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	<title>Comments for Dynamic Media Network</title>
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	<link>http://dynamicmedianetwork.org</link>
	<description>Dynamic media: a research project about the co-evolving transformations of creation, code and life. This research was supported under the Australian Research Council&#039;s Discovery Projects funding scheme.</description>
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		<title>Comment on Martyn Coutts by martyn coutts &#187; Dynamic Media Network</title>
		<link>http://dynamicmedianetwork.org/people/martyn-coutts/comment-page-1#comment-5188</link>
		<dc:creator>martyn coutts &#187; Dynamic Media Network</dc:creator>
		<pubDate>Wed, 13 Oct 2010 00:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1911#comment-5188</guid>
		<description>[...] http://dynamicmedianetwork.org/people/martyn-coutts [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://dynamicmedianetwork.org/people/martyn-coutts" rel="nofollow">http://dynamicmedianetwork.org/people/martyn-coutts</a> [...]</p>
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		<title>Comment on Jessica Tyrell by the south sydney project » Blog Archive » Dynamic Media Network</title>
		<link>http://dynamicmedianetwork.org/people/1289/comment-page-1#comment-4371</link>
		<dc:creator>the south sydney project » Blog Archive » Dynamic Media Network</dc:creator>
		<pubDate>Fri, 05 Mar 2010 04:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1289#comment-4371</guid>
		<description>[...] the co-evolving transformations of creation, code and life. And they were nice enough to include a profile on me!  Tags: dynamic, media, network, project, [...]</description>
		<content:encoded><![CDATA[<p>[...] the co-evolving transformations of creation, code and life. And they were nice enough to include a profile on me!  Tags: dynamic, media, network, project, [...]</p>
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		<title>Comment on About by the south sydney project &#187; Blog Archive &#187; Dynamic Media Network</title>
		<link>http://dynamicmedianetwork.org/about/comment-page-1#comment-4370</link>
		<dc:creator>the south sydney project &#187; Blog Archive &#187; Dynamic Media Network</dc:creator>
		<pubDate>Fri, 05 Mar 2010 04:12:32 +0000</pubDate>
		<guid isPermaLink="false">http://dynamicmedianetwork.org/?page_id=2#comment-4370</guid>
		<description>[...] found out about Dynamic Media Network: a research project about the co-evolving transformations of creation, code and life. And they were [...]</description>
		<content:encoded><![CDATA[<p>[...] found out about Dynamic Media Network: a research project about the co-evolving transformations of creation, code and life. And they were [...]</p>
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		<title>Comment on Erich Berger by SUPERHUMAN CURATORIAL SYMPOSIUM – Melbourne Nov 2009 :: Institute of Network Cultures Blog</title>
		<link>http://dynamicmedianetwork.org/people/eric-berger/comment-page-1#comment-4287</link>
		<dc:creator>SUPERHUMAN CURATORIAL SYMPOSIUM – Melbourne Nov 2009 :: Institute of Network Cultures Blog</dc:creator>
		<pubDate>Thu, 28 Jan 2010 12:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=150#comment-4287</guid>
		<description>[...] scale games production, meanwhile ‘the art world has moved on’. Speaking first on this panel, Erich Berger chief curator at LABoral Centro de Arte y Creación Industrial, gave an overview of the curatorial [...]</description>
		<content:encoded><![CDATA[<p>[...] scale games production, meanwhile ‘the art world has moved on’. Speaking first on this panel, Erich Berger chief curator at LABoral Centro de Arte y Creación Industrial, gave an overview of the curatorial [...]</p>
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	<item>
		<title>Comment on Erich Berger by SUPERHUMAN CURATORIAL SYMPOSIUM – Melbourne Nov 2009 &#124; Institute of Network Cultures</title>
		<link>http://dynamicmedianetwork.org/people/eric-berger/comment-page-1#comment-4262</link>
		<dc:creator>SUPERHUMAN CURATORIAL SYMPOSIUM – Melbourne Nov 2009 &#124; Institute of Network Cultures</dc:creator>
		<pubDate>Mon, 18 Jan 2010 18:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=150#comment-4262</guid>
		<description>[...] first on this panel, Erich Berger chief curator at LABoral Centro de Arte y Creación Industrial, gave an overview of the curatorial [...]</description>
		<content:encoded><![CDATA[<p>[...] first on this panel, Erich Berger chief curator at LABoral Centro de Arte y Creación Industrial, gave an overview of the curatorial [...]</p>
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		<title>Comment on Cymatics &#8211; Cross-Signal Processing and Synaethesia? by Ron Pellegrino</title>
		<link>http://dynamicmedianetwork.org/projects-2/cymatics-cross-signal-processing-and-synaethesia-2/comment-page-1#comment-4048</link>
		<dc:creator>Ron Pellegrino</dc:creator>
		<pubDate>Sun, 22 Nov 2009 07:20:31 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2008/09/12/cymatics-cross-signal-processing-and-synaethesia/#comment-4048</guid>
		<description>I am looking into the author himself and I find it is I. The author of that last paragraph above must not have experienced much of the work I’ve been doing for the past 40 years or so. In a nutshell, all of it is based one way or another on the principle of cymatics. My latest project, EMERGENT MUSIC AND VISUAL MUSIC: INSIDE STUDIES, involves a book, a set of DVDs, and a set of soon to be released nine or ten CDs of music, all of which are filled with examples of pieces and thoughts that rise up out of cymatic explorations. I’ve been a lover of emerging technology in the arts all my adult life but that doesn’t mean I can’t appreciate the mysterious. In fact, the mysterious is an unending source of inspiration.  Even electricity remains a mystery.  No mysteries, no need for science and then life becomes purely academic and boring at best. The acts of embracing and exploring the mystical give life meaning for exploratory artists and that includes leading scientists worthy of the name.  Art without mystery is pure mechanics, perfect for the pedants and academics but heartless and lifeless for artists.</description>
		<content:encoded><![CDATA[<p>I am looking into the author himself and I find it is I. The author of that last paragraph above must not have experienced much of the work I’ve been doing for the past 40 years or so. In a nutshell, all of it is based one way or another on the principle of cymatics. My latest project, EMERGENT MUSIC AND VISUAL MUSIC: INSIDE STUDIES, involves a book, a set of DVDs, and a set of soon to be released nine or ten CDs of music, all of which are filled with examples of pieces and thoughts that rise up out of cymatic explorations. I’ve been a lover of emerging technology in the arts all my adult life but that doesn’t mean I can’t appreciate the mysterious. In fact, the mysterious is an unending source of inspiration.  Even electricity remains a mystery.  No mysteries, no need for science and then life becomes purely academic and boring at best. The acts of embracing and exploring the mystical give life meaning for exploratory artists and that includes leading scientists worthy of the name.  Art without mystery is pure mechanics, perfect for the pedants and academics but heartless and lifeless for artists.</p>
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		<title>Comment on Cymatics &#8211; Cross-Signal Processing and Synaethesia by Ron Pellegrino</title>
		<link>http://dynamicmedianetwork.org/publications/cymatics-cross-signal-processing-and-synaethesia/comment-page-1#comment-3942</link>
		<dc:creator>Ron Pellegrino</dc:creator>
		<pubDate>Tue, 10 Nov 2009 05:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=77#comment-3942</guid>
		<description>Andrew, too bad that last paragraph went into hiding.  Without it my statement makes less sense.  Believe me, I don&#039;t mind being challenged.  In fact I find that it energizes me.  In this case I truly appreciate your efforts to shine some light on the importance of the notion of cymatics.  Over the years I&#039;ve used different expressions but for me it all boils down to cymatics, it being what I find of fundamental value in game of life.  Regards, Ron</description>
		<content:encoded><![CDATA[<p>Andrew, too bad that last paragraph went into hiding.  Without it my statement makes less sense.  Believe me, I don&#8217;t mind being challenged.  In fact I find that it energizes me.  In this case I truly appreciate your efforts to shine some light on the importance of the notion of cymatics.  Over the years I&#8217;ve used different expressions but for me it all boils down to cymatics, it being what I find of fundamental value in game of life.  Regards, Ron</p>
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		<title>Comment on Cymatics &#8211; Cross-Signal Processing and Synaethesia by andrewm</title>
		<link>http://dynamicmedianetwork.org/publications/cymatics-cross-signal-processing-and-synaethesia/comment-page-1#comment-3899</link>
		<dc:creator>andrewm</dc:creator>
		<pubDate>Mon, 02 Nov 2009 10:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=77#comment-3899</guid>
		<description>Thanks Ron for this ... the last paragraph you referred to has gone into hiding. all the best, andrew</description>
		<content:encoded><![CDATA[<p>Thanks Ron for this &#8230; the last paragraph you referred to has gone into hiding. all the best, andrew</p>
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		<title>Comment on ThoughtMesh by Jon Ippolito</title>
		<link>http://dynamicmedianetwork.org/networks/thoughtmesh/comment-page-1#comment-3664</link>
		<dc:creator>Jon Ippolito</dc:creator>
		<pubDate>Sat, 03 Oct 2009 20:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=815#comment-3664</guid>
		<description>Thanks for this helpful summary. Just to clarify two aspects you mentioned:

