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	<title>Dynamic Media Network &#187; Institutions</title>
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	<description>Dynamic media: a research project about the co-evolving transformations of creation, code and life. This research was supported under the Australian Research Council&#039;s Discovery Projects funding scheme.</description>
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		<title>The Centre for Digital Urban Living &#8211; Aarhus University</title>
		<link>http://dynamicmedianetwork.org/institutions/the-centre-for-digital-urban-living-aarhus-university</link>
		<comments>http://dynamicmedianetwork.org/institutions/the-centre-for-digital-urban-living-aarhus-university#comments</comments>
		<pubDate>Fri, 30 Jul 2010 07:34:58 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[climate]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[Technologies]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=2029</guid>
		<description><![CDATA[The Centre for Digital Urban Living at Aarhus University in Denmark is [...]]]></description>
			<content:encoded><![CDATA[<p>The Centre for Digital Urban Living at Aarhus University in Denmark is a multidisciplinary centre acting as an umbrella for researchers from the Depts of Media and InformationStudies and Aesthetic Studies, The Alexandra Institute, and the Schools of Journalism and Business Studies. The Centre&#8217;s research is divided into four principle areas of focus and four principle theoretical perspectives. The four areas of research are; Communication in Open Spaces, Cultural Heritage, Digital Art in Urban Space, New Urban Areas. The four theoretical perspective are listed as; Experience Communication, Innovation Management, Interface Aesthetics and Interaction Design. The  &#8217;Experience Communication&#8217; perspective is most throughly connected to the Civic Communication projects.The Civic Communication have largely focussed on the communication of Climate Change information, discussion and the need and encourage the discussion of Climate and Environmental issues; Projects include a Climate Change iphone app built around an interface that saw ice floes representing the state of public climate debate around the Copenhagen Summit, an advanced billboard project aimed at giving a public and personal face to the struggle for environmental improvement, and large scale projection of comments public comments about climate change. The Aarhus by light project &#8211; a multidisciplinary project &#8211; used various sensor and capture technologies to create a massive partially transparent LED display covering the facade of the Aahus concert hall. Visitors engaged sensors and cameras built in light posts in the large courtyard of concert encouraging users to play within the space and explore the response of the system to their movements and interactions from different perspectives as they played out in various degrees of abstraction and reflection across the massive expanse of the Concert Hall building.</p>
<p>Under the Cutural Heritage focus of the centre the DUL has worked with Moesgård Museum to produce an interactive display allowing visitors to create and record their own rune stone designs. Under the Digital Art focus the centre has curated an exhibition of work exploring Surveillance in contemporary networked and pervasive media cultures. Under the Digital Art fous the centre has also employed the &#8216;Talkaoke&#8217; format developed by the British Artist collective &#8216;The People Speak&#8217; to explore the potential for digital/networked art to open spaces of public dialogue and exchange and as a commercial and cultural &#8216;facilitation&#8217; engine. The Talkaoke format involves a donut shaped &#8216;news desk&#8217; in which a central interviewer host a &#8216;talk show&#8217; with the participants seated around the table discuss a particular user -led issue. The format of the table encourages and open and intimates engagement which is then recorded and presented on screen on site and online. In the same vein and in collaboration with &#8216;The People Speak&#8217; once again the DUL directed a game show  &#8217;The Pledge Pyramid&#8217; that encouraged people to discuss options  and to vote for an idea for combatting the effects of climate change &#8211; participants were required to donate &#8216;hard cash&#8217; and the collected funds were awarded to the &#8216;winning&#8217; option. The project Atmosphere Co2 involved the translation of Co2 levels to sound and light in the form of 3 sculptures positioned in public spaces- exploring the effects of making the non-sensuous qualities of the environment sensible. The data from the sculptures&#8217; sensors was captured to pachube.com. Pachube.com is a site that acts a an open repository/collection point for environmental and other forms of realtime sensor creating a real time source of CO2 information beyond the immediate and the sensible.</p>
<p>The centre also publishes extensively on management training, management and business communication, and participatory design, and the analysis of public and management discourse.</p>
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		<item>
		<title>GOVCOM.ORG</title>
		<link>http://dynamicmedianetwork.org/institutions/govcom-org</link>
		<comments>http://dynamicmedianetwork.org/institutions/govcom-org#comments</comments>
		<pubDate>Fri, 16 Jul 2010 04:33:39 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1995</guid>
