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	<title>Dynamic Media Network &#187; featured</title>
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	<link>http://dynamicmedianetwork.org</link>
	<description>Dynamic media: a research project about the co-evolving transformations of creation, code and life. This research was supported under the Australian Research Council&#039;s Discovery Projects funding scheme.</description>
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		<title>Wayfarer</title>
		<link>http://dynamicmedianetwork.org/projects-2/wayfarer</link>
		<comments>http://dynamicmedianetwork.org/projects-2/wayfarer#comments</comments>
		<pubDate>Fri, 09 Apr 2010 00:19:41 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[rfid]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1513</guid>
		<description><![CDATA[An excerpt cited from http://www.wayfarer.net.au/;
Wayfarer V1 was a sell-out live event in 2007 [...]]]></description>
			<content:encoded><![CDATA[<p>An excerpt cited from <a href="http://www.wayfarer.net.au/" target="_blank">http://www.wayfarer.net.au/</a>;</p>
<p><a href="http://ow.ly/wJdG">Wayfarer</a> V1 was a sell-out live event in 2007 at Sydney&#8217;s Performance Space &#8211; its a live computer game with actors as avatars. ‘Wayfarer v1’ utilised a custom-designed hardware-software system. The players streamed video, audio, bluetooth and RFID from body-mounted Vaio micro computers, to the Wayfarer software which displayed the players’ clock-times, site location, loot and camera point of view.</p>
<p>Urban Agents is the 2nd Wayfarer project &#8211; a fortnight long social media event taking place on the streets of Melbourne in late 2009, open to anyone who registers to play. Citizens, agents, advocates and moderators play together to create a smorgasbord of video interventions. Urban Agents tempts you to make sense of your city, to question, report back and to re-invigorate and re-interpret the urban spaces you call home. Wayfarer engages citizens experientially in an event that animates both the real world and online communities.</p>
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		<item>
		<title>Hyberdub Records</title>
		<link>http://dynamicmedianetwork.org/institutions/hyberdub-records</link>
		<comments>http://dynamicmedianetwork.org/institutions/hyberdub-records#comments</comments>
		<pubDate>Thu, 08 Apr 2010 23:16:54 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[dubstep]]></category>
		<category><![CDATA[electronica]]></category>
		<category><![CDATA[hyperdub]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[synthesis]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1494</guid>
		<description><![CDATA[HYPERDUB RECORDS &#8211; The record label of Steve Goodman and arguably (as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hyperdub.net/">HYPERDUB RECORDS</a> &#8211; The record label of Steve Goodman and arguably (as these things invariably are) the centre of the grimey dubstep revival that became viral around the launch of Burial&#8217;s untitled/selftitled debut (2006). The first 10&#8243; vinyl form hyperdub (HYP001) was delivered in in April 2004 by Kode9+Daddi Gee and there were numerous Kode collaborations on 10&#8243; and 12&#8243; in the interim.</p>
<p>A good primer on Hyperdub&#8217;s rise and the project more generally can be found here: http://www.guardian.co.uk/music/2009/oct/22/hyperdub-steve-goodman</p>
<p>To cite that article directly on Hyperdub&#8217;s post Burial era;</p>
<p>&#8216;The new Hyperdub sound is all about synthesisers&#8230;&#8221;It&#8217;s like hearing circuitry crying,&#8221; Goodman has said of this recent output, and for new signings Darkstar this idea of computer love is a real fascination.&#8217;</p>
<p>There is an obvious &#8216;mutation&#8217; here form a music born of hedonistic abandon in a sea techno-cultural detritus to a more positively generative techno-synthesis.</p>
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		<item>
		<title>Copenhagen Wheel</title>
		<link>http://dynamicmedianetwork.org/projects-2/copenhagen-wheel</link>
		<comments>http://dynamicmedianetwork.org/projects-2/copenhagen-wheel#comments</comments>
		<pubDate>Tue, 05 Jan 2010 02:25:07 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[data harvesting]]></category>
		<category><![CDATA[data sharing]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[Sustainability]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1308</guid>
		<description><![CDATA[The Copenhagen Wheel is a device that enables users to harvest and [...]]]></description>
			<content:encoded><![CDATA[<p>The<a href="http://senseable.mit.edu/copenhagenwheel/index.html"> Copenhagen Wheel </a>is a device that enables users to harvest and store the energy expended while cycling to convert a regular bicycle into a a hybrid electric bike and to simultaneously collect data about the rider&#8217;s habits (effort expended, calories burned etc), air and noise pollution, congestion and road conditions.</p>
<p>Users own all the data they collect and they can access this data through  smart phones (e.g. iPhone) for future use. Users might want to share their data with friends and social networks to improve bike routes or meet up on the fly. They can also share their data anonymously with their city to create a finely grained database of environmental conditions that can be used to help improve traffic flow, air quality and the like.</p>
<p>Prototypes developed by MIT&#8217;s  <a href="http://senseable.mit.edu/">SENSEable City Lab</a> for the <a href="http://www.kk.dk/">Kobenhavns Kommune </a>were launched at the <a href="http://en.cop15.dk/">COP15 United Nations Climate Conference</a>. Technical partners were <a href="http://www.ducatienergia.it/staging/index.html">Ducati Energia</a> and<a href="http://www.progical.com/"> Progical Solutions LLC</a>.  The project was funded by the <a href="http://www.mim.dk/eng/">Danish Ministry for the Environment.<br />
</a></p>
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		<item>
		<title>Supermanoeuvre</title>
		<link>http://dynamicmedianetwork.org/collectives/supermanoeuvre</link>
		<comments>http://dynamicmedianetwork.org/collectives/supermanoeuvre#comments</comments>
		<pubDate>Tue, 15 Dec 2009 00:59:29 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[generative architecture]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1280</guid>
		<description><![CDATA[Supermanoeuvre is a collaborative architectural practice with offices in New York and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://supermanoeuvre.com/">Supermanoeuvre</a> is a collaborative architectural practice with offices in New York and London. It was founded in 2006 by Australian-born architects Iain Maxwell and <a href="http://www.davepigram.com/">David Pigram</a> both of whom have a deep interest in the possibilities of  generative architecture. According to their website, their work attempts to &#8220;move beyond the diagram as the dominant mode of architectural understanding&#8221; and instead relies on computation as a means of collaboration with a world of flux and change. They describe their work as &#8220;employing both genetic and phenotypical strategies of formation in which multiple intelligences compete for the gift of instantiation.&#8221; </p>
<p>The pair represented Australia at the <a href="http://www.abbeijing.com/2008e/abb2008.html">2008 Beijing Architecture Biennale</a>. </p>
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		<item>
		<title>Mutek</title>
		<link>http://dynamicmedianetwork.org/events/mutek</link>
		<comments>http://dynamicmedianetwork.org/events/mutek#comments</comments>
		<pubDate>Mon, 14 Dec 2009 01:38:58 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[avant garde]]></category>
		<category><![CDATA[electronic music]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[social networking]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1274</guid>
		<description><![CDATA[An annual festival of digital creativity and electronic music in Montreal MUTEK [...]]]></description>
			<content:encoded><![CDATA[<p>An annual festival of digital creativity and electronic music in Montreal <a href="http://www.mutek.org">MUTEK</a> was conceived as a  &#8220;point of convergence&#8221; for experimental artists and musicians.  Their mission statement explains that their programming, </p>
<blockquote><p>&#8220;intends to create a sonic space that can support innovation in new electronic music and digital art.  This is a world of constant evolution and incessant refinement – the “MU” in MUTEK refers consciously to the notion of “mutation”.</p></blockquote>
<p>The not-for-profit organization achieves this through a variety of initiatives including the festival itself but also a record label, tours, international events and showcases in Montreal. </p>
]]></content:encoded>
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		<item>
		<title>Future Cinema Lab</title>
		<link>http://dynamicmedianetwork.org/institutions/future-cinema-lab</link>
		<comments>http://dynamicmedianetwork.org/institutions/future-cinema-lab#comments</comments>
		<pubDate>Fri, 11 Dec 2009 03:44:19 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[digital video]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[futurecinema]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1266</guid>
		<description><![CDATA[The Future Cinema Lab is a  joint research project between York [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.futurecinema.ca">The Future Cinema Lab</a> is a  joint research project between York University Professors <a href="http://www.yorku.ca/finearts/faculty/profs/greyson.htm">John Greyson</a>, <a href="http://www.futurecinema.ca/index.php?option=com_content&amp;task=view&amp;id=18&amp;Itemid=32">Caitlin Fisher,</a> <a href="http://www.yorku.ca/finearts/faculty/profs/marche.htm">Janine Marchessault</a>, <a href="http://www.socialdoc.net/kazimi/">Ali Kazimi </a>and <a href="http://www.futurecinema.ca/index.php?option=com_content&amp;task=view&amp;id=91&amp;Itemid=134">Don Sinclair</a>.  Research is focused upon exploring &#8220;how new digital storytelling techniques can critically transform a diverse array of state-of-the-art screens.&#8221; This includes the development of prototypes and launching projects in both networked and hybrid media environments. The interdisciplinary centre is based at the the<a href="http://www.yorku.ca/finearts/"> Faculty of Fine Arts at York University</a>, and supports an <a href="http://www.futurecinema.ca/index.php?option=com_content&amp;task=view&amp;id=58&amp;Itemid=74">Artist in Residence </a>as well as a number of <a href="http://www.futurecinema.ca/index.php?option=com_content&amp;task=blogcategory&amp;id=17&amp;Itemid=131">experimental multimedia projects</a>.</p>
]]></content:encoded>
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	<georss:point>43.772234 -79.503403</georss:point><geo:lat>43.772234</geo:lat><geo:long>-79.503403</geo:long>	</item>
		<item>
		<title>Syneme</title>
		<link>http://dynamicmedianetwork.org/networks/syneme</link>
		<comments>http://dynamicmedianetwork.org/networks/syneme#comments</comments>
		<pubDate>Fri, 11 Dec 2009 03:16:07 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[telepresence]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1263</guid>
		<description><![CDATA[Syneme is a research group/studio/lab based at the Faculty of Fine Arts [...]]]></description>
			<content:encoded><![CDATA[<p>Syneme is a research group/studio/lab based at the Faculty of Fine Arts at the University of Calgary and is affiliated with the Canada Research Chair in Telemedia arts. </p>
<p><a href="http://syneme.ucalgary.ca/tiki-index.php">Syneme</a>&#8217;s aim is to explore artistic practices that are enabled and enriched by networked digital technologies (particularily those that allow real-time engagment between participants) and to ask &#8221; how can we use the network itself as an artistic instrument &#8211; not merely a distribution channel.&#8221; </p>
<p>To explore such questions <a href="http://syneme.ucalgary.ca/tiki-index.php">Syneme</a> has focused on the development of Artsmesh, a  platform that makes expressive telepresence on high-speed research networks  possible.<br />
<a href="http://syneme.ucalgary.ca/tiki-index.php?page=ken"><br />
Kenneth Fields </a>is the group&#8217;s director.</p>
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		<item>
		<title>ec(h)o</title>
		<link>http://dynamicmedianetwork.org/projects-2/echo</link>
		<comments>http://dynamicmedianetwork.org/projects-2/echo#comments</comments>
		<pubDate>Tue, 08 Dec 2009 05:02:03 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[collective intelligence]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[participatory]]></category>
		<category><![CDATA[semantic web]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1252</guid>