You are right that ThoughtMesh connects essays hosted at its own server or elsewhere. However, authors who choose to host their essays on a remote Web site (such as their own) must still use the ThoughtMesh interface to format their articles in a form that can be linked to other essays across the Web.

I would also like to credit my co-developer Craig Dietrich and our collaborator John P. Bell, who&#039;ve played critical roles in the project.

Thanks for your interest!</description>
		<content:encoded><![CDATA[<p>Thanks for this helpful summary. Just to clarify two aspects you mentioned:</p>
<p>You are right that ThoughtMesh connects essays hosted at its own server or elsewhere. However, authors who choose to host their essays on a remote Web site (such as their own) must still use the ThoughtMesh interface to format their articles in a form that can be linked to other essays across the Web.</p>
<p>I would also like to credit my co-developer Craig Dietrich and our collaborator John P. Bell, who&#8217;ve played critical roles in the project.</p>
<p>Thanks for your interest!</p>
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	<item>
		<title>Comment on Cymatics &#8211; Cross-Signal Processing and Synaethesia by Ron Pellegrino</title>
		<link>http://dynamicmedianetwork.org/publications/cymatics-cross-signal-processing-and-synaethesia/comment-page-1#comment-3393</link>
		<dc:creator>Ron Pellegrino</dc:creator>
		<pubDate>Mon, 07 Sep 2009 04:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=77#comment-3393</guid>
		<description>I am looking into the author himself and I find it is I.  The author of that last paragraph above must not have experienced much of the work I&#039;ve been doing for the past 40 years or so.  In a nutshell, all of it is based one way or another on the principle of cymatics.  My latest project, EMERGENT MUSIC AND VISUAL MUSIC:  INSIDE STUDIES, involves a book, a set of DVDs, and a set of soon to be released nine or ten CDs of music, all of which are filled with examples of pieces and thoughts that rise up out of cymatic explorations.  I&#039;ve been a lover of emerging technology in the arts all my adult life but that doesn&#039;t mean I can&#039;t appreciate the mysterious.  No mysteries, no need for science and then life becomes purely academic and boring at best.  The acts of embracing and exploring the mystical give life meaning for exploratory artists and that includes leading scientists worthy of the name.</description>
		<content:encoded><![CDATA[<p>I am looking into the author himself and I find it is I.  The author of that last paragraph above must not have experienced much of the work I&#8217;ve been doing for the past 40 years or so.  In a nutshell, all of it is based one way or another on the principle of cymatics.  My latest project, EMERGENT MUSIC AND VISUAL MUSIC:  INSIDE STUDIES, involves a book, a set of DVDs, and a set of soon to be released nine or ten CDs of music, all of which are filled with examples of pieces and thoughts that rise up out of cymatic explorations.  I&#8217;ve been a lover of emerging technology in the arts all my adult life but that doesn&#8217;t mean I can&#8217;t appreciate the mysterious.  No mysteries, no need for science and then life becomes purely academic and boring at best.  The acts of embracing and exploring the mystical give life meaning for exploratory artists and that includes leading scientists worthy of the name.</p>
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		<title>Comment on Digital Artists Handbook by Jennifer Stoddart</title>
		<link>http://dynamicmedianetwork.org/publications/digital-artists-handbook/comment-page-1#comment-1732</link>
		<dc:creator>Jennifer Stoddart</dc:creator>
		<pubDate>Thu, 04 Jun 2009 14:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=211#comment-1732</guid>
		<description>Hello,

Thanks for posting about the Digital Artists&#039; Handbook. We thought you might be interested in two new updates to the handbook, announced this week:

video editing with open source tools: http://www.digitalartistshandbook.org/node/35

