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	<title>Dynamic Media Network &#187; Projects</title>
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	<link>http://dynamicmedianetwork.org</link>
	<description>Dynamic media: a research project about the co-evolving transformations of creation, code and life. This research was supported under the Australian Research Council&#039;s Discovery Projects funding scheme.</description>
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		<title>Fluxmedia</title>
		<link>http://dynamicmedianetwork.org/projects-2/fluxmedia</link>
		<comments>http://dynamicmedianetwork.org/projects-2/fluxmedia#comments</comments>
		<pubDate>Thu, 14 Oct 2010 23:04:21 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[biomedia]]></category>
		<category><![CDATA[imaging]]></category>
		<category><![CDATA[research-creation]]></category>
		<category><![CDATA[visualisation]]></category>

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		<description><![CDATA[Fluxmedia is a research-creation network based in the Department of Communication Studies [...]]]></description>
			<content:encoded><![CDATA[<p>Fluxmedia is a research-creation network based in the Department of Communication Studies at Concordia University in Montreal. The network includes a artists, scholars, grad students and research labs engaged with interdisciplinary research across art and the life sciences. ‘Fluxmedia explores how emerging technologies and biomedia intersect with new modes of artisitic practice and cultural theory.’</p>
<p>The ‘Going Viral’ research project engaged by principal investigator and Fluxmedia founder Tagny Duff assisted by Antonia Hernandez explores the way contemporary developments in biological and medical sciences provides new ways of thinking about and theorising viruses in their biophysical, technical and socio-cultural manifestations.</p>
<p>The Microscopy Project developed by Brandon Ballengee, AlisonLoader and Tagny Duff combines microscopy and video animation to ‘explore the liminal space between living and undead.’ (<a href="http://www.fluxmediaresearch.com/#515798/Microscopy-project">http://www.fluxmediaresearch.com/#515798/Microscopy-project</a>). Using an inverted tissue culture microscope and a video camera the project images stained frog specimens aiming to explore and develop techniques for experimental video, (re)animation and still imaging of organisms at the microscopic level.</p>
<p>Researchers associated with Fluxmedia in 2010-2011 include;</p>
<p>Fluxmedia founder Tagny Duff (Assistant Professor in the Department of Communication Studies University of Concordia) and Artist and Researcher exploring and working with medical imaging, biological materials and laboratory cultures;</p>
<p>Artist and Biologist Brandon Ballangee, who combines a fascination with fish and amphibians with the techniques of commercial art photography &#8211; his work has concentrated on researching and documenting mutations in amphibian populations, this work includes an almost performative inclusion of the public in the artist’s surveys as a means of engaging public interest. Brandon is visiting scientist at Redpath Museum. McGill University and PhD Candidate of the University of Plymouth;</p>
<p>Filmmaker and animation specialist Alison Loader whose work has explored identity, race and cultural heritage and whose research interests include Stereoscopy, Animated Installation, and Anamorphis;</p>
<p>Antonio Hernanadez whose research has focussed on the intersection between pornography and domestic space motivated by a ‘personal quest for a new ecology of domestic space’;</p>
<p>Britt Wray a Biologist, Artist and Science Communicator whose research interests include ‘biotech criticism, synthetic biology, evolutionary ecology, conservation bio, biomedical ethics, radio broadcasting and documentary’. Britt is workshop coordinator at StudioXX a bilingual feminist digital art centre for technological exploration, creation and critique.</p>
<p>Claire Kenway who has a background in music and sound art and whose research focuses on the intersections between sound, space, experience, and emotion. Claire has performed internationally as a  DJ for over a decade although now works with sound in installations.</p>
<p>Geneviève RUEST, is a Montréal based visual artist working with digital print media and installation with medical imageries. Her artistic research focuses on the ‘human body through its transformations and mutations from generation to generation.’ (<a href="http://www.genevieveruest.com/html/biography.html">http://www.genevieveruest.com/html/biography.html</a>)</p>
<p>Interdisciplinary artist Kelly Andres who is ‘fascinated with ecologies and energies from those of cellular species such as plants and animals to those of electronic media such as radio waves and transmission devices’.</p>
<p>Interdisciplinary Artist Vanessa Rigaux whose practice encompasses performance rooted in theatre, live sculpture, contemporary dance, clowning, collaboration and improvisation. Vanessa is interested in the role of the clown and the absurd, dichotomies , nature, and the performer audience relationship.</p>
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		<item>
		<title>Mapping Online Publics.</title>
		<link>http://dynamicmedianetwork.org/projects-2/mapping-online-publics</link>
		<comments>http://dynamicmedianetwork.org/projects-2/mapping-online-publics#comments</comments>
		<pubDate>Fri, 08 Oct 2010 03:47:19 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[datamining]]></category>
		<category><![CDATA[digital humanities]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/mapping-online-publics</guid>
		<description><![CDATA[Mapping Online Publics is a research project pursued by researchers Axel Bruns [...]]]></description>
			<content:encoded><![CDATA[<p>Mapping Online Publics is a research project pursued by researchers Axel Bruns and Jean Burgess of the Queensland University of Technology, Brisbane, Australia and Lar Kirchoff and Thomas Nicolai of Sociomantic Labs (Private network analytics2.0 company- Berlin).</p>
<p>Mapping Online Publics ‘addresses the problem of scale in online personal communications and the need for disciplinary  renewal in media, cultural and communications studies’ (Burgess, 2010). The project is interested in ‘computer-assisted cultural analysis; tacking, mapping and analysing blogs. twitter, flickr, and youtube as ‘networked publics’’ (Burgess, 2010).</p>
<p><em>Mapping Online Publics </em>is based on the notion that the development of social media sees the convergence of user generated or shared content, online social networks, and communication. The theoretical framework of the project is that personal communicative ecologies constitute public communication. This means that tracking levels of activity, topics of interest, changes over time, and relation to other media, allows the researchers to address questions regarding the formation of communities and network around issues, the dynamic of interaction between issues  and networks, and the interplay between personal communication and the formation of ‘networked publics’. (Burgess 2010)</p>
<p>Although the Mapping Online Publics project is in its early stages the project has tested  a variety of tools for a multimodal analysis of both blogs and twitter. The researchers use <em>Gawk</em>, <em>Leximancer </em>and <em>Wordstat</em> for textual analysis of posts, have engaged link analysis on blog networks, while using a tool developed inhouse, <em>Twapperkeeper</em>, for crawling and archiving tweets. <em>Gephi </em>the socalled ‘photoshop for graphs’ has been used successfully to demonstrate the potential for a time based visualisation of the ‘life’ of issues as the develop and subside in twitter using both the content of tweets and networks formed of hashtags and replies.</p>
<p>A recent presentation published online by Jean Burgess, and examples posted on the project’s blog show the potential for the rich visualisation of issues playing out in the blogosphere and on twitter during the Australia Federal 2010 election campaign.</p>
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		<item>
		<title>Atlas of Living Australia</title>
		<link>http://dynamicmedianetwork.org/projects-2/atlas-of-living-australia</link>
		<comments>http://dynamicmedianetwork.org/projects-2/atlas-of-living-australia#comments</comments>
		<pubDate>Thu, 07 Oct 2010 23:49:21 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/atlas-of-living-australia</guid>
		<description><![CDATA[The Atlas of Living Australia is collaborative project with partners including Australia’s [...]]]></description>
			<content:encoded><![CDATA[<p>The Atlas of Living Australia is collaborative project with partners including Australia’s premier museums, research institutions, and government departments concerned with documenting Australia’s biodiversity.</p>
<p>The collection and representation of Australian biodiversity information online is currently handled by a range of services and institutions across disciplines and approaches. These include (for example); The Australian Virtual Herbarium,  The Online Zoological Collections of Australian Museums, the Australian Natural Resource Atlas, The Biomaps gateway to biodiversity information hled by Natural History Institutions, The Australian Plant Census, The Birdata Atlas of Australian Birds.</p>
<p>The Atlas of Living Australia aims to support, augment and extend the diverse range of existing collections that document Australian biodiversity making that data both extensible and interoperable. A significant part of the project is providing a system capable of aggregating, managing, and developing  nomenclature and taxonomic information between across institutions and collections. This decentralised and collaborative approach to metadata will allow a more distributed approach to the work of collecting, identifying, and aggregating information related to biodiversity.</p>
<p>A dynamic approach to the nomenclature and taxonomy has two outcomes &#8211; it streamlines and economises the collection and digitisation of biodiversity information while allowing for its more effective re-use and extension across institutions and by the greater public.  The Atlas is interested in supporting the work and activities of existing organisations and networks by building the potential for a more agile and participatory collection and digitisation of biodiversity information while at the same time providing for the dynamic aggregation and redistribution of that data in the interest of open and distributed research.</p>
<p>By aggregating biodiversity information the Atlas hopes to make existing work and activities of its various stakeholders available and interoperable with the information and research of the Australian Plant Phenomics Laboratory and the Australian Pacific Network for Global Change Research and ensuring this information is made open and accessible beyond the biodiversity research community &#8211; to, for example, the Australian Biosecurity Intelligence Network, the Integrated Marine Observing System, and the Terrestrial Ecosystem Research Network.</p>
<p>The ALA was officially launched in July of 2010 and will become publicly accessible in late 2010.</p>
<p>Partners include the Commonwealth Scientific and Industrial Research Organisation (CSIRO), The Australian Museum, The Museum and Art Galleries of Northern Territory, Museum Victoria, The Queensland Museum, The South Australian Museum, The Tasmanian Museum and Art Gallery, The Western Australian Museum, Southern Cross University, The University of Adelaide, The Australian Government Department of Agriculture, Fisheries, and Forestry, The Australian Government Department of the Environment, Water and the Arts (DEWHA), as well as the representative bodies concerned with the administration and management of biodiversity collections.</p>
<p>The project is funded by the Australian Government under the National Collaborative Research Strategy and supported by the Super Science Initiative form the Education Investment Fund.</p>
<p>References:</p>
<p>Atlas of Living Australia Launch - <em>Infrastructure for Biodiversity Research</em> (Donald Hobern, 28 July 2010) – <a style="color: #316ac5; outline-style: none; outline-width: initial; outline-color: initial;" href="http://www.ala.org.au/wp-content/uploads/ALA-Overview-Donald-Hobern.pdf">PDF</a> (8.2MB)</p>
<p>Atlas of Living Australia Website &#8211; http://www.ala.org.au/ accessed Friday 8th Oct 2010.</p>
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		<item>
		<title>subtlemob (Sydney)</title>
		<link>http://dynamicmedianetwork.org/projects-2/subtlemob-sydney</link>
		<comments>http://dynamicmedianetwork.org/projects-2/subtlemob-sydney#comments</comments>
		<pubDate>Mon, 30 Aug 2010 03:51:51 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[pervasive computing]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/subtlemob-sydney</guid>
		<description><![CDATA[Quiet Media and Experience Design. This weekend I experienced two very different [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Quiet Media and Experience Design.</strong></p>
<p>This weekend I experienced two very different works of ‘media’ art united by the fact that writing about them will not only and undoubtedly fail to provide an adequate account but also perhaps undermine their value for the reader’s future experience.</p>
<p>You have been warned.</p>
<p>While I’m here interested in the first of these works, Duncan Speakman’s <em>subtlemob</em> piece A<em>s If It Were the Last Time</em>,  its relation to the second &#8211; James Turrell’s newest <em>Skyspace</em> installation at  the National Gallery of Australia, is intriguing. Both are works of <em>experience design</em>. This is not <em>experience design</em> in the sense that we are now seeing as pervasive media tech finds it way into retail spaces and public institutions. This is experience design in the sense that both works are designed for a kind of quiet transformation of the way the viewer perceives the world and our place in it.</p>
<p><em>Quiet -</em> is key here. Neither of these works are interested in mediation or expression. Even the term <em>modulation</em> seems to indicate a degree of intermediation that simply doesn’t apply. At the least the term ‘modulation’ comes close to the sense of a kind of <em>phase shift</em> in perception that provides for \a new synthesis  between bodies and between bodies and their environment.</p>
<p>Turrell’s Skyspace installation is a large scale architectural work in the South Garden of the National Gallery of Australia. The work recalls spaces of contemplation or worship. The Skyspace architecture plays with the perception of space and of natural light. It makes the ‘fabric’ of perception tangible from the scale and frame of the body and its movements through to scale and frame of planet and universe and their movements. There is nothing to say as you leave Turrell’s Skyspace &#8211; no interpretation to share, no reading to offer, but something like a necessarily and refreshingly unspoken quietude.</p>
<p><strong>Beyond Flash Mobs.</strong></p>
<p>Speakman’s Subtlemob concept similarly modulates the scale and frame of perception in the service of realising a resonant intensity between bodies.</p>
<p>Subtlemob is based on the concept of flash mobbing. Flash mobbing is a mode of collective performance based on the potential for contemporary technology (mobile phones, internet) to organise a spontaneous collection of anonymous individuals to gather in a public space at a designated time and perform a particular act (normally inane or bizarre).</p>
<p>The invention of Flash mobbing is claimed by Bill Wasik in his excellent account published in Harper’s Bazaar in 2006 (<a href="http://www.harpers.org/archive/2006/03/0080963">http://www.harpers.org/archive/2006/03/0080963</a>). In that account Wasik describes the project as essentially self parodying the willingness of its participants to act in transgression of norms only within the unanimity of a group. For Wasik the Flash Mob was a performative critique of ‘hipster’ culture based on the production of an event that was its own sufficient reason.</p>
<p>The Flash Mob concept realised a number of variations and innovations. For the most part the increasing ubiquity of Flash mobs saw them become as mundane as they were inane. The most interesting of flash mobs became more determinedly performative &#8211; less based on the spontaneous experience of the mob and more on a deliberate and organised performance. In many cases the presence of as many video cameras recording proceedings as participants begged the question as to who the mob was performing  &#8211; they appeared like an obstinant child acting-out in front of a mirror. This desire to record  Flash Mob culminated in a series of performances the execution and filming of which is so elaborately staged</p>
<p>By 2006 the ubiquity of the iPod added another dimension to the potential of Flash Mobs allowing for ‘Silent Disco’s’ -where participants downloaded a playlist to be played on headphones as they gathered at a predetermined and network-shared (public) space and time. The ‘Silent Disco’ realises the potential of audio to produce a locative, augmented, and social media form without the need for anything but the simplest of consumer media technologies. Its also sees the flash mob move back away from the cynical critique of Wisak and from the pretense of performance. In the process, it hints at a less irony laden experience, an experience more concerned with the implication of a social intensity via the production of shared ‘spontaneous’ experience.</p>
<p><strong>Speakman’s Subtlemob.</strong></p>
<p>Speakman’s subtlemob ‘instance’ <em>As if it Were the Last Time’ </em>extends and capitalises on these later developments. The potential participant is alerted to an immanent subtlemob event by a Facebook group, Email list or via Twitter only days before the event is scheduled. The location of the event is posted the morning prior. For ‘<em>As if it were the last time</em>’ The participant is instructed to download one of two 30 minute audio files based on their birthdate. Each participant is to bring a partner each with their own mp3 player and set of headphones. The content of <em>As if it Were the Last Time</em> seemed heavily biased to a romantic couple- although this wasn’t mentioned explicitly. I’m glad I was their with my wife &#8211; rather than a friend &#8211; which would have been awkward. The participants amass in the designated space and play the file at the designated time.</p>
<p>Unlike the flash mob -the aim of subtlemob is to remain subtle throughout the event &#8211; to not draw undue attention yourself and to follow the instructions delivered in the audio file. Instructions prior to the event explicitly ask participants not to bring video cameras or recording devices. The aim is to be completely absorbed in the moment rather than to be performing for latter recollection or replay. The value of the subtlemob is in the experience itself not in the expressive performance of its participants. Experience of the work is rather akin to being immersed in a cinematic work that has come to life and absorbed the viewers as its protagonists.</p>
<p>As stated, the work consists of two audio files so that roughly half the participants are listening to each file (couples listen to the same file). The files are well produced from an audio perspective with beautifully edited and composed music and professional voice over and minimal (but very effective) additional sound design.</p>
<p><strong>In Experience.</strong></p>
<p>The content of the audio is elusive and ethereal &#8211; with snaps of instruction interspersed with near-narrative insights projected onto the people and the space you inhabit. Although these snaps of insight and reflection are very general they become more specific and contextual due to the fact that the actions of the other subtlemob participants fall roughly in sync and are interspersed with the unaware public as they too move through the space.</p>
<p>The content of <em>As If It Were the Last Time </em>isn’t tailored to the space as in an audio tour &#8211; its composed to compel your reflection on the space and your place within it, your relation to your partner, and to the other couples, and passers-by that inhabit the space. As participants lean on each other, or look at their reflections, or gaze up at the buildings, or as other people pass by,  the narrator will ask you to reflect on what they are thinking and feeling, what possible past, or potential future they each embody in that instance.</p>
<p>The resulting experience is transcendent and dreamlike. I am not usually well-disposed to public performance but in this case it rarely felt like I was performing. I never felt self-conscious during the piece but rather deeply engaged by the work and by the interaction it encouraged with my partner and the space. Like Turrell’s <em>Skypasce</em> installation <em>As If It Were the Last Time</em> never becomes about the content itself, there is no story to take away form the experience other than those that you bring to the space and are invoked by the work. There is no message, only the intense modulation of the relation between bodies and between body and space.</p>
<p>Sydney’s subtlemob was on a friday evening at 6pm in the middle of Martin Place (the middle of post-colonial Sydney). There were 35 couples participating. There is much to be said about the concept of the subtlemob and Speakman’s execution of the concept in the form of <em>As if It Were The Last Time. </em>None of that discussion is really about the experience of the work &#8211; beyond the fact that it demonstrates a entirely new form of media art and experience in the use of audio as the basis for truly creative, social, and technically unencumbered augmented reality.</p>
<p>Beyond that -you really needed to be there.</p>
<p>The subtlemob project and the development of As If It Were the Last Time is a project supported by the Pervasive Media Studio in Bristol (Who have also supported the amazing Anti-VJ).</p>
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		<item>
		<title>Parapolis &#8211; Prototyping the City</title>
		<link>http://dynamicmedianetwork.org/projects-2/parapolis-prototyping-the-city</link>
		<comments>http://dynamicmedianetwork.org/projects-2/parapolis-prototyping-the-city#comments</comments>
		<pubDate>Mon, 30 Aug 2010 02:59:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[urbanism]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/parapolis-prototyping-the-city</guid>
		<description><![CDATA[Parapolis is a project sponsored by the MEDEA collaborative media initiative and [...]]]></description>
			<content:encoded><![CDATA[<p>Parapolis is a project sponsored by the MEDEA collaborative media initiative and developed by the Swedish interaction design studio Unsworn Industries. Parapolis uses ‘parascopes’ &#8211; tall binocular viewers that help people imagine, consider and discuss potential futures in the developing urban environment.  Rather than the here and now, Parascopes display binocular visualisations of how things might be in the future of that particular space given a proposed development. The Parapolis project has used these devices as the basis for exploring ways for engaging the community in the dialogue that precedes the development of the urban environment and which they are generally excluded from. With the parascope developments can be visualised, the public can respond, sketch alternatives, or add commentary and the process of urban development can become more collaborative and iterative.</p>
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		<item>
		<title>Urblove</title>
		<link>http://dynamicmedianetwork.org/projects-2/urblove</link>
		<comments>http://dynamicmedianetwork.org/projects-2/urblove#comments</comments>
		<pubDate>Mon, 30 Aug 2010 02:58:25 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[location-based gaming]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/urblove</guid>
		<description><![CDATA[Urblove is a ‘do-tank’ project sponsored by the MEDEA Collaborative media initiative [...]]]></description>
			<content:encoded><![CDATA[<p>Urblove is a ‘do-tank’ project sponsored by the MEDEA Collaborative media initiative and developed by Ozma Speldesigns; a pair of game and web developers, Karin Ryding and Bobbi Bobbi Augustine Sand, and  based in Malmo Sweden. The project is also supported by Vinnova which funds innovation in the service of ‘sustainable growth’.</p>
<p>Urblove is both a service for the production and staging of location based mobile games and an online community where these games are distirbuted. Urblove provides for users to create their own games and to share their experience in playing them. The project hopes to encourage a sense of urban exploration in the service of creating a more integrated tolerant urban environment.</p>
<p>The project is being developed in collaboration with researchers Pers-Anders Hillgren and Per Linde (Interaction Design) and Karin Brook (Cultural Geography). The project is also developed in cooperation with wireless provider WIP and two community youth organisations RGRA and Tosabidarna. RGRA is a group interested in engaging youth in issues of national and global importance while Tosabidarna is a group supporting female Skaters.</p>
<p>While the project is in the early stages of development it is particularly interesting for its mix of start-up, community support, corporate cooperation, and institutional support.</p>
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		<title>Myoo Create</title>
		<link>http://dynamicmedianetwork.org/projects-2/myoo-create</link>
		<comments>http://dynamicmedianetwork.org/projects-2/myoo-create#comments</comments>
		<pubDate>Fri, 20 Aug 2010 03:59:55 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[crowdsourcing]]></category>
		<category><![CDATA[ecology]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[web2.0]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/myoo-create</guid>
		<description><![CDATA[Myoo create is a social capital or crowd sourcing site that allows [...]]]></description>
			<content:encoded><![CDATA[<p>Myoo create is a social capital or crowd sourcing site that allows its users to develop solutions to ‘challenges’ to problems with a sustainability, equity, or environmental focus. A prize is offered for the winning proposal to each challenge. To quote the site’s pitch: ‘Everybody wins! The organisation has found a great solution, the best entrants and participants receive $$$ for their efforts, and we all end up with a happier saner planet.’</p>
<p>Myoo Create is being ‘incubated’ by Adventure Ecology &#8211; notable because it is the company behind the ‘Plastiki Expedition’. Platiki is a sailing vessel built from completely recycled materials &#8211; predominantly repurposed PET bottles &#8211; and sailed from San Francisco to Sydney to raise awareness of the plastic waste in our oceans. That expedition was the latest of many projects led by adventurer and environmental campaigner David de Rothschild who is the head of Adventure Ecology and the youngest heir to Rothschild banking family.</p>