		<description><![CDATA[A  prototype of an &#8220;augmented reality interface&#8221;, Ec(h)o was created by [...]]]></description>
			<content:encoded><![CDATA[<p>A  prototype of an &#8220;augmented reality interface&#8221;, <a href="http://echo.iat.sfu.ca/">Ec(h)o</a> was created by <a href="http://www.sfu.ca/~rwakkary/research.html">Ron Wakkary</a>, Kenneth Newby and <a href="http://www.siat.sfu.ca/faculty/Marek-Hatala/">Marek Hatala </a>at the <a href="http://www.siat.sfu.ca/">School for Interactive Arts + Technology at Simon Fraser University</a>.  The interface uses &#8220;spatialized soundscapes and a semantic web approach to knowledge&#8221; and was trialed at the Nature Museum in Ottawa in 2003.  </p>
<p>The creators state that the objectives of <a href="http://echo.iat.sfu.ca/">ec(h)o</a> are: </p>
<blockquote><p>to develop a &#8220;next generation&#8221; interface that augments an existing physical environment with a virtual audio environment, and enables people to interact with the system without directly using a computer device; to develop an interaction model based on a semantic web approach to networked digital object repositories in order to create adaptive responses; and to demonstrate that enabling end-users access to digital object repositories engenders a participatory model for interaction and communication.</p></blockquote>
<p>Soundscapes are generated based on the users position in the gallery and audio objects can also be triggered  based upon his or her past visits and expressed interests.  Customisation is possible as each user generates a &#8220;knowledge tree&#8221; or &#8220;a map of relationships&#8221; based on their interaction with the artifacts. Taken together these many maps create a &#8220;collective intelligence&#8221;. Their design is influenced by the philosophy of<a href="http://en.wikipedia.org/wiki/Pierre_L%C3%A9vy_%28philosopher%29"> Pierre Lévy</a>.</p>
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		<item>
		<title>XMediaLab</title>
		<link>http://dynamicmedianetwork.org/events/xmedialab</link>
		<comments>http://dynamicmedianetwork.org/events/xmedialab#comments</comments>
		<pubDate>Fri, 04 Dec 2009 03:15:58 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[network]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1241</guid>
		<description><![CDATA[Launched at the Sydney Opera House in 2003, XMediaLab (XML) is a [...]]]></description>
			<content:encoded><![CDATA[<p>Launched at the Sydney Opera House in 2003, <a href="http://www.xmedialab.com">XMediaLab (XML)</a> is a cross-platform, cross-disciplinary, and cross-cultural roving  event dedicated to building  professional networks in the Creative Industries and digital media. Emerging business models and growing media industries in China, India, the Middle East, and North and South Asia are strengths. By 2009, more than 30 XMediaLab events have been held around the world and the Lab has partnered with many international film festivals and organisations.</p>
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		<item>
		<title>Synarcade</title>
		<link>http://dynamicmedianetwork.org/collectives/synarcade</link>
		<comments>http://dynamicmedianetwork.org/collectives/synarcade#comments</comments>
		<pubDate>Wed, 02 Dec 2009 01:53:24 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[digital video]]></category>
		<category><![CDATA[hybrid media]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[participatory]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1233</guid>
		<description><![CDATA[Founded in 2003, Synarcade is a Sydney-based audio-visual company that produces experimental [...]]]></description>
			<content:encoded><![CDATA[<p>Founded in 2003, <a href="http://www.synarcade.com.au/">Synarcade</a> is a Sydney-based audio-visual company that produces experimental audio-visual work. They are  interested in producing new kinds of hybrid media experience by bringing together film, music, performance and interactive digital technologies.  They specialise in creating immersive media evironments, VJing and digital editing. </p>
<p><a href="http://www.buildyourownbeing.com/">Build Your Own  Being</a> utilised the company&#8217;s expertise to create an interactive performanceat the Studio at the Sydney Opera House, the Melbourne Arts House and the Canberra Street Theatre in 2007. Data about the audience&#8217;s creation and participation is available on the website for use by researchers and media.</p>
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		<item>
		<title>The Future Laboratory</title>
		<link>http://dynamicmedianetwork.org/collectives/the-future-laboratory</link>
		<comments>http://dynamicmedianetwork.org/collectives/the-future-laboratory#comments</comments>
		<pubDate>Wed, 02 Dec 2009 01:08:45 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[melbourne]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/collectives/the-future-laboratory</guid>
		<description><![CDATA[Trend forecasters and brand strategists, The Future Laboratory is a London-based consultancy [...]]]></description>
			<content:encoded><![CDATA[<p>Trend forecasters and brand strategists,<a href="http://www.thefuturelaboratory.com/"> The Future Laboratory</a> is a London-based consultancy that uses a team of in-house researchers and a global network  of  like-minded organisations and agencies to perform market research for  brands such as American Express, The city of Melbourne and British Vogue.  Their analysis, known as <a href="http://www.thefuturelaboratory.com/about-us/how-we-do-it/">&#8220;cultural triangulation&#8221;</a>, attempts to measure consumer change and understand how brands sit in relation to shifts in consumer attitudes and practices. </p>
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		<item>
		<title>Mark Pesce</title>
		<link>http://dynamicmedianetwork.org/people/mark-pesce</link>
		<comments>http://dynamicmedianetwork.org/people/mark-pesce#comments</comments>
		<pubDate>Mon, 30 Nov 2009 05:34:57 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[educator]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[vrml]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1221</guid>
		<description><![CDATA[American-born technology developer, writer, television panelist and educator known for the development [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/File:Mark-cafelife.jpg"><img class="alignnone" title="Mark Pesce" src="http://upload.wikimedia.org/wikipedia/en/3/3d/Mark-cafelife.jpg" alt="" width="200" height="271" /></a>American-born technology developer, writer, television panelist and educator known for the development of Virtual Reality Modeling Language, Mark Pesce is an Honorary Associate at the University of Sydney and the founder of  <a href="http://www.futurestreetconsulting.com/">Future St</a>, a Sydney-based media and technology consultancy focused on convergence and the social web.</p>
<p>Pesce&#8217;s most recent research focuses on <a href="http://blog.futurestreetconsulting.com/?p=229">sharing</a> </p>
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	<georss:point>-33.867139 151.207114</georss:point><geo:lat>-33.867139</geo:lat><geo:long>151.207114</geo:long>	</item>
		<item>
		<title>CipherCities</title>
		<link>http://dynamicmedianetwork.org/projects-2/ciphercities</link>
		<comments>http://dynamicmedianetwork.org/projects-2/ciphercities#comments</comments>
		<pubDate>Mon, 30 Nov 2009 04:58:01 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[location-based gaming]]></category>
		<category><![CDATA[mobile media]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1218</guid>
		<description><![CDATA[CipherCities combines digital mobile technology and web-based authoring to create user-generated location-based [...]]]></description>
			<content:encoded><![CDATA[<p>CipherCities combines digital mobile technology and web-based authoring to create user-generated location-based games. </p>
<p>CipherCities was developed by <a href="http://ciphercities.com/aboutus.php">researchers at the Queensland University of Technology</a> and launched in late 2008. The project uses the web in tandem with mobile phone technologies such as SMS and phone cameras to to build interactive mobile adventures intent on connecting people with their environments and each other.  The website is a repository for games, artifacts collected by users (eg. photos) and social connection. Creators say that &#8220;at its most basic, a game consists of a sequence of messages sent and received between you and CipherCities.&#8221;</p>
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	<georss:point>-27.47715 153.02844</georss:point><geo:lat>-27.47715</geo:lat><geo:long>153.02844</geo:long>	</item>
		<item>
		<title>Julian Oliver&#8217;s Packet Garden</title>
		<link>http://dynamicmedianetwork.org/projects-2/julian-olivers-packet-garden</link>
		<comments>http://dynamicmedianetwork.org/projects-2/julian-olivers-packet-garden#comments</comments>
		<pubDate>Mon, 23 Nov 2009 05:19:15 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[datamining]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[visualisations]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1145</guid>
		<description><![CDATA[Image Courtesy of http://julianoliver.com CC Attribution 2.5
Packet Garden is a private virtual [...]]]></description>
			<content:encoded><![CDATA[<p>Image Courtesy of http://julianoliver.com CC Attribution 2.5</p>
<p>Packet Garden is a private virtual world generated by capturing information about how you use the internet.  The open source software was created by the New Zealand-born, Berlin-based artist Julian Oliver. The software was commissioned by the Bristol-based contemporary arts centre, <a href="http://www.arnolfini.org.uk/">Arnolfini</a>.</p>
<p>The software creates a landscape and grows virtual plants based on the servers you visit and the amount and kind of data you send and recieve. The information you harvest is entirely private and it is suggested that <a href="http://julianoliver.com/pg">&#8220;you can think of packet gardens as pages from a network diary.&#8221;</a> </p>
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	<georss:point>51.449755 -2.597095</georss:point><geo:lat>51.449755</geo:lat><geo:long>-2.597095</geo:long>	</item>
		<item>
		<title>CuriousWorks</title>
		<link>http://dynamicmedianetwork.org/institutions/curiousworks</link>
		<comments>http://dynamicmedianetwork.org/institutions/curiousworks#comments</comments>
		<pubDate>Mon, 23 Nov 2009 04:43:06 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[digital storytelling]]></category>
		<category><![CDATA[empowerment]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[youth]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1137</guid>
		<description><![CDATA[Founded in 2005, CuriousWorks aims to be &#8220;an institution that sustainably empower[s] [...]]]></description>
			<content:encoded><![CDATA[<p>Founded in 2005, <a href="http://www.curiousworks.com.au">CuriousWorks</a> aims to be <a href="http://www.curiousworks.com.au/staff/">&#8220;an institution that sustainably empower[s] and promote[s] the diverse perspectives of marginalised communities around Australia.&#8221;</a>  They do so by &#8220;<a href="http://www.curiousworks.com.au/about/">empower[ing]  local cultural leaders to use digital media to represent their own people in their own ways, for the long-term.&#8221;</a></p>
<p>Between 2005 and 2008 they developed and coordinated <a href="http://www.migrantproject.com.au/">The Migrant Project</a>, a collaboration between 40 Sydney-based artists that included performances and the creation of serveral multimedia projects. </p>
<p>CuriousWorks&#8217; second project, <a href="http://www.curiousworks.com.au/tag/all-around-you/">All Around You</a>, is, according to their website, &#8220;a system for using digital media in a simple, positive, lasting manner in marginalised communities. Currently the system is being developed through 3 year partnerships in two regions: Western Sydney (urban) and the Pilbara, Western Australia (remote).&#8221; A resource kit and training program is being developed and will be available to other interested groups and communities in 2010.</p>
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	<georss:point>-33.884984 151.207732</georss:point><geo:lat>-33.884984</geo:lat><geo:long>151.207732</geo:long>	</item>
		<item>
		<title>Tinmith Augmented Reality Project</title>
		<link>http://dynamicmedianetwork.org/projects-2/tinmith-augmented-reality-project</link>
		<comments>http://dynamicmedianetwork.org/projects-2/tinmith-augmented-reality-project#comments</comments>
		<pubDate>Mon, 23 Nov 2009 04:06:21 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[mobile media]]></category>
		<category><![CDATA[Piekarski]]></category>
		<category><![CDATA[vr]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1131</guid>
		<description><![CDATA[Dr. Wayne Piekarski&#8217;s Tinmith project  was conducted at the
 Wearable Computer [...]]]></description>
