATA[<div class="textColumn" style="bold;">
<p><a href="http://www.waag.org/persoon/sher" target="_blank">Sher Doruff</a> was head of the Research Dissemination Programma at Waag Society until September 2007. This programme investigated creative processes and research methodologies of projects within Waag Society. It aims to distribute analyses of these processes to a wider public in a variety of ways.</p>
<p>Sher received her PhD in 2006 from University of the Arts London/Central Saint Martins/Smartlab. Her research  focused on situating translocal performance practice enabled by KeyWorx in a conceptual frame that references the affective intensities of diagrams, biograms and polyrhythms.</p></div>
<div class="textColumn">
<p>Sher was working as a freelance artist when the Keyworx (originally KeyStroke) project was initiated in 1998. From 2002-2004 she was the Creative Director of the <strong>Sensing Presence Programme</strong> and the <strong><em>Connected:Live Art</em> </strong>project<strong> </strong>(2003-2005). She has published several papers on collaborative processes including:&#8221;Collaborative Praxis: The Making of the KeyWorx Platform&#8221; in <em>aRt&amp;D</em>, V2/Nai Publictions, Rotterdam, 2005; &#8220;Collaborative Culture&#8221; in <em>Making Art of Databases</em>, V2/Nai Publictions, Rotterdam, 2003; &#8220;KeyWorx: A Working-Alone -Together Reflection&#8221; in <em> A Guide to Good Practice in Collaborative Working Methods and                    New Media Tools Creation</em>, Performing Arts Data Service, 2005; &#8220;The KeyStroke Project&#8221; in <em>Performance Research Journal</em>, 1999.</div>
<div class="textColumn">The <a title="Connected LiveArt" href="http://www.waag.org/connectedcatalogue" target="_blank"><em>Connected Live Art</em></a> catalogue, the dissertation &#8220;The Translocal Event and the Polyrhythmic Diagram&#8221; and the accompanying &#8220;The KeyWorx Interviews&#8221; are available as pdf downloads at: <a title="SP" href="http://spresearch.waag.org/" target="_blank">http://spresearch.waag.org</a></div>
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	<georss:point>52.3738007 4.8909347</georss:point><geo:lat>52.3738007</geo:lat><geo:long>4.8909347</geo:long>	</item>
		<item>
		<title>Erich Berger</title>
		<link>http://dynamicmedianetwork.org/people/eric-berger</link>
		<comments>http://dynamicmedianetwork.org/people/eric-berger#comments</comments>
		<pubDate>Wed, 26 Nov 2008 03:14:48 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[physicalcomputing]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=150</guid>
		<description><![CDATA[Erich Berger was born 1969 in Steyr/Austria and currently works as artist, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.randomseed.org" target="_blank">Erich Berger</a> was born 1969 in Steyr/Austria and currently works as artist,<br />
independent researcher and educator. He lives in Gijon/Spain together with<br />
his partner Laura Beloff and their daughter Ada.</p>
<p>Berger is trained as an engineer for communication engineering and electronics.<br />
He has a master degree in philosophy with an interdisciplinary subject<br />
combination of mechatronic and philosophy. The master thesis was written about<br />
Epistemolpgical Questions Towards Telerobotics with Prof. Herbert Hrachovec from the University of Vienna/Austria.</p>
<p>From 1996-1999 Berger was working at the Ars Electronica Center, Ars Electronica Futurelab and Ars Electronica Festival in Linz/Austria. In the Ars Electronica Center he was technically responsible for the implementation of the visitor guidance system and the telerobotic art installation TELEGARDEN. In the Ars Electronica Futurelab he was project manager and developer for the telerobotic art installation TELEZONE. 1998 and 1999 he was technical director of the Ars Electronica Festival.</p>
<p><a href="http://www.aec.at" target="_blank">http://www.aec.at</a></p>
<p>From 1999-2002 Berger was working for the Vienna/Austria based it-company Ideal Communications as a researcher and knowledge manager. His responsibilities included research on the fringes of it-business (science, art, design), employee education and training as well as organizing and assisting the restructuring of the company during and after phases of extensive growth.</p>
<p>Since 2003 Berger gave workshops about physical computing, interaction design and related subjects at various universities, labs and educational institution throughout Europe.</p>
