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	<title>Dynamic Media Network &#187; Collectives</title>
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	<link>http://dynamicmedianetwork.org</link>
	<description>Dynamic media: a research project about the co-evolving transformations of creation, code and life. This research was supported under the Australian Research Council&#039;s Discovery Projects funding scheme.</description>
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		<title>Supermanoeuvre</title>
		<link>http://dynamicmedianetwork.org/collectives/supermanoeuvre</link>
		<comments>http://dynamicmedianetwork.org/collectives/supermanoeuvre#comments</comments>
		<pubDate>Tue, 15 Dec 2009 00:59:29 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[generative architecture]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1280</guid>
		<description><![CDATA[Supermanoeuvre is a collaborative architectural practice with offices in New York and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://supermanoeuvre.com/">Supermanoeuvre</a> is a collaborative architectural practice with offices in New York and London. It was founded in 2006 by Australian-born architects Iain Maxwell and <a href="http://www.davepigram.com/">David Pigram</a> both of whom have a deep interest in the possibilities of  generative architecture. According to their website, their work attempts to &#8220;move beyond the diagram as the dominant mode of architectural understanding&#8221; and instead relies on computation as a means of collaboration with a world of flux and change. They describe their work as &#8220;employing both genetic and phenotypical strategies of formation in which multiple intelligences compete for the gift of instantiation.&#8221; </p>
<p>The pair represented Australia at the <a href="http://www.abbeijing.com/2008e/abb2008.html">2008 Beijing Architecture Biennale</a>. </p>
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		<item>
		<title>Synarcade</title>
		<link>http://dynamicmedianetwork.org/collectives/synarcade</link>
		<comments>http://dynamicmedianetwork.org/collectives/synarcade#comments</comments>
		<pubDate>Wed, 02 Dec 2009 01:53:24 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[digital video]]></category>
		<category><![CDATA[hybrid media]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[immersive media]]></category>
		<category><![CDATA[participatory]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1233</guid>
		<description><![CDATA[Founded in 2003, Synarcade is a Sydney-based audio-visual company that produces experimental [...]]]></description>
			<content:encoded><![CDATA[<p>Founded in 2003, <a href="http://www.synarcade.com.au/">Synarcade</a> is a Sydney-based audio-visual company that produces experimental audio-visual work. They are  interested in producing new kinds of hybrid media experience by bringing together film, music, performance and interactive digital technologies.  They specialise in creating immersive media evironments, VJing and digital editing. </p>
<p><a href="http://www.buildyourownbeing.com/">Build Your Own  Being</a> utilised the company&#8217;s expertise to create an interactive performanceat the Studio at the Sydney Opera House, the Melbourne Arts House and the Canberra Street Theatre in 2007. Data about the audience&#8217;s creation and participation is available on the website for use by researchers and media.</p>
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		<item>
		<title>The Future Laboratory</title>
		<link>http://dynamicmedianetwork.org/collectives/the-future-laboratory</link>
		<comments>http://dynamicmedianetwork.org/collectives/the-future-laboratory#comments</comments>
		<pubDate>Wed, 02 Dec 2009 01:08:45 +0000</pubDate>
		<dc:creator>Margie Borschke</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[melbourne]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/collectives/the-future-laboratory</guid>
		<description><![CDATA[Trend forecasters and brand strategists, The Future Laboratory is a London-based consultancy [...]]]></description>
			<content:encoded><![CDATA[<p>Trend forecasters and brand strategists,<a href="http://www.thefuturelaboratory.com/"> The Future Laboratory</a> is a London-based consultancy that uses a team of in-house researchers and a global network  of  like-minded organisations and agencies to perform market research for  brands such as American Express, The city of Melbourne and British Vogue.  Their analysis, known as <a href="http://www.thefuturelaboratory.com/about-us/how-we-do-it/">&#8220;cultural triangulation&#8221;</a>, attempts to measure consumer change and understand how brands sit in relation to shifts in consumer attitudes and practices. </p>
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		<item>
		<title>Mesne</title>
		<link>http://dynamicmedianetwork.org/collectives/mesne</link>
		<comments>http://dynamicmedianetwork.org/collectives/mesne#comments</comments>
		<pubDate>Sat, 21 Nov 2009 01:25:51 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[embedded research]]></category>