			<content:encoded><![CDATA[<p>Dr. Wayne Piekarski&#8217;s <a href="http://www.tinmith.net/">Tinmith project</a>  was conducted at the<br />
<a href="http://wearables.unisa.edu.au/"> Wearable Computer Lab </a>at the School of Computer and Information Science, University of South Australia.</p>
<p>The project developed interface techniques and applications to support research into outdoor augmented reality.</p>
<blockquote><p>Augmented reality (AR) is the registration of projected computer-generated images over a user’s view of the physical world. With this extra information presented to the user, the physical world can be enhanced or augmented beyond the user’s normal experience. The addition of information that is spatially located relative to the user can help to improve their understanding of it. The images and videos on this web site are demonstrations of what a person experiences when they use our equipment.</p></blockquote>
<p>The project was developed as Piekarski&#8217;s PhD thesis, under the supervision of  Dr Bruce Thomas, at the Wearable Computer Lab.</p>
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	<georss:point>-34.92049 138.60678</georss:point><geo:lat>-34.92049</geo:lat><geo:long>138.60678</geo:long>	</item>
		<item>
		<title>OpenAustralia.org</title>
		<link>http://dynamicmedianetwork.org/projects-2/openaustralia-org</link>
		<comments>http://dynamicmedianetwork.org/projects-2/openaustralia-org#comments</comments>
		<pubDate>Mon, 23 Nov 2009 03:25:19 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[annotation]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[participatory democracy]]></category>
		<category><![CDATA[public record]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1126</guid>
		<description><![CDATA[A volunteer-run initiative, OpenAustralia.org makes it easier for Australian citizens to moniter [...]]]></description>
			<content:encoded><![CDATA[<p>A volunteer-run initiative, <a href="http://www.openaustralia.org/">OpenAustralia.org</a> makes it easier for Australian citizens to moniter their democratic representatives. </p>
<p>OpenAustralia.org utilises <a href="http://www.aph.gov.au/Hansard/INDEX.HTM">Hansard</a>, the name given to the public record of parliamentary proceedings, and networks these documents in such a way that they are made more accessible, easier to find and simpler to use in a networked environment.  Registered users are able to comment upon debates and documents, thereby making it easier for Australian citizens to insert their views via annotation of the public record. Cross referencing also makes it easier to find out about your MPs participation and effectiveness in parliamentary debate. </p>
<p>The site was inspired by the UK project <a href="http://www.theyworkforyou.com/">http://www.theyworkforyou.com/</a></p>
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	<georss:point>-33.797408767572485 151.083984375</georss:point><geo:lat>-33.797408767572485</geo:lat><geo:long>151.083984375</geo:long>	</item>
		<item>
		<title>Mesne</title>
		<link>http://dynamicmedianetwork.org/collectives/mesne</link>
		<comments>http://dynamicmedianetwork.org/collectives/mesne#comments</comments>
		<pubDate>Sat, 21 Nov 2009 01:25:51 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[embedded research]]></category>
		<category><![CDATA[generative architecture]]></category>
		<category><![CDATA[RMIT]]></category>
		<category><![CDATA[urbanism]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1121</guid>
		<description><![CDATA[An architectural and urban design practice based in Melbourne, Australia and London, [...]]]></description>
			<content:encoded><![CDATA[<p>An architectural and urban design practice based in Melbourne, Australia and London, UK, <a href="http://www.mesne.net/mesne/">Mesne</a> was founded by Jerome Frumar, Paul Nicholas and Tim Schork. </p>
<p>The experimental research/practice focuses on generative design processes that address contemporary social and cultural agendas. Included in their collaborative work was <a href="http://www.mesne.net/wiki/doku.php?id=projects:abundant:projectpage">an entry in Abundant</a>, the 11th architectural biennale in Venice.</p>
<p>All principles are distinguished graduates of RMIT&#8217;s Bachelor of Architecture and are currently  PhD candidates at the university&#8217;s <a href="http://www.sial.rmit.edu.au/">Spatial Information Architecture Laboratory</a>. </p>
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	<georss:point>-37.790607 144.968925</georss:point><geo:lat>-37.790607</geo:lat><geo:long>144.968925</geo:long>	</item>
		<item>
		<title>Kokkugia</title>
		<link>http://dynamicmedianetwork.org/collectives/kokkugia</link>
		<comments>http://dynamicmedianetwork.org/collectives/kokkugia#comments</comments>
		<pubDate>Fri, 20 Nov 2009 05:58:09 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[algorithim]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[chaos]]></category>
		<category><![CDATA[emergence]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[self-organisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1107</guid>
		<description><![CDATA[An experimental architectural practice with offices in  New York and London, [...]]]></description>
			<content:encoded><![CDATA[<p>An experimental architectural practice with offices in  New York and London,  <a href=" www.kokkugia.com">Kokkugia</a> is a collaboration between Jonathan Podborsek, Roland Snooks and Rob Stuart-Smith. Their work is focused on generative and algorithmic architecture &#8211; emergence and self-organization are key themes. The results of their agent-based algorithimic design methodologies are structures and plans that appear organic and even whimsical. </p>
<p><a href=" www.kokkugia.com/wiki">Kokkugia&#8217;s wiki </a>collects open source scripts and   collaborative tools for teaching and research. </p>
<p>Podborsek and Snooks both hold <a href="http://www.architecture.rmit.edu.au/">Bachelor of Architecture degrees from RMIT</a>.</p>
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	<georss:point>51.5001524 -0.1262362</georss:point><geo:lat>51.5001524</geo:lat><geo:long>-0.1262362</geo:long>	</item>
		<item>
		<title>Design Lab, University of Sydney</title>
		<link>http://dynamicmedianetwork.org/institutions/design-lab-university-of-sydney</link>
		<comments>http://dynamicmedianetwork.org/institutions/design-lab-university-of-sydney#comments</comments>
		<pubDate>Fri, 30 Oct 2009 05:36:52 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[ambient design]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[information visualization]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[pervasive computing]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=991</guid>
		<description><![CDATA[The Design Lab is a centre for research and creative practice in [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 420px"><a href="http://www.arch.usyd.edu.au/design_lab/"><img title="Interactive Media Facades - Rob Saunders, Martin Tomitsch" src="http://www.arch.usyd.edu.au/images/content/events/smartlab.jpg" alt=" Interactive Media Facades (Rob Saunders, Martin Tomitsch, Design Lab)" width="410" height="307" /></a><p class="wp-caption-text"> Interactive Media Facades (Rob Saunders, Martin Tomitsch, Design Lab)</p></div>
<p><a href="http://www.arch.usyd.edu.au/research/research_deslab.shtml">The Design Lab</a> is a centre for research and creative practice in the Faculty of Architecture, Design and Planning at the University of Sydney. It aims to &#8220;foster design as a means of knowledge production in its own right.&#8221; The centre&#8217;s research staff and postgraduate students come from a range of  disciplines including interaction design, electronic arts, computer science and social science.</p>
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	<georss:point>-33.887696 151.193057</georss:point><geo:lat>-33.887696</geo:lat><geo:long>151.193057</geo:long>	</item>
		<item>
		<title>Andrew Vande Moere</title>
		<link>http://dynamicmedianetwork.org/people/andrew-vande-moere</link>
		<comments>http://dynamicmedianetwork.org/people/andrew-vande-moere#comments</comments>
		<pubDate>Fri, 30 Oct 2009 05:07:35 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[ambient design]]></category>
		<category><![CDATA[data visualizations]]></category>
		<category><![CDATA[information aesthetics]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=984</guid>
		<description><![CDATA[A senior lecturer at the Design Lab in the Faculty of Architecture, [...]]]></description>
			<content:encoded><![CDATA[<p>A senior lecturer at the Design Lab in the Faculty of Architecture, Design &amp; Planning at the University of Sydney, Dr Andrew Vande Moere  researches  information aesthetics, data visualization and data-driven interfaces that extend beyond the screen.</p>
<p>His research blog <a title="http://infosthetics.com" href="http://infosthetics.com"> infosthetics.com</a> collects data visualizations and similar projects related to his interest in Information Aesthetics. It takes it&#8217;s name from Lev Manovich&#8217;s definition of <a href="http://www.manovich.net/IA/">information aesthetics</a>.</p>
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	<georss:point>-33.890278 151.191486</georss:point><geo:lat>-33.890278</geo:lat><geo:long>151.191486</geo:long>	</item>
		<item>
		<title>Dr. Petra Gemeinboeck</title>
		<link>http://dynamicmedianetwork.org/people/dr-petra-gemeinboeck</link>
		<comments>http://dynamicmedianetwork.org/people/dr-petra-gemeinboeck#comments</comments>
		<pubDate>Wed, 28 Oct 2009 06:54:48 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=981</guid>
		<description><![CDATA[>Dr. Petra Gemeinboeck is an architect, media artist and lecturer in School [...]]]></description>
			<content:encoded><![CDATA[<p>>Dr. Petra Gemeinboeck is an architect, media artist and lecturer in School of Media Art at the College of Fine Arts at the University of New South Wales. She uses locative and pervasive media in urban geographies to &#8220;create scenarios of encounter in which spatial boundaries of the physical, the virtual, the social and the subjective become perforated and hybridized.&#8221; </p>
<p>See <a href="http://web.arch.usyd.edu.au/~petra/">http://web.arch.usyd.edu.au/~petra/</a> for links to recent projects and publications including her collaborative work <a href="http://www.impossiblegeographies.com/">Impossible Geographies</a>.</p>
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	<georss:point>-33.8877778 151.1872222</georss:point><geo:lat>-33.8877778</geo:lat><geo:long>151.1872222</geo:long>	</item>
		<item>
		<title>Jill Walker Rettberg</title>
		<link>http://dynamicmedianetwork.org/people/jill-walker-rettberg</link>
		<comments>http://dynamicmedianetwork.org/people/jill-walker-rettberg#comments</comments>
		<pubDate>Tue, 27 Oct 2009 07:07:08 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=976</guid>
		<description><![CDATA[An associate professor at the University of Bergen in the Department of [...]]]></description>
			<content:encoded><![CDATA[<p>An associate professor at the University of Bergen in the <a title="http://www.uib.no/lle/en" href="http://www.uib.no/lle/en" target="_blank">Department of Linguistic, Literary and Aesthetic Studies</a>, Dr Jill Walker Rettberg conducts research on telling stories online.  Her book  <em>Blogging</em> (Polity Press, 2008) surveys the practice/form and its historical, theoretical and contemporary context, drawing on extensive scholarly research and her own experience as an academic who blogs at  <a title="Jll/txt" href="http://jilltxt.net/">jill/txt</a>. She also co-edited<em> Digital Culture, Play, and Identity: A World of Warcraft Reader</em> (Cambridge, 2008) and has published academic journal articles on blogging and digital storytelling.</p>
<h1><span id="btAsinTitle"> </span></h1>
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	<georss:point>60.3876222 5.3215806</georss:point><geo:lat>60.3876222</geo:lat><geo:long>5.3215806</geo:long>	</item>
		<item>
		<title>Jussi Parikka</title>
		<link>http://dynamicmedianetwork.org/people/dr-jussi-parikka</link>
		<comments>http://dynamicmedianetwork.org/people/dr-jussi-parikka#comments</comments>
		<pubDate>Wed, 21 Oct 2009 07:44:06 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[biopolitics]]></category>
		<category><![CDATA[computer viruses]]></category>
		<category><![CDATA[cultural studies]]></category>
		<category><![CDATA[neomaterialist]]></category>
		<category><![CDATA[spam]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=943</guid>
		<description><![CDATA[Dr. Jussi Parikka is the Co-Director of the Anglia Research Centre in [...]]]></description>
			<content:encoded><![CDATA[<p>Dr. Jussi Parikka is the Co-Director of the Anglia Research Centre in Digital Culture, Reader in Media Theory and History at Anglia Ruskin University in the UK and an Adjunct Research Scholar at the International Institute of Popular Culture at the University of Turku in Finland.</p>