Blender: Working with 3d:  http://www.digitalartistshandbook.org/node/36

Read the full announcement here:  http://www.folly.co.uk/node/1413

Thanks,
Jennifer Stoddart
Projects Manager, folly</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>Thanks for posting about the Digital Artists&#8217; Handbook. We thought you might be interested in two new updates to the handbook, announced this week:</p>
<p>video editing with open source tools: <a href="http://www.digitalartistshandbook.org/node/35" rel="nofollow">http://www.digitalartistshandbook.org/node/35</a></p>
<p>Blender: Working with 3d:  <a href="http://www.digitalartistshandbook.org/node/36" rel="nofollow">http://www.digitalartistshandbook.org/node/36</a></p>
<p>Read the full announcement here:  <a href="http://www.folly.co.uk/node/1413" rel="nofollow">http://www.folly.co.uk/node/1413</a></p>
<p>Thanks,<br />
Jennifer Stoddart<br />
Projects Manager, folly</p>
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		<title>Comment on data nonvisualisation by CCAP Research Hub &#187; Blog Archive &#187; Networked_art</title>
		<link>http://dynamicmedianetwork.org/publications/data-nonvisualisation/comment-page-1#comment-2008</link>
		<dc:creator>CCAP Research Hub &#187; Blog Archive &#187; Networked_art</dc:creator>
		<pubDate>Mon, 15 Dec 2008 10:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2008/08/19/data-nonvisualisation/#comment-2008</guid>
		<description>[...] A post on my research blog Data Nonvisualisation which forms the background for the proposal for this piece for [...]</description>
		<content:encoded><![CDATA[<p>[...] A post on my research blog Data Nonvisualisation which forms the background for the proposal for this piece for [...]</p>
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		<title>Comment on Networks, Aesthetics and Aesthesia (response to Anna on Images and Networks) by CCAP Research Hub &#187; Blog Archive &#187; Networked_art</title>
		<link>http://dynamicmedianetwork.org/publications/networks-aesthetics-and-aesthesia-response-to-anna-on-images-and-networks/comment-page-1#comment-1992</link>
		<dc:creator>CCAP Research Hub &#187; Blog Archive &#187; Networked_art</dc:creator>
		<pubDate>Mon, 15 Dec 2008 10:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/18/networks-aesthetics-and-aesthesia-response-to-anna-on-images-and-networks/#comment-1992</guid>
		<description>[...] 2. A post on my research blog The Image in the Network. This piece has two comments from fellow research bloggers but also solicited a longer response by one of my fellow research bloggers Andrew Murphie at Networks, Aesthetics and Aesthesia [...]</description>
		<content:encoded><![CDATA[<p>[...] 2. A post on my research blog The Image in the Network. This piece has two comments from fellow research bloggers but also solicited a longer response by one of my fellow research bloggers Andrew Murphie at Networks, Aesthetics and Aesthesia [...]</p>
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		<title>Comment on The image in the network by CCAP Research Hub &#187; Blog Archive &#187; Networked_art</title>
		<link>http://dynamicmedianetwork.org/publications/the-image-in-the-network/comment-page-1#comment-1991</link>
		<dc:creator>CCAP Research Hub &#187; Blog Archive &#187; Networked_art</dc:creator>
		<pubDate>Mon, 15 Dec 2008 10:11:30 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/07/the-image-in-the-network/#comment-1991</guid>
		<description>[...] A post on my research blog The Image in the Network. This piece has two comments from fellow research bloggers but also solicited a longer response by [...]</description>
		<content:encoded><![CDATA[<p>[...] A post on my research blog The Image in the Network. This piece has two comments from fellow research bloggers but also solicited a longer response by [...]</p>
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		<title>Comment on OpenMute &#8211; Print-on-Demand and Network Distribution by Publishing and Being There &#171; adventures in jutland</title>
		<link>http://dynamicmedianetwork.org/projects-2/openmute-print-on-demand-and-network-distribution/comment-page-1#comment-2001</link>
		<dc:creator>Publishing and Being There &#171; adventures in jutland</dc:creator>
		<pubDate>Fri, 20 Jul 2007 09:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/20/openmute-print-on-demand-and-network-distribution/#comment-2001</guid>
		<description>[...] This has been great really. I&#8217;ve read papers, listened to podcasts and blogged here and also here (the latter on OpenMute). Of course, the problem is that I&#8217;ve also seen the pictures of [...]</description>
		<content:encoded><![CDATA[<p>[...] This has been great really. I&#8217;ve read papers, listened to podcasts and blogged here and also here (the latter on OpenMute). Of course, the problem is that I&#8217;ve also seen the pictures of [...]</p>
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		<title>Comment on Imagine a new way of publishing by On torn muscles, the health of publishing, politics and the end of the medium &#171; adventures in jutland</title>
		<link>http://dynamicmedianetwork.org/publications/imagine-a-new-way-of-publishing/comment-page-1#comment-1993</link>
		<dc:creator>On torn muscles, the health of publishing, politics and the end of the medium &#171; adventures in jutland</dc:creator>
		<pubDate>Tue, 17 Jul 2007 08:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/18/imagine-a-new-way-of-publishing/#comment-1993</guid>
		<description>[...] this in discos when I was young). This is before you get the possibility of a kind of last.fm for all kinds of publishing. This all adds up to what Eugene Thacker calls &#8220;extreme [...]</description>
		<content:encoded><![CDATA[<p>[...] this in discos when I was young). This is before you get the possibility of a kind of last.fm for all kinds of publishing. This all adds up to what Eugene Thacker calls &#8220;extreme [...]</p>
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		<title>Comment on Mobility, work and love by Roughtheory.org &#187; Cultivating - and Surviving - Networks</title>
		<link>http://dynamicmedianetwork.org/publications/mobility-work-and-love/comment-page-1#comment-2000</link>
		<dc:creator>Roughtheory.org &#187; Cultivating - and Surviving - Networks</dc:creator>
		<pubDate>Wed, 11 Jul 2007 19:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/10/mobility-work-and-love/#comment-2000</guid>
		<description>[...] affect and action all become more networked, more dynamic, more mobile, they are also more “mobilized” in Isabelle Stengers’ sense of the word, in which models and rhetorics are “mobilized” in order to stabilise certain practices, [...]</description>
		<content:encoded><![CDATA[<p>[...] affect and action all become more networked, more dynamic, more mobile, they are also more “mobilized” in Isabelle Stengers’ sense of the word, in which models and rhetorics are “mobilized” in order to stabilise certain practices, [...]</p>
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		<title>Comment on Mobility, work and love by Can we survive dynamic, networked thought? Networked perceptions? The blurring of thought, perceptions and actions in dynamic networks? &#171; adventures in jutland</title>
		<link>http://dynamicmedianetwork.org/publications/mobility-work-and-love/comment-page-1#comment-1999</link>
		<dc:creator>Can we survive dynamic, networked thought? Networked perceptions? The blurring of thought, perceptions and actions in dynamic networks? &#171; adventures in jutland</dc:creator>
		<pubDate>Tue, 10 Jul 2007 19:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/10/mobility-work-and-love/#comment-1999</guid>
		<description>[...] affect and action all become more networked, more dynamic, more mobile, they are also more &#8220;mobilized&#8221; in Isabelle Stengers&#8217; sense of the word, in which models and rhetorics are &#8220;mobilized&#8221; in order to stabilise certain practices, [...]</description>
		<content:encoded><![CDATA[<p>[...] affect and action all become more networked, more dynamic, more mobile, they are also more &#8220;mobilized&#8221; in Isabelle Stengers&#8217; sense of the word, in which models and rhetorics are &#8220;mobilized&#8221; in order to stabilise certain practices, [...]</p>
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		<title>Comment on ct_collective (cassette tape collective) by Mat Wall-Smith</title>
		<link>http://dynamicmedianetwork.org/collectives/ct_collective-cassette-tape-collective/comment-page-1#comment-1998</link>
		<dc:creator>Mat Wall-Smith</dc:creator>
		<pubDate>Mon, 09 Jul 2007 13:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/06/ct_collective-cassette-tape-collective/#comment-1998</guid>
		<description>Yep..i really love the whole dynamic of a simple interaction that emerges thanks to the incipiencies/constraints/affordances of an older materiality folding into a place where those constraints are effectively...deterritorialized There are obviously lots of ways the old model is given new legs here as well - but without (yet) sacrificing the simplicity that the original medium demanded. I&#039;ve talked alot about web2.0 and so on.....but I think it is likely a collective like this would be fractured and complicated...would lose its coherence...with the addition of those &#039;social network&#039; divergences.