		<description><![CDATA[GOVCOM.ORG is an Amsterdam based foundation dedicated to developing and hosting political [...]]]></description>
			<content:encoded><![CDATA[<p>GOVCOM.ORG is an Amsterdam based foundation dedicated to developing and hosting political tools on the web. The foundation is founded and largely run by Prof Richard Rogers of the University of Amsterdam. GOVCOM.org is involved with the MACOSPOL (Mapping Controversies of Science for Politics) under its workpackage 3 concerned with the compatibility of collected tools and the communication of both use of tools and the Mapping Controversies methodology to a wider set of governmental actors/participants.  GOVCOM.ORG and Richards are also the developers of IssueCrawler &#8211; a webbot engine for Link analysis tracking of issue presence and activity online. Issuecrawler is a tool used across the Mapping Controversies program as a means for easily identifying where (and with which Actors) an issue is &#8216;based&#8217; (as an issue) in relation to where it is geographically &#8216;occurring&#8217;. GOVCOM.org in cooperation with http://www.infoid.org/ developed  IssueTicker  (2005)- a NewsFeed style ticker (developed pre: rss) that performed link analysis to provide an identification of issues and actors and where (in terms of web presence) that issues was playing out. This project was presented as part of the Bruno Latour and Peter Wiebel  &#8217;Making Things Public&#8217; book and series of exhibitions. GOVCOM.org also worked on the Belgian Election Issue Tracker &#8211; which crawled the popular press to map the playing out of dominant election issues  - and ViagraTool &#8211; a link analysis project and representation  charting the marketing of Viagra on public perception.</p>
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		<item>
		<title>Centre for Visual Information Technology and Applications:  Linköping University</title>
		<link>http://dynamicmedianetwork.org/institutions/centre-for-visual-information-technology-and-applications-linkoping-university</link>
		<comments>http://dynamicmedianetwork.org/institutions/centre-for-visual-information-technology-and-applications-linkoping-university#comments</comments>
		<pubDate>Fri, 02 Jul 2010 13:21:57 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1978</guid>
		<description><![CDATA[The Centre for Visual Information Technology and Applications at Linköping University in [...]]]></description>
			<content:encoded><![CDATA[<p>The Centre for Visual Information Technology and Applications at Linköping University in Sweden marks a significant commitment to research in the field of computer visualisation of information and is partnered with a newly developed exhibition and research centre in the nearby Norrköping Science Park.</p>
<p>The centre includes five research groups &#8211; Scientific Visualisation, Information and Geo Visualisation, Computer Graphics and VR, Structural and Civil Engineering and Visual Learning and Communication.</p>
<p>It should also be note that the Centre for Medical Image Science and Visualisation is based at the university teaching hospital and works closely with both VITA and the Norrköping Visualisation Centre.</p>
<p>Research projects include but are not limited to: Volumetric visualisation of large datasets, Data visualisation and Augmented Reality, Haptic Interaction with Deformable Objects, Visual Analytics, Photorealistic computer graphics for virtual and augmented reality, Town Planning, Civil and Structural Design, Learning through Scientific Visualisation.</p>
<p>The Centre for Visual Information Technology and Applications, along with the Centre for Medical Image Science and Visualisation worked in collaboration with the Interactive Institute on The Virtual Autopsy Table project.</p>
]]></content:encoded>
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	<georss:point>58.3986679 15.5754182</georss:point><geo:lat>58.3986679</geo:lat><geo:long>15.5754182</geo:long>	</item>
		<item>
		<title>Company P</title>
		<link>http://dynamicmedianetwork.org/institutions/company-p</link>
		<comments>http://dynamicmedianetwork.org/institutions/company-p#comments</comments>
		<pubDate>Fri, 14 May 2010 10:09:47 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[broadcast]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[locative]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[mixed]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[participative]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1846</guid>
		<description><![CDATA[The company P &#8211; The Company P is a swedish production company [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.thecompanyp.com/">The company P</a> &#8211; The Company P is a swedish production company credited with the production of the first mixed reality television tie-in with its awarding winning (international Emmy) production &#8216;The Truth About Marika&#8217;. The success of the truth about Marika has seen P enter the North American television market with the production of a Tie-In game for Joss Whedon&#8217;s Dollhouse called Dollplay. The Dollplay production appears to have been mainly a supplement to the television series while The Truth about Marika was a mixed reality game that used the television Drama to add clues and provide narrative structure to the game play online and in the real world. P have also produced mobile and web based games, games for museum installation, and produced projects in conjunction with the Swedish Institute of Computer Science and the Integrated Pervasive Gaming Project. P is currently in production with Tim Kring &#8211; the producer of North American Television Series&#8217; Heroes and Crossing Jordan.</li>