<p>His research interests include the &#8220;biopolitics of network culture, neomaterialist cultural theory, transdisciplinary discourses and practices of knowledge, media anomalies, research/creative practice collaboration.&#8221; (<a href="http://www.anglia.ac.uk/ruskin/en/home/microsites/arc/research___the_centre.html">ARC Digital</a>)</p>
<p>Research projects include Spam Cultures, a project that &#8220;aims to develop tools and concepts for a critical understanding of the accidents of digital culture, and address the media anomalies of current digital culture&#8221; and to address the &#8220;biopolitics of networked culture&#8221;. (<a title="ARC Digital" href="http://www.anglia.ac.uk/ruskin/en/home/microsites/arc/research___the_centre.html">ARC Digital, Research @ the Centre</a>) He addressed similar themes in his book <em>Digital Contagions: A Media Archaeology of Computer Viruses</em> (Peter Lang, 2007) and in a volume he co-edited <em>The Spam Book: On Viruses, Porn, and Other Anomalies from the Dark Side of Digital Culture</em> (Hampton Press, Alternative Communications Series, 2009).</p>
<p>In collaboration with Milla Tiainen, Parikka is creating a conceptual laboratory devoted to Neomaterialist Cultural Analysis. This research will investigate transformations in cultural studies through a series of publications, events and seminars that will engage with trends in media and cultural theory.  Forthcoming from University of Minnesota Press in 2010 as part of their Posthumanities-series is <em>Insect Media: An Archaeology of Animals, Technology and Cultural Theory</em>.</p>
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		<title>Ken Fields</title>
		<link>http://dynamicmedianetwork.org/people/ken-fields</link>
		<comments>http://dynamicmedianetwork.org/people/ken-fields#comments</comments>
		<pubDate>Mon, 28 Sep 2009 06:06:49 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[Calgary]]></category>
		<category><![CDATA[electroacoustic]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[research-creation]]></category>

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		<description><![CDATA[Ken Fields is currently Canada Research Chair in Telemedia Arts and Associate [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ucalgary.ca/kfields/" target="_blank">Ken Fields</a> is currently Canada Research Chair in Telemedia Arts and Associate Professor for the University of Calgary’s Department of Music and Department of Computer Science. His joint tenure reflects the interdisciplinary art/science approach his career is based upon.</p>
<p>Originally from the USA, fields received a Ph.D. in Media Arts from University of California, Santa Barbara in 2000 before moving to Beijing to assist with the establishment and development of media arts programs and curriculum in some of the country’s top institutions including China’s Central Conservatory of Music and Peking University.</p>
<p>An advocate for research-creation, Field’s own domain of practice lies within the area of telematic arts, specifically digital music, while focusing theoretically on issues related to ontology and the technology of inquiry. As well as write and perform his own electroacoustic compositions, Fields has been involved in several sound installations and networked performances internationally, has developed collaborative online work environments for students, and has published widely. He is also co-organiser of the Musicacoustica Festival, Beijing.</p>
<p>Perceiving the Internet to be more than a conduit of communication, but also a medium for artistic creation, performance, exploration and experimentation, at the University of Calgary Fields focuses on building high-speed networks that facilitate live, real-time interaction between participants operating within various media (be they musical, visual, physical, etc), thus establishing dynamic collaborative environments that are not tied to one location, but exist in multiple places at once.</p>
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		<title>ThoughtMesh</title>
		<link>http://dynamicmedianetwork.org/networks/thoughtmesh</link>
		<comments>http://dynamicmedianetwork.org/networks/thoughtmesh#comments</comments>
		<pubDate>Mon, 28 Sep 2009 04:24:26 +0000</pubDate>
		<dc:creator>timmaybury</dc:creator>
				<category><![CDATA[Networks]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[research-creation]]></category>
		<category><![CDATA[tagging]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=815</guid>
		<description><![CDATA[Created by Jon Ippolito in conjunction with Vectors Journal of Culture and [...]]]></description>
			<content:encoded><![CDATA[<p>Created by <a href="http://three.org/ippolito/" target="_blank">Jon Ippolito</a> in conjunction with <a href="http://www.vectorsjournal.org/" target="_blank">Vectors Journal of Culture and Techbology in a Dynamic Vernacular</a>, <a href="http://thoughtmesh.net/" target="_blank">ThoughtMesh</a> is an innovative web service that provides academics with an opportunity to more easily and effectively disseminate their scholarly articles via the web.</p>
<p>ThoughtMesh was conceived as an effort to overstep the limitations associated with academia’s currency of the peer-reviewed print journal, which can be viewed as an isolating and outdated medium for distribution of intellectual discourse in our increasingly networked environment. Operating via a tag-based navigation system, ThoughtMesh allows users to instantly locate excerpts within essays that deal specifically with the subject matter they are wishing to research. For example, within an essay dealing with a wider topic within new media, a researcher may select the tag ‘interactivity’ to be presented with direct excerpts from the essay that deal with this subject matter. Beyond this, users may also view from a list of sections of other essays throughout the mesh that also share this tag.</p>
<p>ThoughtMesh presents itself as an avenue for scholars to tap into and participate in flows of information Twittering and Flickring across the world. It is also an ideal way for academics specializing in digital culture to situate their discourse within the culture itself. ThoughtMesh’s system of fluid distribution bears benefits when compared to single repository databases in that it interconnects essays and authors beyond their affiliations with single institutions or isolated networks and websites. Users are given the option of submitting their work directly into ThoughtMesh&#8217;s database, or simply tagging essays as they are published on a remote website.</p>
<p>This <a href="http://three.org/ippolito/thoughtmesh_author_statement.html" target="_blank">essay</a> by John Ippolito outlines the intended aims and outcomes of the ThoughtMesh project.</p>
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		<title>Interactivity and Innovation in Sweden</title>
		<link>http://dynamicmedianetwork.org/institutions/swedish-hci-and-innovation</link>
		<comments>http://dynamicmedianetwork.org/institutions/swedish-hci-and-innovation#comments</comments>
		<pubDate>Tue, 18 Nov 2008 23:43:48 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2008/11/18/swedish-hci-and-innovation/</guid>
		<description><![CDATA[
The Interactive Insitute outside Stockholm, Sweden is celebrating its 10 year anniversary. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.tii.se/files/visualcollageIIweb.jpg" alt="swedenIIcollage"/></p>
<p>The<strong> <a href="https://www.tii.se">Interactive Insitute</a> </strong>outside Stockholm, Sweden is celebrating its 10 year anniversary.  Originally set up by Sweden&#8217;s <strong><a href="http://www.stratresearch.se/en/">Foundation for Strategic Research</a></strong> in 1998, it is now owned and co-funded by the <strong><a href="http://www.sics.se/">Swedish Insitute of Computer Science</a></strong> group which also includes the <strong>Viktoria Institute</strong> and <strong>Santa Anna</strong>, and is in turn owned by the government body<strong> <a href="http://www.sict.se/">Swedish ICT Research</a></strong>.</p>
<p>The <strong>Interactive Institute</strong> has a number of research groups within it such as <strong>Digital Cultural Heritage Centre</strong> which looks at issues such as cultural knowledge transfer in new media and technologies, <strong>The Design Research Centre</strong> which seems concerned with developing big-picture research strategies, <strong>Sound Studio</strong> and <strong>SoundSpace</strong> groups working in interactive sound design, <strong>NVISION </strong>working with visualisation techniques and <strong>Mobility Studio</strong> which looks at, well, developments in the use of mobile technologies.</p>
<p><strong><a href="http://www.mobile-life.org/index.php">The Mobile Life Centre at Stockholm University</a></strong> has a research focus that spans from social and entertainment and work  aspects of mobile technologies, affective engagement and ubiquitous computing. Set up as a 10 year funding project by <strong><a href="http://www.vinnova.se/In-English/About-VINNOVA/">VINNOVA</a></strong> &#8211; (The Swedish Governmental Agency for Innovation Systems), which is a State authority that aims to &#8216;promote growth and prosperity throughout Sweden&#8217; through funding &#8216;innovations linked to research and development&#8217;. The Centre names the <strong>Interactive Insitute</strong> and the <strong>Swedish Insitute of Computer Science</strong> as collaborative partners, and also list a number of industry partners including <strong>Sony Ericsson</strong>, <a href="http://research.microsoft.com/cambridge/"><strong>Microsoft Research</strong></a> and <strong><a href="http://www.stockholminnovation.com/adimo4/Site/sting/web/default.aspx?AspxAutoDetectCookieSupport=1">Stockholm Innovation and Growth</a></strong>. The centre lists around 20 PhD students and Professorial staff on its list of researchers and lsome of the more interesting research projects include:</p>
<p>Mobile Eco-System</p>
<p>The future mobile eco-system &#8211; who pays for what? And what does it feel like?  A future mobile service eco-system where we explore alternative universes for infrastructure, business models and the industry&#8217;s new role.</p>
<p>Embodied Affective Interaction</p>
<p>Interact emotionally with your whole body. New mobile and ubiquitous services in areas such as pervasive games, social, emotional and bodily communication and new mobile media.</p>
<p>There is also an interesting list of seminars on topics such as the following:<br />
<strong>Beyond representations: Towards an action-centric perspective on tangible interaction</strong></p>
<p><strong>Mobile Collaborative Live Video Mixing</strong></p>
<p><strong>Affective Loops : research agenda for bodily persuasion through a design approach we name affective loops is outlined. Affective loop experiences draw upon physical, emotional interactions between user and system.</strong></p>
<p>Whilst this begins to appear quite the complex web of tangled connections, it seems that one common link and hence potentially a good interview subject might be Professor <a href="http://www.sics.se/%7Ekia/">Kristina Hook </a>.  She is Professor at Mobile Life, as well as Lab Manager at Swedish Institute of Computer Science, and Professor of Human-Machine Interaction at the Dept of Computer and Systems Science (a joint venture between Stockholm University and Royal Institute of Technology,  Kristina Hook lists research projects in embodied interaction and &#8216;affective computing&#8217; among her interests. Particularly notable is the research project which has involved <a href="http://research.microsoft.com/cambridge/">Microsoft Research</a> called <a href="http://www.sics.se/interaction/projects/ad/">Affective Diary</a>, which investigates techniques <a href="http://www.youtube.com/watch?v=Ntb_KhrK44M&amp;eurl=http://www.crunchgear.com/2008/11/11/affective-diary-your-computer-knows-youre-blue/">data-mapping diary of galvanic skin response</a> via mobile technologies, and seems to have spawned collaborative projects such as a <a href="http://www.springerlink.com/content/u117p7u45410u8l7/">sound design project</a> which looks at sonification techniques using the data sets generated by Affective Diary.</p>
<p><a href="http://www.youtube.com/watch?v=Ntb_KhrK44M">Youtube video on Affective Diary with Kristina Hook </a><span style="text-decoration: underline;"><a href="http://www.enterprise-tcw.com/includes/?p=5786">Purchase Lortab</a></p>
<p></span></p>
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		<title>Assembling Collective Thought &#8211; Anna Munster and Andrew Murphie</title>
		<link>http://dynamicmedianetwork.org/publications/assembling-collective-thought-anna-munster-and-andrew-murphie</link>
		<comments>http://dynamicmedianetwork.org/publications/assembling-collective-thought-anna-munster-and-andrew-murphie#comments</comments>