<p>The Adventure Ecology website lists Myoo Create as a shift in direction. They cite the ‘philosophy they live by’ as the ‘Equation of Curiosity ; recognising that nothing’s really more powerful, inspiring and game changing than acting upon dreams, undertaking adventures and telling compelling stories in order to raise awareness of environmental and social issues while driving innovative, real world solutions’. Myoo Create however marks a shift from attempts to raise awareness of environmental issues via the production and staging of expedition <em>events </em>that aimed at catching the attention of the mass media to the now familiar web2.0.  What is perhaps less mundane in this rather late ‘2.0 manoeuvre’ is the recognition that Adventure Ecology always hoped to inspire and contribute to a ‘Planet 2.0’ way of living but that at ‘the heart of any movement is a committed community of change-makers driving each other forward’. There is an interesting although confounding mix of venture capital, social capital, and social media rhetoric being employed on this still fresh venture. Underneath all that is an interesting acknowledgement that their is a great deal of ‘social capital’ available to projects that garner popular but not necessarily industrial support.</p>
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		<title>The Adaptive Systems Research Centre &#8211; University of Hertfordshire</title>
		<link>http://dynamicmedianetwork.org/institutions/the-adaptive-systems-research-centre-university-of-hertfordshire</link>
		<comments>http://dynamicmedianetwork.org/institutions/the-adaptive-systems-research-centre-university-of-hertfordshire#comments</comments>
		<pubDate>Fri, 20 Aug 2010 03:00:12 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/the-adaptive-systems-research-centre-university-of-hertfordshire</guid>
		<description><![CDATA[The Adaptive Systems Research Centre at the University of Hertfordshire is largely [...]]]></description>
			<content:encoded><![CDATA[<p>The Adaptive Systems Research Centre at the University of Hertfordshire is largely concerned with the development of socially integrated and socially adapative robotic systems.  Some of the centre’s  projects include; the EU funded Feelix Growing project working on the design of socially integrated robots, The Iromec project (Interactive Robotic Mediators as Companions) working on the development of robotic toys designed to augment the play of children with learning or developmental problems,  The I-Talk project &#8211; developing robots with the potential to acquire complex behavioural, cognitive, and linguistic skills through individual and social learning with the emphasis on the integration and transfer of action and language knowledge between robots and between humans and robots, The ‘Living with Robots and Interactive Companions’ collaboration on companion robots and the Evolvability research network exploring evolvability in biological and software systems.</p>
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	<georss:point>51.7519553 -0.2385638</georss:point><geo:lat>51.7519553</geo:lat><geo:long>-0.2385638</geo:long>	</item>
		<item>
		<title>Feelix Growing</title>
		<link>http://dynamicmedianetwork.org/projects-2/feelix-growing</link>
		<comments>http://dynamicmedianetwork.org/projects-2/feelix-growing#comments</comments>
		<pubDate>Thu, 19 Aug 2010 23:57:29 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/feelix-growing</guid>
		<description><![CDATA[Feelix Growing is a robotics project that focuses on the development and [...]]]></description>
			<content:encoded><![CDATA[<p>Feelix Growing is a robotics project that focuses on the development and evaluation of the adaptive simulation of emotion and affective response in humanoid robots.</p>
<p>Feelix Growing is a large EU funded project that involves a consortium of institutions and corporations. These include; the Adapative Research Group at the University of Hertfordshire, The Emotion Centre at the French National Centre of Scientific Reserach, The Neurocybernetics team at the Equipes de Traitement de Images et du Signal and attached to the Cergy Pontoise University, The Learning Algorithms and Systems Laboratory at the Ecole Polytechnique Federale de Lausanne, The Centre for the Study of Emotion at the University of Plymouth, The Image, Video and Intelligent Multimedia Systems Lab (IVML) of the Institute of Communication and Computer Systems at the National Technical University of Athens, Entertainment Robotics &#8211; a spin off of the Adaptronics Group, and Aldebaran Robotics.</p>
<p>This network provides for an interdisciplinary approach to research in adaptive robotic systems that includes proficiencies across neural networks, ethology, psychology and psychopathology, linguistics and facial coding systems, adaptive control architectures, neuroscience, epigenetic robotics, and commercial and consumer robotics to name but a few.</p>
<p>The Project is led by the University of Hertfordshire Team with Lola Canamero operating as the project coordinator.</p>
<p>Feelix Growing is based on the assumption that robots functioning in interaction with humans beings in areas such as care-giving, patient monitoring, entertainment, or serving as companions, must be capable of ‘adapting to incompletely known and changing environments’  and of personal and personable interactions with their human users and partners’.</p>
<p>The project assumes that this end requires robots that can develop according to their social situation &#8211; or rather that the utility of robots in human environments will depend on social integration as an effective, agile, and adapatable mode of development within dynamic environments.  In this sense the project represents an interesting vector in robotics &#8211; away from the emulation/simulation or reverse engineering of what are perceived to be human like qualities &#8211; and toward the engineering of an adaptable social assemblage that includes both robot and human/animal/organism.</p>
<p>The project has worked with commercial developers including the Aldebaran Robotics Corporation and their humanoid robot Nao to test the effect of simulating emotional response and reaction of robots. They have tested the social effects of introducing a emotionally responsive robost to the play environments of both human children and young chimpanzees. The focus on these projects is on the integration of the robot as a component within a wider social assemblage.</p>
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	<georss:point>51.7519553 -0.2385638</georss:point><geo:lat>51.7519553</geo:lat><geo:long>-0.2385638</geo:long>	</item>
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		<title>The Coalition of the Willing</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-coalition-of-the-willing</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-coalition-of-the-willing#comments</comments>
		<pubDate>Fri, 30 Jul 2010 03:28:22 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2024</guid>
		<description><![CDATA[The Coalition of the Willing (COTW 2010) is an ambitious project introduced [...]]]></description>
			<content:encoded><![CDATA[<p><em>The Coalition of the Willing (COTW 2010) </em> is an ambitious project introduced by a 15min motion graphics documentary manifesto arguing for the development of open source and collaborative architectures capable of crowd sourcing solutions to climate change. The film and site is produced by The Knife Party (AKA Animator/Designer/Film Maker- Simon Robson) and the New Zealand born, Sydney based, philosopher, author and consultant Dr Tim Raynor. In this account I will treat the film as the manifesto and first iteration of a larger project aimed at encouraging the development of this network &#8216;solution&#8217; to climate change.</p>
<p>The Video and accompanying website and mobile app  is an impressive collaborative effort involving 33 listed collaborators many of whom are commercial motion designers or motion design firms, web developers, and interest groups. The narrative of the film is framed by the failure of the 2009 CopenhagenSummit on Climate Change to finalise an international agreement on the reduction of Carbon Pollution. The film claims that an effective &#8216;War on Climate Change&#8217; must be also &#8216;War on Consumerism&#8217; &#8211; a war our governments are unwilling and perhaps unable to fight. The film then proceeds to argue that we require a return to the form of Swarm Intelligence that was characterised by the counter-cultural movements of the 60&#8242;s that were undermined by their (superficial) reduction to a marketable &#8216;individualism&#8217;. The internet and specifically Web2.0 and Open Source development are figured as providing and demonstrating the potential for a return to the true and marginalised potential of 60&#8242;s collectivism. This new found potential will provide the potential for open source solutions to Climate Change.</p>
<p>Six short &#8216;essays&#8217; accompany each of the films in order to develop its themes and to provide a basis for ongoing discussion. They provide some more detailed insight into the claims made by the film. More importantly they detail the specific qualities and models of web2.0 and Open Source development figured as being the basis for this new counter-cultural efficacy. The film and accompanying essay argues for a three tier architecture for harnessing and motivating a &#8216;swarm&#8217; intelligence to act on Climate Change. The first of these tiers is an open source, collaboratively developed, Green Knowledge Base &#8211; an engine with which to share both simple and complex solutions and contributions to reducing CO2 emissions and approaching sustainability more generally. The model for this tier is the Wiki. The second tier is rather less detailed and appears to be a collaborative engine along the lines of a version control system  - where I ideas could be shared, fleshed out, developed, and implemented in a collaborative environment. The model for the second tier is, rather predictably, Linux. The third tier is a socially driven engine of promotion, networking and information, to quote; &#8216;This is where green activism 2.0 is expressing itself&#8217;. Somewhat disturbingly/tellingly the relevant model here is described as Facebook meets Indymedia.</p>
<p>The film project is divided into the six chapters mentioned above. The release of the film was staggered to promote discussion of each section of the film while the film was still in production. It is clear from the COTW website, however, that this was a social media promotion strategy designed to give consumers a sense of ownership over the film and its ideas and in the service of developing an &#8216;environmental brand in itself&#8217;.</p>
<p>Amongst the mostly UK based designers and producers listed as collaborators the film also lists the Betterment Bureau- a team of likeminded media producers and designers working to &#8216;make the world a better place through design&#8217;, and Ladyverd.com an online magazine &#8216;that was created to promote inspiring information for organizations and individuals committed in the war against climate change who want to fight for a better world.&#8217;</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
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		<title>Pervasive Media Studio &#8211; Bristol</title>
		<link>http://dynamicmedianetwork.org/projects-2/pervasive-media-studio-bristol</link>
		<comments>http://dynamicmedianetwork.org/projects-2/pervasive-media-studio-bristol#comments</comments>
		<pubDate>Sat, 24 Jul 2010 03:17:16 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2020</guid>
		<description><![CDATA[The Pervasive Media Studio is both a physical open-lab space (in Bristol [...]]]></description>
			<content:encoded><![CDATA[<p>The Pervasive Media Studio is both a physical open-lab space (in Bristol UK) and a network of researchers, collaborators, artists, and both institutional (University of Western England) and corporate supporters and contributors (Hewlett Packard for example). The lab provides space to groups and projects working within the fluid category of pervasive media. In this context Pervasive media includes any project that uses new and networked media combined with sensors of any kind to provide a &#8216;mapped&#8217; or &#8216;mobile&#8217; position/context sensitive control of media recording and playback (GPS, RFID, BioFeedback fro example). The PM Studio supports a residency program that offers an open collaborative space for the development of products, platforms, and ideas related to the pervasive media theme. The studio also supports a series of ongoing projects, and project sthat are supported or sponsored in partnership with third party and commercial developers.</p>
<p>The projects supported by the Pervasive Media Studio are diverse in both their mode of practice and their projected outcomes. A long terms partnership between HPlabs and the University of Western England was concerned with the development of software allowing for the production, distribution and consumption of &#8216;mScapes&#8217; or mediascapes &#8211; They were also central in the development of an ongoing conference series exploring and demonstrating the potential of mScapes. An m(edia)Scape is essentially a mixedmedia production that uses GPS to both record and playback audio, video, or augmented reality style graphics (mapped images on a smart phones camera/video input &#8211; dependent on position) as the basis for a particular &#8216;text&#8217;. Most of these mScape were audio centric allowing for recorded audio to trigger as a user moved through a space. In more recent times the ubiquity of phones with gyroscopes, GPS and compass, has allowed for the real time overlay of graphics on a video image- allowing a user to view an augmented reality through the phones camera. The latter development has seen AntiVJ &#8211; one of the Pervasive Media Studio&#8217;s residents &#8211; working with the HPlabs and the University of Western England on the potential for/feasibility of identifying and tracking a plane in 3 dimensions. The facility for mapping and tracking a plane in 3D space supports the mScape project by allowing the augmented/imposed image to move beyond &#8216;simple&#8217; two dimensional infomatic style augmentation and toward the potential for &#8216;architectural&#8217; augmentation in 3 dimensions.</p>
<p>The mScpae project has largely fed into the launch of <em>Calvium</em> &#8211; a &#8216;startup&#8217; aiming at the commercialisation and continuing development of the mScape production and playback tools.</p>
<p>The facility for automatically mapping and tracking a plane in 3 Dimensions also serves the project being developed by Anti-VJ as part of their PM Studio Residency. That project involves the development of a &#8216;Mapping&#8217; Suite of Applications based on the demonstrated potential for projecting a &#8216;keyed&#8217; image onto a 3-Dimensional object providing for seamless projected live augmentations of architectural space. At present  AntiVJ projects depend on laborious keying of an image or video to a necessarily static surface or plane. Automated identification and tracking of planes would allow for the mapping of projections to dynamic/mobile surfaces effectively allowing a new form of augmented reality (augmented virtuality??). This potential is further extended by another of AntiVJ&#8217;s projects stereoscopic projection &#8211; the idea here is that keyed projections on a tracked plane in 3 dimensional space would allow for 3D &#8216;holographic&#8217; projections.</p>
<p>The PM Studio has also supported research into the use of POV cameras in theatre productions. The &#8216;Extended Theatre Experience&#8217; has explored the potential for attaching cameras to actors and to objects/props provides for a better or extended experience of recorded theatre although increasingly this has led to the development of new modes of mediated performance.</p>
<p>The SubtleMobs project developed by Duncan Speakman as a residence of the PM Studio is a variation and development of the rather tired/dated concept of Flash Mobs &#8211; The SubtleMob projects move away from the simple realisation of a social spectacle that became the standard for flashmobs to explore the more interesting performative affordances of that practice. In the simplest terms this has meant ensuring that the &#8216;mob&#8217; maintains the form of subtlety that ensures the experience of the &#8216;mob&#8217; &#8211; both between members and for the unsuspecting public &#8211; retains its submersion-in and subversion-of the everyday. SubtleMobs participants are told not to bring cameras or other recording devices that might subvert the grounded subtlety of the &#8216;performance&#8217;. The participants of one SubtleMob were instructed to download two sets of recorded instructions to an mp3 player. The recorded instructions were to be played only at the site of the SubtleMob performance and carried out with a partner listening to the alternative/paired recording. The ensuing performance emerges between partners, between couples, between the mob and the public &#8211; a kind of purely emergent performative practice.</p>
<p>Their are a number of other  interesting projects and collaborations supported by the PM Studio. The Street Art Dealer project is a collaboration between C6.org and Steal From Work &#8211; both groups concerned with public and street art and its marginalisation by market driven art practices and cultures. The project use QR codes (the form of barcoding that allows for embedding and collection of metadata via mobile phone cameras) to allow street artists to sign their work and for &#8216;consumers&#8217; to then locate work identified by artist (or any other applied taxonomy) &#8211; it is suggested that this could lead to a form of commercialisation supporting the work of street artists (perhaps via commissions).</p>
<p>The PM Studio also supports; a CyberTherapy project (collaboration between HMC Interactive, Drake Music, and bibic) looking at the development of simple software that provides synaesthetic feedback (voice to visual feedback) as a form of Therapy for autistic children, a project enabling simple browser based recording and sharing of audio between schools students (Audio Enable), a number of augmented reality and cross media narrative projects, development of the IndieMobile social media campaign engine (Complaint Generator) in collaboration with Indie Mobile (an UX agency).</p>
<p>The PM Studio is supported by The University of Western England and their Digital Cultures Research Centre, Hewlett Packard Labs, and the Southwest Regional Development Agency and is part of Watershed @ Bristol.</p>
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	<georss:point>51.451619 -2.598213</georss:point><geo:lat>51.451619</geo:lat><geo:long>-2.598213</geo:long>	</item>
		<item>
		<title>AntiVJ</title>
		<link>http://dynamicmedianetwork.org/projects-2/antivj</link>
		<comments>http://dynamicmedianetwork.org/projects-2/antivj#comments</comments>
		<pubDate>Fri, 23 Jul 2010 04:27:55 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[installation performance]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2008</guid>
		<description><![CDATA[AntiVJ (AntinVJ.com) is a visual &#8216;label&#8217; &#8211; a curious use of a [...]]]></description>
			<content:encoded><![CDATA[<p>AntiVJ (AntinVJ.com) is a visual &#8216;label&#8217; &#8211; a curious use of a term that even within music highlights the degree to which the economics of media have changed (no longer the inscription of a producer on its product but rather a loose affinity of interests). AntiVJ rescues the aesthetic and social sense of the term &#8216;label&#8217; &#8211; a loose collective of artists gathered under the banner of a particular stylistic project, neither indicating or excluding the possibility of collaboration or consensus, more continuous and with greater &#8216;gravity&#8217; than a curated project and more dynamic, fluid and a-social than a collective &#8211; and perhaps also with an eye on the development of a commercial/professional umbrella. AntiVJ represents a group of European artists  whose work focusses on the &#8216;use projected light and its influence on our perception&#8217; (AntiVJ.com). The work represented by the AntiVJ label has elements that recall the James Turrell&#8217;s manipulation of the experience of an object or space via an active modulation of the resonance &#8211; the light and the sound &#8211; realised between body and object. The intersecession of AntiVJ is decidedly and determinedly more active/aggressive/deconstructive, coming as it does out of the club and street art, than any of Turrell&#8217;s abstract minimalism but both affect an intense refiguring of the bodies position within and relation to an object.</p>
<p>Much of AntiVJ&#8217;s work is positioned against the status quo of club based VJing &#8211; in that the works tend to explore a unified theme, question, or project that is driven by the context in which it is performed or presented &#8211; one of AntiVS&#8217;s artists, Olivier Ratsi describes one of his modes of production as &#8216;live painting&#8217; and to a certain degree this term describes the type of work AntiVJ do in a more general sense as well &#8211; dynamic time based projections that transfigure the site of their projection. AntiVJ consists of artists Simon Geilfus, Yannick Jacquet, Joanie Lemercier, and Olivier Ratsi, Romain Tardy with music by Thomas Vaquie.</p>
<p>The work of AntiVJ has mostly involved large scale intricately mapped projections onto the surface of the built environment. Some of the work extends to or from the club environment but it real power lies in both extrapolating, deconstructing, and playing with the perception of the surface and volume of architecture via the play of projected light (Desherence, Songdo). More recent work has included  large scale stereoscopic work with the electro outfit Principles of Geometry &#8211; a 50 minute exploration of a starry 3D space and work with Mexican composer and producer Murcof &#8211; confounding projections that seem to hang and move through mid space at will.</p>
<p>AntiVJ&#8217;s work displays a unique aesthetic and a previously unseen degree of  precision in terms of projection onto large scale, multi-faced/multidimensional, objects. The mapping is apparently achieved via software developed in house that AntiVJ intend to eventually release publicly.</p>
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		<title>Risk Cartography: Internet based Argumentation Maps</title>
		<link>http://dynamicmedianetwork.org/projects-2/risk-cartography-internet-based-argumentation-maps</link>
		<comments>http://dynamicmedianetwork.org/projects-2/risk-cartography-internet-based-argumentation-maps#comments</comments>
		<pubDate>Fri, 16 Jul 2010 12:09:33 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2001</guid>
		<description><![CDATA[The Risk Cartographies project is part of the MACOSPOL (Mapping Controversies of [...]]]></description>
			<content:encoded><![CDATA[<p>The Risk Cartographies project is part of the MACOSPOL (Mapping Controversies of Science for Politics) project funded by the European Union and headed by Bruno Latour (SciencesPo Paris). The risk cartographies project  is concerned with developing &#8216;Internet based argumentation maps&#8217;. Risk Cartographies is an interdisciplinary project involving Computer Scientists, Sociologists and Natural Scientists that has developed two controversy case studies for testing and developing an interactive issue visualisation and navigation tool. The two case studies involve the alleged effects of nano scale particles and the contested value of dietary Supplements. The tool developed allows for the colour coded mapping of Actors, Issues, Things or Objects, and Statements pertaining to the issues on a two dimensional plane. The user can actively explore the actors (antagonists) and their position within the mapped argument structure through the statements they have made and the objects or elements which those statements connect them with. As is the case with much of the Mapping Controversy project the emphasis is on a move away from the reductive representation; of representing an argument by opposing actors, or via issues and statement as simply reducible/naturalised to/as the object alone.This detailed issue mapping should lead to pathways for navigating issues in distinction based only on statements with which they are connected and involving only those stakeholders responsible for those statements.  Risk Cartographies is a project developed by the Munich Institute for Social and Sustainability Research and the Environment Science Center  at the University of Augsburg under the MACOSPOL umbrella and is funded in addition by the Federal (German) Ministry for Education and Research within the social ecological research programme &#8220;Strategies to Cope with Systemic Risks&#8221;.</p>
<p>See the cross referenced projects for more on the Mapping Controversies projects and network.</p>
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	<georss:point>48.1391265 11.5801863</georss:point><geo:lat>48.1391265</geo:lat><geo:long>11.5801863</geo:long>	</item>
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		<title>Mapping Controversies : Demoscience.org</title>
		<link>http://dynamicmedianetwork.org/projects-2/mapping-controversies-demoscience-org</link>
		<comments>http://dynamicmedianetwork.org/projects-2/mapping-controversies-demoscience-org#comments</comments>
		<pubDate>Fri, 16 Jul 2010 02:40:52 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1989</guid>
		<description><![CDATA[Demoscience.org is a website of collected resources for a set of mostly [...]]]></description>
			<content:encoded><![CDATA[<p>Demoscience.org is a website of collected resources for a set of mostly undergraduate courses concerned with the mapping of controversy. The initial course focussed on mapping scientific controversy although iterations of the course have extended to the mapping of public, cultural and governmental beyond the purely scientific. The Mapping Controversies website is part of the MACOSPOL project and Bruno Latour developed the initial iteration of the Mapping Controversies course heads both projects. The Mapping Controversies website also presents a vast collection of resources for students and researchers engaged with the mapping of controversy. This set of resources was collected by Verena Paravel a sociologist of science and an &#8216;ethnographic&#8217; filmaker who worked with both Latour and Peter Weibel on the a project concerned with an analysis &#8216;the role of technologies of representation and deliberation in the participatory process of rebuilding the World Trade Center site&#8217;. The Mapping Controversies course, originally taught by Latour at the Institut d&#8217;Études Politiques de Paris and by Dominique Linhardt at the Ecole des Mines Paris is now available in several iterations at Manchester University (Albena Yaneva), Oxford University (Andrew Barry, Catharina Landstrom), Ecole Polytechnique Of Lausanne (Valérie November), Trento University (Massimiano Bucci). There is a list of Mapping Controversies projects available here: (http://www.demoscience.org/controversies/projects_past.php#public) and here (http://medialab.sciences-po.fr/controversies/) many of which employ the visualisation resources listed on the Mapping Controversies site to present a navigable representation of the actors involved in each of the issues it maps. This example: http://longtailcontroversy.com/  - shows  the use of the open source Java Applet NetVis to present a dynamic navigable visualisation of what they call &#8216;The Long Tail Controversy&#8217;.  This example by architectural students at Manchester University demonstrates the courses application to cultural/public issue mapping and a more static presentation of research: (http://www.msa.ac.uk/students/06003298/(06003298)_Who_will_be_left_with_the_legacy_of_the_2012_London_Olympic_Games/Timeline.html)</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 37px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Manchester University (Albena Yaneva),</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 37px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">in Oxford University (Andrew Barry, Catharina Landstrom), In</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 37px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Ecole Polytechnique Of Lausanne (Valérie November), Trento</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 37px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">University (Massimiano Bucci)</div>