<p>2004 and 2005 he was developing and directing the MAKING SENSE project at the Oslo/Norway based media lab Atelier Nord. MAKING SENSE was a research and education program about physical computing for artists and designers. It included the direction of workshops, the build-up of a physical computing lab and technical and artistic consulting for artists.</p>
<p><a href="http://anart.no/projects/making-sense/" target="_blank">http://anart.no/projects/making-sense/</a></p>
<p>2006 Berger was artistic director and curator for the INTERFACE &amp; SOCIETY project at theOslo/Norway based media lab Atelier Nord. INTERFACE &amp; SOCIETY investigated artistic practices and strategies which deal with the transformation of our everyday life through electronic interfaces. This one year project consisted of workshops, the production of artworks, a conference and an exhibition.</p>
<p><a href="http://anart.no/projects/interface-and-society/" target="_blank">http://anart.no/projects/interface-and-society/</a></p>
<p>2007 Berger was appointed Chief Curator at LABoral Center for Art and Creative Industries in Gijon/Spain.</p>
<p><a href="http://www.laboralcentrodearte.es/" target="_blank">http://www.laboralcentrodearte.es/</a></p>
<p>Since the mid nineties Berger works as an artist. He is interested in information processes and<br />
feedback structures which he investigates with installations, situations, performances and various<br />
interfaces. His work is shown internationally in media-festivals, exhibitions and galleries.<br />
Together with the sound artist PURE he founded the audio visual impro duo TERMINALBEACH (2002).<br />
He received a Prix Ars Electronica Award of Distinction together with the Telezone-Group for the<br />
project TELEZONE (2000), the Intermedium2 Award, Bawarian Broadcasting Station / ZKM together<br />
with the group 92v2.0 for A SOPHISTICATED SOIREE (2002) and a Honorary Mention from VIDA 5.0 Art<br />
and Artificial Life international Competition together with Laura Beloff for the installation<br />
SPINNE (2002).</p>
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	<georss:point>60.1698791 24.9384078</georss:point><geo:lat>60.1698791</geo:lat><geo:long>24.9384078</geo:long>	</item>
		<item>
		<title>Australian Network for Art and Techology</title>
		<link>http://dynamicmedianetwork.org/institutions/australian-network-for-art-and-techology</link>
		<comments>http://dynamicmedianetwork.org/institutions/australian-network-for-art-and-techology#comments</comments>
		<pubDate>Wed, 26 Nov 2008 01:40:41 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Technologies]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=148</guid>
		<description><![CDATA[ANAT is Australia&#8217;s leading cultural organisation working at the intersection of art, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.anat.org.au" target="_blank">ANAT</a> is Australia&#8217;s leading cultural organisation working at the intersection of art, science &amp; technology; networked &amp; emergent art practices; experimental music &amp; sound arts; and mobile &amp; portable platforms.</p>
<p>Operating nationally and globally for two decades, ANAT has been delivering initiatives which enable connection, collaboration, research and development, fostering enterprise, sustainability, dialogue and exchange across art, culture, science and technology.</p>
<p>By creating opportunities for enrichment &amp; inspiration, ANAT supports emerging and established artists in the fields of media and hybrid arts, networked and distributed practices, sound and performance to develop new concepts and work. The majority of Australia’s prominent media artists, curators and producers have benefited from ANAT’s innovative programs.</p>
<p>ANAT collaborates with science, industry and arts partners within Australia and overseas to initiate opportunities including immersive residencies, databases and emerging technology labs. ANAT also provides quick response competitive grants to assist Australian practitioners to take up professional development opportunities worldwide.</p>
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	<georss:point>-34.92577 138.599732</georss:point><geo:lat>-34.92577</geo:lat><geo:long>138.599732</geo:long>	</item>
		<item>
		<title>Marius Watz</title>
		<link>http://dynamicmedianetwork.org/people/marius-watz</link>