		<pubDate>Fri, 03 Aug 2007 03:07:56 +0000</pubDate>
		<dc:creator>andrewm</dc:creator>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[amurphie]]></category>
		<category><![CDATA[collaboration]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/08/02/assembling-collective-thought-anna-munster-and-andrew-murphie/</guid>
		<description><![CDATA[(This is a piece originally published in Aminima &#8211; the great Spanish [...]]]></description>
			<content:encoded><![CDATA[<p><em>(This is a piece originally published in <a href="http://www.aminima.net/">Aminima</a> &#8211; the great Spanish art journal)</em></p>
<p>ACT &#8211; <a href="http://01sj.org/content/view/404/49/">assemblage for collective thought</a> – is an ongoing conceptual and aesthetic collaboration, an assemblage of technologies and techniques for collaboration. It enables participants to think collectively. By &#8220;think&#8221; here we do include thinking conceptually. However, following a century that has had to come to terms with thinking through aesthetic processes, we also mean thinking affectively, via images, texts and sounds. More than this, ACT asks what kind of thought is produced <em>in the mix</em> &#8211; in the middle of the very act of collaboration, when DJing, VJing, dancing in front of a camera perhaps, are all opened up to the mix. Is there a different quality of thought? A different experience of thinking? An especially collaborative thought?</p>
<p>So much new media composition and production still concerns itself with  technological conduits and infrastructure. We  wanted to fashion a kind of assemblage that explored new media <em>to produce new concepts</em>. The assemblage, then, had to be mediated via technologies and software such as wikis, distributed media sites and servers and video and audio editing and remixing packages. But none of these are the focus of or rationale for ACT. New media as various systems of technics (that is, the deployment of technologies as part of the constitution of ourselves as humans, sentient beings and subjectivities) are seen as some &#8216;collaborators&#8217; among others in this project. Although not autonomous, the machines and technologies we deploy in making mediated concepts play a part in changing and shaping the collectivity of ACT&#8217;s thinking processes. We found ourselves following particular pathways in the process of collaboration and in remixing all the media material for ACT performances as a result of both the potentialities and constraints of the media assemblages we contrived and which contrived us.</p>
<p align="center"><a title="ACT_wiki-1" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/wiki1.gif"></a></p>
<p><a title="ACT_wiki-1" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/wiki1.gif"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/wiki1.gif" alt="ACT_wiki-1" width="440" height="230" /></a></p>
<blockquote>
<p align="center"><em><strong>Screenshot from &#8216;Task 4: Become empirical -<br />
&#8216;radically&#8217; of the ACT wiki</strong></em></p>
<p align="center"><em>[for video rough cuts without sound - <a href="http://youtube.com/watch?v=YjMqAHSREjc">re-assemble the assemblage</a>,<br />
<a href="http://www.youtube.com/watch?v=fQLrhOwTfKo">radical empiricism</a>]</em></p></blockquote>
<p align="left">ACT began in 2006, using rich and networked media, remix software and techniques.  Its first manifestation involved a small group of invited participants who work with text, video, audio and software in and on collaboration: Dragana Antic, Michele Barker, Gillian Fuller, Mathew Fuller, Lisa Gye, Ross Harley, Brett Neilson, Anna Munster, Andrew Murphie, Kate Richards, Trebor Scholz and Mat Wall-Smith. For a two week period during June 2006, this group contributed  to a structured wiki by responding to &#8216;tasks&#8217; concerning collaborative thought, relations and partnerships. Material deposited in the wiki space and in external web publishing portals such as YouTube and Multiply was downloaded, reformatted (text was converted to audio, for example) and taken into VJing and DJing packages. It was then re-presented as two different remixes at the ISEA 2006 (International Symposium of Electronic Arts), ZeroOne San Jose Festival in San Jose on August 12 as the final performance/event of the ISEA Symposium. The mixes took place using the sound system of the large auditorium, along with its three large screens and many flat screen televisions distributed throughout the audience.</p>
<p>In the first mix, brain scans met low-res video of dogs fetching sticks from the water, animated graffiti and a morphed video looping between Immanual Kant and Robert Moog (both champions of synthesis). Carefully modulated computer vocalisations of texts about honey as the result of making collective thought &#8216;in the hive&#8217;  met transmissions caught from Messier74, &#8220;a spiral galaxy that makes up part of the Pisces constellation&#8221; (Mat Wall-Smith). The latter were caught, &#8220;using a satellite dish (mixing bowl) and some custom electronics&#8221;.</p>
<p>The second remix of the material followed directly afterwards and included the use of live feeds &#8211; camera and microphone available for use by the audience on the day.These were remixed into, and used to trigger different visual effects upon, the ACT material. The audience brought cut-out shapes and textures (such as scrunched plastic), objects (cigarette lighters), their faces, their dancing bodies, into the mix in real time. After the performance, one of the audience members commented on the visual effect of mixing pre-produced material with live audience participation. She noted that this gave a kind of layering effect to the mix, where &#8216;hi-tech&#8217; met &#8216;lo-tech&#8217; and that what was interesting about that kind of remixing was they way it visually revealed the material strata of media technologies.</p>
<p align="center"><a title="pebbles.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/pebbles.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/pebbles.jpg" alt="pebbles.jpg" /></a></p>
<p align="center"> </p>
<p align="center"><a title="person.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/person.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/person.jpg" alt="person.jpg" /></a></p>
<blockquote>
<p align="center"><a title="pebbleglow.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/pebbleglow.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/pebbleglow.jpg" alt="pebbleglow.jpg" /></a></p>
</blockquote>
<p align="left">This initial collaboration and performance comprise the first stage in an ongoing production of assemblages that thinks collectively &#8211; assemblages through which you think, which think through you, and which &#8220;evolve&#8221; along with shifts in thought. With this initial event we are dipping our toes into the technozoosemiotic &#8220;ether&#8221; within which diverse and rapidly mutating semiotic forms, along with diverse mediated and collective practices, have drawn breath. The aim  for the future is for divergent forms of ACT to take on a life of their own. Maybe in a DVD-ROM that is infinitely remixable and which helps you take your thoughts places you never expected. Maybe in a shifting online database of media elements, codes, and evolving tags (thanks to Kate Richards for this idea..).</p>
<p>ACT also stages the inevitable tensions raised between &#8220;forced collaboration&#8221; and &#8220;free cooperation&#8221; in thought production with other humans and nonhumans. At the same time, in constantly returning the process of collaboration to the mix, it attempts to draw collaboration away from the  temptation to freeze the process in one iteration of it. There is a sense in which ACT only occurs within the movement of the images and sounds, the bodies thinking through the encounters within this mix. Collaboration here is indeed forced, but in a very different sense to common network models of collaboration in infocapitalism; that is, where everyone profits by pooling their pre-existing institutional needs for funding and recognition. In ACT, collaborators are propelled into the mix, away from pre-existing stances, assumptions and forms of recognition. Cooperation is free &#8211; although here freedom is only the freedom to cooperate in forms of expression here and now. Cooperation is also premised on the project itself &#8211; commitment to its continuation, deformation and mutation rather than to obligation to other players. Freedom is also freedom to leave the project and the mix without remorse and regret, to take the project somewhere else, to let the project continue without an individual&#8217;s presence.</p>
<p align="center"><a title="returning.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/returning.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/returning.jpg" alt="returning.jpg" /></a></p>
<p align="left"> </p>
<p align="left">ACT responds to the stagnation of new media orthodoxies as these rapidly fall back into a sometimes high tech version of old media efficient communications bound up with new forms of property. It is also a response to the provocations of the like of Trebor Scholz, Geert Lovink and Christoph Spehr, concerning new forms of collaboration and the need to open up these within new media. Scholz, Spehr, Lovink and others held a conference on Free Cooperation where the idea of using networks and art to explore processual collaboration was worked through. In a similar way, we hope that ACT will remain responsive to change, to the fact that, as Brian Massumi puts it, &#8220;change changes&#8221; constantly (<em>Parables for the Virtual</em>: 10).</p>
<p align="center"><a title="diag.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/diag.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/diag.jpg" alt="diag.jpg" /></a></p>
<p align="left">The processes of making and remaking ACT felt like thinking collectively. Not only ideas, but images evolved, mutated, merged, diverged. The mix was a constant surprise, especially when it involved the audience &#8211; there was a real sense that thinking was occurring collaboratively. One could never say &#8211; &#8220;that&#8217;s beautiful and I made it&#8221;, only &#8220;that&#8217;s beautiful&#8221; or even, &#8220;that&#8217;s awful but that&#8217;s what happened through the project and in the mix&#8221;.</p>
<p>There was some stringency needed to realise a colloborative working space, especially as we wanted to enact it remotely. We had to really think through the tasks in both rigorous and open term and provide  formats and &#8216;rules&#8217; for images, video, length of text and so on. The latter were, of course, ignored from the beginning, although not, we are pleased to say, the former. So whereas rules were transgressed, tasks were committed to – a nice balance. Each task had its own wiki page, with an extra page for an optional related task. Of course, ACT is infinitely open to other tasks, but the recent version had six:</p>
<p><strong>1. Return to Nature</strong></p>
<p><em>Task 1. Collaborate with the natural world</em><br />
Find a relationship in nature which assists you to produce thought, image, video or sound. Produce the text, images, video or sound and leave them below.<br />
<em>Task 1.1 optional.</em><br />
Become either cellular or marine in your mode of collaborating.</p>
<p align="center"><a title="passion.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/passion.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/passion.jpg" alt="passion.jpg" /></a></p>
<p align="center">(for video <a href="http://youtube.com/watch?v=lKrL1eH_fhY">go here</a> &#8211; this is a rough cut without sound)</p>
<p align="left"><strong>2. Be Passionate </strong></p>
<p><em>Task 2. Be passionate with another</em><br />
Give vent to any passion that was produced in relation to another living or nonliving thing. Leave your response below.<br />
<em>Task 2.1 optional.</em><br />
Make it almost monochrome.</p>
<p align="center"><a title="red_person.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/red_person.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/red_person.jpg" alt="red_person.jpg" /></a></p>
<p><strong>3. Work the Abstract</strong></p>
<p><em>Task 3. Create an abstract collaborative relationship</em><br />
By this we mean you could also do something very concrete, like using sound to feedback on itself and modify the original signal in order to embody the abstract process of modulation.<br />
<em>Task 3.1 optional</em><br />
Modulate the modulation.</p>
<p><strong>4. Become Empirical &#8211; Radically</strong></p>
<p><em>Task 4. Work the real, experienced relations in a radical empiricism, as per William James</em><br />
Only deal with the real relations and the transitional experience involved.</p>
<blockquote>