<p>These courses and their output along with the collection of resources that support those course represent the first &#8216;workpackage&#8217; of the MACOSPOL (Mapping Controversies on Science for Politics) project. The student work represents a testbed for the collected resources and the communication and development of the &#8216;Mapping Controversies&#8217; methodology for a public &#8216;governmental&#8217; stakeholders.</p>
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	<georss:point>48.854216 2.32838</georss:point><geo:lat>48.854216</geo:lat><geo:long>2.32838</geo:long>	</item>
		<item>
		<title>Virtual Autopsy Table</title>
		<link>http://dynamicmedianetwork.org/projects-2/virtual-autopsy-table</link>
		<comments>http://dynamicmedianetwork.org/projects-2/virtual-autopsy-table#comments</comments>
		<pubDate>Fri, 02 Jul 2010 12:12:40 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1972</guid>
		<description><![CDATA[The Virtual Autopsy Table is a project of the Swedish Interactive Institute, [...]]]></description>
			<content:encoded><![CDATA[<p>The Virtual Autopsy Table is a project of the Swedish Interactive Institute, the Center for Medical Image Science and Visualization (CMIV) at Linköpings university and the Visualisation Center in Norrköping. The table consists of a high resolution large format multi-touch interface capable of presenting a 3D dimensional visualisation of the data collected by both an MRI and CT scan on a dead body. The MRI data provides an accurate render of the soft tissues while the CT scan provides a render of the skeleton. These two data sets can be combined to provide uniquely detailed 3D visualisations with the potential for combined and continuous sections (and navigation animation through sections) of the body and the potential to control transparency of the each layer and material strata. This visualisation is presented on the multitouch panel allowing for multiple users to stand at the &#8216;virtual table&#8217; and to navigate, rotate and zoom on any element of the represented body.</p>
<p>The volumetric representation of data appears to have been drawn from the expertise of the Centre for Medical Image Science at Linköpings university . The interaction/installation/industrial design concept and production appears to be drawn from the expertise of the SII. These two elements of the project come together under the banner of the intriguing Visualisation Centre in Norrköping which includes presentations on Swedish innovation in visualisation, educational workshops, a cinema, and a dome projection system as well as providing an umbrella (in terms of funding and research) for visualisation projects. The Centre is closely associated with the  Visualisation Information Technology and Applications centre at inköpings university who is also involved in the development of the project.</p>
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	<georss:point>58.56252272853734 16.171875</georss:point><geo:lat>58.56252272853734</geo:lat><geo:long>16.171875</geo:long>	</item>
		<item>
		<title>Run Silent, Run Deep</title>
		<link>http://dynamicmedianetwork.org/projects-2/run-silent-run-deep</link>
		<comments>http://dynamicmedianetwork.org/projects-2/run-silent-run-deep#comments</comments>
		<pubDate>Fri, 25 Jun 2010 05:48:40 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1950</guid>
		<description><![CDATA[Run Silent, Run Deep is an iteration of a series of projects [...]]]></description>
			<content:encoded><![CDATA[<p>Run Silent, Run Deep is an iteration of a series of projects by Nigel Helyer that began in 1999 with the Sonic Lanscape&#8217;s project and continued in Collaboration with Daniel Woo and Chris Rizos of the School of Computer Science and Engineering at the University of New South Wales. The Audio Nomad system was also used in the related Helyer/Woo projects, <em>Syren (2004) </em>used Port Jackson in Sydney as its subject, and<em> Eco-Located </em>(2009) used Belfast Port and the North Sea as its subject. This series has developed as a major continuing feature of the International Symposium of Electronic Arts having featured in Sydney in 2004, Singapore in 2008, and in Belfast in 2009.</p>
<p>Run Silent, Run Deep is the 2008 Singapore Iteration of the series and involved a mapping of the Marine environment of Singapore harbour onto an immersive and interactive sonic topology that the user can explore via a projected visual interface.</p>
<p>The Audio Nomad project involves the representation of geo-tagged, recorded, media including images, video, sound, juxtaposed with the sonification of geo-spatial information. This reconstitution of this collected data in a sonic topology allows a user to navigate a soundscape in which recorded histories, unseen ecological dynamics, and visceral field recordings are evocatively juxtaposed to reveal otherwise forgotten, marginalised, or assumed networks of relation.</p>
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	<georss:point>1.352083 103.819836</georss:point><geo:lat>1.352083</geo:lat><geo:long>103.819836</geo:long>	</item>
		<item>
		<title>Adrift</title>
		<link>http://dynamicmedianetwork.org/projects-2/adrift</link>
		<comments>http://dynamicmedianetwork.org/projects-2/adrift#comments</comments>
		<pubDate>Fri, 25 Jun 2010 05:13:56 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1945</guid>
		<description><![CDATA[Adrift (2009) was an installation/soundscape project by Nigel Helyer concieved for the [...]]]></description>
			<content:encoded><![CDATA[<p><em>Adrift (2009)</em> was an installation/soundscape project by Nigel Helyer concieved for the Memory Flows exhibition at Carriage Works in Sydney (2009). The project used the hull of Helyer&#8217;s sea kayak as a transducer that relayed  a recording of a ship&#8217;s propellor rumbling and sonar soundings while a audio equpped model of an Ark held aloft in the net of a fishing trawler played back a recorded medley of fish names in Latin and English. The project is <em>apparently</em> powered by a simple voltaic cell positioned below and connected by jumper leads to the kayak that is built of two copper and zinc fish in a wash basin filled with water.</p>
<p><em>Adrift </em>is amongst the simplest and most linear of Helyer&#8217;s works but nonetheless manages to make visceral the complex of relations that characterise and constitute the interactions of human/marine culture.</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Eco-Located</title>
		<link>http://dynamicmedianetwork.org/projects-2/eco-located</link>
		<comments>http://dynamicmedianetwork.org/projects-2/eco-located#comments</comments>
		<pubDate>Fri, 25 Jun 2010 04:46:42 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1940</guid>
		<description><![CDATA[Is a project is a project developed and presented at ISEA2009 in [...]]]></description>
			<content:encoded><![CDATA[<p>Is a project is a project developed and presented at ISEA2009 in and around the port of Belfast, Northern Ireland, by prolific Australian Sound-Installation-Interaction artist Nigel Helyer, Tapio Mäkelä (FI), Nigel Helyer (AU) &amp; Andreas Siagian (ID), in collaboration with the AudioNomad software team, Daniel Woo (AU), and Michael Lake (AU). The project is the last in a series of projects that developed out of the <em>Sonic Landscapes </em>project begun in 1999 in partnership with the commercial audio processing company <em>Lake </em>and with the SNAP (Satellite Navigation and Positioning) lab at the University of New South Wales. This iteration, subtitled <em>Littoral Lives,</em> is the most recent of works using the Audio Nomad system developed in a partnership with the school of Computer Science and Engineering, the SNAP lab, the HCI Lab at the University of New South Wales (Daniel Woo is the principal developer and technical collaborator on this series of Helyer projects).</p>
<p>Eco Located began with a  maiden collaborative residency aboard the MARIN (Media Art Research Interdiciplinary Network) catamaran.</p>
<p>The project took water quality and meteorological readings, geotagged information, made field recordings, and recorded interviews with scientists and the community in and around Belfast Port and during their voyage across the North Sea- concentrating on the &#8216;Littoral cultures&#8217; &#8211; the cultures that develop at the transition or boundaries of (in this case) land and sea.</p>
<p>The information gathered becomes the basis for an immersive surround sound installation that uses the Audio Nomad system to allow a user to enter and navigate an abstract soundscape &#8211; a kind of sonic topology constituted of and juxtaposing (sonifying) the information and media recorded during the vessel&#8217;s progress across the North Sea.</p>
<p>The Eco-Located project continues a common theme in Helyer&#8217;s work that explores the potential for audio to make audible that which be forgotten or unseen &#8211; this extends beyond the post modern desire to reveal an underlying or marginalised structure and  to explore the way we might use audio in both new and old technology to realise new networks of relation and remembering between individuals, the communities of which they are part,their ecology, and their histories.</p>
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	<georss:point>56.9072801 1.860528</georss:point><geo:lat>56.9072801</geo:lat><geo:long>1.860528</geo:long>	</item>
		<item>
		<title>sub_scape (2006-2009)</title>
		<link>http://dynamicmedianetwork.org/projects-2/sub_scape-2006-2009</link>
		<comments>http://dynamicmedianetwork.org/projects-2/sub_scape-2006-2009#comments</comments>
		<pubDate>Thu, 17 Jun 2010 04:42:58 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[data mapping]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1890</guid>
		<description><![CDATA[Sub_scape is a series of projects by Australian artists Kate Richards and [...]]]></description>
			<content:encoded><![CDATA[<div style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #ffffff; font: normal normal normal 13px/19px Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; font-family: Times; line-height: normal; font-size: small; padding: 0.6em; margin: 0px;">
<p>Sub_scape is a series of projects by Australian artists Kate Richards and Sarah Waterson that explores the potential of (and for) noisy intersections between datasets, archives and maps to produce emergent and deeply reflective topologies that upend the desire they express for a controlled and instrumental &#8216;sense making&#8217;. In the original 2004  iteration produced for ISEA Baltic (held on a Baltic ferry) sub_scape took the form of a submarine periscope that allowed the user to explore a datascape synthesised from environmental datasets from the Australian Desert and the Baltic Sea. The aim of the work was to explore the isomorphic characteristics and relations between these two widely differing landscapes as similarly affecting/reflecting deeply inscribed  metaphysical, aesthetics, and political intensities. The second iteration of Sub_scape. sub_scapePROOF (2006) used the same periscope interface used in the previous iteration to synthesise a landscape of political and rhetorical sensemaking to explore the relations between truth, discourse and affect. The third and final interation of sub_scape, subscapeCYCLE, used a recumbant cycle as the interface for navigating a virtual landscape terraformed in real-time by data mapping &#8216;contemporary, technological, economic and cultural ills &#8211; some pre-cached some streaming in real-time from the web.&#8217; In this iteration of the project the user navigates a landscape deformed (and deforming) by manifestation of human folly, idealism and agency. The user&#8217;s interaction actually reforms this twisted topology so that the input of energy, the user&#8217;s very attention, becomes the basis for a sustainable ecology.</p></div>
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		<item>
		<title>Foul Whisperings, Strange Matters</title>
		<link>http://dynamicmedianetwork.org/projects-2/foul-whisperings-strange-matters</link>
		<comments>http://dynamicmedianetwork.org/projects-2/foul-whisperings-strange-matters#comments</comments>
		<pubDate>Thu, 17 Jun 2010 03:49:55 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1880</guid>
		<description><![CDATA[Foul Whisperings, Strange Matters (2008), a collaborative work by artists Kate Richards, [...]]]></description>
			<content:encoded><![CDATA[<p>Foul Whisperings, Strange Matters (2008), a collaborative work by artists Kate Richards, Kareen Ely-Harper and Angela Thomas, is a performance and in-world Second-Life installation that explores the potential for Second Life to operate as a &#8216;discursive design space&#8217; where visitors experience the motivations and emotional journey of a character while exploring and &#8216;making personal sense&#8217; of a narrative&#8217;s &#8216;universal&#8217; themes. Here the object is Shakespeare&#8217;s Macbeth explored in seven scenes that Second Life users can interact with and within following their introduction via the installations entry point. Visitors can actively remake and co-create the scenes in question providing a means to creatively workshop the actions and potential interactions of the subjects and objects of the narrative. The work explores the potential for online media to breath &#8216;new life into old texts, taking classical narratives to new realms of possibility with diverse, unexpected, and educational outcomes&#8230;&#8217;</p>
<p>Foul Whisperings, Strange Matters  marks the denial of authorial sense making in the age of networked and participatory media, begging questions as to the function of universality in the realisation of shared spaces of generative interaction. The work might also be read as challenging/exploring the perceived continuities, between new and legacy media systems, and exploring the celebration of the multiple at the preference to the &#8216;universal&#8217;.</p>
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		</item>
		<item>
		<title>Eclipse</title>
		<link>http://dynamicmedianetwork.org/projects-2/eclipse</link>
		<comments>http://dynamicmedianetwork.org/projects-2/eclipse#comments</comments>
		<pubDate>Thu, 17 Jun 2010 02:55:12 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1876</guid>
		<description><![CDATA[Eclipse is a work in progress by Australian New Media Artist (Wayfarer, [...]]]></description>
			<content:encoded><![CDATA[<p>Eclipse is a work in progress by Australian New Media Artist (Wayfarer, Bystander)  Kate Richards. Eclipse is a fictional galaxy created within a games engine. The work synthesises astronomical data, scientific research, cosmology and allegorical discourses within a games engine to create a galaxy navigated with a nintendo wii remote and explored with an augmented reality &#8216;heads up&#8217; display.</p>
<p>According to the description of the artists web page (http://katerichards.net/art/eclipse/) the work explores the universe as a generative system informed by a &#8216;creative intelligence, ordering principles, patterns, significance and aesthetics&#8217;.</p>
<p>The work explores questions regarding our aesthetic relation to the universe and the recurrent generativity it describes between astronomical and scientific visualisation and schematisation, cosmology and folk sciences.</p>
<p>The work is also notable for the way Richards is live documenting the process of the works development on an open wiki. If the work explores the universe as both &#8216;process and object&#8217; then the work is also a recursive function and modulation of that systemic generativity. (http://darkenergy.wikispaces.com/)</p>
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	<georss:point>-35.28204 149.12858</georss:point><geo:lat>-35.28204</geo:lat><geo:long>149.12858</geo:long>	</item>
		<item>
		<title>Bystander</title>
		<link>http://dynamicmedianetwork.org/projects-2/bystander</link>
		<comments>http://dynamicmedianetwork.org/projects-2/bystander#comments</comments>
		<pubDate>Thu, 17 Jun 2010 01:38:11 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1870</guid>
		<description><![CDATA[Bystander is a multichannel interactive video, sound and interactive installation by Australian [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Bystander is a multichannel interactive video, sound and interactive installation by Australian artists Kate Richards and Ross Gibson. Bystander is based on an unsorted and poorly documented archive of post-war crime scene and police photographs. Richards and Gibson have used these evocative images as the basis for a fictional narrative that unfolds according to the participants movement within the installation space. The development of the narrative is keyed to the quality of movements of bodies in the space. A still and attentive participant unlocks a deeper and more focussed narrative unfolding while the hyperactive participant realise a more fragmented and playful experience.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">The work establishes a complex play between a societal perception and response to a diffuse, arbitrary, and perhaps ambient criminality and violence and the more complex and highly contextual set of relations that have produced such an archive. In the process Bystander posits intriguing questions about the nature of the archive, narrative, technology (perhaps including the former two but extending to the institution, interaction, photography), and affect.</div>
<p><em>Bystander </em>is a multichannel interactive video, sound and interactive installation by Australian artists Kate Richards and Ross Gibson. <em>Bystander</em> is one of the <em>Life After Wartime</em> suite which includes works; <em>Crime Scene</em>, <em>LAW Live</em>, <em>Darkness Loiters</em>, and the <em>LAW CD-ROM</em>. Bystander is the final work of the suite all of which is based on an unsorted and poorly documented archive of post-war crime scene and police photographs. Richards and Gibson have used these evocative images as the basis for a fictional narrative . That narrative  unfolds according to the participants movement within the installation space and their interaction. A &#8216;kinaesthetic particle animation&#8217; responds, reflects and feeds back on the relation between body and archive. The development of the narrative is keyed to the quality of movements of bodies in the space. A still and attentive participant unlocks a deeper and more focussed narrative unfolding while the hyperactive participant realise a more fragmented and playful experience.</p>
<p>The work establishes a complex play between a societal perception and response to a diffuse, arbitrary, and perhaps ambient criminality and violence and the more complex and highly contextual set of relations that have produced such an archive. In the process <em>Bystander</em> posits intriguing questions about the nature of the archive, narrative, technology (perhaps including the former two but extending to the institution, interaction, photography), and affect.</p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>The Truth About Marika</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-truth-about-marika</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-truth-about-marika#comments</comments>
		<pubDate>Fri, 14 May 2010 09:34:06 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1843</guid>
		<description><![CDATA[The Truth About Marika is a mixed reality game produced by The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thecompanyp.com/site/?page_id=7">The Truth About Marika</a> is a mixed reality game produced by The Company P and employing research and technology by the Interactive Institute Sweden, The Integrated Pervasive Gaming Project, and the Swedish Institute of Computer Science.</p>
<p>The project is multilayered game employing the &#8216;This is not a game &#8216; gambit to evoke a rich immersive game space that allowed the national broadcaster to develop a new intimate relationship with its viewers -&#8217;reaching audiences that have left the Sofa for the Keyboard&#8217;. The Truth About Marika was based on a traditional TV Drama. Before the premier of the television show a women made the public claim that SVT has stolen the story of her missing friend for the Drama Series and was part of a cover up. Her blog became the online section of the game space as viewers/participants looked for collected and shared clues to the missing girls story which were planted in the Drama Series and in Virtual and Actual worlds &#8211; the third plane of the game space. Talk Shows were staged including the shows producers, their accuser, and other protagonists.  Printed QR codes were posted in locations for discovery via mobiles. Geospatial information was gleaned via google mappings of clues.</p>
<p>The project might be seen as model for creating television media, broadcast media, and perhaps narrative media more  generally that is event driven and therefore makes good use of the relative difference that broadcast media displays in relation to network based content delivery platforms.</p>
<p>This might be related to the more simple and serendipitous rise of twitter as a backchannel for television. The real-time qualities of twitter and broadcast media appear particularly well aligned -each adding another dimension to the other.</p>
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	<georss:point>60.128161 18.643501</georss:point><geo:lat>60.128161</geo:lat><geo:long>18.643501</geo:long>	</item>
		<item>
		<title>The Creator</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-creator</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-creator#comments</comments>
		<pubDate>Fri, 14 May 2010 08:31:53 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[participative]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[television]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1836</guid>
		<description><![CDATA[The Creator &#8211; The Creator is a pervasive game development platform initially [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.the-creator.org/">The Creator</a> &#8211; The Creator is a pervasive game development platform initially developed out of research of the Integrated Pervasive Gaming Project , the Interactive Institute, and The Swedish Institute of Computer Science it now looks to be moving toward commercialisation. The mixed media company P productions is using &#8216;The Creator&#8217; in the production with Television  Producer Time Kring (Heroes, Crossing Jordan) to create a new interactive cross media game following the production of &#8216;The Truth About Marika&#8217; a mixed media game that also used research from the aforementioned partners and an early implementation of The Creator; &#8216;The Game Creator&#8217; that was developed by the Integrated Pervasive Gaming Project.</li>
]]></content:encoded>
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		<item>
		<title>TA2 Together Anywhere, Together Anytime</title>
		<link>http://dynamicmedianetwork.org/projects-2/ta2-together-anywhere-together-anytime</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ta2-together-anywhere-together-anytime#comments</comments>
		<pubDate>Fri, 14 May 2010 08:30:01 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[ubiquitous]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1834</guid>
		<description><![CDATA[TA2 Together Anywhere, Together Anytime &#8211; A project of the Gaming Research [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.ta2-project.eu/Pages/overview.html">TA2 Together Anywhere, Together Anytime</a> &#8211; A project of the Gaming Research Group at the Interactive Institute in Stockholm Sweden. The project examine the way technology might be used to nurture relationships between households. The project notes that despite our enduring experiences in life tend to be group events &#8211; and particularly family group events such as holidays, celebrations, an play modern media technologies serve individuals, not groups. Phones, computers, electronics games tend to be individually owned and provide individual experiences. TA2 intends to build systems that allow people to play games with each other, seeing and hearing each other as they play. They also intend to find ways modern sensors and IT equipment can give people in one household a richer awareness of activity in another.</li>
]]></content:encoded>
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	<georss:point>59.3327881 18.0644881</georss:point><geo:lat>59.3327881</geo:lat><geo:long>18.0644881</geo:long>	</item>
		<item>
		<title>The Avoca Project</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-avoca-project</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-avoca-project#comments</comments>
		<pubDate>Fri, 14 May 2010 08:23:37 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[climate]]></category>
		<category><![CDATA[ecology]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[immigration]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1835</guid>
		<description><![CDATA[The Avoca Project is a project by Australian performance/video/media artist Lyndal Jones. [...]]]></description>
			<content:encoded><![CDATA[<p>The Avoca Project is a project by Australian performance/video/media artist Lyndal Jones. The project is based around &#8216;The Swiss House&#8217; in the small Victorian Town of Avoca. The house is an &#8216;immigrant&#8217; having been imported in pieces (from Germany, Switzerland, or perhaps Sweden) and assembled in Avoca 150 years ago. The house becomes a symbol for the stubborn persistence and inevitable decline or weathering of an immigrant population and its renovation in the hands of the artist and the community becomes a symbol of adaptability required of sustain &#8211; A symbol of an endurance that can no longer afford to cling to the past in the face of change that was always already in play and a recognition that without sustain and adaptability their can be no recollection. The house as a centre round which narratives of the community&#8217;s history coalesce becomes a symbol for collective and cultural sustain.</p>
<p>The project is has so far included projects such as a water conservation systems, and a heightening of the &#8216;foreignness&#8217; of the house as it becomes increasingly sustainable. Artworks are proposed that become indicators to measure and  increase awareness of the developing sustainability of the house &#8211; the aim is to build a house that signals its own use in &#8216; magical&#8217; as well as useful ways.</p>
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	<georss:point>-37.088539 143.473798</georss:point><geo:lat>-37.088539</geo:lat><geo:long>143.473798</geo:long>	</item>
		<item>
		<title>Barcode Beats</title>
		<link>http://dynamicmedianetwork.org/projects-2/barcode-beats</link>
		<comments>http://dynamicmedianetwork.org/projects-2/barcode-beats#comments</comments>
		<pubDate>Fri, 14 May 2010 05:47:08 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[commerce]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[spatial]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1814</guid>