In fact there is a bigger point here about the value of *coherence* in distributed, generative forms. I think Web2.0 as a design phenomena can be critiqued in a most interesting way from the perspective of &#039;generative coherence&#039; or &#039;dynamic coherence&#039; - rather than from the tedious &#039;capital v. community&#039;, &#039;public v. corporate&#039;, &#039;open/closed&#039;, &#039;read only/read write&#039; stuff that I read near everyday now.</description>
		<content:encoded><![CDATA[<p>Yep..i really love the whole dynamic of a simple interaction that emerges thanks to the incipiencies/constraints/affordances of an older materiality folding into a place where those constraints are effectively&#8230;deterritorialized There are obviously lots of ways the old model is given new legs here as well &#8211; but without (yet) sacrificing the simplicity that the original medium demanded. I&#8217;ve talked alot about web2.0 and so on&#8230;..but I think it is likely a collective like this would be fractured and complicated&#8230;would lose its coherence&#8230;with the addition of those &#8216;social network&#8217; divergences.</p>
<p>In fact there is a bigger point here about the value of *coherence* in distributed, generative forms. I think Web2.0 as a design phenomena can be critiqued in a most interesting way from the perspective of &#8216;generative coherence&#8217; or &#8216;dynamic coherence&#8217; &#8211; rather than from the tedious &#8216;capital v. community&#8217;, &#8216;public v. corporate&#8217;, &#8216;open/closed&#8217;, &#8216;read only/read write&#8217; stuff that I read near everyday now.</p>
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		<title>Comment on Net Vis Links: Chris Harrison by Mat Wall-Smith</title>
		<link>http://dynamicmedianetwork.org/people/net-vis-links-chris-harrison/comment-page-1#comment-1995</link>
		<dc:creator>Mat Wall-Smith</dc:creator>
		<pubDate>Mon, 09 Jul 2007 10:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/29/net-vis-links-chris-harrison/#comment-1995</guid>
		<description>Tags do provide an unprecedented malleability to a dataset. They also present a whole bunch of problems (good problems). Look at any &#039;power user&#039;s&#039; del.icio.us tags. The tags for the most part are redundant - I mean their semantic definition is redundant. The most important development that tagging presents (at present) is the fact that a particular user has tagged something (as &#039;anything&#039; at all). This value-adding isn&#039;t simply via the endorsement but via the through-linkages that this endorsement &#039;connects&#039;. With this in mind I&#039;d suggest that the key problem is working out how &#039;flexible forms of data *sensualization*(?)&#039; might fold into a more  &#039;organic&#039; or &#039;immediate&#039; form of tagging....and therefore a data-space with a greater degree of &#039;communality&#039;. By &#039;communality&#039; I mean only a technical incipience for realizing those &#039;through-linkages&#039;.</description>
		<content:encoded><![CDATA[<p>Tags do provide an unprecedented malleability to a dataset. They also present a whole bunch of problems (good problems). Look at any &#8216;power user&#8217;s&#8217; del.icio.us tags. The tags for the most part are redundant &#8211; I mean their semantic definition is redundant. The most important development that tagging presents (at present) is the fact that a particular user has tagged something (as &#8216;anything&#8217; at all). This value-adding isn&#8217;t simply via the endorsement but via the through-linkages that this endorsement &#8216;connects&#8217;. With this in mind I&#8217;d suggest that the key problem is working out how &#8216;flexible forms of data *sensualization*(?)&#8217; might fold into a more  &#8216;organic&#8217; or &#8216;immediate&#8217; form of tagging&#8230;.and therefore a data-space with a greater degree of &#8216;communality&#8217;. By &#8216;communality&#8217; I mean only a technical incipience for realizing those &#8216;through-linkages&#8217;.</p>
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		<title>Comment on Net Vis Links: Chris Harrison by Andrew Murphie</title>
		<link>http://dynamicmedianetwork.org/people/net-vis-links-chris-harrison/comment-page-1#comment-1994</link>
		<dc:creator>Andrew Murphie</dc:creator>
		<pubDate>Sat, 07 Jul 2007 09:21:41 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/29/net-vis-links-chris-harrison/#comment-1994</guid>
		<description>The more I think about this, the more I think that tags are so important, but only because they provide flexible forms of remixing one&#039;s engagement with a database - what we perhaps have not thought about yet is the way we might build a variety of flexible forms of data visualization into the interface as another way of &quot;thinking through&quot; things.</description>
		<content:encoded><![CDATA[<p>The more I think about this, the more I think that tags are so important, but only because they provide flexible forms of remixing one&#8217;s engagement with a database &#8211; what we perhaps have not thought about yet is the way we might build a variety of flexible forms of data visualization into the interface as another way of &#8220;thinking through&#8221; things.</p>
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		<title>Comment on Cont3xt.net and link.of.thought_thought.of.link by Andrew Murphie</title>
		<link>http://dynamicmedianetwork.org/collectives/cont3xtnet-and-linkofthought_thoughtoflink/comment-page-1#comment-1996</link>