		<comments>http://dynamicmedianetwork.org/people/marius-watz#comments</comments>
		<pubDate>Wed, 26 Nov 2008 01:14:36 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[dataviz]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=145</guid>
		<description><![CDATA[Marius Watz is an artist concerned with generative systems for creating visual [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<div style="text-align: left;"><a href="http://www.unlekker.net" target="_blank">Marius Watz</a> is an artist concerned with generative systems for creating visual form, still, animated or realtime. His signature is a brand of visual hedonism, marked by colourful organic shapes and a maximalist attitude. Most of his works deal with drawing machines implemented in software, live visuals for music or large-scale projections of plastic visual systems.</div>
</div>
<p class="text">Watz discovered the computer at age 11 and immediately found his direction in life. At age 20 he defected from Computer Science studies to do graphics for raves, using his programming to create organic shapes in 2D and 3D. In parallel to creating his own work, Watz worked as a graphic designer for many years, probing the limits of design. In the years 2000-2002 he ran the studio Products of Play with Erik Johan Worsøe Eriksen before deciding to focus on his art practice.</p>
<p class="text">In 2005  Watz started  <a href="http://www.generatorx.no/">Generator.x</a>, a platform for generative art and design which so far has resulted in a conference, a blog, a travelling exhibition and concert tour. The Generator.x conference took place at Atelier Nord in Oslo September 2005, while the Generator.x exhibition premiered at the Norwegian National Museum. The exhibition is currently touring until 2007. A concert tour of Norway with generative sound and visuals took place in April 2006, organized by the National Touring Concerts.</p>
<p class="text">In 2005 Watz received an honorary mention for his project <a href="http://systemc.unlekker.net/">Universal Digest Machine</a>. He had previously received a mention for Sense:less (Pendry / Mork / Stenslie / Watz) in 1996. In 2003 he premiered the public art commission <a href="http://www.unlekker.net/dm1-12/index_e.php">Drawing Machine 1-12,</a> a work that was shown for two years on the home page of the Norwegian Government and Ministries of State. In recent years he has created several animated works for projection on building facades such as <a href="http://www.unlekker.net/proj/05vattenfall/">Neon Organic</a>, which is currently being projected on the Vattenfall headquarters in Berlin.</p>
<p class="text">Watz currently lives in Berlin. His tools of choice are Java, Processing, VVVV and Flash. He continues to edit the Generator.x blog and prepare future Generator.x events, as well as teach workshops in computational design and generative art.</p>
<p class="text">Marius Watz can be contacted  at marius@unlekker.net</p>
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	<georss:point>59.9138204 10.7387413</georss:point><geo:lat>59.9138204</geo:lat><geo:long>10.7387413</geo:long>	</item>
		<item>
		<title>Ruth Jarman and Joe Gerhardt (Semiconductor)</title>
		<link>http://dynamicmedianetwork.org/people/ruth-jarman-and-joe-gerhardt-semiconductor</link>
		<comments>http://dynamicmedianetwork.org/people/ruth-jarman-and-joe-gerhardt-semiconductor#comments</comments>
		<pubDate>Wed, 26 Nov 2008 01:06:43 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[sonification]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=143</guid>
		<description><![CDATA[Semiconductor make moving image works which reveal our physical world in flux; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.semiconductorfilms.com/" target="_blank">Semiconductor</a> make moving image works which reveal our physical world in flux; cities in motion, shifting landscapes and systems in chaos. Since 1999 UK artists Ruth Jarman and Joe Gerhardt have worked with digital animation to transcend the constraints of time, scale and natural forces; they explore the world beyond human experience, questioning our very existence.</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
		<item>
		<title>Joyce Hinterding</title>
		<link>http://dynamicmedianetwork.org/people/joyce-hinterding</link>
		<comments>http://dynamicmedianetwork.org/people/joyce-hinterding#comments</comments>