		<category><![CDATA[generative architecture]]></category>
		<category><![CDATA[RMIT]]></category>
		<category><![CDATA[urbanism]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1121</guid>
		<description><![CDATA[An architectural and urban design practice based in Melbourne, Australia and London, [...]]]></description>
			<content:encoded><![CDATA[<p>An architectural and urban design practice based in Melbourne, Australia and London, UK, <a href="http://www.mesne.net/mesne/">Mesne</a> was founded by Jerome Frumar, Paul Nicholas and Tim Schork. </p>
<p>The experimental research/practice focuses on generative design processes that address contemporary social and cultural agendas. Included in their collaborative work was <a href="http://www.mesne.net/wiki/doku.php?id=projects:abundant:projectpage">an entry in Abundant</a>, the 11th architectural biennale in Venice.</p>
<p>All principles are distinguished graduates of RMIT&#8217;s Bachelor of Architecture and are currently  PhD candidates at the university&#8217;s <a href="http://www.sial.rmit.edu.au/">Spatial Information Architecture Laboratory</a>. </p>
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		<item>
		<title>Kokkugia</title>
		<link>http://dynamicmedianetwork.org/collectives/kokkugia</link>
		<comments>http://dynamicmedianetwork.org/collectives/kokkugia#comments</comments>
		<pubDate>Fri, 20 Nov 2009 05:58:09 +0000</pubDate>
		<dc:creator>margie</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[algorithim]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[chaos]]></category>
		<category><![CDATA[emergence]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[self-organisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=1107</guid>
		<description><![CDATA[An experimental architectural practice with offices in  New York and London, [...]]]></description>
			<content:encoded><![CDATA[<p>An experimental architectural practice with offices in  New York and London,  <a href=" www.kokkugia.com">Kokkugia</a> is a collaboration between Jonathan Podborsek, Roland Snooks and Rob Stuart-Smith. Their work is focused on generative and algorithmic architecture &#8211; emergence and self-organization are key themes. The results of their agent-based algorithimic design methodologies are structures and plans that appear organic and even whimsical. </p>
<p><a href=" www.kokkugia.com/wiki">Kokkugia&#8217;s wiki </a>collects open source scripts and   collaborative tools for teaching and research. </p>
<p>Podborsek and Snooks both hold <a href="http://www.architecture.rmit.edu.au/">Bachelor of Architecture degrees from RMIT</a>.</p>
]]></content:encoded>
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		<item>
		<title>Furtherfield.org</title>
		<link>http://dynamicmedianetwork.org/networks/furtherfieldorg</link>
		<comments>http://dynamicmedianetwork.org/networks/furtherfieldorg#comments</comments>
		<pubDate>Fri, 28 Nov 2008 05:52:56 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[networkecologies]]></category>
		<category><![CDATA[newmedia]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=208</guid>
		<description><![CDATA[ Furtherfield.org was founded in London in 1996 and is the collaborative [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.furtherfield.org" target="_blank"> Furtherfield.org</a> was founded in London in 1996 and is the collaborative work of artists, programmers, writers, activists, musicians and thinkers who explore beyond traditional remits; dedicated to the creation, promotion, and criticism of adventurous digital/networked media art work for public viewing, experience and interaction. Developing imaginative strategies in a range of digital &amp; terrestrial media contexts, Furtherfield develops global, contributory projects that facilitate art activity simultaneously on the Internet, the streets and public venues.</p>
<p>An artist-led group that utilizes networked media to create, explore, nurture and promote the art that happens when connections are made and knowledge is shared &#8211; across the boundaries of established art-world institutions and their markets, grass-roots artistic and activist projects and communities of socially-engaged software developers. This is a spectrum that engages from the maverick media-art-makers and small collectives of cross-specialist practitioners, to projects that critique and change dominant hierarchical structures as part of their art process.</p>
<p>Furtherfield</p>
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		<item>
		<title>shiftcontrol studios</title>
		<link>http://dynamicmedianetwork.org/institutions/shiftcontrol-studios</link>
		<comments>http://dynamicmedianetwork.org/institutions/shiftcontrol-studios#comments</comments>
		<pubDate>Wed, 26 Nov 2008 03:42:54 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[Institutions]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=157</guid>
		<description><![CDATA[shiftcontrol was founded by Jørgen Skogmo and Patrik Svensson in copenhagen, 2006.