		<dc:creator>Andrew Murphie</dc:creator>
		<pubDate>Sat, 07 Jul 2007 08:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/06/cont3xtnet-and-linkofthought_thoughtoflink/#comment-1996</guid>
		<description>I&#039;m wondering what we can learn from this in particular instance in terms of setting up a dynamic database that interleaves this kind of folding in of the exterior into similar operations internal to our particular database community. I guess one thing is that tags can  be used for selection and sifting. Another might be that one can differentiate between internal and external without this being an absolute differentiation (sifting being the important term here).</description>
		<content:encoded><![CDATA[<p>I&#8217;m wondering what we can learn from this in particular instance in terms of setting up a dynamic database that interleaves this kind of folding in of the exterior into similar operations internal to our particular database community. I guess one thing is that tags can  be used for selection and sifting. Another might be that one can differentiate between internal and external without this being an absolute differentiation (sifting being the important term here).</p>
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		<title>Comment on ct_collective (cassette tape collective) by Andrew Murphie</title>
		<link>http://dynamicmedianetwork.org/collectives/ct_collective-cassette-tape-collective/comment-page-1#comment-1997</link>
		<dc:creator>Andrew Murphie</dc:creator>
		<pubDate>Sat, 07 Jul 2007 03:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/06/ct_collective-cassette-tape-collective/#comment-1997</guid>
		<description>That&#039;s really interesting Mat - I guess what I find most interesting are two things. First up, the choice to do things like this - we have the choice to move back to simplicity these days, to re-energise older parts of the media ecologies - this is where the &quot;media&quot; evolution idea doesn&#039;t necessarily make sense - there isn&#039;t necessarily a fittest way to survive. Second, however, and probably more interestingly, is the return to a complex matter - that is, something (a tape recording) in which the material form itself has a density and complexity resists the ability to do too many things with it at once ... and that might be part of the attraction.</description>
		<content:encoded><![CDATA[<p>That&#8217;s really interesting Mat &#8211; I guess what I find most interesting are two things. First up, the choice to do things like this &#8211; we have the choice to move back to simplicity these days, to re-energise older parts of the media ecologies &#8211; this is where the &#8220;media&#8221; evolution idea doesn&#8217;t necessarily make sense &#8211; there isn&#8217;t necessarily a fittest way to survive. Second, however, and probably more interestingly, is the return to a complex matter &#8211; that is, something (a tape recording) in which the material form itself has a density and complexity resists the ability to do too many things with it at once &#8230; and that might be part of the attraction.</p>
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		<title>Comment on The image in the network by Mat Wall-Smith</title>
		<link>http://dynamicmedianetwork.org/publications/the-image-in-the-network/comment-page-1#comment-1990</link>
		<dc:creator>Mat Wall-Smith</dc:creator>
		<pubDate>Tue, 19 Jun 2007 01:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/07/the-image-in-the-network/#comment-1990</guid>
		<description>A sample Venn Diagram courtesy of Wikimedia commons.</description>
		<content:encoded><![CDATA[<p>A sample Venn Diagram courtesy of Wikimedia commons.</p>
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		<title>Comment on The image in the network by CCAP Research Hub &#187; Blog Archive &#187; Networks, Aesthetics and Aesthesia (response to Anna on Images and Networks)</title>
		<link>http://dynamicmedianetwork.org/publications/the-image-in-the-network/comment-page-1#comment-1989</link>
		<dc:creator>CCAP Research Hub &#187; Blog Archive &#187; Networks, Aesthetics and Aesthesia (response to Anna on Images and Networks)</dc:creator>
		<pubDate>Mon, 18 Jun 2007 01:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/07/the-image-in-the-network/#comment-1989</guid>
		<description>[...] the idea of moving &#8216;distributed aesthetics&#8217; to the &#8216;aesthesia of networks&#8217;. For me this is a bold if still surprisingly difficult question. No wonder everyone reaches for the [...]</description>
		<content:encoded><![CDATA[<p>[...] the idea of moving &#8216;distributed aesthetics&#8217; to the &#8216;aesthesia of networks&#8217;. For me this is a bold if still surprisingly difficult question. No wonder everyone reaches for the [...]</p>
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		<title>Comment on Jesse Kriss &#8211; History of Sampling (VCL 4?) by Mat Wall-Smith</title>
		<link>http://dynamicmedianetwork.org/projects-2/jesse-kriss-history-of-sampling-vcl-4/comment-page-1#comment-1987</link>
		<dc:creator>Mat Wall-Smith</dc:creator>
		<pubDate>Thu, 07 Jun 2007 04:59:44 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/25/jesse-kriss-history-of-sampling-vcl-4/#comment-1987</guid>
		<description>I guess I am saying that the two issues are inter-related/coextensive - how we visualize the network structures the way conceive of sample cultures - &#039;conceive&#039; because the visualization structures our likely interactions with the network - and I see that as the primary issue with network visuality.