		<pubDate>Wed, 26 Nov 2008 00:45:49 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[electroacoustic]]></category>
		<category><![CDATA[electromagnetic]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[sonification]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=139</guid>
		<description><![CDATA[Joyce Hinterding produces works that explore physical and virtual dynamics. Her explorations [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sunvalleyresearch.com/Luminoska/index2.htm" target="_blank">Joyce Hinterding</a> produces works that explore physical and virtual dynamics. Her explorations with acoustic and electrical phenomena have produced large sculptural antenna works, video and sound-producing installations and experimental audio works.</p>
<p>Joyce Hinterding’s Recent individual exhibitions include:  AV festival, Reg Vardy Gallery, Sunderland, England, (2008) Biennale of Sydney, (the world may be) fantastic, Museum of Contemporary Art, Sydney (2002), Adelaide Biennial of Australian Art, Converge: where art and science meet (2002); 7 Istanbul Biennial, Yerebetan Cistern, Istanbul, Turkey, (2001), Joyce’s live solo sound performances include, The NowNow festival (2008) Sound and Electricity, The Performance Space (2006), Audiotheque, The night air, ABC radio national (2005).</p>
<p><a href="http://dynamicmedianetwork.org/people/david-haines" target="_self">David Haines</a> and Joyce Hinterding live and work in the Blue Mountains, NSW Australia and work both collaboratively and independently.</p>
<p>Their collaborative work has produced large scale immersive video and sound works that explore the tension between the fictive and the phenomenal. This work incorporates Joyce&#8217;s investigations into energetic forces and David’s concern with the intersection of hallucination and landscape.</p>
<p>Most recently they have exhibited their collaborative work in the exhibitions ; Turn and Widen, The 5th Seoul International Media Art Biennale, Seoul Korea (2008), Superlight, The 2nd Biennial 01SJ Art on the edge, San Jose Museum Art, California, USA, (2008), Waves &#8211; The Art of the Electromagnetic Society, PHOENIX Halle Dortmund, Germany, (2008), (in)visible sounds, Montevideo, The Dutch Institute for Time based Art, Netherlands (2007), V2 Zone, Act interact, The Museum of Contemporary Art Taipei, Taiwan (2007). ReSearch, The Sendai MediaTech in Sendai, Japan (2006). Under the Radar, FACT, (Foundation for Art &amp; Creative Technology) Liverpool England (2006), Waves (Electromagnetic Waves as medium for Art), Riga, Latvia (2006), The 26th Biennale de Sao Paulo, Brazil (2004); Liquid sea, Museum of Contemporary Art, Sydney (2003); Space odyssey: sensation and immersion, Australian Centre for the Moving Image, Melbourne and Art Gallery of New South Wales, Sydney 2002-01.</p>
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	<georss:point>-33.5931907 150.535641</georss:point><geo:lat>-33.5931907</geo:lat><geo:long>150.535641</geo:long>	</item>
		<item>
		<title>David Haines</title>
		<link>http://dynamicmedianetwork.org/people/david-haines</link>
		<comments>http://dynamicmedianetwork.org/people/david-haines#comments</comments>
		<pubDate>Wed, 26 Nov 2008 00:43:04 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[cross-signal processing]]></category>
		<category><![CDATA[sonification]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=137</guid>
		<description><![CDATA[David Haines’s work is concerned with the intersection between hallucination and landscape [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sunvalleyresearch.net/?page_id=100" target="_blank">David Haines</a>’s work is concerned with the intersection between hallucination and landscape and architecture as the site of psychic disturbance. His work combines forms such as video, sound, computer animation and the molecular and vibrational world of perfumes.</p>
<p>David Haines and Joyce Hinterding live and work in the Blue Mountains, NSW Australia and work both collaboratively and independently.</p>
<p>Their collaborative work has produced large scale immersive video and sound works that explore the tension between the fictive and the phenomenal. This work incorporates Joyce&#8217;s investigations into energetic forces and David’s concern with the intersection of hallucination and landscape.</p>