<p align="left">To be radical, an empiricism must neither admit into its constructions any element that is not directly experienced, nor exclude from them any element that is directly experienced. For such a philosophy, the relations that connect experiences must themselves be experienced relations, and any kind of relation experienced must be accounted as &#8216;real&#8217; as anything else in the system. Elements may indeed be redistributed, the original placing of things getting corrected, but a real place must be found for every kind of thing experienced, whether term or relation, in the final philosophic arrangement. (William James, <em>Essays in Radical Experience</em>:42)</p>
</blockquote>
<p><em>Task 4.1 optional</em><br />
record the changes in your immediate relations.</p>
<p><strong>5. Re-Assemble the Assemblage</strong></p>
<p><em>Task 5. Re-assemble the assemblage</em><br />
Create changes in the social and technical assemblages so that all the elements participate differently.<br />
<em> Task 5.1 optional</em><br />
Make the assemblage cycle.</p>
<p><strong>6. Conserve the Virtual</strong></p>
<p><em>Task 6. Make a contribution to virtual ecology</em><br />
Do your bit for conservation &#8211; make something that preserves or enriches our relations to the virtual. By the virtual we<br />
mean the real reservoir of relations between all the different potentials in the assemblage.<br />
<em> Task 6.1 optional</em><br />
&#8230;in 3 seconds</p>
<p align="center"><a title="floating_red_flowers.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/floating_red_flowers.jpg"></a></p>
<p><a title="floating_red_flowers.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/floating_red_flowers.jpg"></a></p>
<p><a title="floating_red_flowers.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/floating_red_flowers.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/08/floating_red_flowers.jpg" alt="floating_red_flowers.jpg" width="440" height="115" /></a></p>
<p align="center"> </p>
<p>ACT is special not in its originality, but in its tendencies &#8211; its very own desire to keep changing, to diverge, to find new homes and turn them upside down, to try things out, to break down (the eternal accident of mix technologies as they stretch the assemblage), to reform differently. One of these tendencies is movement away from the proprietal, from funding regulation &#8211; towards the new emerging culture of constant co-creation which truly makes mass media redundant. Its politics is something like that of an open source, multi-mediated, cross-signal processing folk culture.  But it does not value &#8216;openeness&#8217; per se. Rather it wants to contribute to an ecology of media practices that respects the interrelations of open and closed systems and the elements that comprise and cut across all of these. ACT is desperate to break out of the academy with its specialisation and management of performance. We think it would work well in clubs where a space and time for thought might just add something to that mix.</p>
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		<title>The image in the network</title>
		<link>http://dynamicmedianetwork.org/publications/the-image-in-the-network</link>
		<comments>http://dynamicmedianetwork.org/publications/the-image-in-the-network#comments</comments>
		<pubDate>Thu, 07 Jun 2007 20:01:42 +0000</pubDate>
		<dc:creator>annamunster</dc:creator>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/06/07/the-image-in-the-network/</guid>
		<description><![CDATA[(draft schematisation for New Network Theory conference, 28.06.07)
This paper emerges from a [...]]]></description>
			<content:encoded><![CDATA[<p>(draft schematisation for New Network Theory conference, 28.06.07)</p>
<p>This paper emerges from a background project that I have been unsystematically pursuing for the last 3 years or so.  Various bits of it appear throughout texts &#8211; ‘Theses on Distributed Aesthetics: Or What a Network is Not’ (with Geert Lovink) and a more recent piece ‘Welcome to Google Earth’.  In these essays I realise that I have been trying to  understand the interplay of two aesthetic forces or vectors in network cultures – the pole of customisation, homogenisation and atomisation and the pole of collective enunciation, production and distribution. Not that these are ever poles apart in contemporary network cultures.</p>
<p>For a while I have thought about this as a project concerned with ‘distributed aesthetics’ but I have more recently begun to conceptualise it as ‘an aesthesia of networks’.  This working title gathers into it the ideas of Castells, Terranova and Rossiter who have all argued that networks are constituted in the very tensions between the singular and collective, net and self and intensive and extensive processes and flows. Hence there can be no coherent, global &#8216;aesthetics of <em>the</em> network&#8217;. And yet there are collective and shared experiences – aesthesias – of networks.  The most common experience of contemporary networks perhaps being repeated cycling through euphoria and boredom.</p>
<p>There are also recurring patterns that  regulate the aesthesias of networks such that their hetereogeneity or singularitiy ends up being siphoned into a neater ‘package’ of network functionality. One of these operates by packaging the network as image and takes the form of the vectoral diagram of networked connectivity. This has come to function as a dominant image of and for networks.</p>
<p><strong>who owns the internet? by Ben Worthen, Bill Cheswick</strong></p>
<p><a title="who owns the internet? by Ben Worthen, Bill Cheswick" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/whoowns_diag.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/whoowns_diag.jpg" alt="who owns the internet? by Ben Worthen, Bill Cheswick" /></a></p>
<p><strong>Lufthansa IT infrastructure</strong></p>
<p><a title="Lufthansa IT infrastructure" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/lufthansait_diag.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/lufthansait_diag.jpg" alt="Lufthansa IT infrastructure" /></a></p>
<p>The repetitive and ubiquitous circulation of these kinds of diagrams of connectivity is striking in itself. But it is the aesthetic implications of these in which I am most interested. For I want to suggest that this diagram&#8217;s status as a kind of meta-image of networking is literally <em>anaesthetic</em> – numbing and disengaging from the chaotic and experiential engagements in networks. The node-link schematic lulls us into a kind of comotose state about the socio-aesthetic-technical assemblages that ennervate network cultures. What I want to suggest is that the far-reaching distribution of this image of distributed networking operates as a homogenising force that attempts to erase disjunction, relationality and temporality from our perceptions of/in networks.</p>
<p>Luckily, however, network visuality is not such a flatline! There are many examples of how individuals, online groups and environments are providing different approaches to the image in the network. I want to provide some examples of these later in this talk and to revisit the nature of these  alternative images.  Rather than trying to classify these images through a visual taxonomy, I will instead focus upon their divergent nature. In so doing, I want to invoke  Walter Benjamin’s analysis of allegory in <em>The Origin of German Tragic Drama</em>. For Benjamin, allegory was not so much something to be found contained within a particular text or image and  systematically interpreted.  Rather his approach to baroque allegory was to understand it as a mode of seeing or reading predominant throughout the European seventeenth century but also potentially resonating with later historical/cultural conjunctions.  Baroque allegory inhabited the sphere of everyday visuality &#8211; the domestic, the familiar, the street scene – and  unfolded via contingent associations between its metaphorical elements, often moving from one element to another in unexpected ways. He compared this twisting variability of baroque allegory with the function of the symbol in art and literature. The symbol&#8217;s function was to preserve representational homogeneity &#8211; to always mean the same eternally.</p>
<p>I wonder whether this might not be a useful comparison to import into what I have to say about the ways in which the diagrammatic (rather than Benjamin&#8217;s symbolic) and the allegorical differ in network visuality. I think this may be a useful way to think about both the role of network diagrams and the role of  alternative imagings of networks that I want to unfold today. These latter imaginings evoke a mode of visuality operating via divergent, disparate, everyday and surprising associative  pathways. I think we find this allegorical mode in direct images of the Internet and its cultures, for example:</p>
<p><strong><a href="http://xkcd.com/c256.html">An allegorical map of online communities</a></strong></p>
<p><a title="An allegorical map of online communities" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/online_communities.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/online_communities.jpg" alt="An allegorical map of online communities" /></a></p>
<p>but also in the attempts to stretch the diagrammatic mode to unfold the shifts of connection and disconnection that comprise the political dimension of networks. I am thinking here of the work of the artist Mark Lombardi who famously portrayed the money that filtered from the Bush family oil investments in the US into the Middle East and eventually was redistributed to the Bin Laden familiy&#8217;s attempts to rearm and refinance sectors of Iraqi society for their own interests:</p>
<p><strong>george w. bush, harken energy, and jackson stevens c.1979-90, 5th version, (detail)</strong></p>
<p><a title="george w. bush, harken energy, and jackson stevens c.1979-90, 5th version, (detail)" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/lombardibushharkdetl3.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/lombardibushharkdetl3.jpg" alt="george w. bush, harken energy, and jackson stevens c.1979-90, 5th version, (detail)" /></a></p>
<p>More recent examples of a &#8217;stretch&#8217; of the diagrammatic mode come through visualisation software such as <a href="http://labs.digg.com/swarm/?upcoming">Digg Swarm</a>, which dynamically updates the clustering of users&#8217; &#8216;interest&#8217; in stories posted on the Digg social aggregation news site. I think what we have here is a kind of becoming-allegorical of the diagrammatic. Of course it&#8217;s also the case that the incorporation of both clustering and tag clouds as attempts to make the diagrammatic more expressive in Web 2.0 design re-asserts a kind of visual homogenisation where the &#8216;clustered&#8217; and/or buffed-up tag comes to visually dominate and other variables in the image plane easily fade&#8230;</p>
<p>I&#8217;m also especially interested in a kind of emerging web visuality that develops through a mash-up of the diagrammatic and the allegorical by layering geodata and imaging in conjunction with personal and collective data and imaging:</p>
<p><strong>where’s george? mash-up</strong></p>
<p><a title="where’s george? mash-up" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/wheresgeorge_alldiagmash.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/wheresgeorge_alldiagmash.jpg" alt="where’s george? mash-up" /></a></p>
<p>It should be clear then that I am using a conception of the allegorical here that broadens Benjamin’s to examine engagements with image-making in network cultures that have an everyday (sometimes even banal), contingent and divergent nature to them.  I am aware this may prove to be too broad but I think its better and, in fact, crucial to cast the net wider in the present moment given the kind of grip the purist articulations of the network  diagram has on contemporary networked visuality.</p>
<p>What, then, do I see as the problems of the diagrammatic mode for the visual cultures of networks? And why, subsequently, do I think we need to reinscribe the importance of the work of allegory in the age of informatic supra-production? It is not so much that the image of diagrammatic connectivity represents networks in bad or good ways. Rather, I want to suggest that this form of diagram has come to function as a network meta-model, laying out the conditions of possibility for the experience, the aesthesia of networks. Its limits are those that C.S. Peirce noted about the diagram as a form of mathematical notation – that it says nothing about disjunctive information, existential statements (that is the conditions that are fundamental to its operation as a notational system), probability or relationality. In addition Mat (Wal-Smith) has pointed throughout this blog to a number of issues concerning the planar-linear-spatial problems of contemporary network visualisations. Namely that these occlude the folded histories of actual interaction in/of the network. As he suggests in <a href="http://researchhub.cofa.unsw.edu.au/ccap/2007/05/25/jesse-kriss-history-of-sampling-vcl-4/">his post</a> on Jess Kriss&#8217; History of Sampling visualisation, the visualisation channels our mode of interacting with the historical data inputted about sampling.  The visualisation draws planar graphs of the use of a sample in a piece of music but not how a sample might act as a catalyst for our relationships with the histories of music or to further processes of musical sampling. Hence we end up not with a history of the processes that are sampling but rather a history of samples (bits of trackable data).</p>