 I am really using Kriss&#039;s visualisation unfairly as a means of revisiting the problems I have previously written (and continue to write) about regarding the way the  linear/planar/spatial metaphor upon which the web&#039;s technical and governmental infrastructure was based folded via the very incipiency&#039;s of interaction it provided into something more...well &#039;dynamic&#039; doesn&#039;t do it justice...&#039;transient&#039; is more appropriate - tools were developed to account for this transience or &#039;throwness&#039; that was occurring at the generative horizon of the web and the old &#039;under construction&#039; signs we once saw everywhere were replaced with &#039;always becomings&#039; - the web moved to the &#039;edges&#039; and the stable center that was so carefully structured by administrators became a musty archive of the webs past. Metaphors have a mind of our own.

 Because there is such a linear correspondence in the &#039;History of Sampling&#039; (between sampled and copied - which are starkly  opposed) we are drawn to read the graph as saying sample culture was a phenomena that &#039;peaked&#039; in this stage (on the sampler axis) and which was mostly concerned with a nostalgic &#039;return&#039; to &#039;this&#039; peak period on the sampled axis. But of course a generation of artists and potential artists came to know Sly, JB, etc through Public Enemy; probably the &#039;real&#039; reason for the corresponding peaks. But this level of recursion can&#039;t be represented here. The development of Hip Hop as it opened this window on the past was influenced by the development of european electronica and its technology as well as a growing awareness and performative reclamation of the interconnectedness of a political/social/street/musical heritage. Remix/Sample culture is the a mnemo-technical re-synthesis of culture futures.

 In order to show recursive folding-out of cultural histories the visualization would have to &#039;grow another leg&#039; so to speak (or at least another axes) so that the network could be represented in a way that better illustrated this mnemo-technical virtualisation of culture futures that is performed in the act of sampling- sampling is less concerned with histories as it is concerned with the immediate opening onto a potential future.

Basically this is a history of samples and not a history of sampling...

not sure how I feel about this reply...anyway..something to think about.</description>
		<content:encoded><![CDATA[<p>I guess I am saying that the two issues are inter-related/coextensive &#8211; how we visualize the network structures the way conceive of sample cultures &#8211; &#8216;conceive&#8217; because the visualization structures our likely interactions with the network &#8211; and I see that as the primary issue with network visuality.</p>
<p> I am really using Kriss&#8217;s visualisation unfairly as a means of revisiting the problems I have previously written (and continue to write) about regarding the way the  linear/planar/spatial metaphor upon which the web&#8217;s technical and governmental infrastructure was based folded via the very incipiency&#8217;s of interaction it provided into something more&#8230;well &#8216;dynamic&#8217; doesn&#8217;t do it justice&#8230;&#8217;transient&#8217; is more appropriate &#8211; tools were developed to account for this transience or &#8216;throwness&#8217; that was occurring at the generative horizon of the web and the old &#8216;under construction&#8217; signs we once saw everywhere were replaced with &#8216;always becomings&#8217; &#8211; the web moved to the &#8216;edges&#8217; and the stable center that was so carefully structured by administrators became a musty archive of the webs past. Metaphors have a mind of our own.</p>
<p> Because there is such a linear correspondence in the &#8216;History of Sampling&#8217; (between sampled and copied &#8211; which are starkly  opposed) we are drawn to read the graph as saying sample culture was a phenomena that &#8216;peaked&#8217; in this stage (on the sampler axis) and which was mostly concerned with a nostalgic &#8216;return&#8217; to &#8216;this&#8217; peak period on the sampled axis. But of course a generation of artists and potential artists came to know Sly, JB, etc through Public Enemy; probably the &#8216;real&#8217; reason for the corresponding peaks. But this level of recursion can&#8217;t be represented here. The development of Hip Hop as it opened this window on the past was influenced by the development of european electronica and its technology as well as a growing awareness and performative reclamation of the interconnectedness of a political/social/street/musical heritage. Remix/Sample culture is the a mnemo-technical re-synthesis of culture futures.</p>
<p> In order to show recursive folding-out of cultural histories the visualization would have to &#8216;grow another leg&#8217; so to speak (or at least another axes) so that the network could be represented in a way that better illustrated this mnemo-technical virtualisation of culture futures that is performed in the act of sampling- sampling is less concerned with histories as it is concerned with the immediate opening onto a potential future.</p>
<p>Basically this is a history of samples and not a history of sampling&#8230;</p>
<p>not sure how I feel about this reply&#8230;anyway..something to think about.</p>
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		<title>Comment on Jesse Kriss &#8211; History of Sampling (VCL 4?) by Anna Munster</title>
		<link>http://dynamicmedianetwork.org/projects-2/jesse-kriss-history-of-sampling-vcl-4/comment-page-1#comment-1986</link>
		<dc:creator>Anna Munster</dc:creator>
		<pubDate>Thu, 07 Jun 2007 02:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/25/jesse-kriss-history-of-sampling-vcl-4/#comment-1986</guid>
		<description>In your comment about not &#039;seeing the sampling of a sample&#039; is this simply because the visualisation only operates on one recursion? Could it theoretically show where someone has also sampled Public Enemy&#039;s sample of James Brown, but simply doesn&#039;t?
I guess I&#039;m wondering if you are suggesting a problem with Kriss&#039; concepton of &#039;sample&#039; - ie original/copy - or are you just saying the visualisation is limited but could be more recursive?</description>
		<content:encoded><![CDATA[<p>In your comment about not &#8216;seeing the sampling of a sample&#8217; is this simply because the visualisation only operates on one recursion? Could it theoretically show where someone has also sampled Public Enemy&#8217;s sample of James Brown, but simply doesn&#8217;t?<br />
I guess I&#8217;m wondering if you are suggesting a problem with Kriss&#8217; concepton of &#8216;sample&#8217; &#8211; ie original/copy &#8211; or are you just saying the visualisation is limited but could be more recursive?</p>
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		<title>Comment on Q-Life Research Group-Umea Sweden by Mat Wall-Smith</title>
		<link>http://dynamicmedianetwork.org/institutions/q-life-research-group-umea-sweden/comment-page-1#comment-1988</link>
		<dc:creator>Mat Wall-Smith</dc:creator>
		<pubDate>Tue, 05 Jun 2007 01:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/01/q-life-research-group-umea-sweden/#comment-1988</guid>
		<description>Continuing from above.

(I&#039;ve realized that my frequent return to append previous posts probably go unnoticed by those subscribing via rss - and will use the &#039;comment&#039; field for this purpose from now on.)

I&#039;ve looked further at the publications for the Q-life research centre and found that as an example of the methodology and theoretical bases being deployed here the paper &lt;a href=&quot;http://www.vepsy.com/communication/book7/9_4_Waterworth.pdf&quot; rel=&quot;nofollow&quot;&gt;&#039;Presence as a dimension of Communication: Context of Use and The Person&#039;&lt;/a&gt; is of particular interest. The paper cites Damasio&#039;s theory regarding the central position of affect in the provision of a momentum to thought and the possibilties this presents for immersive media.