<p>Most recently they have exhibited their collaborative work in the exhibitions ; Turn and Widen, The 5th Seoul International Media Art Biennale, Seoul Korea (2008), Superlight, The 2nd Biennial 01SJ Art on the edge, San Jose Museum Art, California, USA, (2008), Waves &#8211; The Art of the Electromagnetic Society, PHOENIX Halle Dortmund, Germany, (2008), (in)visible sounds, Montevideo, The Dutch Institute for Time based Art, Netherlands (2007), V2 Zone, Act interact, The Museum of Contemporary Art Taipei, Taiwan (2007). ReSearch, The Sendai MediaTech in Sendai, Japan (2006). Under the Radar, FACT, (Foundation for Art &amp; Creative Technology) Liverpool England (2006), Waves (Electromagnetic Waves as medium for Art), Riga, Latvia (2006), The 26th Biennale de Sao Paulo, Brazil (2004); Liquid sea, Museum of Contemporary Art, Sydney (2003); Space odyssey: sensation and immersion, Australian Centre for the Moving Image, Melbourne and Art Gallery of New South Wales, Sydney 2002-01.</p>
<p>David Haines Recent individual exhibitions include:  AV festival, Reg Vardy Gallery, Sunderland, England, (2008) Biennale of Sydney, (the world may be) fantastic, Museum of Contemporary Art, Sydney (2002), Adelaide Biennial of Australian Art, Converge: where art and science meet (2002); 7 Istanbul Biennial, Yerebetan Cistern, Istanbul, Turkey, (2001), Joyce’s live solo sound performances include, The NowNow festival (2008) Sound and Electricity, The Performance Space (2006), Audiotheque, The night air, ABC radio national (2005).</p>
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		<title>Christopher Salter</title>
		<link>http://dynamicmedianetwork.org/people/christopher-salter</link>
		<comments>http://dynamicmedianetwork.org/people/christopher-salter#comments</comments>
		<pubDate>Tue, 25 Nov 2008 23:53:59 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[responsivemedia]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=131</guid>
		<description><![CDATA[Christopher Salter is a media artist, director and composer based in Montréal, [...]]]></description>
			<content:encoded><![CDATA[<p><span style="xx-small;"><a href="http://www.chrissalter.com/" target="_blank">Christopher          Salter</a> is a media artist, director and composer based in Montréal,          Canada and Berlin, Germany. Salter develops and produces large-scale,          multi-media and interactive environments which merge space, vision and          sound. These environments respond in complex and subtle ways to the audience&#8217;s          presence and activities. His works transfer visitors into an audio-visual          scenario with strong audible as well as with dramatic elements. </span></p>
<p><span style="xx-small;">Salter          studied economics and philosophy at Emory University and completed a Ph.D.          in theater+computer-generated sound at Stanford University in 1997.</span><span style="xx-small;">He          was awarded the Fulbright and Alexander von Humboldt &#8220;Bundeskanzler&#8221;          grants for research/work in Germany between 1993-1995 where he collaborated          with Peter Sellars and William Forsythe at the Ballett Frankfurt( Eidos:Telos,          1995, Sleepers Guts, 1997). </span></p>
<p><span style="xx-small;">In          1997, he co-founded the art+research organization <a href="http://www.sponge.org/" target="new">Sponge</a>,          an interdisciplinary association of artists and researchers who are exploring          the nexus of investigative art, speculative design and techno-scientific          research. His work with Sponge has toured internationally to festivals          and exhibitions such as Ars Electronica, SIGGRAPH 2000, Mediaterra-Athens,          the Exploratorium, Mediaterra-Athens, the Exploratorium, Banff Center          and V2 Rotterdam and has received recent grants from the Rockefeller Foundation,          the Daniel Langlois Foundation and the LEF Foundation. </span></p>
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	<georss:point>45.497068 -73.578701</georss:point><geo:lat>45.497068</geo:lat><geo:long>-73.578701</geo:long>	</item>
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		<title>Centre for Contemporary Art and Politics</title>
		<link>http://dynamicmedianetwork.org/institutions/centre-for-contemporary-art-and-politics</link>
		<comments>http://dynamicmedianetwork.org/institutions/centre-for-contemporary-art-and-politics#comments</comments>