		<description><![CDATA[Barcode Beats &#8211; A project of the Malmo New Media Lab the [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://barcodebeats.hobye.dk/">Barcode Beats</a> &#8211; A project of the Malmo New Media Lab the Barcode Beats project converts barcodes into music. The project is developed in collaboration with the hip hop crew/movement &#8216;RGRA&#8217; and focusses on the potential for remixing, repurposing and mashing of remix and hip hop cultures for transforming or layering urban space. While it seem the initial prototype was a shopping trolley bound bar code scanner connected to a computer for immediate playback of the synthesised sound the project outlines the potential Barcodes afford for &#8216;attaching&#8217; sounds to and object as a means of marking and repurposing commercial spaces and objects.</li>
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	<georss:point>55.6033306 13.0013029</georss:point><geo:lat>55.6033306</geo:lat><geo:long>13.0013029</geo:long>	</item>
		<item>
		<title>The Integrated Project on Pervasive Gaming</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-integrated-project-on-pervasive-gaming</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-integrated-project-on-pervasive-gaming#comments</comments>
		<pubDate>Fri, 14 May 2010 05:43:03 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mixed]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1815</guid>
		<description><![CDATA[IPerG &#8211; Integrated Project of Pervasive Games &#8211; was a reserach and [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.pervasive-gaming.org/index.php">IPerG &#8211; Integrated Project of Pervasive Games</a> &#8211; was a reserach and development project that ran from 2004-2008 and was concerned with exploring the then emerging field of pervasive gaming. Pervasive Gaming. A pervasive game is one that &#8216;has one or more salient features that expand the contractual magic circle of play socially, spartially or temporally&#8217;. The consortium identifies three sub-genres of pervasive gaming; Treasure Hunts &#8211; in which users search for objects in an unlimited game space, Alternate Reality games &#8211; which layer additional meaning, depth, and interaction upon the real world,Pervasive larps &#8211; Character driven games in a &#8216;set&#8217; narrative space or stage; Urban Adventure Games- combining stories and puzzles with urban spaces often tied to places of historical or cultural significance, Smart Street Sports -can be GPS driven and team based involving physical exercise and tactical thinking, Massively Multiplayer Mobile Games &#8211; involving mobile telephony,and Boxed Pervasive Games: Systems for creating and controlling pervasive and locative games.</li>
<p>The most notable outcome of the project is perhaps &#8216;The Game Creator&#8217; development and control platform for pervasive gaming which then became &#8216;the Creator&#8217;. That package was used by SVT and mixed media production company The Company P to produce the Truth About Marika &#8211; a participative narrative based on a multiplatform multilayered game space including a television drama, web based media, physical and virtual worlds. The game provided for large scale collaboration and interaction by the public. The Project also developed pervasive game models for mobile phones in conjunction with Nokia and a wide range of other models for pervasive, ambient, locative, ubiquitous gaming and interaction.</p>
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	<georss:point>60.128161 18.643501</georss:point><geo:lat>60.128161</geo:lat><geo:long>18.643501</geo:long>	</item>
		<item>
		<title>Malmö Living Lab for New Media</title>
		<link>http://dynamicmedianetwork.org/projects-2/malmo-living-lab-for-new-media</link>
		<comments>http://dynamicmedianetwork.org/projects-2/malmo-living-lab-for-new-media#comments</comments>
		<pubDate>Fri, 14 May 2010 05:19:53 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[access]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[communications]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[public]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1813</guid>
		<description><![CDATA[The Malmö Living Lab for New Media &#8211; is a project of the [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.malmolivinglab.se/MNMLL_english.htm">Malmö Living Lab for New Media</a> &#8211; is a project of the School of Arts and Communication, Malmo University in collaboration with the cultural organisation INKONST, the hip-hop movement RGRA, and several commercial and media organisations. The original Malmo New Media lab was a public access media laboratory that ran from 2007-2009 that provided the opportunity for community members and visitors to develop, experiment, and evaluate new media formats. The project concentrated on engaging grass roots enthusiasts &#8216;building on their needs and trying out concepts as they developed in a real setting&#8217;. In 2009 the &#8216;Living Labs&#8217; program was established moving the labs into urban spaces.</p>
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	<georss:point>55.6033306 13.0013029</georss:point><geo:lat>55.6033306</geo:lat><geo:long>13.0013029</geo:long>	</item>
		<item>
		<title>Skins</title>
		<link>http://dynamicmedianetwork.org/projects-2/skins</link>
		<comments>http://dynamicmedianetwork.org/projects-2/skins#comments</comments>
		<pubDate>Fri, 07 May 2010 12:14:16 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[educationstorytelling]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1794</guid>
		<description><![CDATA[AbTeC &#8211; SKINS &#8211; Skins was a project of the Abtec network [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.abtec.org/skins.html">AbTeC &#8211; SKINS</a> &#8211; Skins was a project of the Abtec network (Aboriginal Territories in Cyberspace) in collaboration with OBX experimental media lab based at the University of Concordia Montreal. Skins started as a series of workshops at an Aboriginal high school that allowed students to work with game developers, artists, storytellers, Elders, that introduced students to the tools and potential for exploring their cultural identity in their own voices and according to their own vision -The project explored the potential to create new territories for contemporary indigenous cultures.  After 12 Months the stories and spaces developed in the workshop were developed as a single first person shooter game called Otsi:! by the students. Otsi tells the story of a Aboriginal warrior and hunter as he hunts a mythical flying head. Video interviews with the students involved can be viewed here: http://www.skins.abtec.org/ . Skins and Abtec have since moved onto the Second Life platform. For the project TimeTraveller</li>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Korskakow</title>
		<link>http://dynamicmedianetwork.org/projects-2/korskakov</link>
		<comments>http://dynamicmedianetwork.org/projects-2/korskakov#comments</comments>
		<pubDate>Fri, 07 May 2010 10:11:46 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[database]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1777</guid>
		<description><![CDATA[Korsakow &#8211; The Korskakow system is an application for the production of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://korsakow.org/">Korsakow</a> &#8211; The Korskakow system is an application for the production of interactive/non-linear video projects that are generally called Interavtive database films. Films are rule based. The producer of the film decides how the user moves between scenes by the design of these rules that, according to the project website, do not create fixed paths and which therefore result in a &#8216;generative&#8217; film. According to Florian Thalhofer Korsakovw&#8217;s creator Korsakow is not a religion (!?). Korsakow is available under a GNU Genral Public License.  The system which was originally developed in Macromedia Director and as that platform became less supported the CINER-G Narrative experimentation and research group took over the project&#8217;s redevelopment under the Project&#8217;s director Matt Soar.</p>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Almost Architecture</title>
		<link>http://dynamicmedianetwork.org/projects-2/almost-architecture</link>
		<comments>http://dynamicmedianetwork.org/projects-2/almost-architecture#comments</comments>
		<pubDate>Fri, 07 May 2010 02:05:22 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[korsakow]]></category>
		<category><![CDATA[non-linear]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1751</guid>
		<description><![CDATA[Almost Architecture &#8211; Almost Architecture (2007) is a non-linear &#8216;Database Documentary&#8217; created [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.almostarchitecture.com/">Almost Architecture</a> &#8211; Almost Architecture (2007) is a non-linear &#8216;Database Documentary&#8217; created by intermedia Artist, Designer, Writer and Academic Matt Soar. The documentary was created using the Korsakow non-linear video system that Dr Soar has developed in conjunction with the CINER-G reserach group at Concordia University and in Collaboration with its Inventor, New Media artist Florian Thalhofer.</p>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Contraptor</title>
		<link>http://dynamicmedianetwork.org/projects-2/contraptor-2</link>
		<comments>http://dynamicmedianetwork.org/projects-2/contraptor-2#comments</comments>
		<pubDate>Thu, 06 May 2010 23:28:51 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[manufacturing]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1734</guid>
		<description><![CDATA[Contraptor is a &#8216;DIY open source construction set for experimental personal fabrication, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.contraptor.org/">Contraptor</a> is a &#8216;DIY open source construction set for experimental personal fabrication, desktop manufacturing, prototyping and bootstrapping&#8217;.  The site refers to the possibility of building robots and 3d Printers but for most this will be a handy means of building any mechanical system that might otherwise require bespoke prefab manufacturing.</p>
<p>Examples show a <a href="http://www.contraptor.org/mini-cnc">CNC Lathe/Router </a> and an XY Plotter. This is  rather more community driven attempt at low level Open Source Hardware design that is nonetheless capable of sophisticated outcomes.</p>
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		<title>Semantic Tool For Screen Arts Research: STARS</title>
		<link>http://dynamicmedianetwork.org/projects-2/semantic-tool-for-screen-arts-research-stars</link>
		<comments>http://dynamicmedianetwork.org/projects-2/semantic-tool-for-screen-arts-research-stars#comments</comments>
		<pubDate>Fri, 09 Apr 2010 15:02:51 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[data mapping]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1600</guid>
		<description><![CDATA[The Semantic Tool For Screen Arts Research (STARS) is a project of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://stars.blogs.ilrt.org/">The Semantic Tool For Screen Arts Research  (STARS)</a> is a project of th<a href="http://www.bristol.ac.uk/drama/">e University of Bristol’s Department of Drama: Theatre, Film, Television</a> <a href="http://www.ilrt.bris.ac.uk/"> and  The Institute for Learning and Research Technology</a> and with (the very cool looking) <a href="http://www.dshed.net/">Watershed’s dShed</a>.</p>
<p>STARS  is a web app that brings together a number of &#8216;semantic web&#8217; tools and interesting audio visual datasets in order to benchtest the potential for developing an open ended space for annotating audio visual material. That said the assets STARs is capable of working with extend well beyond the audio visual.</p>
<p>While STARS seems particularly well suited and uniquely capable for the collaborative annotation of rich media &#8211; the possibilites it presents extend well beyond this single facility. The real value of STARS lies in the model it presents for collaboratively mapping and actively developing a dynamic space of richly connected and widely varied assets &#8211; rich media, institutions, people, concepts, projects, events, text, taxonomies and folksonomies (annotations).</p>
<p>STARS allows a user to search any of the prescribed datasets via keyword or specified filter. It returns results identified by a neat icon key that identifies them by those varied asset types. The search provides a brief description, an option to reveal an detail description and semantic components, and an option to open a &#8216;mapping&#8217; of the item.</p>
<p>Opening the map reveals a visualisation of the items semantic connections in a number of varied diagrams (linear, cubic, distrubuted). In each case the map provides an interesting description of the relation between associated asset types. The most obvious example might be a map centered on an institution that has a number of people attached &#8211; has links to other institutions through projects &#8211;  etc. These maps all open onto semantic descriptions which can be further annotated. I imagine these maps getting much more interesting when video annotations start mapping memes or technical qualities throughout a dataset. The great thing about STARs is that it has kept the annotations, assets and so on on the same level as assets of the order of institution and people. A completely flat ontology like this is incredibly powerful &#8211; infinitely generative &#8211; because it refrains from prescribing a hierarchy or limit the way things, bodies, concepts, assemblages potentially interact &#8211; In fact these very interactions become assets in the database &#8211; no longer &#8216;meta&#8217; &#8211; they&#8217;ve become differential.</p>
<p>For instance with a system like this it becomes plausible that you might  realise oblique connections between otherwise disparate researchers via the way their varied taxonomies are applied in a set of like media annotations.</p>
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	<georss:point>51.4553129 -2.5919023</georss:point><geo:lat>51.4553129</geo:lat><geo:long>-2.5919023</geo:long>	</item>
		<item>
		<title>Wayfarer</title>
		<link>http://dynamicmedianetwork.org/projects-2/wayfarer</link>
		<comments>http://dynamicmedianetwork.org/projects-2/wayfarer#comments</comments>
		<pubDate>Fri, 09 Apr 2010 00:19:41 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[rfid]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1513</guid>
		<description><![CDATA[An excerpt cited from http://www.wayfarer.net.au/; Wayfarer V1 was a sell-out live event in [...]]]></description>
			<content:encoded><![CDATA[<p>An excerpt cited from <a href="http://www.wayfarer.net.au/" target="_blank">http://www.wayfarer.net.au/</a>;</p>
<p><a href="http://ow.ly/wJdG">Wayfarer</a> V1 was a sell-out live event in 2007 at Sydney&#8217;s Performance Space &#8211; its a live computer game with actors as avatars. ‘Wayfarer v1’ utilised a custom-designed hardware-software system. The players streamed video, audio, bluetooth and RFID from body-mounted Vaio micro computers, to the Wayfarer software which displayed the players’ clock-times, site location, loot and camera point of view.</p>
<p>Urban Agents is the 2nd Wayfarer project &#8211; a fortnight long social media event taking place on the streets of Melbourne in late 2009, open to anyone who registers to play. Citizens, agents, advocates and moderators play together to create a smorgasbord of video interventions. Urban Agents tempts you to make sense of your city, to question, report back and to re-invigorate and re-interpret the urban spaces you call home. Wayfarer engages citizens experientially in an event that animates both the real world and online communities.</p>
]]></content:encoded>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>Global Mind Project</title>
		<link>http://dynamicmedianetwork.org/projects-2/1498</link>
		<comments>http://dynamicmedianetwork.org/projects-2/1498#comments</comments>
		<pubDate>Thu, 08 Apr 2010 23:25:25 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[neurophilosophy]]></category>
		<category><![CDATA[neuroscience]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1498</guid>
		<description><![CDATA[An excerpt cited from The Global Mind Project Website on 26/3/2010; Global Minds [...]]]></description>
			<content:encoded><![CDATA[<p>An excerpt cited from The Global Mind Project Website on 26/3/2010;</p>
<p><a href="http://www.globalmindproject.com/about.html">Global Minds Project</a> &#8211; Global Mind Project is a unique creative venture combining new media art, neuroscience and computer technology. The project was conceived by Karen Casey and undertaken in partnership with software designer Harry Sokol. Together they have developed a means of generating real time video art from brainwaves.<br />
The Melbourne launch of the Global Mind project represents the first stage of an online artistic forum that will creatively engage people through public interaction and collaboration.</p>
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	<georss:point>-37.817798 144.968714</georss:point><geo:lat>-37.817798</geo:lat><geo:long>144.968714</geo:long>	</item>
		<item>
		<title>Wireless House</title>
		<link>http://dynamicmedianetwork.org/projects-2/wireless-house</link>
		<comments>http://dynamicmedianetwork.org/projects-2/wireless-house#comments</comments>
		<pubDate>Fri, 19 Mar 2010 12:02:38 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[oral]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1451</guid>
		<description><![CDATA[Wireless House is a project by Australian Sound Installation Artist Nigel Hellyer. [...]]]></description>
			<content:encoded><![CDATA[<p>Wireless House is a project by Australian Sound Installation Artist Nigel Hellyer. The project reclaims a small brick structure in a public park in the inner-western suburb of Glebe in Sydney. The structure &#8216;Wireless House&#8217; is heritage listed by the National Trust. Built in 1934 and opened officially in 1935, Wireless house allowed members of the working class community to gather together in the park and enjoy free access to broadcast radio. The house operated from 1935 until the early fifties. With the development of television and the private car the park gradually lost its patronage and the structure was converted to a council toolshed.</p>
<p>Hellyer&#8217;s Wireless House project aims to reclaim, or rather &#8216;resound&#8217; the structure. In the process the Wireless House project reclaims the potential for sound to produce a communal space within the park as public space. There is an intriguing differential evoked here  between the communal and the public.</p>
<p>The installation reacts to people who approach the structure calling on a substantial archive of audio, in part contributed by the National Sound and Music Archives and supplemented by an open call for local citizens to record their own recollections of Glebe&#8217;s past. This audio recollections are played back at a level that invites engagement without disturbing the park.</p>
<p>In an interesting twist the Wireless House becomes more than simply a memorial to a media passed. Equipped with an Unwired wireless internet node the site also becomes Sydney&#8217;s first (official) free outdoor hotspot. The wireless of today and the forms of sociality, communality, interaction into which it folds begs comparison to yesterdays community gathered around the radio transmitter.</p>
<p>The Wireless House project is supported by the City of Sydney Council and Unwired.</p>
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	<georss:point>-33.880815 151.187791</georss:point><geo:lat>-33.880815</geo:lat><geo:long>151.187791</geo:long>	</item>
		<item>
		<title>Emotiv Systems</title>
		<link>http://dynamicmedianetwork.org/projects-2/emotiv-systems</link>
		<comments>http://dynamicmedianetwork.org/projects-2/emotiv-systems#comments</comments>
		<pubDate>Mon, 11 Jan 2010 03:43:23 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/emotiv-systems</guid>
		<description><![CDATA[A collaboration between Australian scientists and IT entrepreneurs, Emotiv Systems is an [...]]]></description>
			<content:encoded><![CDATA[<p>A collaboration between Australian scientists and IT entrepreneurs, Emotiv Systems is an electronics development company specializing in creating brain-computer interfaces based on electroencephalography technology.  In late 2009 they released the EPOC headset, a gaming peripheral, that allows users to use control on-screen game play via thought patterns.</p>
]]></content:encoded>
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	<georss:point>-33.864575 151.194353</georss:point><geo:lat>-33.864575</geo:lat><geo:long>151.194353</geo:long>	</item>
		<item>
		<title>Copenhagen Wheel</title>
		<link>http://dynamicmedianetwork.org/projects-2/copenhagen-wheel</link>
		<comments>http://dynamicmedianetwork.org/projects-2/copenhagen-wheel#comments</comments>
		<pubDate>Tue, 05 Jan 2010 02:25:07 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[data harvesting]]></category>
		<category><![CDATA[data sharing]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[Sustainability]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1308</guid>
		<description><![CDATA[The Copenhagen Wheel is a device that enables users to harvest and [...]]]></description>
			<content:encoded><![CDATA[<p>The<a href="http://senseable.mit.edu/copenhagenwheel/index.html"> Copenhagen Wheel </a>is a device that enables users to harvest and store the energy expended while cycling to convert a regular bicycle into a a hybrid electric bike and to simultaneously collect data about the rider&#8217;s habits (effort expended, calories burned etc), air and noise pollution, congestion and road conditions.</p>
<p>Users own all the data they collect and they can access this data through  smart phones (e.g. iPhone) for future use. Users might want to share their data with friends and social networks to improve bike routes or meet up on the fly. They can also share their data anonymously with their city to create a finely grained database of environmental conditions that can be used to help improve traffic flow, air quality and the like.</p>
<p>Prototypes developed by MIT&#8217;s  <a href="http://senseable.mit.edu/">SENSEable City Lab</a> for the <a href="http://www.kk.dk/">Kobenhavns Kommune </a>were launched at the <a href="http://en.cop15.dk/">COP15 United Nations Climate Conference</a>. Technical partners were <a href="http://www.ducatienergia.it/staging/index.html">Ducati Energia</a> and<a href="http://www.progical.com/"> Progical Solutions LLC</a>.  The project was funded by the <a href="http://www.mim.dk/eng/">Danish Ministry for the Environment.<br />
</a></p>
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	<georss:point>42.360539 -71.090074</georss:point><geo:lat>42.360539</geo:lat><geo:long>-71.090074</geo:long>	</item>
		<item>
		<title>Gapminder.org</title>
		<link>http://dynamicmedianetwork.org/projects-2/gapminder-org</link>
		<comments>http://dynamicmedianetwork.org/projects-2/gapminder-org#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:42:11 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[data mapping]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[reference]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[statistics]]></category>
		<category><![CDATA[stockholm]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/projects-2/gapminder-org</guid>
		<description><![CDATA[Gapminder uses animated and interactive data-visualisation to display statistics with the intention [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gapminder.org/">Gapminder</a> uses animated and interactive data-visualisation to display statistics with the intention of promoting a fact based world view. Gapminder takes the plethora of quality data we have on issues like fertility, mortality rates, etc, and displays it in a way that exposes our pre-conceived notions about our understanding of the world, including the characteristics of ‘developed’ and ‘developing’ countries. </p>
<p>In February 2006, one of Gapminder’s founders Hans Rosling gave a <a href="http://www.ted.com/talks/hans_rosling_shows_the_best_stats_you_ve_ever_seen.html">TED talk</a> that demonstrated the most effective aspect of Gapminder’s data visualisation, that is, how data changes over time. In a graph that displayed UN statistics of the number of children per family juxtaposed with life expectancy for a number of countries, Rosling takes us through the changes from 1962 to 2003 like a sportscaster calling a horse race as   countries represented by animated, colour-coded dots that grow and shrink as they move across the axes.</p>
<p>The Gapminder site offers both static and dynamic materials in the form of PDFs and clickable flash presentations/applications, but the main draw is <a href="http://graphs.gapminder.org/world/">Gapminder World</a>, where you can create your own animated data-visualisation by investigating whichever countries and using whatever parameters that interest you.</p>
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	<georss:point>59.3483735 18.0291024</georss:point><geo:lat>59.3483735</geo:lat><geo:long>18.0291024</geo:long>	</item>
		<item>
		<title>ec(h)o</title>
		<link>http://dynamicmedianetwork.org/projects-2/echo</link>
		<comments>http://dynamicmedianetwork.org/projects-2/echo#comments</comments>
		<pubDate>Tue, 08 Dec 2009 05:02:03 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[collective intelligence]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[participatory]]></category>
		<category><![CDATA[semantic web]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1252</guid>
		<description><![CDATA[A prototype of an &#8220;augmented reality interface&#8221;, Ec(h)o was created by Ron [...]]]></description>
			<content:encoded><![CDATA[<p>A  prototype of an &#8220;augmented reality interface&#8221;, <a href="http://echo.iat.sfu.ca/">Ec(h)o</a> was created by <a href="http://www.sfu.ca/~rwakkary/research.html">Ron Wakkary</a>, Kenneth Newby and <a href="http://www.siat.sfu.ca/faculty/Marek-Hatala/">Marek Hatala </a>at the <a href="http://www.siat.sfu.ca/">School for Interactive Arts + Technology at Simon Fraser University</a>.  The interface uses &#8220;spatialized soundscapes and a semantic web approach to knowledge&#8221; and was trialed at the Nature Museum in Ottawa in 2003.  </p>
<p>The creators state that the objectives of <a href="http://echo.iat.sfu.ca/">ec(h)o</a> are: </p>
<blockquote><p>to develop a &#8220;next generation&#8221; interface that augments an existing physical environment with a virtual audio environment, and enables people to interact with the system without directly using a computer device; to develop an interaction model based on a semantic web approach to networked digital object repositories in order to create adaptive responses; and to demonstrate that enabling end-users access to digital object repositories engenders a participatory model for interaction and communication.</p></blockquote>
<p>Soundscapes are generated based on the users position in the gallery and audio objects can also be triggered  based upon his or her past visits and expressed interests.  Customisation is possible as each user generates a &#8220;knowledge tree&#8221; or &#8220;a map of relationships&#8221; based on their interaction with the artifacts. Taken together these many maps create a &#8220;collective intelligence&#8221;. Their design is influenced by the philosophy of<a href="http://en.wikipedia.org/wiki/Pierre_L%C3%A9vy_%28philosopher%29"> Pierre Lévy</a>.</p>