]]></content:encoded>
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	<georss:point>59.3327881 18.0644881</georss:point><geo:lat>59.3327881</geo:lat><geo:long>18.0644881</geo:long>	</item>
		<item>
		<title>AbTeC -Aboriginal Territories in Cyberspace</title>
		<link>http://dynamicmedianetwork.org/institutions/abtec-aboriginal-territories-in-cyberspace</link>
		<comments>http://dynamicmedianetwork.org/institutions/abtec-aboriginal-territories-in-cyberspace#comments</comments>
		<pubDate>Fri, 07 May 2010 10:26:32 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indigenous]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1779</guid>
		<description><![CDATA[AbTeC -Aboriginal Territories in Cyberspace &#8211; Abtec is a network of academics, [...]]]></description>
			<content:encoded><![CDATA[<li><a href="http://www.abtec.org/">AbTeC -Aboriginal Territories in Cyberspace</a> &#8211; Abtec is a network of academics, artists, and technologist whose goal is to experiment with and share practical tools and practices for the creation of new  Aboriginally determined territories online, in game-spaces and virtual environments. In 2009 The network worked with Aboriginal high school students using the Unreal game engine to refigure/repupose local mythologies and archetypes for new worlds while providing the students with skills highly valued in a digital economy. That project ended with the student production of the game &#8216;Otsi!&#8217;.  &#8216;Skins&#8217; was a series of workshops with game industry professionals, artists, storytellers and academics that taught Aboriginal youths how to create their own virtual environments in order for them to tell and interact with their own stories &#8211; the program included Elders as storytelling consultants &#8211; providing a environment in which to explore and address the unique world view of Native youth.</li>
]]></content:encoded>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>obx &#124; laboratory for experimental media</title>
		<link>http://dynamicmedianetwork.org/institutions/obx-laboratory-for-experimental-media</link>
		<comments>http://dynamicmedianetwork.org/institutions/obx-laboratory-for-experimental-media#comments</comments>
		<pubDate>Fri, 07 May 2010 04:32:43 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[computational]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[multiuser]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[typography]]></category>
		<category><![CDATA[web2.0]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1758</guid>
		<description><![CDATA[obx &#124; laboratory for experimental media &#8211; Obx Labs was founded by [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.obxlabs.net/">obx | laboratory for experimental media</a> &#8211; Obx Labs was founded by Professor Jason Lewis a computational artist and developer based at Concordia Univeristy, Montreal and a member of the CINER-G reserach group. The lab is part of the Hexagram Research Axis (http://www.hexagram.org/spip.php?page=home&amp;lang=en&amp;sid=0) . The lab is interested in &#8216; living letterforms, massively multi-contributor texts and time-travelling provocateurs&#8217; &#8211; Obx it has research-creation as its principle focus and develop tools and repurpose technologies to demonstrate the potential for computational expression.</p>
<p>Some projects with which the lab is associated include:</p>
<p>Nexttext : nexttext.net &#8211; A project (based in Processing-Java) that allows the breakdown of text into unit hierarchies (phrases, words, letters) and to apply dynamic behaviours and interactions to those hierarchies.</p>
<p>Aboriginal Territories in Cyberspace Project: http://www.abtec.org/</p>
<p>Mr Softie:  A typographic text editor, for working with the nexttext framework.</p>
<ul></ul>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>CINER-G</title>
		<link>http://dynamicmedianetwork.org/institutions/ciner-g</link>
		<comments>http://dynamicmedianetwork.org/institutions/ciner-g#comments</comments>
		<pubDate>Fri, 07 May 2010 00:00:20 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[dynamicmedianetwork]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[korsokow]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[postalicious]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1740</guid>
		<description><![CDATA[CINER-G &#8211; The Concordia Interactive Narrative Experimentation Research Group (CINERG, pronounced ‘synergy’) [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cinerg.ca/">CINER-G</a> &#8211; The Concordia Interactive Narrative Experimentation Research Group (CINERG, pronounced ‘synergy’) based at Concordia University in Montreal is a group of five researcher working on interactive narrative and its various hypermedia kin.</p>
<p>The Korsakow non-linear video system has been central to the groups work &#8211; Originally designed by New Media artist Florian Thalhofer &#8211; the system was further developed in conjunction with CINER-G. Matt Soar is the principle investigator on this project is a major contributor to a growing community of users.</p>
<p>A story from the Concordia University Joural regarding the work of the Research Group, its relation to the Korsokow project, and its use in teaching non-linear video can be <a href="http://cjournal.concordia.ca/archives/20100429/intimate_and_interactive_.php">found here.</a></p>
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	<georss:point>45.497384 -73.578179</georss:point><geo:lat>45.497384</geo:lat><geo:long>-73.578179</geo:long>	</item>