The projects completed section of the Q-life web site includes links to some interesting projects that I am guessing date to the   period in which Q-life was integrated with the Interactive Institutes studio program - of particular interest are the projects engaged in collaboration with the &lt;a href=&quot;http://www.tii.se/node/89&quot; rel=&quot;nofollow&quot;&gt;Tools for Creativity Studio&lt;/a&gt; that ended in 2005. key projects to look at include the &lt;a href=&quot;http://www.tii.se/tools/projects/emma/&quot; rel=&quot;nofollow&quot;&gt;EMMA&lt;/a&gt; project, the &lt;a href=&quot;http://www.informatik.umu.se/%7Eeva/Projects/MemoryLane.htm&quot; rel=&quot;nofollow&quot;&gt;&#039;Gone to Wild&#039; &lt;/a&gt;project and its related vectors, &lt;a href=&quot;http://daniel.fallman.org/resources/misc/RH_small.mpg&quot; rel=&quot;nofollow&quot;&gt;&#039;The Reality Helmet&#039;&lt;/a&gt; , and &lt;a href=&quot;http://www.tii.se/tools/projects/theTent/Luleqt.mov&quot; rel=&quot;nofollow&quot;&gt;&#039;The Illusion of Being&#039; &lt;/a&gt;(2002) project. All of which position Virtual Reality as a means of evoking an emotional engagement - the early projects - the &#039;Gone to the Wild&#039; is concerned with what its exponents call Perceptually Seductive Technology  (PST) this is really just the idea of an immersive installation being deployed as a means of &#039;self-presencing&#039; via an emotional/affective engagement. This is obviously a very different design approach to the representative approaches taken by many other VR inspired projects. Projects like &lt;a href=&quot;http://www.tii.se/tools/projects/emma/exploratorium.htm&quot; rel=&quot;nofollow&quot;&gt;&#039;The Exploratorium&#039; &lt;/a&gt;employ the theories of Lakoff et al. on the &#039;embodied&#039; bases of metaphor to represent emotional vectors as architectural spaces and in doing so provide a means of testing the efficacy of a kind of &#039;reverse&#039; deployment of these metaphors as navigable spaces capable of inducing emotional transformation. The &#039;Exploratorium&#039; also deploys the &#039;Body Joystick&#039; as a means of navigation. Inspired by the SCUBA interfaces of Char Davies the &#039;Body Joystick&#039; uses breath and other movement to control the bodies navigation of the virtual space. They note that to move up requires greater intake of air, more oxygen, and the potential of experiencing the higher plains of the virtual architecture while on an &#039;oxygen high&#039;. The&lt;a href=&quot;http://daniel.fallman.org/resources/misc/RH_small.mpg&quot; rel=&quot;nofollow&quot;&gt; &#039;Reality Helmet&#039; &lt;/a&gt;far from being simply another cumbersome virtual reality display is in fact deployed with microphones and cameras that allow it to create synesthetic modulations of real-time perception in order to endow the sensory experience with a higher dimensional rendering of the real. The &#039;Gone to the Wild&#039; project sees the idea of emotional engagement as critical to creative development&#039; deployed to the service of rehabilitation for Brain Damaged patients and Intellectually disabled students.

There is a refreshing experimentalism in all of these projects that translates directly to marketable and socially engaged   innovation in new media development.</description>
		<content:encoded><![CDATA[<p>Continuing from above.</p>
<p>(I&#8217;ve realized that my frequent return to append previous posts probably go unnoticed by those subscribing via rss &#8211; and will use the &#8216;comment&#8217; field for this purpose from now on.)</p>
<p>I&#8217;ve looked further at the publications for the Q-life research centre and found that as an example of the methodology and theoretical bases being deployed here the paper <a href="http://www.vepsy.com/communication/book7/9_4_Waterworth.pdf" rel="nofollow">&#8216;Presence as a dimension of Communication: Context of Use and The Person&#8217;</a> is of particular interest. The paper cites Damasio&#8217;s theory regarding the central position of affect in the provision of a momentum to thought and the possibilties this presents for immersive media.</p>
<p>The projects completed section of the Q-life web site includes links to some interesting projects that I am guessing date to the   period in which Q-life was integrated with the Interactive Institutes studio program &#8211; of particular interest are the projects engaged in collaboration with the <a href="http://www.tii.se/node/89" rel="nofollow">Tools for Creativity Studio</a> that ended in 2005. key projects to look at include the <a href="http://www.tii.se/tools/projects/emma/" rel="nofollow">EMMA</a> project, the <a href="http://www.informatik.umu.se/%7Eeva/Projects/MemoryLane.htm" rel="nofollow">&#8216;Gone to Wild&#8217; </a>project and its related vectors, <a href="http://daniel.fallman.org/resources/misc/RH_small.mpg" rel="nofollow">&#8216;The Reality Helmet&#8217;</a> , and <a href="http://www.tii.se/tools/projects/theTent/Luleqt.mov" rel="nofollow">&#8216;The Illusion of Being&#8217; </a>(2002) project. All of which position Virtual Reality as a means of evoking an emotional engagement &#8211; the early projects &#8211; the &#8216;Gone to the Wild&#8217; is concerned with what its exponents call Perceptually Seductive Technology  (PST) this is really just the idea of an immersive installation being deployed as a means of &#8216;self-presencing&#8217; via an emotional/affective engagement. This is obviously a very different design approach to the representative approaches taken by many other VR inspired projects. Projects like <a href="http://www.tii.se/tools/projects/emma/exploratorium.htm" rel="nofollow">&#8216;The Exploratorium&#8217; </a>employ the theories of Lakoff et al. on the &#8216;embodied&#8217; bases of metaphor to represent emotional vectors as architectural spaces and in doing so provide a means of testing the efficacy of a kind of &#8216;reverse&#8217; deployment of these metaphors as navigable spaces capable of inducing emotional transformation. The &#8216;Exploratorium&#8217; also deploys the &#8216;Body Joystick&#8217; as a means of navigation. Inspired by the SCUBA interfaces of Char Davies the &#8216;Body Joystick&#8217; uses breath and other movement to control the bodies navigation of the virtual space. They note that to move up requires greater intake of air, more oxygen, and the potential of experiencing the higher plains of the virtual architecture while on an &#8216;oxygen high&#8217;. The<a href="http://daniel.fallman.org/resources/misc/RH_small.mpg" rel="nofollow"> &#8216;Reality Helmet&#8217; </a>far from being simply another cumbersome virtual reality display is in fact deployed with microphones and cameras that allow it to create synesthetic modulations of real-time perception in order to endow the sensory experience with a higher dimensional rendering of the real. The &#8216;Gone to the Wild&#8217; project sees the idea of emotional engagement as critical to creative development&#8217; deployed to the service of rehabilitation for Brain Damaged patients and Intellectually disabled students.</p>
<p>There is a refreshing experimentalism in all of these projects that translates directly to marketable and socially engaged   innovation in new media development.</p>
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		<title>Comment on Other Network Visuality Posts Coming by Mat Wall-Smith</title>
		<link>http://dynamicmedianetwork.org/dynamicmedia/other-network-visuality-posts-coming/comment-page-1#comment-1985</link>
		<dc:creator>Mat Wall-Smith</dc:creator>
		<pubDate>Wed, 16 May 2007 04:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/15/other-network-visuality-posts-coming/#comment-1985</guid>
		<description>I think like/dislike or some other simple dialogical and impulsive categorization is a good way to build usefully emergent topologies of information use. The problem of the &#039;bigger is better&#039; is really indicative of a failure to account for  this as an energetic and negentropic metaphor. Digg is the best possible example and the different &#039;scales&#039; in these visualizations exemplify the dynamic that is constructed by the mediations of a focussed visuality that occurs on Diggs front page. There is a big point here that needs more work..but..if we think of this as a life-like system where energy is available for organization (not yet at entropy) and the emerging structures/negentropic centres/clusters are organized according to the intensive modulations of bodies according to that available energy then any *mediation* unbalances the negentropic stabilty across the system... In Diggs case this means that by creating a visual interface that exaggerates the &#039;bigger is better&#039; in relation to the much greater and unseen complexity of the Digg ecology/network threatens or &#039;artificially&#039; reinforces (and thus threatens) the ecological balance. In Diggs case the huge effect on hit rates for a successfully story making it to the front page injects more energy into the ecology (in terms of user activity) - so the focus provided by the front page magnifies the intensity with which those stories suck up energy as well....the effect is a feedback loop that effectively compromises the integrity of like/dislike topology. Of course in the long term this means that users start to play the game- and digg is a very good example again....this might play out as full scale revolt as was seen in last weeks HD DVD Hex code debacle or it might play out more subtley as users realizing that the labor/energy committed to submitting stories is only well spent if the submission is slanted to the Digg readership (tech for instance) - this obviously further erodes the negentropic/emergent potential of the Digg ecology.