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	<georss:point>49.278752 -122.917086</georss:point><geo:lat>49.278752</geo:lat><geo:long>-122.917086</geo:long>	</item>
		<item>
		<title>CipherCities</title>
		<link>http://dynamicmedianetwork.org/projects-2/ciphercities</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ciphercities#comments</comments>
		<pubDate>Mon, 30 Nov 2009 04:58:01 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[location-based gaming]]></category>
		<category><![CDATA[mobile media]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1218</guid>
		<description><![CDATA[CipherCities combines digital mobile technology and web-based authoring to create user-generated location-based [...]]]></description>
			<content:encoded><![CDATA[<p>CipherCities combines digital mobile technology and web-based authoring to create user-generated location-based games. </p>
<p>CipherCities was developed by <a href="http://ciphercities.com/aboutus.php">researchers at the Queensland University of Technology</a> and launched in late 2008. The project uses the web in tandem with mobile phone technologies such as SMS and phone cameras to to build interactive mobile adventures intent on connecting people with their environments and each other.  The website is a repository for games, artifacts collected by users (eg. photos) and social connection. Creators say that &#8220;at its most basic, a game consists of a sequence of messages sent and received between you and CipherCities.&#8221;</p>
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	<georss:point>-27.47715 153.02844</georss:point><geo:lat>-27.47715</geo:lat><geo:long>153.02844</geo:long>	</item>
		<item>
		<title>Julian Oliver&#8217;s Packet Garden</title>
		<link>http://dynamicmedianetwork.org/projects-2/julian-olivers-packet-garden</link>
		<comments>http://dynamicmedianetwork.org/projects-2/julian-olivers-packet-garden#comments</comments>
		<pubDate>Mon, 23 Nov 2009 05:19:15 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[datamining]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[visualisations]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1145</guid>
		<description><![CDATA[Image Courtesy of http://julianoliver.com CC Attribution 2.5 Packet Garden is a private [...]]]></description>
			<content:encoded><![CDATA[<p>Image Courtesy of http://julianoliver.com CC Attribution 2.5</p>
<p>Packet Garden is a private virtual world generated by capturing information about how you use the internet.  The open source software was created by the New Zealand-born, Berlin-based artist Julian Oliver. The software was commissioned by the Bristol-based contemporary arts centre, <a href="http://www.arnolfini.org.uk/">Arnolfini</a>.</p>
<p>The software creates a landscape and grows virtual plants based on the servers you visit and the amount and kind of data you send and recieve. The information you harvest is entirely private and it is suggested that <a href="http://julianoliver.com/pg">&#8220;you can think of packet gardens as pages from a network diary.&#8221;</a> </p>
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	<georss:point>51.449755 -2.597095</georss:point><geo:lat>51.449755</geo:lat><geo:long>-2.597095</geo:long>	</item>
		<item>
		<title>Tinmith Augmented Reality Project</title>
		<link>http://dynamicmedianetwork.org/projects-2/tinmith-augmented-reality-project</link>
		<comments>http://dynamicmedianetwork.org/projects-2/tinmith-augmented-reality-project#comments</comments>
		<pubDate>Mon, 23 Nov 2009 04:06:21 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[mobile media]]></category>
		<category><![CDATA[Piekarski]]></category>
		<category><![CDATA[vr]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1131</guid>
		<description><![CDATA[Dr. Wayne Piekarski&#8217;s Tinmith project was conducted at the Wearable Computer Lab [...]]]></description>
			<content:encoded><![CDATA[<p>Dr. Wayne Piekarski&#8217;s <a href="http://www.tinmith.net/">Tinmith project</a>  was conducted at the<br />
<a href="http://wearables.unisa.edu.au/"> Wearable Computer Lab </a>at the School of Computer and Information Science, University of South Australia.</p>
<p>The project developed interface techniques and applications to support research into outdoor augmented reality.</p>
<blockquote><p>Augmented reality (AR) is the registration of projected computer-generated images over a user’s view of the physical world. With this extra information presented to the user, the physical world can be enhanced or augmented beyond the user’s normal experience. The addition of information that is spatially located relative to the user can help to improve their understanding of it. The images and videos on this web site are demonstrations of what a person experiences when they use our equipment.</p></blockquote>
<p>The project was developed as Piekarski&#8217;s PhD thesis, under the supervision of  Dr Bruce Thomas, at the Wearable Computer Lab.</p>
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	<georss:point>-34.92049 138.60678</georss:point><geo:lat>-34.92049</geo:lat><geo:long>138.60678</geo:long>	</item>
		<item>
		<title>OpenAustralia.org</title>
		<link>http://dynamicmedianetwork.org/projects-2/openaustralia-org</link>
		<comments>http://dynamicmedianetwork.org/projects-2/openaustralia-org#comments</comments>
		<pubDate>Mon, 23 Nov 2009 03:25:19 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[annotation]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[participatory democracy]]></category>
		<category><![CDATA[public record]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1126</guid>
		<description><![CDATA[A volunteer-run initiative, OpenAustralia.org makes it easier for Australian citizens to moniter [...]]]></description>
			<content:encoded><![CDATA[<p>A volunteer-run initiative, <a href="http://www.openaustralia.org/">OpenAustralia.org</a> makes it easier for Australian citizens to moniter their democratic representatives. </p>
<p>OpenAustralia.org utilises <a href="http://www.aph.gov.au/Hansard/INDEX.HTM">Hansard</a>, the name given to the public record of parliamentary proceedings, and networks these documents in such a way that they are made more accessible, easier to find and simpler to use in a networked environment.  Registered users are able to comment upon debates and documents, thereby making it easier for Australian citizens to insert their views via annotation of the public record. Cross referencing also makes it easier to find out about your MPs participation and effectiveness in parliamentary debate. </p>
<p>The site was inspired by the UK project <a href="http://www.theyworkforyou.com/">http://www.theyworkforyou.com/</a></p>
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	<georss:point>-33.797408767572485 151.083984375</georss:point><geo:lat>-33.797408767572485</geo:lat><geo:long>151.083984375</geo:long>	</item>
		<item>
		<title>Affective Diary</title>
		<link>http://dynamicmedianetwork.org/projects-2/affective-diary</link>
		<comments>http://dynamicmedianetwork.org/projects-2/affective-diary#comments</comments>
		<pubDate>Tue, 17 Nov 2009 05:50:14 +0000</pubDate>
		<dc:creator>Estee Wah</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[biodata]]></category>
		<category><![CDATA[bodies]]></category>
		<category><![CDATA[data mapping]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[diary]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[pervasive computing]]></category>
		<category><![CDATA[physicalcomputing]]></category>
		<category><![CDATA[sensors]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[ubicomp]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1051</guid>
		<description><![CDATA[Affective Diary is a system that looks to broaden the scope of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sics.se/interaction/projects/ad/index.html">Affective Diary</a> is a system that looks to broaden the scope of personal journals. It consists of 2 data collection devices (a mobile phone and bio sensors embedded in an armband) and a collation/display device (a tablet PC).</p>
<p>As the user goes about their day, the bio sensors capture real-time information on their physical states, including pulse, movement, skin temperature and galvanic skin response. At the end of the day, when the user syncs the collection devices to the tablet, the software interprets the bio data and represents the user&#8217;s emotional and physical states as colourful body shapes in positions ranging from fully reclined to upright. The colour of the shapes represent emotional states, with blue for the calm/rested end of the scale, red for the other aroused/agitated extreme, and gradations of purple for the states in between. Whether the shapes are more horizontal or vertical indicates that the user is moving around a lot or a little, respectively. Text messages that the user has received throughout the day, and photos they have taken are also uploaded to the diary from their mobile phone. All this bio and social data is then overlaid on a timeline of the user&#8217;s day.</p>
<p>The user can then navigate their diary by scrolling through this timeline and looking at sections of their day and the data associated with it. Photos they have taken are displayed in stacks according to their timestamp, and circular symbols that represent text messages received can be clicked on to reveal their contents. The user also has the ability to write or draw on these sections &#8211; perhaps notes on where they were, who they were talking to &#8211; adding another layer of narrative.</p>
<p>High-res screen captures can be viewed <a title="Affective Diary images" href="http://www.sics.se/interaction/projects/ad/press.html">here</a> and there is a video with more information on how to use the system <a title="Affective Diary video" href="http://www.mobile-life.org/results">here</a>.</p>
<p>Affective Diary was developed in the Interaction Lab at the Swedish Institute of Computer Science (SICS) in cooperation with Microsoft Research. Participants in the project are: Kristina Höök, Martin Svensson, Anna Ståhl, Petra Sundström and Jarmo Laaksolathi, SICS, Marco Combetto, Alex Taylor and Richard Harper.</p>
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		<title>Pachube</title>
		<link>http://dynamicmedianetwork.org/projects-2/pachube</link>
		<comments>http://dynamicmedianetwork.org/projects-2/pachube#comments</comments>
		<pubDate>Mon, 21 Sep 2009 02:34:35 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=783</guid>
		<description><![CDATA[Pachube is a web service that enables users to store, share and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pachube.com/" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">Pachube</span></span></a> is a web service that enables users to store, share and discover real-time sensor, energy and environment data from objects, devices and buildings around the world. Its concept was designed in pursuit of the aim to facilitate interaction between remote environments, both physical and virtual. As described by its creators, Pachube enables participants to “plug-in” to any other participating project in real time so that, for example, buildings, interactive environments, networked energy meters, virtual worlds and mobile sensor devices can “talk” and “respond” to each other.</p>
<p>Given the simplicity via which the service facilitates a bridging of physical and virtual worlds, Pachube has been employed by users in a number of versatile practical and social scenarios world wide, indicating that its potential is virtually endless. <a href="http://community.pachube.com/what_can_i_use_pachube_for" target="_blank"><span style="color: #000000; text-decoration: none;">Examples</span></a> range from consumers who connect their home electricity meter to their iPhone in order to calculate their carbon footprint in real-time, or property developers who connect together several buildings to allocate resources and monitor energy consumption, to interaction, graphics, wearables and games designers who wish to infuse their creations with the intelligence of being able to network and foster communities of people who enter/view/wear/play them.</p>
<p>The development and maintenance of Pachube is currently a main focus of British interactive design/architecture centre <a href="http://dynamicmedianetwork.org/institutions/haque-design-research" target="_self"><span style="color: #000000; text-decoration: none;">Haque Design + Research</span></a>.</p>
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		<title>Katrinebjerg: An ICT City within the City</title>
		<link>http://dynamicmedianetwork.org/institutions/katrinebjerg-an-ict-city-within-the-city-2</link>
		<comments>http://dynamicmedianetwork.org/institutions/katrinebjerg-an-ict-city-within-the-city-2#comments</comments>
		<pubDate>Mon, 29 Jun 2009 01:50:27 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[planning collaboration Denmark]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=623</guid>
		<description><![CDATA[Conceived of as an Information and Communication Technology City, Katrinebjerg is a [...]]]></description>
			<content:encoded><![CDATA[<p>Conceived of as an Information and Communication Technology City, <a href="http://www.katrinebjerg.net/index.php?id=749">Katrinebjerg </a> is a precinct in the Danish city of Aarhus that is dedicated to promoting a spirit of cooperation and collaboration among private companies, public institutions, educators and students. The transformation of the former industrial area in the city’s north into a hub for ICT innovation began in 1999 and since then the University of Aarhus has relocated all <a href="http://www.iha.dk/English-5570.aspx">ICT-related education and research</a> onto the 20 acre site and around <a href="http://www.katrinebjerg.net/index.php?id=763&amp;kmenu=link1">100 private ICT-related businesses</a> have moved in.  The area has become an important hub for researchers, students and businesses interested in <a href="http://www.pervasive.dk/">Pervasive Computing</a> and user-driven innovation.</p>
<p>A <a href="http://www.youtube.com/watch?v=r3GLx2wMjss">short animated video sums sum up the planning approach and  philosophy.</a></p>
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		<title>Daniel Langlois Foundation</title>
		<link>http://dynamicmedianetwork.org/institutions/daniel-langlois-foundation</link>
		<comments>http://dynamicmedianetwork.org/institutions/daniel-langlois-foundation#comments</comments>
		<pubDate>Mon, 15 Jun 2009 07:06:49 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=385</guid>
		<description><![CDATA[Founded in 1997, the Daniel Langlois Foundation for Art, Science and Technology [...]]]></description>
			<content:encoded><![CDATA[<p>Founded in 1997, the <a title="Daniel Langlois Foundation" href="http://www.fondation-langlois.org/html/e/">Daniel Langlois Foundation for Art, Science and Technology</a> is a private, non-profit institution, committed to nurturing critical engagement with the interrelation between art, science and technology through the support of experimental research that explores our interdependency with the technological environment.</p>
<p>Based in Montreal, Quebec the Foundation funds a variety of projects by artists and researchers from around the world including art projects and investigative residencies that explore the nexus between art, science and technology. Recent projects included Ælab’s DATA (2004) , a collaboration that explored the representation of the micro and nanometric imagery  with the Lennox Lab in the Department of Chemistry  at McGill University;  and Judith Barry’s 3-D video work Not reconciled: Cairo Stories (2006).</p>
<p>Central to the foundation’s investigation of the aesthetics of our technological environment is the Centre for Research and Documentation (CR+D), a media collection devoted to trends and practices in electronic and media arts from the sixties to the present day. The growing collection is an invaluable resource for researchers interested in the history of new media and theory surrounding its documentation. The collection&#8217;s web site is an integral part of the Centre&#8217;s strategy: In Digital Preservation: Recording the Recoding &#8211; The Documentary Strategy, CR+D&#8217;s Director  Alain Depocas writes &#8220;To make accessible – and to access – is to preserve.&#8221;</p>
<p>Since 2002, CR + D has funded innovative residencies for curators, artists and researchers interested in engaging with the media collection and investigating the special challenges inherent in preserving and documenting new media. Recent residents have included Australian-based curator Lizzie Muller,  Variable Media Network curators <span class="rbp">Caitlin Jones and Paul Kuranko and, in conjunction with </span> OBORO’s MediaLab , Uraguayan artist Juliana Rosales.</p>
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		<title>The SenseLab</title>
		<link>http://dynamicmedianetwork.org/networks/the-sense-lab</link>
		<comments>http://dynamicmedianetwork.org/networks/the-sense-lab#comments</comments>
		<pubDate>Mon, 01 Jun 2009 07:18:25 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[Montréal]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[philosphy]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[sociality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=292</guid>
		<description><![CDATA[Established by Erin Manning in 2004, the SenseLab is an international network [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal">
<p class="MsoNormal"><span lang="EN-US">Established by <a href="http://www.erinmovement.com/" target="_blank">Erin Manning</a> in 2004, the <a href="http://www.senselab.ca/" target="_blank">SenseLab</a> is an international network of artists, theorists, researchers, dancers and writers who work together to explore the active passage between research and creation, promoting theoretical and artistic exploration of the sensing body in motion. The SenseLab is physically based in Montreal with space at the  <a title="Society for Art and Technology" href="http://www.sat.qc.ca/" target="_blank">Society for Art and Technology</a> . Part of the research agenda of SenseLab is to understand  moving bodies and bodies in motion as <em>relational </em></span><span lang="EN-US">bodies– “the senses are not seen as pregiven biological apparatuses, but as veritable technologies of life that continuously reinvent what the body is and can do, through its interactions with its designed environment and the technical objects populating it.”</span></p>
<p class="MsoNormal"><span lang="EN-US">The SenseLab interconnects a range of initiatives that each involves the collaborative participation of various <a href="http://www.senselab.ca/members/members%20of%20the%20sense%20lab.htm" target="_blank">members</a> of its network. <em><a href="http://www.senselab.ca/BodiesBits.html" target="_blank">Bodies-Bits</a></em></span><span lang="EN-US"><em> </em></span><span lang="EN-US">is a bi-monthly speaker series that provides a platform for international presenters to reveal insights into their research-creation works in progress. A series of thematically focused annual events with the title <em><a href="http://www.senselab.ca/TechnologiesLivedAbstraction.html" target="_blank">Technologies of Lived Abstraction</a> </em></span><span lang="EN-US">aim to explore various modes of participation that view thought as a laboratory for creative practice and creative practice as a platform for thought. The 2009 event titled <em><a href="http://theaterofmemory.com/societyofmolecules/" target="_blank">Society of Molecules</a> </em></span><span lang="EN-US">connected ‘molcules’ of three to ten people as each simultaneously set up and executed a single aesthetico-political action within and between individual locations in eighteen different cities worldwide.</span></p>
<p class="MsoNormal"><span lang="EN-US">An interdisciplinary <a href="http://www.senselab.ca/Book%20Series%20Proposal.doc.pdf" target="_blank">book series</a> conceived by Manning and <a href="http://dynamicmedianetwork.org/people/brian-massumi#more-178" target="_blank">Brian Massumi</a> and spawned from concepts examined during these annual events (also sharing the title <em>Technologies of Lived Abstraction</em></span><span lang="EN-US">) is published by <a href="http://mitpress.mit.edu/catalog/browse/browse.asp?btype=6&amp;serid=174" target="_blank">MIT Press</a>. The SenseLab also publishes <a href="http://www.senselab.ca/inflexions/volume_2/main_new.html" target="_blank">Inflexions</a>, an open-access online journal aiming to promote experimental practices that combine research and creation in such a way as to foster symbiotic links between philosophical inquiry, technological innovation, artistic production, and social and political engagement.</span></p>
<p><!--EndFragment--></p>
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		<title>Digital Artists Handbook</title>
		<link>http://dynamicmedianetwork.org/publications/digital-artists-handbook</link>
		<comments>http://dynamicmedianetwork.org/publications/digital-artists-handbook#comments</comments>
		<pubDate>Fri, 28 Nov 2008 06:02:13 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Publications]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[digitalart]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=211</guid>
		<description><![CDATA[The Digital Artists Handbook is an up to date, reliable and accessible [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #0000ee; text-decoration: underline;"><br />
</span></p>
<p>The <a href="http://www.digitalartistshandbook.org" target="_blank">Digital Artists Handbook</a> is an up to date, reliable and accessible source of information that introduces you to different tools, resources and ways of working related to digital art.</p>
<p>The goal of the Handbook is to be a signpost, a source of practical information and content that bridges the gap between new users and the platforms and resources that are available, but not always very accessible. The Handbook will be slowly filled with articles written by invited artists and specialists, talking about their tools and ways of working. Some articles are introductions to tools, others are descriptions of methodologies, concepts and technologies.</p>
<p>When discussing software, the focus of this Handbook is on Free/Libre Open Source Software. The Handbook aims to give artists information about the available tools but also about the practicalities related to Free Software and Open Content, such as collaborative development and licenses. All this to facilitate exchange between artists, to take away some of the fears when it comes to open content licenses, sharing code, and to give a perspective on various ways of working and collaborating.</p>
<p>download the <a href="http://www.digitalartistshandbook.org/node/17/pdf" target="_blank">Digital Artists Handbook pdf</a>.</p>
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		<title>Cymatics &#8211; Cross-Signal Processing and Synaethesia?</title>
		<link>http://dynamicmedianetwork.org/projects-2/cymatics-cross-signal-processing-and-synaethesia-2</link>
		<comments>http://dynamicmedianetwork.org/projects-2/cymatics-cross-signal-processing-and-synaethesia-2#comments</comments>
		<pubDate>Sat, 13 Sep 2008 00:42:45 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Dynamic Media]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2008/09/12/cymatics-cross-signal-processing-and-synaethesia/</guid>
		<description><![CDATA[[/caption] Cymatics, the study of &#8216;wave phenomena&#8217;, or sound vibrations and their [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://img179.imageshack.us/img179/6134/scicymatics1ks9.jpg" alt="Cymatics pattern" height="304" width="318" />[/caption]</p>
<p>Cymatics, the study of &#8216;wave phenomena&#8217;, or sound vibrations and their harmonically resonant properties in matter is an area of scientific research which has enjoyed a few brief and spasmodic periods of interest, but often with quasi-scientific and quasi-mystical and spiritual leanings. Whether or not one wants to pursue the relationship of wave phenomena to <a href="http://www.cropcirclesecrets.org/crop_circles_sound.html">crop circles</a>, cosmic music, <a href="http://www.youtube.com/watch?v=cy2Dg-ncWoY">theology and spirituality</a> <a href="http://www.cymatronsoundhealing.com/_wsn/page4.html">healing powers</a>, etc etc, the fact remains that cymatics presents a very concrete example of the inextricably material and embodied relationship between the sonic and the visual, between audio and video and the ability of sound to <a href="http://www.youtube.com/watch?v=Qf0t4qIVWF4&amp;feature=related">affect and even form physical structures</a>. For this reason it is a very interesting phenomena / research area from the point of view of cross-signal processing, synaethesia and data-visualisation techniques in art and new media. Indeed <a href="http://www.robinfox.com.au/oscilloscope/">Robin Fox&#8217;s Oscilloscope</a> works and <a href="http://carstennicolai.com/?c=works&amp;w=milch">Carsten Nicolai&#8217;s audiovisual works with milk</a> employ this very technique of emergent harmonic patterns formed in matter by excitation by sonic vibration.</p>
<p><em>Cymatics, the study of wave phenomena, is a science pioneered by Swiss medical doctor and natural scientist, Hans Jenny (1904-1972). For 14 years he conducted experiments animating inert powders, pastes, and liquids into life-like, flowing forms, which mirrored patterns found throughout nature, art and architecture. What&#8217;s more, all of these patterns were created using simple sine wave vibrations (pure tones) within the audible range. So what you see is a physical representation of vibration, or how sound manifests into form through the medium of various materials. (<a href="http://www.cymaticsource.com/">cymaticsource.com</a>)</em></p>
<p>Also interesting from a research point of view is this article published in 1982 which sets out to explore the dynamic relationships between sound waves, matter, visual patterns of cymatics in terms of their potential for audiovisual &#8216;interactive and new media&#8217; environments:</p>
<p><em>&#8220;One of my guiding principles is to create a total sonic and visual music based on archetypal dynamic structures that transcend the cultural deformations of perception. Archetypal dynamic structures result from timeless natural processes that involve the patterns, relationship, interaction and transformations of energy. One such example is the solar system as we refer to it in the planetary, international, social and atomic contexts. Magnetic polarity is another example of a natural energy field. Another is the structure of weather patterns, a model which I have used for the composition of a number of my own interactive environments.</em></p>
<p><em>I am sensing on the horizon a truly new field of composition, a field being fostered by the emerging instruments of the electronic arts of sound and light – computers, synthesizers, laser graphics systems, holography and videographics systems. This new field of composition is based on creating totally integrated, nontrivial sound/light compositions from a complex multidimensionally organised wave set – a wave set that will simultaneously speak to the ear and signal to the eye with the life force.&#8221;</em></p>
<p><em>Cymatic Music: Towards a Metatheory of Harmonic Phenomena: My Interactive Compositions and Environments<br />