<p>What I want to do is think about this kind of processual semiotics endemic to contemporary media work, especially electronic music, as a mode of  understanding  network imaging. Another way to put this would be to pose the question of how images in networks are constitutive factors in network processes, flows and their regulation. First, I want to look at the domination of the diagrammatic image of distributed communications first sketched out in Paul Baran’s 1964 RAND memo (image to come). The circulation and repetion of this kind of diagram as a network map, mnemonic and actualisation now dominates the visual landscape of networking, informing social network analysis, network visualisation and net aesthetics. And then second, I&#8217;ll look at the ways in which the diagrammatic gets redrawn and mashed via allegorical network visuality.</p>
<p>When I talk about the processual semiotics of networks I mean to invoke not so much the tradition of interpretative semiotics that we may be familiar with via Sassure, Barthes and psychoanalytic theory. Rather I want to understand the diagrammatic via, as I have already mentioned, Bertrand Russell and Pierce and the ideas of processual semiosis that appear in the work of Felix Guattari.</p>
<p>I’d like to proceed by looking at Baran’s diagram in the context of his memo to RAND. I then want to make some general comments about how these kind of diagrams function to manage and organise our perception and engagement with networks in the contemporary moment – ie as a way of regulating network aesthesias as ‘an aesthesia’</p>
<p>The mythology associated with this diagram is that it represents the genesis of the digital network as sustainable in the face of nuclear attack. As the story that accompanies ‘the origin of the Internet’ goes: it was this distributed diagram allowing and attack on one node without meaning the whole network would come down. This diagram is often historically associated with the early 4 node hook up that initialised ARPANET in &#8216;68/&#8217;69 and in fact the period and research culture overlaps certainly justifies the association:</p>
<p><strong>Paul Baran&#8217;s diagrams of communications systems</strong></p>
<p><a title="baranx3.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/baranx3.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/baranx3.jpg" alt="baranx3.jpg" /></a><br />
Hence the distributed communications system somehow acts as the &#8216;blueprint&#8217; for the emerging connectivity of academc and military networking in Cold War USA.</p>
<p>However, in an interview between Baran and Stewart Brand in 2001, Baran himself comments on this myth of Internet origins, insisting that it was not the connectivity of network nodes as demonstrated in the distributed communications diagrams that was at stake in sustaining resilience to nuclear attack but rather the flow of information and data via packet switching that would be essential for deciding both sustainability and strikeback capabilities for the network. (See the interview in <a href="http://www.wired.com/wired/archive/9.03/baran.html?pg=1&amp;topic=&amp;topic_set">wired</a>)</p>
<p>This is an important distinction because it indicates that Baran was not so much invested in the realisation of this diagram as a blueprint for the network but rather was focused upon network processes – the capacity of data to divide up, rearrange and reassemble itself as it moved around connections &#8211; in other words, packet-switching. There is some authorial revisionism going on here. If we look at Baran’s original 1964 memo, he clearly states 2 criteria for post-attack survivability: both the percentage of ‘stations’ (as he calls them) left after attack and their ‘electrical connectivity’. But perhaps what Baran has in mind in the later interview ‘revision’ is that networkability – what he calls ‘the synthesis of a communication network’ as distributed (and what I am understanding as the technical and social capacity of distributed communications to be constituitive elements in network formation) – is not reducible to the actual physical infrastructure that ‘joins’ the dots in a network.</p>
<p>As has been repeatedly the case in the history of the implementation of information theory – especially in the history of its military applications but also in its migration into other disciplines such as media and communications studies – nodes, senders and receivers have been hypostasised to the detriment of investigating the processual movements of data and peoples. As it turns out, we have to understand Baran’s diagram and memo through both the poles of the hypostatic and processual. On the one hand, he is clearly interested in accounting for the precise ‘level of redundancy’, as he calls it, required in a network for it to function after severe physical attack on actual communications stations. This necessitates pushing the diagram through a series of graphs to calculate what number and level of nodes are needed initially for it to survive a severe attack on its nodes. On the other hand, after a certain amount of reduplication or redundancy of nodes the distributed network survives even a heavy loss of its actual infrastructure because of its array formation:</p>
<p><strong>Baran&#8217;s diagram for array formation &#8211; a &#8216;process&#8217; diagram</strong></p>
<p><a title="baran_array1.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/baran_array1.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/baran_array1.jpg" alt="baran_array1.jpg" /></a></p>
<p>Baran is, then, equally interested in how the processes of distribution continue in the post-attack scenario. For him, these processes are only possible if the network has already reached a level of production of redundancy allowing the duplicative array formation.  And for him, the array formation is simply the precondition for maximum switching of packets of information to occur. The distributed diagram, then, is not a blueprint for how to build a network – although there’s no denying Baran was working to a military brief. Rather it is a set of vectoral preconditions necessary for the process of switching to occur; a process that is, for Baran, sustainable not only in the event of attack but also in the face of everyday network failures: ‘noise’, unreliable links, degradation and overload. It is little wonder that process is constantly overlooked in the visual depiction of networks as diagrams of connectivity.  Again and again in Baran’s memos network processes are entwined with a kind of implicit understanding of the aesthesia of networked inefficiency and breakdown. These problems of defective connections and systemic failure are hardly a vision of imperial preparedness for the nuclear age!!</p>
<p>At least part of the problem with the overlooking of the processual in network visuality lies with how we understand the representational status of diagrams and the historico-discursive forces shaping that understanding. In  particular,  I am thinking of the legacy that diagrams inherit from mathematics and syllogistic logic. Both Euler and Venn diagrams were developed to visually demonstrate syllogistic logic (example). However, as the analytic philosopher Bertrand Russell pointed out in 1923, there is a ‘vagueness’ to the diagram which in endemic to the problem of representation (<a href="http://www.cscs.umich.edu/~crshalizi/Russell/vagueness/">Russell, 1923</a>). Rather than the diagram simply acting as a one-to-one form of representation (as other forms of representation in mathematics such as algebra might), its spatiality frequently means that it acts in one-to-many mode. Hence for Russell, its ‘vagueness&#8217; or rather its potential to be representative of the multiple and the variable. So, for example, this vagueness means that the spatial relations between objects in a diagram can be used to represent relations between objects in some other domain. Baran&#8217;s distributed communications diagram could be a diagram of ARPANET connectivity but it could also be a diagram of Lufthansa IT networking.</p>
<p>The diagram is therefore not a set of instructions – a blueprint – for mapping or building relations between objects. It is instead a representational mode that hooks one class of objects – perhaps links and nodes – to another class, potentially peoples, cultures and their processual relations within networks. This, of course, is why the network diagram is so thrilling – its spatiality and vagueness harnesses the potential to make it work as a representation of something it is not.  The problem is that while the potential to transpose from map to ‘territory’ is one of the diagram&#8217;s visual attractions, we would do well to remember that this transposition is only a product of representational vagueness rather than accurate correspondence. In other words, if we really believe that the network diagram provides us with an accurate depiction of networks, then we are forgetting the very relationality of both diagram and network.</p>
<p>It&#8217;s also important to remember that the history of diagrams within the 20thc development of logic is a contested one. In particular, the interventions of Peirce into diagrams as a mode of logical reasoning can be seen as both a contestation of their representational limits and an attempt to enhance their expressive capacities. He extended the classic  Venn diagram</p>
<p><a title="shading.gif" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/shading.gif"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/shading.gif" alt="shading.gif" /></a></p>
<p>by introducing new symbolic notation that could account for the presence of disjunctive information within a set:</p>
<p><strong>This diagram allows for either the syllogistic  proposition ‘All A are B&#8217; or the disjunctive information  &#8217;some A is B’ to hold in the one representational space</strong></p>
<p><a title="img13.gif" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/img13.gif"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/img13.gif" alt="img13.gif" /></a></p>
<p>I don&#8217;t have time here to do Peirce&#8217;s extensions which also included attempting to extend the diagram to deal with logical existential statements&#8230;in fact for contemporary logicians Peirce&#8217;s extensions ended up becoming too visually complex and, since the 1990s, work on the diagrammatic mode in logic has had a strong focus on returning to visual simplicity. That&#8217;s perhaps unsurprising in the context of the broader visual culture, which I have also been attempting to chart in this talk, and which is underwritten by the seduction of the clean diagram as meta-model.</p>
<p>But what I am also interested in is the possibility that the diagrammatic mode can be deformed and shaken by the processual &#8211; and here I mean two kinds of deformation that are never far apart from each other in network cultures. The first I&#8217;ll call a kind of intensive deformation, which is catalysed somewhat by the Peircean project but is taken up again in the work of Guattari. Here the diagram tries to unfold its vagueness or what we might also call its virtualities – its potential to become other, its potential to move to other rhythms. In this kind of deformation of the diagrammatic mode what is at stake is the diagram as dynamic, the diagram as process.</p>
<p><strong>A diagram by Brian Holmes that attempts to work with the processual relations involved in the shaping of new subjectivities of collective enunciation</strong></p>
<p><a title="guattari_cartschiz.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/guattari_cartschiz.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/guattari_cartschiz.jpg" alt="guattari_cartschiz.jpg" /></a></p>
<p>I think this attempt to stretch the diagrammatic in processual ways is a strong direction as network visualisation attempts to come to terms with the intensive dynamicism of Web 2.0. It&#8217;s what we see happening in the Digg Swarm visualisation. It&#8217;s also what we see happening as node/link diagrams are subjected to weighted/dynamic mapping tools (<a href="http://researchhub.cofa.unsw.edu.au/ccap/2007/05/19/fidgt-your-social-netwroking-address-book/">thanks again Mat</a> for pointing me toward the <a href="http://orgnet.com/mideast.html">Middle East Power maps</a> and toward <a href="http://www.fidgt.com/visualize">Fidgt</a>).</p>