		<item>
		<title>Trondheim Electronic Arts Centre (TEKS)</title>
		<link>http://dynamicmedianetwork.org/institutions/trondheim-electronic-arts-centre-teks</link>
		<comments>http://dynamicmedianetwork.org/institutions/trondheim-electronic-arts-centre-teks#comments</comments>
		<pubDate>Fri, 09 Apr 2010 00:27:56 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[electronic art]]></category>
		<category><![CDATA[festivals]]></category>
		<category><![CDATA[innovation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1516</guid>
		<description><![CDATA[An excerpt cited from http://www.teks.no/ ;
About TEKS &#8211; TEKS, Trondheim Electronic Arts [...]]]></description>
			<content:encoded><![CDATA[<p>An excerpt cited from <a href="http://www.teks.no/" target="_blank">http://www.teks.no/</a> ;</p>
<p><a href="http://www.teks.no/2009/About/">About TEKS</a> &#8211; TEKS, Trondheim Electronic Arts Centre is a non-profit organization founded in Trondheim in 2002.  TEKS is a resource and competence centre that has as a goal to realize productions of techno related art projects within all art disciplines.<br />
TEKS initiates and organizes artistic productions and projects, works with promotion and education through courses and workshops, and acts as organizer or co organizer of various cultural initiatives.<br />
TEKS organizes “Trondheim Matchmaking,” an annual international festival for arts and technology. The festival is an arena for presentations of innovative ideas and artistic projects – a place where competence and resources are maintained and developed.<br />
TEKS is in 2009 funded by the Norwegian government, the Norwegian Council for Cultural Affairs and the City of Trondheim.<br />
TEKS is a member of PNEK, Production Network for Electronic Arts.</p>
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	<georss:point>63.4345664 10.398439</georss:point><geo:lat>63.4345664</geo:lat><geo:long>10.398439</geo:long>	</item>
		<item>
		<title>Virtual Knowledge Studio</title>
		<link>http://dynamicmedianetwork.org/institutions/virtual-knowledge-studio-2</link>
		<comments>http://dynamicmedianetwork.org/institutions/virtual-knowledge-studio-2#comments</comments>
		<pubDate>Fri, 09 Apr 2010 00:02:21 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[e-research]]></category>
		<category><![CDATA[knowledge]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/institutions/virtual-knowledge-studio-2</guid>
		<description><![CDATA[An excerpt taken from http://virtualknowledgestudio.nl/ ;
Virtual Knowledge Studio &#8211; The Virtual Knowledge [...]]]></description>
			<content:encoded><![CDATA[<p>An excerpt taken from http://virtualknowledgestudio.nl/ ;</p>
<p><a href="http://virtualknowledgestudio.nl/">Virtual Knowledge Studio</a> &#8211; The Virtual Knowledge Studio for the Humanities and Social Sciences (KNAW) supports researchers in the humanities and social sciences in the Netherlands in the creation of new scholarly practices and in their reflection on e-research in relation to their fields.</p>
<p>A core feature of the Virtual Knowledge Studio is the integration of design and analysis in a close cooperation between social scientists, humanities researchers, information technology experts and information scientists. This integrated approach provides insight in the way e-research can contribute to new research questions and methods.</p>
<p>The VKS collaborates with the Erasmus University Rotterdam in the Erasmus Studio KNAW (in short: Erasmus Studio) based in Rotterdam and with Maastricht University in the Maastricht Virtual Knowledge Studio KNAW based in Maastricht.</p>
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		<item>
		<title>Hyberdub Records</title>
		<link>http://dynamicmedianetwork.org/institutions/hyberdub-records</link>
		<comments>http://dynamicmedianetwork.org/institutions/hyberdub-records#comments</comments>
		<pubDate>Thu, 08 Apr 2010 23:16:54 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[dubstep]]></category>
		<category><![CDATA[electronica]]></category>
		<category><![CDATA[hyperdub]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[synthesis]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1494</guid>
		<description><![CDATA[HYPERDUB RECORDS &#8211; The record label of Steve Goodman and arguably (as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hyperdub.net/">HYPERDUB RECORDS</a> &#8211; The record label of Steve Goodman and arguably (as these things invariably are) the centre of the grimey dubstep revival that became viral around the launch of Burial&#8217;s untitled/selftitled debut (2006). The first 10&#8243; vinyl form hyperdub (HYP001) was delivered in in April 2004 by Kode9+Daddi Gee and there were numerous Kode collaborations on 10&#8243; and 12&#8243; in the interim.</p>
<p>A good primer on Hyperdub&#8217;s rise and the project more generally can be found here: http://www.guardian.co.uk/music/2009/oct/22/hyperdub-steve-goodman</p>
<p>To cite that article directly on Hyperdub&#8217;s post Burial era;</p>
<p>&#8216;The new Hyperdub sound is all about synthesisers&#8230;&#8221;It&#8217;s like hearing circuitry crying,&#8221; Goodman has said of this recent output, and for new signings Darkstar this idea of computer love is a real fascination.&#8217;</p>
<p>There is an obvious &#8216;mutation&#8217; here form a music born of hedonistic abandon in a sea techno-cultural detritus to a more positively generative techno-synthesis.</p>
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