# Ronald A. Pellegrino<br />
# Leonardo, Vol. 16, No. 2 (Spring, 1983), pp. 120-123</em></p>
<p>Looking into the author&#8217;s history of work, one might have expected his work to have moved further into more current &#8216;new media&#8217; practices, but there seems to be a recurring theme of limited scope with the study of Cymatics. It appears to be mostly unable to escape the novel other than by way of reference to the mystical &#8211; perhaps the relationship between the frequencies and the patterns thus formed are too directly correlative, perhaps surprisingly not dynamic enough in their ability to connect with, and generate new, fields of potential? Perhaps they are too easily captured by a popular cultural pockets of desire for a contemporary quasi-scientific mysticism? I wonder why though, surely there is more to be done here with the relationship between energy waves, sonic and visual patterns and the physicality of matter and bodies themselves?</p>
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		<title>‘Pool’ &#8211; Open-source National Radio and Social Media Project</title>
		<link>http://dynamicmedianetwork.org/institutions/pool-open-source-national-radio-and-social-media-project-2</link>
		<comments>http://dynamicmedianetwork.org/institutions/pool-open-source-national-radio-and-social-media-project-2#comments</comments>
		<pubDate>Sat, 13 Sep 2008 00:39:01 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2008/09/12/pool-open-source-national-radio-and-social-media-project/</guid>
		<description><![CDATA[ABC&#8217;s Radio National has recently launched an online collaborative social media project [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://dynamicmedianetwork.org/wp-content/uploads/2008/09/picture-2.png"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2008/09/picture-2-270x300.png" alt="" width="270" height="300" /></a><br />
ABC&#8217;s Radio National has recently launched an online collaborative social media project entitled <a href="http://www.pool.org.au">&#8216;Pool&#8217;</a>. The project is a collaboration between ABC Radio National and RMIT, UTS and Wollongong Uni (and some involvement from COFA) and uses the open-source <a href="http://drupal.org/">Drupal Platform</a> (Content Management / Blogging / Collaborative Authoring Environment). The Pool project is notable, from the perspective of innovation in public/national scale newmedia projects, for the fact that the work focuses quite explicitly on the (perhaps underdeveloped) social aspects of production and engagement with experimental video and sound design, video and sound art, documentary, interviews atmoshperes, and bascially any kind of content that lays outside the musical and video blogging focus of the major commercial social media sites like Myspace and Youtube.</p>
<p>Users can upload and download a variety of raw and processed, unmixed and remixed audio, video, images and text all under various incarnations of Creative Commons. The site is divided into user accounts or profiles which have information and background about the user (much like existing social media sites) and where they upload their work, name, categorise, genrify (well &#8216;genrification&#8217; is a word) and tag it for perusal by site member and non-members, but also importantly to act as source material for further downloading and reworking and remixing by other members. There are also &#8216;projects&#8217; which are works in progress at any one time which on site members can collaborate and also the capacity to search members by skills and interest areas for collaboration and networking etc.</p>
<p>There are certainly many interesting questions raised here in the production of open-source new media content and related aesthetic concerns and the ways that these might intesect with a national-scale broadcast media network, and the various kinds of feedback (social, technical, cultural) within the network ecologies  that may emerge from or be drawn into this.</p>
<p>Another question to investigate would be how might the relationship between the metadata such as tags, genres, geolocation etc and the actual AV/text content on the site be used in other innovative and interesting and dynamic ways?</p>
<p>There are some interesting people on the project who might be worth talking to:</p>
<p>The Pool Team</p>
<p>Editorial:</p>
<p>Executive producer: Sherre DeLys</p>
<p><em>&#8220;Sherre DeLys has developed playful dialogues with some of her favourite writers and musicians to create radio art which displays an intense regard for listeners&#8217; own imaginative involvement. She has collaborated with sculptor Joan Grounds for more than a decade– their sound sculptures enter into a call-and-response with the botanical environments they inhabit.&#8221;</em></p>
<p>Producers:</p>
<p>John Jacobs &#8211;  John is an ABC broadcaster, social media activist, electronic and mechanical inventor, bike rider, vegan cook, performer, promoter, composer, and enthusiastic life hacker. He is a founding member of the Indymedia movement and also part of the team that devised and produces Radio National’s weekly remix program, The Night Air.</p>
<p>Gretchen Miller &#8211; Gretchen Miller is a writer, radio producer, composer and maker of audio arts. She works at ABC Radio National. Her work has been broadcast in Germany and France and reworked for live performance at the Studio, Sydney Opera House. She has a passion for travelling into the Australian inland, camping rough and collecting sounds from the natural world, tales that float across the landscape.</p>
<p>Pool education consortium:</p>
<p>Ross Gibson, Norie Neumark, Shannon O&#8217;Neill, and Darrall Thompson from University of Technology, Sydney; Marius Foley from RMIT; Brogan Bunt and Terumi Narushima from University of Wollongong; Tom Ellard from UNSW College of Fine Arts.</p>
<p>Also: the Production Manager is a person called Peter Jackson &#8211; ?</p>
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		<title>Network Ecologies &#8211; Feral Trade, Wildcrafting and ‘Prosumerism’</title>
		<link>http://dynamicmedianetwork.org/people/network-ecologies-feral-trade-wildcrafting-and-prosumerism</link>
		<comments>http://dynamicmedianetwork.org/people/network-ecologies-feral-trade-wildcrafting-and-prosumerism#comments</comments>
		<pubDate>Sat, 13 Sep 2008 00:28:27 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2008/09/12/network-ecologies-feral-trade-wildcrafting-and-prosumerism/</guid>
		<description><![CDATA[The concept of &#8216;wildcrafting&#8217; of consumer goods in the work of UK [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://sparror.cubecinema.com/cube/cola/service/newcastle_open_lab/thumbs/isis_lab_1403_thumb.jpg" alt="RichBrandonCola" /></p>
<p>The concept of &#8216;wildcrafting&#8217; of consumer goods in the work of UK artsits Kate Ruch and Kayle Brandon explores the relationship between information access and the production of commodities, art and social networks as an inter-related set of sustainable or unsustainable processes.  An emergent, and potentially sustainable network ecology of relations is realised in and through the process of production.</p>
<p>Mark Garret, of UK network/arts organisation <a href="http://www.furtherfield.org/index.php">Furtherfield</a> describes the work of Kate Rich &amp; Kayle Brandon who produce an &#8216;open-source&#8217; cola drink and &#8216;trade&#8217; it through a &#8216;social media&#8217; distribution network &#8216;Feral Trade&#8217; that focuses on non-commercial sustainable network ecologies for material goods &#8211; (description from <a href="http://post.thing.net/node/1142">Thing.net</a> blog): <a href="http://sparror.cubecinema.com/cube/cola/">&#8216;cube-cola&#8217;</a><br />
<em><br />
&#8220;With a hackivist consciousness or attitude, they are exploring the creation of their own version(s) of Coca-Cola. Both are bar managers at the CubeCinema (Bristol UK), and have actively steered away from selling the &#8216;real -thing&#8217;, due to their feelings about the environmental practises of the multi-national company Coca-Cola. &#8220;We&#8217;d tried Pepsi and Virgin Cola and various others too,&#8221; says Brandon, &#8220;but they weren&#8217;t really a positive alternative. They were acceptable, but they weren&#8217;t Coke. And people really want Coke / We are wildcrafting our own cola from an on-line, open source recipe. A process developed through home-lab experimentation, merging domestic and scientific methadology.&#8221; </em></p>
<p>and from <a href="http://www.feraltrade.org/statement/">Feral Trade</a> website:</p>
<p><em>&#8220;Feral Trade is a public experiment trading goods over social networks. The use of the word &#8216;feral&#8217; describes a process which is wilfully wild (as in pigeon) as opposed to romantically or nature-wild (wolf). The passage of goods can open up wormholes between diverse social settings, routes along which other information, techniques or individuals can potentially travel. /  Products are chosen for their portability, shelf-life and capacity for sociability: feral trade goods in current circulation include the coffee from El Salvador plus grappa from Croatia, mountain-grown antidepressants from Bulgaria and fresh sweets from the Islamic Republic of Iran.&#8221;<br />
</em></p>
<p>An ‘open-source’ recipe for cola which evokes the principles of hactivism and DIY culture and looks at the role of the prosumer in terms of consumer goods and their relationship to social media networks. By ‘wild-crafting’ their own cola from an online ‘open-source’ recipe, the work presents an analogy between the forms of access and control of ‘data’ that relate equally to both ‘secret recipes’ and ‘software code’ within network ecologies. The work comments on the networks of global capital, consumer goods, marketing, and intellectual property, but also the inevitable laments over a homogenised, mass-produced culture of which Coke is emblematic. The open-source cola project and moreover Feral Trade itself is interesting because they seems to offer both critique of the unsustainable ecologies of global networks of capital / consumer culture as well as a tangible and ‘practical alternative’. Where related practices such as the <a href="http://createdigitalmusic.com/">&#8216;open-source hardware&#8217; movement in audiovisual culture</a> seek to un-black-box AV technologies and re-mediate them as &#8216;social media&#8217; (post on this coming soon!) the wildcrafting experiements are notable for their reorientation of the role of the ‘prosumer’ away from ‘hi-tech’ social, cultural and information networks and towards the production of sustainable social network ecologies through the most everyday and material of &#8216;consumables&#8217; &#8211; food and drink.</p>
<p>The Feral Trade / wildcrafted cola experiment might also draw attention to other aspects of ‘network ecologies’ &#8211; that of the incredibly complex ecology of relations that on the one hand ‘produce’ the Coca-Cola and on the other position it where it is accessible: psychologically, economically and physically. Rather than a ‘black-boxed’ consumer product, &#8216;Coke&#8217; is decomposed into an networked collection of elements and flows; precariously structured, yet fiercely guarded data flows within a global network ecology of physical, economic, cultural and informational relations. It brings to mind the network of relations that incorporates a phenomenal flow of energy both material (aluminium production, ingredients, brewing costs, shipping costs etc) as well ‘immaterial’ (marketing, logistics, intellectual property and trademark issues, and the general market-domination of the psychological cola landscape). The ‘unsustainablilty’ of this kind of network ecology in both physical resources as well as its impersonality or asociality is rendered starkly ‘material’ in the practical solution of open-source recipe and the use of a social media / local area / community network for the distribution of cola. The emphasis on the production of sociality in and through the process prosumer craftmaking is made tangible in its drinkable, consumable materiality  and raises interesting questions about the sustainability of network ecologies and the flows and stoppages of global and local consumerism and marketing, labour and information access and control.</p>
<p>Furtherfield article : &#8216;Feral Trade Coffee: A New Media For Social Networks&#8217; <a href="http://www.furtherfield.org/displayreview.php?review_id=142">http://www.furtherfield.org/displayreview.php?review_id=142</a></p>
<p>Thing.net blog post :  <a href="http://post.thing.net/node/1142">http://post.thing.net/node/1142</a></p>
<p>Guardian article : <a href="http://www.guardian.co.uk/lifeandstyle/2006/jul/28/foodanddrink.shopping">http://www.guardian.co.uk/lifeandstyle/2006/jul/28/foodanddrink.shopping</a></p>
<p>Feral Trade Website : <a href="http://www.feraltrade.org/cgi-bin/courier/courier.pl">http://www.feraltrade.org/cgi-bin/courier/courier.pl</a></p>
<p>Cube Cola website : <a href="http://sparror.cubecinema.com/cube/cola/">http://sparror.cubecinema.com/cube/cola/</a></p>
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		<title>Dynamic Media Project</title>
		<link>http://dynamicmedianetwork.org/projects-2/dynamic-media-project</link>
		<comments>http://dynamicmedianetwork.org/projects-2/dynamic-media-project#comments</comments>
		<pubDate>Tue, 26 Aug 2008 21:48:28 +0000</pubDate>
		<dc:creator>editor</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[newmedia]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sydney]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=29</guid>
		<description><![CDATA[Screenshot from &#8216;Assemblage for Collective Thought&#8217; VJ and networked remix project. Performed [...]]]></description>
			<content:encoded><![CDATA[<h6 class="mceTemp">
<dl class="wp-caption alignnone" style="width: 285px;">
<dt class="wp-caption-dt"><a href="http://cofa.unsw.edu.au/research/researchcentres/ccap/projects/project0002.html"><img title="assemblage" src="http://cofa.unsw.edu.au/export/sites/cofa/research/researchcentres/ccap/cofa_ccap_images/munster_ACT.jpg_1691113714.jpg_1691113714.jpg" alt="Screenshot from Assemblage for Collective Thought VJ Remix project" width="275" height="215" /></a></dt>
<dd class="wp-caption-dd" style="text-align: justify;">Screenshot from &#8216;Assemblage for Collective Thought&#8217; VJ and networked remix project. Performed at International Symposium for Electronic Arts and ZeroOne, San Jose, USA, August 12 2006.</dd>
</dl>
</h6>
<p><span style="font-style: italic;">Dynamic Media: Innovative Social and Artistic Development in New Media in Australia, Britain, Canada and Scandinavia since 1990</span> is an international, ARC funded project that provides information for Australians to more extensively implement dynamic media within a social context. Based at the Centre for Contemporary Arts and Politics at UNSW&#8217;s College of Fine Arts, the project is a collaboration between <a href="http://cofa.unsw.edu.au/staff/profiles/annamunster/">Anna Munster</a> (CoFA/CCAP), <a href="http://empa.arts.unsw.edu.au/staff/staff.php?first=Andrew&amp;last=Murphie">Andrew Murphie</a> (Media, Film &amp; Theatre, UNSW), <a href="http://www.brianmassumi.com/">Brian Massumi</a> (University of Montreal) and <a href="http://www.lancs.ac.uk/fass/faculty/profiles/158/33/">Adrian MacKenzie</a> (Lancaster University).The project focuses on the international strategies for social use of dynamic media, and will form the basis of an online database that will profile and be accessible to Australian artists, arts organisations, new media researchers and social innovators. This study highlights the innovation of Australian artists and researchers in the development of dynamic media and positions these internationally.</p>
<p><a href="http://cofa.unsw.edu.au/research/researchcentres/ccap/projects/project0002.html">Centre for Contemporary Arts and Politics, College of Fine Arts, UNSW</a></p>
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		<title>DataCloud2</title>
		<link>http://dynamicmedianetwork.org/projects-2/datacloud2</link>
		<comments>http://dynamicmedianetwork.org/projects-2/datacloud2#comments</comments>
		<pubDate>Fri, 24 Aug 2007 10:16:59 +0000</pubDate>
		<dc:creator>andrewm</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/08/24/datacloud2/</guid>
		<description><![CDATA[Sitting in a Montréal hotel room, reading the excellent Sher Doruff&#8217;s (of [...]]]></description>
			<content:encoded><![CDATA[<p>Sitting in a Montréal hotel room, reading the excellent Sher Doruff&#8217;s (of <a href="http://www.keyworx.org/">KeyWorx</a>, for one thing) article on <a href="http://www.digitalcultures.org/Library/Doruff_CollCult.pdf">collaboration and emergence</a>, I came across a reference to <a href="http://datacloud2.v2.nl/">DataCloud2</a>. This might be a useful tool for our own database building.</p>
<p>DataCloud2 is &#8216;information          space containing a vast collection of media-objects&#8217; with their own characteristics, reviewed as metatags. It&#8217;s specifically built for idiosyncratic collecting of different media elements, and for the support of community.</p>
<p>I&#8217;m hoping to interview Sher later this week.</p>
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		<title>OpenMute &#8211; Print-on-Demand and Network Distribution</title>
		<link>http://dynamicmedianetwork.org/projects-2/openmute-print-on-demand-and-network-distribution</link>
		<comments>http://dynamicmedianetwork.org/projects-2/openmute-print-on-demand-and-network-distribution#comments</comments>
		<pubDate>Sat, 21 Jul 2007 02:41:50 +0000</pubDate>
		<dc:creator>andrewm</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/20/openmute-print-on-demand-and-network-distribution/</guid>
		<description><![CDATA[I was supposed to go to Documenta12 this week, for a week [...]]]></description>
			<content:encoded><![CDATA[<p>I was supposed to go to <a href="http://www.documenta12.de/">Documenta12</a> this week, for a week of discussions on magazine publishing curated by <a href="http://www.labforculture.org/en/community_groups/public/documenta_xii/links_documents/paper_and_pixel_week_participants">Nat Muller and Alessandro Ludovico</a>, of <a href="http://www.neural.it/">Neural</a>. I couldn&#8217;t make it because I was injured, but of course these days I can <a href="http://www.labforculture.org/en/community_groups/public/documenta_xii">read a lot of the presentations before they&#8217;re given, and listen to podcasts afterwards</a>.</p>
<p>So I&#8217;ve been thinking a lot about publishing as a crucial component of dynamic media &#8211; and also as a register of a changes in practices and concepts involving dynamic media. I&#8217;ve <a href="http://adventuresinjutland.wordpress.com/">blogged elsewhere about some of this</a>, and responded to Nat Muller and Alessandro&#8217;s interesting introductions to the issues, and there&#8217;s some good material on the European <a href="http://www.labforculture.org/">LabforCulture</a> site (another discovery courtesy of Documenta12).</p>
<p>Something that I found very interesting however, towards the last third of the podcast  &#8220;How to Survive the Paper Industry&#8221;, <a href="http://www.labforculture.org/en/community_groups/public/documenta_xii">which can be downloaded from here</a>, was Simon Worthington of <a href="http://www.metamute.org/">MetaMute</a>&#8216;s detailed discussion of Open Source publishing, print on demand, a complete use of open source applications for everything involved with publication, including for example graphic design, and networked distribution. MetaMute&#8217;s initiative in all these areas is <a href="http://www.openmute.org/">OpenMute</a> &#8211; interesting also when we consider developing our own form of publishing for this project.</p>
<p>General changes in forms of publishing are occurring across a lot of registers &#8211; online and offline, publishing as increasingly cross or inter-media, the different social and commercial arrangements implied (from the problems of the music industry &#8211; in which it is now clear that new forms of publishing and distribution, music industry woes aside, have led to a massive increase in diversity of music, and a new health to the live music scene &#8211; to the massive transformations now making the print/pixel publishing side of things very interesting). They also arguably make not only for new social forms, but for <a href="http://adventuresinjutland.wordpress.com/2007/07/18/paper-pixels-and-the-body/"><em>a new kind of social</em></a> (so are crucial to consider both in terms of social and artistic innovation). So we need to think about publishing increasingly &#8211; especially as more things, processes and events become publishable &#8211; imagine open source publishable VR environments and elements, or the publishing of genetic elements &#8230; or just of new technics &#8211; this is my new saying &#8211; &#8220;clone and publish your technics for social innnovation&#8221;.</p>
<p>To some extent the Dynamic Media project is a collaborative/cooperative publishing project.</p>
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		<title>Cont3xt.net and link.of.thought_thought.of.link</title>
		<link>http://dynamicmedianetwork.org/collectives/cont3xtnet-and-linkofthought_thoughtoflink</link>
		<comments>http://dynamicmedianetwork.org/collectives/cont3xtnet-and-linkofthought_thoughtoflink#comments</comments>
		<pubDate>Fri, 06 Jul 2007 23:06:32 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/06/cont3xtnet-and-linkofthought_thoughtoflink/</guid>
		<description><![CDATA[An interesting take on the repositioning of the curator in a folksonomy [...]]]></description>
			<content:encoded><![CDATA[<p>An interesting take on the repositioning of the curator in a folksonomy enabled network of digital content. Extending the blog format of their very cool collection of feeds, <a href="cont3ext.net">Cont3xt.ne</a>t bloggers launch a del.icio.us powered tag gallery that teases out the digital environment&#8217;s problematization of gallery space and expert curatorship while exploring its potential for something else.</p>
<p>There are very many relevant links in the curatorial section of Cont3xt worth looking out for their approach to databases, collections, and etc.</p>
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		<title>Net Vis Links: Visualization of Social Roles</title>
		<link>http://dynamicmedianetwork.org/projects-2/net-vis-links-visualization-of-social-roles</link>
		<comments>http://dynamicmedianetwork.org/projects-2/net-vis-links-visualization-of-social-roles#comments</comments>
		<pubDate>Sat, 30 Jun 2007 00:26:59 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Dynamic Media]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/29/net-vis-links-visualization-of-social-roles/</guid>
		<description><![CDATA[The Journal of Social Structure has published this paper regarding the visualization [...]]]></description>
			<content:encoded><![CDATA[<p>The Journal of Social Structure has published <a href="http://www.cmu.edu/joss/content/articles/volume8/Welser/">this paper</a> regarding the visualization of social roles in online discussion groups by Howard Wesler.  It may be of interest for its ethnographic approach to the data collection and visualization of USENET threads. The conclusions drawn seem to indicate that such research has value for its ability to potentially automatically identify social roles that emerge in relation to network infrastructure and in so doing structure the network in a way that more appropriately/effectively cultivates specific roles or styles of interaction. I&#8217;d see this as an interesting inversion of the usually stated aim to map the network in order to engineer better networks of the future &#8211; here there is a concern for the way the network infrastructure and interface produces the user producing the network. There are interesting parallels  between this work and the IBM Communications Lab&#8217;s work on wikipedia. Both of these projects are also related to <a href="http://www.chrisharrison.net/projects/">Chris Harrison&#8217;s </a>work which I&#8217;ll account for in another post.</p>
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		<title>Net Vis Links: DIMES</title>
		<link>http://dynamicmedianetwork.org/projects-2/net-vis-links-dimes</link>
		<comments>http://dynamicmedianetwork.org/projects-2/net-vis-links-dimes#comments</comments>
		<pubDate>Sat, 30 Jun 2007 00:17:18 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/29/net-vis-links-dimes/</guid>
		<description><![CDATA[One of the teams contributing data to the &#8216;Day in the life [...]]]></description>
			<content:encoded><![CDATA[<p>One of the teams contributing data to the &#8216;Day in the life Internet Project&#8217; is the <a href="http://www.netdimes.org/new/?q=node/7">DIMES Distributed Scientific Research Project</a>. This project is novel in that it asks users to download a Java client that monitors your internet traffic and reports data back to base. There are a number of really interesting end-user tools for data analysis for people using this client and from data collected from the client. Firefox users can install an add-on that places ping-back times for each link on a page next to the link &#8211; an unsual way of seeing the network while you are traversing it. I also found the <a href="http://www.netdimes.org/maps/mapBrowser.html">Geo-Browse</a> (powered by gmaps) visualization interesting &#8211; it maps Internet Connectivity onto a Google maps interface based on data collected by the client. Finally the latest tool developed by the DIMES project is the <a href="http://www.netdimes.org/new/?q=node/17">DIMES Visualizer </a>- an application in Beta that I am unable to make work but which claims to &#8216;track the change of the internet over time with ease and clarity&#8217;.</p>
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		<title>Net Vis Links: CAIDA</title>
		<link>http://dynamicmedianetwork.org/projects-2/net-vis-links-caida</link>
		<comments>http://dynamicmedianetwork.org/projects-2/net-vis-links-caida#comments</comments>
		<pubDate>Sat, 30 Jun 2007 00:16:16 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/29/net-vis-links-caida/</guid>
		<description><![CDATA[The first project/link/site is CAIDA: the Cooperative Association for Internet Data Analysis. [...]]]></description>
			<content:encoded><![CDATA[<p>The first project/link/site is <a href="http://www.caida.org/home/">CAIDA</a>: the Cooperative Association for Internet Data Analysis. CAIDA is largely funded by the US NSF although recent projects have been funded by the US Department of Homeland Security, and by CISCO. It might be worth looking at <a href="http://www.democraticmedia.org/PDFs/CiscoNextGen.pdf">CISCO&#8217;s statement on net neutrality</a> &#8211; just to contextualize where CISCO&#8217;s priorities might lie in terms of network development and governance (alternatively we could look to the CISCO white papers <a href="http://www.democraticmedia.org/PDFs/CiscoNextGen.pdf">here</a> and <a href="http://www.democraticmedia.org/PDFs/CiscoServiceExchange.pdf">here</a>.) This in no way is meant to infer CAIDA&#8217;s complicity with these organizations only that there is obviously a focus here on net governance. This leads to an attendant emphasis on traffic flows and there relation to actual network geographies. This has lead to rather novel images of the <a href="http://www.caida.org/tools/visualization/cuttlefish/japan-traces.xml">network such as this one </a>which maps byte transfer rates of traffic from/to Japan as through the passage of the day or<a href="http://www.caida.org/tools/visualization/cuttlefish/witty-hosts.xml"> this one</a> showing the number of infected hosts carrying the &#8216;witty worm&#8217; virus. Much of the data collected by CAIDA is novel in that it is concerned with temporally dynamic web and developing a topological perspective of traffic but we should not that the use of client or host based data collection applications still tends to evoke an image of the network as a series of interlinked nodes through which traffic passes. There are a number of interesting technical papers on network <a href="http://www.caida.org/publications/papers/bydate/">infrastracture here</a>. As an indication of CAIDA&#8217;s bent have a look at the<a href="http://www.caida.org/projects/ditl/"> &#8216;Day in the Life of the Internet Project&#8217;.</a></p>