With [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://shiftcontrol.dk/" target="_blank">shiftcontrol</a> was founded by Jørgen Skogmo and Patrik Svensson in copenhagen, 2006.</p>
<p>With a background in interaction design, focused on algorithm controlled animation, sensor driven interactive installations, web applications, broadcast applications and digital design, shiftcontrol applies a united process of design and development to its clients and users.<br />
In 2008 Simon Løvind joined as associate partner, bringing experience from media-art, academia and game developement.</p>
<p>shiftcontrol has already taken on projects for Carlsberg, ZDF, Al Aan, BBC, Danish TV2, PRADA, OMA, AMO, Kontrapunkt and VW.</p>
<p>shiftcontrol works tightly with the team behind Unity &#8211; our preferred platform for exploring next generation interactive media, and Markus Schaefer/Hosoya Schaefer Architects &#8211; our preferred partner for exploring next generation concepts.</p>
]]></content:encoded>
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		<item>
		<title>Network Ecologies &#8211; Feral Trade, Wildcrafting and &#8216;Prosumer&#8217; Goods</title>
		<link>http://dynamicmedianetwork.org/people/network-ecoogies-feral-trade-wildcrafting-and-prosumer-goods</link>
		<comments>http://dynamicmedianetwork.org/people/network-ecoogies-feral-trade-wildcrafting-and-prosumer-goods#comments</comments>
		<pubDate>Wed, 03 Sep 2008 05:46:29 +0000</pubDate>
		<dc:creator>Xavier</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=63</guid>
		<description><![CDATA[
The concept of &#8216;wildcrafting&#8217; of consumer goods in the work of UK [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://sparror.cubecinema.com/cube/cola/service/newcastle_open_lab/thumbs/isis_lab_1403_thumb.jpg" alt="RichBrandonCola" /></p>
<p>The concept of &#8216;wildcrafting&#8217; of consumer goods in the work of UK artsits Kate Ruch and Kayle Brandon explores the relationship between information access and the production of commodities, art and social networks as an inter-related set of sustainable or unsustainable processes.  An emergent, and potentially sustainable network ecology of relations is realised in and through the process of production.</p>
<p>Mark Garret, of UK network/arts organisation <a href="http://www.furtherfield.org/index.php">Furtherfield</a> describes the work of Kate Rich &amp; Kayle Brandon who produce an &#8216;open-source&#8217; cola drink and &#8216;trade&#8217; it through a &#8217;social media&#8217; distribution network &#8216;Feral Trade&#8217; that focuses on non-commercial sustainable network ecologies for material goods &#8211; (description from <a href="http://post.thing.net/node/1142">Thing.net</a> blog): <a href="http://sparror.cubecinema.com/cube/cola/">&#8216;cube-cola&#8217;</a><br />
<em><br />
&#8220;With a hackivist consciousness or attitude, they are exploring the creation of their own version(s) of Coca-Cola. Both are bar managers at the CubeCinema (Bristol UK), and have actively steered away from selling the &#8216;real -thing&#8217;, due to their feelings about the environmental practises of the multi-national company Coca-Cola. &#8220;We&#8217;d tried Pepsi and Virgin Cola and various others too,&#8221; says Brandon, &#8220;but they weren&#8217;t really a positive alternative. They were acceptable, but they weren&#8217;t Coke. And people really want Coke / We are wildcrafting our own cola from an on-line, open source recipe. A process developed through home-lab experimentation, merging domestic and scientific methadology.&#8221; </em></p>
<p>and from <a href="http://www.feraltrade.org/statement/">Feral Trade</a> website:</p>
<p><em>&#8220;Feral Trade is a public experiment trading goods over social networks. The use of the word &#8216;feral&#8217; describes a process which is wilfully wild (as in pigeon) as opposed to romantically or nature-wild (wolf). The passage of goods can open up wormholes between diverse social settings, routes along which other information, techniques or individuals can potentially travel. /  Products are chosen for their portability, shelf-life and capacity for sociability: feral trade goods in current circulation include the coffee from El Salvador plus grappa from Croatia, mountain-grown antidepressants from Bulgaria and fresh sweets from the Islamic Republic of Iran.&#8221;<br />
</em></p>
<p>An ‘open-source’ recipe for cola which evokes the principles of hactivism and DIY culture and looks at the role of the prosumer in terms of consumer goods and their relationship to social media networks. By ‘wild-crafting’ their own cola from an online ‘open-source’ recipe, the work presents an analogy between the forms of access and control of ‘data’ that relate equally to both ‘secret recipes’ and ‘software code’ within network ecologies. The work comments on the networks of global capital, consumer goods, marketing, and intellectual property, but also the inevitable laments over a homogenised, mass-produced culture of which Coke is emblematic. The open-source cola project and moreover Feral Trade itself is interesting because they seems to offer both critique of the unsustainable ecologies of global networks of capital / consumer culture as well as a tangible and ‘practical alternative’. Where related practices such as the <a href="http://createdigitalmusic.com/">&#8216;open-source hardware&#8217; movement in audiovisual culture</a> seek to un-black-box AV technologies and re-mediate them as &#8217;social media&#8217; (post on this coming soon!) the wildcrafting experiements are notable for their reorientation of the role of the ‘prosumer’ away from ‘hi-tech’ social, cultural and information networks and towards the production of sustainable social network ecologies through the most everyday and material of &#8216;consumables&#8217; &#8211; food and drink.</p>