		<pubDate>Tue, 25 Nov 2008 23:42:26 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[cofa]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sydney]]></category>
		<category><![CDATA[unsw]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=127</guid>
		<description><![CDATA[The Centre for Contemporary Art &#38; Politics is a research centre of [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://cofa.unsw.edu.au/research/centres/ccap/" target="_blank">Centre for Contemporary Art &amp; Politics</a> is a research centre of The University of New South Wales, based at the College of Fine Arts. The Centre was formed in 2003 to promote research by art and cultural theorists, artists and curators into the contribution of visual culture to debates on current political themes and issues.</p>
<p>The global political climate is rapidly changing, shaped by phenomena such as globalism, terrorism and violence, migration, displacement and postcoloniality. Researchers at the CCAP are investigating cultural responses to each of these issues, identifying in particular the new forms of visual art emerging in this global context. The CCAP encourages research in both the theory and practice of art, and it runs a program of exhibitions, conferences and publications addressing diverse forms of political and social engagement.</p>
<p>The Centre facilitates the formation of research clusters, comprising staff and postgraduate students, and of national and international networks that bring together those working at the cutting edge of art and politics. The CCAP has links with a number of international institutions and its members are currently working on collaborative research projects with scholars in South Africa, China, Germany and the Netherlands.</p>
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		<title>Australian Centre for the Moving Image</title>
		<link>http://dynamicmedianetwork.org/institutions/australian-centre-for-the-moving-image</link>
		<comments>http://dynamicmedianetwork.org/institutions/australian-centre-for-the-moving-image#comments</comments>
		<pubDate>Tue, 25 Nov 2008 02:51:51 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=124</guid>
		<description><![CDATA[    The Australian Centre for the Moving Image (ACMI) celebrates, champions [...]]]></description>
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<p><div class="wp-caption alignnone" style="width: 164px"><a href="http://www.acmi.net.au"><img src="http://www.acmi.net.au/home/images/img_ext_acmi.jpg" alt="ACMI at Federation Square" width="154" height="112" /></a><p class="wp-caption-text">ACMI at Federation Square</p></div></td>
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<p>The Australian Centre for the Moving Image (ACMI) celebrates, champions and explores the moving image in all its forms &#8211; film, television, games, new media and art.</p>
<p>Through a diverse and engaging annual calendar of award winning major exhibitions, film programs, live events, creative workshops, education programs, community activities and lending services, ACMI brings the best of moving image culture from across the globe to Australian audiences.</p>
<p>Visitors to ACMI can explore all about the moving image, engage with the industry and get hands-on by making their own moving image stories. In presenting these programs, ACMI celebrates the convergence of art and technology and broadly fosters innovation in Australia&#8217;s dynamic screen industries &#8211; from animation to games.</p>
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		<title>Interactivity and Innovation in Sweden</title>
		<link>http://dynamicmedianetwork.org/institutions/swedish-hci-and-innovation</link>
		<comments>http://dynamicmedianetwork.org/institutions/swedish-hci-and-innovation#comments</comments>
		<pubDate>Tue, 18 Nov 2008 23:43:48 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2008/11/18/swedish-hci-and-innovation/</guid>
		<description><![CDATA[The Interactive Insitute outside Stockholm, Sweden is celebrating its 10 year anniversary. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.tii.se/files/visualcollageIIweb.jpg" alt="swedenIIcollage"/></p>
<p>The<strong> <a href="https://www.tii.se">Interactive Insitute</a> </strong>outside Stockholm, Sweden is celebrating its 10 year anniversary.  Originally set up by Sweden&#8217;s <strong><a href="http://www.stratresearch.se/en/">Foundation for Strategic Research</a></strong> in 1998, i