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		<title>blogging new network theory conference from amsterdam</title>
		<link>http://dynamicmedianetwork.org/publications/blogging-new-network-theory-conference-from-amsterdam</link>
		<comments>http://dynamicmedianetwork.org/publications/blogging-new-network-theory-conference-from-amsterdam#comments</comments>
		<pubDate>Fri, 29 Jun 2007 04:35:54 +0000</pubDate>
		<dc:creator>annamunster</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/28/blogging-new-network-theory-conference-from-amsterdam/</guid>
		<description><![CDATA[Session 1: Siva Vaidhyanathan, The Googlization of Everything Moral problems are mere [...]]]></description>
			<content:encoded><![CDATA[<p><b>Session 1: Siva Vaidhyanathan, <i>The Googlization of Everything</i></b></p>
<p>Moral problems are mere technological problems to be solved: this is the theology of Google. We should not doubt but just believe&#8230;<br />
All social and cultural theory starts with theology &#8211; postmodern and post structuralist theory tries to resist the universal of theology</p>
<p>principle of Google is that it copies everything &#8211; this is what a search engine does in order to index. But what Google book search is doing  is reaching outside the web into the &#8216;old world&#8217; of copyright and saying the old world must become like the web.</p>
<p>Google surveillance in data-mining consumer profiling etc is completely different from the panopticon. Discipline comes from being aware of surveillance. Web surveillance is distributed and we are not aware of the level of activity&#8230;exact opposite of the panopticon&#8230;we are encouraged to do what we want online, to misbehave because the corporation wants the &#8216;real&#8217; you in order to better profile you&#8230;</p>
<p><b>Tiziana Terranova <i>Everything is everything: Network science, neo-liberalism and security</i></b><br />
Foucault&#8217;s lectures on market and security as part of a society of control. Marxist perspectives, according to Foucault, tend to think about capitalism from the inside &#8211; ie how does it function. We need to get outside of this to get outside of capitalism. Rtaher its better to look at the sigularity of moments of organisation of capital.</p>
<p>Neoliberals &#8211; the market is not natural but a game, or rather a thing that needs to be produced and extended to as many fields of the social as possible.<br />
The panopticon fades and this is replaced by the mechanism of security. Security is linked to the problem of the series &#8211; events keep happening, a series of users clicking, a series of blogs, a series of downloads. Security addresses itself to this.<br />
perhaps many of the web maps we have are ways of spatially representing this series of events. (However, the series is uneven and discontinuous in actuality&#8230;)</p>
<p>Key to Web 2.0 -&#8217;harness&#8217; users&#8217; collective intelligence&#8230;for O&#8217;Reilly. (power of cumulative series of events, uploading, downloading, commenting etc).</p>
<p>What kind of market then is this? for Lazzarato &#8211; market is a dispositif for construction and capture of the customer. Net economy directly mobilises social relations for the market. What are these social relations &#8211; perpetual state of movement between multiplicities of passwords, ids etc.</p>
<p>Liberal versions of explaining network economies try to explain social relations in terms of economic rationale &#8211; e.g. we participate in the web because we invest time and we expect a return (Benchler Wealth of Networks)<br />
Whereas for Lazzarato &#8211; participation is a social relationship a process of capturing and being captured.</p>
<p><b>Wendy Chun <i>Imagined Networks</i></b><br />
OED  -network as diagram &#8211; network as representation goes to network as reality. These move backwards and forwards and hence the notion of the network as diagram is oxymoronic. Yes maybe, but what a powerful oxymoron&#8230;</p>
<p>Mapping is part of a web drive that tries to map the net into a more intimate space&#8230;this returns us to the ARPANET mapping techniques.</p>
<p>Best way to represent a network is to reject the global &#8211; we need to try to imagine how technologies and social interactions are engaged together.</p>
<p>temporality of networks is the ephemeral enduring &#8211; the undead of information. Blog entries are uninteresting because they are immobile &#8211; ie constant updating &#8211; empty homogeneous time.</p>
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		<title>MODINET &#8211; a Danish project on democracy and changing media</title>
		<link>http://dynamicmedianetwork.org/projects-2/modinet-a-danish-project-on-democracy-and-changing-media</link>
		<comments>http://dynamicmedianetwork.org/projects-2/modinet-a-danish-project-on-democracy-and-changing-media#comments</comments>
		<pubDate>Mon, 18 Jun 2007 21:08:09 +0000</pubDate>
		<dc:creator>andrewm</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/18/modinet-a-danish-project-on-democracy-and-changing-media/</guid>
		<description><![CDATA[Modinet was a large research project looking at the impact of changing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.modinet.dk/english/english.htm">Modinet</a> was a large research project looking at the impact of changing media on democracy in Denmark. It finished in 2006 but still has a useful web site with lots of publications (some in English). Some seem to have had something of an ongoing concern with aesthetics.</p>
<p>In some ways it provides a good example of how to do this kind of collaborative research in a formal setting (with lots of projects, lots of participants, and lots of publications, although I know it also had lots of funding!).</p>
<p>Projects involved included the internet and democracy, changes to journalism, new publics, the media in everyday life, and an interesting project on new media in public service. These projects are reflecting the much more extensive and focussed integration of new media in public life in Scandinavia. The project publications are full of quite specific investigations of how this is all working in Denmark at the moment &#8211; and since there is so much happening in Denmark in the public sphere which none of believe is even possible in many places, this is very interesting material.</p>
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		<title>Interfaces Montreal</title>
		<link>http://dynamicmedianetwork.org/projects-2/interfaces-montreal</link>
		<comments>http://dynamicmedianetwork.org/projects-2/interfaces-montreal#comments</comments>
		<pubDate>Fri, 08 Jun 2007 21:01:31 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/08/interfaces-montreal/</guid>
		<description><![CDATA[While searching for interesting HCI and Dynamic Media Institutions I stumbled upon [...]]]></description>
			<content:encoded><![CDATA[<p>While searching for interesting HCI and Dynamic Media Institutions I stumbled upon this excellent archive of the Interfaces Montreal conference. There is an interesting blend of commercial, academic and artist presentations archived in video here. The sections of Visualization and Audio looked to be of particular interest. Unfortunately for me the speakers are mostly French Canadian and I am for all intents and purposes mono-lingual (at the best of times).</p>
<p>http://www.interfacesmontreal.org/english/index.php?option=com_content&amp;task=view&amp;id=70&amp;Itemid=193#self</p>
<p>There are abstracts in English.</p>
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		<title>Jesse Kriss &#8211; History of Sampling (VCL 4?)</title>
		<link>http://dynamicmedianetwork.org/projects-2/jesse-kriss-history-of-sampling-vcl-4</link>
		<comments>http://dynamicmedianetwork.org/projects-2/jesse-kriss-history-of-sampling-vcl-4#comments</comments>
		<pubDate>Fri, 25 May 2007 21:41:19 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/25/jesse-kriss-history-of-sampling-vcl-4/</guid>
		<description><![CDATA[One of the people involved in the development of IBM&#8217;s visual communications [...]]]></description>
			<content:encoded><![CDATA[<p>One of the people involved in the development of IBM&#8217;s visual communications lab is is Jesse Kriss who orginally made <a href="http://jessekriss.com/projects/samplinghistory/">this excellent visualization of Remix/sampling cultures</a> &#8211; another beautiful visualization built with &#8216;Processing&#8217;</p>
<p align="center"><a href="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/hos1.png" title="History of Sampling"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/hos1.png" alt="History of Sampling" /></a></p>
<p>This is perhaps a great example of visualizing a social creative network, although I was surprised to find the &#8216;dialogue&#8217; of the sampling community mostly flowing one way&#8230;.of course this visualization probably doesn&#8217;t recognize where the &#8216;sampled&#8217; is &#8216;sampled&#8217; so a sample of &#8216;Fear of a Black Planet&#8217; ends up being attributed to James Brown&#8217;s &#8216;In the Jungle Groove&#8217; &#8211; there is something interesting being ignored about the folding of histories here I think. Nice graph though. Along with the Fridg&#8217;t interface this is the second impressive dynamic graphic work I&#8217;ve seen using Processing. I have seen high end VJ visualizations built in Processing but not many instances where Processing appears as an open source substitute for the proprietary Adobe Flash.</p>
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		<title>IBM Visual Communications Lab (VCL 3/3): History Flow</title>
		<link>http://dynamicmedianetwork.org/projects-2/ibm-visual-communications-lab-vcl-23-history-flow</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ibm-visual-communications-lab-vcl-23-history-flow#comments</comments>
		<pubDate>Fri, 25 May 2007 21:37:29 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/25/ibm-visual-communications-lab-vcl-23-history-flow/</guid>
		<description><![CDATA[History Flow is a visualization application that provides a novel way of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.research.ibm.com/visual/projects/history_flow/index.htm">History Flow is a visualization application</a> that provides a novel way of visualizing large collaboratively edited data sets. It is particularly well placed to analyze the iterations of large text documents.</p>
<p><a href="http://dynamicmedianetwork.org/projects-2/ibm-visual-communications-lab-vcl-23-history-flow/attachment/jean-claude-guedon" rel="attachment wp-att-53" title="history flow screenshot form site"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/historyflow04.jpg" alt="history flow screenshot form site" /></a></p>
<p>Point History Flow to any directory with a number of document interactions and it will recognize the similarities between iterations and represent the continuities with a solid block of colour along a temporal axis. As the particular block of text are retained across iterations, as the text &#8216;ages&#8217; those blocks fade to a darker shade. New text is bright and perturbations with a block of text are represented by gaps in the blocks and &#8216;fades&#8217;. History Flow has been substantially updated since I originally looked at it for the Assemblage of Collective Thought and its ability to parse a variety of text directories is much more seamless than the earlier Windows only application. As a Java application with OSX, Linux, and Windows installer History Flow is now available for all major platforms. History flow amiably represents the collaborative development of a large scale text based project &#8211; most notably Wikipedia entries. According to my particular bent I found the most interesting aspect of History Flow was its ability to act as a means of navigating the temporal development of document. History flow allows you to navigate the document by running the mouse over particular areas of the &#8216;graph along me to move down threw the document or &#8216;back&#8217; through the documents development so I can easily navigated to a relegated portion of the document. Once again I&#8217;m more interested in the promise that this provides not just for analysis but for visualizing the document as non-linear and bifurcating and for providing the means of navigating these bifurcations. History promises such a means of navigating the network even if this implementation remains tied to a single thread and the two dimensionality of the representation would require a drastic redesign to facilitate a vision of the network that I have argued as missing in my previous post on the Visual Communication Lab&#8217;s work. That is to say that history flow allows us to see and to navigate the temporal dynamic of an incessantly emerging document and potentially a network in contra-distinction to the visuality of the network that knows no temporality, whose past is either replaced, or whose &#8216;pasts&#8217; and &#8216;futures&#8217; are forever superimposed in layers that obfuscate that temporality.</p>
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		<title>IBM Visual Communications Lab (VCL 2/3): Many Eyes and a Riff on Net Visuality</title>
		<link>http://dynamicmedianetwork.org/projects-2/ibm-visual-communications-lab-vcl-23-many-eyes-and-a-riff-on-net-visuality</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ibm-visual-communications-lab-vcl-23-many-eyes-and-a-riff-on-net-visuality#comments</comments>
		<pubDate>Fri, 25 May 2007 21:35:44 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/25/ibm-visual-communications-lab-vcl-23-many-eyes-and-a-riff-on-net-visuality/</guid>
		<description><![CDATA[Many Eyes is an attempt to further approach the stated aim of [...]]]></description>
			<content:encoded><![CDATA[<p>Many Eyes is an attempt to further approach the stated aim of the VCL to provide visualizations as a means of generating dialogue and encouraging a shared interaction with datasets. This aim is the distinguishing aspect of the VCL project, the visualization should be generative in that the differing perspective offered of the data and interaction in production the data might offer new avenues of interaction and discussion. The rhetoric of the VCL is however analytical. The project isn&#8217;t concerned with the ways in which a network visuality might modulate the development of the visualized form. Their intent/hope is that by presenting a visual representation of any dataset we promote a kind of focussed interaction with the dataset that acts as an engine for multiple perspectives to be shared, illustrated and cross-informed. I found the Many Eyes project an indication of how much the web2.0 influx of seed capital for the development of network based applications has raised our expectations of what is possible with regarding web applications generally and specifically the representation/feedback of &#8216;massively shared data sets&#8217;. This project appears left in the dark ages when compared to the functionality offered by agile start-ups such as Dabble DB which offers visualization and much more besides. The lack of dialogue being generated on the message boards beneath each visualization on the ManyEyes web site is perhaps an indication that the VCL needs to reassess their &#8216;valuation&#8217; of visualization. If the perceptual seeds or lines of flight offered by a dynamic  visualization don&#8217;t feed-back in modulation with the data set then perhaps we&#8217;ve missed its real value as a perceptual modulation of our relationship to the data . Perhaps we have undervalued the potential for visualization to either open out or delimit the modes of connection and interaction possibilized between body and dataset. I want to make a rather abstract point here that concerns the temporality of network visuality. Our ways of perceiving the network produce  our next-connections with the dataset. The visualization or &#8216;network visuality&#8217; more generally (and less determinedly) should be understood as a a prosthesis of interaction that orients the user to the data and modulates the potential for a &#8216;networked&#8217; expression. In this sense the visualization or network visuality (perhaps &#8216;sensuality&#8217; more generally) provides the manifold of a future data-space. The &#8216;time&#8217; of the network is a function of the metaphors with which we choose to organize and interact with the data. The  the internet is a &#8216;flattened&#8217; data-space in which the &#8216;time&#8217; of the network is folded into a super-linear plane, converted from momentary interaction, to universal location. This has created a strange contemporary network space that lacks the potential to represent the dynamism and transience with which it is constituted &#8211; we consequently end up in a state of network blindness and &#8216;throwness&#8217; &#8211; always thrust into a network future which we can never re-cognize. Its perhaps interesting that this throwness actually undermines the pretence of the network&#8217;s original architects to the construction of a navigable &#8216;space&#8217; &#8211; the contemporary network is characterized not by a navigable space but an incessantly emerging and chaotically diverging network present.</p>
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		<title>IBM Visual Communications Lab (VCL 1/3):  The Chromogram Visualization Method</title>
		<link>http://dynamicmedianetwork.org/projects-2/ibms-visual-communications-lab</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ibms-visual-communications-lab#comments</comments>
		<pubDate>Tue, 22 May 2007 22:35:12 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/22/ibms-visual-communications-lab/</guid>
		<description><![CDATA[The Chromogram visualization method is designed for, and is most applicable to, [...]]]></description>
			<content:encoded><![CDATA[<p>The Chromogram visualization method is designed for, and is most applicable to, large data sets. Wikipedia is the key datatset used by the VCL team to explore the methods capabilities. The method uses an interesting (nearly random) approach to visualization by assigning different &#8216;fields&#8217; of a wikipedia &#8216;edit&#8217; (which is simply a document iteration) a colour based on the first three letters of that field. The method is simple and rather novel. First letter determines the hue, second letter determines the saturation, third letter determines the brightness. Each entry is assigned a block that extends according to a tremporal/date axes so that the &#8216;survival&#8217; of a particular edit as final is indicated by a seamless block of a specific colour extending in time. As the VCL literature acknowledges this appears an unlikely way to visualize a text string; &#8216;terrific&#8217; and &#8216;terrible&#8217; offer the same hue, arbitrary openers (the, this, of) don&#8217;t often characterize the post as a whole. Regardless of these and other apparent insufficiencies the Chromogram visualization method proves to be effective in analyzing and identifying some of the incipiencies of the wikipedia architecture and the interactions of users with each other and with the data set. VCL researchers draw a number of interesting conclusions from their Chromogram visualization of Wikipedia and through that method are able to identify the activity of users according to their visualization pattern- this is in part because Wikipedia administrators tend to use a common/standardized set of terms to describe certain post activities and thus can be identified by their attributed colours and patterns of colours (reversions, fix, copyright, typos, list).</p>
<p>One of the most interesting revelations of VCL&#8217;s work applying this method to Wikipedia histories is that they find much work is done categorizing alphabetically ordered task lists which visualize as rainbow-like transitions through the spectrum. The VCL authors note a kind of cascading effect in that alphabetical searches fold into the generation of task-lists that Wikipedia administrators then work through. It should perhaps be noted that all of VCL&#8217;s work on visualizing Wikipedia is based on a specific subset of wikipedia users. They frame their analysis by only looking to the activity of administrators who tend top work systematically or according to a particular preferred task; say grammatical editing, spell checking or formatting. These users also stick steadfastly to standardized syntax in labelling (meta-tagging) these tasks making the chromogram visualization method particularly effective. By &#8216;task&#8217; patterns I refer to a visualization pattern that indicates such a particular administrative activity. The recognition of these spectral patterns leads the authors to suggest that perhaps entries that begin with earlier letters of the alphabet draw an &#8216;unnaturally&#8217; high rate of activity. In most case however the shifting hues simply mark a boundary/difference between disparate forms of revision and for this reason they are effective in illustrating patterns of usage in administration. For instance an administrator that concerns themselves with revisions in a reactive sense will be identified in the chromogram method of visualization as consistently following every other edit. Chromogram is interesting in its ability to provide a visual representation of habits of use encouraged by Wikipedia&#8217;s interface and the interactions that this interface encourages in production of a mode of collaboration. The method apparently arbitrary association of colours with the first letters of a field does well to represent the iterative dynamic that has characterized the development of a particular document &#8211; it re-invests the copy with a history of development derived from a social/collaborative perspective that focusses on the interactions of users.</p>
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		<title>Walk 2 Web</title>
		<link>http://dynamicmedianetwork.org/projects-2/walk-2-web</link>
		<comments>http://dynamicmedianetwork.org/projects-2/walk-2-web#comments</comments>
		<pubDate>Sat, 19 May 2007 20:10:36 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/19/walk-2-web/</guid>
		<description><![CDATA[URL : www.walk2web.com Description: Walk2web is a link visualizer that draws a [...]]]></description>
			<content:encoded><![CDATA[<p>URL : <a href="http://www.walk2web.com">www.walk2web.com</a></p>
<p>Description:</p>
<p>Walk2web is a link visualizer that draws a rather rudimentary link diagram  dynamically as the user navigates (clicks on) an original node that is a user submitted URL. The intent of the site is to provide a diagrammatic means of traversing the web.</p>
<p><a href="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/picture-11.png" title="picture-1.png"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/picture-11.png" alt="picture-1.png" /></a></p>
<p>The link diagram does provide the advantage of providing an instantaneous view of the variety of different paths that branch of a particular node. The interface also includes a miniature site viewing window that displays a fully functional preview of the node.site that the user points to while navigating the map. In this window we have options to mark the site as &#8216;like&#8217; or &#8216;dislike&#8217; and to bookmark the site privately or publicly. The map window also provides a means of &#8216;flagging&#8217; a &#8216;location&#8217; by placing a little green flag on your map.</p>
<p>The site is fairly impressive in terms of design with the links maps drawn beautifully in flash and ably representing the network as far as the usual 2 dimensional schema allows. The map gradually reveals the &#8216;next step&#8217; as the user navigates from one node to the next providing for the impression of walking through the web &#8216;landscape&#8217;. Unfortunately this is as much positive spin I can give for an interface and visualization that offers little in the way of expanding on the browser experience except in its ability to trace paths and thus remember the paths not yet explored. I suppose this might be understood as given the user a means of more completely exploring particular link arrays although the &#8216;specificity&#8217; of the mapping undermines this utility.</p>
<p>The like/dislike categories do not alter the weighting of links &#8211; they appear only to publicly flag the fact that I have &#8216;ranked&#8217; the site. This appears to have neglected a golden opportunity to provide the link map with a certain temporal dynamic as recent posts would generate more recent traffic allowing a design that incorporates a vision of a web currently emerging and an old web receding into the background. Here however the old links are as fresh as the new which means the overall experience is less than satisfactory. The other problem confounding this site is that it appears only/mostly concerned with mapping the domain name level. This means that the site suffers terribly from the movement to at once a more centralized, proprietary and temporally dynamic web. Today&#8217;s web is characterized by large domains with much activity ocuring within the directory structure of these domains. This is as much at the level of the individual blog level as it is at the &#8216;myspace&#8217; scale.  At the blog level a single domain carries what we could call a dynamic series, or perhaps more evocatively a &#8216;stream&#8217;, of posts that the domain merely represents as a location. At the &#8216;myspace&#8217; level the Domain loses all specificity and thus navigational value because of the mass of streams of data the occur under that domain. As i have argued elsewhere this temporal dimension of the web has fundamentally altered its topology making the old metaphor largely redundant &#8211; this is no longer a web but an oceanic system of data flows, currents, and eddies. Walk2Web&#8217;s method exemplifies this shift as its focus on the domain rarely produces a usefully indication of page level &#8216;link flows&#8217; and this means that we tend to end up  wandering (within one or two steps) into large domains with no specificity (myspace, livetype, blogger, wordpress). These large domains then open rather randomly onto sites under that domain. Systems like Walk2Web need new ways of mapping or rather signifying/presenting these flows and for feeding back into the modulation or agitation of these flows in the service of realizing new potential. As I said the like/dislike or maybe integrating and visualizing traffic flows is a way of achieving this. The last.fm model uses a(n aural) version of both like/dislike and traffic measurement to provide for, and encourage, such emergent dynamism.</p>
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		<title>Chunky Move</title>
		<link>http://dynamicmedianetwork.org/projects-2/chunky-move</link>
		<comments>http://dynamicmedianetwork.org/projects-2/chunky-move#comments</comments>
		<pubDate>Tue, 08 May 2007 21:55:09 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/08/chunky-move/</guid>
		<description><![CDATA[URL: Chunkymove.com Why is this of interest: Improvisation and Mediation in contemporary [...]]]></description>
			<content:encoded><![CDATA[<p>URL: Chunkymove.com</p>
<p>Why is this of interest: Improvisation and Mediation in contemporary dance &#8211; suggested by Andrew.</p>