The cure for this is to inject a degree of randomness into the interface. Last.fm achieves this well I think..The randomness is not a mediation but is an answer to the problem of the &#039;frame&#039; or &#039;scale&#039; in network visuality....It means that the &#039;big&#039; is not always at the &#039;front&#039; obfuscating my view of the &#039;small&#039;....the small might be given a presence - small nonetheless - but without a presence it is &#039;no body at all&#039; (Massumi)...

Let me know if I make no sense and I will clarify.
All this is important for seeing beyond the dumb critique of collective intelligence v/ collective stupidity - all of which forgets the affective drive behind intelligence.....</description>
		<content:encoded><![CDATA[<p>I think like/dislike or some other simple dialogical and impulsive categorization is a good way to build usefully emergent topologies of information use. The problem of the &#8216;bigger is better&#8217; is really indicative of a failure to account for  this as an energetic and negentropic metaphor. Digg is the best possible example and the different &#8216;scales&#8217; in these visualizations exemplify the dynamic that is constructed by the mediations of a focussed visuality that occurs on Diggs front page. There is a big point here that needs more work..but..if we think of this as a life-like system where energy is available for organization (not yet at entropy) and the emerging structures/negentropic centres/clusters are organized according to the intensive modulations of bodies according to that available energy then any *mediation* unbalances the negentropic stabilty across the system&#8230; In Diggs case this means that by creating a visual interface that exaggerates the &#8216;bigger is better&#8217; in relation to the much greater and unseen complexity of the Digg ecology/network threatens or &#8216;artificially&#8217; reinforces (and thus threatens) the ecological balance. In Diggs case the huge effect on hit rates for a successfully story making it to the front page injects more energy into the ecology (in terms of user activity) &#8211; so the focus provided by the front page magnifies the intensity with which those stories suck up energy as well&#8230;.the effect is a feedback loop that effectively compromises the integrity of like/dislike topology. Of course in the long term this means that users start to play the game- and digg is a very good example again&#8230;.this might play out as full scale revolt as was seen in last weeks HD DVD Hex code debacle or it might play out more subtley as users realizing that the labor/energy committed to submitting stories is only well spent if the submission is slanted to the Digg readership (tech for instance) &#8211; this obviously further erodes the negentropic/emergent potential of the Digg ecology.</p>
<p>The cure for this is to inject a degree of randomness into the interface. Last.fm achieves this well I think..The randomness is not a mediation but is an answer to the problem of the &#8216;frame&#8217; or &#8216;scale&#8217; in network visuality&#8230;.It means that the &#8216;big&#8217; is not always at the &#8216;front&#8217; obfuscating my view of the &#8216;small&#8217;&#8230;.the small might be given a presence &#8211; small nonetheless &#8211; but without a presence it is &#8216;no body at all&#8217; (Massumi)&#8230;</p>
<p>Let me know if I make no sense and I will clarify.<br />
All this is important for seeing beyond the dumb critique of collective intelligence v/ collective stupidity &#8211; all of which forgets the affective drive behind intelligence&#8230;..</p>
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		<title>Comment on Other Network Visuality Posts Coming by Anna Munster</title>
		<link>http://dynamicmedianetwork.org/dynamicmedia/other-network-visuality-posts-coming/comment-page-1#comment-1984</link>
		<dc:creator>Anna Munster</dc:creator>
		<pubDate>Tue, 15 May 2007 07:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/15/other-network-visuality-posts-coming/#comment-1984</guid>
		<description>These examples are looking good Mat and I liked the comparison with the three different views in the Digg visualisation.  I&#039;m especially interested in what you have to say about Walk 2 Web as the relations of like/dislike interest me...because of course the whole problem with clusters, clouds etc as visual devices (even stacks) is the &#039;bigger is better&#039; or the more popular the more views the more interaction etc...how then does one show the breakdown or decay of links over time?</description>
		<content:encoded><![CDATA[<p>These examples are looking good Mat and I liked the comparison with the three different views in the Digg visualisation.  I&#8217;m especially interested in what you have to say about Walk 2 Web as the relations of like/dislike interest me&#8230;because of course the whole problem with clusters, clouds etc as visual devices (even stacks) is the &#8216;bigger is better&#8217; or the more popular the more views the more interaction etc&#8230;how then does one show the breakdown or decay of links over time?</p>
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