<p>The Feral Trade / wildcrafted cola experiment might also draw attention to other aspects of ‘network ecologies’ &#8211; that of the incredibly complex ecology of relations that on the one hand ‘produce’ the Coca-Cola and on the other position it where it is accessible: psychologically, economically and physically. Rather than a ‘black-boxed’ consumer product, &#8216;Coke&#8217; is decomposed into an networked collection of elements and flows; precariously structured, yet fiercely guarded data flows within a global network ecology of physical, economic, cultural and informational relations. It brings to mind the network of relations that incorporates a phenomenal flow of energy both material (aluminium production, ingredients, brewing costs, shipping costs etc) as well ‘immaterial’ (marketing, logistics, intellectual property and trademark issues, and the general market-domination of the psychological cola landscape). The ‘unsustainablilty’ of this kind of network ecology in both physical resources as well as its impersonality or asociality is rendered starkly ‘material’ in the practical solution of open-source recipe and the use of a social media / local area / community network for the distribution of cola. The emphasis on the production of sociality in and through the process prosumer craftmaking is made tangible in its drinkable, consumable materiality  and raises interesting questions about the sustainability of network ecologies and the flows and stoppages of global and local consumerism and marketing, labour and information access and control.</p>
<p>Furtherfield article : &#8216;Feral Trade Coffee: A New Media For Social Networks&#8217; <a href="http://www.furtherfield.org/displayreview.php?review_id=142">http://www.furtherfield.org/displayreview.php?review_id=142</a></p>
<p>Thing.net blog post :  <a href="http://post.thing.net/node/1142">http://post.thing.net/node/1142</a></p>
<p>Guardian article : <a href="http://www.guardian.co.uk/lifeandstyle/2006/jul/28/foodanddrink.shopping">http://www.guardian.co.uk/lifeandstyle/2006/jul/28/foodanddrink.shopping</a></p>
<p>Feral Trade Website : <a href="http://www.feraltrade.org/cgi-bin/courier/courier.pl">http://www.feraltrade.org/cgi-bin/courier/courier.pl</a></p>
<p>Cube Cola website : <a href="http://sparror.cubecinema.com/cube/cola/">http://sparror.cubecinema.com/cube/cola/</a></p>
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		</item>
		<item>
		<title>Radioqualia</title>
		<link>http://dynamicmedianetwork.org/collectives/radioqualia</link>
		<comments>http://dynamicmedianetwork.org/collectives/radioqualia#comments</comments>
		<pubDate>Fri, 22 Aug 2008 02:30:06 +0000</pubDate>
		<dc:creator>mr.snow</dc:creator>
				<category><![CDATA[Collectives]]></category>
		<category><![CDATA[radio]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://dynamicmedianetwork.org/?p=12</guid>
		<description><![CDATA[Using various streaming media softwares, r a d i o q u [...]]]></description>
			<content:encoded><![CDATA[<p>Using various streaming media softwares, r a d i o q u a l i a experiments with the concept of artistic broadcasting, using the internet and traditional media forms, such as radio and television, as primary tools. We work in gallery, performance, broadcast and publishing contexts. r a d i o q u a l i a creates the latitude for musicians and visual artists to explore distances between cultural understandings. To this end r a d i o q u a l i a regularly feature performances and netcasts which bring collaborators from remote locations together in online performative spaces.</p>
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		<item>
		<title>ct_collective (cassette tape collective)</title>
		<link>http://dynamicmedianetwork.org/collectives/ct_collective-cassette-tape-collective</link>
		<comments>http://dynamicmedianetwork.org/collectives/ct_collective-cassette-tape-collective#comments</comments>
		<pubDate>Fri, 06 Jul 2007 23:21:13 +0000</pubDate>
		<dc:creator>matwallsmith</dc:creator>
				<category><![CDATA[Collectives]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/06/ct_collective-cassette-tape-collective/</guid>
		<description><![CDATA[The CT collective is a deliciously cool and joyously simple model for [...]]]></description>
			<content:encoded><![CDATA[<p>The CT collective is a deliciously cool and joyously simple model for distributed collaboration. Here the concept of chain tapes that used to be the primary means of distributed collaboration for audio types in the pre-DASE era where the only e-mail was delivered by trunk is extended in a very non tech way to the collaborative development of audio projects based on specified themes. Using a maling list and a web-site the project has published upwards of 25 full length albums that are all freely available from the site. Anyone can join the collective. Anyone can download. Projects include tracks based solely on sampling of an MRI machine, or of paper&#8230;&#8230;yep just paper&#8230;.. The site also includes 4 albums that were made when the collective still collaborated via post and cassette tape.</p>
<p>A good indication that perhaps the best collaborative models are the simplest.</p>
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