<p>A dance company based in Melbourne founded by dancers and choreographers Gideon Obarzanek and Garry Stewart in 1995 (www.australiandancing.org &#8211; collaboration not credited on chunky move website).Chunky Moves is listed as the official contemporary dance company of Victoria. The work of the company includes interactive systems (Glow 2006), works inspired by themes of technical and architectural mediation (Singularity 2006, Infinite Temporal Series 2005),  empathy and sociality (Infinite Temporal Series 2005, Singularity 2006, I Want To Dance Better at Parties 2004, Ballet for Contemporary Democracy 2002). The common element running through these works is an interest in technical/social/abstract/empathic transduction. Glow uses a recursion between body and a projection that tracks an imposes its output on the body of the dancer (techno-recursive transduction). Singularity is inspired by Bill Viola&#8217;s video installation The Passions and reproduces the effect of of that work in magnifying the kinetics of expressed emotion by using slow motion video &#8211; here the reproduction is danced and made more intense by the increased empathy the viewer feeel for a dancer caught in a short loop of intensity. Infinite Temporal Series 2005 is a remediation of Borges The Garden Of Forking Pathways that uses architectural elements to play between intimacy and mediation, singular and multiple, and to make manifest incompossible paths of intense singularity. I Want To Dance Better at Parties uses documentary as its starting point providing a means of exploring &#8216;the australian male&#8217;s&#8217; relationship to dance and body through the differential of a professional dancer. Ballet for Contemporary Democracy uses survey data to explore demography and democracy and the difference between the mass, the multiple, and the singular while having a humorous dig at bureaucracy and statistical mediation. According the Closer web documentary  (2002)  that work takes its lead form Gary Hall&#8217;s new media installation Tall Ships and Viola&#8217;s Reasons for Knocking at an Empty House (1982)  playing with empathy and technical mediation/reproducibility. Of particular interest here is the use of technology capable of tracking the movement of Dancers and altering projection media based on the bodies movement (Glow 2006 with Freider Weiss &#8211; more on Glow and his EyeCon system for video tracking in other posts).  The company also produces &#8216;web documentaries&#8217; that are really just documentations of the performance although the final of these is perhaps moving toward and extension of the performance. It uses &#8216;scopitones&#8217; a kind of &#8216;visual jukebox&#8217; to allow a &#8216;non linear&#8217; experience of the works themes. These are broken down into video&#8217;s of scenes, characters, tools, and interviews with the artists about meaning and content &#8211; a good example of documenting a work&#8230;.</p>
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		<title>Attention Trust</title>
		<link>http://dynamicmedianetwork.org/projects-2/attention-trust</link>
		<comments>http://dynamicmedianetwork.org/projects-2/attention-trust#comments</comments>
		<pubDate>Fri, 04 May 2007 23:51:02 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/04/attention-trust/</guid>
		<description><![CDATA[name: Attention Trust URL: www.attentiontrust.org Why this is of Interest: Attention Trust [...]]]></description>
			<content:encoded><![CDATA[<p>name: Attention Trust</p>
<p>URL: www.attentiontrust.org</p>
<p><a href="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/atten.jpg" title="The Attention Trust Website"></a></p>
<p><a href="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/atten.jpg" title="The Attention Trust Website"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/atten.jpg" alt="The Attention Trust Website" /></a></p>
<p>Why this is of Interest:</p>
<p>Attention Trust is really a system of accreditation coupled with a browser extension. The intent of the group responsible is based on the notion that Web2.0, or what we should probably just call &#8216;the web now&#8217;, is based on an attention economy. This is different to the attention economy spoken about in broadcast realms in which the attention of the viewer/user is ascribed an economy of inverse supply and demand (The producer demands, the user/viewer supplies). Here we are talking about the actual intellectual property produced by our movements through media. This data, according to the Attention Trust &#8216;increasingly represents how we browse, what we say, what we read&#8217; and that we should be able to control the data that we produce. I would argue that the attribution of  intellectual capital of production here is not so black and white and neither is the question of ownership but I&#8217;ll leave that point for a more relevant stage. The attention trust preaches four key principles; property, mobility, economy, transparency. The group &#8216;accredits&#8217; various attention &#8216;databanks&#8217; which it then allows end-users to log their web movements to via a browser plug-in. The group is pushing for the adoption of standards that will allow a user to transport the data produced by their interactions online, to move between proprietors, to &#8216;own&#8217; the data that their attention produces, and to ensure that data is adequately protected.</p>
<p>The notion of ownership and authorship in relational database ecologies is a critical one as databases increasingly become both centralized under proprietary systems and inculcated in the activity, industry, and memory of individual and collective life. Generative systems such as last.fm, Digg, StumbleUpon thrive on an attention economy but they also provide the generative ecology that produces attention &#8211; and effectively provides momentum to thought.</p>
<p>This might be of marginal relevance, but its worth considering why MySpace prospered over the greater blogosphere, why YouTube obliterated  a &#8216;thriving&#8217; videoblogging community or a project like &#8216;mefeedia&#8217;. There is currently a fair amount of talk about the possibility of open source models of these commercial spaces but the fact is that in each case there existed &#8216;open&#8217; or &#8216;distributed&#8217; versions of the above that failed to provide the kind of uniform communality that is provided by the proprietary versions and which was motivated by the valuation of the attention they provided.</p>
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		<title>The File Room</title>
		<link>http://dynamicmedianetwork.org/projects-2/the-file-room</link>
		<comments>http://dynamicmedianetwork.org/projects-2/the-file-room#comments</comments>
		<pubDate>Fri, 04 May 2007 23:21:13 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/04/the-file-room/</guid>
		<description><![CDATA[name: The File Room url: thefileroom.org artist: Muntadas year: 1994- Present. Why [...]]]></description>
			<content:encoded><![CDATA[<p>name: The File Room</p>
<p>url: <a href="http://thefileroom.org">thefileroom.org</a></p>
<p>artist: <a href="http://web.mit.edu/vap/people/faculty/faculty_muntadas.html">Muntadas</a></p>
<p>year: 1994- Present.</p>
<p><a href="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/pub0messyfiles.gif" title="from The File Room website"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/pub0messyfiles.gif" alt="from The File Room website" /></a></p>
<p>Why is this of Interest:</p>
<p>A good example of a simple database the aim of which was/is to &#8216;generate&#8217; rather than simply archive. The DB provides a framework for documenting the effects of censorship and providing a kind of cultural memory and memorial of what was censored.  It was originally populated by the artists who researched and documented acts of censorship from the BC to 1994. Four hundred instances were logged before the DB was opened to contributions through a web interface. The artists openly describe the project as foremost a piece of art rather than an attempt to thoroughly document censorship and the subjectivity and multiplicity of the entries is emphasized as the key aspect of the work. The aim is to plumb the resonant virtualities that censorship denies and that a remembering post-censorship reinvigorates partly because its loses specificity in the censorial act.</p>
<p>From a pragmatic point of view I was interested in the longevity of this project. I half expected to find the amount of entries dwindling after the projects initial exhibition but user contributions saw the work survive and continue to act as a kind of virtualizing mirror that folds censorship back on itself. Searching for post 2001 entries provides many returns &#8211; perhaps an indication that in the post 2001 political landscape the project finds a new resonance.</p>
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		<title>A Swarm of Angels</title>
		<link>http://dynamicmedianetwork.org/projects-2/a-swarm-of-angels</link>
		<comments>http://dynamicmedianetwork.org/projects-2/a-swarm-of-angels#comments</comments>
		<pubDate>Tue, 01 May 2007 21:17:51 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/05/01/a-swarm-of-angels/</guid>
		<description><![CDATA[name: A Swarm of Angels URL: www.aswarmofangels.com location: UK A &#8216;collaborative&#8217; film [...]]]></description>
			<content:encoded><![CDATA[<p>name: A Swarm of Angels</p>
<p>URL: www.aswarmofangels.com</p>
<p>location: UK</p>
<p>A &#8216;collaborative&#8217; film project based on three phases the first of which is amassing 1000 subscribers at 25 Pound a head to fund an open source film project. The project is headed by Matt Hanson, a self professed &#8216;cinema futurist&#8217; who wrote the book &#8216;End of Celluloid&#8217;. The project is based around the idea that subscribers paying 25 pound a head are then entitled to contribute to the projects management and production. <a href="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/383987975_88e52d5aa7.jpg" title="383987975_88e52d5aa7.jpg"></p>
<p><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/05/383987975_88e52d5aa7.jpg" alt="383987975_88e52d5aa7.jpg" /></p>
<p></a>Details regarding exactly how this will occur (particularly in terms of production) are a hard to come by perhaps subscribers are privy to greater detail. It strikes me that this is simply a creative way to finance a film project.Hanson remains very much the &#8216;producer&#8217; of the &#8216;film&#8217;. The funding phase of this project precedes the creative phase. The 2 possible synopses currently under development via a wiki that is open to subscribers &#8211; were presented initially by Hanson. It looks as though Hanson will take the position of Auteur or at least executive producer and despite the pretense to &#8216;open source&#8217; content this should not be taken to mean the development is necessarily &#8216;open&#8217;. The whole notion of charging potential collaborators appears more than a little suspect particularly considering Hanson appears to assume a large degree of control over the projects development. On some investigation there is reference to a forum in which &#8216;creative decisions&#8217; are made &#8216;democratically&#8217; &#8211; what form this takes or the process that is involved is not made clear on the site.</p>
<p>From a structural/collaborative aspect the notion of digital cinema explored here is heavy on the &#8216;cinema&#8217; and light on both the digital and the networked. The project is developing two scripts for production both of which are of a traditional &#8216;thriller with soft sci-fi elements&#8217; mould/genre and which both confrom to cinematic and narrative expectations of form and the standards of the medium and industry. The potential for a truly distributed &#8216;cinema&#8217; of the kind explored by the video-blogging community that existed prior to Youtube&#8217;s absolute redrafting of video online;  serial, multilinear,conversational and distributed, is ignored for a model that conforms to traditional modes of cinematic production, form ,funding by simply porting them to the wisdom of the masses and the will of a &#8216;benevolent dictator&#8217;. There is currently no clear collaborative infrastructure for the production &#8211; no clear description of the way media or production will be distributed. None of this precludes the project of value &#8211; it is what it is &#8211; a distributed model for producing cinema (the angel designs are very pretty). We should note however that this is probably a long way from what cinema will look like in the &#8216;future&#8217; and what it already does look like online&#8230;&#8230;to that end we should perhaps look to Youtube&#8230;and perhaps despair a little at the same time.</p>
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		<title>ubuweb</title>
		<link>http://dynamicmedianetwork.org/institutions/ubuweb</link>
		<comments>http://dynamicmedianetwork.org/institutions/ubuweb#comments</comments>
		<pubDate>Sat, 28 Apr 2007 02:26:43 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/04/27/ubuweb/</guid>
		<description><![CDATA[name: ubuweb URL: www.ubuweb.com Why this is of Interest: A truly amazing [...]]]></description>
			<content:encoded><![CDATA[<p>name: ubuweb</p>
<p>URL: www.ubuweb.com</p>
<p>Why this is of Interest:</p>
<p>A truly amazing example of what the web enables in terms of open access to media. Ubuweb is developed without regard for anything other than the operators desire to collect this material and make it available where else it would simply disappear or be invisible to the network. Ubuweb has become an unprecedented archive of the Avante Garde and and experimental media arts. With all the talk of database design and interface design this is perhaps a refreshing reminder that perhaps the most pragmatic archives are the least organized, that is they don&#8217;t necessarily impose a schema or taxonomy on the user. It is like there is no &#8216;user&#8217; here &#8211; no attempt to organize the experience of the user.</p>
<p><a href="http://dynamicmedianetwork.org/people/adam-hyde/attachment/10-revision-2" rel="attachment wp-att-21" title="ubuweb screenshot"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/04/ubu.jpg" alt="ubuweb screenshot" /></a></p>
<p>From the site;</p>
<p><font color="#000000" face="verdana, geneva" size="-2">UbuWeb has no need for money, funding or backers. Our web space is provided by an <a href="http://www.ubu.com/resources/partners.html"><u>alliance of interests</u></a> sympathetic to our vision. Donors with an excess of bandwidth contribute to our cause. All labour and editorial work is voluntary; no money changes hands. Totally independent from institutional support, UbuWeb is free from academic bureaucracy and its attendant infighting, which often results in compromised solutions; we have no one to please but ourselves. </font></p>
<p><font color="#000000" face="verdana, geneva" size="-2">UbuWeb posts much of its content without permission; we rip out-of-print LPs into sound files; we scan as many old books as we can get our hands on; we post essays as fast as we can OCR them. UbuWeb is an unlimited resource with unlimited space to fill. It is in this way that the site has grown to encompass hundreds of artists, hundreds of gigabytes of sound files, books, texts and videos. </font></p>
<p><font color="#000000" face="verdana, geneva" size="-2">Sounds like a marginal situation? Hardly. We&#8217;ve won many prestigious internet awards and are acknowledged web-wide as the definitive source for Visual, Concrete + Sound Poetry. UbuWeb is on the syllabus of countless schools; we&#8217;ve gotten queries from Ph.D. candidates seeking information to third-graders researching a paper on concrete poetry. UbuWeb embodies an unstable community, neither vertical nor horizontal but rather a Deleuzian nomadic model: a 4-dimensional space simultaneously expanding and contracting in every direction, growing &#8220;rhizomatically&#8221; with ever-increasing unpredictability and uncanniness. </font></p>
<p>Description/My comments:</p>
<p>Ubuweb is one those net destinations/applications/sites that has the propensity to induce a feeling akin to vertigo. There is so much media here of historical importance, in terms of art practice and critical thinking, that one could spend a life just moving from one incredible find to the next; from Barthes&#8217; inaugural lecture at the College de France, to Debord&#8217;s film&#8217;s including <em>Society of the Spectacle, </em>to Beckett directing Beckett&#8217;s <em>Waiting for Godot</em> and <em>Krapp&#8217;s Last Tapes.</em> There is increasingly a lot of contemporary work here as well and there is no real attempt to mark one from the other. While Ubuweb started as a repository for recordings concrete poetry it has now developed to include massive quantities of Avant Garde composition and sound design (from Varese to Cage to Derek Bailey to Paul Miller), a papers section, and a film section which includes readings, lectures, films, video without so much as a category other than the most general (film,sound, papers) to organize them.</p>
<p>If this interface is nearly as effective and perhaps more interesting than the highly mediated previous example for the Danial Langlois foundation its worth working out why. Firstly, I can explore openly without any impediment bar the density of list of names. Secondly, there is no arbitrary categorization that places walls between types of data. This means that Beckett&#8217;s plays stand alongside Debord&#8217;s films which stand alongside Irene Moon&#8217;s super8 films. The provision of a simple search function allows the user to easily search for things I am looking for. The site is completely non-proprietary and offer the user the opportunity to download large uncompressed versions of most of the material while also allowing the user to access the content as embedded video/audio within the browser.  As it discusses in the exert included above the operators care little for copyright permissions and operate on the premise that the content is being published for educational and research purposes and that copyright holders need only ask and content will be removed. The lack of institutional influence is also a kind of defense against the restrictions of a preconceived utility: the ubuweb media is &#8216;just there&#8217; and this, in the parlance of Murphie and Munster &#8216;conserves virtuality&#8217;. That said, conserving virtuality, is different from &#8216;harnessing virtualization&#8217;. Without imposing my own theoretical stand point on this post (Yeah -Right!) I simply mean to say that such an open and unrestricted archive is a terrific place to start. I wish that there were more ways to map out our travails as users discovering and relating new pockets of the Ubu archive and to remember them both to ourselves in a developing &#8216;consciousness&#8217; of the media we experience and with others as a means of discovery and explication. Ubuweb needs a layer of interaction that won&#8217;t organize the users experience for them but rather allow their experience to generate layers of potential interaction for themselves and for other users.</p>
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		<title>ccMixter</title>
		<link>http://dynamicmedianetwork.org/projects-2/ccmixter</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ccmixter#comments</comments>
		<pubDate>Wed, 25 Apr 2007 10:03:13 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/04/25/ccmixter/</guid>
		<description><![CDATA[Name: ccMixter URL: ccMixter.org Category: Remix, Music, Production, Database, Social_Media, Creative_Commons Location: [...]]]></description>
			<content:encoded><![CDATA[<p>Name:  ccMixter</p>
<p>URL: <a href="http://ccMixter.org">ccMixter.org</a></p>
<p>Category: Remix, Music, Production, Database, Social_Media, Creative_Commons</p>
<p>Location: US<br />
Description:  ccMixter is a site for remixers, collaborators and sound folk of all shapes and sizes to find, download and upload remix and remixed material. The Site requires you to sign up with a free account and then you have access to a great deal of samples from both big name artists (DJ Vadim, Chuck D, Matmos) and rank amateurs. All sound on the site is licensed under the creative commons license chosen by the artist. Most represented artists use an attribution non-commercial or similar and that is  a pattern that seems to follow through to the more amateur contributors. The site is based around a registered user profile that allows you to develop playlists of songs that show remixing promise. It has a very good streaming function that allows auditioning of tracks and many of the shared sounds are broken down and archived for shipping and easy importation and selection. ccMixter uses a tag based system (user configurable) for organization but has no &#8216;social&#8217; media aspect other than a vibrant commenting and review section &#8211; that is to say its not primarily a relational system and really lacks the golden opportunity to create collaborations online between groups of user.</p>
<p>This is a good site for what its worth but not quite dynamic enough for these ears&#8230;</p>
<p>I&#8217;ll return to this later</p>
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		<title>DASE (Distributed Audio Sequencer)</title>
		<link>http://dynamicmedianetwork.org/networks/12</link>
		<comments>http://dynamicmedianetwork.org/networks/12#comments</comments>
		<pubDate>Tue, 24 Apr 2007 21:51:23 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/04/24/12/</guid>
		<description><![CDATA[Name: DASE (Distributed Audio Sequencer) URL: Not Archived Category: Music Performance/Database_Examples/Dynamic Media [...]]]></description>
			<content:encoded><![CDATA[<p>Name: DASE (Distributed Audio Sequencer)<br />
URL: Not Archived<br />
Category: Music Performance/Database_Examples/Dynamic Media<br />
Location: US</p>
<p>Why is this of Interest:</p>
<p>Improvisational music software based on a client/server model developed in Australia and which lead to cross-continental performances in real-time between Cold Cut in the UK and DASE Team 5000 in Australia. It is now lost to the network and there is very little reliable history left  easily accessible online. The speed at which the development of the network makes models redundant means that we have a very short memory of relatively successful applications and systems that otherwise had much to offer in terms of collaboration. This example is also notable for its local heritage and the links it has with a small but vibrant Australian electronic music community that is local but also very &#8216;networked&#8217; &#8211; perhaps geography forces invention.  Kenny Sabir, the developer of DASE may be worth talking to/interviewing; He is a founding member of <a href="http://www.elefanttraks.com">The Herd</a> &#8211; a now very successful hip hop/dub collective, he and the DASE application were contributors to the development of The Powerhouse Museam&#8217;s <a href="http://pandora.nla.gov.au" title="see pandora archive">Soundbyte.org</a>, he founded the continuing <a href="http://www.musicnsw.com/soundsummit/">Sound Summit</a> series of Independent Music Label conferences amongst a number of other notable exploits.</p>
<p>Description:</p>
<p>DASE was one of the first (?) client/server models of collaboration form music/performance on the internet. It was developed by Sydney based software developer, musician, label operator/founder (<a href="http://elefanttraks.com">Elefant Trax</a>), and conference organizer Kenny Sabir. Sometime in the late 1990&#8242;s (2000 is the earliest mention I can find) Kenny developed a Java based application that allowed musicians to sequence loops and sequencers of music locally and then to upload those sequences and samples to a central database. This engine allowed users to collaborate in near real-time buy adding loops to a sequence and having them downloaded and played locally in the JAVA application. Because samples were short and mostly looping and sequencer information is small in terms of data-weight the system allowed user to collaboratively develop a pool of sounds and then alter the sequence in near realtime. The client server model dealt relatively well with network contingencies and consequently allowed user to collaborate even over a 56k dial-up connection. The DASE engine became a central part of the Powerhouse Museum&#8217;s ground breaking Soundbyte.org project and as far as I can tell development of the software stopped soon after. The powerhouse program is now based on Sony&#8217;s Acid and Vegas softwares (hmmmm- i&#8217;ll hold my tongue -from Dase to Vegas).The project was never &#8216;open sourced&#8217; and I can only assume that developers moved on to other things and the project died. The project may also have been a little ahead of its time. Access to the internet in Australia at the time was still via relatively slow dial-up connections. It is easy to imagine that with the ubiquity of broadband and social networking modes such an application might have had greater uptake today had development continued. There are now similar projects operating under engines like <a href="http://puredata.org">Pure Data</a> and <a href="http://cycling74.com">Max</a> and perhaps these engines offer greater elasticity for open network collaboration. That said DASE was successfully developed and deployed for use by high school students an outcome hardly possible in the infamously complex MAX/PureData environment.</p>
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		<title>what is the dynamic media project?</title>
		<link>http://dynamicmedianetwork.org/institutions/what-is-the-dynamic-media-project</link>
		<comments>http://dynamicmedianetwork.org/institutions/what-is-the-dynamic-media-project#comments</comments>
		<pubDate>Wed, 28 Mar 2007 20:16:22 +0000</pubDate>
		<dc:creator>annamunster</dc:creator>
				<category><![CDATA[Dynamic Media]]></category>
		<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/03/28/what-is-the-dynamic-media-project/</guid>
		<description><![CDATA[Andrew Murphie and Anna Munster will be mainly posting in this research [...]]]></description>
			<content:encoded><![CDATA[<p>Andrew Murphie and Anna Munster will be mainly posting in this research group. We might be joined by Adrian Mackenzie and Brian Massumi who are partners in our &#8216;Dynamic Media&#8217; Project &#8211; an Australian Research Council funded project that goes until 2010. So, that&#8217;s who we are&#8230;but what do we do?<br />
We&#8217;re hoping to articulate and produce ideas about media that take into account their multi-authored, distributed and dynamically changing qualities. Some of this has to do with technological capacities – cross-signal processing, relational databases, object-oriented programming – but perhaps more has to do with our emerging &#8216;socio-technical ensemble&#8217; ( as Guattari would say).<br />
Dynamic media, then, has more to do with the multitude of social software, networking, participatory and multi-user generated forms of media now taking hold.<br />
We want to ask &#8211; how does this emerging socio-technical ensemble allow for the production of new problems, new practices and new socialities? We also want to try to make dynamic media that creates new problems to be solved, contributes to new collective practices, enunciations and socialities. Watch this space! It may end up looking something like this image&#8230;<img src='http://dynamicmedianetwork.org/wp-content/uploads/2007/03/act_thumb.jpg' alt='a sketch for assemblage for collective thought' /></p>
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