<p><strong>A snapshot of the Fidgt visualiser, which works by aggregating tags from users&#8217; web accounts such as Flickr and lastFM. Entering your account into the Fidgt visualiser then aggregates other users with the same tags into your map of &#8216;use&#8217; visualisation once you deploy a tool called a &#8216;Tag magnet&#8217;</strong></p>
<p><a title="fidgtvisualiser.jpg" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/fidgtvisualiser.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/06/fidgtvisualiser.jpg" alt="fidgtvisualiser.jpg" /></a></p>
<p>I don&#8217;t necessarily want to endorse the &#8217;social networking&#8217; claims here nor the questionable ethics of popularity/wisdom of the crowd behaviourist psychology that accompany the topology of tagging and weighting in Web 2.0. But what I do find interesting about what has happened to the diagrammatic here is that there is a notable shift from diagram as notation and representation (with all its attendent problems of spatialisation and location) to diagram as activity and process. What kind of an aesthesia does this embody and generate? A networked aesthesia of plasticity &#8211; potentially collaborative, generative of new problems for thinking and engagement but also collapsing, deteriorating under the weight of the endless generation of its own redundancies.</p>
<p>Finally I want to think again of another possibility for network visuality, which I touched on briefly when referring to the idea of web mash-ups of the diagrammatic and the allegorical. In the where&#8217;s george? mash up I showed previously, the <em>mash</em> is produced by overlaying the connective diagram with Google Maps. And this is of course where much of the mashing in networked visuality currently occurs &#8211; using Google&#8217;s API capabilities to embed its maps into user-generated data. Here we have a mash-up of locative data with data flow&#8230;and in some ways this is reminiscent of earlier web projects (many of which are archived in the Atlas of Cyberspace site) that attempt to provide a geospatialisation of network generated exchange and interaction.</p>
<p>But these could also be understood as a mash between the everyday and associative relations produced or generated by the collective exchange of peoples in networks, on the one hand, and the vectoral packaging of relationality into the data template on the other. It is in this sense, that I speak about a mash-up of the diagram and the allegory in network visuality (recalling Benjamin&#8217;s comments about the incipient wandering and everydayness of the allegorical as well as his ideas about synthesis as the ongoing presence of tensions and of the baroque as  amode which comprised extremes in aesthetics). What I think we need to do is work at the potential for both the disjunctive (diagrammatic expanded in the direction of its expressive capacities) and the temporal (allegorical as a mode of unfolding historicity, everyday network realities) to play a more overt and generative role in our images and imaginings in networks. This may help us to actually produce networks that are less templates for relations and more ongoing projects that explore new relational forms for social collectivities in network cultures.</p>
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		<title>Daniel Langlois Foundation: Centre for Research and Documentation</title>
		<link>http://dynamicmedianetwork.org/institutions/daniel-langlois-foundation-centre-for-research-and-documentation</link>
		<comments>http://dynamicmedianetwork.org/institutions/daniel-langlois-foundation-centre-for-research-and-documentation#comments</comments>
		<pubDate>Fri, 27 Apr 2007 23:46:41 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Institutions]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/04/27/daniel-langlois-foundation-centre-for-research-and-documentation/</guid>
		<description><![CDATA[name: Daniel Langlois Foundation and the Centre for Research and Documentation
URL: http://www.fondation-langlois.org
Andrew [...]]]></description>
			<content:encoded><![CDATA[<p>name: <a href="http://www.fondation-langlois.org">Daniel Langlois Foundation and the Centre for Research and Documentation</a></p>
<p>URL: <a href="http://www.fondation-langlois.org">http://www.fondation-langlois.org</a></p>
<p>Andrew suggested I look to this database and collection of electronic art and expression. Here is a first post based on initial impressions and explorations over the last weeks. I am here commenting on the interface and database rather than the content specifically. The foundation supports and the web site features projects in Digital Media and the collection holds a substantial collection of historic and contemporary works many of which are relevent to this project.</p>
<p align="center"><a title="Navigating the Electro-Acoustic collection" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/04/dlf1.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/04/dlf1.jpg" alt="Navigating the Electro-Acoustic collection" /></a></p>
<p>A description from the site itself;</p>
<p>The Daniel Langlois Foundation&#8217;s purpose is to further artistic and scientific knowledge by fostering the meeting of art and science in the field of technologies. The Foundation seeks to nurture a critical awareness of technology&#8217;s implications for human beings and their natural and cultural environments, and to promote the exploration of aesthetics suited to evolving human environments. The Centre for Research and Documentation (CR+D) seeks to document history, artworks and practices associated with electronic and digital media arts and to make this information available to researchers in an innovative manner through data communications.</p>
<p>Description.</p>
<p>The approach to developing a web archive deployed here is very interesting. The design uses Adobe&#8217;s Flash to provide a &#8216;rich&#8217; interface to an multi-modal archive capable not only of cataloging electronic art and expression and related critical work but also connecting the links between critical texts and the featured works. The web site is operated by the Foundation and is a &#8216;mediated&#8217; database in the sense that it is professionally populated and managed although artists and writers can submit contributions via the Foundations staff who do the cataloging. There is little or no potential for the user to develop a profile or to organize their findings as they peruse the collection &#8211; there is a limited history function based on single session ID&#8217;s (meaning that my history lasts only for the current session).</p>
<p>The Flash interface is central to the experience of the site but as with any web interface displays both pro&#8217;s and con&#8217;s.  On the &#8216;pro&#8217; side we find a very rich user experience which allows the incorporation and interspersion of a wide range of digital media including audio playback with full FFT (Fourier) visualization, streaming Video. Both the latter stream seamlessly within the interface. As can be seen in the image included above the site uses nested windows like &#8216;pop-up&#8217; index cards to display information. This approach can lead to a rather chaotic navigational experience as the index cards often don&#8217;t operate as one would expect (clicking on a rear layer can close several upper layers completely &#8211; its a hierarchical menu made to look like its not). The interface splits access to the one DB into a &#8216;multimedia&#8217; index and a &#8216;database&#8217; search index. The multimedia index  plays out into a series of clusters (a series of squares laid out like dominoes). I couldn&#8217;t make head nor tail of the organisational structure deployed to arrange these clusters. It looks very pretty though, and certainly made for a exploratory approach (read; random) to navigation. Indeed, there is perhaps to much of an emphasis on aesthetics in this interface &#8211; it almost works but occasionally the visual metaphor obfuscates the information architecture. This obfuscation is avoided with the &#8216;database&#8217; index which uses a somewhat irritating Flash &#8216;form&#8217; to allow full searches of the DB based on a wide range of parameters. I say irritating because Flash has a couple of really tedious end-user problems. In a form for instance a &#8216;Tab&#8217; may not take you to the next field (requires a click), text doesn&#8217;t always cut and paste as it should (as you would expect it to), buttons are not automatically activated by the usual key, meaning I have to move unexpectedly between keys and mouse, images and sounds are stuck in &#8216;rendered&#8217; space so that I can&#8217;t easily &#8216;redeploy&#8217; them (obviously Flash was used for this very reason in many projects). These are little problems when your building such an interface but with a big research DB or an interactive DB these irritations amount to a tiresome navigational experience. To return to the Database search index; this allows you full search of the DB as you would expect. In terms of exploratory research I find a DB coupled with such a search function nearly completely useless unless I know exactly what I am looking for. There is no keyword search here and no tagging system as I previously inferred when commenting on the lack of user profiles. These contemporary developments in DB structure are enormously useful in building a dynamic and recursively developing experience of large archive like this and the importance of these additions is the primary lesson to be learnt from examples such as last.fm. There is a prescribed taxonomy &#8211; a series of categories that allow an exploratory approach but these are fixed hierarchical categories ( meaning that a project is in one folder not another).</p>
<p>One of the really useful features of this database and interface is its &#8216;related material&#8217; tabs which see every item connecting to any related material in the DB. An artwork that is commented on in  an article included in the DB will be associated through this tab in the interface. This allows a segue between critical commentary and artwork (for example) &#8211; the dissapointing thing is that this is never user or machine driven &#8211; which is to say that the database structure is always already written/authored. There is no potential to develop a critical dialogue, to connect works via a critical dialogue or an invented taxonomy. These are perhaps more &#8216;contemporary&#8217; options that the interface predates &#8211; Flash, in the face of AJAX has largely been replaced as the dynamic front end of a relational database system (despite the fact that the quintessential examples of a rich db experience were- and perhaps continue to be- flash based ie. theyrule.net).  Flash as a proprietary system is a dubious choice of engines as its longevity is far from assured &#8211; despite the fact that at the time this dtatbase was produced that application was synonymous with a &#8216;rich&#8217; browser experience.</p>
<p>I would also suggest that there is a real problem with lack of information here. Its never particularly clear what a particular project is about &#8211; for web based projects I have to click through to their &#8216;home&#8217; sites which means I can&#8217;t easily identify projects of relevance to my search. The lack of descriptions for some works, and lack of detailed meta-explanation  is probably (as is nearly always the case) the result of having an expert based systems that doesn&#8217;t allow for user contribution.</p>
<p>This all sounds like a very negative appraisal &#8211; its meant to be critical rather than negative. There are many positive aspects to the approach this site has taken to the design challenges of a rich multi-modal archive, the ease and immediacy of media playback, of keeping related material in a &#8216;pile&#8217; of index cards as you navigate through them, the well ordered informational structur are all key successes</p>
<p align="center"><a title="DLF CR-D Website in full flight." href="http://dynamicmedianetwork.org/wp-content/uploads/2007/04/dlf2.jpg"><img src="http://dynamicmedianetwork.org/wp-content/uploads/2007/04/dlf2.jpg" alt="DLF CR-D Website in full flight." /></a></p>
<p align="center"><a title="Navigating the Electro-Acoustic collection" href="http://dynamicmedianetwork.org/wp-content/uploads/2007/04/dlf1.jpg"><br />
</a></p>
<p>The content is another thing entirely and the ability to, for example, look and listen through the Latin American Electro-acoustic collection, look at scores, listen to recordings, watch interviews with composers, read some explanation of their work alongside their colleagues, contemporary and &#8216;historical&#8217; is very effective &#8211; all in one browser window without the need for multiple third party codecs &#8211; this is something Flash does well..</p>
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